The Kynaston Building

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Mall-safe-small.jpg

The Kynaston Building
"... some survivor activity in the Kynaston Building ..."
Zashiya (talk) 16:57, 24 May 2023 (UTC)
The Kynaston Building

Danversbank [75,91]

Vellacott Avenue Temple Road Sleway Row Police Dept
Stansfield Drive The Kynaston Building Jacquet Square
Capper Square Angerstein Park Phipps Square

Basic Info:

  • Office buildings owned by the company often associated with the zombie outbreak. From the outside, they are indistinguishable from other buildings, but characters with the NecroTech Employment skill are able to recognise them.
  • Among the internal descriptions found in NecroTech Buildings:
    The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories."
  • If a generator is running inside the building:
    "The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms."
  • NecroTech offices are tall enough for survivors to commit suicide from. They also provide a vantage point from which binoculars can be used.
  • Necrotech Buildings can be barricaded normally.

MaltonNecroTech.jpg

The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms.


Description

Necrotech

The Kynaston Building is a NecroTech facility located in the suburb of Danversbank. Though a faceless corporate structure to the uninitiated, this facility acts as the heart of R&D for NecroTech within the suburb. Staff at this building commonly revive zombies at nearby revive points. This facility is the only NecroTech facility found in the entire suburb and is maintained by the Danversbank Relief and Reconstruction Project in order to provide a vital tactical resource point for survivors who have the Free Running skill. The Kynaston Building is always kept Extremely Heavily Barricaded (EHB) because it is the only NT building in Danversbank.

For survivors with the Free Running skill, the entry points for this location are usually Sleway Row PD (1NE), the Tyack Building (2W), the Sever Building (2N), and Hillard Road PD (1N 1NW). Note that two of these entry points are outside Danversbank and thus are not maintained by the DRRP. As entry-points can be overbarricaded, please take care to have sufficient stamina to reach an alternative entry-point. Percival Street Fire Station (1E 1SE) and Lea Avenue Fire Station (1S 1SW) are maintained by the DRRP as emergency entry points for those who find themselves in need of shelter.

Members of project NecroWatch renovated the facility in recent months, installing sensor eyes for A.L.I.C.E. throughout the building and uploading NecroNet 2.0 into the facility's system terminals.

Mandate

NecroTech staff continue to follow directive 42-A, issued by the head office on January 19, 2006, with the activation and manufacture of MK-II revivification syringes. While the cost in time and effort are currently high, the certainty provided by being able to manufacture a constant stream of syringes has mitigated early concerns.

The activation of NecroNet with all NecroTech buildings has also allowed scientists to apply the DNA tracking research they have gathered to date. The field research staff stationed at the Kynaston Building feel certain that they can crack the mystery surrounding the spread of the virus as well as help monitor aberrant zombie activity within Danversbank.

Barricade Policy

This building should be Extremely Heavily Barricaded (EHB) at all times. This is in accordance with the Danversbank_Barricade_Plan and local survivors, who routinely monitor the barricade level for this building. This building is meant to serve as a safe house for Malton's veteran survivors, and thus requires the Free Running skill to be properly utilized. Survivors who find the building's barricades below their assigned level are asked to assist in raising them back up in order to help ensure the safety of all the survivors staying inside the building.

NecroNet Reports

Zombie tracking reports are a free service provided by the NecroTech corporation to all its staff and local survivors in order to help facilitate quicker response times when managing zombie threats and to build a greater awareness of zombie migration patterns within the 9x9 block region around the Kynaston Building. As a cautious reminder, only those zombies tagged with the DNA Extractor will appear on these scans, so actual numbers may vary when dealing with older zombies (i.e. Brain Rot).


(75,91)

The Kynaston Building

KynastonBuildingNecronet.png

[ NecroWatch ] – [ NIC ] – [ Update ]
NecroTechnician:
stelar (talk) 00:32, 2 November 2017 (UTC)

Current Events

June 14, 2013 25.96 MHz: "... Danversbank looks clear ... several buildings with power ... only a few buildings damaged ... the Kynaston Building has fallen - repeat, the Kynaston Building has fallen ..." (1 hour and 32 minutes ago)

May 12, 2009 - The necrotech has just been breached by a groups of zombies. The cades are down, the genny has been destroyed, there are 2 infected survivor inside. As for the outside there are currently 8 zombies outside.--Firefighter00789 01:33, 13 May 2009 (BST)

March 23, 2009 - HB and powered (Running low on fuel) with about eight survivors inside, and one zed gnawing on the cades.--Super Nweb 21:25, 23 March 2009 (UTC)

January 14, 2009 - Building is under control. Note: Surrounding area (5x5) is also very clear and there is only 1-10 zacks here. The phone lines are not up too.--By disoffthe

Disoffthe sign your posts by hitting the signature looking button at the top of the edit box.--Super Nweb 21:25, 23 March 2009 (UTC)

June 16th, 2008 - Damned survivors took the place again. Though kudos to you lot, that was very quick! --Disc10 15:54, 16 June 2008 (BST)

June 15th, 2008 - The building has been overrun by zombies. the cades are down, there's no power, no transmitter, and one very weak survivor inside. There are 2 zombies in the building, and about 2 or 3 zombies outside not including dead bodies. --Disc10 07:24, 15 June 2008 (BST)

November 29th, 2007 - Simply put, the building is currently EHB with no zombies outside. --Ganadarf 03:30, 29 November 2007 (UTC)