User:Caboose218

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Caboose218

A high-schooler that got caught in the outbreak while at school. He's lost his entire family to the zombies. Very mature for his age, but not a very strong leader. Prefers working alone rather in a group.

Caboose218

Supports and Others

Sgpicon1.gif Sacred Ground Policy Supporter
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points.
Ubpicon1.gif Uniform Barricading Policy Supporter
This User or Group supports the Uniform Barricading Policy by actively maintaining barricades according to local plan or UBP standard.
NoLOL.png Grammar
This user or group supports the use of proper grammar and spelling on the Wiki.
800px-Flag of the United States.svg.png American
This user is American.
Dolphin.JPG Dolphins
This user thinks dolphins are better than killer whales, and would totally be a dolphin, but with wings and lasers and shit.
WR-Manbagz.jpg Manbagz
This user understands the value of Manbagz to carry miscellaneous vital items.
Zergling.gif Alt user
This user has alts but DOESN'T Zerg.
Dead.gif Urban Dead
This user plays Urban Dead. Wow, what are the odds?

Biography

Name: Taylor

Age: 16

Sex: Male

Race: White

Nationality: American

Joined: 1-23-2007, 23:13:42

Class: Civilian

Currently: Dead

Level: 36

Deaths: 36

Appearance

6 foot tall. Medium length, dark brown hair. Brown eyes. Wearing blue jeans and a gray hooded sweatshirt. No tattoos or piercings.

Current Group

Viva La Revolution

Skills

  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)


  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)


  • Free Running (Can move between adjacent buildings without stepping outside.)


  • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
    • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
      • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)


  • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
    • Surgery (Player can heal a further 5HP if working in a hospital with power.)


  • Diagnosis (The HP values of nearby survivors are displayed next to their name.)


  • Shopping (Player may choose which stores to loot, when searching a mall.)
    • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)


  • Body Building (Player has a maximum of 60 Hit Points instead of 50.)


  • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)


  • Construction (Player is able to barricade buildings.)


  • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)


  • Headshot (If you kill a zombie, it must spend an extra 5AP to stand up.)

  • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)


  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
    • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
    • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
    • Rend Flesh (Hand attacks deal an extra 1 damage.)
    • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
    • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)


  • Memories of Life (Zombie is able to open doors to buildings.)
    • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
    • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
    • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
    • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)


  • Lurching Gait (Zombie can walk as fast as the living.)
    • Ankle Grab (Zombie only spends 1AP standing up.)