Firearm Skills

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Revision as of 05:33, 10 February 2011 by Red Hawk One (talk | contribs) (New page: {{UnderConstruction}} The '''firearm skills''' are a series of skills that improve a player's accuracy with pistols, shotguns, and flare guns. Players who choose the cop ...)
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Under-constgruction-transparent.png Firearm Skills is under construction.
It is either not completed or is about a subject or event which has yet to finish.
Feel free to check back later for an update in information.



The firearm skills are a series of skills that improve a player's accuracy with pistols, shotguns, and flare guns.

Players who choose the cop or private classes will automatically start the game with Basic Firearm Training, the first skill in the firearms tree.

Overview

Like all military skills, Firearm Skills costs 75xp for military characters, 100xp for civilians, and 150xp for scientists. Zombies may buy the skill for 100xp if revived, but can only use it while alive.

The firearms skills are as follows (indentations denote the previous skill is required to purchase):

  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)

The firearm skills are passive; the accuracy bonus is automatically applied upon purchasing the skill.