https://wiki.urbandead.com/api.php?action=feedcontributions&user=Lexi&feedformat=atomThe Urban Dead Wiki - User contributions [en]2024-03-28T19:11:18ZUser contributionsMediaWiki 1.37.1https://wiki.urbandead.com/index.php?title=User:DangerReport/The_Harford_Building&diff=2198159User:DangerReport/The Harford Building2014-08-07T22:07:37Z<p>Lexi: danger report update</p>
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<div>{{{{{template|BuildingStatus}}}<br />
|building=The Harford Building|xy=(8,99)<br />
<!--Do not edit above this line! Please use a NPOV when updating the report.--><br />
<br />
<br />
|status=ruined<br />
|comment=One zombie inside, 2ap repair.<br />
|user={{User:Lexi/sig}} 22:07, 7 August 2014 (UTC)<br />
<br />
<!--Do not edit below this line!--><br />
}}<br />
<noinclude><br />
{{UpdateDR|Necrotech}}<br />
<br />
[[Category:NecroTech Building Danger Levels|Harford Building]]<br />
[[Category:New Arkham Danger Levels|Harford Building]]<br />
</noinclude></div>Lexihttps://wiki.urbandead.com/index.php?title=User:DangerReport/Lerwill_Towers&diff=2195522User:DangerReport/Lerwill Towers2014-07-26T07:51:38Z<p>Lexi: </p>
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<div>{{{{{template|BuildingStatus}}}<br />
|building=Lerwill Towers|xy=(34,74)|suburb=Greentown<br />
<!--Do not edit above this line! Please use a NPOV when updating the report.--><br />
<br />
|mast_status=nofuel<br />
|status=safe<br />
|comment=EHB, but dark.<br />
|user=--{{User:Lexi/sig}} 07:51, 26 July 2014 (UTC)<br />
<br />
<!--Do not edit below this line!--><br />
}}<br />
<noinclude><br />
{{UpdateDRMast}}<br />
<br />
[[Category:Mobile Phone Mast Danger Levels|Lerwill Towers]]<br />
[[Category:Tower Danger Levels|Lerwill Towers]]<br />
[[Category:Greentown Danger Levels|Lerwill Towers]]<br />
</noinclude></div>Lexihttps://wiki.urbandead.com/index.php?title=Shuttlebank&diff=1925955Shuttlebank2011-08-05T11:45:02Z<p>Lexi: /* Recent News */</p>
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<div>{{Suburb| <br />
snX= 4 | snY= 2 | suburb_number = 14 |<br />
Suburb_MiniMap = |<br />
mast_coordinates = The Buckrell Building |<br />
<br />
NW_suburb = Quarlesbank | N_suburb = West Boundwood | NE_suburb = East Boundwood | W_suburb = Gatcombeton | E_suburb = Yagoton | SW_suburb = Darvall Heights | S_suburb = Eastonwood | SE_suburb = Brooke Hills |<br />
<br />
Police = 6 |<br />
Fire = 3 |<br />
Hospitals = 1 |<br />
NTs = 3 |<br />
boards = 3 |<br />
Malls = 0 |<br />
Other = Arms 1, Auto Repair Shops 0, Banks 3, Buildings 4, Carparks 1, Cemeteries 1, Churches 2, Cinemas 1, Clubs 4, Factories 4, Hotels 2, Junkyards 4, Libraries 2, Monuments 0, Museums 4, Railway Stations 6, Schools 1, Towers 5, Warehouses 1<br />
|<br />
}}<br />
'''Shuttlebank''' is a [[suburb]] of [[Malton]], located in the northern part of the city.<br />
<br />
Shuttlebank has six railway stations, leading some to hypothesize that this may be the reason for the suburb's name of "Shuttle"bank.<br />
Shuttlebank holds the dubious distinction of being the likely birthing ground of [[the Undying Scourge]]. On August 15, 2005, the Scourge terrorized survivors in the area by destroying safehouses in Club Brookeman and Wild Walk Police Department, with human casualties numbering in the dozens.<br />
<br />
<br />
== Resource Locations ==<br />
{{TRP List<br />
|NTs=<br />
{{User:DangerReport/The Frappell Building|template=TRP Status}}<br />
{{User:DangerReport/The Godden Building|template=TRP Status}}<br />
{{User:DangerReport/The Marfell Building|template=TRP Status}}<br />
|Hospitals=<br />
{{User:DangerReport/Fabian General Hospital|template=TRP Status}}<br />
|PDs=<br />
{{User:DangerReport/Besly Avenue Police Department|template=TRP Status}}<br />
{{User:DangerReport/Kevern Row Police Department|template=TRP Status}}<br />
{{User:DangerReport/Lock Boulevard Police Department|template=TRP Status}}<br />
{{User:DangerReport/Merchant Crescent Police Department|template=TRP Status}}<br />
{{User:DangerReport/Wild Walk Police Department|template=TRP Status}}<br />
{{User:DangerReport/William Avenue Police Department|template=TRP Status}}<br />
|Factories=<br />
{{User:DangerReport/Factory 30,12|template=TRP Status Factory}}<br />
{{User:DangerReport/Factory 31,10|template=TRP Status Factory}}<br />
{{User:DangerReport/Factory 31,15|template=TRP Status Factory}}<br />
{{User:DangerReport/Factory 36,15|template=TRP Status Factory}}<br />
|ARSs=<br />
*None<br />
|Malls=<br />
*None<br />
|Boards=<br />
*[[Barton Avenue]] (31,11)<br />
*[[Sampson Lane]] (35,13)<br />
*[[Vagg Road]] (34,11)<br />
|RPs=<br />
*[[Cemetery 36,13|A cemetery]] (36,13)<br />
*[[Look Road]] (34,15)<br />
}}<br />
<br />
==[[Image:AquaInfo.jpg|left|22px]]{{PAGENAME}} Information Resources==<br />
[[Image:AquaInfo.jpg|left|75px]]The [[Building Information Center/{{PAGENAME}}|{{PAGENAME}} Building Information Center]] contains status reports and updates on key buildings in the suburb.<br />
<br />
View zombie activity and locations in {{PAGENAME}} from [[EMRP:_{{PAGENAME}}|External Military Reports]], [[Z.A.L.P./Scent Maps|Scentoral scan data charts]] and [[NecroWatch/S_to_Z#Shuttlebank|NecroWatch]]. <!-- WATCH OUT: reference to left can't contain PAGENAME! --><br />
<br />
==[[Image:AquaNews.jpg|left|22px]]Recent News==<br />
{{BurbNewsIntro}}<br />
<br />
===August===<br />
====August 5<sup>th</sup>====<br />
"... leaving Shuttlebank, counted maybe fifty outside ... a horde of thirty or so outside Holly Cinema ... a lot of buildings with lights on ... only a few buildings damaged ... the Marfell Building has lights on ..." --{{User:Lexi/sig}} 12:45, 5 August 2011 (BST)<br />
<br />
<br />
===July===<br />
====July 29<sup>th</sup>====<br />
A couple of minor break-ins (or near break-ins) have facilitated some conversation between the few zombie residents of Shuttlebank and the somewhat larger handful of survivors. Weather remains consistently balmy indoors. [[User:Barbecue Barbecue|Barbecue Barbecue]] 08:47, 29 July 2011 (BST)<br />
<br />
====July 24<sup>th</sup>====<br />
In addition to engaging in zombie cricket street races, some survivors of Shuttlebank have sought to pass the quiet times by rebuilding the suburb. Others, of a less constructive bent, have channeled their energies into attacking peaceful pieces of machinery that power things. There are rumors that a poetry reading may soon be scheduled for [[Hain Library]], at which both zombies and survivors will be welcome. [[User:Barbecue Barbecue|Barbecue Barbecue]] 08:59, 24 July 2011 (BST)<br />
<br />
====July 21<sup>st</sup>====<br />
Shuttlebank is so quiet you can hear the zombie crickets groan. Which has made them much easier to find for those citizens participating in Shuttlebank's infamous (and unsanctioned) zombie cricket street races. [[User:Barbecue Barbecue|Barbecue Barbecue]] 05:33, 21 July 2011 (BST)<br />
<br />
====July 13<sup>th</sup>====<br />
That the painting in [[Fabian General Hospital]] still hangs is a sign that things remain relatively quiet--so much so that a recent scout of the South Shuttlebank area featured three survivors standing outside [[The Buckrell Building]] along with one zombie in seeming peace. [[User:Barbecue Barbecue|Barbecue Barbecue]] 10:37, 13 July 2011 (BST)<br />
<br />
====July 9<sup>th</sup>====<br />
A quiet calm persists in Shuttlebank. A painting hangs in [[Fabian General Hospital]], doing nothing. [[User:Barbecue Barbecue|Barbecue Barbecue]] 05:32, 9 July 2011 (BST)<br />
<br />
====July 5<sup>th</sup>====<br />
Survivors have taken advantage of the relative lull in zombie activity to restore some key services to the South Shuttlebank area. Word is that similar efforts are underway in Shuttlebank's neighbor to the south, [[Eastonwood]]. In other news, any survivors or zombies missing teeth may wish to stop in at [[Club Brookeman]], where a temporary lost and found has been set up following the last skirmish between survivors and zombies. [[User:Barbecue Barbecue|Barbecue Barbecue]] 22:20, 5 July 2011 (BST)<br />
<br />
====July 3<sup>rd</sup>====<br />
Activity in South Shuttlebank appears to remain at a fairly low level, both in terms of survivor and zombie activity, with a handful of cycles of repairs and subsequent ransacks/ruinations. [[User:Barbecue Barbecue|Barbecue Barbecue]] 03:50, 4 July 2011 (BST)<br />
<br />
===June===<br />
====June 29<sup>th</sup>====<br />
Though a valiant battle was waged by survivors to reclaim some of South Shuttlebank, culminating in a final standoff at [[Fabian General Hospital]], zombies once again overwhelmed the lesser forces of the survivors, leaving South Shuttlebank a wreck once more. [[User:Barbecue Barbecue|Barbecue Barbecue]] 20:59, 29 June 2011 (BST)<br />
<br />
====June 27<sup>th</sup>====<br />
Following the recent lull, there appears to be a bit of activity in Shuttlebank once again, with some ten zombies camped in front of [[The Marfell Building]] holding what looks to be a revival (not to be confused with revivification). A few buildings have been repaired, suggesting that some local survivors are still in possession of mops, brooms, and rebar. [[User:Barbecue Barbecue|Barbecue Barbecue]] 21:03, 27 June 2011 (BST)<br />
<br />
====June 25<sup>th</sup>====<br />
Zombie numbers may have declined a bit in South Shuttlebank over the last 24, though with few remaining survivors to perform repairs, the majority of the area remains largely in ruins. It has also been reported that the local porcupine population has seen a sudden, precipitous decline. [[User:Barbecue Barbecue|Barbecue Barbecue]] 08:33, 25 June 2011 (BST)<br />
<br />
====June 24<sup>th</sup>====<br />
Still a fair number of zombies scattered across Shuttlebank, mostly one or two here and there, with the exception of resource points, where you find several more, some of whom appear to be relaxing in barcaloungers following their recent feast. A few, however, have been observed testing out alternative food sources, as brains (and the survivors that serve as their packaging) are increasingly hard to come by in Shuttlebank. Word to the wise to those who would experiment: avoid porcupines. Too gamey. [[User:Barbecue Barbecue|Barbecue Barbecue]] 09:50, 24 June 2011 (BST)<br />
<br />
====June 22<sup>nd</sup>====<br />
[[The Dead]], along with other miscellaneous zombies, have successfully snacked their way through most of South Shuttlebank, with a handful of ragtag survivors attempting to appease the zombies with vodka. No signs of success thus far, but then, it is cheap vodka. [[User:Barbecue Barbecue|Barbecue Barbecue]] 23:31, 22 June 2011 (BST)<br />
<br />
====June 21<sup>st</sup>====<br />
"... Shuttlebank is still active, maybe fifty on the streets ... a few big groups, but they're spread out ... several buildings with power ... serious collateral damage ... the Godden Building is operational ..." [[User:Scanty|Sukyanti ]] 13:09, 21 June 2011 (BST)<br />
<br />
====June 6<sup>the</sup>====<br />
This place is a mess. Worse than [[Quarlesbank]]. It MIGHT have been moderately dangerous but it's definitely not that way anymore.<br />
<br />
==[[Image:AquaBarricade.jpg|left|22px]]Shuttlebank Barricade Plan==<br />
The [[Shuttlebank Barricade Plan]] is now up.<br />
<br />
==[[Image:AquaCompass.jpg|left|22px]]Suburb Map==<br />
{{EXP_Suburbblock|suburb=Shuttlebank|<br />
NW_Suburb=[[Quarlesbank#Suburb_Map|NW]]|<br />
N_Suburb=[[West_Boundwood#Suburb_Map|N]]|<br />
NE_Suburb=[[East_Boundwood#Suburb_Map|NE]]|<br />
W_Suburb=[[Gatcombeton#Suburb_Map|W]]|<br />
E_Suburb=[[Yagoton#Suburb_Map|E]]|<br />
SW_Suburb=[[Darvall_Heights#Suburb_Map|SW]]|<br />
S_Suburb=[[Eastonwood#Suburb_Map|S]]|<br />
SE_Suburb=[[Brooke_Hills#Suburb_Map|SE]]|<br />
<br />
location1=[[Milard Park]]|location1_color=Park|<br />
location2=[[Factory 31,10|a factory]]|location2_color=Factory|<br />
location3=[[Chadwick Park]]|location3_color=Park|<br />
location4=[[Holly Cinema]]|location4_color=Cinema|<br />
location5=[[the Cholmondeley Hotel]]|location5_color=Hotel|<br />
location6=[[Merryweather Plaza (Shuttlebank)|Merryweather Plaza]]|location6_color=Street|<br />
location7=[[Lock Boulevard Police Department]]|location7_color=Police Dept|<br />
location8=[[Borrows Bank]]|location8_color=Bank|<br />
location9=[[Berrow Road Fire Station]]|location9_color=Fire Station|<br />
location10=[[Norris Bank]]|location10_color=Bank|<br />
location11=[[Aplin Towers]]|location11_color=Tower|<br />
location12=[[Barton Avenue]]|location12_color=Street|<br />
location13=[[Reginaldus Square Railway Station]]|location13_color=Railway Station|<br />
location14=[[Fooks Lane]]|location14_color=Street|<br />
location15=[[Vagg Road]]|location15_color=Street|<br />
location16=[[Baillie Square]]|location16_color=Street|<br />
location17=[[Vivian Walk]]|location17_color=Street|<br />
location18=[[Stringfellow Plaza]]|location18_color=Street|<br />
location19=[[Dennett Walk School]]|location19_color=School|<br />
location20=[[Wasteland 39,11|wasteland]]|location20_color=Wasteland|<br />
location21=[[Factory 30,12|a factory]]|location21_color=Factory|<br />
location22=[[Newis Drive Railway Station]]|location22_color=Railway Station|<br />
location23=[[Merchant Crescent Police Department]]|location23_color=Police Dept|<br />
location24=[[Dalzell Square]]|location24_color=Street|<br />
location25=[[Club Cust]]|location25_color=Club|<br />
location26=[[Cobden Way]]|location26_color=Street|<br />
location27=[[St. Piran's Church (Shuttlebank)|St. Piran's Church]]|location27_color=Church|<br />
location28=[[Perrie Square Fire Station]]|location28_color=Fire Station|<br />
location29=[[Wheare Boulevard (Shuttlebank)|Wheare Boulevard]]|location29_color=Street|<br />
location30=[[Junkyard 39,12|a junkyard]]|location30_color=Junkyard|<br />
location31=[[Wasteland 30,13|wasteland]]|location31_color=Wasteland|<br />
location32=[[Applin Towers]]|location32_color=Tower|<br />
location33=[[Junkyard 32,13|a junkyard]]|location33_color=Junkyard|<br />
location34=[[Fedden Park]]|location34_color=Park|<br />
location35=[[Gready Street]]|location35_color=Street|<br />
location36=[[Sampson Lane]]|location36_color=Street|<br />
location37=[[Cemetery 36,13|a cemetery]]<br>RP|location37_color=Cemetery|<br />
location38=[[Club Roles]]|location38_color=Club|<br />
location39=[[Saywell Towers]]|location39_color=Tower|<br />
location40=[[Morrow Park]]|location40_color=Park|<br />
location41=[[Hain Library]]|location41_color=Library|<br />
location42=[[Wasteland 31,14|wasteland]]|location42_color=Wasteland|<br />
location43=[[Upsdale Plaza]]|location43_color=Street|<br />
location44=[[Banton Lane]]|location44_color=Street|<br />
location45=[[Killinger Walk (Shuttlebank)|Killinger Walk]]|location45_color=Street|<br />
location46=[[the Darknell Museum]]|location46_color=Museum|<br />
location47=[[Thair Place]]|location47_color=Street|<br />
location48=[[Warehouse 37,14|a warehouse]]|location48_color=Warehouse|<br />
location49=[[Ayliffe Drive]]|location49_color=Street|<br />
location50=[[Poulet Place]]|location50_color=Street|<br />
location51=[[the Talbot Museum]]|location51_color=Museum|<br />
location52=[[Factory 31,15|a factory]]|location52_color=Factory|<br />
location53=[[the Legg Museum]]|location53_color=Museum|<br />
location54=[[the Marfell Building]]|location54_color=NecroTech|<br />
location55=[[Look Road]]<br>RP|location55_color=Street|<br />
location56=[[Bu Crescent Railway Station]]|location56_color=Railway Station|<br />
location57=[[Factory 36,15|a factory]]|location57_color=Factory|<br />
location58=[[Obern Library]]|location58_color=Library|<br />
location59=[[Kevern Row Police Department]]|location59_color=Police Dept|<br />
location60=[[Budden Street]]|location60_color=Street|<br />
location61=[[Garmston Bank]]|location61_color=Bank|<br />
location62=[[the Keats Hotel]]|location62_color=Hotel|<br />
location63=[[the Cope Building (Shuttlebank)|the Cope Building]]|location63_color=Building|<br />
location64=[[Besly Avenue Police Department]]|location64_color=Police Dept|<br />
location65=[[Fabian General Hospital]]|location65_color=Hospital|<br />
location66=[[the Buckrell Building]]|location66_color=Building|<br />
location67=[[William Avenue Police Department]]|location67_color=Police Dept|<br />
location68=[[Club Haber]]|location68_color=Club|<br />
location69=[[the Stoodely Museum]]|location69_color=Museum|<br />
location70=[[Junkyard 39,16|a junkyard]]|location70_color=Junkyard|<br />
location71=[[the McDonnell Arms]]|location71_color=Arms|<br />
location72=[[Wooman Avenue Railway Station]]|location72_color=Railway Station|<br />
location73=[[Wasteland 32,17|wasteland]]|location73_color=Wasteland|<br />
location74=[[Boddy Place]]|location74_color=Street|<br />
location75=[[Club Brookeman]]|location75_color=Club|<br />
location76=[[Wild Walk Police Department]]|location76_color=Police Dept|<br />
location77=[[Drake Walk]]|location77_color=Street|<br />
location78=[[Naish Square]]|location78_color=Street|<br />
location79=[[the Pattemore Building]]|location79_color=Building|<br />
location80=[[MacCarthy Square]]|location80_color=Street|<br />
location81=[[the Frappell Building]]|location81_color=NecroTech|<br />
location82=[[Riden Avenue]]|location82_color=Street|<br />
location83=[[Underwood Street Railway Station]]|location83_color=Railway Station|<br />
location84=[[Catton Square]]|location84_color=Street|<br />
location85=[[Caudwell Road]]|location85_color=Street|<br />
location86=[[Rollason Crescent]]|location86_color=Street|<br />
location87=[[Bubcar Road Fire Station]]|location87_color=Fire Station|<br />
location88=[[Adler Crescent]]|location88_color=Street|<br />
location89=[[the Godden Building]]|location89_color=NecroTech|<br />
location90=[[Carpark 39,18|a carpark]]|location90_color=Carpark|<br />
location91=[[Mounter Avenue]]|location91_color=Street|<br />
location92=[[St. Marcellus's Church]]|location92_color=Church|<br />
location93=[[Fishwick Park]]|location93_color=Park|<br />
location94=[[Obern Towers (Shuttlebank)|Obern Towers]]|location94_color=Tower|<br />
location95=[[Tennear Lane (Shuttlebank)|Tennear Lane]]|location95_color=Street|<br />
location96=[[Ayliffe Row Railway Station]]|location96_color=Railway Station|<br />
location97=[[Temperley Drive]]|location97_color=Street|<br />
location98=[[the Blyth Building]]|location98_color=Building|<br />
location99=[[Vezard Towers]]|location99_color=Tower|<br />
location100=[[Junkyard 39,19|a junkyard]]|location100_color=Junkyard}}<br />
<br />
[[Category:NPOV]]</div>Lexihttps://wiki.urbandead.com/index.php?title=Eastonwood&diff=1925954Eastonwood2011-08-05T11:44:16Z<p>Lexi: Whoops.</p>
<hr />
<div>{{Suburb| <br />
<br />
snX= 4 | <br />
snY= 3 |<br />
suburb_number = 24 |<br />
<br />
Suburb_MiniMap = |<br />
mast_coordinates = The Hosken Building (Eastonwood) |<br />
<br />
NW_suburb= Gatcombeton |<br />
N_suburb= Shuttlebank |<br />
NE_suburb= Yagoton |<br />
W_suburb= Darvall Heights |<br />
E_suburb= Brooke Hills |<br />
<br />
SW_suburb= East Becktown |<br />
S_suburb= Richmond Hills |<br />
SE_suburb= Ketchelbank |<br />
<br />
Police = 2|<br />
Fire = 6|<br />
Hospitals = 4|<br />
NTs = 6|<br />
Malls = None|<br />
Other = 41<br />
|<br />
}}<br />
<br />
[[Eastonwood]] (also known as '''!zanbah''') is a [[suburb]] of [[Malton]], located in the north of the city. Prior to the outbreak, Eastonwood was a rich suburb and one of the main hubs for Necrotech. Ironically for much of its recent history, it has had a high and active zombie population. Eastonwood and [[Molebank]] are the only two suburbs that have six [[NecroTech]] buildings.<br />
<br />
==Resource Buildings==<br />
{{TRP List<br />
|NTs=<br />
{{User:DangerReport/The Cheeke Building (Eastonwood)|template=TRP Status}}<br />
{{User:DangerReport/The Coutts Building|template=TRP Status}}<br />
{{User:DangerReport/The Harold Building|template=TRP Status}}<br />
{{User:DangerReport/The Nettleton Building|template=TRP Status}}<br />
{{User:DangerReport/The Stonnard Building|template=TRP Status}}<br />
{{User:DangerReport/The Tryme Building (Eastonwood)|template=TRP Status}}<br />
|Hospitals=<br />
{{User:DangerReport/Felix General Hospital (Eastonwood)|template=TRP Status}}<br />
{{User:DangerReport/Patriarch General Hospital (Eastonwood)|template=TRP Status}}<br />
{{User:DangerReport/St. Anselm's Hospital|template=TRP Status}}<br />
{{User:DangerReport/St. Simon's Hospital (Eastonwood)|template=TRP Status}}<br />
|PDs=<br />
{{User:DangerReport/Pooll Crescent Police Department|template=TRP Status}}<br />
{{User:DangerReport/Timewell Drive Police Department|template=TRP Status}}<br />
|Factories=<br />
{{User:DangerReport/Factory 31,27|template=TRP Status Factory}}<br />
{{User:DangerReport/Factory 32,26|template=TRP Status Factory}}<br />
{{User:DangerReport/Factory 37,26|template=TRP Status Factory}}<br />
|ARSs=<br />
{{User:DangerReport/Elers Auto Repair|template=TRP Status}}<br />
|Malls=<br />
*None<br />
|Boards=<br />
*[[Hardy Street]] (39,29)<br />
|RPs=<br />
*[[Cemetery 31,26|A cemetery]] (31,26)<br />
*[[Cemetery 33,20|A cemetery]] (33,20)<br />
*[[Darke Walk]] (32,24)<br />
*[[Hardy Street]] (39,29)<br />
*[[St. Chad's Church]] (32,20)<br />
*[[The Knyps Monument]] (38,22)<br />
*[[The Tryme Building (Eastonwood)|The Tryme Building]] (33,23)<br />
}}<br />
<br />
==[[Image:AquaInfo.jpg|left|22px]]{{PAGENAME}} Information Resources==<br />
[[Image:AquaInfo.jpg|left|75px]]The [[Building Information Center/{{PAGENAME}}|{{PAGENAME}} Building Information Center]] contains status reports and updates on key buildings in the suburb.<br />
<br />
View zombie activity and locations in {{PAGENAME}} from [[EMRP:_{{PAGENAME}}|External Military Reports]] and [[Z.A.L.P./Scent Maps|Scentoral scan data charts]]. <!-- WATCH OUT: reference to left can't contain PAGENAME! --><br />
<br />
==[[Image:AquaNews.jpg|left|22px]]Recent News==<br />
{{BurbNewsIntro}}<br />
<br />
===August===<br />
====August 5<sup>th</sup>====<br />
"... reporting from Eastonwood, I've got twenty or so active ... all stragglers, no groups ... a lot of buildings with lights on ... some minor structural damage ... the Harold Building has lights on ... the Tryme Building is out of action ..."--{{User:Lexi/sig}} 12:44, 5 August 2011 (BST)<br />
<br />
===May===<br />
====May 24<sup>th</sup>====<br />
"... leaving Eastonwood, counted about forty outside ... they're just wandering around ... no lights on down there ... it's a wasteland down there ... the Stonnard Building is in bad shape ..." [[User:Scanty|Sukyanti ]] 23:50, 24 May 2011 (BST)<br />
<br />
View zombie activity and locations in {{PAGENAME}} from [[EMRP:_{{PAGENAME}}|External Military Reports]] and [[NecroWatch/E_to_L#Eastonwood|NecroWatch]]. <!-- WATCH OUT: reference to left can't contain PAGENAME! --><br />
<br />
== '''April''' ==<br />
<br />
===April 15th<sup></sup>===<br />
<br />
Timewell Drive PD has fallen. The large zed attack on Brooke Hills has apparently spilled over into Eastonwood. --[[User:Antediluvian|Antediluvian]] 03:28, 15 April 2011 (BST)<br />
<br />
==Eastonwood History==<br />
Eastonwood has been a highly contested suburb since the beginning of the outbreak. It was the traditional home of the [[Warseers]] order and in its day many of the most prominent buildings served them as headquarters with the [[Oakes Arms]] being the most recent one before the order eventually scattered in mid 2007. It also has been a popular hideout for the neo-luddite movement of the [[Degenerates]] who supposedly migrated into the underground of Maltons sewers never to be heard from again. In January 2006 the [[Department of Emergency Management|DEM]] groups [[Malton Fire Department|MFD]] and [[Malton Police Department|MPD]] moved into the suburb and instated several officials with the task to maintain order and secure the area against zombie attacks their HQ was [[Timewell Drive Police Department]]. [[Gangsta Business]], the local organized crime has re-emerged half a year after the outbreaks to fight a fierce gang war against the [[Warseers]] which apparently broke out because of a significant contradictoriness of their territorial claims, both groups have since disappeared. Eastonwood houses the extraordinary amount of six of the [[NecroTech]] laboratories and has had seen many revivification specialists, corporate and freelance, such as "the Sewer Rat Healers", the [[ICH Team]], the [[PMS Clan]], [[TechCom]] as well as the [[NNRC]] and nearly all of [[Department of Emergency Management|DEM]] suborganizations. Eastonwood also is well known as the original hunting ground (and birthplace?) of the most dreaded serial killer William Lucas, better known as [[Pathetic Bill]].<br />
Since February ’06 the [[Eastonwood Ferals]] besieged safe locations on a daily basis and in due time have come to claim Eastonwood as their own. They made [[Pooll Crescent Police Department]] the heart of their [[Zombiefied Republic of !zanbah]] and have now since mid 2006 reigned the suburb as the domminant force. From 2008 the complete control of EF forces was uncontested. [[Department of Emergency Management|DEM]] forces, aided by nearby situated groups, still attempted to establish at least temporary safe houses but the [[EF]] dominance of their homeland prevailed despite all odds. Eastonwood was a dangerous place for survivors due to high zombie activity and organization among the undead. However, in September of 2008 the [[Eastonwood Ferals]] disbanded and left the suburb, once again releasing it to all.<br />
<br />
== Timeline ==<br />
{|border="1" cellborder="1"<br />
|-<br />
|'''First Unrest'''||October 12. ’05 Compared to prior, smaller hordes with the attacks of the [[Church of the Resurrection]] in the area, at this time held by the [[Warseers]] Order and the "''Peoples Liberation Front of Eastonwood''" (which vanished soon afterwards), for the first time a large horde raids Eastonwood with their numbers ranging from 50- 60. Several buildings fell to their aggression but remaining zombies were soon driven out of the suburb as the hordes main host moved on.<br />
|-<br />
|'''a period of peace'''||After the October-Attacks, Eastonwood entered a period of enhanced human activity. NT’s set up their equipment near the old laboratories and the emergency management gathered their remaining strength as well as deployed new forces.<br />
* [[Evans Row Fire Station]] was re-opened first and declared the command station for Eastonwood. All [[Civilian#Firefighter|Firefighters]] were requested to report to [[MFD Command]] for duty as soon as possible [http://s14.invisionfree.com/Brainstock/index.php?showforum=20 there]. <br />
* The [[MPD]] deployed a presence to the suburb soon afterwards further securing living conditions for survivors and organize defences according to the [[Uniform Barricading Policy]]<br />
*The [[PMS Clan]] rogue necro-technicians established a revive facility at [[St. Chad's Church]]. (nowadays even though the Clan has disappeared NT's working in accordance with the [[SGP]] maintain the facilities to some extend.)<br />
|-<br />
|'''the RRF excursion'''||With the [[Gingerbread Men]] incident in early January the mightiest of Maltons zombie hordes the [[RRF]] lashed out from their motherland in the middle of the city and their aggression manifested in the destruction of all surrounding locations. Parts of the great horde spend more than a week in Eastonwood causing great destruction. Most of the resident survivors sought shelter in the human stronghold [[Caiger Mall]] till the storm was over.<br />
|-<br />
|'''the second period of peace'''||In early February, with the All [[Department of Emergency Management|DEM| authorities]] as well as the [[Warseers]] spending their efforts in rebuilding the suburb the neo-luddite movement the [[Degenerates]] appear, destroying generators and barricades within the area. Resident survivors begin to hunt them down.<br />
|-<br />
|'''the arrival of the EF'''||In mid February the [[EF]] a fraction of the great zombie [[Mall Tour '06]] fail in crossing the suburb to participate in the great siege of the original tour and become a resident horde instead, drawing their ranks from the dwindling [[feral]] populace of Eastonwoods undead.<br />
|-<br />
|'''a shadow emerging'''||The serial Killer [[Pathetic Bill]] arrives at some point in this second period of peace, starting to murder randomly without prejudice. The early efforts to end his spree however seemingly poised him to specifically hit organized survivor groups such as [[Department of Emergency Management|DEM]] and [[Warseers]] affiliates. <br />
|-<br />
|'''Gangsta Business'''||On Valentines Day, the [[Gangsta Business]] reacted to hostilities from the [[Warseers]] by murdering six of their members. The incident is widely known to be the starting point of the ongoing gang war between both groups.<br />
|-<br />
|'''the days of the dead'''||In April the increased power of the [[EF]] combined with the movement of great hordes, such as the [[Shining Ones]] moving out of [[Dunell Hills]] plunged the suburb into destruction yet again. But the excessive movement of the more and more mobile zombie hosts as well as the ferociousness of the [[EF]] prevent survivors from repeating their success in rebuilding the areas infrastructure and survivors remain weakened.<br />
|-<br />
|'''the competition'''||April 26. The Godfather of Eastonwood staged a contest between the [[Gangsta Business]] Clan and [[Pathetic Bill]] which of the two would kill more of the [[Warseers]]. On this day, PB proved to be the better by killing 13 Warseers while GB only managed to kill 7 This was a dark day in [[Warseers]] history; 20 fell in 23 hours. This competition seems to mark the zenith of the [[Gangsta Business]]-[[Warseers]] gang war and GB claimed that due to a growing discontent with [[Warseers]] methods of ruling in Eastonwood as warlords backed by the authorities, who needed any help they could, resistance against them organized. [[Warseers]] reacted by requesting assistance from surrounding paramilitary groupings, i.e. [[The Shuttlebank Militia]], and others, like [[The Malton Zookeepers]], as well as mobilizing several auxiliary groups such as the "''three Stooges''" NT's, or the "''Sewer Rat Healers''" and "''Salvar Chemdogs''", to aid their cause.<br />
|-<br />
|'''new players in Eastonwood'''||In May it becomes apparent that compared to the former loosely organized survivors of Eastonwood, those seeking shelter in this troubled region needed to be an organized hardcore of groups and regardless of survivor numbers dwindling the number of organized groups increased. <br />
*The [[The Malton Red Berzerk Militia Brigade]] a widespread bond of punks and lowlifes who have their routs in the pre-outbreak club and party culture of Malton claimed some extend of control over Eastonwoods Clubs.<br />
*[[TechCom]], a cooperation that emerged as an alterative to the NT revivification technology established their business near Garret Row in the south of the suburb.<br />
|-<br />
|'''new fire'''||In June the hostilities between [[Warseers]] and [[Gangsta Business]] that has cooled down over the month, broke out anew as GB thugs destroyed the WS controlled [[Oakes Arms]] and killed several guests of a WS ceremony. <br />
|-<br />
|'''the tempest'''||Mid July [[Eastonwood Ferals]] aided by the [[Big Bash]] and a horde of raiders that was bound to Caiger accomplished for the time being a total destruction of Eastonwood which can not be compared with any grade of prior destruction. The resident survivor groups operating largely from exile and prepare to stage a take back and those who have been left behind hide within the few un-breached locations in groups of one to three. <br />
|-<br />
|'''intermission, new hostilities'''|| Mid august 2 members of the order of [[WarSeers]] killed two of the [[The Malton Red Berzerk Militia Brigade]] ranks, supposedly because of their treaty with [[Gangsta Business]], which is still at war with the order. As a result 4 [[WarSeers]] were killed and one injured by the MRBMB in the following day after an ultimatum announced by the MRBMB had expired. The incident nearly spiralled in yet another fierce gang war, but was eventually resolved via diplomatic talks between officials of both groups as well as the influence of [[Department of Emergency Management|DEM]] mediators from the "'Wood Crew". MRBMB does however reserve their right to punish those responsible for the initial attacks and it is possible that some of the Warseer victims who where shot in revenge harbour the same desire for their attackers. <br />
|-<br />
|'''the great alliance'''|| In the times that followed [[the Sun Organization]] and the "‘Wood Crew" allied in the [[Eastonwood Confederation]] to deal with the ever strengthening power of the [[EF]]. Soon the other factions of Eastonwood joined into a giant alliance thus battling against the zombie controlled areas. Major schisms in the [[Warseers]] doctrine lead to the separation of two ways, the Retro- and the [[Neo-Warseers]] and while the latter made peace with all their former human enemies in favour of the confederate efforts the former still hold tight to their territorial ways and feuds. In the two month that follows neither group could advance positions even though both EC, in the form of [[DHPD]] and [[Caiger Mall Survivors|CMS]] allies, and EF, in form of combat groups from the [[RRF]] brought in fresh troops.<br />
|-<br />
|'''the fall of Caiger'''|| In late October however with the rise of [[Shacknews]] and the northbound [[Big Bash]] a steady stream of Zombies heading for [[Darvall Heights]] upsets the delicate balance between the enemies of Eastonwood. With more and more feral activity the EF could afford to send troops on expeditions preparing the grounds for invasion. During the war efforts of the EF in the latest siege of Caiger, brave EC operatives can heavily barricade much of Eastonwood. Sadly the fixation of their fellow survivors on [[Caiger Mall]] and [[the Blackmore Building]] costs them dearly, as there aren’t enough forces prepared to actually secure what they gained. With the fall of Caiger on November the 10th and the backflow of zombies as well as the return of the EF main host most of what they achieved got washed away, up to the extend that the EF declares victory in their first war against the EC. However [[Neo-Warseers]] "freedomfighters" continue to strike back as hard as they can but, since Caiger’s fall, up till now unsupported by the other allied forces.<br />
|-<br />
|'''Undead Dominion'''|| Ever since the utter destruction of [[Caiger]] the dominance of [[EF]] forces over the suburb has gradually increased. Over the course of the following year no great alliances tried to establish themselves in the 'wood and survivor activity eventually faded. With the disbanding of some of the resident groups and the disappearance of others like the [[Warseers]] into inactivity remaining groups had to draw consequences and thus in early 2008 even the last resident survivor-group had to take down their names from the suburb page, acknowledging the dominance of the EF over their chosen home. Apart from minor interventions the suburb has fallen into [[Eastonwood_Ferals/Almanac#Decay|Decay]] with very little and usually either good prepared or tragically unsuccessful transit happening on the free running routes. The time of complete zombie control has reached in these dangerous times a new height of desolation and despair for the weary traveller.<br />
|-<br />
|}<br><br />
<br />
==Historical Advertisements==<br />
::::::{| cellpadding=2 cellspacing=0 border=1<br />
| bgcolor=#708090 align=center width=380 | '''ZRO! wants you!'''<br />
|- align=center |<br />
|The Zombiefied Republic of !zanbah proudly invites you, comrade, to join their ever growing ranks and become a citizen of a better, and deader, society. <br />
Join the fight for freedom against the breaherist oppression. <br />
Be a hero, be Barhah.<br />
|- align=center |<br />
| Enlist in the fight for freedom now, at every location held by the '''[[Eastonwood Ferals]]'''<br />
|}<br />
<br />
==[[Image:AquaMMI.jpg|left|22px]] [[Guides:Eastonwood Tourist's Guide|Eastonwood Tourist's Guide]]==<br />
Want to know what to do in Eastonwood? Visit the Tourist's Guide for information on things like sights, accommodations, public services and more.<br />
<br />
==[[Image:AquaBarricade.jpg|left|22px]] Barricade plan ==<br />
There are two alternative barricade plans for Eastonwood:<br />
*'''[[Eastonwood Barricade Plan]]''', that better suits survivors, and<br />
*'''[[!zanbah Barricade Plan]]''', which should appeal to the suburb's zombies.<br />
<br />
<br />
==[[Image:AquaCompass.jpg|left|22px]]Suburb Map==<br />
{{EXP_Suburbblock|suburb=Eastonwood|<br />
NW_Suburb=[[Gatcombeton#Suburb_Map|NW]]|<br />
N_Suburb=[[Shuttlebank#Suburb_Map|N]]|<br />
NE_Suburb=[[Yagoton#Suburb_Map|NE]]|<br />
W_Suburb=[[Darvall_Heights#Suburb_Map|W]]|<br />
E_Suburb=[[Brooke_Hills#Suburb_Map|E]]|<br />
SW_Suburb=[[East_Becktown#Suburb_Map|SW]]|<br />
S_Suburb=[[Richmond_Hills#Suburb_Map|S]]|<br />
SE_Suburb=[[Ketchelbank#Suburb_Map|SE]]|<br />
<br />
location1=[[Pauley Bank]]|location1_color=Bank|<br />
location2=[[Shippard Place]]|location2_color=Street|<br />
location3=[[St. Chad's Church]]<br>EP<br>Indoor RP|location3_color=Church|<br />
location4=[[Cemetery 33,20|a cemetery]]<br>RP|location4_color=Cemetery|<br />
location5=[[Warehouse 34,20|a warehouse]]|location5_color=Warehouse|<br />
location6=[[Coplestone Bank]]|location6_color=Bank|<br />
location7=[[the Butterell Arms]]|location7_color=Arms|<br />
location8=[[the Coutts Building]]|location8_color=NecroTech|<br />
location9=[[Holman Library]]|location9_color=Library|<br />
location10=[[Carpark 39,20|a carpark]]|location10_color=Carpark|<br />
location11=[[Roadnight Walk]]|location11_color=Street|<br />
location12=[[the Pears Building]]|location12_color=Building|<br />
location13=[[Troman Lane]]|location13_color=Street|<br />
location14=[[St. Simon's Hospital (Eastonwood)|St. Simon's Hospital]]<br>EP|location14_color=Hospital|<br />
location15=[[St. Anselm's Hospital]]|location15_color=Hospital|<br />
location16=[[Brabner Row School]]<br>EP|location16_color=School|<br />
location17=[[Attrell Road Fire Station]]|location17_color=Fire Station|<br />
location18=[[Norvell Avenue Railway Station]]|location18_color=Railway Station|<br />
location19=[[the Lewarn Arms]]|location19_color=Arms|<br />
location20=[[the Fortt Monument]]|location20_color=Monument|<br />
location21=[[the Stonnard Building]]|location21_color=NecroTech|<br />
location22=[[Yeatman Bank]]|location22_color=Bank|<br />
location23=[[Wyles Bank]]|location23_color=Bank|<br />
location24=[[Coley Towers]]|location24_color=Tower|<br />
location25=[[Carpark 34,22|a carpark]]|location25_color=Carpark|<br />
location26=[[Wasteland 35,22|wasteland]]|location26_color=Wasteland|<br />
location27=[[Rutt Square Fire Station]]<br>EP|location27_color=Fire Station|<br />
location28=[[the Cheeke Building (Eastonwood)|the Cheeke Building]]<br>EP|location28_color=NecroTech|<br />
location29=[[the Knyps Monument]]<br>RP|location29_color=Monument|<br />
location30=[[Hayes Place Railway Station]]|location30_color=Railway Station|<br />
location31=[[the Oakes Arms]]|location31_color=Arms|<br />
location32=[[Goodhall Avenue]]|location32_color=Street|<br />
location33=[[Club Burningham]]|location33_color=Club|<br />
location34=[[the Tryme Building (Eastonwood)|the Tryme Building]]<br>RRC|location34_color=NecroTech|<br />
location35=[[Warehouse 34,23|a warehouse]]|location35_color=Warehouse|<br />
location36=[[Elers Auto Repair]]|location36_color=Auto Repair|<br />
location37=[[the Furlonger Building]]|location37_color=Building|<br />
location38=[[the Broadfoot Building (Eastonwood)|the Broadfoot Building]]|location38_color=Building|<br />
location39=[[Symmons Towers]]|location39_color=Tower|<br />
location40=[[Luellin Lane Fire Station]]<br>EP|location40_color=Fire Station|<br />
location41=[[Club Vagg]]|location41_color=Club|<br />
location42=[[Carpark 31,24|a carpark]]|location42_color=Carpark|<br />
location43=[[Darke Walk]]<br>RP|location43_color=Street|<br />
location44=[[Evans Row Fire Station]]<br>EP|location44_color=Fire Station|<br />
location45=[[the Nettleton Building]]|location45_color=NecroTech|<br />
location46=[[Postlethwaite Drive (Eastonwood)|Postlethwaite Drive]]|location46_color=Street|<br />
location47=[[Hugo Walk]]|location47_color=Street|<br />
location48=[[Chidley Drive]]|location48_color=Street|<br />
location49=[[Battersby Road]]|location49_color=Street|<br />
location50=[[the Stoy Building]]|location50_color=Building|<br />
location51=[[Hacker Way (Eastonwood)|Hacker Way]]|location51_color=Street|<br />
location52=[[St. Antheros's Church]]<br>EP|location52_color=Church|<br />
location53=[[Carpark 32,25|a carpark]]|location53_color=Carpark|<br />
location54=[[the Ellicott Building]]|location54_color=Building|<br />
location55=[[the Hosken Building (Eastonwood)|the Hosken Building]]|location55_color=Building|<br />
location56=[[Pooll Crescent Police Department]]<br>EP|location56_color=Police Dept|<br />
location57=[[Cottrell Alley]]|location57_color=Street|<br />
location58=[[the Whaits Hotel]]|location58_color=Hotel|<br />
location59=[[the Dukes Hotel]]<br>EP|location59_color=Hotel|<br />
location60=[[Wasteland 39,25|wasteland]]|location60_color=Wasteland|<br />
location61=[[Felix General Hospital (Eastonwood)|Felix General Hospital]]<br>EP|location61_color=Hospital|<br />
location62=[[Cemetery 31,26|a cemetery]]<BR>RP|location62_color=Cemetery|<br />
location63=[[Factory 32,26|a factory]]|location63_color=Factory|<br />
location64=[[the Sankey Monument]]|location64_color=Monument|<br />
location65=[[Masey Drive (Eastonwood)|Masey Drive]]|location65_color=Street|<br />
location66=[[the Harold Building]]|location66_color=NecroTech|<br />
location67=[[Matcham Walk]]|location67_color=Street|<br />
location68=[[Factory 37,26|a factory]]|location68_color=Factory|<br />
location69=[[Club Poulter]]|location69_color=Club|<br />
location70=[[Timewell Drive Police Department]]<br>EP|location70_color=Police Dept|<br />
location71=[[the Corrie Building]]|location71_color=Building|<br />
location72=[[Factory 31,27|a factory]]|location72_color=Factory|<br />
location73=[[Courtney Lane Fire Station]]<br>EP|location73_color=Fire Station|<br />
location74=[[Thickett Plaza Fire Station]]|location74_color=Fire Station|<br />
location75=[[Bissell Walk]]|location75_color=Street|<br />
location76=[[Sleeman Towers]]|location76_color=Tower|<br />
location77=[[the Dalzell Building]]|location77_color=Building|<br />
location78=[[the Surrage Building]]|location78_color=Building|<br />
location79=[[Budmead Way (Eastonwood)|Budmead Way]]|location79_color=Street|<br />
location80=[[Wasteland 39,27|wasteland]]|location80_color=Wasteland|<br />
location81=[[the Mart Motel]]<br>EP|location81_color=Hotel|<br />
location82=[[the Strang Monument]]|location82_color=Monument|<br />
location83=[[the Fysh Monument]]|location83_color=Monument|<br />
location84=[[the Drayton Building]]|location84_color=Building|<br />
location85=[[Back Bank]]|location85_color=Bank|<br />
location86=[[Stitson Library]]<br>EP|location86_color=Library|<br />
location87=[[Pattin Place]]|location87_color=Street|<br />
location88=[[Wasteland 37,28|wasteland]]|location88_color=Wasteland|<br />
location89=[[the Gunson Building]]|location89_color=Building|<br />
location90=[[Vasey Lane (Eastonwood)|Vasey Lane]]|location90_color=Street|<br />
location91=[[Rooke Bank]]|location91_color=Bank|<br />
location92=[[Garret Row]]|location92_color=Street|<br />
location93=[[Popham Place]]|location93_color=Street|<br />
location94=[[Sherwell Place]]|location94_color=Street|<br />
location95=[[Booth Row]]|location95_color=Street|<br />
location96=[[the Mahagan Building]]|location96_color=Building|<br />
location97=[[Besley Lane]]|location97_color=Street|<br />
location98=[[Patriarch General Hospital (Eastonwood)|Patriarch General Hospital]]<br>EP|location98_color=Hospital|<br />
location99=[[Warry Road]]|location99_color=Street|<br />
location100=[[Hardy Street]]<br>RP|location100_color=Street}}</div>Lexihttps://wiki.urbandead.com/index.php?title=Dulston&diff=1925953Dulston2011-08-05T11:44:00Z<p>Lexi: Whoops.</p>
<hr />
<div>{{Suburb| <br />
<br />
snX= 10| <br />
snY= 1|<br />
suburb_number = 10|<br />
<br />
Suburb_MiniMap = |<br />
mast_coordinates = Parrott Towers |<br />
<br />
NW_suburb= Border |<br />
N_suburb= Border |<br />
NE_suburb= Border |<br />
<br />
W_suburb = Rhodenbank |<br />
E_suburb = Border |<br />
<br />
SW_suburb= Rolt Heights |<br />
S_suburb = Pescodside |<br />
SE_suburb = Border |<br />
<br />
Police = 5|<br />
Fire = 2|<br />
Hospitals = 3|<br />
NTs = 4|<br />
Malls = [[Treweeke Mall]]|<br />
boards = 5|<br />
Other = <br />
|<br />
}}<br />
<br />
'''Dulston''' is a [[suburb]] of [[Malton]], located in the northeast corner of the city. <br />
<br />
Before the outbreak, Dulston was a relatively peaceful suburb with a booming textile industry and several NecroTech buildings where new employees were trained. The suburb's main attraction happened to be [[Treweeke Mall]], which frequently lured shoppers from the surrounding suburbs. During the outbreak, Dulston was deserted and most of its inhabitants were to be evacuated by a military convoy. However, military sources outside of Malton report that the convoy never arrived. It was assumed to be lost, with the evacuees joining the ravenous undead or scattered throughout the city.<br />
<br />
Dulston possesses a high concentration of [[TRP | resource buildings]], including four NecroTech facilities, three hospitals and five police departments. This has contributed to its lasting strategic importance. Other locations of interest include [[St. Barbara's Church]] (98,2), [[Troubridge Cinema]] (99,0), the [[The Pepperell Museum|Pepperell Museum]] (91,4), [[Parrott Towers]] (94,4), and the ghost-haunted [[Caffin Library]] (95,9). <br />
<br />
''For a more survivor oriented news source, check out the [[Dulston Alliance/Newspaper|Dulston Dispatch]].''<br />
<br />
==[[Image:AquaMonument.jpg|left|22px]]Dulston - ''More than just a tourist location!''==<br />
Though once home to the venerable, but now disbanded [[Drunken Dead]], since the outbreak Dulston has typically been one of Malton's safest and most consistently zombie-free suburbs. For this reason, its typically quiet suburban streets have attracted the attention of two Mall Tours ([[Mall Tour '06]]/[[Mall Tour '07|'07]]), both incarnations of the Big Bash ([[The Big Bash|Big Bash]] and [[The Second Big Bash]]) as well as invasion by the [[RRF]]. Dulston has also been a favourite target of [[death cultists]] and [[PKer | serial killers]] -- in particular the notorious [[DORIS]], who refer to the suburb as [[New Baghdad]]. In response to these threats, several local groups banded together to form the [[Dulston Alliance]], a highly proactive coalition who have promised to defend Dulston to the last man, and whose sphere of influence has come to include the entire NE corner. Dulston is also home to the Zombie group the [[Angry Vaginas]], dedicated to keeping the entire suburb ruined.<br />
<br />
Interestingly, the suburb is usually safer away from the NE border rather than near it, as a large block of empty streets runs up the centre, effectively dividing the west half (where can be found [[Treweeke Mall]], [[the Whitlock Building]], and [[the Bridgman Building]]) from the east (which features two of Dulston's three hospitals, the [[The Trood Building | Trood ]] and [[The Beale Building | Beale]] NT buildings, and the suburb's only cemetery). Due to this distinctive topography, and seeing as the majority of survivors tend to congregate in and around Treweeke Mall in the southwest, responses times to zombie activity in the NE corner can be delayed.<br />
<br />
In August and September 2008, large numbers of zombies converged on many of the suburb's most notable attractions, eating every living person they found and destroying every building in sight. Since that time, Dulston has no longer been a safe haven for survivors and has become, in effect, a permanent ruin. <br />
<br />
==Resource Buildings==<br />
{{TRP List<br />
|NTs=<br />
{{User:DangerReport/The Beale Building|template=TRP Status}}<br />
{{User:DangerReport/The Bridgman Building|template=TRP Status}}<br />
{{User:DangerReport/The Trood Building|template=TRP Status}}<br />
{{User:DangerReport/The Whitlock Building|template=TRP Status}}<br />
|Hospitals=<br />
{{User:DangerReport/Anne General Hospital (Dulston)|template=TRP Status}}<br />
{{User:DangerReport/Blaise General Hospital|template=TRP Status}}<br />
{{User:DangerReport/St. Anacletus's Hospital|template=TRP Status}}<br />
|PDs=<br />
{{User:DangerReport/Clewett Alley Police Department|template=TRP Status}}<br />
{{User:DangerReport/Midelton Crescent Police Department|template=TRP Status}}<br />
{{User:DangerReport/Oake Walk Police Department|template=TRP Status}}<br />
{{User:DangerReport/Pegrum Place Police Department|template=TRP Status}}<br />
{{User:DangerReport/Spicer Row Police Department|template=TRP Status}}<br />
|Factories=<br />
{{User:DangerReport/Factory 91,6|template=TRP Status Factory}}<br />
{{User:DangerReport/Factory 92,0|template=TRP Status Factory}}<br />
{{User:DangerReport/Factory 97,3|template=TRP Status Factory}}<br />
|ARSs=<br />
{{User:DangerReport/Nott Auto Repair|template=TRP Status}}<br />
|Malls=<br />
{{User:DangerReport/Treweeke Mall|template=TRP Status}}<br />
|Boards=<br />
*[[Cullen Way (Dulston)|Cullen Way]] (94,1)<br />
*[[Hagger Way (Dulston)|Hagger Way]] (97,8)<br />
*[[Muncey Street]] (92,2)<br />
*[[Newnam Avenue]] (98,5)<br />
*[[Tovey Place]] (95,8)<br />
|RPs=<br />
*[[Cemetery 99,2|A cemetery]] (99,2)<br />
*[[Duport Avenue]] (92,4)<br />
*[[Hamerton Road]] (98,1)<br />
*[[McNally Park]] (99,8)<br />
}}<br />
<br />
==[[Image:AquaInfo.jpg|left|22px]]{{PAGENAME}} Information Resources==<br />
The [[Building Information Center/{{PAGENAME}}|{{PAGENAME}} Building Information Center]] contains status reports and updates on key buildings in the suburb.<br />
<br />
View zombie activity and locations in {{PAGENAME}} from [[EMRP:_{{PAGENAME}}|External Military Reports]], [[Z.A.L.P./Scent Maps|Scentoral scan data charts]] and [[NecroWatch/A_to_D#Dulston|NecroWatch]]. <!-- WATCH OUT: reference to left can't contain PAGENAME! --><br />
<br />
==[[Image:AquaReviv.jpg|left|22px]]Revive Points==<br />
Revive points have been set up at [[Duport Avenue]] (92,4), and [[Hamerton Road]] (98,1). Hamerton Road fluctuates as a revive point, due to zombies with Brain Rot taking over now and then plus the sporadic operational status of the [[The Beale Building|Beale Building]] and the [[The Trood Building|Trood Building]]. As such, Duport Avenue remains the most reliable place to be revived. Also undead survivors seeking revival should be aware that some survivors groups have taken it upon themselves to ''reduce'' the number of standing zombies at any given revive spot whenever there are 15 or more. Historically this had become common practice, due in part to several large hordes that hid at the revive points while gathering for assaults on key survivor strongholds. Very recently, a new revive point at [[McNally Park]] (99,8) has been opened by the [[Malton Carabinieri]], although it is currently understaffed until new personnel can be trained and acquire the requisite materials.<br />
<br />
It should also be mentioned that, while not a sanctioned revive point for Dulston's larger groups, [[Cemetery 99,2|the cemetery]] (99,2) located just south of the Trood Building is considered by some survivors to be a revive point due to the [[Sacred Ground Policy]]. Of course due to the jaded history of cemeteries within Malton, and the violent nature of the northeast corner of Dulston, getting a revive at the cemetery requires both good timing and a little luck.<br><br />
<br />
==[[Image:AquaRadio.jpg|left|22px]] Radio Communication 26.08 MHz==<br />
{| style="float: left; border: solid 2px #9EA9C1; margin: 0 5px 5px 5px; width: 316px"<br />
|rowspan=2|[[Image:radiotransmission.gif|know what you are talking about]]||style="background:#FFDD99;border:solid 2px #EEAA00; line-height: 16px; text-align: center"|'''Short-wave [[Radio]] Info'''<br />
|-<br />
|style="font-size: 90%; text-align: left"|This location has a dedicated radio frequency.<br />
'''Frequency:''' 26.08 MHz<br /><br />
'''Transmitter coordinates:'''Treweeke Mall, Parrott Towers and buildings near Mall<br /><br />
|}<br />
The official radio frequency for Dulston and the surrounding suburbs is '''26.08 MHz'''. This station is called '''Renaissance''' or '''Kill Heal Radio''' and broadcasts helpful survivor information, PKers report, help requests, poetry, and building statuses.<br />
<br />
Survivors are encouraged to maintain power and radio transmitters in all resource buildings including [[Treweeke Mall]] and [[Parrott Towers]]. [[Parrott Towers]], the suburb's phone mast building, is usually kept powered, fueled, and '''EHB'''.<br />
<div style="clear:left;"></div><br />
<br />
==Mobile Phone Mast==<br />
Dulston's Phone Mast is situated at [[Parrott Towers]] (94,4). The group [[FOXHOUND]] had claimed responsibility for the mast's daily maintenance and defense, but left it up to the citizens of Dulston when [[FOXHOUND]] relocated. The [[The Electric Light Torchestra|Electric Light Torchestra]] has also included the building in both routes covered by their [[Light Map of Dulston|enlightenment-tours]].<br />
<br />
==[[Image:AquaNews.jpg|left|22px]]Recent News==<br />
{{BurbNewsIntro}}<br />
<br />
===August===<br />
====August 5<sup>th</sup>====<br />
"... maybe a dozen in Dulston ... they're just wandering around ... only one building with lights on ... serious collateral damage ... looks like Treweeke Mall has fallen ..."--{{User:Lexi/sig}} 12:43, 5 August 2011 (BST)<br />
<br />
===July===<br />
<br />
====July 26<sup>th</sup>====<br />
<br />
Treweeke Mall has in the last few hours been retaken by the survivors and is now fully powered. Few zombies are left on the streets and lights have come on in multiple buildings in the last day. <br />
<br />
-[[User:Waaagh Gonads001]] 18:17 July 26th 2011 (BST)<br />
<br />
====July 13<sup>th</sup>====<br />
<br />
Suburb appears to have most, if not all, buildings ruined. Survivor presence is sporadic at best, moderate number of zombies in various buildings but more so in the TRPs. The zombie presence appears to be a mixture of ferals, survivors, local career-zombies, and one or two Horde zombies who have yet to catch up with the rest.<br />
<br />
-[[User:Malton Carabinieri]] 18:17 July 13th 2011 (BST)<br />
<br />
====July 1<sup>th</sup>====<br />
I updated the suburb danger to moderatley dangerous. There have been some breakins into the hospitals and Treweeke fell, I would update the danger level but I don't have the AP to scout out the mall.{{User:Moodie/sig}} 01:47, 2 July 2011 (BST)<br />
<br />
==[[Image:AquaMMI.jpg|left|22px]]Things to do while in Dulston==<br />
*'''Enjoy Some Comic Relief!''' - While you're in Dulston, try to treat yourself to a warm cup of [[n00dles]]. N00dles is the best Urban Dead web comic around, and it is created and maintained by two [[FOXHOUND]] members, TheIronGoat, and Met Fan. It is a comic outlining the adventures of these two lads around Dulston, and Malton. It is filled with humor, and it may even cure all major diseases. Don't quote us on that, though.<br />
<br />
*'''Shop 'Til You Drop!''' - Looking for that special something that might help keep you alive? Then why not drop by [[Treweeke Mall]]; where prices are so low we're practically giving everything away! So shop around or just hang out for a few days. Is there a limit to how long you can roam our halls and shops? Nope. Stay around long enough and become official "mall rats"! We really couldn't care less. Or more! However, be sure to always remember- whatever you need you'll be sure to find it here, at the mall.<br />
<br />
*'''Stay Current with Current Events!''' - Visit the [[The_Naisbitt_Building|Naisbitt Building]], official printing house of the [[Dulston Alliance/Newspaper|Dulston Dispatch]], Dulston's first and only newspaper! Inside you'll find amazing things such as, but not limited to: Stacks upon stacks of blank paper, drums full of ink, and an industrial size printing machine! Fun for the whole family! Issues are printed out weekly and sell at the reasonable price of <b>free</b>!<br />
<br />
*'''A Funny/Religious/Cult Experience!''' - Pilgrimage to [[Troubridge Cinema]] in order to gain wisdom from the ''Night of the Living Dead'' (now playing) and then travel to [[St. Barbara's Church]] to seek enlightenment from the Survivor Saints. Also, somewhere here you can find [[pagans]], usually in Parrott Towers (If it safe) or somewhere else.<br />
<br />
*'''Games, Alcohol, & Good Times!''' - Survivors are invited by the survivor group, [[Dead vs Blue]], to stop by [[Downe Towers]] so they can join in on some Halo/Halo 2/Halo 3, drink some beers, and debate about which pistol you prefer to use against the proverbial "Flood" (i.e. zombies).<br />
<br />
*'''Learn How to Drive!''' - Forgot how to drive? Think driving would be an amazing way for getting around zombie-infested Malton? Course you do! So come on down to [[The Turvill Building|Crazy Ed's Driving School]] and learn how to drive... ''Possibly''. <br />
<br />
*'''NOT Haunted, So Read a Book!''' - Come visit the very cheerful [[Caffin Library]] and be sure to stay the night. Rumors of survivors being found horribly mutilated are exaggerated, because seriously, what kind of survivor doesn't get horribly mutilated at least once while in Malton? You'll be fine. Relax.<br />
<br />
*'''Enjoy Grea- err, "Edible" Food!''' - [[McZeds]]' Dulston branch is located at the old [[Nott Auto Repair]] building, which is conveniently found at [98,3].<br />
<br />
*'''Get STDs treated''' - When running the hospitals will take care of that STD that has been bothering you for all this time in no time. When Confidentiality is the utmost important Anne General Hospital is what you want.<br />
<br />
*'''Eat the Homeless!''' - Dulston is famous Malton-wide for its street people! Whether they sleep outside by choice or by circumstance, there are almost always a few (dozen!) hobos squatting on Dulston's sidewalks, silently beseeching passersby for a spare heal or two. Sure, they're a bit smelly... but a brain's a brain... ''gnam gnam...''<br />
<br />
==[[Image:AquaBarricade.jpg|left|22px]]Barricade Policy==<br />
For full details, see [[Dulston Barricade Plan]].<br />
<br />
==[[Image:AquaCompass.jpg|left|22px]]Suburb Map==<br />
{{EXP_Suburbblock|suburb=Dulston|<br />
NW_Suburb=NW|<br />
N_Suburb=N|<br />
NE_Suburb=NE|<br />
W_Suburb=[[Rhodenbank#Suburb_Map|W]]|<br />
E_Suburb=E|<br />
SW_Suburb=[[Rolt_Heights#Suburb_Map|SW]]|<br />
S_Suburb=[[Pescodside#Suburb_Map|S]]|<br />
SE_Suburb=SE|<br />
<br />
location1=[[Club Mold]]|location1_color=Club|<br />
location2=[[Wasteland 91,0|wasteland]]|location2_color=Wasteland|<br />
location3=[[Factory 92,0|a factory]]|location3_color=Factory|<br />
location4=[[Oake Walk Police Department|Oake Walk Police Dept]]|location4_color=Police Dept|<br />
location5=[[the Naisbitt Building]]|location5_color=Building|<br />
location6=[[Clewett Alley Police Department|Clewett Alley Police Dept]]|location6_color=Police Dept|<br />
location7=[[Spicer Row Police Department|Spicer Row Police Dept]]|location7_color=Police Dept|<br />
location8=[[the Beale Building]]|location8_color=NecroTech|<br />
location9=[[Leeson Alley]]|location9_color=Street|<br />
location10=[[Troubridge Cinema]]|location10_color=Cinema|<br />
location11=[[Howell Library]]|location11_color=Library|<br />
location12=[[Andow Towers]]|location12_color=Tower|<br />
location13=[[Lovel Way]]|location13_color=Street|<br />
location14=[[The Perryn Building (Dulston)|the Perryn Building]]|location14_color=Building|<br />
location15=[[Cullen Way]]<br>[[Image:Billb.gif|20px]]|location15_color=Street|<br />
location16=[[Warehouse 95,1|a warehouse]]|location16_color=Warehouse|<br />
location17=[[Bellot Street]]|location17_color=Street|<br />
location18=[[Mogridge Drive]]|location18_color=Street|<br />
location19=[[Hamerton Road]]<br>RP|location19_color=Street|<br />
location20=[[the Trood Building]]|location20_color=NecroTech|<br />
location21=[[Purt Avenue ]]|location21_color=Street|<br />
location22=[[the Bridgman Building]]|location22_color=NecroTech|<br />
location23=[[Muncey Street]]<br>[[Image:Billb.gif|20px]]|location23_color=Street|<br />
location24=[[Beach Walk]]|location24_color=Street|<br />
location25=[[the Turvill Building]]|location25_color=Building|<br />
location26=[[Weston Crescent Fire Station]]|location26_color=Fire Station|<br />
location27=[[Anne General Hospital (Dulston)|Anne General Hospital]]|location27_color=Hospital|<br />
location28=[[the Much Arms]]|location28_color=Arms|<br />
location29=[[St. Barbara's Church|St Barbara's Church]]|location29_color=Church|<br />
location30=[[Cemetery 99,2|a cemetery]]<br>RP|location30_color=Cemetery|<br />
location31=[[Townsend Bank]]|location31_color=Bank|<br />
location32=[[Waddington Towers]]|location32_color=Tower|<br />
location33=[[Warehouse 92,3|a warehouse]]|location33_color=Warehouse|<br />
location34=[[St. Anacletus's Hospital|St Anacletus's Hospital]]|location34_color=Hospital|<br />
location35=[[Wasteland 94,3|wasteland]]|location35_color=Wasteland|<br />
location36=[[Downe Towers]]|location36_color=Tower|<br />
location37=[[Carpark 96,3|a carpark]]|location37_color=Carpark|<br />
location38=[[Factory 97,3|a factory]]|location38_color=Factory|<br />
location39=[[Nott Auto Repair]]|location39_color=Auto Repair|<br />
location40=[[Wasteland 99,3|wasteland]]|location40_color=Wasteland|<br />
location41=[[Wasteland 90,4|wasteland]]|location41_color=Wasteland|<br />
location42=[[the Pepperell Museum]]|location42_color=Museum|<br />
location43=[[Duport Avenue|Duport Avenue]]<br>RP|location43_color=Street|<br />
location44=[[Silley Plaza]]|location44_color=Street|<br />
location45=[[Parrott Towers]]|location45_color=Tower|<br />
location46=[[The Speak Motel (Dulston)|the Speak Motel]]|location46_color=Hotel|<br />
location47=[[the Holdway Museum]]|location47_color=Museum|<br />
location48=[[Midelton Crescent Police Department|Midelton Crescent Police Dept]]|location48_color=Police Dept|<br />
location49=[[Clerck Walk]]|location49_color=Street|<br />
location50=[[Byers Walk]]|location50_color=Street|<br />
location51=[[Club Cocker]]|location51_color=Club|<br />
location52=[[Gibb Plaza Railway Station]]|location52_color=Railway Station|<br />
location53=[[the Whitlock Building]]|location53_color=NecroTech|<br />
location54=[[MacKlin Park]]|location54_color=Park|<br />
location55=[[the Gouger Arms]]|location55_color=Arms|<br />
location56=[[Noblett Drive]]|location56_color=Street|<br />
location57=[[Woodborn Avenue]]|location57_color=Street|<br />
location58=[[Wasteland 97,5|wasteland]]|location58_color=Wasteland|<br />
location59=[[Newnam Avenue]]<br>[[Image:Billb.gif|20px]]|location59_color=Street|<br />
location60=[[Wasteland 99,5|wasteland]]|location60_color=Wasteland|<br />
location61=[[the Nurley Museum]]|location61_color=Museum|<br />
location62=[[Factory 91,6|a factory]]|location62_color=Factory|<br />
location63=[[Bruorton Drive]]|location63_color=Street|<br />
location64=[[Heddington Walk Railway Station]]|location64_color=Railway Station|<br />
location65=[[Thornhill Alley]]|location65_color=Street|<br />
location66=[[Bullor Avenue]]|location66_color=Street|<br />
location67=[[Marsh Avenue]]|location67_color=Street|<br />
location68=[[Oatley Bank]]|location68_color=Bank|<br />
location69=[[Rayfield Lane]]|location69_color=Street|<br />
location70=[[the Gatehouse Building]]|location70_color=Building|<br />
location71=[[Fleming Library]]|location71_color=Library|<br />
location72=[[Carpark 91,7|a carpark]]|location72_color=Carpark|<br />
location73=[[Treweeke Mall]]|location73_color=Mall|<br />
location74=[[Treweeke Mall]]|location74_color=Mall|<br />
location75=[[Thresh Row]]|location75_color=Street|<br />
location76=[[Spencer Row]]|location76_color=Street|<br />
location77=[[Carpark 96,7|a carpark]]|location77_color=Carpark|<br />
location78=[[Junkyard 97,7|a junkyard]]|location78_color=Junkyard|<br />
location79=[[Hinge Drive]]|location79_color=Street|<br />
location80=[[the Pilton Building]]|location80_color=Building|<br />
location81=[[Club Dowell]]|location81_color=Club|<br />
location82=[[Ray Alley]]|location82_color=Street|<br />
location83=[[Treweeke Mall]]|location83_color=Mall|<br />
location84=[[Treweeke Mall]]|location84_color=Mall|<br />
location85=[[Pirrie Place]]|location85_color=Street|<br />
location86=[[Tovey Place]]<br>[[Image:Billb.gif|20px]]|location86_color=Street|<br />
location87=[[the Slade Arms]]|location87_color=Arms|<br />
location88=[[Hagger Way]]<br>[[Image:Billb.gif|20px]]|location88_color=Street|<br />
location89=[[Blaise General Hospital]]|location89_color=Hospital|<br />
location90=[[McNally Park]]|location90_color=Park|<br />
location91=[[Club Garrett]]|location91_color=Club|<br />
location92=[[Hoskyns Alley]]|location92_color=Street|<br />
location93=[[the Masters Museum]]|location93_color=Museum|<br />
location94=[[Pegrum Place Police Department|Pegrum Place Police Dept]]|location94_color=Police Dept|<br />
location95=[[Muirhead Avenue Railway Station]]|location95_color=Railway Station|<br />
location96=[[Caffin Library]]|location96_color=Library|<br />
location97=[[the Dycer Hotel]]|location97_color=Hotel|<br />
location98=[[Maud Walk]]|location98_color=Street|<br />
location99=[[Roadnight Towers]]|location99_color=Tower|<br />
location100=[[Stembridge Crescent Fire Station]]|location100_color=Fire Station}}<br />
<br /></div>Lexihttps://wiki.urbandead.com/index.php?title=Barrville&diff=1925952Barrville2011-08-05T11:43:43Z<p>Lexi: Whoops.</p>
<hr />
<div>{{Suburb|<br />
<br />
snX= 5| <br />
snY= 5|<br />
suburb_number = 45|<br />
<br />
Suburb_MiniMap = |<br />
mast_coordinates = Olivey Library |<br />
<br />
NW_suburb= Richmond Hills |<br />
N_suburb= Ketchelbank |<br />
NE_suburb= Roachtown |<br />
<br />
W_suburb = Havercroft |<br />
E_suburb = Ridleybank |<br />
<br />
SW_suburb= Shore Hills |<br />
S_suburb = Galbraith Hills |<br />
SE_suburb = Stanbury Village |<br />
<br />
suburb_groups=<br />
{{Barrville Groups}}<br />
|<br />
Police = 3 |<br />
Fire = 2 |<br />
Hospitals = 3 |<br />
NTs = 4 |<br />
Malls = none |<br />
Other = [[Floyde Stadium]], Schools 2, Churches 3, Auto Repair 4, Railway Stations 1 <br />
|<br />
}}<br />
<br />
{{NPOV}}<br />
'''Barrville''' (aka '''Barhahville''') is a [[suburb]] of [[Malton]] located in the centre of the city. It is commonly a hotly contested battle zone between zombies and humans. Barrville is notable for being home to [[Floyde Stadium]], one of Malton's three [[stadium | sports arenas]] and former home to the Malton Rover football club.<br />
<br />
History books about Barrville, raided from the [[Twycrosse Place School]], are being mass reproduced and distributed to everyone who still has hands. Excerpts from can be found [[Barrville/History|here]].<br />
<br />
==Resource Buildings==<br />
{{TRP List<br />
|NTs=<br />
{{User:DangerReport/The Eagan Building|template=TRP Status}}<br />
{{User:DangerReport/The Neagle Building|template=TRP Status}}<br />
{{User:DangerReport/The Nix Building|template=TRP Status}}<br />
{{User:DangerReport/The Woolsett Building|template=TRP Status}}<br />
|Hospitals=<br />
{{User:DangerReport/Patriarch General Hospital (Barrville)|template=TRP Status}}<br />
{{User:DangerReport/St. Agnes's Hospital|template=TRP Status}}<br />
{{User:DangerReport/St. Wilfrid's Hospital (Barrville)|template=TRP Status}}<br />
|PDs=<br />
{{User:DangerReport/Derryman Plaza Police Department|template=TRP Status}}<br />
{{User:DangerReport/Gerrish Place Police Department|template=TRP Status}}<br />
{{User:DangerReport/Keane Boulevard Police Department|template=TRP Status}}<br />
|Factories=<br />
{{User:DangerReport/Factory 40,44|template=TRP Status Factory}}<br />
{{User:DangerReport/Factory 40,45|template=TRP Status Factory}}<br />
{{User:DangerReport/Factory 42,48|template=TRP Status Factory}}<br />
{{User:DangerReport/Factory 45,42|template=TRP Status Factory}}<br />
|ARSs=<br />
{{User:DangerReport/Coombes Auto Repair|template=TRP Status}}<br />
{{User:DangerReport/Kebby Auto Repair|template=TRP Status}}<br />
{{User:DangerReport/Masey Auto Repair|template=TRP Status}}<br />
{{User:DangerReport/Wyndham Auto Repair|template=TRP Status}}<br />
|Malls=<br />
*None<br />
|Boards=<br />
*[[Elvins Road]] (46,46)<br />
*[[Highmore Street]] (41,42)<br />
*[[Moran Drive]] (44,44)<br />
|RPs=<br />
*[[Gilling Crescent]] (44,42)<br />
*[[Knill Road]] (43,47)<br />
}}<br />
<br />
==[[Image:AquaInfo.jpg|left|22px]]{{PAGENAME}} Information Resources==<br />
[[Image:AquaInfo.jpg|left|75px]]The [[Building Information Center/{{PAGENAME}}|{{PAGENAME}} Building Information Center]] contains status reports and updates on key buildings in the suburb.<br />
<br />
View zombie activity and locations in {{PAGENAME}} from [[EMRP:_{{PAGENAME}}|External Military Reports]], [[Z.A.L.P./Scent Maps|Scentoral scan data charts]] and [[NecroWatch/A_to_D#Barrville|NecroWatch]]. <!-- WATCH OUT: reference to left can't contain PAGENAME! --><br />
<br />
==[[Image:AquaReviv.jpg|left|22px]]Important Revive Point Information==<br />
Though there are two cemeteries in the suburb of Barrville, these are rather inconvenient for the purpose of planned, sustained revivification efforts. Should you require a revive, it would be to your maximum benefit to use either Knill Rd (43,47) or Gilling Crescent (44,42) as revive points (As they are, in fact, the only officially listed RPs in the suburb). These locations are both used by local groups, and give you the best chance of a timely revive. The cemeteries are occasionally patrolled, but only ''after'' the two officially designated RP's are cleared. <br />
<br />
==[[Image:AquaNews.jpg|left|22px]]Recent News==<br />
{{BurbNewsIntro}}<br />
<br />
===August===<br />
====August 5<sup>th</sup>====<br />
"... reporting from Barrville, I've got thirty or so active ... maybe a dozen outside the Membery Arms ... a few buildings with lights on ... heavy structural damage ... lights are on in the Woolsett Building ... the Eagan Building has fallen ..."--{{User:Lexi/sig}} 12:43, 5 August 2011 (BST)<br />
<br />
===June===<br />
====June 27<sup>th</sup>====<br />
INTERCEPTED RADIO TRANSMISSION: "(static) arrville completely overrun (static) eave if you have the chance! No NecroTechs in the area (static) ay out of St. Symmachus's church and area (static)" [[[User:James Castillo]] 21:25, 27 June 2011 (EST)<br />
<br />
====June 18<sup>th</sup>====<br />
"... leaving Barrville, counted maybe seventy outside ... mostly just small groups ... a few buildings with lights on ... most of the buildings are ruined ... looks like the Neagle Building has fallen ..." [[User:Scanty|Sukyanti ]] 16:56, 18 June 2011 (BST)<br />
<br />
<br />
<br />
<br />
===May===<br />
====May 22<sup>nd</sup>====<br />
"... leaving Barrville, counted about forty outside ... mostly just small groups ... can't see any signs of life ... the whole suburb's wrecked ... the Neagle Building is out of action ..." [[User:Scanty|Sukyanti ]] 19:46, 22 May 2011 (BST)<br />
<br />
====May 6<sup>th</sup>====<br />
"... reporting from Barrville, I've got nearly a hundred active ... mostly just small groups ... no lights on down there ... it's a wasteland down there ... the Woolsett Building is in bad shape ..." [[User:Scanty|Sukyanti]] 20:21, 6 May 2011 (BST)<br />
<br />
===April===<br />
====April 12<sup>th</sup>====<br />
There has been a recent influx of RRF zombies into the suburb. Expect a large horde presence as buildings are already falling at a pretty quick rate. Suburb is dangerous. --[[Thomas Midwestern|Thomas Midwestern]] 14:24, 12 April 2011 (EST)<br />
<br />
==[[Image:AquaBarricade.jpg|left|22px]] Barrville Barricade Plan ==<br />
<br />
The [[Barrville Barricade Plan]] has been devised by local survivor groups. Users are asked to give several days' notice on the discussion page before making any changes to the plan, so that there is time for the changes to be discussed and a compromise reached if necessary.<br />
<br />
{{Barrville Barricade Plan|Small}}<br />
<br />
==[[Image:AquaCompass.jpg|left|22px]]Suburb Map==<br />
{{EXP_Suburbblock|suburb=Barrville|<br />
NW_Suburb=[[Richmond_Hills#Suburb_Map|NW]]|<br />
N_Suburb=[[Ketchelbank#Suburb_Map|N]]|<br />
NE_Suburb=[[Roachtown#Suburb_Map|NE]]|<br />
W_Suburb=[[Havercroft#Suburb_Map|W]]|<br />
E_Suburb=[[Ridleybank#Suburb_Map|E]]|<br />
SW_Suburb=[[Shore_Hills#Suburb_Map|SW]]|<br />
S_Suburb=[[Galbraith_Hills#Suburb_Map|S]]|<br />
SE_Suburb=[[Stanbury_Village#Suburb_Map|SE]]|<br />
<br />
location1=[[Brownsell Plaza Railway Station]]|location1_color=Railway Station|<br />
location2=[[Gaze Library]]|location2_color=Library|<br />
location3=[[the Gumm Building]]|location3_color=Building|<br />
location4=[[the Tapp Motel]]|location4_color=Motel|<br />
location5=[[Junkyard 44,40|a junkyard]]|location5_color=Junkyard|<br />
location6=[[the Neagle Building]]|location6_color=NecroTech|<br />
location7=[[Bassett Way]]|location7_color=Street|<br />
location8=[[Junkyard 47,40|a junkyard]]|location8_color=Junkyard|<br />
location9=[[Wyndham Auto Repair]]|location9_color=Auto Repair|<br />
location10=[[Wasteland 49,40|wasteland]]|location10_color=Wasteland|<br />
location11=[[Junkyard 40,41|a junkyard]]|location11_color=Junkyard|<br />
location12=[[Trick Plaza]]|location12_color=Street|<br />
location13=[[Masey Auto Repair]]|location13_color=Auto Repair|<br />
location14=[[the Membery Arms]]|location14_color=Arms|<br />
location15=[[Club Whitting]]|location15_color=Club|<br />
location16=[[Brendon Library]]|location16_color=Library|<br />
location17=[[Cazalet Library]]|location17_color=Library|<br />
location18=[[Carpark 47,41|a carpark]]|location18_color=Carpark|<br />
location19=[[Hagerty Place]]|location19_color=Street|<br />
location20=[[the Furze Building]]|location20_color=Building|<br />
location21=[[the Scorse Building]]|location21_color=Building|<br />
location22=[[Highmore Street]]|location22_color=Street|<br />
location23=[[St. Philomena's Church]]|location23_color=Church|<br />
location24=[[Carpark 43,42|a carpark]]|location24_color=Carpark|<br />
location25=[[Gilling Crescent]]<br />RP|location25_color=Street|<br />
location26=[[Factory 45,42|a factory]]|location26_color=Factory|<br />
location27=[[Bealey Towers]]|location27_color=Tower|<br />
location28=[[Head Grove]]|location28_color=Street|<br />
location29=[[Wasteland 48,42|wasteland]]|location29_color=Wasteland|<br />
location30=[[Junkyard 49,42|a junkyard]]|location30_color=Junkyard|<br />
location31=[[the Nix Building]]|location31_color=NecroTech|<br />
location32=[[Mawdley Walk]]|location32_color=Street|<br />
location33=[[Cemetery 42,43|a cemetery]]|location33_color=Cemetery|<br />
location34=[[Wheare Boulevard (Barrville)|Wheare Boulevard]]|location34_color=Street|<br />
location35=[[Willies Square]]|location35_color=Street|<br />
location36=[[Davies Alley]]|location36_color=Street|<br />
location37=[[Forshaw Towers]]|location37_color=Tower|<br />
location38=[[Floyde Stadium]]|location38_color=Stadium|<br />
location39=[[Floyde Stadium]]|location39_color=Stadium|<br />
location40=[[Blackman Drive]]|location40_color=Street|<br />
location41=[[Factory 40,44|a factory]]|location41_color=Factory|<br />
location42=[[Twycrosse Place School]]|location42_color=School|<br />
location43=[[Roe Crescent (Barrville)|Roe Crescent]]|location43_color=Street|<br />
location44=[[St. Egbert's Church (Barrville)|St. Egbert's Church]]|location44_color=Church|<br />
location45=[[Moran Drive]]|location45_color=Street|<br />
location46=[[Olivey Library]]|location46_color=Library|<br />
location47=[[Peat Way]]|location47_color=Street|<br />
location48=[[Floyde Stadium]]|location48_color=Stadium|<br />
location49=[[Floyde Stadium]]|location49_color=Stadium|<br />
location50=[[Club Dibsdall]]|location50_color=Club|<br />
location51=[[Factory 40,45|a factory]]|location51_color=Factory|<br />
location52=[[Keane Boulevard Police Department]]|location52_color=Police Dept|<br />
location53=[[Strange Bank]]|location53_color=Bank|<br />
location54=[[Carpark 43,45|a carpark]]|location54_color=Carpark|<br />
location55=[[Kitting Alley]]|location55_color=Street|<br />
location56=[[Wasteland 45,45|wasteland]]|location56_color=Wasteland|<br />
location57=[[the Radnedge Arms]]|location57_color=Arms|<br />
location58=[[Junkyard 47,45|a junkyard]]|location58_color=Junkyard|<br />
location59=[[Derryman Plaza Police Department]]|location59_color=Police Dept|<br />
location60=[[the Start Arms]]|location60_color=Arms|<br />
location61=[[Greenhow Alley]]|location61_color=Street|<br />
location62=[[St. Wilfrid's Hospital (Barrville)|St. Wilfrid's Hospital]]|location62_color=Hospital|<br />
location63=[[Kebby Auto Repair]]|location63_color=Auto Repair|<br />
location64=[[the Eagan Building]]|location64_color=NecroTech|<br />
location65=[[Burchall Way (Barrville)|Burchall Way]]|location65_color=Street|<br />
location66=[[Brunt Row]]|location66_color=Street|<br />
location67=[[Elvins Road]]|location67_color=Street|<br />
location68=[[the Gaston Building]]|location68_color=Building|<br />
location69=[[St. Agnes's Hospital|St. Agnes's Hospital]]|location69_color=Hospital|<br />
location70=[[Lavis Walk]]|location70_color=Street|<br />
location71=[[Wasteland 40,47|wasteland]]|location71_color=Wasteland|<br />
location72=[[Westropp Bank]]|location72_color=Bank|<br />
location73=[[Baverstock Park]]|location73_color=Park|<br />
location74=[[Knill Road]]<br />RP|location74_color=Street|<br />
location75=[[the Woolsett Building]]|location75_color=NecroTech|<br />
location76=[[Reginaldus Plaza Fire Station]]|location76_color=Fire Station|<br />
location77=[[Earlham Grove]]|location77_color=Street|<br />
location78=[[Dalwood Alley]]|location78_color=Street|<br />
location79=[[Sowler Boulevard]]|location79_color=Street|<br />
location80=[[Coombes Auto Repair]]|location80_color=Auto Repair|<br />
location81=[[Warehouse 40,48|a warehouse]]|location81_color=Warehouse|<br />
location82=[[Ranson Road]]|location82_color=Street|<br />
location83=[[Factory 42,48|a factory]]|location83_color=Factory|<br />
location84=[[Tordoffe Way]]|location84_color=Street|<br />
location85=[[St. Symmachus's Church (Barrville)|St. Symmachus's Church]]|location85_color=Church|<br />
location86=[[Frederick Walk]]|location86_color=Street|<br />
location87=[[Voke Row]]|location87_color=Street|<br />
location88=[[Gerrish Place Police Department]]|location88_color=Police Dept|<br />
location89=[[Zinnecker Boulevard]]|location89_color=Street|<br />
location90=[[Withyman Road Fire Station]]|location90_color=Fire Station|<br />
location91=[[the Pinney Hotel]]|location91_color=Hotel|<br />
location92=[[Deanesly Drive School]]|location92_color=School|<br />
location93=[[Carpark 42,49|a carpark]]|location93_color=Carpark|<br />
location94=[[Warehouse 43,49|a warehouse]]|location94_color=Warehouse|<br />
location95=[[Patriarch General Hospital (Barrville)|Patriarch General Hospital]]|location95_color=Hospital|<br />
location96=[[Cemetery 45,49|a cemetery]]|location96_color=Cemetery|<br />
location97=[[Carpark 46,49|a carpark]]|location97_color=Carpark|<br />
location98=[[the Chiles Monument]]|location98_color=Monument|<br />
location99=[[Crossing Lane]]|location99_color=Street|<br />
location100=[[the Eyles Building]]|location100_color=Building<br />
}}</div>Lexihttps://wiki.urbandead.com/index.php?title=Chancelwood&diff=1925951Chancelwood2011-08-05T11:43:07Z<p>Lexi: /* Recent News */</p>
<hr />
<div>{{Suburb|<br />
<br />
snX=7|<br />
snY=1|<br />
suburb_number=7|<br />
<br />
Suburb_MiniMap=|<br />
mast_coordinates= Kempe Way School |<br />
<br />
NW_suburb=Border|<br />
N_suburb=Border|<br />
NE_suburb=Border|<br />
<br />
W_suburb=Lamport Hills|<br />
E_suburb=Earletown|<br />
<br />
SW_suburb=Millen Hills|<br />
S_suburb=Raines Hills|<br />
SE_suburb=Pashenton|<br />
<br />
suburb_groups=<br />
{{Chancelwood Groups}}<br />
|<br />
Police=0|<br />
Fire=2|<br />
Hospitals=2|<br />
NTs=2|<br />
boards = 5|<br />
Malls=none|<br />
Other=[[Curton Mansion]], [[Rodges Stadium]], Schools 3<br />
}}<br />
'''Chancelwood''' (known in [[zamgrh]] as '''Ghanzarbanana''') is a [[suburb]] of [[Malton]], located in the north of the city. It contains [[Curton Mansion]], [[Rodges Stadium]], some of the finest [[school]]s in Malton and [[Hathway Park]].<br />
<br />
==Resource Buildings==<br />
{{TRP List<br />
|NTs=<br />
{{User:DangerReport/The Harenc Building|template=TRP Status}}<br />
{{User:DangerReport/The Haslock Building (Chancelwood)|template=TRP Status}}<br />
|Hospitals=<br />
{{User:DangerReport/Dunstan General Hospital|template=TRP Status}}<br />
{{User:DangerReport/St. Louis's Hospital (Chancelwood)|template=TRP Status}}<br />
|PDs=<br />
*None<br />
|Factories=<br />
{{User:DangerReport/Factory 63,0|template=TRP Status Factory}}<br />
|ARSs=<br />
{{User:DangerReport/Willy Auto Repair|template=TRP Status}}<br />
|Malls=<br />
*None<br />
|Boards=<br />
*[[Alven Crescent]] (63,2)<br />
*[[Gillow Drive (Chancelwood)|Gillow Drive]] (64,0)<br />
*[[Helliar Place]] (68,3)<br />
*[[Parrott Plaza]] (62,8)<br />
*[[Peppe Alley]] (61,1)<br />
|RPs=<br />
*[[Curton Mansion]] [67,4] - [68,5]<br />
*[[Parrott Plaza]] (62,8)<br />
}}<br />
<br />
==[[Image:AquaInfo.jpg|left|22px]] {{PAGENAME}} Information Resources==<br />
[[Image:AquaInfo.jpg|left|75px]]The [[Building Information Center/{{PAGENAME}}|{{PAGENAME}} Building Information Center]] contains status reports and updates on key buildings in the suburb.<br />
<br />
View zombie activity and locations in {{PAGENAME}} from [[EMRP:_{{PAGENAME}}|External Military Reports]], [[Z.A.L.P./Scent Maps|Scentoral scan data charts]] and [[NecroWatch/A_to_D#Chancelwood|NecroWatch]]. <!-- WATCH OUT: reference to left can't contain PAGENAME! --><br />
<br />
==[[Image:AquaNews.jpg|left|22px]] Recent News==<br />
{{BurbNewsIntro}}<br />
<br />
===August===<br />
====August 5<sup>th</sup>====<br />
"... can see twenty or so on the streets of Chancelwood ... maybe a dozen outside the Haslock Building ... a lot of buildings with lights on ... infrastructure looks intact ... the Haslock Building is being held ..."--{{User:Lexi/sig}} 12:43, 5 August 2011 (BST)<br />
<br />
<br />
<br />
===June===<br />
====June 12<sup>th</sup>====<br />
"... can see maybe fifty on the streets of Chancelwood ... a few big groups, but they're spread out ... several buildings with power ... heavy structural damage ... the Haslock Building is being held ... the Harenc Building has definitely fallen ..." [[User:Scanty|Sukyanti ]] 03:25, 12 June 2011 (BST)<br />
<br />
<br />
<br />
===May===<br />
====May 22<sup>nd</sup>====<br />
Like other suburbs, Chancelwood's reconstruction process was abruptly halted when [[The Dead 2.0|The Dead]] crashed in. [[The Harenc Building|Harenc]] and [[The Haslock Building (Chancelwood)|Haslock]] NT, [[Dunstan General Hospital|Dunstan General]] and [[St. Louis's Hospital (Chancelwood)|St. Louis's Hospital]], [[Willy Auto Repair]], [[Factory 63,0|the suburb's only factory]], and [[Curton Mansion]] revive point were all ruined. The suburb is back to Very Dangerous. -- [[User:Kittithaj|Kittithaj]] 20:36, 22 May 2011 (BST)<br />
<br />
====May 18<sup>th</sup>====<br />
"... can see about forty on the streets of Chancelwood ... maybe a dozen outside the Haslock Building ... several buildings with power ... serious collateral damage ... the Haslock Building is being held ... the Harenc Building has definitely fallen ..." [[User:Scanty|Sukyanti ]] 02:47, 18 May 2011 (BST)<br />
<br />
===February===<br />
====February 7<sup>th</sup>====<br />
The great suburb group massacre has been completed for this suburb. As such, [[Malton Underground]], [[Sudden Death]], [[Headhunters]] and [[The Final Solution]] have been removed from the suburb listing.--{{User:Yonnua Koponen/signature}} 20:03, 7 February 2011 (UTC)<br />
<br />
====February 6<sup>th</sup>====<br />
25.96 MHz: "... can see maybe fifty on the streets of Chancelwood ... mostly just stragglers, no organised groups ... can't see any signs of life ... most of the buildings are ruined ... the Haslock Building is out of action ..."<br />
:Sounds Very Dangerous. -- [[User:Kittithaj|Kittithaj]] 19:07, 6 February 2011 (UTC)<br />
<br />
==[[Image:AquaBarricade.jpg|left|22px]] Barricade Plan== <br />
The Chancelwood barricade plan has its own page [[Chancelwood Barricade Plan|here]]. Discussions on the plan should preferably be held on that page.<br />
{{Chancelwood Barricade Plan}}<br />
<br />
==[[Image:AquaCompass.jpg|left|22px]] Suburb Map==<br />
{{EXP_Suburbblock|suburb=Chancelwood|<br />
NW_Suburb=NW|<br />
N_Suburb=N|<br />
NE_Suburb=NE|<br />
W_Suburb=[[Lamport_Hills#Suburb_Map|W]]|<br />
E_Suburb=[[Earletown#Suburb_Map|E]]|<br />
SW_Suburb=[[Millen_Hills#Suburb_Map|SW]]|<br />
S_Suburb=[[Raines_Hills#Suburb_Map|S]]|<br />
SE_Suburb=[[Pashenton#Suburb_Map|SE]]|<br />
<br />
location1=[[Junkyard 60,0|a junkyard]]|location1_color=Junkyard|<br />
location2=[[the Mallows Building (Chancelwood)|the Mallows Building]]|location2_color=Building|<br />
location3=[[Geyskens Alley]]|location3_color=Street|<br />
location4=[[Factory 63,0|a factory]]|location4_color=Factory|<br />
location5=[[Gillow Drive (Chancelwood)|Gillow Drive]]|location5_color=Street|<br />
location6=[[Carpark 65,0|a carpark]]|location6_color=Carpark|<br />
location7=[[the Harry Motel]]|location7_color=Hotel|<br />
location8=[[Foan Drive]]|location8_color=Street|<br />
location9=[[the Syred Motel]]|location9_color=Hotel|<br />
location10=[[Prickett Street Fire Station]]|location10_color=Fire Station|<br />
location11=[[the Thompson Building]]|location11_color=Building|<br />
location12=[[Peppe Alley]]|location12_color=Street|<br />
location13=[[Samuel Boulevard]]|location13_color=Street|<br />
location14=[[the Gaffney Building]]|location14_color=Building|<br />
location15=[[Cutler Towers]]|location15_color=Tower|<br />
location16=[[the Dobin Building]]|location16_color=Building|<br />
location17=[[Sommerfield Grove]]|location17_color=Street|<br />
location18=[[Coutts Park]]|location18_color=Park|<br />
location19=[[Crees Avenue]]|location19_color=Street|<br />
location20=[[Leighton Way (Chancelwood)|Leighton Way]]|location20_color=Street|<br />
location21=[[Dann Drive]]|location21_color=Street|<br />
location22=[[Gamlen Square School]]|location22_color=School|<br />
location23=[[Warehouse 62,2|a warehouse]]|location23_color=Warehouse|<br />
location24=[[Alven Crescent]]|location24_color=Street|<br />
location25=[[Colles Park]]|location25_color=Park|<br />
location26=[[Carpark 65,2|a carpark]]|location26_color=Carpark|<br />
location27=[[Cembrowicz Cinema]]|location27_color=Cinema|<br />
location28=[[Pattle Way]]|location28_color=Street|<br />
location29=[[Smeeth Library]]|location29_color=Library|<br />
location30=[[Gotobed Library]]|location30_color=Library|<br />
location31=[[the Roadnight Building]]|location31_color=Building|<br />
location32=[[Atkinson Walk]]|location32_color=Street|<br />
location33=[[Blom Crescent]]|location33_color=Street|<br />
location34=[[Younge Lane]]|location34_color=Street|<br />
location35=[[Reeve Alley]]|location35_color=Street|<br />
location36=[[Wasteland 65,3|wasteland]]|location36_color=Wasteland|<br />
location37=[[Ruse Library]]|location37_color=Library|<br />
location38=[[Webley Crescent]]|location38_color=Street|<br />
location39=[[Helliar Place]]|location39_color=Street|<br />
location40=[[the Clack Building]]|location40_color=Building|<br />
location41=[[Willy Auto Repair]]|location41_color=Auto Repair|<br />
location42=[[Tame Way School]]|location42_color=School|<br />
location43=[[Bentley Street]]|location43_color=Street|<br />
location44=[[Heywood Walk]]|location44_color=Street|<br />
location45=[[Ford Cinema]]|location45_color=Cinema|<br />
location46=[[Bagehot Cinema]]|location46_color=Cinema|<br />
location47=[[Jelly Alley]]|location47_color=Street|<br />
location48=[[Curton Mansion]]<BR> -RP-|location48_color=Mansion|<br />
location49=[[Curton Mansion]]|location49_color=Mansion|<br />
location50=[[Hingley Cinema]]|location50_color=Cinema|<br />
location51=[[Vince Lane]]|location51_color=Street|<br />
location52=[[Hanna Drive]]|location52_color=Street|<br />
location53=[[Rickett Plaza]]|location53_color=Street|<br />
location54=[[Briant Lane]]|location54_color=Street|<br />
location55=[[Hathway Park]]|location55_color=Park|<br />
location56=[[Woodard Square]]|location56_color=Street|<br />
location57=[[St. Louis's Hospital (Chancelwood)|St. Louis's Hospital]]|location57_color=Hospital|<br />
location58=[[Curton Mansion]]|location58_color=Mansion|<br />
location59=[[Curton Mansion]]|location59_color=Mansion|<br />
location60=[[the Haslock Building (Chancelwood)|the Haslock Building]]|location60_color=NecroTech|<br />
location61=[[Rodges Stadium]]|location61_color=Stadium|<br />
location62=[[Rodges Stadium]]|location62_color=Stadium|<br />
location63=[[the Henshaw Monument]]|location63_color=Monument|<br />
location64=[[Kempe Way School]]|location64_color=School|<br />
location65=[[Sweetapple Boulevard]]|location65_color=Street|<br />
location66=[[Wasteland 65,6|wasteland]]|location66_color=Wasteland|<br />
location67=[[Gapper Place Railway Station]]|location67_color=Railway Station|<br />
location68=[[Carpark 67,6|a carpark]]|location68_color=Carpark|<br />
location69=[[the Firminger Hotel]]|location69_color=Hotel|<br />
location70=[[the Surtees Building]]|location70_color=Building|<br />
location71=[[Rodges Stadium]]|location71_color=Stadium|<br />
location72=[[Rodges Stadium]]|location72_color=Stadium|<br />
location73=[[Melbourne Way]]|location73_color=Street|<br />
location74=[[Junkyard 63,7|a junkyard]]|location74_color=Junkyard|<br />
location75=[[Junkyard 64,7|a junkyard]]|location75_color=Junkyard|<br />
location76=[[Wasteland 65,7|wasteland]]|location76_color=Wasteland|<br />
location77=[[Bealey Boulevard School]]|location77_color=School|<br />
location78=[[Cradock Row Fire Station]]|location78_color=Fire Station|<br />
location79=[[Club Budd]]|location79_color=Club|<br />
location80=[[Wasteland 69,7|wasteland]]|location80_color=Wasteland|<br />
location81=[[Frognal Park]]|location81_color=Park|<br />
location82=[[Oatley Street]]|location82_color=Street|<br />
location83=[[Parrott Plaza]]<BR> -RP-|location83_color=Street|<br />
location84=[[the Harenc Building]]|location84_color=NecroTech|<br />
location85=[[the Bythesea Monument]]|location85_color=Monument|<br />
location86=[[the Cheatle Motel]]|location86_color=Hotel|<br />
location87=[[the Bucknall Motel]]|location87_color=Hotel|<br />
location88=[[Roger Plaza]]|location88_color=Street|<br />
location89=[[Junkyard 68,8|a junkyard]]|location89_color=Junkyard|<br />
location90=[[Boobyer Walk]]|location90_color=Street|<br />
location91=[[the Norgate Monument (Chancelwood)|the Norgate Monument]]|location91_color=Monument|<br />
location92=[[Warehouse 61,9|a warehouse]]|location92_color=Warehouse|<br />
location93=[[the Crooker Arms]]|location93_color=Arms|<br />
location94=[[Millward Street]]|location94_color=Street|<br />
location95=[[St. Timothy's Church (Chancelwood)|St. Timothy's Church]]|location95_color=Church|<br />
location96=[[the Wester Building]]|location96_color=Building|<br />
location97=[[Hibberd Avenue]]|location97_color=Street|<br />
location98=[[Dunstan General Hospital]]|location98_color=Hospital|<br />
location99=[[Carpark 68,9|a carpark]]|location99_color=Carpark|<br />
location100=[[Haskett Alley]]|location100_color=Street}}</div>Lexihttps://wiki.urbandead.com/index.php?title=Barrville&diff=1925950Barrville2011-08-05T11:42:17Z<p>Lexi: /* Recent News */</p>
<hr />
<div>{{Suburb|<br />
<br />
snX= 5| <br />
snY= 5|<br />
suburb_number = 45|<br />
<br />
Suburb_MiniMap = |<br />
mast_coordinates = Olivey Library |<br />
<br />
NW_suburb= Richmond Hills |<br />
N_suburb= Ketchelbank |<br />
NE_suburb= Roachtown |<br />
<br />
W_suburb = Havercroft |<br />
E_suburb = Ridleybank |<br />
<br />
SW_suburb= Shore Hills |<br />
S_suburb = Galbraith Hills |<br />
SE_suburb = Stanbury Village |<br />
<br />
suburb_groups=<br />
{{Barrville Groups}}<br />
|<br />
Police = 3 |<br />
Fire = 2 |<br />
Hospitals = 3 |<br />
NTs = 4 |<br />
Malls = none |<br />
Other = [[Floyde Stadium]], Schools 2, Churches 3, Auto Repair 4, Railway Stations 1 <br />
|<br />
}}<br />
<br />
{{NPOV}}<br />
'''Barrville''' (aka '''Barhahville''') is a [[suburb]] of [[Malton]] located in the centre of the city. It is commonly a hotly contested battle zone between zombies and humans. Barrville is notable for being home to [[Floyde Stadium]], one of Malton's three [[stadium | sports arenas]] and former home to the Malton Rover football club.<br />
<br />
History books about Barrville, raided from the [[Twycrosse Place School]], are being mass reproduced and distributed to everyone who still has hands. Excerpts from can be found [[Barrville/History|here]].<br />
<br />
==Resource Buildings==<br />
{{TRP List<br />
|NTs=<br />
{{User:DangerReport/The Eagan Building|template=TRP Status}}<br />
{{User:DangerReport/The Neagle Building|template=TRP Status}}<br />
{{User:DangerReport/The Nix Building|template=TRP Status}}<br />
{{User:DangerReport/The Woolsett Building|template=TRP Status}}<br />
|Hospitals=<br />
{{User:DangerReport/Patriarch General Hospital (Barrville)|template=TRP Status}}<br />
{{User:DangerReport/St. Agnes's Hospital|template=TRP Status}}<br />
{{User:DangerReport/St. Wilfrid's Hospital (Barrville)|template=TRP Status}}<br />
|PDs=<br />
{{User:DangerReport/Derryman Plaza Police Department|template=TRP Status}}<br />
{{User:DangerReport/Gerrish Place Police Department|template=TRP Status}}<br />
{{User:DangerReport/Keane Boulevard Police Department|template=TRP Status}}<br />
|Factories=<br />
{{User:DangerReport/Factory 40,44|template=TRP Status Factory}}<br />
{{User:DangerReport/Factory 40,45|template=TRP Status Factory}}<br />
{{User:DangerReport/Factory 42,48|template=TRP Status Factory}}<br />
{{User:DangerReport/Factory 45,42|template=TRP Status Factory}}<br />
|ARSs=<br />
{{User:DangerReport/Coombes Auto Repair|template=TRP Status}}<br />
{{User:DangerReport/Kebby Auto Repair|template=TRP Status}}<br />
{{User:DangerReport/Masey Auto Repair|template=TRP Status}}<br />
{{User:DangerReport/Wyndham Auto Repair|template=TRP Status}}<br />
|Malls=<br />
*None<br />
|Boards=<br />
*[[Elvins Road]] (46,46)<br />
*[[Highmore Street]] (41,42)<br />
*[[Moran Drive]] (44,44)<br />
|RPs=<br />
*[[Gilling Crescent]] (44,42)<br />
*[[Knill Road]] (43,47)<br />
}}<br />
<br />
==[[Image:AquaInfo.jpg|left|22px]]{{PAGENAME}} Information Resources==<br />
[[Image:AquaInfo.jpg|left|75px]]The [[Building Information Center/{{PAGENAME}}|{{PAGENAME}} Building Information Center]] contains status reports and updates on key buildings in the suburb.<br />
<br />
View zombie activity and locations in {{PAGENAME}} from [[EMRP:_{{PAGENAME}}|External Military Reports]], [[Z.A.L.P./Scent Maps|Scentoral scan data charts]] and [[NecroWatch/A_to_D#Barrville|NecroWatch]]. <!-- WATCH OUT: reference to left can't contain PAGENAME! --><br />
<br />
==[[Image:AquaReviv.jpg|left|22px]]Important Revive Point Information==<br />
Though there are two cemeteries in the suburb of Barrville, these are rather inconvenient for the purpose of planned, sustained revivification efforts. Should you require a revive, it would be to your maximum benefit to use either Knill Rd (43,47) or Gilling Crescent (44,42) as revive points (As they are, in fact, the only officially listed RPs in the suburb). These locations are both used by local groups, and give you the best chance of a timely revive. The cemeteries are occasionally patrolled, but only ''after'' the two officially designated RP's are cleared. <br />
<br />
==[[Image:AquaNews.jpg|left|22px]]Recent News==<br />
{{BurbNewsIntro}}<br />
<br />
===August===<br />
====August 5<sup>th</sup>====<br />
"... reporting from Barrville, I've got thirty or so active ... maybe a dozen outside the Membery Arms ... a few buildings with lights on ... heavy structural damage ... lights are on in the Woolsett Building ... the Eagan Building has fallen ..."<br />
<br />
===June===<br />
====June 27<sup>th</sup>====<br />
INTERCEPTED RADIO TRANSMISSION: "(static) arrville completely overrun (static) eave if you have the chance! No NecroTechs in the area (static) ay out of St. Symmachus's church and area (static)" [[[User:James Castillo]] 21:25, 27 June 2011 (EST)<br />
<br />
====June 18<sup>th</sup>====<br />
"... leaving Barrville, counted maybe seventy outside ... mostly just small groups ... a few buildings with lights on ... most of the buildings are ruined ... looks like the Neagle Building has fallen ..." [[User:Scanty|Sukyanti ]] 16:56, 18 June 2011 (BST)<br />
<br />
<br />
<br />
<br />
===May===<br />
====May 22<sup>nd</sup>====<br />
"... leaving Barrville, counted about forty outside ... mostly just small groups ... can't see any signs of life ... the whole suburb's wrecked ... the Neagle Building is out of action ..." [[User:Scanty|Sukyanti ]] 19:46, 22 May 2011 (BST)<br />
<br />
====May 6<sup>th</sup>====<br />
"... reporting from Barrville, I've got nearly a hundred active ... mostly just small groups ... no lights on down there ... it's a wasteland down there ... the Woolsett Building is in bad shape ..." [[User:Scanty|Sukyanti]] 20:21, 6 May 2011 (BST)<br />
<br />
===April===<br />
====April 12<sup>th</sup>====<br />
There has been a recent influx of RRF zombies into the suburb. Expect a large horde presence as buildings are already falling at a pretty quick rate. Suburb is dangerous. --[[Thomas Midwestern|Thomas Midwestern]] 14:24, 12 April 2011 (EST)<br />
<br />
==[[Image:AquaBarricade.jpg|left|22px]] Barrville Barricade Plan ==<br />
<br />
The [[Barrville Barricade Plan]] has been devised by local survivor groups. Users are asked to give several days' notice on the discussion page before making any changes to the plan, so that there is time for the changes to be discussed and a compromise reached if necessary.<br />
<br />
{{Barrville Barricade Plan|Small}}<br />
<br />
==[[Image:AquaCompass.jpg|left|22px]]Suburb Map==<br />
{{EXP_Suburbblock|suburb=Barrville|<br />
NW_Suburb=[[Richmond_Hills#Suburb_Map|NW]]|<br />
N_Suburb=[[Ketchelbank#Suburb_Map|N]]|<br />
NE_Suburb=[[Roachtown#Suburb_Map|NE]]|<br />
W_Suburb=[[Havercroft#Suburb_Map|W]]|<br />
E_Suburb=[[Ridleybank#Suburb_Map|E]]|<br />
SW_Suburb=[[Shore_Hills#Suburb_Map|SW]]|<br />
S_Suburb=[[Galbraith_Hills#Suburb_Map|S]]|<br />
SE_Suburb=[[Stanbury_Village#Suburb_Map|SE]]|<br />
<br />
location1=[[Brownsell Plaza Railway Station]]|location1_color=Railway Station|<br />
location2=[[Gaze Library]]|location2_color=Library|<br />
location3=[[the Gumm Building]]|location3_color=Building|<br />
location4=[[the Tapp Motel]]|location4_color=Motel|<br />
location5=[[Junkyard 44,40|a junkyard]]|location5_color=Junkyard|<br />
location6=[[the Neagle Building]]|location6_color=NecroTech|<br />
location7=[[Bassett Way]]|location7_color=Street|<br />
location8=[[Junkyard 47,40|a junkyard]]|location8_color=Junkyard|<br />
location9=[[Wyndham Auto Repair]]|location9_color=Auto Repair|<br />
location10=[[Wasteland 49,40|wasteland]]|location10_color=Wasteland|<br />
location11=[[Junkyard 40,41|a junkyard]]|location11_color=Junkyard|<br />
location12=[[Trick Plaza]]|location12_color=Street|<br />
location13=[[Masey Auto Repair]]|location13_color=Auto Repair|<br />
location14=[[the Membery Arms]]|location14_color=Arms|<br />
location15=[[Club Whitting]]|location15_color=Club|<br />
location16=[[Brendon Library]]|location16_color=Library|<br />
location17=[[Cazalet Library]]|location17_color=Library|<br />
location18=[[Carpark 47,41|a carpark]]|location18_color=Carpark|<br />
location19=[[Hagerty Place]]|location19_color=Street|<br />
location20=[[the Furze Building]]|location20_color=Building|<br />
location21=[[the Scorse Building]]|location21_color=Building|<br />
location22=[[Highmore Street]]|location22_color=Street|<br />
location23=[[St. Philomena's Church]]|location23_color=Church|<br />
location24=[[Carpark 43,42|a carpark]]|location24_color=Carpark|<br />
location25=[[Gilling Crescent]]<br />RP|location25_color=Street|<br />
location26=[[Factory 45,42|a factory]]|location26_color=Factory|<br />
location27=[[Bealey Towers]]|location27_color=Tower|<br />
location28=[[Head Grove]]|location28_color=Street|<br />
location29=[[Wasteland 48,42|wasteland]]|location29_color=Wasteland|<br />
location30=[[Junkyard 49,42|a junkyard]]|location30_color=Junkyard|<br />
location31=[[the Nix Building]]|location31_color=NecroTech|<br />
location32=[[Mawdley Walk]]|location32_color=Street|<br />
location33=[[Cemetery 42,43|a cemetery]]|location33_color=Cemetery|<br />
location34=[[Wheare Boulevard (Barrville)|Wheare Boulevard]]|location34_color=Street|<br />
location35=[[Willies Square]]|location35_color=Street|<br />
location36=[[Davies Alley]]|location36_color=Street|<br />
location37=[[Forshaw Towers]]|location37_color=Tower|<br />
location38=[[Floyde Stadium]]|location38_color=Stadium|<br />
location39=[[Floyde Stadium]]|location39_color=Stadium|<br />
location40=[[Blackman Drive]]|location40_color=Street|<br />
location41=[[Factory 40,44|a factory]]|location41_color=Factory|<br />
location42=[[Twycrosse Place School]]|location42_color=School|<br />
location43=[[Roe Crescent (Barrville)|Roe Crescent]]|location43_color=Street|<br />
location44=[[St. Egbert's Church (Barrville)|St. Egbert's Church]]|location44_color=Church|<br />
location45=[[Moran Drive]]|location45_color=Street|<br />
location46=[[Olivey Library]]|location46_color=Library|<br />
location47=[[Peat Way]]|location47_color=Street|<br />
location48=[[Floyde Stadium]]|location48_color=Stadium|<br />
location49=[[Floyde Stadium]]|location49_color=Stadium|<br />
location50=[[Club Dibsdall]]|location50_color=Club|<br />
location51=[[Factory 40,45|a factory]]|location51_color=Factory|<br />
location52=[[Keane Boulevard Police Department]]|location52_color=Police Dept|<br />
location53=[[Strange Bank]]|location53_color=Bank|<br />
location54=[[Carpark 43,45|a carpark]]|location54_color=Carpark|<br />
location55=[[Kitting Alley]]|location55_color=Street|<br />
location56=[[Wasteland 45,45|wasteland]]|location56_color=Wasteland|<br />
location57=[[the Radnedge Arms]]|location57_color=Arms|<br />
location58=[[Junkyard 47,45|a junkyard]]|location58_color=Junkyard|<br />
location59=[[Derryman Plaza Police Department]]|location59_color=Police Dept|<br />
location60=[[the Start Arms]]|location60_color=Arms|<br />
location61=[[Greenhow Alley]]|location61_color=Street|<br />
location62=[[St. Wilfrid's Hospital (Barrville)|St. Wilfrid's Hospital]]|location62_color=Hospital|<br />
location63=[[Kebby Auto Repair]]|location63_color=Auto Repair|<br />
location64=[[the Eagan Building]]|location64_color=NecroTech|<br />
location65=[[Burchall Way (Barrville)|Burchall Way]]|location65_color=Street|<br />
location66=[[Brunt Row]]|location66_color=Street|<br />
location67=[[Elvins Road]]|location67_color=Street|<br />
location68=[[the Gaston Building]]|location68_color=Building|<br />
location69=[[St. Agnes's Hospital|St. Agnes's Hospital]]|location69_color=Hospital|<br />
location70=[[Lavis Walk]]|location70_color=Street|<br />
location71=[[Wasteland 40,47|wasteland]]|location71_color=Wasteland|<br />
location72=[[Westropp Bank]]|location72_color=Bank|<br />
location73=[[Baverstock Park]]|location73_color=Park|<br />
location74=[[Knill Road]]<br />RP|location74_color=Street|<br />
location75=[[the Woolsett Building]]|location75_color=NecroTech|<br />
location76=[[Reginaldus Plaza Fire Station]]|location76_color=Fire Station|<br />
location77=[[Earlham Grove]]|location77_color=Street|<br />
location78=[[Dalwood Alley]]|location78_color=Street|<br />
location79=[[Sowler Boulevard]]|location79_color=Street|<br />
location80=[[Coombes Auto Repair]]|location80_color=Auto Repair|<br />
location81=[[Warehouse 40,48|a warehouse]]|location81_color=Warehouse|<br />
location82=[[Ranson Road]]|location82_color=Street|<br />
location83=[[Factory 42,48|a factory]]|location83_color=Factory|<br />
location84=[[Tordoffe Way]]|location84_color=Street|<br />
location85=[[St. Symmachus's Church (Barrville)|St. Symmachus's Church]]|location85_color=Church|<br />
location86=[[Frederick Walk]]|location86_color=Street|<br />
location87=[[Voke Row]]|location87_color=Street|<br />
location88=[[Gerrish Place Police Department]]|location88_color=Police Dept|<br />
location89=[[Zinnecker Boulevard]]|location89_color=Street|<br />
location90=[[Withyman Road Fire Station]]|location90_color=Fire Station|<br />
location91=[[the Pinney Hotel]]|location91_color=Hotel|<br />
location92=[[Deanesly Drive School]]|location92_color=School|<br />
location93=[[Carpark 42,49|a carpark]]|location93_color=Carpark|<br />
location94=[[Warehouse 43,49|a warehouse]]|location94_color=Warehouse|<br />
location95=[[Patriarch General Hospital (Barrville)|Patriarch General Hospital]]|location95_color=Hospital|<br />
location96=[[Cemetery 45,49|a cemetery]]|location96_color=Cemetery|<br />
location97=[[Carpark 46,49|a carpark]]|location97_color=Carpark|<br />
location98=[[the Chiles Monument]]|location98_color=Monument|<br />
location99=[[Crossing Lane]]|location99_color=Street|<br />
location100=[[the Eyles Building]]|location100_color=Building<br />
}}</div>Lexihttps://wiki.urbandead.com/index.php?title=Dulston&diff=1925949Dulston2011-08-05T11:41:08Z<p>Lexi: /* Recent News */</p>
<hr />
<div>{{Suburb| <br />
<br />
snX= 10| <br />
snY= 1|<br />
suburb_number = 10|<br />
<br />
Suburb_MiniMap = |<br />
mast_coordinates = Parrott Towers |<br />
<br />
NW_suburb= Border |<br />
N_suburb= Border |<br />
NE_suburb= Border |<br />
<br />
W_suburb = Rhodenbank |<br />
E_suburb = Border |<br />
<br />
SW_suburb= Rolt Heights |<br />
S_suburb = Pescodside |<br />
SE_suburb = Border |<br />
<br />
Police = 5|<br />
Fire = 2|<br />
Hospitals = 3|<br />
NTs = 4|<br />
Malls = [[Treweeke Mall]]|<br />
boards = 5|<br />
Other = <br />
|<br />
}}<br />
<br />
'''Dulston''' is a [[suburb]] of [[Malton]], located in the northeast corner of the city. <br />
<br />
Before the outbreak, Dulston was a relatively peaceful suburb with a booming textile industry and several NecroTech buildings where new employees were trained. The suburb's main attraction happened to be [[Treweeke Mall]], which frequently lured shoppers from the surrounding suburbs. During the outbreak, Dulston was deserted and most of its inhabitants were to be evacuated by a military convoy. However, military sources outside of Malton report that the convoy never arrived. It was assumed to be lost, with the evacuees joining the ravenous undead or scattered throughout the city.<br />
<br />
Dulston possesses a high concentration of [[TRP | resource buildings]], including four NecroTech facilities, three hospitals and five police departments. This has contributed to its lasting strategic importance. Other locations of interest include [[St. Barbara's Church]] (98,2), [[Troubridge Cinema]] (99,0), the [[The Pepperell Museum|Pepperell Museum]] (91,4), [[Parrott Towers]] (94,4), and the ghost-haunted [[Caffin Library]] (95,9). <br />
<br />
''For a more survivor oriented news source, check out the [[Dulston Alliance/Newspaper|Dulston Dispatch]].''<br />
<br />
==[[Image:AquaMonument.jpg|left|22px]]Dulston - ''More than just a tourist location!''==<br />
Though once home to the venerable, but now disbanded [[Drunken Dead]], since the outbreak Dulston has typically been one of Malton's safest and most consistently zombie-free suburbs. For this reason, its typically quiet suburban streets have attracted the attention of two Mall Tours ([[Mall Tour '06]]/[[Mall Tour '07|'07]]), both incarnations of the Big Bash ([[The Big Bash|Big Bash]] and [[The Second Big Bash]]) as well as invasion by the [[RRF]]. Dulston has also been a favourite target of [[death cultists]] and [[PKer | serial killers]] -- in particular the notorious [[DORIS]], who refer to the suburb as [[New Baghdad]]. In response to these threats, several local groups banded together to form the [[Dulston Alliance]], a highly proactive coalition who have promised to defend Dulston to the last man, and whose sphere of influence has come to include the entire NE corner. Dulston is also home to the Zombie group the [[Angry Vaginas]], dedicated to keeping the entire suburb ruined.<br />
<br />
Interestingly, the suburb is usually safer away from the NE border rather than near it, as a large block of empty streets runs up the centre, effectively dividing the west half (where can be found [[Treweeke Mall]], [[the Whitlock Building]], and [[the Bridgman Building]]) from the east (which features two of Dulston's three hospitals, the [[The Trood Building | Trood ]] and [[The Beale Building | Beale]] NT buildings, and the suburb's only cemetery). Due to this distinctive topography, and seeing as the majority of survivors tend to congregate in and around Treweeke Mall in the southwest, responses times to zombie activity in the NE corner can be delayed.<br />
<br />
In August and September 2008, large numbers of zombies converged on many of the suburb's most notable attractions, eating every living person they found and destroying every building in sight. Since that time, Dulston has no longer been a safe haven for survivors and has become, in effect, a permanent ruin. <br />
<br />
==Resource Buildings==<br />
{{TRP List<br />
|NTs=<br />
{{User:DangerReport/The Beale Building|template=TRP Status}}<br />
{{User:DangerReport/The Bridgman Building|template=TRP Status}}<br />
{{User:DangerReport/The Trood Building|template=TRP Status}}<br />
{{User:DangerReport/The Whitlock Building|template=TRP Status}}<br />
|Hospitals=<br />
{{User:DangerReport/Anne General Hospital (Dulston)|template=TRP Status}}<br />
{{User:DangerReport/Blaise General Hospital|template=TRP Status}}<br />
{{User:DangerReport/St. Anacletus's Hospital|template=TRP Status}}<br />
|PDs=<br />
{{User:DangerReport/Clewett Alley Police Department|template=TRP Status}}<br />
{{User:DangerReport/Midelton Crescent Police Department|template=TRP Status}}<br />
{{User:DangerReport/Oake Walk Police Department|template=TRP Status}}<br />
{{User:DangerReport/Pegrum Place Police Department|template=TRP Status}}<br />
{{User:DangerReport/Spicer Row Police Department|template=TRP Status}}<br />
|Factories=<br />
{{User:DangerReport/Factory 91,6|template=TRP Status Factory}}<br />
{{User:DangerReport/Factory 92,0|template=TRP Status Factory}}<br />
{{User:DangerReport/Factory 97,3|template=TRP Status Factory}}<br />
|ARSs=<br />
{{User:DangerReport/Nott Auto Repair|template=TRP Status}}<br />
|Malls=<br />
{{User:DangerReport/Treweeke Mall|template=TRP Status}}<br />
|Boards=<br />
*[[Cullen Way (Dulston)|Cullen Way]] (94,1)<br />
*[[Hagger Way (Dulston)|Hagger Way]] (97,8)<br />
*[[Muncey Street]] (92,2)<br />
*[[Newnam Avenue]] (98,5)<br />
*[[Tovey Place]] (95,8)<br />
|RPs=<br />
*[[Cemetery 99,2|A cemetery]] (99,2)<br />
*[[Duport Avenue]] (92,4)<br />
*[[Hamerton Road]] (98,1)<br />
*[[McNally Park]] (99,8)<br />
}}<br />
<br />
==[[Image:AquaInfo.jpg|left|22px]]{{PAGENAME}} Information Resources==<br />
The [[Building Information Center/{{PAGENAME}}|{{PAGENAME}} Building Information Center]] contains status reports and updates on key buildings in the suburb.<br />
<br />
View zombie activity and locations in {{PAGENAME}} from [[EMRP:_{{PAGENAME}}|External Military Reports]], [[Z.A.L.P./Scent Maps|Scentoral scan data charts]] and [[NecroWatch/A_to_D#Dulston|NecroWatch]]. <!-- WATCH OUT: reference to left can't contain PAGENAME! --><br />
<br />
==[[Image:AquaReviv.jpg|left|22px]]Revive Points==<br />
Revive points have been set up at [[Duport Avenue]] (92,4), and [[Hamerton Road]] (98,1). Hamerton Road fluctuates as a revive point, due to zombies with Brain Rot taking over now and then plus the sporadic operational status of the [[The Beale Building|Beale Building]] and the [[The Trood Building|Trood Building]]. As such, Duport Avenue remains the most reliable place to be revived. Also undead survivors seeking revival should be aware that some survivors groups have taken it upon themselves to ''reduce'' the number of standing zombies at any given revive spot whenever there are 15 or more. Historically this had become common practice, due in part to several large hordes that hid at the revive points while gathering for assaults on key survivor strongholds. Very recently, a new revive point at [[McNally Park]] (99,8) has been opened by the [[Malton Carabinieri]], although it is currently understaffed until new personnel can be trained and acquire the requisite materials.<br />
<br />
It should also be mentioned that, while not a sanctioned revive point for Dulston's larger groups, [[Cemetery 99,2|the cemetery]] (99,2) located just south of the Trood Building is considered by some survivors to be a revive point due to the [[Sacred Ground Policy]]. Of course due to the jaded history of cemeteries within Malton, and the violent nature of the northeast corner of Dulston, getting a revive at the cemetery requires both good timing and a little luck.<br><br />
<br />
==[[Image:AquaRadio.jpg|left|22px]] Radio Communication 26.08 MHz==<br />
{| style="float: left; border: solid 2px #9EA9C1; margin: 0 5px 5px 5px; width: 316px"<br />
|rowspan=2|[[Image:radiotransmission.gif|know what you are talking about]]||style="background:#FFDD99;border:solid 2px #EEAA00; line-height: 16px; text-align: center"|'''Short-wave [[Radio]] Info'''<br />
|-<br />
|style="font-size: 90%; text-align: left"|This location has a dedicated radio frequency.<br />
'''Frequency:''' 26.08 MHz<br /><br />
'''Transmitter coordinates:'''Treweeke Mall, Parrott Towers and buildings near Mall<br /><br />
|}<br />
The official radio frequency for Dulston and the surrounding suburbs is '''26.08 MHz'''. This station is called '''Renaissance''' or '''Kill Heal Radio''' and broadcasts helpful survivor information, PKers report, help requests, poetry, and building statuses.<br />
<br />
Survivors are encouraged to maintain power and radio transmitters in all resource buildings including [[Treweeke Mall]] and [[Parrott Towers]]. [[Parrott Towers]], the suburb's phone mast building, is usually kept powered, fueled, and '''EHB'''.<br />
<div style="clear:left;"></div><br />
<br />
==Mobile Phone Mast==<br />
Dulston's Phone Mast is situated at [[Parrott Towers]] (94,4). The group [[FOXHOUND]] had claimed responsibility for the mast's daily maintenance and defense, but left it up to the citizens of Dulston when [[FOXHOUND]] relocated. The [[The Electric Light Torchestra|Electric Light Torchestra]] has also included the building in both routes covered by their [[Light Map of Dulston|enlightenment-tours]].<br />
<br />
==[[Image:AquaNews.jpg|left|22px]]Recent News==<br />
{{BurbNewsIntro}}<br />
<br />
===August===<br />
====August 5<sup>th</sup>====<br />
"... maybe a dozen in Dulston ... they're just wandering around ... only one building with lights on ... serious collateral damage ... looks like Treweeke Mall has fallen ..."<br />
<br />
===July===<br />
<br />
====July 26<sup>th</sup>====<br />
<br />
Treweeke Mall has in the last few hours been retaken by the survivors and is now fully powered. Few zombies are left on the streets and lights have come on in multiple buildings in the last day. <br />
<br />
-[[User:Waaagh Gonads001]] 18:17 July 26th 2011 (BST)<br />
<br />
====July 13<sup>th</sup>====<br />
<br />
Suburb appears to have most, if not all, buildings ruined. Survivor presence is sporadic at best, moderate number of zombies in various buildings but more so in the TRPs. The zombie presence appears to be a mixture of ferals, survivors, local career-zombies, and one or two Horde zombies who have yet to catch up with the rest.<br />
<br />
-[[User:Malton Carabinieri]] 18:17 July 13th 2011 (BST)<br />
<br />
====July 1<sup>th</sup>====<br />
I updated the suburb danger to moderatley dangerous. There have been some breakins into the hospitals and Treweeke fell, I would update the danger level but I don't have the AP to scout out the mall.{{User:Moodie/sig}} 01:47, 2 July 2011 (BST)<br />
<br />
==[[Image:AquaMMI.jpg|left|22px]]Things to do while in Dulston==<br />
*'''Enjoy Some Comic Relief!''' - While you're in Dulston, try to treat yourself to a warm cup of [[n00dles]]. N00dles is the best Urban Dead web comic around, and it is created and maintained by two [[FOXHOUND]] members, TheIronGoat, and Met Fan. It is a comic outlining the adventures of these two lads around Dulston, and Malton. It is filled with humor, and it may even cure all major diseases. Don't quote us on that, though.<br />
<br />
*'''Shop 'Til You Drop!''' - Looking for that special something that might help keep you alive? Then why not drop by [[Treweeke Mall]]; where prices are so low we're practically giving everything away! So shop around or just hang out for a few days. Is there a limit to how long you can roam our halls and shops? Nope. Stay around long enough and become official "mall rats"! We really couldn't care less. Or more! However, be sure to always remember- whatever you need you'll be sure to find it here, at the mall.<br />
<br />
*'''Stay Current with Current Events!''' - Visit the [[The_Naisbitt_Building|Naisbitt Building]], official printing house of the [[Dulston Alliance/Newspaper|Dulston Dispatch]], Dulston's first and only newspaper! Inside you'll find amazing things such as, but not limited to: Stacks upon stacks of blank paper, drums full of ink, and an industrial size printing machine! Fun for the whole family! Issues are printed out weekly and sell at the reasonable price of <b>free</b>!<br />
<br />
*'''A Funny/Religious/Cult Experience!''' - Pilgrimage to [[Troubridge Cinema]] in order to gain wisdom from the ''Night of the Living Dead'' (now playing) and then travel to [[St. Barbara's Church]] to seek enlightenment from the Survivor Saints. Also, somewhere here you can find [[pagans]], usually in Parrott Towers (If it safe) or somewhere else.<br />
<br />
*'''Games, Alcohol, & Good Times!''' - Survivors are invited by the survivor group, [[Dead vs Blue]], to stop by [[Downe Towers]] so they can join in on some Halo/Halo 2/Halo 3, drink some beers, and debate about which pistol you prefer to use against the proverbial "Flood" (i.e. zombies).<br />
<br />
*'''Learn How to Drive!''' - Forgot how to drive? Think driving would be an amazing way for getting around zombie-infested Malton? Course you do! So come on down to [[The Turvill Building|Crazy Ed's Driving School]] and learn how to drive... ''Possibly''. <br />
<br />
*'''NOT Haunted, So Read a Book!''' - Come visit the very cheerful [[Caffin Library]] and be sure to stay the night. Rumors of survivors being found horribly mutilated are exaggerated, because seriously, what kind of survivor doesn't get horribly mutilated at least once while in Malton? You'll be fine. Relax.<br />
<br />
*'''Enjoy Grea- err, "Edible" Food!''' - [[McZeds]]' Dulston branch is located at the old [[Nott Auto Repair]] building, which is conveniently found at [98,3].<br />
<br />
*'''Get STDs treated''' - When running the hospitals will take care of that STD that has been bothering you for all this time in no time. When Confidentiality is the utmost important Anne General Hospital is what you want.<br />
<br />
*'''Eat the Homeless!''' - Dulston is famous Malton-wide for its street people! Whether they sleep outside by choice or by circumstance, there are almost always a few (dozen!) hobos squatting on Dulston's sidewalks, silently beseeching passersby for a spare heal or two. Sure, they're a bit smelly... but a brain's a brain... ''gnam gnam...''<br />
<br />
==[[Image:AquaBarricade.jpg|left|22px]]Barricade Policy==<br />
For full details, see [[Dulston Barricade Plan]].<br />
<br />
==[[Image:AquaCompass.jpg|left|22px]]Suburb Map==<br />
{{EXP_Suburbblock|suburb=Dulston|<br />
NW_Suburb=NW|<br />
N_Suburb=N|<br />
NE_Suburb=NE|<br />
W_Suburb=[[Rhodenbank#Suburb_Map|W]]|<br />
E_Suburb=E|<br />
SW_Suburb=[[Rolt_Heights#Suburb_Map|SW]]|<br />
S_Suburb=[[Pescodside#Suburb_Map|S]]|<br />
SE_Suburb=SE|<br />
<br />
location1=[[Club Mold]]|location1_color=Club|<br />
location2=[[Wasteland 91,0|wasteland]]|location2_color=Wasteland|<br />
location3=[[Factory 92,0|a factory]]|location3_color=Factory|<br />
location4=[[Oake Walk Police Department|Oake Walk Police Dept]]|location4_color=Police Dept|<br />
location5=[[the Naisbitt Building]]|location5_color=Building|<br />
location6=[[Clewett Alley Police Department|Clewett Alley Police Dept]]|location6_color=Police Dept|<br />
location7=[[Spicer Row Police Department|Spicer Row Police Dept]]|location7_color=Police Dept|<br />
location8=[[the Beale Building]]|location8_color=NecroTech|<br />
location9=[[Leeson Alley]]|location9_color=Street|<br />
location10=[[Troubridge Cinema]]|location10_color=Cinema|<br />
location11=[[Howell Library]]|location11_color=Library|<br />
location12=[[Andow Towers]]|location12_color=Tower|<br />
location13=[[Lovel Way]]|location13_color=Street|<br />
location14=[[The Perryn Building (Dulston)|the Perryn Building]]|location14_color=Building|<br />
location15=[[Cullen Way]]<br>[[Image:Billb.gif|20px]]|location15_color=Street|<br />
location16=[[Warehouse 95,1|a warehouse]]|location16_color=Warehouse|<br />
location17=[[Bellot Street]]|location17_color=Street|<br />
location18=[[Mogridge Drive]]|location18_color=Street|<br />
location19=[[Hamerton Road]]<br>RP|location19_color=Street|<br />
location20=[[the Trood Building]]|location20_color=NecroTech|<br />
location21=[[Purt Avenue ]]|location21_color=Street|<br />
location22=[[the Bridgman Building]]|location22_color=NecroTech|<br />
location23=[[Muncey Street]]<br>[[Image:Billb.gif|20px]]|location23_color=Street|<br />
location24=[[Beach Walk]]|location24_color=Street|<br />
location25=[[the Turvill Building]]|location25_color=Building|<br />
location26=[[Weston Crescent Fire Station]]|location26_color=Fire Station|<br />
location27=[[Anne General Hospital (Dulston)|Anne General Hospital]]|location27_color=Hospital|<br />
location28=[[the Much Arms]]|location28_color=Arms|<br />
location29=[[St. Barbara's Church|St Barbara's Church]]|location29_color=Church|<br />
location30=[[Cemetery 99,2|a cemetery]]<br>RP|location30_color=Cemetery|<br />
location31=[[Townsend Bank]]|location31_color=Bank|<br />
location32=[[Waddington Towers]]|location32_color=Tower|<br />
location33=[[Warehouse 92,3|a warehouse]]|location33_color=Warehouse|<br />
location34=[[St. Anacletus's Hospital|St Anacletus's Hospital]]|location34_color=Hospital|<br />
location35=[[Wasteland 94,3|wasteland]]|location35_color=Wasteland|<br />
location36=[[Downe Towers]]|location36_color=Tower|<br />
location37=[[Carpark 96,3|a carpark]]|location37_color=Carpark|<br />
location38=[[Factory 97,3|a factory]]|location38_color=Factory|<br />
location39=[[Nott Auto Repair]]|location39_color=Auto Repair|<br />
location40=[[Wasteland 99,3|wasteland]]|location40_color=Wasteland|<br />
location41=[[Wasteland 90,4|wasteland]]|location41_color=Wasteland|<br />
location42=[[the Pepperell Museum]]|location42_color=Museum|<br />
location43=[[Duport Avenue|Duport Avenue]]<br>RP|location43_color=Street|<br />
location44=[[Silley Plaza]]|location44_color=Street|<br />
location45=[[Parrott Towers]]|location45_color=Tower|<br />
location46=[[The Speak Motel (Dulston)|the Speak Motel]]|location46_color=Hotel|<br />
location47=[[the Holdway Museum]]|location47_color=Museum|<br />
location48=[[Midelton Crescent Police Department|Midelton Crescent Police Dept]]|location48_color=Police Dept|<br />
location49=[[Clerck Walk]]|location49_color=Street|<br />
location50=[[Byers Walk]]|location50_color=Street|<br />
location51=[[Club Cocker]]|location51_color=Club|<br />
location52=[[Gibb Plaza Railway Station]]|location52_color=Railway Station|<br />
location53=[[the Whitlock Building]]|location53_color=NecroTech|<br />
location54=[[MacKlin Park]]|location54_color=Park|<br />
location55=[[the Gouger Arms]]|location55_color=Arms|<br />
location56=[[Noblett Drive]]|location56_color=Street|<br />
location57=[[Woodborn Avenue]]|location57_color=Street|<br />
location58=[[Wasteland 97,5|wasteland]]|location58_color=Wasteland|<br />
location59=[[Newnam Avenue]]<br>[[Image:Billb.gif|20px]]|location59_color=Street|<br />
location60=[[Wasteland 99,5|wasteland]]|location60_color=Wasteland|<br />
location61=[[the Nurley Museum]]|location61_color=Museum|<br />
location62=[[Factory 91,6|a factory]]|location62_color=Factory|<br />
location63=[[Bruorton Drive]]|location63_color=Street|<br />
location64=[[Heddington Walk Railway Station]]|location64_color=Railway Station|<br />
location65=[[Thornhill Alley]]|location65_color=Street|<br />
location66=[[Bullor Avenue]]|location66_color=Street|<br />
location67=[[Marsh Avenue]]|location67_color=Street|<br />
location68=[[Oatley Bank]]|location68_color=Bank|<br />
location69=[[Rayfield Lane]]|location69_color=Street|<br />
location70=[[the Gatehouse Building]]|location70_color=Building|<br />
location71=[[Fleming Library]]|location71_color=Library|<br />
location72=[[Carpark 91,7|a carpark]]|location72_color=Carpark|<br />
location73=[[Treweeke Mall]]|location73_color=Mall|<br />
location74=[[Treweeke Mall]]|location74_color=Mall|<br />
location75=[[Thresh Row]]|location75_color=Street|<br />
location76=[[Spencer Row]]|location76_color=Street|<br />
location77=[[Carpark 96,7|a carpark]]|location77_color=Carpark|<br />
location78=[[Junkyard 97,7|a junkyard]]|location78_color=Junkyard|<br />
location79=[[Hinge Drive]]|location79_color=Street|<br />
location80=[[the Pilton Building]]|location80_color=Building|<br />
location81=[[Club Dowell]]|location81_color=Club|<br />
location82=[[Ray Alley]]|location82_color=Street|<br />
location83=[[Treweeke Mall]]|location83_color=Mall|<br />
location84=[[Treweeke Mall]]|location84_color=Mall|<br />
location85=[[Pirrie Place]]|location85_color=Street|<br />
location86=[[Tovey Place]]<br>[[Image:Billb.gif|20px]]|location86_color=Street|<br />
location87=[[the Slade Arms]]|location87_color=Arms|<br />
location88=[[Hagger Way]]<br>[[Image:Billb.gif|20px]]|location88_color=Street|<br />
location89=[[Blaise General Hospital]]|location89_color=Hospital|<br />
location90=[[McNally Park]]|location90_color=Park|<br />
location91=[[Club Garrett]]|location91_color=Club|<br />
location92=[[Hoskyns Alley]]|location92_color=Street|<br />
location93=[[the Masters Museum]]|location93_color=Museum|<br />
location94=[[Pegrum Place Police Department|Pegrum Place Police Dept]]|location94_color=Police Dept|<br />
location95=[[Muirhead Avenue Railway Station]]|location95_color=Railway Station|<br />
location96=[[Caffin Library]]|location96_color=Library|<br />
location97=[[the Dycer Hotel]]|location97_color=Hotel|<br />
location98=[[Maud Walk]]|location98_color=Street|<br />
location99=[[Roadnight Towers]]|location99_color=Tower|<br />
location100=[[Stembridge Crescent Fire Station]]|location100_color=Fire Station}}<br />
<br /></div>Lexihttps://wiki.urbandead.com/index.php?title=Eastonwood&diff=1925948Eastonwood2011-08-05T11:39:23Z<p>Lexi: /* Recent News */</p>
<hr />
<div>{{Suburb| <br />
<br />
snX= 4 | <br />
snY= 3 |<br />
suburb_number = 24 |<br />
<br />
Suburb_MiniMap = |<br />
mast_coordinates = The Hosken Building (Eastonwood) |<br />
<br />
NW_suburb= Gatcombeton |<br />
N_suburb= Shuttlebank |<br />
NE_suburb= Yagoton |<br />
W_suburb= Darvall Heights |<br />
E_suburb= Brooke Hills |<br />
<br />
SW_suburb= East Becktown |<br />
S_suburb= Richmond Hills |<br />
SE_suburb= Ketchelbank |<br />
<br />
Police = 2|<br />
Fire = 6|<br />
Hospitals = 4|<br />
NTs = 6|<br />
Malls = None|<br />
Other = 41<br />
|<br />
}}<br />
<br />
[[Eastonwood]] (also known as '''!zanbah''') is a [[suburb]] of [[Malton]], located in the north of the city. Prior to the outbreak, Eastonwood was a rich suburb and one of the main hubs for Necrotech. Ironically for much of its recent history, it has had a high and active zombie population. Eastonwood and [[Molebank]] are the only two suburbs that have six [[NecroTech]] buildings.<br />
<br />
==Resource Buildings==<br />
{{TRP List<br />
|NTs=<br />
{{User:DangerReport/The Cheeke Building (Eastonwood)|template=TRP Status}}<br />
{{User:DangerReport/The Coutts Building|template=TRP Status}}<br />
{{User:DangerReport/The Harold Building|template=TRP Status}}<br />
{{User:DangerReport/The Nettleton Building|template=TRP Status}}<br />
{{User:DangerReport/The Stonnard Building|template=TRP Status}}<br />
{{User:DangerReport/The Tryme Building (Eastonwood)|template=TRP Status}}<br />
|Hospitals=<br />
{{User:DangerReport/Felix General Hospital (Eastonwood)|template=TRP Status}}<br />
{{User:DangerReport/Patriarch General Hospital (Eastonwood)|template=TRP Status}}<br />
{{User:DangerReport/St. Anselm's Hospital|template=TRP Status}}<br />
{{User:DangerReport/St. Simon's Hospital (Eastonwood)|template=TRP Status}}<br />
|PDs=<br />
{{User:DangerReport/Pooll Crescent Police Department|template=TRP Status}}<br />
{{User:DangerReport/Timewell Drive Police Department|template=TRP Status}}<br />
|Factories=<br />
{{User:DangerReport/Factory 31,27|template=TRP Status Factory}}<br />
{{User:DangerReport/Factory 32,26|template=TRP Status Factory}}<br />
{{User:DangerReport/Factory 37,26|template=TRP Status Factory}}<br />
|ARSs=<br />
{{User:DangerReport/Elers Auto Repair|template=TRP Status}}<br />
|Malls=<br />
*None<br />
|Boards=<br />
*[[Hardy Street]] (39,29)<br />
|RPs=<br />
*[[Cemetery 31,26|A cemetery]] (31,26)<br />
*[[Cemetery 33,20|A cemetery]] (33,20)<br />
*[[Darke Walk]] (32,24)<br />
*[[Hardy Street]] (39,29)<br />
*[[St. Chad's Church]] (32,20)<br />
*[[The Knyps Monument]] (38,22)<br />
*[[The Tryme Building (Eastonwood)|The Tryme Building]] (33,23)<br />
}}<br />
<br />
==[[Image:AquaInfo.jpg|left|22px]]{{PAGENAME}} Information Resources==<br />
[[Image:AquaInfo.jpg|left|75px]]The [[Building Information Center/{{PAGENAME}}|{{PAGENAME}} Building Information Center]] contains status reports and updates on key buildings in the suburb.<br />
<br />
View zombie activity and locations in {{PAGENAME}} from [[EMRP:_{{PAGENAME}}|External Military Reports]] and [[Z.A.L.P./Scent Maps|Scentoral scan data charts]]. <!-- WATCH OUT: reference to left can't contain PAGENAME! --><br />
<br />
==[[Image:AquaNews.jpg|left|22px]]Recent News==<br />
{{BurbNewsIntro}}<br />
<br />
===August===<br />
====August 5<sup>th</sup>====<br />
"... reporting from Eastonwood, I've got twenty or so active ... all stragglers, no groups ... a lot of buildings with lights on ... some minor structural damage ... the Harold Building has lights on ... the Tryme Building is out of action ..."<br />
<br />
===May===<br />
====May 24<sup>th</sup>====<br />
"... leaving Eastonwood, counted about forty outside ... they're just wandering around ... no lights on down there ... it's a wasteland down there ... the Stonnard Building is in bad shape ..." [[User:Scanty|Sukyanti ]] 23:50, 24 May 2011 (BST)<br />
<br />
View zombie activity and locations in {{PAGENAME}} from [[EMRP:_{{PAGENAME}}|External Military Reports]] and [[NecroWatch/E_to_L#Eastonwood|NecroWatch]]. <!-- WATCH OUT: reference to left can't contain PAGENAME! --><br />
<br />
== '''April''' ==<br />
<br />
===April 15th<sup></sup>===<br />
<br />
Timewell Drive PD has fallen. The large zed attack on Brooke Hills has apparently spilled over into Eastonwood. --[[User:Antediluvian|Antediluvian]] 03:28, 15 April 2011 (BST)<br />
<br />
==Eastonwood History==<br />
Eastonwood has been a highly contested suburb since the beginning of the outbreak. It was the traditional home of the [[Warseers]] order and in its day many of the most prominent buildings served them as headquarters with the [[Oakes Arms]] being the most recent one before the order eventually scattered in mid 2007. It also has been a popular hideout for the neo-luddite movement of the [[Degenerates]] who supposedly migrated into the underground of Maltons sewers never to be heard from again. In January 2006 the [[Department of Emergency Management|DEM]] groups [[Malton Fire Department|MFD]] and [[Malton Police Department|MPD]] moved into the suburb and instated several officials with the task to maintain order and secure the area against zombie attacks their HQ was [[Timewell Drive Police Department]]. [[Gangsta Business]], the local organized crime has re-emerged half a year after the outbreaks to fight a fierce gang war against the [[Warseers]] which apparently broke out because of a significant contradictoriness of their territorial claims, both groups have since disappeared. Eastonwood houses the extraordinary amount of six of the [[NecroTech]] laboratories and has had seen many revivification specialists, corporate and freelance, such as "the Sewer Rat Healers", the [[ICH Team]], the [[PMS Clan]], [[TechCom]] as well as the [[NNRC]] and nearly all of [[Department of Emergency Management|DEM]] suborganizations. Eastonwood also is well known as the original hunting ground (and birthplace?) of the most dreaded serial killer William Lucas, better known as [[Pathetic Bill]].<br />
Since February ’06 the [[Eastonwood Ferals]] besieged safe locations on a daily basis and in due time have come to claim Eastonwood as their own. They made [[Pooll Crescent Police Department]] the heart of their [[Zombiefied Republic of !zanbah]] and have now since mid 2006 reigned the suburb as the domminant force. From 2008 the complete control of EF forces was uncontested. [[Department of Emergency Management|DEM]] forces, aided by nearby situated groups, still attempted to establish at least temporary safe houses but the [[EF]] dominance of their homeland prevailed despite all odds. Eastonwood was a dangerous place for survivors due to high zombie activity and organization among the undead. However, in September of 2008 the [[Eastonwood Ferals]] disbanded and left the suburb, once again releasing it to all.<br />
<br />
== Timeline ==<br />
{|border="1" cellborder="1"<br />
|-<br />
|'''First Unrest'''||October 12. ’05 Compared to prior, smaller hordes with the attacks of the [[Church of the Resurrection]] in the area, at this time held by the [[Warseers]] Order and the "''Peoples Liberation Front of Eastonwood''" (which vanished soon afterwards), for the first time a large horde raids Eastonwood with their numbers ranging from 50- 60. Several buildings fell to their aggression but remaining zombies were soon driven out of the suburb as the hordes main host moved on.<br />
|-<br />
|'''a period of peace'''||After the October-Attacks, Eastonwood entered a period of enhanced human activity. NT’s set up their equipment near the old laboratories and the emergency management gathered their remaining strength as well as deployed new forces.<br />
* [[Evans Row Fire Station]] was re-opened first and declared the command station for Eastonwood. All [[Civilian#Firefighter|Firefighters]] were requested to report to [[MFD Command]] for duty as soon as possible [http://s14.invisionfree.com/Brainstock/index.php?showforum=20 there]. <br />
* The [[MPD]] deployed a presence to the suburb soon afterwards further securing living conditions for survivors and organize defences according to the [[Uniform Barricading Policy]]<br />
*The [[PMS Clan]] rogue necro-technicians established a revive facility at [[St. Chad's Church]]. (nowadays even though the Clan has disappeared NT's working in accordance with the [[SGP]] maintain the facilities to some extend.)<br />
|-<br />
|'''the RRF excursion'''||With the [[Gingerbread Men]] incident in early January the mightiest of Maltons zombie hordes the [[RRF]] lashed out from their motherland in the middle of the city and their aggression manifested in the destruction of all surrounding locations. Parts of the great horde spend more than a week in Eastonwood causing great destruction. Most of the resident survivors sought shelter in the human stronghold [[Caiger Mall]] till the storm was over.<br />
|-<br />
|'''the second period of peace'''||In early February, with the All [[Department of Emergency Management|DEM| authorities]] as well as the [[Warseers]] spending their efforts in rebuilding the suburb the neo-luddite movement the [[Degenerates]] appear, destroying generators and barricades within the area. Resident survivors begin to hunt them down.<br />
|-<br />
|'''the arrival of the EF'''||In mid February the [[EF]] a fraction of the great zombie [[Mall Tour '06]] fail in crossing the suburb to participate in the great siege of the original tour and become a resident horde instead, drawing their ranks from the dwindling [[feral]] populace of Eastonwoods undead.<br />
|-<br />
|'''a shadow emerging'''||The serial Killer [[Pathetic Bill]] arrives at some point in this second period of peace, starting to murder randomly without prejudice. The early efforts to end his spree however seemingly poised him to specifically hit organized survivor groups such as [[Department of Emergency Management|DEM]] and [[Warseers]] affiliates. <br />
|-<br />
|'''Gangsta Business'''||On Valentines Day, the [[Gangsta Business]] reacted to hostilities from the [[Warseers]] by murdering six of their members. The incident is widely known to be the starting point of the ongoing gang war between both groups.<br />
|-<br />
|'''the days of the dead'''||In April the increased power of the [[EF]] combined with the movement of great hordes, such as the [[Shining Ones]] moving out of [[Dunell Hills]] plunged the suburb into destruction yet again. But the excessive movement of the more and more mobile zombie hosts as well as the ferociousness of the [[EF]] prevent survivors from repeating their success in rebuilding the areas infrastructure and survivors remain weakened.<br />
|-<br />
|'''the competition'''||April 26. The Godfather of Eastonwood staged a contest between the [[Gangsta Business]] Clan and [[Pathetic Bill]] which of the two would kill more of the [[Warseers]]. On this day, PB proved to be the better by killing 13 Warseers while GB only managed to kill 7 This was a dark day in [[Warseers]] history; 20 fell in 23 hours. This competition seems to mark the zenith of the [[Gangsta Business]]-[[Warseers]] gang war and GB claimed that due to a growing discontent with [[Warseers]] methods of ruling in Eastonwood as warlords backed by the authorities, who needed any help they could, resistance against them organized. [[Warseers]] reacted by requesting assistance from surrounding paramilitary groupings, i.e. [[The Shuttlebank Militia]], and others, like [[The Malton Zookeepers]], as well as mobilizing several auxiliary groups such as the "''three Stooges''" NT's, or the "''Sewer Rat Healers''" and "''Salvar Chemdogs''", to aid their cause.<br />
|-<br />
|'''new players in Eastonwood'''||In May it becomes apparent that compared to the former loosely organized survivors of Eastonwood, those seeking shelter in this troubled region needed to be an organized hardcore of groups and regardless of survivor numbers dwindling the number of organized groups increased. <br />
*The [[The Malton Red Berzerk Militia Brigade]] a widespread bond of punks and lowlifes who have their routs in the pre-outbreak club and party culture of Malton claimed some extend of control over Eastonwoods Clubs.<br />
*[[TechCom]], a cooperation that emerged as an alterative to the NT revivification technology established their business near Garret Row in the south of the suburb.<br />
|-<br />
|'''new fire'''||In June the hostilities between [[Warseers]] and [[Gangsta Business]] that has cooled down over the month, broke out anew as GB thugs destroyed the WS controlled [[Oakes Arms]] and killed several guests of a WS ceremony. <br />
|-<br />
|'''the tempest'''||Mid July [[Eastonwood Ferals]] aided by the [[Big Bash]] and a horde of raiders that was bound to Caiger accomplished for the time being a total destruction of Eastonwood which can not be compared with any grade of prior destruction. The resident survivor groups operating largely from exile and prepare to stage a take back and those who have been left behind hide within the few un-breached locations in groups of one to three. <br />
|-<br />
|'''intermission, new hostilities'''|| Mid august 2 members of the order of [[WarSeers]] killed two of the [[The Malton Red Berzerk Militia Brigade]] ranks, supposedly because of their treaty with [[Gangsta Business]], which is still at war with the order. As a result 4 [[WarSeers]] were killed and one injured by the MRBMB in the following day after an ultimatum announced by the MRBMB had expired. The incident nearly spiralled in yet another fierce gang war, but was eventually resolved via diplomatic talks between officials of both groups as well as the influence of [[Department of Emergency Management|DEM]] mediators from the "'Wood Crew". MRBMB does however reserve their right to punish those responsible for the initial attacks and it is possible that some of the Warseer victims who where shot in revenge harbour the same desire for their attackers. <br />
|-<br />
|'''the great alliance'''|| In the times that followed [[the Sun Organization]] and the "‘Wood Crew" allied in the [[Eastonwood Confederation]] to deal with the ever strengthening power of the [[EF]]. Soon the other factions of Eastonwood joined into a giant alliance thus battling against the zombie controlled areas. Major schisms in the [[Warseers]] doctrine lead to the separation of two ways, the Retro- and the [[Neo-Warseers]] and while the latter made peace with all their former human enemies in favour of the confederate efforts the former still hold tight to their territorial ways and feuds. In the two month that follows neither group could advance positions even though both EC, in the form of [[DHPD]] and [[Caiger Mall Survivors|CMS]] allies, and EF, in form of combat groups from the [[RRF]] brought in fresh troops.<br />
|-<br />
|'''the fall of Caiger'''|| In late October however with the rise of [[Shacknews]] and the northbound [[Big Bash]] a steady stream of Zombies heading for [[Darvall Heights]] upsets the delicate balance between the enemies of Eastonwood. With more and more feral activity the EF could afford to send troops on expeditions preparing the grounds for invasion. During the war efforts of the EF in the latest siege of Caiger, brave EC operatives can heavily barricade much of Eastonwood. Sadly the fixation of their fellow survivors on [[Caiger Mall]] and [[the Blackmore Building]] costs them dearly, as there aren’t enough forces prepared to actually secure what they gained. With the fall of Caiger on November the 10th and the backflow of zombies as well as the return of the EF main host most of what they achieved got washed away, up to the extend that the EF declares victory in their first war against the EC. However [[Neo-Warseers]] "freedomfighters" continue to strike back as hard as they can but, since Caiger’s fall, up till now unsupported by the other allied forces.<br />
|-<br />
|'''Undead Dominion'''|| Ever since the utter destruction of [[Caiger]] the dominance of [[EF]] forces over the suburb has gradually increased. Over the course of the following year no great alliances tried to establish themselves in the 'wood and survivor activity eventually faded. With the disbanding of some of the resident groups and the disappearance of others like the [[Warseers]] into inactivity remaining groups had to draw consequences and thus in early 2008 even the last resident survivor-group had to take down their names from the suburb page, acknowledging the dominance of the EF over their chosen home. Apart from minor interventions the suburb has fallen into [[Eastonwood_Ferals/Almanac#Decay|Decay]] with very little and usually either good prepared or tragically unsuccessful transit happening on the free running routes. The time of complete zombie control has reached in these dangerous times a new height of desolation and despair for the weary traveller.<br />
|-<br />
|}<br><br />
<br />
==Historical Advertisements==<br />
::::::{| cellpadding=2 cellspacing=0 border=1<br />
| bgcolor=#708090 align=center width=380 | '''ZRO! wants you!'''<br />
|- align=center |<br />
|The Zombiefied Republic of !zanbah proudly invites you, comrade, to join their ever growing ranks and become a citizen of a better, and deader, society. <br />
Join the fight for freedom against the breaherist oppression. <br />
Be a hero, be Barhah.<br />
|- align=center |<br />
| Enlist in the fight for freedom now, at every location held by the '''[[Eastonwood Ferals]]'''<br />
|}<br />
<br />
==[[Image:AquaMMI.jpg|left|22px]] [[Guides:Eastonwood Tourist's Guide|Eastonwood Tourist's Guide]]==<br />
Want to know what to do in Eastonwood? Visit the Tourist's Guide for information on things like sights, accommodations, public services and more.<br />
<br />
==[[Image:AquaBarricade.jpg|left|22px]] Barricade plan ==<br />
There are two alternative barricade plans for Eastonwood:<br />
*'''[[Eastonwood Barricade Plan]]''', that better suits survivors, and<br />
*'''[[!zanbah Barricade Plan]]''', which should appeal to the suburb's zombies.<br />
<br />
<br />
==[[Image:AquaCompass.jpg|left|22px]]Suburb Map==<br />
{{EXP_Suburbblock|suburb=Eastonwood|<br />
NW_Suburb=[[Gatcombeton#Suburb_Map|NW]]|<br />
N_Suburb=[[Shuttlebank#Suburb_Map|N]]|<br />
NE_Suburb=[[Yagoton#Suburb_Map|NE]]|<br />
W_Suburb=[[Darvall_Heights#Suburb_Map|W]]|<br />
E_Suburb=[[Brooke_Hills#Suburb_Map|E]]|<br />
SW_Suburb=[[East_Becktown#Suburb_Map|SW]]|<br />
S_Suburb=[[Richmond_Hills#Suburb_Map|S]]|<br />
SE_Suburb=[[Ketchelbank#Suburb_Map|SE]]|<br />
<br />
location1=[[Pauley Bank]]|location1_color=Bank|<br />
location2=[[Shippard Place]]|location2_color=Street|<br />
location3=[[St. Chad's Church]]<br>EP<br>Indoor RP|location3_color=Church|<br />
location4=[[Cemetery 33,20|a cemetery]]<br>RP|location4_color=Cemetery|<br />
location5=[[Warehouse 34,20|a warehouse]]|location5_color=Warehouse|<br />
location6=[[Coplestone Bank]]|location6_color=Bank|<br />
location7=[[the Butterell Arms]]|location7_color=Arms|<br />
location8=[[the Coutts Building]]|location8_color=NecroTech|<br />
location9=[[Holman Library]]|location9_color=Library|<br />
location10=[[Carpark 39,20|a carpark]]|location10_color=Carpark|<br />
location11=[[Roadnight Walk]]|location11_color=Street|<br />
location12=[[the Pears Building]]|location12_color=Building|<br />
location13=[[Troman Lane]]|location13_color=Street|<br />
location14=[[St. Simon's Hospital (Eastonwood)|St. Simon's Hospital]]<br>EP|location14_color=Hospital|<br />
location15=[[St. Anselm's Hospital]]|location15_color=Hospital|<br />
location16=[[Brabner Row School]]<br>EP|location16_color=School|<br />
location17=[[Attrell Road Fire Station]]|location17_color=Fire Station|<br />
location18=[[Norvell Avenue Railway Station]]|location18_color=Railway Station|<br />
location19=[[the Lewarn Arms]]|location19_color=Arms|<br />
location20=[[the Fortt Monument]]|location20_color=Monument|<br />
location21=[[the Stonnard Building]]|location21_color=NecroTech|<br />
location22=[[Yeatman Bank]]|location22_color=Bank|<br />
location23=[[Wyles Bank]]|location23_color=Bank|<br />
location24=[[Coley Towers]]|location24_color=Tower|<br />
location25=[[Carpark 34,22|a carpark]]|location25_color=Carpark|<br />
location26=[[Wasteland 35,22|wasteland]]|location26_color=Wasteland|<br />
location27=[[Rutt Square Fire Station]]<br>EP|location27_color=Fire Station|<br />
location28=[[the Cheeke Building (Eastonwood)|the Cheeke Building]]<br>EP|location28_color=NecroTech|<br />
location29=[[the Knyps Monument]]<br>RP|location29_color=Monument|<br />
location30=[[Hayes Place Railway Station]]|location30_color=Railway Station|<br />
location31=[[the Oakes Arms]]|location31_color=Arms|<br />
location32=[[Goodhall Avenue]]|location32_color=Street|<br />
location33=[[Club Burningham]]|location33_color=Club|<br />
location34=[[the Tryme Building (Eastonwood)|the Tryme Building]]<br>RRC|location34_color=NecroTech|<br />
location35=[[Warehouse 34,23|a warehouse]]|location35_color=Warehouse|<br />
location36=[[Elers Auto Repair]]|location36_color=Auto Repair|<br />
location37=[[the Furlonger Building]]|location37_color=Building|<br />
location38=[[the Broadfoot Building (Eastonwood)|the Broadfoot Building]]|location38_color=Building|<br />
location39=[[Symmons Towers]]|location39_color=Tower|<br />
location40=[[Luellin Lane Fire Station]]<br>EP|location40_color=Fire Station|<br />
location41=[[Club Vagg]]|location41_color=Club|<br />
location42=[[Carpark 31,24|a carpark]]|location42_color=Carpark|<br />
location43=[[Darke Walk]]<br>RP|location43_color=Street|<br />
location44=[[Evans Row Fire Station]]<br>EP|location44_color=Fire Station|<br />
location45=[[the Nettleton Building]]|location45_color=NecroTech|<br />
location46=[[Postlethwaite Drive (Eastonwood)|Postlethwaite Drive]]|location46_color=Street|<br />
location47=[[Hugo Walk]]|location47_color=Street|<br />
location48=[[Chidley Drive]]|location48_color=Street|<br />
location49=[[Battersby Road]]|location49_color=Street|<br />
location50=[[the Stoy Building]]|location50_color=Building|<br />
location51=[[Hacker Way (Eastonwood)|Hacker Way]]|location51_color=Street|<br />
location52=[[St. Antheros's Church]]<br>EP|location52_color=Church|<br />
location53=[[Carpark 32,25|a carpark]]|location53_color=Carpark|<br />
location54=[[the Ellicott Building]]|location54_color=Building|<br />
location55=[[the Hosken Building (Eastonwood)|the Hosken Building]]|location55_color=Building|<br />
location56=[[Pooll Crescent Police Department]]<br>EP|location56_color=Police Dept|<br />
location57=[[Cottrell Alley]]|location57_color=Street|<br />
location58=[[the Whaits Hotel]]|location58_color=Hotel|<br />
location59=[[the Dukes Hotel]]<br>EP|location59_color=Hotel|<br />
location60=[[Wasteland 39,25|wasteland]]|location60_color=Wasteland|<br />
location61=[[Felix General Hospital (Eastonwood)|Felix General Hospital]]<br>EP|location61_color=Hospital|<br />
location62=[[Cemetery 31,26|a cemetery]]<BR>RP|location62_color=Cemetery|<br />
location63=[[Factory 32,26|a factory]]|location63_color=Factory|<br />
location64=[[the Sankey Monument]]|location64_color=Monument|<br />
location65=[[Masey Drive (Eastonwood)|Masey Drive]]|location65_color=Street|<br />
location66=[[the Harold Building]]|location66_color=NecroTech|<br />
location67=[[Matcham Walk]]|location67_color=Street|<br />
location68=[[Factory 37,26|a factory]]|location68_color=Factory|<br />
location69=[[Club Poulter]]|location69_color=Club|<br />
location70=[[Timewell Drive Police Department]]<br>EP|location70_color=Police Dept|<br />
location71=[[the Corrie Building]]|location71_color=Building|<br />
location72=[[Factory 31,27|a factory]]|location72_color=Factory|<br />
location73=[[Courtney Lane Fire Station]]<br>EP|location73_color=Fire Station|<br />
location74=[[Thickett Plaza Fire Station]]|location74_color=Fire Station|<br />
location75=[[Bissell Walk]]|location75_color=Street|<br />
location76=[[Sleeman Towers]]|location76_color=Tower|<br />
location77=[[the Dalzell Building]]|location77_color=Building|<br />
location78=[[the Surrage Building]]|location78_color=Building|<br />
location79=[[Budmead Way (Eastonwood)|Budmead Way]]|location79_color=Street|<br />
location80=[[Wasteland 39,27|wasteland]]|location80_color=Wasteland|<br />
location81=[[the Mart Motel]]<br>EP|location81_color=Hotel|<br />
location82=[[the Strang Monument]]|location82_color=Monument|<br />
location83=[[the Fysh Monument]]|location83_color=Monument|<br />
location84=[[the Drayton Building]]|location84_color=Building|<br />
location85=[[Back Bank]]|location85_color=Bank|<br />
location86=[[Stitson Library]]<br>EP|location86_color=Library|<br />
location87=[[Pattin Place]]|location87_color=Street|<br />
location88=[[Wasteland 37,28|wasteland]]|location88_color=Wasteland|<br />
location89=[[the Gunson Building]]|location89_color=Building|<br />
location90=[[Vasey Lane (Eastonwood)|Vasey Lane]]|location90_color=Street|<br />
location91=[[Rooke Bank]]|location91_color=Bank|<br />
location92=[[Garret Row]]|location92_color=Street|<br />
location93=[[Popham Place]]|location93_color=Street|<br />
location94=[[Sherwell Place]]|location94_color=Street|<br />
location95=[[Booth Row]]|location95_color=Street|<br />
location96=[[the Mahagan Building]]|location96_color=Building|<br />
location97=[[Besley Lane]]|location97_color=Street|<br />
location98=[[Patriarch General Hospital (Eastonwood)|Patriarch General Hospital]]<br>EP|location98_color=Hospital|<br />
location99=[[Warry Road]]|location99_color=Street|<br />
location100=[[Hardy Street]]<br>RP|location100_color=Street}}</div>Lexihttps://wiki.urbandead.com/index.php?title=Hollomstown&diff=1925750Hollomstown2011-08-04T21:47:33Z<p>Lexi: /* Recent News */</p>
<hr />
<div>[[Category:NPOV]]<br />
'''Hollomstown''' is a [[suburb]] of [[Malton]], located on the far south edge of the city. <br />
<br />
{{Suburb | <br />
<br />
snX=8 | <br />
snY=10 |<br />
suburb_number = 97 |<br />
<br />
Suburb_MiniMap = |<br />
mast_coordinates = The Roddoway Building |<br />
<br />
NW_suburb= West Grayside |<br />
N_suburb= East Grayside |<br />
NE_suburb= Scarletwood |<br />
W_suburb = Wyke Hills |<br />
E_suburb = Danversbank |<br />
<br />
SW_suburb= Border |<br />
S_suburb = Border |<br />
SE_suburb = Border |<br />
<br />
suburb_groups = <br />
{{Hollomstown Groups}}<br />
|<br />
Police = 1 |<br />
Fire = 3 |<br />
Hospitals = 2 |<br />
NTs = 2 |<br />
Malls = none |<br />
Other = Schools 5, Churches 3, Auto Repair 2, Railway Stations 3|<br />
|<br />
}}<br />
<br />
==Hollomstown - ''A Learning Environment''==<br />
<br />
Before the outbreaks, the '''Hollomstown''' area was best known for its cheese factory and its "pointless" plastic widget shipping industry (which later proved very "pointy" when blades intended for combine harvesters were used during the outbreak). Containing five school buildings, five museums, and a library, Hollomstown was home to many families because of the access to educational material. Its own "Museum Road" was a common destination for learned outings, due to the fact they all are on the same street - along with a clever "one ticket, five museums" campaign. <br />
<br />
Now, however, most of the museums have been looted and turned into safe-houses for survivors in the area.<br />
<br />
==Resource Buildings==<br />
{{TRP List<br />
|NTs=<br />
{{User:DangerReport/The Porter Building|template=TRP Status}}<br />
{{User:DangerReport/The Western Building|template=TRP Status}}<br />
|Hospitals=<br />
{{User:DangerReport/Gall General Hospital|template=TRP Status}}<br />
{{User:DangerReport/Theophan General Hospital|template=TRP Status}}<br />
|PDs=<br />
{{User:DangerReport/Waterlow Street Police Department|template=TRP Status}}<br />
|Factories=<br />
{{User:DangerReport/Factory 64,93|template=TRP Status Factory}}<br />
|ARSs=<br />
{{User:DangerReport/Mudford Auto Repair|template=TRP Status}}<br />
{{User:DangerReport/Whitemore Auto Repair|template=TRP Status}}<br />
|Malls=<br />
*None<br />
|Boards=<br />
*[[Loweth Drive]] (61,96)<br />
*[[Wheaton Square (Hollomstown)|Wheaton Square]] (61,92)<br />
|RPs=<br />
*[[Cemetery 66,92|A cemetery]] (66,92)<br />
*[[Cemetery 66,97|A cemetery]] (66,97)<br />
}}<br />
<br />
=={{PAGENAME}} Information Resources==<br />
[[Image:AquaInfo.jpg|left|75px]]The [[Building Information Center/{{PAGENAME}}|{{PAGENAME}} Building Information Center]] contains status reports and updates on key buildings in the suburb.<br />
<br />
View zombie activity and locations in {{PAGENAME}} from [[EMRP:_{{PAGENAME}}|External Military Reports]], [[Z.A.L.P./Scent Maps|Scentoral scan data charts]] and [[NecroWatch/E_to_L#Hollomstown|NecroWatch]].<br />
<br />
==Revive Point==<br />
<br />
The only reported [[revive points]] in Hollomstown are cemeteries. [[The Wicklen Monument]] is also popular revive point for people from Hollomstown and another revive point is in Tilke park.<br />
<br />
==Recent News==<br />
{{BurbNewsIntro}}<br />
<br />
===August===<br />
====August 4<sup>th</sup>====<br />
"... Hollomstown is still active, maybe a dozen on the streets ... all stragglers, no groups ... a lot of buildings with lights on ... infrastructure looks intact ... the Western Building is being held ..."<br />
<br />
===June===<br />
====June 5<sup>th</sup>====<br />
"... flying over Hollomstown, can see about sixty on the streets ... all stragglers, no groups ... can't see any signs of life ... it's a wasteland down there ... the Porter Building is out of action ..." [[User:Scanty|Sukyanti ]] 13:06, 5 June 2011 (BST)<br />
<br />
====June 1<sup>st</sup>====<br />
"... flying over Hollomstown, can see about forty on the streets ... all stragglers, no groups ... only one building with lights on ... it's a wasteland down there ... looks like the Porter Building has fallen ..." [[User:Scanty|Sukyanti ]] 11:17, 1 June 2011 (BST)<br />
<br />
===January===<br />
====January 24<sup>th</sup>====<br />
The [[GSGM|Great Suburb Group Massacre]] has commenced. Check your group's talk page to confirm in which suburbs you are active. {{User:Misanthropy/Sig}} 07:19, 24 January 2011 (UTC)<br />
<br />
====January 4<sup>th</sup>====<br />
<br />
Looking much better now. Survivors have really moved in and cleaned things up - you can now make it well into Danversbank and find repaired buildings with survivors in them. [[User:Edgtho The Silent|Edgtho The Silent]] 18:05, 4 January 2011 (UTC)<br />
<br />
==Barricading Policy==<br />
See [[Hollomstown Barricade Plan]] for full details.<br />
<br />
Some changes have been proposed for the [[Talk:Hollomstown_Barricade_Plan|Barricade Plan]] to bring it in line with UBP and generally make it more enterable and newb friendly (local conditions allowing). Local feedback welcome. --[[User:Ashate|Ashate]] 06:42, 10 February 2011 (UTC)<br />
<br />
Newcomers to the area be cautious, as some buildings marked VSB have been overcaded making it hard to find a place of saftey - do not enter if you are almost exhausted and banking on the first safehouse being open... --[[User:Mayhem2010|Mayhem2010]] 07:56, 6 June 2010 (BST)<br />
<br />
==Suburb Map==<br />
{{EXP_Suburbblock|suburb=Hollomstown|<br />
NW_Suburb=[[West_Grayside#Suburb_Map|NW]]|<br />
N_Suburb=[[East_Grayside#Suburb_Map|N]]|<br />
NE_Suburb=[[Scarletwood#Suburb_Map|NE]]|<br />
W_Suburb=[[Wyke_Hills#Suburb_Map|W]]|<br />
E_Suburb=[[Danversbank#Suburb_Map|E]]|<br />
SW_Suburb=SW|<br />
S_Suburb=S|<br />
SE_Suburb=SE|<br />
<br />
location1=[[Collinns Road (Hollomstown)|Collinns Road]]|location1_color=Street|<br />
location2=[[Waterlow Street Police Department]]|location2_color=Police Dept|<br />
location3=[[the Coopey Monument]]|location3_color=Monument|<br />
location4=[[the Lavis Building]]|location4_color=Building|<br />
location5=[[Towne Towers]]|location5_color=Tower|<br />
location6=[[the Woodyatt Arms]]|location6_color=Arms|<br />
location7=[[the Bigg Building]]|location7_color=Building|<br />
location8=[[Sleeman Alley Fire Station]]|location8_color=Fire Station|<br />
location9=[[Warehouse 68,90|a warehouse]]|location9_color=Warehouse|<br />
location10=[[Errington Bank]]|location10_color=Bank|<br />
location11=[[Beck Road Railway Station]]|location11_color=Railway Station|<br />
location12=[[the Flynn Building]]|location12_color=Building|<br />
location13=[[Bilsdon Square]]|location13_color=Street|<br />
location14=[[Boutcher Alley]]|location14_color=Street|<br />
location15=[[the Cleaves Arms]]|location15_color=Arms|<br />
location16=[[Mudford Auto Repair]]|location16_color=Auto Repair|<br />
location17=[[Warfield Boulevard School]]|location17_color=School|<br />
location18=[[Sorrell Towers]]|location18_color=Tower|<br />
location19=[[Milnerr Walk]]|location19_color=Street|<br />
location20=[[Totterdell Towers]]|location20_color=Tower|<br />
location21=[[Stagg Crescent]]|location21_color=Street|<br />
location22=[[Wheaton Square (Hollomstown)|Wheaton Square]]|location22_color=Street|<br />
location23=[[Cowen Drive]]|location23_color=Street|<br />
location24=[[Minifie Plaza]]|location24_color=Street|<br />
location25=[[the Colbourne Museum]]|location25_color=Museum|<br />
location26=[[St. Juan's Church (Hollomstown)|St. Juan's Church]]|location26_color=Church|<br />
location27=[[Cemetery 66,92|a cemetery]]<BR>RP|location27_color=Cemetery|<br />
location28=[[the Dark Building]]|location28_color=Building|<br />
location29=[[the Riggs Museum]]|location29_color=Museum|<br />
location30=[[Portal Way]]|location30_color=Street|<br />
location31=[[Wasteland 60,93|wasteland]]|location31_color=Wasteland|<br />
location32=[[Fluck Library]]|location32_color=Library|<br />
location33=[[the Pink Museum]]|location33_color=Museum|<br />
location34=[[the Elton Museum]]|location34_color=Museum|<br />
location35=[[Factory 64,93|a factory]]|location35_color=Factory|<br />
location36=[[the Goodwyn Museum]]|location36_color=Museum|<br />
location37=[[the Eddington Monument]]|location37_color=Monument|<br />
location38=[[Loockyer Cinema]]|location38_color=Cinema|<br />
location39=[[Trett Plaza]]|location39_color=Street|<br />
location40=[[Hepplethwaite Drive]]|location40_color=Street|<br />
location41=[[Bendall Cinema]]|location41_color=Cinema|<br />
location42=[[Shearn Alley School]]|location42_color=School|<br />
location43=[[Earle Way]]|location43_color=Street|<br />
location44=[[Theophan General Hospital]]|location44_color=Hospital|<br />
location45=[[the Roddoway Building]]|location45_color=Building|<br />
location46=[[Wasteland 65,94|wasteland]]|location46_color=Wasteland|<br />
location47=[[the Dinan Hotel]]|location47_color=Hotel|<br />
location48=[[Junkyard 67,94|a junkyard]]|location48_color=Junkyard|<br />
location49=[[Spalding Place]]|location49_color=Street|<br />
location50=[[the Chard Building]]|location50_color=Building|<br />
location51=[[Shiel Crescent]]|location51_color=Street|<br />
location52=[[Holden Lane]]|location52_color=Street|<br />
location53=[[the Limbery Hotel]]|location53_color=Hotel|<br />
location54=[[Avent Crescent Fire Station]]|location54_color=Fire Station|<br />
location55=[[Abbott Road School]]|location55_color=School|<br />
location56=[[Warehouse 65,95|a warehouse]]|location56_color=Warehouse|<br />
location57=[[Baston Street]]|location57_color=Street|<br />
location58=[[Flower Crescent Railway Station]]|location58_color=Railway Station|<br />
location59=[[St. Daniel's Church (Hollomstown)|St. Daniel's Church]]|location59_color=Church|<br />
location60=[[Gall General Hospital]]|location60_color=Hospital|<br />
location61=[[Methringham Alley Railway Station]]|location61_color=Railway Station|<br />
location62=[[Loweth Drive]]|location62_color=Street|<br />
location63=[[Marchia Walk]]|location63_color=Street|<br />
location64=[[Carpark 63,96|a carpark]]|location64_color=Carpark|<br />
location65=[[Sparke Row]]|location65_color=Street|<br />
location66=[[Holsgrove Boulevard]]|location66_color=Street|<br />
location67=[[St. Piran's Church (Hollomstown)|St. Piran's Church]]|location67_color=Church|<br />
location68=[[Pilbeam Bank]]|location68_color=Bank|<br />
location69=[[the Porter Building]]|location69_color=NecroTech|<br />
location70=[[Twitt Place|Twitt Place]]|location70_color=Street|<br />
location71=[[Reed Avenue School]]|location71_color=School|<br />
location72=[[the MacDonald Building]]|location72_color=Building|<br />
location73=[[Pitman Library]]|location73_color=Library|<br />
location74=[[the Hedley Arms]]|location74_color=Arms|<br />
location75=[[Carpinter Boulevard]]|location75_color=Street|<br />
location76=[[the Dollis Arms]]|location76_color=Arms|<br />
location77=[[Cemetery 66,97|a cemetery]]<BR>RP|location77_color=Cemetery|<br />
location78=[[Hayne Street]]|location78_color=Street|<br />
location79=[[Adolphy Drive]]|location79_color=Street|<br />
location80=[[Barnes Cinema]]|location80_color=Cinema|<br />
location81=[[the Rycroft Building (Hollomstown)|the Rycroft Building]]|location81_color=Building|<br />
location82=[[Batt Bank]]|location82_color=Bank|<br />
location83=[[Eeles Way (Hollomstown)|Eeles Way]]|location83_color=Street|<br />
location84=[[the Meadley Building]]|location84_color=Building|<br />
location85=[[Huggins Avenue Fire Station]]|location85_color=Fire Station|<br />
location86=[[Junkyard 65,98|a junkyard]]|location86_color=Junkyard|<br />
location87=[[Stampfordham Cinema]]|location87_color=Cinema|<br />
location88=[[the Bere Arms]]|location88_color=Arms|<br />
location89=[[Cowell Row School]]|location89_color=School|<br />
location90=[[Parker Square]]|location90_color=Street|<br />
location91=[[Club Dorvell]]|location91_color=Club|<br />
location92=[[the Starkie Building]]|location92_color=Building|<br />
location93=[[the Bickell Building]]|location93_color=Building|<br />
location94=[[the Western Building]]|location94_color=NecroTech|<br />
location95=[[Tilke Park]]|location95_color=Park|<br />
location96=[[Warehouse 65,99|a warehouse]]|location96_color=Warehouse|<br />
location97=[[Wasteland 66,99|wasteland]]|location97_color=Wasteland|<br />
location98=[[Whitemore Auto Repair]]|location98_color=Auto Repair|<br />
location99=[[Junkyard 68,99|a junkyard]]|location99_color=Junkyard|<br />
location100=[[the Lamport Arms]]|location100_color=Arms}}</div>Lexihttps://wiki.urbandead.com/index.php?title=Roachtown&diff=1925749Roachtown2011-08-04T21:47:19Z<p>Lexi: /* Recent News */</p>
<hr />
<div>{{Suburb| <br />
<br />
snX= 6| <br />
snY= 4|<br />
suburb_number = 36|<br />
<br />
Suburb_MiniMap = |<br />
mast_coordinates = St. Dymphna's Church |<br />
<br />
NW_suburb= Brooke Hills|<br />
N_suburb= Shearbank|<br />
NE_suburb= Huntley Heights|<br />
<br />
W_suburb = Ketchelbank|<br />
E_suburb = Randallbank|<br />
<br />
SW_suburb= Barrville|<br />
S_suburb = Ridleybank|<br />
<br />
SE_suburb = Pimbank|<br />
<br />
suburb_groups = <br />
{{Roachtown Groups}}<br />
|<br />
Police = 4|<br />
Fire = 1|<br />
Hospitals = 2|<br />
NTs = 2|<br />
Malls = 0|<br />
Other = [[Alner Mansion]], <br />
|<br />
}}<br />
<br />
'''Roachtown''' is a polluted [[suburb]] of [[Malton]], located to the north of the city centre and is generally thought of as part of [[Central Malton]] . It is considered the grimiest, smelliest, and filthiest in the whole of Malton. The south-eastern section of the suburb, known as the [[Roachtown ghettos]] is especially poor and dangerous.<br />
{{TOCleft}}<br />
<br />
==Suburb Info==<br />
[[Roachtown]] is the stronghold of a group of Roachtown residents calling themselves the [[ROACH Klips]]. They have banded together to help stop the [[Zombie]] hordes and help any survivors in need of assistance. Little is known about the group, except that they are pro-[[human]] and seek to free Roachtown from the grips of the undead. They can usually be found throughout Roachtown trying to secure the buildings and streets for the remaining survivors. If you see a building with smoke billowing out, it is most likely a [[ROACH Klips]] safehouse! Be sure to stop in and say hello.<br />
<br />
[[Alner Mansion]] is the chief [[Roachtown]] landmark and was once the command of the Roachtown Rebels, a group which have become extinct in recent times. The mansion itself is heavily trapped and resembles Father Grigori's Church. Occasionally groups and individuals attempt to secure the mansion but it's large size and a lack of resources mean it rarely remains free of zombies for long.<br />
<br />
Perhaps the most notable thing about Roachtown is its borders. To the south lies the zombie Mecca of Ridleybank. As a result members of the Ridleybank Resistance Front often wander into the southern part of the Suburb. Indeed many members of the RRF regard Roachtown as part of Greater Ridleybank and thus their own territory.<br />
<br />
To the north of the Suburb is Shearbank which is usually a survivor stronghold. As a result survivors attempting to raid Ridleybank frequently use Roachtown as a jumping off point for such assaults. Conversely Roachtown has often been ransacked by zombie hordes heading north to feed upon the rich pickings of Shearbank.<br />
<br />
Being such a disputed locale means that Roachtown is usually too dangerous for low level survivors. However smaller survivor groups may find it to be a useful training ground as it supplies reasonable access to resources and a ready supply of Zombies.<br />
<br />
If just traveling through the suburb and are in need of a hot meal and good nights rest, stop by [[St. Dionysius's Church (Roachtown)|St D's Bar & Grill]] in northern Roachtown, or you could make a stop at The Novell Arms!<br />
<br />
{{Amusing Location}}<br />
<br />
==Resource Buildings==<br />
{{TRP List<br />
|NTs=<br />
{{User:DangerReport/The Chudley Building|template=TRP Status}}<br />
{{User:DangerReport/The Haim Building|template=TRP Status}}<br />
|Hospitals=<br />
{{User:DangerReport/Cyril General Hospital (Roachtown)|template=TRP Status}}<br />
{{User:DangerReport/St. Helena's Hospital (Roachtown)|template=TRP Status}}<br />
|PDs=<br />
{{User:DangerReport/Matraves Crescent Police Department|template=TRP Status}}<br />
{{User:DangerReport/Sires Boulevard Police Department|template=TRP Status}}<br />
{{User:DangerReport/Traves Lane Police Department|template=TRP Status}}<br />
{{User:DangerReport/Veal Lane Police Department|template=TRP Status}}<br />
|Factories=<br />
{{User:DangerReport/Factory 54,33|template=TRP Status Factory}}<br />
{{User:DangerReport/Factory 55,33|template=TRP Status Factory}}<br />
|ARSs=<br />
{{User:DangerReport/Furber Auto Repair|template=TRP Status}}<br />
{{User:DangerReport/Tar Auto Repair|template=TRP Status}}<br />
|Malls=<br />
*None<br />
|Boards=<br />
*[[Failand Street]] (58,37)<br />
*[[Hasell Way]] (52,35)<br />
*[[Hewlett Alley]] (58,39)<br />
*[[Stiles Row]] (56,37)<br />
*[[Stonnard Lane]] (54,34)<br />
|RPs=<br />
*[[Bateson Street]] (56,34)<br />
*[[Chisholm Square]] (59,31)<br />
*[[Townsend Walk]] (50,37)<br />
*[[Trotter Place]] (52,30)<br />
}}<br />
<br />
==[[Image:AquaInfo.jpg|left|22px]]{{PAGENAME}} Information Resources==<br />
[[Image:AquaInfo.jpg|left|75px]]The [[Building Information Center/{{PAGENAME}}|{{PAGENAME}} Building Information Center]] contains status reports and updates on key buildings in the suburb.<br />
<br />
View zombie activity and locations in {{PAGENAME}} from [[EMRP:_{{PAGENAME}}|External Military Reports]], [[Z.A.L.P./Scent Maps|Scentoral scan data charts]] and [[NecroWatch/P_to_R#Roachtown|NecroWatch]]. <!-- WATCH OUT: reference to left can't contain PAGENAME! --><br />
<br />
==[[Image:AquaNews.jpg|left|22px]]Recent News==<br />
{{BurbNewsIntro}}<br />
<br />
===August===<br />
====August 4<sup>th</sup>====<br />
"... leaving Roachtown, counted thirty or so outside ... all stragglers, no groups ... no lights on down there ... heavy structural damage ... the Chudley Building has fallen - repeat, the Chudley Building has fallen ..."<br />
<br />
====May====<br />
====May 12<sup>th</sup>====<br />
"... flying over Roachtown, can see about forty on the streets ... they're just wandering around ... no lights on down there ... it's a wasteland down there ... the Haim Building has fallen - repeat, the Haim Building has fallen ..." [[User:Scanty|Sukyanti]] 01:52, 13 May 2011 (BST)<br />
<br />
====May 4<sup>th</sup>====<br />
<br />
Roachtown is completely destroyed. Every building - even non-resource buildings - has been ruined, and most contain zombies. [http://urbandead.com/profile.cgi?id=442711 Roberto Tomba] 01:10, 04 May 2011 (EST)<br />
<br />
===April===<br />
====April 2<sup>nd</sup>====<br />
The southern part of the suburb appears to be mostly ruined along with some TRPs and buildings in the north. There is an active feral population as well as the regular rotating in and out of various [[RRF]] teams. --{{User:N0RDAK/Sig}} 18:40, 2 April 2011 (BST)<br />
<br />
==NecroNet Updates==<br />
No active scans<br />
<br />
==[[Image:AquaBarricade.jpg|left|22px]] Roachtown Barricade Plan ==<br />
For more information, see [[Roachtown Barricade Plan]].<br />
<br />
{{Roachtown Barricade Plan|Small}}<br />
<br />
==[[Image:AquaCompass.jpg|left|22px]]Suburb Map==<br />
{{EXP_Suburbblock|suburb=Roachtown|<br />
NW_Suburb=[[Brooke_Hills#Suburb_Map|NW]]|<br />
N_Suburb=[[Shearbank#Suburb_Map|N]]|<br />
NE_Suburb=[[Huntley_Heights#Suburb_Map|NE]]|<br />
W_Suburb=[[Ketchelbank#Suburb_Map|W]]|<br />
E_Suburb=[[Randallbank#Suburb_Map|E]]|<br />
SW_Suburb=[[Barrville#Suburb_Map|SW]]|<br />
S_Suburb=[[Ridleybank#Suburb_Map|S]]|<br />
SE_Suburb=[[Pimbank#Suburb_Map|SE]]|<br />
<br />
location1=[[the Wagland Building (Roachtown)|the Wagland Building]]<br>EP|location1_color=Building|<br />
location2=[[Carpark 51,30|a carpark]]|location2_color=Carpark|<br />
location3=[[Trotter Place]]<BR>RP|location3_color=Street|<br />
location4=[[Luckraft Cinema]]|location4_color=Cinema|<br />
location5=[[Worcester Library]]|location5_color=Library|<br />
location6=[[Rumble Crescent (Roachtown)|Rumble Crescent]]|location6_color=Street|<br />
location7=[[Bathe Boulevard Railway Station]]|location7_color=Railway Station|<br />
location8=[[St. Helena's Hospital (Roachtown)|St. Helena's Hospital]]<br>EP|location8_color=Hospital|<br />
location9=[[the Gifford Motel]]|location9_color=Hotel|<br />
location10=[[the Manly Motel]]<br>EP|location10_color=Hotel|<br />
location11=[[Robinson Lane]]|location11_color=Street|<br />
location12=[[Warehouse 51,31|a warehouse]]|location12_color=Warehouse|<br />
location13=[[Croom Towers (Roachtown)|Croom Towers]]|location13_color=Tower|<br />
location14=[[Sonvico Cinema]]|location14_color=Cinema|<br />
location15=[[Matraves Crescent Police Department]]|location15_color=Police Dept|<br />
location16=[[Club Willshire]]|location16_color=Club|<br />
location17=[[Haig Grove]]|location17_color=Street|<br />
location18=[[the Duke Hotel]]|location18_color=Hotel|<br />
location19=[[the Cosway Building]]|location19_color=Building|<br />
location20=[[Chisholm Square]]<BR>RP|location20_color=Street|<br />
location21=[[the Chidgey Building]]|location21_color=Building|<br />
location22=[[Schever Towers]]|location22_color=Tower|<br />
location23=[[Woodford Road]]|location23_color=Street|<br />
location24=[[Fellowes Lane]] <br> RP|location24_color=Street|<br />
location25=[[the Weary Building]]|location25_color=Building|<br />
location26=[[St. Dionysius's Church (Roachtown)|St. Dionysius's Church]]<br>EP|location26_color=Church|<br />
location27=[[Starling Street]]|location27_color=Street|<br />
location28=[[Bignal Lane (Roachtown)|Bignal Lane]]|location28_color=Street|<br />
location29=[[Warehouse 58,32|a warehouse]]|location29_color=Warehouse|<br />
location30=[[the Bingham Museum]]|location30_color=Museum|<br />
location31=[[Traves Lane Police Department]]|location31_color=Police Dept|<br />
location32=[[Sires Boulevard Police Department]]<br>EP|location32_color=Police Dept|<br />
location33=[[St. Paul's Church (Roachtown)|St. Paul's Church]]|location33_color=Church|<br />
location34=[[Doneghue Walk]]|location34_color=Street|<br />
location35=[[Factory 54,33|a factory]]|location35_color=Factory|<br />
location36=[[Factory 55,33|a factory]]|location36_color=Factory|<br />
location37=[[Cemetery 56,33|a cemetery]]|location37_color=Cemetery|<br />
location38=[[Coome Drive]]|location38_color=Street|<br />
location39=[[James Alley]]|location39_color=Street|<br />
location40=[[Junkyard 59,33|a junkyard]]|location40_color=Junkyard|<br />
location41=[[the Bourder Building (Roachtown)|the Bourder Building]]<br>EP|location41_color=Building|<br />
location42=[[Junkyard 51,34|a junkyard]]|location42_color=Junkyard|<br />
location43=[[Cemetery 52,34|a cemetery]]|location43_color=Cemetery|<br />
location44=[[the Novell Arms]]|location44_color=Arms|<br />
location45=[[Stonnard Lane]]|location45_color=Street|<br />
location46=[[Cyril General Hospital (Roachtown)|Cyril General Hospital]]|location46_color=Hospital|<br />
location47=[[Bateson Street]]<BR>RP|location47_color=Street|<br />
location48=[[the Chudley Building]]|location48_color=NecroTech|<br />
location49=[[Hegarty Bank]]|location49_color=Bank|<br />
location50=[[Carpark 59,34|a carpark]]|location50_color=Carpark|<br />
location51=[[the Portman Building]]|location51_color=Building|<br />
location52=[[Date Drive]]|location52_color=Street|<br />
location53=[[Hasell Way]]|location53_color=Street|<br />
location54=[[Tar Auto Repair]]<br>EP|location54_color=Auto Repair|<br />
location55=[[Marriott Crescent]]|location55_color=Street|<br />
location56=[[St. Dymphna's Church]]<br>EP|location56_color=Church|<br />
location57=[[Cemetery 56,35|a cemetery]]|location57_color=Cemetery|<br />
location58=[[Sparkes Towers]]<br>EP|location58_color=Tower|<br />
location59=[[Gilbert Square]]|location59_color=Street|<br />
location60=[[Furber Auto Repair]]|location60_color=Auto Repair|<br />
location61=[[Mussabini Way]]|location61_color=Street|<br />
location62=[[Alner Mansion]]|location62_color=Mansion|<br />
location63=[[Alner Mansion]]|location63_color=Mansion|<br />
location64=[[Vaux Grove School]]|location64_color=School|<br />
location65=[[McCann Lane]]|location65_color=Street|<br />
location66=[[the Scott Motel]]|location66_color=Hotel|<br />
location67=[[the Spinks Monument]]|location67_color=Monument|<br />
location68=[[Newbery Street]]|location68_color=Street|<br />
location69=[[Cass Row]]|location69_color=Street|<br />
location70=[[the Connor Arms]]|location70_color=Arms|<br />
location71=[[Townsend Walk]]<BR>RP|location71_color=Street|<br />
location72=[[Alner Mansion]]|location72_color=Mansion|<br />
location73=[[Alner Mansion]]|location73_color=Mansion|<br />
location74=[[Hoffman Walk]]|location74_color=Street|<br />
location75=[[Bayfield Drive]]|location75_color=Street|<br />
location76=[[Pegrum Square Fire Station]]<br>EP|location76_color=Fire Station|<br />
location77=[[Stiles Row]]|location77_color=Street|<br />
location78=[[the Hepburn Building]]|location78_color=Building|<br />
location79=[[Failand Street]]|location79_color=Street|<br />
location80=[[the Pither Building]]|location80_color=Building|<br />
location81=[[the Haim Building]]|location81_color=NecroTech|<br />
location82=[[Club Pearce]]|location82_color=Club|<br />
location83=[[Glanfield Cinema]]<br>EP|location83_color=Cinema|<br />
location84=[[Fey Alley Railway Station]]|location84_color=Railway Station|<br />
location85=[[Slape Way School]]|location85_color=School|<br />
location86=[[Gore Lane]]|location86_color=Street|<br />
location87=[[Wasteland 56,38|wasteland]]|location87_color=Wasteland|<br />
location88=[[Wasteland 57,38|wasteland]]|location88_color=Wasteland|<br />
location89=[[Newstead Street Railway Station]]|location89_color=Railway Station|<br />
location90=[[Peacock Road]]|location90_color=Street|<br />
location91=[[Thynne Walk Railway Station]]<br>EP|location91_color=Railway Station|<br />
location92=[[Club Rookes]]|location92_color=Club|<br />
location93=[[Gullick Towers]]|location93_color=Tower|<br />
location94=[[Sealby Place]]|location94_color=Street|<br />
location95=[[the Travis Building]]|location95_color=Building|<br />
location96=[[Herne Drive]]|location96_color=Street|<br />
location97=[[Junkyard 56,39|a junkyard]]<br>EP|location97_color=Junkyard|<br />
location98=[[Wasteland 57,39|wasteland]]|location98_color=Wasteland|<br />
location99=[[Hewlett Alley]]|location99_color=Street|<br />
location100=[[Veal Lane Police Department]]<br>EP|location100_color=Police Dept}}<br />
<br />
<br />
[[Category:NPOV]]</div>Lexihttps://wiki.urbandead.com/index.php?title=Santlerville&diff=1925748Santlerville2011-08-04T21:46:58Z<p>Lexi: /* Recent News */</p>
<hr />
<div>{{Suburb|<br />
snX=8|<br />
snY=3|<br />
<br />
suburb_number=28|<br />
Suburb_MiniMap=|<br />
<br />
mast_coordinates = Heckworthy Towers |<br />
<br />
NW_suburb=Raines Hills|<br />
N_suburb=Pashenton|<br />
NE_suburb=Rolt Heights|<br />
<br />
<br />
W_suburb=Huntley Heights|<br />
E_suburb=Gibsonton|<br />
<br />
SW_suburb=Randallbank|<br />
S_suburb=Heytown|<br />
SE_suburb=Spracklingbank|<br />
<br />
suburb_groups=<br />
{{Santlerville Groups}}<br />
|<br />
Police=1|<br />
Fire=2|<br />
Hospitals=4|<br />
NTs=2|<br />
boards=3|<br />
Malls=[[Dowdney Mall]]|<br />
Other=Schools 2, Banks 2, Monuments 4<br />
}}<br />
{{NPOV}}<br />
'''Santlerville''' is a [[suburb]] of [[Malton]], located in the northeast of the city. The suburb contains one of the last, and possibly the greatest, bastions of commercialism left within Malton: [[Dowdney Mall]]. <br />
<br />
During the dot-com boom of the 1990's, Santlerville saw a sharp increase in white-collar jobs. When the bubble burst, commercial development in the suburb stalled, though the towers and office buildings remained as new industries took hold. Dowdney Mall, one of the very last malls to be built before the outbreak, was built at the start of this "commercial era", opened in 2001 during a massive gala to celebrate the reinvigoration of the suburb. The young urban professionals that worked here didn't move in, but they had an increased incentive to hang around when the nightclubs began appearing.<br />
<br />
Buildings of interest within the suburb, other than [[Dowdney Mall]], include [[St. Columbanus's Hospital (Santlerville)|St. Columbanus's Hospital]] [74,24], at the centre of Santlerville, which can see regular zombie activity because of the nearby [[Dowdney Mall|mall]], [[The Hall Building|NT Building]] and [[St. Emelia's Church (Santlerville)|revive point]].<br />
<br />
Additionally, SW Santlerville can see regular zombie activity because of its proximity to [[Huntley Heights]] and [[Randallbank]], with the principally targeted buildings being [[Dennis Row Fire Station]] (as it is an entry point) and [[St. Matthew's Hospital (Santlerville)|St. Matthew's Hospital]]. Luckily, the head-quarters for the NE division of the [[MFD|Malton Fire Department]] are at the adjacent [[Burrough Row Fire Station]].<br />
<br />
==Resource Buildings==<br />
{{TRP List<br />
|NTs=<br />
{{User:DangerReport/The Dewes Building|template=TRP Status}}<br />
{{User:DangerReport/The Hall Building|template=TRP Status}}<br />
|Hospitals=<br />
{{User:DangerReport/St. Boniface's Hospital (Santlerville)|template=TRP Status}}<br />
{{User:DangerReport/St. Columbanus's Hospital (Santlerville)|template=TRP Status}}<br />
{{User:DangerReport/St. Matthew's Hospital (Santlerville)|template=TRP Status}}<br />
{{User:DangerReport/St. Spyridon's Hospital (Santlerville)|template=TRP Status}}<br />
|PDs=<br />
{{User:DangerReport/Cotterrell Crescent Police Department|template=TRP Status}}<br />
|Factories=<br />
{{User:DangerReport/Factory 79,21|template=TRP Status Factory}}<br />
|ARSs=<br />
{{User:DangerReport/Bowyer Auto Repair|template=TRP Status}}<br />
{{User:DangerReport/Ledward Auto Repair|template=TRP Status}}<br />
{{User:DangerReport/Popham Auto Repair|template=TRP Status}}<br />
{{User:DangerReport/Wain Auto Repair|template=TRP Status}}<br />
|Malls=<br />
{{User:DangerReport/Dowdney Mall|template=TRP Status}}<br />
|Boards=<br />
*[[Cookesley Avenue]] (74,23)<br />
*[[Franks Grove]] (79,26)<br />
*[[Syme Avenue]] (73,28)<br />
|RPs=<br />
*[[Cemetery 78,26|A cemetery]] (78,26)<br />
*[[Junkyard 74,26|A junkyard]] (74,26)<br />
*[[St. Emelia's Church (Santlerville)|St. Emelia's Church]] (77,26)<br />
*[[Wasteland 78,21|Wasteland]] (78,21)<br />
}}<br />
<br />
==[[Image:AquaInfo.jpg|left|22px]]{{PAGENAME}} Information Resources==<br />
[[Image:AquaInfo.jpg|left|75px]]The [[Building Information Center/{{PAGENAME}}|{{PAGENAME}} Building Information Center]] contains status reports and updates on key buildings in the suburb.<br />
<br />
View zombie activity and locations in {{PAGENAME}} from [[EMRP:_{{PAGENAME}}|External Military Reports]], [[Z.A.L.P./Scent Maps|Scentoral scan data charts]] and [[NecroWatch/S_to_Z#Santlerville|NecroWatch]]. <!-- WATCH OUT: reference to left can't contain PAGENAME! --><br />
<br />
== Major Battles ==<br />
* [[The Battle of Santlerville]] March - May 2007<br />
* [[The Battle of SantLUEville]] July - August 2007<br />
<br />
==[[Image:AquaNews.jpg|left|22px]]Recent News==<br />
{{BurbNewsIntro}}<br />
<br />
===August===<br />
====August 4<sup>th</sup>====<br />
"... thirty or so in Santlerville ... mostly just small groups ... a lot of buildings with lights on ... only a few buildings damaged ... power's on at the Dewes Building ... the Hall Building has fallen - repeat, the Hall Building has fallen ..." <br />
<br />
=== July ===<br />
====July 18<sup>th</sup>====<br />
"... flying over Santlerville, can see thirty or so on the streets ... they're just wandering around ... a few buildings with lights on ... heavy structural damage ... the Hall Building has lights on ... Dowdney Mall has fallen - repeat, Dowdney Mall ..." -- [[User:VW|VW]] 22:49, 18 July 2011 (BST)<br />
<br />
===May===<br />
<br />
====May 23<sup>rd</sup>====<br />
[[Dowdney Mall]] fully operational.<br />
{{Unsigned|Louis Vernon|14:56, 23 May 2011 (BST)}}<br />
:On the other hand, [[The Dewes Building|Dewes]] and [[The Hall Building|Hall Building]] have been ruined by a dozen and forty zombies respectively. How long can the Mall, and ultimately the whole suburb, last without its heart — the NTs — is the question. -- [[User:Kittithaj|Kittithaj]] 00:27, 24 May 2011 (BST)<br />
:: Downdey Mall is falling under wave of zombies... --[[User:Louis_Vernon|<span style="color: red">'''Louis Vernon'''</span>]] <span style="color:red">15:16 24 May 2011 (BST)</span><br />
<br />
====May 19<sup>th</sup>====<br />
"... about forty in Santlerville ... maybe a dozen outside the Hall Building ... several buildings with power ... serious collateral damage ... power's on at Dowdney Mall ..." [[User:Scanty|Sukyanti ]] 14:55, 19 May 2011 (BST)<br />
<br />
====May 6<sup>th</sup>====<br />
25.96 MHz: "... over a hundred in Santlerville ... a horde of thirty or so outside St Columbanus's Hospital ... can't see any signs of life ... the whole suburb's wrecked ... Dowdney Mall has fallen ..."<br />
:Like most of Malton, the suburb is Very Dangerous. -- [[User:Kittithaj|Kittithaj]]<br />
<br />
====May 2<sup>nd</sup>====<br />
Malton is running short on safe places to live. Slanterville now is mostly in ruins. I'm trying to warn those that I can, but this 'burb is on its last legs. [http://urbandead.com/profile.cgi?id=442711 Roberto Tomba] 22:37, 02 May 2011 (EST)<br />
<br />
===April===<br />
<br />
====April 26<sup>th</sup>====<br />
25.96 MHz: "... about forty in Santlerville ... a horde of twenty or so outside the Dewes Building ... a lot of buildings with lights on ... some minor structural damage ... the Dewes Building is operational ... Dowdney Mall is down ..." -- [[User:Kittithaj|Kittithaj]] 08:52, 26 April 2011 (BST)<br />
<br />
====April 14<sup>th</sup>====<br />
25.96 MHz: "... flying over Santlerville, can see about forty on the streets ... a few outside the Hall Building ... a lot of buildings with lights on ... some minor structural damage ... lights are on in the Hall Building ... the Dewes Building is looking ..." -- [[User:Kittithaj|Kittithaj]] 20:20, 15 April 2011 (BST)<br />
<br />
====April 11<sup>th</sup>====<br />
25.96 MHz: "... maybe fifty in Santlerville ... mostly just small groups ... a lot of buildings with lights on ... serious collateral damage ... power's on at the Dewes Building ... the Hall Building has fallen - repeat, the Hall Building has fallen ..."<br />
:Things are getting a bit better, but only a bit. The suburb is still Dangerous. -- [[User:Kittithaj|Kittithaj]] 19:51, 11 April 2011 (BST)<br />
<br />
===March===<br />
====March 31<sup>st</sup>====<br />
25.96 MHz: "... flying over Santlerville, can see maybe seventy on the streets ... maybe a dozen outside the Hall Building ... a lot of buildings with lights on ... some minor structural damage ... lights are on in the Hall Building ... Dowdney Mall is looking ..."<br />
:Things are getting worse again. Zombies have successfully broken into the Northeast corner of [[Dowdney Mall]] and killed everyone inside. After that, they moved on to attack other buildings. Thus, the Mall was recaptured and repaired soon after. Nearby, [[the Anthony Building]], [[St. Boniface's Hospital (Santlerville)|St. Boniface's Hospital]], and [[Popham Auto Repair]] are all ruined. The suburb is Dangerous. -- [[User:Kittithaj|Kittithaj]] 21:39, 31 March 2011 (BST)<br />
<br />
====March 28<sup>th</sup>====<br />
25.96 MHz: "... about forty in Santlerville ... mostly just stragglers, no organised groups ... a lot of buildings with lights on ... only a few buildings damaged ... Dowdney Mall is operational ..."<br />
:Things are getting better. Downgrading to Moderately Dangerous. -- [[User:Kittithaj|Kittithaj]] 20:25, 28 March 2011 (BST)<br />
<br />
== Entry Points ==<br />
<br />
The [[Entry Point|Entry Points]] are listed on the [[Santlerville Barricade Plan]] page and labeled on the map at the bottom of this page.<br />
<br />
Visitors should note that most of the buildings in Santlerville are maintained at EHB with a small collection of Entry Points at VSB scattered around the suburb. There is at least one of every important building type (Hospital, Police Department, Fire Station etc) kept at VSB+2 so new-comers to Malton have a chance for some fun in Santlerville too.<br />
<br />
==[[Image:AquaReviv.jpg|left|22px]] Revive Points ==<br />
See [[Santlerville Revive Points]].<br />
<br />
==Reporting Player/Generator/Radio Killers==<br />
<br />
You can submit any Santlerville-area PK, GK & RK reports to the [http://www.beerhah.com/yaf_postst56_Do-Not-Revive-List--Report-PKers--GKers--Zergs--Misc-Griefers.aspx Local Do Not Revive list].<br />
<br />
To submit a Santlerville PK/GK/RK Report, you will need:<br />
# A screenshot [http://dribblingbeaver.proboards49.com/index.cgi?board=general&action=display&thread=1178535963&page=1#1178535963 how-to] (not textual cut-and-paste!) of the offense. Use [http://imageshack.us an image hosting service] for your screenshot. '''OR''' an [[iwitness]] report of the offense.<br />
# The profile link of the offender -- the full URL to his/her profile will suffice, it includes all of the profile ID.<br />
<br />
==[[Image:AquaRadio.jpg|left|22px]] Radio Communication ==<br />
<br />
{| style="float: left; border: solid 2px #9EA9C1; margin: 0 5px 5px 5px; width: 316px"<br />
|rowspan=2|[[Image:radiotransmission.gif|know what you are talking about]]||style="background:#FFDD99;border:solid 2px #EEAA00; line-height: 16px; text-align: center"|'''Short-wave [[Radio]] Info'''<br />
|-<br />
|style="font-size: 90%; text-align: left"|This group or location has a dedicated radio frequency.<br />
'''Frequency:''' 26.06 MHz<br /><br />
'''Transmitter coordinates:''' anywhere<br /><br />
|}<br />
<br />
The official radio frequency for Santlerville and the surrounding suburbs is '''26.06 MHz'''. This station is called [[WTDB_26.06|WTDB 26.06: The Dancing Beaver]] and broadcasts helpful survivor information and building statuses.<br />
<br />
Survivors are encouraged to maintain power and radio transmitters in all resource buildings including [[Dowdney Mall]]. The phone transmitter building for the suburb is [[Heckworthy Towers]] and is usually kept powered and fueled and at '''EHB'''.<br />
<div style="clear:left;"></div><br />
<br />
== Generator Priority ==<br />
'' Main article: [[The Dribbling_Beavers/GennyPriority|Generator Priority]]''.<br />
<br />
The [[The Dribbling_Beavers/GennyPriority|Generator Priority]] page lists what buildings are likely to be maintained, powered and fuelled.<br />
<br />
==[[Image:AquaBarricade.jpg|left|22px]] Barricade Policy ==<br />
<br />
Please refer to the [[Santlerville Barricade Plan]] page for the barricade map and details.<br />
<br />
Breaches of the Barricade Policy should be reported to [http://www.beerhah.com/yaf_postst11_Report-Santlerville-Barricade-problems-HERE.aspx The Dribbling Beavers Message Board] -- ''you do not need a forum account to post.''<br />
<br />
==[[Image:AquaCompass.jpg|left|22px]]Suburb Map==<br />
{{EXP_Suburbblock|suburb=Santlerville|<br />
NW_Suburb=[[Raines_Hills#Suburb_Map|NW]]|<br />
N_Suburb=[[Pashenton#Suburb_Map|N]]|<br />
NE_Suburb=[[Rolt_Heights#Suburb_Map|NE]]|<br />
W_Suburb=[[Huntley_Heights#Suburb_Map|W]]|<br />
E_Suburb=[[Gibsonton#Suburb_Map|E]]|<br />
SW_Suburb=[[Randallbank#Suburb_Map|SW]]|<br />
S_Suburb=[[Heytown#Suburb_Map|S]]|<br />
SE_Suburb=[[Spracklingbank#Suburb_Map|SE]]|<br />
<br />
location1=[[Wasteland 70,20|wasteland]]|location1_color=Wasteland|<br />
location2=[[Elswood Bank]]|location2_color=Bank|<br />
location3=[[the Stower Building]]|location3_color=Building|<br />
location4=[[Elgar Bank]]|location4_color=Bank|<br />
location5=[[the Holmshaw Hotel|the Holmshaw Hotel]]<br>EP|location5_color=Hotel|<br />
location6=[[Pullinger Boulevard (Santlerville)|Pullinger Boulevard]]|location6_color=Street|<br />
location7=[[Wain Auto Repair]]|location7_color=Auto Repair|<br />
location8=[[Ledward Auto Repair]]|location8_color=Auto Repair|<br />
location9=[[Club Pledger]]|location9_color=Club|<br />
location10=[[Wasteland 79,20|wasteland]]|location10_color=Wasteland|<br />
location11=[[Grime Walk]]|location11_color=Street|<br />
location12=[[Brearley Way]]|location12_color=Street|<br />
location13=[[Stallworthy Row]]|location13_color=Street|<br />
location14=[[Willington Row]]|location14_color=Street|<br />
location15=[[Junkyard 74,21|a junkyard]]|location15_color=Junkyard|<br />
location16=[[Heskins Walk]]|location16_color=Street|<br />
location17=[[the Fishlock Monument]]|location17_color=Monument|<br />
location18=[[the Cosenes Building]]|location18_color=Building|<br />
location19=[[Wasteland 78,21|wasteland]]<br>RP|location19_color=Wasteland|<br />
location20=[[Factory 79,21|a factory]]|location20_color=Factory|<br />
location21=[[Timmins Place]]|location21_color=Street|<br />
location22=[[Junkyard 71,22|a junkyard]]<br>EP|location22_color=Junkyard|<br />
location23=[[the Knight Arms]]|location23_color=Arms|<br />
location24=[[Elbro Drive]]|location24_color=Street|<br />
location25=[[Brassington Plaza]]|location25_color=Street|<br />
location26=[[St. Simplicius's Church]]|location26_color=Church|<br />
location27=[[Thicke Towers]]|location27_color=Tower|<br />
location28=[[Club Birch]]|location28_color=Club|<br />
location29=[[Cotterrell Crescent Police Department]]<br>EP|location29_color=Police Dept|<br />
location30=[[Beer Place School (Santlerville)|Beer Place School]]<br>EP|location30_color=School|<br />
location31=[[the Gaskell Building]]|location31_color=Building|<br />
location32=[[the Oxley Building (Santlerville)|the Oxley Building]]|location32_color=Building|<br />
location33=[[Bythesea Alley]]|location33_color=Street|<br />
location34=[[Wharton Towers]]|location34_color=Tower|<br />
location35=[[Cookesley Avenue]]|location35_color=Street|<br />
location36=[[Hands Row]]|location36_color=Street|<br />
location37=[[Chester Alley]]|location37_color=Street|<br />
location38=[[Sleeman Row]]|location38_color=Street|<br />
location39=[[Appelby Park]]|location39_color=Park|<br />
location40=[[Hambro Lane]]|location40_color=Street|<br />
location41=[[Club Routh]]|location41_color=Club|<br />
location42=[[Club Bowerman]]|location42_color=Club|<br />
location43=[[Jarvie Road]]|location43_color=Street|<br />
location44=[[Forrest Park]]|location44_color=Park|<br />
location45=[[St. Columbanus's Hospital (Santlerville)|St. Columbanus's Hospital]]<br>EP|location45_color=Hospital|<br />
location46=[[Fox Street]]|location46_color=Street|<br />
location47=[[the Finch Monument]]|location47_color=Monument|<br />
location48=[[Junkyard 77,24|a junkyard]]|location48_color=Junkyard|<br />
location49=[[Botting Towers (Santlerville)|Botting Towers]]|location49_color=Tower|<br />
location50=[[Sturmey Row]]|location50_color=Street|<br />
location51=[[St. Spyridon's Hospital (Santlerville)|St. Spyridon's Hospital]]<br>EP|location51_color=Hospital|<br />
location52=[[Grene Boulevard]]|location52_color=Street|<br />
location53=[[Steel Crescent]]|location53_color=Street|<br />
location54=[[Fliney Avenue]]|location54_color=Street|<br />
location55=[[Yandle Plaza]]|location55_color=Street|<br />
location56=[[the Hall Building]]|location56_color=Necrotech|<br />
location57=[[Novell Walk]]|location57_color=Street|<br />
location58=[[Heckworthy Towers]]<br>MPM|location58_color=Tower|<br />
location59=[[Waddon Towers]]|location59_color=Tower|<br />
location60=[[Braker Cinema]]<br>EP|location60_color=Cinema|<br />
location61=[[Peden Drive]]|location61_color=Street|<br />
location62=[[Burrough Row Fire Station]]|location62_color=Fire Station|<br />
location63=[[Tewkesbury Square (Santlerville)|Tewkesbury Square]]|location63_color=Street|<br />
location64=[[Pinchin Avenue]]|location64_color=Street|<br />
location65=[[Junkyard 74,26|a junkyard]]<br>EP RP|location65_color=Junkyard|<br />
location66=[[the Goodridge Building (Santlerville)|the Goodridge Building]]|location66_color=Building|<br />
location67=[[the Sweatman Motel]]|location67_color=Hotel|<br />
location68=[[St. Emelia's Church (Santlerville)|St. Emelia's Church]]<br>EP RP|location68_color=Church|<br />
location69=[[Cemetery 78,26|a cemetery]]<br>RP|location69_color=Cemetery|<br />
location70=[[Franks Grove]]|location70_color=Street|<br />
location71=[[St. Matthew's Hospital (Santlerville)|St. Matthew's Hospital]]|location71_color=Hospital|<br />
location72=[[Club Shelley (Santlerville)|Club Shelley]]|location72_color=Club|<br />
location73=[[Warehouse 72,27|a warehouse]]|location73_color=Warehouse|<br />
location74=[[the Binning Monument]]|location74_color=Monument|<br />
location75=[[Wasteland 74,27|wasteland]]|location75_color=Wasteland|<br />
location76=[[Carpark 75,27|a carpark]]|location76_color=Carpark|<br />
location77=[[Chivers Avenue]]|location77_color=Street|<br />
location78=[[the Anthony Building]]<br>EP|location78_color=Building|<br />
location79=[[the Pace Monument]]|location79_color=Monument|<br />
location80=[[Ayling Road School]]|location80_color=School|<br />
location81=[[Paice Street]]|location81_color=Street|<br />
location82=[[Dennis Row Fire Station]]<br>EP|location82_color=Fire Station|<br />
location83=[[Bowyer Auto Repair]]|location83_color=Auto Repair|<br />
location84=[[Syme Avenue]]|location84_color=Street|<br />
location85=[[the Dewes Building]]|location85_color=Necrotech|<br />
location86=[[Dowdney Mall]]|location86_color=Mall|<br />
location87=[[Dowdney Mall]]|location87_color=Mall|<br />
location88=[[Marston Walk]]|location88_color=Street|<br />
location89=[[St. Boniface's Hospital (Santlerville)|St. Boniface's Hospital]]|location89_color=Hospital|<br />
location90=[[St. Wilfrid's Church]]|location90_color=Church|<br />
location91=[[Pincoffs Boulevard]]|location91_color=Street|<br />
location92=[[Gable Crescent Railway Station]]|location92_color=Railway Station|<br />
location93=[[Dwelly Alley]]|location93_color=Street|<br />
location94=[[Fortune Street]]|location94_color=Street|<br />
location95=[[Austwick Square]]|location95_color=Street|<br />
location96=[[Dowdney Mall]]|location96_color=Mall|<br />
location97=[[Dowdney Mall]]|location97_color=Mall|<br />
location98=[[Wasteland 77,29|wasteland]]|location98_color=Wasteland|<br />
location99=[[Popham Auto Repair]]|location99_color=Auto Repair|<br />
location100=[[Wasteland 79,29|wasteland]]|location100_color=Wasteland}}<br />
<br />
{| cellspacing=2 align="center" style="background:#EEF; border: solid 2px #CDD; -moz-border-radius:10px; width: 400px; font-size: 90%; padding: 0px"<br />
|style="background: #DDE; text-align: left" colspan=3|'''KEY:'''<br />
|-<br />
|EP: Entry Point <br />
|RP: Revive Point<br />
|-<br />
|MPM: Mobile Phone Mast<br />
|}<br />
<br />
=== Free Running Lanes ===<br />
<br />
Santlerville free running lanes can be seen on the [http://redrum.soul-fantasy.net/map.php?suburb=28&showfreerun=on UD Map].<br />
----<br />
<br />
[[Category:NPOV]]</div>Lexihttps://wiki.urbandead.com/index.php?title=Mockridge_Heights&diff=1925638Mockridge Heights2011-08-04T17:20:50Z<p>Lexi: /* Recent News */</p>
<hr />
<div>{{Suburb|<br />
<br />
snX=5|<br />
snY=7|<br />
suburb_number=65|<br />
<br />
Suburb_MiniMap=|<br />
mast_coordinates = Strutt Towers |<br />
<br />
NW_suburb=Shore Hills|<br />
N_suburb=Galbraith Hills|<br />
NE_suburb=Stanbury Village|<br />
<br />
W_suburb=Brooksville|<br />
E_suburb=Shackleville|<br />
<br />
SW_suburb=Greentown|<br />
S_suburb=Tapton|<br />
SE_suburb=Kempsterbank|<br />
<br />
suburb_groups=<br />
{{Mockridge Heights Groups}}<br />
|<br />
Police=3|<br />
Fire=1|<br />
Hospitals=3|<br />
NTs=0|<br />
Malls=none|<br />
Other=Churches 4, Auto Repair 2, Railway Stations 2<br />
}}<br />
<br />
'''Mockridge Heights''' is a [[suburb]] of [[Malton]], located towards the south of the city centre. The rolling contours of Malton rise to a particularly impressive height in this area, and from the top of St Ninian's steeple, nearly the whole city can be seen.<br />
<br />
Looking up at Mockridge Heights from below, one can see the spiky, sloped silhouette of the Sillence Monument, designed by the psychotic, adrenachrome-addicted frontman of the infamous bloodnoize-kore band [[Sillence]], who grew up in Mockridge and still play to packed crowds in the clubs of Malton, zombie and human alike (usually whoever buys the manager, Grizl, the most pints.)<br />
<br />
Oddly, the bodies of thousands of dead birds, mostly migratory species like geese and swallows, litter the streets of this area, and have done since the outbreak. Nobody knows why they came here to die (perhaps maybe the avian flu mentioned on newspapers).<br />
<br />
The main attraction in Mockridge these days is Pushing Zombies Down Steep Hills. Splat-splat-splat-splat-splat! This is why Mockridgers are nearly always the best at Zombie Skittles.<br />
<br />
==Resource Buildings==<br />
{{TRP List<br />
|NTs=<br />
*None<br />
|Hospitals=<br />
{{User:DangerReport/Alphege General Hospital (Mockridge Heights)|template=TRP Status}}<br />
{{User:DangerReport/Anne General Hospital (Mockridge Heights)|template=TRP Status}}<br />
{{User:DangerReport/St. Perpetua's Hospital|template=TRP Status}}<br />
|PDs=<br />
{{User:DangerReport/Grandfield Row Police Department|template=TRP Status}}<br />
{{User:DangerReport/Lay Road Police Department|template=TRP Status}}<br />
{{User:DangerReport/Wheaton Avenue Police Department|template=TRP Status}}<br />
|Factories=<br />
{{User:DangerReport/Factory 43,69|template=TRP Status Factory}}<br />
|ARSs=<br />
{{User:DangerReport/Ashley Auto Repair|template=TRP Status}}<br />
{{User:DangerReport/Ewer Auto Repair|template=TRP Status}}<br />
|Malls=<br />
*None<br />
|Boards=<br />
*[[Goodson Crescent]] (40,65)<br />
|RPs=<br />
*[[Cemetery 46,63|A cemetery]] (46,63)<br />
}}<br />
<br />
==[[Image:AquaInfo.jpg|left|22px]]{{PAGENAME}} Information Resources==<br />
[[Image:AquaInfo.jpg|left|75px]]The [[Building Information Center/{{PAGENAME}}|{{PAGENAME}} Building Information Center]] contains status reports and updates on key buildings in the suburb.<br />
<br />
View zombie activity and locations in {{PAGENAME}} from [[EMRP:_{{PAGENAME}}|External Military Reports]] and [[Z.A.L.P./Scent Maps|Scentoral scan data charts]]. <!-- WATCH OUT: reference to left can't contain PAGENAME! --><br />
<br />
===[[Image:AquaReviv.jpg|left|22px]]Revive points===<br />
Due to unexplained electrical interference, [[Necrotech]] recently shut down all their laboratories in this area. There is only one known active revive point being maintained, and that is at the [[Cemetery 46,63|cemetery]]. Previously revive points had been maintained at [[Tancock Park]], a [[Wasteland 43,64|wasteland]] at co-ordinates 43,64, Dollen Alley at 41,62 and [[Augarde Lane (Mockridge Heights)|Augarde Lane]].<br />
<br />
===[[Image:AquaRadio.jpg|left|22px]]Radio===<br />
All radios and radio transmitters should be set to 28.57, which is the radio channel for the [[57th Overlanders]], the only braodcating group in Mockridge Heights. Suburb updates will be broadcasted along this channel.<br />
<br />
==[[Image:AquaNews.jpg|left|22px]]Recent News==<br />
{{BurbNewsIntro}}<br />
===August===<br />
====August 4<sup>th</sup>====<br />
"... Mockridge Heights is still active, twenty or so on the streets ... mostly just stragglers, no organised groups ... several buildings with power ... only a few buildings damaged ..." --{{User:Lexi/sig}} 18:20, 4 August 2011 (BST)<br />
<br />
===July===<br />
====July 13th====<br />
"... maybe seventy in Mockridge Heights ... a horde of about forty outside Alphege General Hospital ... a few buildings with lights on ... serious collateral damage ..." (17 minutes ago) [[User:PapaJacky|PapaJacky]] 07:59, 14 July 2011 (BST)<br />
<br />
===February===<br />
====February 10th====<br />
The [[57th Overlanders]] officially began operations in the area. [[User:Veneke|Veneke]] 21:32, 10 February 2011 (UTC)<br />
<br />
====February 7<sup>th</sup>====<br />
The great suburb group massacre has been completed for this suburb. As such, [[We Are Nice Guys]] have been removed from the suburb listing. --{{User:Spiderzed/Sandbox/Sig}} 16:00, 7 February 2011 (UTC)<br />
<br />
===January===<br />
<br />
====January 23rd====<br />
The [[GSGM|Great Suburb Group Massacre]] has commenced. Check your group talk page to confirm what suburbs you are active in.--{{User:Spiderzed/Sandbox/Sig}} 12:28, 23 January 2011 (UTC)<br />
<br />
==[[Image:AquaBarricade.jpg|left|22px]]Barricade Policy==<br />
See [[Mockridge Heights Barricade Plan]] for more information.<br />
<br />
{{Mockridge Heights Barricade Plan}}<br />
<br />
==[[Image:AquaCompass.jpg|left|22px]]Suburb Map==<br />
{{EXP_Suburbblock|suburb=Mockridge Heights|<br />
NW_Suburb=[[Shore_Hills#Suburb_Map|NW]]|<br />
N_Suburb=[[Galbraith_Hills#Suburb_Map|N]]|<br />
NE_Suburb=[[Stanbury_Village#Suburb_Map|NE]]|<br />
W_Suburb=[[Brooksville#Suburb_Map|W]]|<br />
E_Suburb=[[Shackleville#Suburb_Map|E]]|<br />
SW_Suburb=[[Greentown#Suburb_Map|SW]]|<br />
S_Suburb=[[Tapton#Suburb_Map|S]]|<br />
SE_Suburb=[[Kempsterbank#Suburb_Map|SE]]|<br />
<br />
location1=[[Mapletoft Way]]|location1_color=Street|<br />
location2=[[the Mycock Building|the Mycock Building]]|location2_color=Building|<br />
location3=[[the Perriott Museum|the Perriott Museum]]|location3_color=Museum|<br />
location4=[[Anne General Hospital (Mockridge Heights)|Anne General Hospital]]|location4_color=Hospital|<br />
location5=[[the Abraham Museum|the Abraham Museum]]|location5_color=Museum|<br />
location6=[[Wheaton Avenue Police Department|Wheaton Avenue Police Dept]]|location6_color=Police Dept|<br />
location7=[[Tuckey Crescent|Tuckey Crescent]]|location7_color=Street|<br />
location8=[[the Hort Hotel|the Hort Hotel]]|location8_color=Hotel|<br />
location9=[[Lay Road Police Department|Lay Road Police Dept]]|location9_color=Police Dept|<br />
location10=[[the Vearncombe Building|the Vearncombe Building]]|location10_color=Building|<br />
location11=[[Club Androwes]]|location11_color=Club|<br />
location12=[[Eustace Avenue|Eustace Avenue]]|location12_color=Street|<br />
location13=[[Anstice Avenue|Anstice Avenue]]|location13_color=Street|<br />
location14=[[Stewart Crescent|Stewart Crescent]]|location14_color=Street|<br />
location15=[[St. Piran's Church (Mockridge Heights)|St. Piran's Church]]|location15_color=Church|<br />
location16=[[St. Lucius's Church|St. Lucius's Church]]|location16_color=Church|<br />
location17=[[the Hall Arms|the Hall Arms]]|location17_color=Arms|<br />
location18=[[Harenc Lane|Harenc Lane]]|location18_color=Street|<br />
location19=[[the Willcocks Building|the Willcocks Building]]|location19_color=Building|<br />
location20=[[Junkyard 49,61|a junkyard]]|location20_color=Junkyard|<br />
location21=[[the Saturley Building|the Saturley Building]]|location21_color=Building|<br />
location22=[[Dollen Alley|Dollen Alley]]|location22_color=Street|<br />
location23=[[Yendole Grove|Yendole Grove]]|location23_color=Street|<br />
location24=[[Wasteland 43,62|wasteland]]|location24_color=Wasteland|<br />
location25=[[the Silvester Monument|the Silvester Monument]]|location25_color=Monument|<br />
location26=[[Rayfield Crescent|Rayfield Crescent]]|location26_color=Street|<br />
location27=[[Chaffie Library|Chaffie Library]]|location27_color=Library|<br />
location28=[[Luckwell Plaza|Luckwell Plaza]]|location28_color=Street|<br />
location29=[[Pickering Boulevard|Pickering Boulevard]]|location29_color=Street|<br />
location30=[[Landucci Walk|Landucci Walk]]|location30_color=Street|<br />
location31=[[the Tulk Motel|the Tulk Motel]]|location31_color=Hotel|<br />
location32=[[Alphege General Hospital (Mockridge Heights)|Alphege General Hospital]]|location32_color=Hospital|<br />
location33=[[the Bratt Arms]]|location33_color=Arms|<br />
location34=[[Purlewent Library|Purlewent Library]]|location34_color=Library|<br />
location35=[[the Shuttle Building|the Shuttle Building]]|location35_color=Building|<br />
location36=[[St. Gall's Church|St. Gall's Church]]|location36_color=Church|<br />
location37=[[Cemetery 46,63|a cemetery]]<br>RP|location37_color=Cemetery|<br />
location38=[[the Beable Monument|the Beable Monument]]|location38_color=Monument|<br />
location39=[[the Naper Building|the Naper Building]]|location39_color=Building|<br />
location40=[[Brookeman Lane|Brookeman Lane]]|location40_color=Street|<br />
location41=[[Carpark 40,64|a carpark]]|location41_color=Carpark|<br />
location42=[[Daubeney Avenue|Daubeney Avenue]]|location42_color=Street|<br />
location43=[[Cullen Library|Cullen Library]]|location43_color=Library|<br />
location44=[[Wasteland 43,64|wasteland]]|location44_color=Wasteland|<br />
location45=[[Ewer Auto Repair|Ewer Auto Repair]]|location45_color=Auto Repair|<br />
location46=[[Venner Library|Venner Library]]|location46_color=Library|<br />
location47=[[Wasteland 46,64|wasteland]]|location47_color=Wasteland|<br />
location48=[[Wasteland 47,64|wasteland]]|location48_color=Wasteland|<br />
location49=[[Candy Row Railway Station|Candy Row Railway Station]]|location49_color=Railway Station|<br />
location50=[[the Loader Motel|the Loader Motel]]|location50_color=Hotel|<br />
location51=[[Goodson Crescent|Goodson Crescent]]|location51_color=Street|<br />
location52=[[Junkyard 41,65|a junkyard]]|location52_color=Junkyard|<br />
location53=[[Tancock Park|Tancock Park]]|location53_color=Park|<br />
location54=[[Strutt Towers]]<br>MPM|location54_color=Tower|<br />
location55=[[Haskins Alley|Haskins Alley]]|location55_color=Street|<br />
location56=[[Pantling Crescent]]|location56_color=Street|<br />
location57=[[Semple Place|Semple Place]]|location57_color=Street|<br />
location58=[[Pavey Street|Pavey Street]]|location58_color=Street|<br />
location59=[[Hook Park|Hook Park]]|location59_color=Park|<br />
location60=[[Brockway Row Fire Station]]|location60_color=Fire Station|<br />
location61=[[Cane Row|Cane Row]]|location61_color=Street|<br />
location62=[[Braham Lane|Braham Lane]]|location62_color=Street|<br />
location63=[[Gillings Walk|Gillings Walk]]|location63_color=Street|<br />
location64=[[Wasteland 43,66|wasteland]]|location64_color=Wasteland|<br />
location65=[[Moxham Bank|Moxham Bank]]|location65_color=Bank|<br />
location66=[[Cullingford Square|Cullingford Square]]|location66_color=Street|<br />
location67=[[Luckcraft Drive]]|location67_color=Street|<br />
location68=[[Whitehart Crescent|Whitehart Crescent]]|location68_color=Street|<br />
location69=[[Prentice Alley Railway Station|Prentice Alley Railway Station]]|location69_color=Railway Station|<br />
location70=[[Johnstone Library|Johnstone Library]]|location70_color=Library|<br />
location71=[[the Bentley Building|the Bentley Building]]|location71_color=Building|<br />
location72=[[Howarth Library|Howarth Library]]|location72_color=Library|<br />
location73=[[Grandfield Row Police Department|Grandfield Row Police Dept]]|location73_color=Police Dept|<br />
location74=[[Wasteland 43,67|wasteland]]|location74_color=Wasteland|<br />
location75=[[Ashley Auto Repair|Ashley Auto Repair]]|location75_color=Auto Repair|<br />
location76=[[Hendrich Park|Hendrich Park]]|location76_color=Park|<br />
location77=[[Carpark 46,67|a carpark]]|location77_color=Carpark|<br />
location78=[[Boyland Bank|Boyland Bank]]|location78_color=Bank|<br />
location79=[[Hucker Lane|Hucker Lane]]|location79_color=Street|<br />
location80=[[Carpark 49,67|a carpark]]|location80_color=Carpark|<br />
location81=[[the Kening Motel|the Kening Motel]]|location81_color=Hotel|<br />
location82=[[Mechel Street|Mechel Street]]|location82_color=Street|<br />
location83=[[Carpark 42,68|a carpark]]|location83_color=Carpark|<br />
location84=[[the Blabey Museum|the Blabey Museum]]|location84_color=Museum|<br />
location85=[[Cole Park|Cole Park]]|location85_color=Park|<br />
location86=[[St. Ninian's Church (Mockridge Heights)|St. Ninian's Church]]|location86_color=Church|<br />
location87=[[Harrington Avenue|Harrington Avenue]]|location87_color=Street|<br />
location88=[[the Frognal Motel]]|location88_color=Hotel|<br />
location89=[[the Parker Building]]|location89_color=Building|<br />
location90=[[Cockle Cinema]]|location90_color=Cinema|<br />
location91=[[Gatley Row]]|location91_color=Street|<br />
location92=[[St. Perpetua's Hospital]]|location92_color=Hospital|<br />
location93=[[the Sillence Monument]]|location93_color=Monument|<br />
location94=[[Factory 43,69|a factory]]|location94_color=Factory|<br />
location95=[[the Osment Museum]]|location95_color=Museum|<br />
location96=[[Cemetery 45,69|a cemetery]]|location96_color=Cemetery|<br />
location97=[[Summers Lane]]|location97_color=Street|<br />
location98=[[the Bowdich Building]]|location98_color=Building|<br />
location99=[[Augarde Lane (Mockridge Heights)|Augarde Lane]]|location99_color=Street|<br />
location100=[[Graddon Way]]|location100_color=Street}}<br />
<br />
[[Category:NPOV]]</div>Lexihttps://wiki.urbandead.com/index.php?title=Williamsville&diff=1925637Williamsville2011-08-04T17:19:37Z<p>Lexi: /* Recent News */</p>
<hr />
<div>{{Suburb|<br />
<br />
snX = 4|<br />
snY = 10|<br />
suburb_number = 94|<br />
<br />
Suburb_MiniMap=|<br />
mast_coordinates = The Clayton Building |<br />
<br />
NW_suburb=Lockettside|<br />
N_suburb=Dartside|<br />
NE_suburb=Kinch Heights|<br />
<br />
W_suburb=Spicer Hills|<br />
E_suburb=Buttonville|<br />
<br />
SW_suburb=Border|<br />
S_suburb=Border|<br />
SE_suburb=Border|<br />
<br />
suburb_groups=<br />
{{Williamsville Groups}}<br />
|<br />
Police=1|<br />
Fire=4|<br />
Hospitals=0|<br />
NTs=3|<br />
Malls=none|<br />
Other=[[Krinks Power Station]], Schools 3, Churches 2, Auto Repair 4, Railway Stations 2<br />
}}<br />
{{NPOV}}<br />
'''Williamsville''' is a [[suburb]] of [[Malton]], located on the south edge of the city's borders. Williamsville is one of only two suburbs to have a power station: the [[Krinks Power Station]], which is located towards the Northeast corner of the suburb. <br />
<br />
You can use '''http://tinyurl.com/2sxcgh''' to refer to this page.<br />
<br />
==Resource Buildings==<br />
{{TRP List<br />
|NTs=<br />
{{User:DangerReport/The Forst Building|template=TRP Status}}<br />
{{User:DangerReport/The Mayer Building|template=TRP Status}}<br />
{{User:DangerReport/The Missen Building|template=TRP Status}}<br />
|Hospitals=<br />
*None<br />
|PDs=<br />
{{User:DangerReport/Dibbings Plaza Police Department|template=TRP Status}}<br />
|Factories=<br />
{{User:DangerReport/Krinks Power Station|template=TRP Status}}<br />
|ARSs=<br />
{{User:DangerReport/Grannum Auto Repair|template=TRP Status}}<br />
{{User:DangerReport/Kempster Auto Repair|template=TRP Status}}<br />
{{User:DangerReport/Lahey Auto Repair|template=TRP Status}}<br />
{{User:DangerReport/Voke Auto Repair|template=TRP Status}}<br />
|Malls=<br />
*None<br />
|Boards=<br />
*[[Pincombe Grove (Williamsville)|Pincombe Grove]] (36,96)<br />
|RPs=<br />
*[[Carpark 36,94|A carpark]] (36,94)<br />
*[[Cemetery 34,97|A cemetery]] (34,97)<br />
*[[Waller Crescent]] (32,94)<br />
}}<br />
<br />
=={{PAGENAME}} Information Resources==<br />
[[Image:AquaInfo.jpg|left|75px]]The [[Building Information Center/{{PAGENAME}}|{{PAGENAME}} Building Information Center]] contains status reports and updates on key buildings in the suburb.<br />
<br />
View zombie activity and locations in {{PAGENAME}} from [[EMRP:_{{PAGENAME}}|External Military Reports]], [[Z.A.L.P./Scent Maps|Scentoral scan data charts]] and [[NecroWatch/S_to_Z#Williamsville|NecroWatch]]. <!-- WATCH OUT: reference to left can't contain PAGENAME! --><br />
<br />
==Recent News==<br />
{{BurbNewsIntro}}<br />
<br />
===August===<br />
====August 4<sup>th</sup>====<br />
"flying over Williamsville, can see a couple of dozen on the streets ... mostly just small groups ... a lot of lights on, looks the area's been reclaimed ... only a few buildings damaged though ... power's back on at Krinks Power Station" --{{User:Lexi/sig}} 18:19, 4 August 2011 (BST)<br />
<br />
===February===<br />
====February 7<sup>th</sup>====<br />
The great suburb group massacre has been completed for this suburb. As such, [[Deck of 52]], [[Dibbings Plaza Special Operations: Echo Team]], [[Malton Telephone]], [[The Randoms]], [[Williamsville Corporation]] and [[WWSIS]] have been removed from the suburb listing. --{{User:Spiderzed/Sandbox/Sig}} 16:39, 7 February 2011 (UTC)<br />
<br />
===January===<br />
<br />
====January 23rd====<br />
The [[GSGM|Great Suburb Group Massacre]] has commenced. Check your group talk page to confirm what suburbs you are active in.--{{User:Spiderzed/Sandbox/Sig}} 13:48, 23 January 2011 (UTC)<br />
<br />
==Radio==<br />
A number of radio stations serve Williamsville, which are listed below. <br />
<br />
Williamsville's [[phone mast]] is located in [[the Clayton Building]] [35,93]. <br />
<br />
* '''26.15''' - This is the frequency for the [[Department of Emergency Management|DEM's]] SW-5 [[District]], which also covers [[Dartside]], [[Spicer Hills]], [[Kinch Heights]], and [[Buttonville]]<br />
* '''26.45''' - '''Radio Williamsville is the official dedicated radio frequency for the suburb.'''<br />
* '''26.75''' - Red Radio, operated by the [[Red Guards of Williamsville]]. Zombie sightings, break-ins, early horde warning system, hints and tips, and tunes.<br />
* '''27.18''' - [[LURCS]] (Labour Union Radio Channel Service) for [[Krinks Power Station]] and surroundings.<br />
* '''28.53''' - Radio 52, the official radio frequency of [[Deck of 52|The Deck of 52]]<br />
<br />
==Barricade Policies==<br />
===[[Williamsville Barricade Plan]]===<br />
<br />
{{Template:Williamsville Barricade Plan}}<br />
<br />
<br />
<br />
==Suburb Map==<br />
{{EXP_Suburbblock|suburb=Williamsville|<br />
NW_Suburb=[[Lockettside#Suburb_Map|NW]]|<br />
N_Suburb=[[Dartside#Suburb_Map|N]]|<br />
NE_Suburb=[[Kinch_Heights#Suburb_Map|NE]]|<br />
W_Suburb=[[Spicer_Hills#Suburb_Map|W]]|<br />
E_Suburb=[[Buttonville#Suburb_Map|E]]|<br />
SW_Suburb=SW|<br />
S_Suburb=S|<br />
SE_Suburb=SE|<br />
location1=[[Kick Alley]]|location1_color=Street|<br />
location2=[[the Browning Museum]]|location2_color=Museum|<br />
location3=[[Carpark 32,90|a carpark]]|location3_color=Carpark|<br />
location4=[[Kerby Lane]]|location4_color=Street|<br />
location5=[[Gell Lane Fire Station]]|location5_color=Fire Station|<br />
location6=[[Silly Grove]]|location6_color=Street|<br />
location7=[[Younger Crescent]]<br>RP|location7_color=Street|<br />
location8=[[the Luscombe Building (Williamsville)|the Luscombe Building]]|location8_color=Building|<br />
location9=[[Junkyard 38,90|a junkyard]]|location9_color=Junkyard|<br />
location10=[[Forse Library]]|location10_color=Library|<br />
location11=[[Broadbent Alley]]|location11_color=Street|<br />
location12=[[Warburton Grove]]|location12_color=Street|<br />
location13=[[Marten Bank]]|location13_color=Bank|<br />
location14=[[Wollen Alley]]|location14_color=Street|<br />
location15=[[Dibbings Plaza Police Department]]|location15_color=Police Dept|<br />
location16=[[Milne Row]]|location16_color=Street|<br />
location17=[[Voke Auto Repair]]|location17_color=Auto Repair|<br />
location18=[[the Bugden Building]]|location18_color=Building|<br />
location19=[[Shartman Walk]]|location19_color=Street|<br />
location20=[[Sherstone Walk]]|location20_color=Street|<br />
location21=[[Douglass Drive School]]|location21_color=School|<br />
location22=[[Plumb Avenue Railway Station]]|location22_color=Railway Station|<br />
location23=[[MacLaverty Avenue Fire Station]]|location23_color=Fire Station|<br />
location24=[[Hendrich Road]]|location24_color=Street|<br />
location25=[[Junkyard 34,92|a junkyard]]|location25_color=Junkyard|<br />
location26=[[Mooney Street]]|location26_color=Street|<br />
location27=[[Krinks Power Station]]|location27_color=Power Station|<br />
location28=[[Krinks Power Station]]|location28_color=Power Station|<br />
location29=[[Woodhouse Grove]]|location29_color=Street|<br />
location30=[[Merryweather Boulevard (Williamsville)|Merryweather Boulevard]]|location30_color=Street|<br />
location31=[[Chudley Row Fire Station]]|location31_color=Fire Station|<br />
location32=[[the Wiley Building]]|location32_color=Building|<br />
location33=[[Sergeant Library]]|location33_color=Library|<br />
location34=[[Gartell Towers]]|location34_color=Tower|<br />
location35=[[Carpark 34,93|a carpark]]|location35_color=Carpark|<br />
location36=[[the Clayton Building]]|location36_color=Building|<br />
location37=[[Krinks Power Station]]|location37_color=Power Station|<br />
location38=[[Krinks Power Station]]|location38_color=Power Station|<br />
location39=[[Condon Boulevard Fire Station]]|location39_color=Fire Station|<br />
location40=[[the Eastwood Museum]]|location40_color=Museum|<br />
location41=[[McIlhargey Way Railway Station]]|location41_color=Railway Station|<br />
location42=[[Haydon Bank]]|location42_color=Bank|<br />
location43=[[Waller Crescent]]<br>RP|location43_color=Street|<br />
location44=[[Voller Road]]|location44_color=Street|<br />
location45=[[Lahey Auto Repair]]|location45_color=Auto Repair|<br />
location46=[[Trask Place]]|location46_color=Street|<br />
location47=[[Carpark 36,94|a carpark]]<br>RP|location47_color=Carpark|<br />
location48=[[the Reddrop Monument]]|location48_color=Monument|<br />
location49=[[the Bullor Arms]]|location49_color=Arms|<br />
location50=[[the Jervis Arms]]|location50_color=Arms|<br />
location51=[[Kempster Auto Repair]]|location51_color=Auto Repair|<br />
location52=[[Seward Boulevard]]|location52_color=Street|<br />
location53=[[the Poulter Building (Williamsville)|the Poulter Building]]|location53_color=Building|<br />
location54=[[Coutts Alley Railway Station]]|location54_color=Railway Station|<br />
location55=[[Wasteland 34,95|wasteland]]|location55_color=Wasteland|<br />
location56=[[Millward Drive]]|location56_color=Street|<br />
location57=[[the Mayer Building]]|location57_color=NecroTech|<br />
location58=[[the Missen Building]]|location58_color=NecroTech|<br />
location59=[[Hurst Square School]]|location59_color=School|<br />
location60=[[Luttrell Towers]]|location60_color=Tower|<br />
location61=[[the Forst Building]]|location61_color=NecroTech|<br />
location62=[[Charasse Plaza Railway Station]]|location62_color=Railway Station|<br />
location63=[[the Brookman Building]]|location63_color=Building|<br />
location64=[[Club Fagan]]|location64_color=Club|<br />
location65=[[Vale Road]]|location65_color=Street|<br />
location66=[[Mant Boulevard]]|location66_color=Street|<br />
location67=[[Pincombe Grove (Williamsville)|Pincombe Grove]]|location67_color=Street|<br />
location68=[[Club Margesson]]|location68_color=Club|<br />
location69=[[Wasteland 38,96|wasteland]]<br>RP|location69_color=Wasteland|<br />
location70=[[Mansbridge Alley]]|location70_color=Street|<br />
location71=[[Peach Bank]]|location71_color=Bank|<br />
location72=[[Geard Drive School]]|location72_color=School|<br />
location73=[[Club Pulsford]]|location73_color=Club|<br />
location74=[[St. Cyprian's Church (Williamsville)|St. Cyprian's Church]]|location74_color=Church|<br />
location75=[[Cemetery 34,97|a cemetery]]<br>RP|location75_color=Cemetery|<br />
location76=[[the Montgomery Monument]]|location76_color=Monument|<br />
location77=[[Club Kempster]]|location77_color=Club|<br />
location78=[[the Spurr Building]]|location78_color=Building|<br />
location79=[[St. Servatius's Church]]|location79_color=Church|<br />
location80=[[Shfield Bank]]|location80_color=Bank|<br />
location81=[[Melliar Park]]|location81_color=Park|<br />
location82=[[the Howord Arms]]|location82_color=Arms|<br />
location83=[[the Cupper Building]]|location83_color=Building|<br />
location84=[[Buckett Street]]|location84_color=Street|<br />
location85=[[Dalgliesh Street]]|location85_color=Street|<br />
location86=[[Carse Lane]]|location86_color=Street|<br />
location87=[[Grannum Auto Repair]]|location87_color=Auto Repair|<br />
location88=[[the Sams Building]]|location88_color=Building|<br />
location89=[[Perceval Grove]]|location89_color=Street|<br />
location90=[[Balch Place]]|location90_color=Street|<br />
location91=[[Carpark 30,99|a carpark]]|location91_color=Carpark|<br />
location92=[[Bodmin Avenue]]|location92_color=Street|<br />
location93=[[the Boddy Building]]|location93_color=Building|<br />
location94=[[the Eckersley Building]]|location94_color=Building|<br />
location95=[[Whitty Bank]]|location95_color=Bank|<br />
location96=[[the Velvick Building]]|location96_color=Building|<br />
location97=[[Woollacott Row]]|location97_color=Street|<br />
location98=[[Whyppey Place]]|location98_color=Street|<br />
location99=[[Borrer Towers]]|location99_color=Tower|<br />
location100=[[Penfold Alley]]|location100_color=Street}}</div>Lexihttps://wiki.urbandead.com/index.php?title=Dartside&diff=1925586Dartside2011-08-04T10:30:22Z<p>Lexi: /* Recent News */</p>
<hr />
<div>{{Suburb | <br />
<br />
snX= 4| <br />
snY= 9|<br />
suburb_number = 84|<br />
<br />
Suburb_MiniMap = |<br />
mast_coordinates = Samborne Towers |<br />
<br />
NW_suburb= South Blythville |<br />
N_suburb= Greentown |<br />
NE_suburb= Tapton |<br />
<br />
W_suburb = Lockettside |<br />
E_suburb = Kinch Heights |<br />
<br />
SW_suburb= Spicer Hills |<br />
S_suburb = Williamsville |<br />
SE_suburb = Buttonville |<br />
<br />
Police = 3 |<br />
Fire = 2 |<br />
Hospitals = 7 |<br />
NTs = 2 |<br />
Malls = none |<br />
Other = Churches 1, Auto Repair 1, [[Malton_Rail/SW_District#Dartside|Railway Stations]] 4 <br />
|<br />
}}<br />
<br />
{{NPOV}}<br />
<br />
'''Dartside''' is a [[suburb]] of [[Malton]], located in the south of the city. In times past, it was a industrial and working-class neighborhood, inhabited, like Greentown, largely by immigrants or the close descendents thereof. After the industrial boom ceased in the '50s, the suburb fell on hard times, with only four of the factories remaining open and the empty lots turning into wasteland by the mid-'70s. Although experience economic difficulties, Dartside retained a large number of railroads, which during its better days carried raw materials to the factories and finished good away. The suburb has a high number of hospitals. Before the outbreak, it had the 4th largest population of all suburbs.<br />
<br />
==Resource Buildings==<br />
{{TRP List<br />
|NTs=<br />
{{User:DangerReport/The Bagnall Building|template=TRP Status}}<br />
{{User:DangerReport/The Highton Building|template=TRP Status}}<br />
|Hospitals=<br />
{{User:DangerReport/Oswald General Hospital|template=TRP Status}}<br />
{{User:DangerReport/St. Faustina's Hospital|template=TRP Status}}<br />
{{User:DangerReport/St. Ferreol's Hospital (Dartside)|template=TRP Status}}<br />
{{User:DangerReport/St. Jeremy's Hospital|template=TRP Status}}<br />
{{User:DangerReport/St. Matthew's Hospital (Dartside)|template=TRP Status}}<br />
{{User:DangerReport/St. Patrick's Hospital|template=TRP Status}}<br />
{{User:DangerReport/Tikhon General Hospital (Dartside)|template=TRP Status}}<br />
|PDs=<br />
{{User:DangerReport/Blakesley Grove Police Department|template=TRP Status}}<br />
{{User:DangerReport/Brailsford Plaza Police Department|template=TRP Status}}<br />
{{User:DangerReport/Shapr Boulevard Police Department|template=TRP Status}}<br />
|Factories=<br />
{{User:DangerReport/Factory 31,85|template=TRP Status Factory}}<br />
{{User:DangerReport/Factory 35,85|template=TRP Status Factory}}<br />
{{User:DangerReport/Factory 38,87|template=TRP Status Factory}}<br />
{{User:DangerReport/Factory 39,80|template=TRP Status Factory}}<br />
|ARSs=<br />
{{User:DangerReport/Foxwell Auto Repair|template=TRP Status}}<br />
|Malls=<br />
*None<br />
|Boards=<br />
*[[Alderson Walk (Dartside)|Alderson Walk]] (31,86)<br />
*[[Lyng Street]] (37,87)<br />
|RPs=<br />
*[[Cemetery 32,87|A cemetery]] (32,87)<br />
*[[Corless Way]] (31,82)<br />
*[[Crumpler Road]] (36,82)<br />
*[[Lyng Street]] (37,87)<br />
*[[The Abarrow Monument]] (37,81)<br />
*[[Wasteland 39,87|Wasteland]] (39,87)<br />
}}<br />
<br />
=={{PAGENAME}} Information Resources==<br />
[[Image:AquaInfo.jpg|left|75px]]The [[Building Information Center/{{PAGENAME}}|{{PAGENAME}} Building Information Center]] contains status reports and updates on key buildings in the suburb.<br />
<br />
View zombie activity and locations in {{PAGENAME}} from [[EMRP:_{{PAGENAME}}|External Military Reports]], [[Z.A.L.P./Scent Maps|Scentoral scan data charts]] and [[NecroWatch/A_to_D#Dartside|NecroWatch]]. <!-- WATCH OUT: reference to left can't contain PAGENAME! --><br />
<br />
==Recent News== <br />
{{BurbNewsIntro}}<br />
===August===<br />
====August 4<sup>th</sup>====<br />
"... can see about forty on the streets of Dartside ... all stragglers, no groups ... lights are on across the suburb ... infrastructure looks intact too ... the Highton Building is being held ..." --{{User:Lexi/sig}} 11:30, 4 August 2011 (BST)<br />
===June===<br />
====June 28<sup>th</sup>====<br />
Some resource buildings are holding out, but a majority of others are ransacked or under light seige. [[User:Angusburger|Angusburger]] 15:35, 28 June 2011 (BST)<br />
<br />
===May===<br />
====May 16<sup>th</sup>====<br />
"... maybe seventy in Dartside ... they're just wandering around ... can't see any signs of life ... the whole suburb's wrecked ... the Bagnall Building has fallen - repeat, the Bagnall Building has fallen ..." [[User:Scanty|Sukyanti ]] 02:14, 17 May 2011 (BST)<br />
<br />
====Mat 13<sup>th</sup>====<br />
{{Zscentscan<br />
|location=Beete Bank<br />
|zombies=a moderate number of<br />
|newstext=The largest groups are 4S1W, 2S5E, and 4N5W of the scan site. <br />
|user=--{{User:A.schwan/sig}} 21:19, 13 May 2011 (BST)}}<br />
<br />
===April===<br />
====April 19<sup>th</sup>====<br />
All of the structures in this suburb are ruined, or broken into and devoid of survivors, save the factory at 39,80 - where fleeing survivors have barricaded themselves.--[[User:FLZombie|FLZombie]] 12:40, 19 April 2011 (BST)<br />
<br />
===February===<br />
====February 7<sup>th</sup>====<br />
The great suburb group massacre has been completed for this suburb. As such, [[Red Guards of Williamsville]] have been removed from the suburb listing. --{{User:Spiderzed/Sandbox/Sig}} 16:18, 7 February 2011 (UTC)<br />
<br />
===January===<br />
<br />
====January 23rd====<br />
The [[GSGM|Great Suburb Group Massacre]] has commenced. Check your group talk page to confirm what suburbs you are active in.--{{User:Spiderzed/Sandbox/Sig}} 13:48, 23 January 2011 (UTC)<br />
<br />
==Barricade Policy==<br />
See the [[Dartside Barricade Plan]] for more information.<br />
<br />
==Suburb Map==<br />
{{EXP_Suburbblock|suburb=Dartside|<br />
NW_Suburb=[[South_Blythville#Suburb_Map|NW]]|<br />
N_Suburb=[[Greentown#Suburb_Map|N]]|<br />
NE_Suburb=[[Tapton#Suburb_Map|NE]]|<br />
W_Suburb=[[Lockettside#Suburb_Map|W]]|<br />
E_Suburb=[[Kinch_Heights#Suburb_Map|E]]|<br />
SW_Suburb=[[Spicer_Hills#Suburb_Map|SW]]|<br />
S_Suburb=[[Williamsville#Suburb_Map|S]]|<br />
SE_Suburb=[[Buttonville#Suburb_Map|SE]]|<br />
<br />
location1=[[Broadway Drive]]|location1_color=Street|<br />
location2=[[St. Matthew's Hospital (Dartside)|St. Matthew's Hospital]]|location2_color=Hospital|<br />
location3=[[Pooll Towers]]|location3_color=Tower|<br />
location4=[[Morliere Avenue Railway Station]]|location4_color=Railway Station|<br />
location5=[[Club Chandler]]|location5_color=Club|<br />
location6=[[Foyle Alley]]|location6_color=Street|<br />
location7=[[Softley Row]]|location7_color=Street|<br />
location8=[[Maskell Avenue]]|location8_color=Street|<br />
location9=[[Kearney Alley]]|location9_color=Street|<br />
location10=[[Factory 39,80|a factory]]|location10_color=Factory|<br />
location11=[[the Highton Building]]|location11_color=NecroTech|<br />
location12=[[Downing Plaza Railway Station]]|location12_color=Railway Station|<br />
location13=[[Wasteland 32,81|wasteland]]|location13_color=Wasteland|<br />
location14=[[Wasteland 33,81|wasteland]]|location14_color=Wasteland|<br />
location15=[[Oswald General Hospital]]<br>EP|location15_color=Hospital|<br />
location16=[[Wigdahl Bank]]|location16_color=Bank|<br />
location17=[[Goddard Square]]|location17_color=Street|<br />
location18=[[the Abarrow Monument]]<BR>RP|location18_color=Monument|<br />
location19=[[Topham Crescent]]|location19_color=Street|<br />
location20=[[the Lahey Monument]]|location20_color=Monument|<br />
location21=[[the Himbury Hotel]]<br>EP|location21_color=Hotel|<br />
location22=[[Corless Way]]<BR>RP|location22_color=Street|<br />
location23=[[Longson Square]]|location23_color=Street|<br />
location24=[[Mechel Bank]]|location24_color=Bank|<br />
location25=[[Bowerman Grove Railway Station]]|location25_color=Railway Station|<br />
location26=[[Horsford Road]]|location26_color=Street|<br />
location27=[[Crumpler Road]]<BR>RP|location27_color=Street|<br />
location28=[[Mapledoram Avenue]]|location28_color=Street|<br />
location29=[[the Duccan Motel]]<br>EP|location29_color=Hotel|<br />
location30=[[Bellhouse Bank]]|location30_color=Bank|<br />
location31=[[Bone Towers]]|location31_color=Tower|<br />
location32=[[Swanborough Bank]]|location32_color=Bank|<br />
location33=[[Wasteland 32,83|wasteland]]|location33_color=Wasteland|<br />
location34=[[Witchell Road]]|location34_color=Street|<br />
location35=[[Wellstead Crescent]]|location35_color=Street|<br />
location36=[[the Schalch Hotel]]|location36_color=Hotel|<br />
location37=[[the Bagnall Building]]|location37_color=NecroTech|<br />
location38=[[Pollet Street Railway Station]]|location38_color=Railway Station|<br />
location39=[[Beete Bank]]|location39_color=Bank|<br />
location40=[[Mist Way]]|location40_color=Street|<br />
location41=[[Munkton Walk]]|location41_color=Street|<br />
location42=[[the Curley Building]]<br>EP|location42_color=Building|<br />
location43=[[Trippick Plaza]]|location43_color=Street|<br />
location44=[[the Barstow Arms]]<br>EP|location44_color=Arms|<br />
location45=[[Baker Place]]|location45_color=Street|<br />
location46=[[Dunford Lane Fire Station (Dartside)|Dunford Lane Fire Station]]<br>EP|location46_color=Fire Station|<br />
location47=[[Samborne Towers]]|location47_color=Tower|<br />
location48=[[Wasteland 37,84|wasteland]]|location48_color=Wasteland|<br />
location49=[[Junkyard 38,84|a junkyard]]|location49_color=Junkyard|<br />
location50=[[the Harrold Hotel]]|location50_color=Hotel|<br />
location51=[[the Vivian Motel]]|location51_color=Hotel|<br />
location52=[[Factory 31,85|a factory]]|location52_color=Factory|<br />
location53=[[Woodroffe Grove (Dartside)|Woodroffe Grove]]|location53_color=Street|<br />
location54=[[Wasteland 33,85|wasteland]]|location54_color=Wasteland|<br />
location55=[[Wasteland 34,85|wasteland]]|location55_color=Wasteland|<br />
location56=[[Factory 35,85|a factory]]|location56_color=Factory|<br />
location57=[[Mays Way (Dartside)|Mays Way]]|location57_color=Street|<br />
location58=[[Wasteland 37,85|wasteland]]|location58_color=Wasteland|<br />
location59=[[Blakesley Grove Police Department]]|location59_color=Police Dept|<br />
location60=[[Tikhon General Hospital (Dartside)|Tikhon General Hospital]]|location60_color=Hospital|<br />
location61=[[Denham Park]]|location61_color=Park|<br />
location62=[[Alderson Walk (Dartside)|Alderson Walk]]|location62_color=Street|<br />
location63=[[the Stock Museum]]|location63_color=Museum|<br />
location64=[[Knott Drive]]|location64_color=Street|<br />
location65=[[Postlethwaite Boulevard]]|location65_color=Street|<br />
location66=[[Wasteland 35,86|wasteland]]|location66_color=Wasteland|<br />
location67=[[the Caplen Building]]|location67_color=Building|<br />
location68=[[Warehouse 37,86|a warehouse]]|location68_color=Warehouse|<br />
location69=[[Shapr Boulevard Police Department]]<br>EP|location69_color=Police Dept|<br />
location70=[[Carpark 39,86|a carpark]]|location70_color=Carpark|<br />
location71=[[Campbell Square]]|location71_color=Street|<br />
location72=[[St. Gall's Church (Dartside)|St. Gall's Church]]<br>EP|location72_color=Church|<br />
location73=[[Cemetery 32,87|a cemetery]]<BR>RP|location73_color=Cemetery|<br />
location74=[[Ransom Grove]]|location74_color=Street|<br />
location75=[[St. Ferreol's Hospital (Dartside)|St. Ferreol's Hospital]]<br>EP|location75_color=Hospital|<br />
location76=[[Wasteland 35,87|wasteland]]|location76_color=Wasteland|<br />
location77=[[St. Jeremy's Hospital]]|location77_color=Hospital|<br />
location78=[[Lyng Street]]<BR>RP|location78_color=Street|<br />
location79=[[Factory 38,87|a factory]]|location79_color=Factory|<br />
location80=[[Wasteland 39,87|wasteland]]|location80_color=Wasteland|<br />
location81=[[Foxwell Auto Repair]]|location81_color=Auto Repair|<br />
location82=[[Carpark 31,88|a carpark]]|location82_color=Carpark|<br />
location83=[[Taplin Crescent]]|location83_color=Street|<br />
location84=[[Hopping Alley]]|location84_color=Street|<br />
location85=[[the Rudd Building]]|location85_color=Building|<br />
location86=[[Hook Avenue (Dartside)|Hook Avenue]]|location86_color=Street|<br />
location87=[[St. Faustina's Hospital]]<br>EP|location87_color=Hospital|<br />
location88=[[St. Patrick's Hospital]]|location88_color=Hospital|<br />
location89=[[Brailsford Plaza Police Department]]|location89_color=Police Dept|<br />
location90=[[Club Bennetts (Dartside)|Club Bennetts]]<br>EP|location90_color=Club|<br />
location91=[[Higgon Lane]]|location91_color=Street|<br />
location92=[[Wasteland 31,89|wasteland]]|location92_color=Wasteland|<br />
location93=[[Kebby Street Fire Station]]<br>EP|location93_color=Fire Station|<br />
location94=[[Junkyard 33,89|a junkyard]]|location94_color=Junkyard|<br />
location95=[[the Sweetman Building]]|location95_color=Building|<br />
location96=[[St. Ferreol's Church]]<br>EP|location96_color=Church|<br />
location97=[[the Carle Building]]|location97_color=Building|<br />
location98=[[Warehouse 37,89|a warehouse]]<br>EP|location98_color=Warehouse|<br />
location99=[[the Lumbard Arms]]|location99_color=Arms|<br />
location100=[[Blatch Lane]]|location100_color=Street}}</div>Lexihttps://wiki.urbandead.com/index.php?title=Known_Bugs&diff=1921233Known Bugs2011-07-25T15:14:57Z<p>Lexi: /* I can't see their HP when both of us are outside */</p>
<hr />
<div><!--<br />
<br />
<br />
<br />
<br />
NEW BUGS SHOULD NOT BE POSTED HERE<br />
Please file new bugs on the "Bug Reports" page instead.<br />
<br />
CONFIRMATIONS OF KNOWN BUGS NEED NOT BE POSTED<br />
By definition, if a bug has been moved from "bug reports" to<br />
"known bugs", then it has already been confirmed by other players.<br />
<br />
<br />
<br />
<br />
--><br />
'''Please file new bugs in [[Bug Reports]]''' - a problem you perceive as a bug may be a misunderstanding or a browser issue, or may benefit from other players' testing and comments. Bugs should only be posted here if they have been moved from the Bug Reports page.<br />
<br />
Bugs that have been processed are archived on the [[Fixed Bugs]] page.<br />
__TOC__<br />
<br />
<br />
==Display Bugs==<br />
<br />
===Already dark plunged into darkness===<br />
{{bug<br />
|bug_time=19:23, 27 August 2010 (BST)<br />
|bug_author={{User:Lady Clitoria/Sig}}<br />
|bug_status=new<br />
|bug_severity=cosmetic<br />
|bug_desc=[http://img294.imageshack.us/img294/5345/ghghgyj.png smashed] a genny in a dark club, got [http://img844.imageshack.us/img844/6239/hkhkhk.png plunged].<br />
|bug_talk=<br />
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE --><br />
This is basically just a display bug, but a '''bug''' nonetheless. Nice catch. I'll try this out at some point so we can get confirmation. {{User:Revenant/Sig}} 12:56, 28 August 2010 (BST)<br />
:Unless a survivor came in to refuel and you didn't notice it... --{{User:Axe Hack/Sig}} 18:34, 29 August 2010 (BST)<br />
::It does the opposite of what you would expect - it says the building is plunged into darkness if the generator was out of fuel, but not if it had fuel. -[[User:Explodey|Explodey]] 21:12, 7 February 2011 (UTC)<br />
I've tested it twice now, works exactly as described in the report. - [[User:Whitehouse]] 19:11, 29 August 2010 (BST)<br />
:Make that thrice. --{{User:TripleU/Sig}} 05:03, 25 October 2010 (BST)<br />
::Seems to work for [http://i.imgur.com/0QWOL.png nearby buildings], too. (Last line, went out... and again) <small>—The preceding [[wikipedia:Wikipedia:Signatures|unsigned]] comment was added by [[User:Tastily|Tastily]] ([[User talk:Tastily|talk]] • [[Special:Contributions/Tastily|contribs]]) (10:47, 3 April 2011 (UTC).</small><br />
<!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}<br />
----<br />
<br />
===Inside only part of a large building===<br />
{{bug<br />
|bug_time=08:01, 14 April 2008 (BST)<br />
|bug_author=[[User:Lbgrowl|Lbgrowl]]<br />
|bug_status=new, reproduceable<br />
|bug_severity=low<br />
|bug_desc=During my occupation of Caiger Mall I was killed by a fellow zombie. Upon standing up I found myself inside the top-right corner of the mall while OUTSIDE the other 3 corners. In order to see into the other corners, I had to move to another square within the mall and then back again. Here's a [http://i41.photobucket.com/albums/e256/Lbgrowl/eb8d08df.png screenshot] of the incident.<br />
|bug_talk=<br />
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The same thing just happened to me again in the same corner. I haven't tried to reproduce this with the other corners of the building. [[User:Lbgrowl|Lbgrowl]] 20:34, 14 April 2008 (BST)<br />
:Same - my zombie died in Marven mall by zombie hands, NW corner, didn't get dumped. I got up; I was inside that corner but the other corners were displayed as if I were outside. {{User:TastyNougat/Sig}} 20:17, 18 April 2008 (BST)<br />
::This is still an issue. It's been happening a lot lately for me.--[[User:Kolechovski|Kolechovski]] 21:13, 23 September 2008 (BST)<br />
:This happened to me in Treweeke Mall yesterday. I stood up after being shot, but not dumped. The mini-map looked like I was outside, however the description said I was inside. I moved to another, ransacked, corner before realising I was still inside <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 01:47 13 November 2009 (BST)</small><br />
::It happened to [http://www.urbandead.com/profile.cgi?id=463136 me] again today, although I expected it, and simply went to my profile page and "back to the city", which cleared it without performing an action <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 00:13 27 November 2009 (BST)</small><br />
:::Ok, This is still a problem and it needs to be fixed, I thought I was inside and when I stood up I was outside. No body dumped or anything. It is costing me massive amounts of ap that I would otherwise not be spending to randomly stand up outside. [http://iwrecords.urbandead.info/04-20-10_0900hrs_PRIVATE/IN_32-44__e2d-192-93c.html link]--[[User:Bonghit420|Dirty]] 09:22, 20 April 2010 (BST)<br />
:This is still an issue. It seems that whenever you are killed inside a large building, and stand up before being dumped, the mini-map makes it look like you are outside, when you are really inside (the description tells you that you are inside). You cant see other zombies/surviors inside the build until you refresh the map (by doing an action or clicking a profile and then going "back to the city") <small>-- <span style="text-shadow: #bbb 0.2em 0.2em 0.4em">[[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 09:56 6 March 2011 (BST)</span></small><br />
::Is there a chance this is caused by certain extensions? Seems more likely than it just appearing without an update to malls in all this time. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 22:29, 7 March 2011 (UTC)<br />
:::No. I don't use UD extensions any more, not since I started using this computer <small>-- <span style="text-shadow: #bbb 0.2em 0.2em 0.4em">[[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 12:41 8 March 2011 (BST)</span></small><br />
::::Ah, well at least it's ruled out. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 21:15, 8 March 2011 (UTC)<br />
:::::this happens in mansions as well --[[User:Mtg275|Mtg275]] 08:27, 26 May 2011 (BST)<br />
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<br />
=== UDToolbar/Diagnosis display error ===<br />
I really is my first time here so try to explain me before kick me .<br />
<br />
So this is happening i read they are some new on the game and i think that is what the bug come out.<br />
<br />
Is hard to explain but is like this...in the screen of information of the building ..if someone is hurt ..the <br />
<br />
people before him doesnt appear on th list ..and the problem is the hurt survivor doesnt apper too so i cant <br />
resolve nothing.<br />
<br />
The problem appear in my others alt so this happen:<br />
<br />
My first alt scouting the suburb notes that in a bouilding was some hurt people ..he heal some but see he cant heal the first ..and the name doesnt appear.<br />
<br />
The second alt was PK a another and when he make hurt the target name disapper so he cant kill the survivor.<br />
<br />
I use the UD expansion for firefox."UD Toolbar".<br />
I hope the problem can be resolved and if you need something ask me..becouse in this way i cant play the game.<br />
[[:Image:diagnosis1.jpg]] and [[:Image:diagnosis2.jpg]]<br />
--{{User:Alvaromesa/Sig}} 14:07, 3 July 2009 (BST)<br />
:Unfortunately your screenshots don't work... An image of this would really help us here. {{User:DanceDanceRevolution/sig}} 14:08, 3 July 2009 (BST)<br />
:Ah, you've uploaded them. I've changed them to links so they don't make this page larger. '''Could you see if the same thing happens without UDToolbar enabled?''' {{User:DanceDanceRevolution/sig}} 14:10, 3 July 2009 (BST)<br />
:No sr...without the extension the problem doesnt happend...but the problem is going to be much time? seriusly i like the extension sr.[[:Image:diagnosiswithoutextension.jpg]]--{{User:Alvaromesa/Sig}} 14:19, 3 July 2009 (BST)<br />
::I'm afraid there isn't anything we can do, because UD Toolbar isn't designed by the creators of Urban Dead. It will be up to the designers of that extension to fix up the problem. Sorry. Maybe if you find the website for UD Toolbar and send the pictures to them, they'd be able to fix it? {{User:DanceDanceRevolution/sig}} 14:25, 3 July 2009 (BST)<br />
:Ok really thanks sr...i am going to do that.--{{User:Alvaromesa/Sig}} 14:28, 3 July 2009 (BST)<br />
<br />
:Does the extension not give a "may behave erratically" warning, when it sees the <nowiki><!--v13.43--></nowiki> in the page header (which gets incremented whenever interface changes are made to the game)? I thought most extension writers knew about this, but maybe the UDToolbar guys didn't. --[[User:Kevan|Kevan]] 14:35, 3 July 2009 (BST)<br />
::I think UDToolbar is no longer in development and isn't even compatible with Firefox 3, it's a pretty old extension. May that be part of the problem? {{User:DanceDanceRevolution/sig}} 14:39, 3 July 2009 (BST)<br />
:::If it's no longer in development, then any interface change I make could break it. If the UDToolbar is still widely in use, and if someone can tell me what HTML it's actually expecting, I'll see if I can change the display to something that it still understands (or at least give it as an option in the user settings). --[[User:Kevan|Kevan]] 14:44, 3 July 2009 (BST)<br />
::::I'm afraid that's beyond me, but I'll ask TheRooster or another code-literate user, and make sure we get back to you via your talk page, if you wish. {{User:DanceDanceRevolution/sig}} 14:50, 3 July 2009 (BST)<br />
:::::Thanks. --[[User:Kevan|Kevan]] 14:58, 3 July 2009 (BST)<br />
::::::I took a look at it i've never actually done javascript or HTML before but i think i have an idea what's going on (i don't actually use udtoolbar just doing this to try and help out). For reference here's [http://beerhah.com/beavers/udtoolbarproblem.txt the entire problematic function] in case someone else wants to take a look at it. roomDescription is just the entire div class gt. <br />
::::::UDtoolbar has a feature where it tabulates all the names in a room and puts a fancy coloured HP box next to it. The reason everything before the first injured person is missing is as far as i know because it has extracted the prior data but fails before extracting the rest/re-inserting it. I'm guessing this has to do with the HP data being in a span as it seems to be trying to strip everything but the raw value.<br />
<br />
::::::I went through it and [[User:MoonShine/Code|these]] are the lines (in bold) i think look problematic although that's only from looking at a html/javascript reference book though (and sorry about the crappy wiki formatting). The maintainer of UDtoolbar is occasionally around i'll try and get into contact with him because as far as i can see as long as there is the extra code for the colour it won't work.<br />
<br />
::::::Sorry i couldn't be of more help it's 2AM and i need some sleep i'll take a another look in the morning. <3 [[User:MoonShine|MoonShine]] 16:20, 3 July 2009 (BST)<br />
<br />
:::::::OMG! IT'S KEVAN!!! :D --{{User:ObiFireFighter/sig}} 20:55, 3 July 2009 (BST)<br />
:::::::Hehe i made Kevan come...i rock ehehe.--{{User:Alvaromesa/Sig}} 00:00, 4 July 2009 (BST)<br />
::::I not resolve the problem but figured out a idea-(wasnt me but this it---Deactivate Name List Table in the options menu for the extension under add-ons. --) thanks to [[http://z14.invisionfree.com/Brainstock/index.php?showuser=2558 attram]]---{{User:Alvaromesa/Sig}} 19:53, 4 July 2009 (BST)<br />
<br />
==Hit Percentage Bugs==<br />
<br />
<br />
=== Recently Risen Zombie Strangeness ===<br />
A zombie with "hand to hand combat" and "axe proficiency" will retain these hand to hand bonuses for the first round after being killed and raised. So instead of a 20% to hit with hands, the zombie has a 1 time chance to attack at 50%. I've witnessed this twice, but have no idea if it is an actual increase in percentage or simply an error in display.<br />
<br />
:Ah, this would be a display quirk; drop-downs being populated before the player's class is altered, presumably. It won't carry over into the attack, but I'll look into tidying it. --[[User:Kevan|Kevan]] 12:57, 19 Sep 2005 (BST)<br />
::This one is still here. Experienced it the other day, 40% to hit, same as with axe, when my character only had 35% to hit as a zombie. {{User:Xoid/sig}} 12:50, 10 June 2006 (BST)<br />
::I just did it today. 40% hand, 25% teeth. I have both hand-to-hand and Axe proficiency. If only it had lasted... -[[User:Mark D. Stroyer|Mark]] 17:04, 7 July 2006 (BST)<br />
::I had this bug just yesterday, with 40%. Unfortunately, I didn't think of using it. [[User:The_mole06|Mole]]<br />
:::Same here today...--[[User:Farquaad|Farquaad]] 14:28, 1 September 2006 (BST)<br />
:Sorry, I don't have axe proficiency, but I did have HtH. Still got [http://img246.imageshack.us/my.php?image=40dn5.jpg 40%] [[User:Midnight Reviver|Midnight Reviver]] 14:48, 29 February 2008 (UTC)<br />
:Still there. I can see the bonus, but it doesn't actually affect hit chance. --[[User:Shusamchen|Shusamchen]] 07:33, 10 May 2008 (BST)<br />
<br />
===Really, REALLY bad luck?===<br />
{{bug|<br />
bug_time=21:42, 29 August 2007 (CST)|<br />
bug_author=[[User:Nightforge|Nightforge]]|<br />
bug_status=new|<br />
bug_severity=Moderate|<br />
bug_desc=Over the past few days I've been on the receiving end of some pretty horrible results from attacks/searching between my two characters ([http://www.urbandead.com/profile.cgi?id=915663 Nightforge] and [http://www.urbandead.com/profile.cgi?id=906055 JustTesting]). Now I can't really say anything concrete about the search odds (was getting more knives/junk than FAKs in an infirmary), but since I know my hit percentages I can at least talk about those.<br />
Over the last 2 days of active gameplay (not including some downtime from being dead) I've had streaks of misses when attacking my targets that have had less than a 1% chance of happening (40% to hit, 10+ misses in a row), and I've gone through AT LEAST two such streaks. Not that I've ever had the best luck in the game, but when something this extreme happens more than once in such a small timeframe I have to ask if I'm running into something that's affecting my odds.|<br />
bug_talk=<br />
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Well, happened again. This time I got the same result (It creaks.) 5 times in a row (with a 25% chance of it happening) against a barricade with [http://www.urbandead.com/profile.cgi?id=906055 JustTesting]. There's roughly a 0.1% chance of that happening. Maybe some work needs to be done on the randomness of the game? --[[User:Nightforge|Nightforge]] 21:35, 3 September 2007 (BST)<br />
:How close are your 2 characters to each other? --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|Talk]][[Signature Race|<nowiki>]</nowiki>]] 09:47, 4 September 2007 (BST)<br />
::Hmm... guess I forgot to mention that. At the time of all these observations, they were 3-5 suburbs apart. The closest they've ever come is within 2 suburbs of each other (and that lasted all of 3 minutes as one moved away after the other moved towards).<br />
::ALSO, I'd like to note that I've now had the opposite happen. [http://www.urbandead.com/profile.cgi?id=915663 Nightforge] managed to find at least 5 FAKs in a row in about 5 seconds (again, terribly poor odds of this happening). I'm almost certain now that this is a problem with how random outcomes are determined. --[[User:Nightforge|Nightforge]] 03:29, 9 September 2007 (BST)<br />
:::Wait...when you say infirmary, would you mean in the forts, or just a plain hospital? And was there a genny inside as well? --{{User:Axe Hack/Sig}} 03:47, 9 September 2007 (BST) <br />
::::Yep, it was in the Creedy Infirmary with a generator running. Went a whole day without finding an FAK if I remember right. --[[User:Nightforge|Nightforge]] 06:38, 12 September 2007 (BST)<br />
::::Hmm, 5 in a row does seem quite unlikely. Shouldn't happen more then once about every 18,000 times, or so. While I understand that random is odds within a range are ''random'', and having a failure or success in no way make you more or less likely to succeed or fail on a subsequent attempt. Even so, I was searching for revive syringes the other day, and I was shocked at the number of DNA extractors and GPS units I found, and how few syringes. It almost makes me think there are some additional factors in the system, causing flux in the system, perhaps? Not a problem, if it's intended. --{{User:Morgan Blair/sig}} 18:52, 9 September 2007 (BST)<br />
:::::Yeah, but my problem isn't how unlikely it is... it's how often these unlikely events happen. Once again, more occurrances. Just mauled a zombie 4 times in a row with a 25% chance to hit. There's a 0.4% chance of that happening. I'd also like to note that MOST of the times this kind of thing happens there's virtually no lag in the responses from the game. --[[User:Nightforge|Nightforge]] 06:38, 12 September 2007 (BST)<br />
:Your understanding of statistics is too lay - yes any particular 4 attacks have only a 0.4% of being all successful, but whether the previous attack was successful or not does NOT affect your next attack. Please refer yourself to [http://en.wikipedia.org/wiki/Gambler%27s_fallacy Gambler's Fallacy]]. I'll try to find the right way to calculate how many 4-hits-in-a-row you'd be likely to get out of 50 AP, in the meantime. [[Talk:Suggestions|&#39;]][[User:Armareum|arm]][[Signature Race|.]] 16:45, 12 September 2007 (BST)<br />
::Well, I can't remember (or find) the wikipedia article I read last month that explained how to calculate, so I'll leave that for now. On a related now, I just read a [http://it.slashdot.org/article.pl?sid=07/09/10/147238&from=rss slashdot] article on how to generate TRUE randomness. If *that* could be implemented, I'd be very happy :). [[Talk:Suggestions|&#39;]][[User:Armareum|arm]][[Signature Race|.]] 17:16, 12 September 2007 (BST)<br />
:::The odds of having at least one streak of 4 hits in 50 AP is roughly 1.2%. That becomes about 1.6% if you instead ask at least one streak of 4 hits or more. My knowledge of statistics is fine (I'm a math major), I just prefer not to talk over other people's heads. As such, I prefer to look at stuff like this as "what are the odds of my next 'X' attacks being hits?" in posts like these. Also, thanks for the link, I enjoyed it. =) --[[User:Nightforge|Nightforge]] 10:32, 16 September 2007 (BST)<br />
::::Oops, looks like I overlooked something when calculating those numbers. It'd take too much to fix them right now, but the error shouldn't have too much of an effect on the numbers. I'll try to remember to post corrected results tomorrow, need sleep. --[[User:Nightforge|Nightforge]] 10:41, 16 September 2007 (BST)<br />
:How close together were these attacks/searches? I suspect this may be another occurrence of [[#Button Spams|this bug]]. {{User:Revenant/Sig}} 19:38, 15 September 2007 (BST)<br />
::I've actually been thinking the same thing in the last few days, as most (if not all) of these odd streaks seem lagless. And to answer your question, I'd attack/search again as soon as the page reloaded. --[[User:Nightforge|Nightforge]] 10:32, 16 September 2007 (BST)<br />
:13 misses in a row, 50% chance to hit. Lagless about half the time. Need I comment more? Again, it doesn't bother me that this kind of thing happens, it's that it happens so amazingly often. If I were to report every time something like this happened, this commentary would easily more than triple in size. --[[User:Nightforge|Nightforge]] 22:13, 16 September 2007 (BST)<br />
::The way I work around this is by waiting a little if I miss a few times in a row. <tt>:)</tt> This definitely seems like the same bug as [[#Button Spams|Button Spams]], so I would assume that would make it a "Bug Reported More Than Once"? {{User:Revenant/Sig}} 09:07, 17 September 2007 (BST)<br />
:A friend and I have this happen to one of us when we gang up on a zombie. One can hit with normal percentage, and the other is 100% miss. When the 'hitting' person leaves the area, then the other will start to connect. --Gakk Simian<br />
My character Deadchic has also had this happen many times.Out of fifty ap I got four hits.Two days in a row plus others. Deadchic has also seen hit after hit in a row like 6 times so it goes either way. Its getting really annoying. But at least I can still kinda play--[[User:Brandy|Brandy]] 04:54, 16 April 2008 (BST)Brandy<br />
<br />
:'''My character [http://94.76.232.96/profile.cgi?id=1527398 Generos] just had this happen.''' He's in the SW city in [[Lockettside]], nowhere near my other two characters, both of which are to the NW. He just took eight consecutive swings at a zombie near death and missed every time. Given that his hit ratio should be 40% (out of ammo, so using the fireaxe), the odds of missing eight times is a touch less than 1.7% -- pretty slim odds. And I've seen nasty streaks like this before; it might be a superstition coming into play, but if I switch weapons the bad luck streak seems to end. BTW, the correct way of calculating the odds:<br />
:If the odds to ''hit'' are 40%, then the odds to ''miss'' are 60%. Missing twice in a row would be 60% x 60%, or 0.6^2; the odds of missing eight times in a row is 0.6^8, or 0.0168, or 1.68%. (If someone were to multiply a bunch of 40% odds, they would be calculating the likelihood of ''hitting'' a consecutive number of times. I used to train folks how to take the tests to get into grad school, and both the GRE and GMAT can have basic stats. Realizing when one is more interested in (1-N)% instead of N% was one key to getting through those efficiently. --[[User:Lariat2301|Lariat2301]] 06:10, 1 July 2009 (BST)<br />
::This happens all the time, most players just get used to it... 8 misses in a row? That's not so bad at all... {{User:DanceDanceRevolution/sig}} 09:47, 1 July 2009 (BST)<br />
:I missed all 50 turns on a barricade today, when I have 50% as a zombie, I didn't check my characters though, but when I used the other ones, their hit percents were normal, so I'm guessing they're pretty far apart. Any ideas why I just wasted a day's of points? --[[User:Flameburst|Flameburst]] 17:11, 30 August 2009 (BST)<br />
<br />
'''I just had it too, with an axe.''' The axe has 40% chance to hit. First I already had quite a few misses in a row (I didn't count them, but probably over 5), then I made two hits, and after that I started counting them: 11 misses in a row. While I have a hit chance of 40%. How is that possible? That has a chance of less than 0,5% to happen. It happend with my PKer character and there were no other characters of me around... --[[User:Cornholioo|Cornholioo]] 01:36, 3 April 2010 (UTC)<br />
:Please see my above post from July 2009. --{{User:DanceDanceRevolution/sig3}} 03:36, 3 April 2010 (BST)<br />
::I see it. I've tried again with another 5AP last night. All misses. 11 + 5 gives 16. The chance to hit is 40%, so that gives a chance of less than 0,03% to happen. That happend last night. Now this afternoon I got another 8 misses in a row. That also has less than 3% chance to happen. --[[User:Cornholioo|Cornholioo]] 12:12, 3 April 2010 (UTC)<br />
:::As was said, this is not unusual. There are various reasons for this occurrence, and they're already being discussed elsewhere. I'd suggest altering the timing of your attacks. I.e. rather than clicking as soon as the page loads, wait a few seconds, and change the amount of time that you wait from click to click. It helps prevent ruts like yours from happening as often. {{User:Aichon/Signature}} 21:54, 3 April 2010 (BST)<br />
::::Probabilities only ever work out properly at the point of infinity. If you take every hit and every attempt to hit with an axe from the game's inception, it'll probably work out at 40%, but it's averaged over a wide range of results. Some days are all hits, some all misses, some perfectly on the 40% mark. Maths is silly. {{User:Misanthropy/Sig}} 03:19, 4 April 2010 (BST)<br />
:::::Exactly. Some days I get just as many consecutive hits, but dismiss it after cries of "FUCK YES!" and "Awwww hell yeah!", before crying about it when I get the same bouts of bad luck another day. It isn't a bug, it's called chance. --{{User:DanceDanceRevolution/sig3}} 06:47, 4 April 2010 (BST)<br />
::::::I know it's called chance, but < 0,03%? Come on... :S 100/0,03=3333,3334. 3333,3334/50 (theres 50AP each day) = 66,6667 * 16 (16 tries) = 1066,6666666. That means it should happen maybe once every 3 years... In other words: if you've been playing Urban Dead from the beginning and have placed '''any''' AP on making axe attacks, then it maybe should've happened once or twice. --[[User:Cornholioo|Cornholioo]] 8:31, 4 April 2010 (UTC)<br />
:::::::That would be true if things were completely random, but computers use pseudo-random number generators which are not completely random. In fact, streaks and the like can and do occur with them, and have been discovered in the past with UD. Hence my earlier suggestion that you alter the timing of your attacks, which can sometimes have an impact on the numbers you're getting. {{User:Aichon/Signature}} 10:54, 4 April 2010 (BST)<br />
::::::::Alternately he's triggered the flag.... -- {{User:Iscariot/Signature}} 14:37, 4 April 2010 (BST)<br />
::::::::: Probable, considering he has thee accounts in [http://www.urbandead.com/profile.cgi?id=1672282 the] [http://www.urbandead.com/profile.cgi?id=1712226 same] [http://www.urbandead.com/profile.cgi?id=1671228 group.] -[[User:Devorac|Devorac]] 23:22, 7 April 2010 (BST)<br />
<br />
Yeah, I just searched over 17 times in a lit not ruined police station and got nothing. --[[User:Zamins|Zamins]] 13:31, 14 June 2010 (BST)<br />
<br>I just attacked using Zombie hands 42 times in a row with no hits!!!!???? --[[User:Micky|Micky]] 10:12, 8 Feb 2011 (BST)<br />
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----<br />
<br />
===I can't see their HP when both of us are outside===<br />
{{bug<br />
|bug_time=18:52, 13 November 2009 (UTC)<br />
|bug_author=[[User:Pakopako|Pakopako]]<br />
|bug_status=new<br />
|bug_severity=low<br />
|bug_desc=From this [http://iwrecords.urbandead.info/11-13-09_1700hrs_PUBLIC/OUT_30-24_no_HP_4a5-66b-6e2.html iWitness] account and this [http://img42.imageshack.us/img42/4421/nohp.jpg screenshot], both players were outside a Club and [http://urbandead.com/profile.cgi?id=1047596 my character] could not see [http://urbandead.com/profile.cgi?id=261085 their] HP with my Diagnosis skill. Was this because we were ''in front'' of a club?<br />
|bug_talk=<br />
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE --><br />
My char frequently acts like that when i 1st open page after AP regenerated. Or perhaps after rising up. When z i frequently only begin to see HP-values after 1st step to some another location.[[User:Annoynimouse|Shambler for Shambala]] 19:52, 2 January 2010 (UTC)<br />
<br />
Not quite sure what the other commenter was saying, but I can confirm having bumped into this problem. I was outside of a dark cinema and wasn't able to see the HP of characters that were also outside, as I would normally be able to. {{User:Aichon/Signature}} 23:06, 2 January 2010 (UTC)<br />
<br />
I spotted this a while back and reported it directly to kevan, guess he still hasn't fixed it then.--[[User:DI Marc Sweeny|DI Sweeny]] 11:36, 12 March 2010 (UTC)<br />
<br />
I'm silly and missed this report, so added my own. I've removed it now and here is the screenshot: See [http://i122.photobucket.com/albums/o272/OrangeRakoon/UrbanDead-TheCity_1276348122417.png here] --[[User:ORakoon|ORakoon]] 17:10, 12 June 2010 (BST)<br />
<br />
Problem persists as of 25-Jul-2011. [http://iamscott.net/1311606027126.html Dumbwit] --{{User:Lexi/sig}} 16:14, 25 July 2011 (BST)<br />
<!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}<br />
----<br />
<br />
==Other Bugs==<br />
<br />
===Flawed Instincts===<br />
{{bug<br />
|bug_time=16:33, 19 August 2010 (BST)<br />
|bug_author={{User:Lady Clitoria/Sig}}<br />
|bug_status=new<br />
|bug_severity=unassigned<br />
|bug_desc=My zombie instinct tells me I'm drawn 10 blocks North, but am already on Northernmost border. http://img204.imageshack.us/img204/2749/10nglitch.png<br />
|bug_talk=<br />
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The same thing just happened to me. I [http://iamscott.net/1282245234581.html saw a groan] 3 blocks north when I logged in. As I [http://iamscott.net/1282245259806.html started] to [http://iamscott.net/1282245460197.html follow it], it jumped away till I [http://iamscott.net/1282245773270.html hit the border], then insisted I still needed to go further. Maybe the zombies have finally escaped Malton. -- Wait, at the ''same building''? Maybe there's a spatial distortion at Wolsey Crescent FD. We'd better call in the [http://scp-wiki.wikidot.com/main SCP Foundation]. --[[User:Nuisance|Nuisance]] 20:32, 19 August 2010 (BST)<br />
:I'm gonna move this up to the top section... {{User:Aichon/Signature}} 22:36, 19 August 2010 (BST)<br />
I'm on the northern border as a survivor. On attempting to scout safehouse (for 30AP), my safehouse instead changed to 'Your safehouse is an unknown city block, 10 blocks north.' Either a bug, or I found a tunnel that leads past the wall while scouting the building. I prefer the latter --[[User:ORakoon|ORakoon]] 15:40, 18 September 2010 (BST)<br />
:This is definitely related to the concept that all Urban Dead [[maps]] or [[cities]] are based on the same table of blocks/location in the same database. I'm not sure if that offers a solution, perhaps groans from the southern points of [[Borehamwood|B]] and [[Monroeville|M]] trancend the borders of Malton and show up at the Northern point of Malton or something, absolutely no idea. It's a completely perplexing problem regardless. [[User:DanceDanceRevolution|DanceDanceRevolution]] 16:15, 18 September 2010 (BST)<br />
::So the map wraps around? If that also counts for the proximity check of the zerg counter-measures, that could explain some runs of bad luck I had when I used alts in multiple corners. --{{User:Spiderzed/Sandbox/Sig}} 17:04, 18 September 2010 (BST)<br />
:::Wrap around sounds correct. There's more discussion about it somewhere. Where is that? --{{User:Rosslessness/Sig}} 18:48, 18 September 2010 (BST)<br />
{{Quote|Luna.belle|I set my safehouse to this building <nowiki>[</nowiki>[[Spicer Row Police Department]]<nowiki>]</nowiki>, then attempted to scout it - but upon attempting to sccout my safehouse was moved to "an unknown city block, 10 blocks north", in other words, ten blocks off the map. wtf m8?}}<br />
--{{User:TripleU/Sig}} 04:52, 25 September 2010 (BST)<br />
<br />
I just recently had a similar experience with my alt-HUMAN character. I set my safehouse as St. Alfred's Hospital, but when I attempted to "Scout" the building, it said my safehouse was "Your safehouse is an unknown city block, 10 blocks north. " I can only assume that the function for instinct is attached to the "Scout Safehouse" function --[[User:Damien falcon|Damien falcon]] 21:10, 10 January 2011 (UTC)<br />
<br />
[[Image:SafeHouseLocaleError.png|300px]]<br />
<br />
I have experienced this bug as well. Trying to set safehouses doesn't do anything, but scouting the building at the northern border causes the bug. Does this bug also occur in the southern, eastern, and western borders?--[[User:Sam 2334|Sam 2334]] 22:35, 14 February 2011 (UTC)<br />
<br />
This has now been '''fixed'''. --[[User:Kevan|Kevan]] 11:31, 16 February 2011 (UTC)<br />
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===No Frequency(<nowiki> </nowiki>.<nowiki> </nowiki>MHz) Radio Frequency===<br />
{{bug|<br />
bug_time=21:14:08, 25 September 2007 (BST)|<br />
bug_author={{User:Karek/sig}}|<br />
bug_status=confirmed|<br />
bug_severity=minor|<br />
bug_desc=As shown [http://iwrecords.urbandead.info/09-25-07_2100hrs_PRIVATE/IN_26-9_radio_fc4-4ae-a87.html here], when tuned to freq 25.96 with my profile set to ignore broadcasts not from my handheld radios I received multiple broadcasts which listed the frequency as <nowiki> </nowiki>.<nowiki> </nowiki>MHz.|<br />
bug_talk=<br />
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Those are the external military reports. --[[User:Roger Thirnell|Roger Thirnell]] 23:16, 9 November 2007 (UTC)<br />
:Obviously they are, but a bug of not displyaing the numbers was present. Was it fixed, Karek? --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 11:57, 10 November 2007 (UTC)<br />
::I had the same problem. After reading this bug report, I tried changing the optional setting 'ignore broadcasts other than hand-held radios' to 'listen to all broadcasts' and now I see the frequency numbers again.--[[User:Father Bigley|Father Bigley]] 03:19, 13 November 2007 (UTC)<br />
::It has not been fixed, and yes, I checked with an alt, it happens when ignore broadcasts other then hand-held is on.--<small>[[User:Karek|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 03:26, 17 November 2007 (UTC)<br />
<br />
This is still around.--<small>[[User:Karek|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 21:00, 16 January 2008 (UTC)<br />
:and i confirm, this is still an issue. also moving to "bugs reported more than once" --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 19:48, 25 January 2008 (UTC)<br />
<br />
Damn, I had the same exact problem for a LOOONG time, and figured it was my extensions or something. Call it quadruple confirmed. Move to "Known Bugs"? {{User:Swiers/Sig}} 05:09, 27 February 2008 (UTC)<br />
<br />
Confirm. Same problem [[User:DmBO|DmBO]] 14:40, 12 March 2008 (UTC)<br />
:Same problem. Holding 2 handhelds, tuned to 25.92MHz, 27.50MHz, problem started when "ignoring broadcasts other than hand-held" - http://img204.imageshack.us/img204/2956/glitchypng.png - was broadcast on 27.50MHz shows as .MHz. --{{User:Lady Clitoria/Sig}} 14:33, 7 July 2010 (BST)<br />
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===Pumpkin Encumbrance over 120%===<br />
{{bug<br />
|bug_time=14:12, 1 November 2009 (UTC)<br />
|bug_author={{User:Giles Sednik/sig}}<br />
|bug_status=new<br />
|bug_severity=minor<br />
|bug_desc=With the halloween update, [[Halloween#Pumpkins|pumpkins]] can be added to a player's inventory even when the player is at 120% encumbrance. With my character [http://www.urbandead.com/profile.cgi?id=1092512 (profile)] I was able to achieve an encumbrance of 192% by searching for pumpkins. '''[http://img40.imagefra.me/img/img40/2/11/1/bobsacamento/f_xauphi5kiam_871ea2b.png Screenshot]'''<br />
|bug_talk=<br />
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Pretty sure this is '''not a bug''': crates work the same way, and they're a lot more useful than pumpkins. The disadvantage to having your inventory loaded up with items is that you can't seek out other, more specifically useful items until you disencumber yourself. {{User:Revenant/Sig}} 03:57, 10 November 2009 (UTC)<br />
<br />
I got to 210% with the same problem; it's likely just a minor oversight, or a small feature to ensure noone misses out on a holiday. Personally, I believe it's the latter.--{{:User:Red Hawk One/sig}} 05:13, 10 November 2009 (UTC)<br />
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===Speak over multiple characters===<br />
Cookies. '''[[Non-Bugs#Browser Issues|Not a bug]].''' And posted in the wrong place, too. {{grr}} {{User:Revenant/Sig}} 01:51, 9 June 2011 (BST)<br />
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<br />
===Contacts who are corpses show up in your attack list===<br />
I've recently been adding people to my zombie's contacts list before killing them, and I just noticed that the names of dead contacts in the square show up in the attack list (I killed "A mark" a dozen or so AP ago, so it's probably not a temporary display glitch like the free-running-into-the-street issue). This isn't a serious problem though - I tried biting the dead guy, and it didn't use any AP or have any visible effect. I'm assuming the game refused to attack (no error message was shown, it simply went back to the map as if I had just gone straight to map.cgi from a bookmark), and that the person was not infected (I bought infectious bite after killing him but before trying to bite his corpse), but I have no way to know for certain (I'm just mentioning this bit so Kevan can double-check to make sure infection won't be triggered if someone attacks a corpse). --[[User:Shadowlord|SL]] 08:20, 7 Oct 2005 (BST)<br />
:Infection isn't triggered, but yes, should do something about invalid targets cropping up in all drop-down target lists. --[[User:Kevan|Kevan]] 10:53, 22 Oct 2005 (BST)<br />
:No matter whether you're human or zombie, you can't attack a corpse although the contact appears in the dropdown attack list. --[[User:V2Blast|V2Blast]] 21:39, 6 June 2006 (BST)<br />
Dead bodies on your contacts list also show up in the syringe drop-down. I haven't tried to revive one yet... -- [[User:Squidward|Squidward]] 06:14, 29 September 2006 (BST)<br />
:I experienced this in an odd way. I was recently killed. I added the zombie to my contacts. The next day, I stood up and walked around, and found the zombie. However, it was a body at the time, though I didn't notice it. I selected and attacked. It gave the "the target moved away before you could attack" message. I looked, and he was still there. Several tries, with the same message, I noticed my AP wasn't going down, and finally noticed he was dead. Odd. -[[User:Mark D. Stroyer|Mark]] 17:10, 28 November 2006 (UTC)<br />
::I can confirm this issue. At least there's now an error message, even if it's an incorrect one. --[[User:ExplodingFerret|ExplodingFerret]] 14:50, 5 January 2007 (UTC)<br />
::I confirm it too. Happened to me the other day. The message says the target moved away, yet they're still there. So the only issue is the wrong message.--[[User:Tigerfangred|Tigerfangred]] 06:43, 26 May 2007 (BST)<br />
:::Still an issue.--[[User:Kolechovski|Kolechovski]] 21:10, 28 August 2008 (BST)<br />
'''Still an issue!''' My zed's default attack should be to attack barricades when outside a caded building (with no humans present), yet instead will attempt to attack dead-body on my contact list. Not a big deal but a definite bug. A bug that bugs me. --{{User:Lady Clitoria/Sig}} 09:38, 1 December 2009 (UTC)<br />
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<br />
=== Teleport bug ===<br />
{{bug|<br />
bug_time=02:23, 29 Nov 2005 (GMT)|<br />
bug_author=[[User:Shadowlord|SL]]|<br />
bug_status=reproducible|<br />
bug_severity=medium|<br />
bug_desc=While Donny Osmond was probing zombies, just before retreating, I attempted to have him say something. After a couple minutes of waiting for him to actually say it, I decided it was too dangerous to just stand there waiting, and hit stop. Then I had him retreat several spaces away and go inside a hospital. Then I had him ask for help etc. I checked him a few hours later, and he was dead, lying outside Caiger Mall, in the corner where he had attempted to speak, and the log showed a bunch of zombie attacks. The only theory I can think of for explaining this is that the speaking action eventually DID finish, and when it did, for some bizarre reason it teleported Donny back to where he had been trying to speak. Perhaps it tried to update his SQL data, although I don't know why it would on speaking, since it doesn't change anything. However, it did NOT give Donny back the AP that he had before he ran away, so it can't have reset ALL of his data, either...|<br />
bug_talk=<br />
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The same thing happened to crazyminer except in a different way. I had two windows open for urban dead two from when I was adding people to my contact list. Both started at caiger mall and i took one ten squares away, minimized them and went to take care of the call of nature. I coem back open the window still at caiger amll and enter the necrotech building. In my game i had the same ap as the one who went ten spaces, but I was in the necrotech building. - croteaumce<br />
<br />
Just happened two days back to my zombie character "the gorgon" he took a swipe at another zombie( I hate my own people) and it was taking so long that I thought it was going to give me the page not found spiel, so I hit stop and then swung again ( I do this often if it looks like the page is about to fail and I have never seen this before) suddenly I am at a firestation I was at about 6 moves back, and my swing hits a new zombie at the new location. I couldn't get baqck to my original zombie in time to see what he was like, and it didn't effect my day as I was in a suburb filled with my squisy breathren, just thought it was odd and should be reported --[[The Gorgon|The Gorgon]]05:35, 31 Jan 2006 (GMT)<br />
<br />
same thing just happened to me i was in caiger mall and went to check the wharehouse entrypoint and found it filled with zombies itried to close the door but it was taking awhile so i moved to aouto builid next door after i was in the auto building i decided to also check the library after i click the library the page loads and it said i was attacked by the zombies a few times i assume it is because they attacked me after i left and was in the auto building and it had to deal the damage which could be potentchaly dangress if a player opened multiple windows so that person could affectvly trap a person but you may be right and i might be because of the action i took i dont know <br />
2/14/06 5:42<br />
<br />
Something similar happened to me just now, although I didn't hit stop at all! As Nephron Xiad, I was at Caiger shooting up a few zeds, when I started retreating towards St.Isidors. then I tried to enter St.Isidor's churche, and it showed me up at Caiger again, unable to enter as it was extremely barricaded, of course, and then I was dead!<br />
I *may* perhaps have clicked to move out of the danger zone before the page finished loading, although I don't think so, and I definately didn't hit stop.<br />
*Known bug? --[[User:V2Blast|V2Blast]] 22:21, 6 June 2006 (BST)<br />
**I'd say that this is definately confirmed. I've suffered similiar myself on two separate occasions. Hell, with one teleport, I ended up 3 suburbs away. The other was much less dramatic, but still irritating as hell. &ndash;[[User:Xoid|Xoid]] 06:54, 15 June 2006 (BST)<br />
***I play a zombie character and I was teleported clear across the entire city! I played my actions out completely, and I logged back in about five hours later and several things were wrong; Firstly, I was teleported from Kinch Heights all the way to Huntly Heights! Secondly, I had 13AP, and not 10AP. And lastly, a character had revivified me without my permission! This error really messed up my character since I've lost 10AP just to get back up in the hopes someone will kill me again. Here's to hoping that it can get fixed :( --[[User:Fat Handsome|Fat Handsome]] 23:39, 17 November 2006.<br />
<br />
Something similar happened to me, I (Tahoe) was running low on AP so I took refuge in Paterson Auto Repair and when I loggen in today I was in Mylrea Street, dead, I can't figure out how I got there, not huge but annoying as heck. I hope this is the right place to post this. ~Tahoe 13:17, 18 November 2006<br />
<br />
I had this happen to me while attempting to enter a building. I hit attack barricades many times, when the barricades were gone, I clicked to enter and was in the building. When I went to attack someone in the building, I was then teleported outside the building and told that I couldn't hit the person I wanted to attack because they were no longer there.<br />
~Tahoe 21:13, 03 December 2006<br />
<br />
You could have been killed then dragged --[[User:Kaynex|Kaynex]] 21:23, 10 September 2007 (BST)<br />
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<br />
===Kicked out of building (related to above)===<br />
I was in a sfe place, logged out, then logged back in later to find I had been placed outside! There was no notice of me being killed, then thrown out and I'm POSITIVE I WAS INSIDE! I was revived just this morning and again found a way into a safe place. I logged out, then logged back in later and found myself OUTSIDE AGAIN!! My character is Iron Can and I've donated. Any help would be greatly appreciated! I know there was an issue with time/date stamps the other day, but don't see how it can be related.<br />
*This has also happened to me twice or so. By the way, is this being reviewed in [[Known Bugs]]? I don't think so, since I was just there. If it's not, then it should be moved to a different section. --[[User:V2Blast|V2Blast]] 21:59, 6 June 2006 (BST)<br />
::Someone move this? --[[User:V2Blast|V2Blast]] <sup>[[User_talk:V2Blast|T]]•[[Project Wiki Patrol|P!]]</sup> 21:53, 19 June 2006 (BST)<br />
:::I'm certain there is a bug, I've ended up in a different '''suburb''' more than once, but the less severe cases are going to be blamed on "feeding drag", regardless of whether they were or not. {{User:Xoid/sig}} 14:19, 20 June 2006 (BST)<br />
:This one's from a while ago. I moved it down here to the correct section. If anyone wants, they can put in the correct template format. {{User:V2Blast/sig}} 02:11, 21 June 2006 (BST)<br />
Well it could of been that you were draged outside of your building by a zombie and then he just left you there. --[[User:Clevin|Clevin]] 13:46, 3 August 2007 (EST)<br />
*Uh... *points at Xoid's comment* It's usually when there are no zeds to be seen. Hasn't happened to me lately, though... {{User:V2Blast/sig}} 00:27, 20 August 2007 (BST)<br />
:Just got hit with this, sort of. I think it might be a backlog bug. Logged in about 24 hours ago and closed my game with 1 AP left in a Chudleyton Hospital. I logged in a few hours later to move myself into a lower profile building. I used all my AP to do so and closed my window. I logged in just recently and things started normally; I had recovered lots of AP and went to change my profile. When I clicked "Go back to the City" I was teleported back into the hospital with 1 AP left. I hit refresh in my Firefox window and I went back to the other building with all the APs I recovered. [[User:Pakopako|Pakopako]] 17:02, 22 November 2007 (UTC)<br />
::A contributing factor could be browsers incorrectly using cached data. Maybe some of these types of problems would go away if some response headers were added such as "Cache-Control: no-cache,max-age=0" and/or "Expires: Thu, 01 Dec 1994 00:00:00 GMT". Using HTTP/1.1, I didn't see any cache controls in urbandead's response headers. (Though there is a curious "expires" cookie set.) [[User:Evil Brent|Evil Brent]] 21:53, 08 Sept 2010 (PST)<br />
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===Two players, consecutive UDIDs, identical name & creation date===<br />
{{bug<br />
|bug_time=18:28, 14 July 2010 (BST)<br />
|bug_author={{User:Marcusfilby/sig}}<br />
|bug_status=Confirmed<br />
|bug_severity=Minor (Cosmetic/DB cleanliness)<br />
|bug_desc=Ran into this while discussing code for a supplemental service to the UD community (the Rogues Gallery), and though we can't find any other affected accounts, I figured it bore mentioning in case it had been reproduced elsewhere. There are two 'makeamove' accounts, [http://www.urbandead.com/profile.cgi?id=1439997 this level 31 zergy zerg I know to be active] and [http://www.urbandead.com/profile.cgi?id=1439998 this level 1/0XP] that I have never seen on the grid, but when added to a contact list shows up as active (not lined out). Identical names, identical creation times, subsequent UDID numbers. Fluke? Hax? Not sure. I imagine severity is low but as I'm not sure of the precipitating circumstances, who knows.<br />
|bug_talk=<br />
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I've seen this before (same place as you have, Marcus - seems to be a concurrency issue with account creation, probably just with someone mashing the button multiple times and hence running the account creation script multiple times. It doesn't really affect gameplay (login is via name, not UDID, so only one character should be playable), so it's more of a DB issue and thus really it's up to Kevan if he wants to fix it. Well, as is everything, really, but this even moreso. Personally I don't think it's an issue worth bothering with. {{User:Revenant/Sig}} 08:54, 20 August 2010 (BST)<br />
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<br />
==Zero-time conflict==<br />
There is a big bunch of bugs that happen when 2 (or possibly more) players are performing actions on same target in the same moment of time or 1 player performing an action on another in the same moment as the target performs some actions. This results in the action not being performed, although resources (like syringes in No Revive one) are used up. Bug can be noticed by a screen message about actions that took place "0 seconds ago".<br />
<br />
Here are bug reports that are believed to be caused by this issue<br />
<br />
====The same guy dies from an infection 6 times in a row====<br />
{{bug|<br />
bug_time=22:24, 12 March 2007 (UTC)|<br />
bug_author={{User:Matthewfarenheit/Signature}}|<br />
bug_status=new|<br />
bug_severity=minor?|<br />
bug_desc=<br />
At the [[Whatmore Building]] in [[Yagoton]], I logged in and found this report of a guy dying 6 times on a row from an infection. Is that even possible? [[:Image:Dying a lot from infection.JPG|Screenshot here]]. My character there was [http://www.urbandead.com/profile.cgi?id=491027 OnlyMatt].|<br />
bug_talk=<br />
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There have been many similar reports. {{User:V2Blast/sig}} 19:25, 28 April 2007 (BST)<br />
:Yup I've seen this before as well. [http://iwrecords.urbandead.info/10-17-07_2100hrs_PUBLIC/IN_46-74_look_at_the_IQu_f5f-f59-87a.html here] look at YanQing --[[User:I AM TARA|I AM TARA]] 21:50, 17 October 2007 (BST)<br />
::Has to do with bad connections and lag.--{{User:Karek/sig}} 23:37, 17 October 2007 (BST)<br />
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====Infection is Immediately Cured / Infection not possible====<br />
{{bug|<br />
bug_time=16:30, 29 August 2007 (BST)|<br />
bug_author=[[User:Ledin_Junis|Ledin_Junis]]|<br />
bug_status=new|<br />
bug_severity=unassigned|<br />
bug_desc=I experienced this on two different occasions but only managed to screen shot the second. As a zombie I was attacking and infecting survivors around me. I noticed that an active survivor that I had attacked had immediately been cured with no transition in HP. Had there been an increase in HP I would have concluded that an FAK was used but this did not seem to be the case.<br />
<br />
Here's the two screens shots:<br />
http://www.apartment142.com/images/infected1.jpg<br />
http://www.apartment142.com/images/infected2.jpg<br />
<br />
These were taken seconds apart.<br />
<br />
It appears that I can reinfect them after the miraculous recovery. In the first case, the survivor may have been active. In the second case, the survivor was certainly active. My location in both attempts was the Copeland Building in West Grayside.<br />
|<br />
bug_talk=<br />
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* '''Repeat #1'''<br />
This happened to me today. I bit the target once and got 'infected message'. A subsequent attack saw that the survivor was not infected, but had not change HP. I tried biting again, and was able to 're-infect' the survivor. Again, after attacking again, the survivor was not infected.<br />
<br />
4 Iwrecords:<br><br />
http://iwrecords.urbandead.info/09-07-07_0300hrs_PUBLIC/OUT_27-76_bite1_b81-02e-53a.html<br />
http://iwrecords.urbandead.info/09-07-07_0300hrs_PUBLIC/OUT_27-76_postbite1_604-17b-d33.html<br />
http://iwrecords.urbandead.info/09-07-07_0300hrs_PUBLIC/OUT_27-76_bite2_329-06a-3b4.html<br />
http://iwrecords.urbandead.info/09-07-07_0300hrs_PUBLIC/OUT_27-76_postbite2_4fc-0fd-aec.html<br />
<br />
I hope this problem isn't endemic, as infection is one of the only reasons biting is worthwhile. [[Talk:Suggestions|&#39;]][[User:Armareum|arm]][[Signature Race|.]] 03:16, 7 September 2007 (BST)<br />
<br />
* '''Repeat #2'''<br />
http://iwrecords.urbandead.info/09-07-07_2100hrs_PUBLIC/IN_33-44_prebite1_25e-63a-d04.html<br />
http://iwrecords.urbandead.info/09-07-07_2100hrs_PUBLIC/IN_33-44_bite1_4fc-bb9-6d4.html<br />
http://iwrecords.urbandead.info/09-07-07_2100hrs_PUBLIC/IN_33-44_postbite1_c66-475-813.html<br />
<br />
And it happens again. [[Talk:Suggestions|&#39;]][[User:Armareum|arm]][[Signature Race|.]] 21:27, 7 September 2007 (BST)<br />
<br />
* '''Repeat #3'''<br />
A zombie bit and infected me. But when I hit the refresh button I was at full health, not infected, and no-one had healed me.<br />
http://iwrecords.urbandead.info/07-12-08_1200hrs_PUBLIC/IN_81-5_BUG_infection_583-c5d-6b6.html<br />
http://iwrecords.urbandead.info/07-12-08_1200hrs_PUBLIC/IN_81-5_BUG_infection2_257-323-73e.html<br />
http://iwrecords.urbandead.info/07-12-08_1200hrs_PUBLIC/IN_81-5_BUG_infection3_a02-6a0-027.html<br />
-[[user:Janus Abernathy|Janus Abernathy]] 13:17, 12 July 2008 (GMT+2)<br />
<br />
* '''Repeat #4'''<br />
By groaning, I attracted a survivor who was apparently immune to infection:<br />
<br />
http://iwrecords.urbandead.info/04-13-09_0300hrs_PUBLIC/IN_51-51_237a4-1_f18-9e9-47a.html Survivor enters<br />
<br />
http://iwrecords.urbandead.info/04-13-09_0300hrs_PUBLIC/IN_51-51_237a4-2_7a2-52a-a1d.html First bite. Notice HP isn't green.<br />
<br />
http://iwrecords.urbandead.info/04-13-09_0300hrs_PUBLIC/IN_51-51_237a4-3_e27-0d0-21f.html A few seconds later.<br />
<br />
http://iwrecords.urbandead.info/04-13-09_0300hrs_PUBLIC/IN_51-51_237a4_8f2-9fc-549.html Second bite, after a few intermediate clawings. The survivor was healing PieboyUK but his own health never increased, or decreased apart from my attacks.<br />
<br />
http://iwrecords.urbandead.info/04-13-09_0300hrs_PUBLIC/IN_51-51_237a4-5_d82-ab3-41f.html A minute or so later. The survivor lost 15 HP from my claw attacks, but didn't gain any or lose any from healing PieboyUK again and barricading.<br />
<br />
The survivor left after that. [[User:KT|KT]] 03:41, 13 April 2009 (BST)<br />
<br />
I had this happen to my zombie alt on several occasions, I didn't think to get a screenshot though. It just said you bite *username* for 4 damage. They drop to __ HP. Their name stayed green and it did not give the infection message. On another note, this never happened until I got the scent blood skill.---<span style="background:black">-[[User:Scout|{{C|aqua|Scout |#000000}}]][[User talk:Scout|{{C|#00FF80| talk|#000000}}]][[User:Scout/Chickengirloffire|{{C|aqua|!!!|#000000}}]][[Special:Random |<span style="color:aqua">!!]]</span></span> 17:24, 5 October 2010 (BST)<br />
:If their name stayed green, then they were already infected, which means that you wouldn't get the message because you were not infecting them. This bug is about a case where something that should infect them does not (i.e. their name stayed pink both before and after the bite). {{User:Aichon/Signature}} 18:56, 5 October 2010 (BST)<br />
<br />
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<br />
====No Revive====<br />
{{bug|<br />
bug_time=21:50, 29 June 2007 (BST)|<br />
bug_author=[[User:Twisted project|~Bio~]]|<br />
bug_status=confirmed|<br />
bug_severity=moderate|<br />
bug_desc=Lately I've been trying to get my profile Bioproject revived and when I get the needle, I don't revive. I just stand up a zombie again. It has happened twice now and it's really annoying. Has this happened to anyone else?|<br />
bug_talk=<br />
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:This is maybe a silly question, but does your character have Brain Rot? --[[User:Toejam|Toejam]] 03:25, 10 July 2007 (BST)<br />
:This has happened to me as well with my main character, Mercinus3 --[[User:Mercinus3|Mercinus3]] 16:27, 10 July 2007 (BST)<br />
Just happened to me, too- and no, I'm not a rotter! I was actually on at the same time as it happened and saw "...revivified you with a NecroTech syringe." (0 seconds ago) message. Didn't even realize I was still dead until I stood up after saving my AP... [[User:Slicer|Slicer]] 02:17, 8 August 2007 (BST)<br />
<br />
* '''Repeated'''<br />
This has just happened to me. I've made IWitness screenshots to prove:<br />
<br />
:*[http://iwrecords.urbandead.info/08-15-07_2100hrs_PUBLIC/OUT_79-49_Bug_-_step1_b0f-e24-3f3.html step 1] I extract DNA, take time to read profile and press revive specimen<br />
:*[http://iwrecords.urbandead.info/08-15-07_2100hrs_PUBLIC/OUT_79-49_Bug_-_step2_a8a-beb-141.html step 2] By the time revive is ''done'' zombie showes to be active<br />
:*[http://iwrecords.urbandead.info/08-15-07_2100hrs_PUBLIC/OUT_79-49_Bug_-_step3_58b-b77-a52.html step 3] Revived player changes to a corpse, but it's '''not''' marked as "smelling strange". Needle is used up<br />
:*[http://iwrecords.urbandead.info/08-15-07_2100hrs_PUBLIC/OUT_79-49_Bug_-_step4_03f-fb4-a9b.html step 4] He stands as zombie again<br />
:*[http://iwrecords.urbandead.info/08-15-07_2100hrs_PUBLIC/OUT_79-49_Bug_-_step5_9e2-784-630.html step 5] Here's another shot to prove it's the same zombie. I guess he's also surprised<br />
--[[User:Duke Garland|<nowiki>~~~~</nowiki>]]<sub>[[User talk:Duke Garland|T]]</sub><sup>[[LCD|']][[Signature Race|']][[SSZ|']]</sup> 21:30, 15 August 2007 (BST)<br />
<br />
p.s. somehow <nowiki><br></nowiki> tags got deleted in IWitness, but they were there on pages. --[[User:Duke Garland|<nowiki>~~~~</nowiki>]]<sub>[[User talk:Duke Garland|T]]</sub><sup>[[LCD|']][[Signature Race|']][[SSZ|']]</sup> 07:30, 16 August 2007 (BST)<br />
*Either I or someone else should move this to [[Known Bugs]] shortly. {{User:V2Blast/sig}} 00:35, 20 August 2007 (BST)<br />
<br />
*This is getting extremely depressing:<br />
:[http://img.photobucket.com/albums/v337/fireswordfight/Depressing.png Take a look]<br />
:Okay, here's the translation: First, I mrh-ed when i saw a survivor. He kindly revived me, but i mrhed at the same time. Okay, it was weird, cause i had my normal zombie screen, with all speak, items, and full 60 hp. I refreshed the screen (i.e. i went to my profile, then back to the city) and i see i'm dead. I stand up, and again i was a zombie. I chased the guy that revived me down, and asked him to revive me again..... again, i mrhed when he revived me, and again, the same thing, i was dead. I feel sorry for the poor broke who wasted 20ap's and 2 syringes without much help :S --[[User:Fireswordfight|Fireswordfight]] 19:39, 23 August 2007 (BST)<br />
<br />
* '''happen again'''<br />
:Quite clear this tiime that it happenned when the zombie was actively speaking - there was ''(0 seconds ago)'' action from him simultaneously with syringe poke --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 16:23, 13 October 2007 (BST)<br />
<br />
* '''The syringes, they do nothing!'''<br />
:Sorry, panicked before reading this page and posted a question in the [[Revive]] talk page. Yes, this just happened to me a few minutes ago. I broke into a powered NT, slashed at someone as I was being revived (got the message I was revived 0 minutes ago), changed my profile to reflect my change in living, and stood up inside the NT. <br />
:I stood up as a zombie like everyone else here. (iWitness was down today, but I have the screen-cap sequence to prove it) I was confused, I bet my reviver was confused, and so I MRH'd and waited to get syringed again. Was it that I was attacking and got revived that caused the bug, or that I went and edited my profile afterwards? [[User:A Lost Boy|A Lost Boy]] 19:55, 19 January 2008 (UTC)<br />
::Happened to me again! There should be an in-game or in-Wiki message that, '''when being revived, do absolutely nothing for 5 minutes.. unless you are sieging a mall.. or are being killed by someone else.''' This bug can REALLY make real-time fighting ''dangerous''. (When a person 'dies' or a zed is revived, they just stand back up without a change in pulse.) [[User:A Lost Boy|A Lost Boy]] 21:03, 21 January 2008 (UTC)<br />
*'''Happened again to me'''<br />
:User imanewb 4real . Was revived by a kind scientist but wanted to build up AP before I stood up and lived again. So logged out and waited over night. Logged back in today and had the option to stand up, did so and I'm still a zed. D'oh April 2, 2008<br />
<br />
*'''Happened to me! EXTRA INFO'''<br />
A kind soul attempted to revive me, but it didn't work. As a side note, I haven't played this character for about a year. When I stopped playing I was alive in an EHB building. Guess those zeds got me before I could idle out. :-(<br />
<br>--[[User:Jon Stone|Jon Stone]] 04:21, 8 August 2008 (BST)<br />
<br />
::ditto, did the exact same thing - was mrh? ing a passing survivor, they apparently revived me, but i only came up as dead. i didn't even receive the revived notice, i typed mrh, and it just says 'you are dead' stand up as zed. huh. maybe some sort of lag between when the update statement runs to do the 'dead' flag and 'survivor/zombie' flag... seems like that shouldn't be a separate command, but maybe they are in separate tables & kevan doesn't like stored procedures?--[[User:Lardass|Lardass]] 14:40, 4 September 2008 (BST)<br />
<br />
This just happened to TWO characters (how's that for depressing?) One character, while not yet standing, I cold see the skills for Survivor and nearly bought something. But, when I stood up, I was dead and all skills were for zeds. --[[User:Jmadsen|Jmadsen]] 13:44, 22 July 2009 (BST)<br />
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<br />
====Double Kill====<br />
{{bug<br />
|bug_time=23:59, 8 January 2008 (UTC)<br />
|bug_author=[[User:Iscariot|Iscariot]]<br />
|bug_status=new<br />
|bug_severity=unassigned<br />
|bug_desc=Killed by two different characters: http://iwrecords.urbandead.info/01-08-08_2200hrs_PUBLIC/OUT_85-43_Double_Kill_ee6-9ab-746.html<br />
|bug_talk=<br />
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE --><br />
I think this will have been reported before, but I have no clue how this section works so I thought it'd be safest to post the report here. The annoying thing with this bug is one of those characters has Headshot, the other doesn't.<br />
<br />
:Yet another instance of actions-made-in-same-moment bug. for other examples of what can happen in such situation are: [[#No Revive]], [[#But I'm not dead yet!]], [[#Shrugged off headshot]], etc. I'll move this all into 1 big section soon --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 07:37, 9 January 2008 (UTC)<br />
<br />
[[User:Ondrej|Ondrej]] 20:32, 24 March 2008 (UTC) Also happens with zombies: http://iwrecords.urbandead.info/03-24-08_2100hrs_PUBLIC/IN_88-19_Double_Kill_8e9-d22-618.html It's no big deal, except double XP gained for that kill.<br />
<br />
:Mmh, a double kill happened today too, as you can see [http://i35.tinypic.com/24yo5zo.png here]. Not that we mind, since that guy's a zerg. Hah. --{{User:Janus Abernathy/Sig}} 20:32, 24 November 2008 (UTC)<br />
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<br />
====But I'm not dead yet!====<br />
{{bug|<br />
bug_time=3:34 Malton time, 10 Nov 2007 |<br />
bug_author= [[User:WanYao|WanYao]] |<br />
bug_status=new|<br />
bug_severity=severe|<br />
bug_desc=I logged in to find that my character had been PKed, the "you have been killed by ..." message was tyhere and everything. Also, a someone inside the mall, later, told me they saw me being killed. However, I was not actually dead, but rather still standing and quite alive. Here is the iwitness of when I logged in: http://iwrecords.urbandead.info/11-10-07_0300hrs_PRIVATE/IN_58-53_WTF_928-03f-988.html |<br />
bug_talk=I do not know if this is new, or the severity rating is correct or what... You can fix that if need be. <br />
<br />
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These 2 lines IMHO are key:<br />
Jorne healed you for 10 HP. (3 hours and 34 minutes ago)<br />
One Armed Man killed Wan Yao. (3 hours and 34 minutes ago)<br />
I think it's an ''another'' example of bug that happens when 2 players perform some action simultaneosly. In a row with "[[#No Revive|no revive]]" and "[[Known Bugs#Super Zombie|super zombie]]" --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 22:23, 11 November 2007 (UTC)<br />
:I figured as much, too. I need to look at it again, but I think without that heal, I am dead; with it I survive... So it seems the game didn't know what to, fenced-walked, and had both ways. :) And, yeah... I was alive, I just went about my business as a normal breather... --[[User:WanYao|WanYao]] 22:32, 11 November 2007 (UTC)<br />
::Read down through this page, found more examples of 0 second interaction: [[#Shrugged off headshot|Shrugged off headshot]], [[#Killed, but have 60 HP and can act|Killed, but have 60 HP and can act]]. Quite a lot of them can be caused by it. --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 22:37, 11 November 2007 (UTC)<br />
<br />
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----<br />
<br />
====Shrugged off headshot====<br />
{{bug|<br />
bug_time=16:10, 25 October 2007 (BST)|<br />
bug_author=[[User:Settone|Settone]]|<br />
bug_status=new|<br />
bug_severity=unassigned|<br />
bug_desc=<br />
My profile is [http://www.urbandead.com/profile.cgi?id=742868 here].<br />
<br />
As you can see in the screenshots below, I took the headshot but had all of my normal actions. Upon attacking a player, my action was ignored and I was given a non-headshot stand option.<br />
<br />
http://dath.universityplus1.com/images/failed_headshot.jpg<br />
<br />
http://dath.universityplus1.com/images/after_failed_headshot.jpg<br />
|<br />
bug_talk=<br />
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Is this a unique skill? Can I keep this? =D --[[User:Settone|Settone]] 16:10, 25 October 2007 (BST)<br />
<br />
0 second action conflict. Looks like the similar bug to the [[#No_Revive|"No Revive"]] one to me --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 19:33, 25 October 2007 (BST)<br />
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<br />
====Multiple deaths====<br />
{{bug|<br />
bug_time=22:08, 30 August 2007 (BST)|<br />
bug_author=[[User:Testingthelimits|Testingthelimits]]|<br />
bug_status=new|<br />
bug_severity= Minor|<br />
bug_desc=<br />
Don't know how that happened... but he killed a guy again... and again...<br />
<br />
* A zombie brought down the last of the barricades. (52 minutes ago)<br />
* A zombie killed Johnny Gooch. (52 minutes ago)<br />
* A zombie killed sgtbohrer. (50 minutes ago)<br />
* A zombie killed Axe L F. (48 minutes ago)<br />
* A zombie killed Splitt3r. (45 minutes ago) ...and again. ...and again.|<br />
bug_talk=<br />
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My guess is it was 3 different zombies who all killed him at the same time. Looking at the timing of the barricade destruction and first three kills, you clearly have multiple active zombies. It happens a lot that more than one zombie player will get a message saying they killed somebody, so it makes sense that multiple zombies would be seen as the killer(s) in that last case. {{User:Swiers/Sig}} 20:59, 15 September 2007 (BST)<br />
:I don't know about that… here's a counter-example. In [http://iwrecords.urbandead.info/07-02-07_0200hrs_PUBLIC/IN_67-44_Fall_of_Ty_451-5dd-46f.html this record] of somebody being simultaneously killed by 5 zombies, each zombie appears on a separate line. {{User:Revenant/Sig}} 10:07, 9 October 2007 (BST)<br />
::Server lag. The one player had 3 attacks go through at the same time, along with the other 3 players who did, seen it before in other php games where they would use it as an exploit to do things before the cost was paid and get free moves(can be done on FF with multiple tabs if you have a slow internet connection.), not that I'm saying they do here. It also used to happen during every single LUE strike because so many people were on and the game was doing everything so slow.--{{User:Karek/sig}} 12:46, 9 October 2007 (BST)<br />
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<br />
====Double Head-Shot====<br />
{{bug|<br />
bug_time=23:30, 8 May 2007 (GMT)|<br />
bug_author=[[User:Ungoliath|ungoliath]]|<br />
bug_status=new|<br />
bug_severity=minimal|<br />
bug_desc=When I logged in as a zombie, I found that I had been head-shot by two people at the same time. Standing up cost the same number of AP as a normal head-shot.|<br />
bug_talk=<br />
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Strange, but I think it's been reported before. I'll look for it later. {{User:V2Blast/sig}} 18:46, 16 May 2007 (BST)<br />
<br />
:It happens, with 30,000-40,000 players, the chances of someone getting shot at the same time by two or more different players comes up everynow and then.--[[User:Turner Calton|Roadie]] 11:49, 13 June 2007 (BST)<br />
::Yep, it happens. I was brutally killed by three different zeds at the same time the other day. Each of the three got credit for killing me. That day sucked... --[[User:Nightforge|Nightforge]] 03:45, 9 September 2007 (BST)<br />
<br />
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}}<br />
----<br />
<br />
===Healing not reporting being received===<br />
{{bug<br />
|bug_time=19:18, 5 March 2010 (UTC)<br />
|bug_author=[[User:Endo|Endo]]<br />
|bug_status=Display<br />
|bug_severity=Moderate<br />
|bug_desc=My character was at full health (60HP) and then attacked for what appears to be 34 HP worth of damage. Then I was healed for 5HP and am now back at full health. Maybe there are other heals that just didn't show up?<br />
<br />
http://iwrecords.urbandead.info/03-05-10_1700hrs_PUBLIC/IN_51-56_wtf_hp_bec-a8c-dc2.html<br />
<br />
|bug_talk=<br />
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE --><br />
This is likely to be a reporting issue rather than a super first aid kit. I've experienced this as well and think it's just a fault with the healing notifications. -- {{User:Iscariot/Signature}} 21:18, 5 March 2010 (UTC)<br />
<br />
As DDR says, in peak times the system sometimes drops healing messages. {{User:Revenant/Sig}} 09:06, 20 August 2010 (BST)<br />
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----<br />
<br />
==Attack Bugs==<br />
<br />
====Tangling Grasp stays after leaving====<br />
{{bug|<br />
bug_time=19:14, 8 Mar 2006 (GMT)|<br />
bug_author=[[User:AlbertoEinstein|albertoeinstein]]|<br />
bug_status=new|<br />
bug_severity=minimal|<br />
bug_desc=I started to attack as a zombie, and i grabbed hold of someone. However, i then left the building, returned some 20 AP later, attacked the same survivor and i was still grabbing hold of him. This is a more trivial bug than anything, and probably no one cares, but here for FYI.|<br />
bug_talk=<br />
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE --><br />
The tangle status is not only preserved on moving, but even on revivification. I got 'writhing in your grip' messages when using a fire axe. --[[User:Richelieu|Richelieu]] 06:46, 4 May 2006 (BST)<br />
*Happened to me today. Was attacking as a zombie (with tangling grasp but not death grip, if it helps any) and I lost my grip. So I tried to get my grip again and kept missing. But then I got a message "XXXXX writhes in your grip. Your attack does no damage". I hadn't landed a successful hand attack yet, so what gives? It's really gonna mess up my tangling grasp testing... --[[User:Reaper with no name|Reaper with no name]] <sup>[[TJ|TJ!]]</sup> 20:45, 5 February 2007 (UTC)<br />
<br />
Its probly the system thinking that you used two accounts to thry to gain XP from one, It makes the hit percentages really low. --[[User:Kaynex|Kaynex]] 21:26, 10 September 2007 (BST)<br />
<br />
*I've been killed by a zombie via tangling grasp from another building, screens: http://img141.imageshack.us/img141/1148/kbywhat2kz5.jpg http://img230.imageshack.us/img230/143/kbywhat3pw7.jpg [[User:Death dx|Death dx]] 22:24, 9 January 2008 (UTC)<br />
<br />
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}}<br />
----<br />
<br />
====Some anomalies with Tangling Grasp====<br />
{{bug|<br />
bug_time=12:20, 10 June 2006 (BST)|<br />
bug_author=[[User:Anchrome|Anchrome]]|<br />
bug_status=Known bug?|<br />
bug_severity=serious|<br />
bug_desc=I've seen many cases now across a couple of characters where a successful Tangling Grasp (confirmed by "You grab hold...") is then followed by conventional "You maul/bite" or "You miss" messages instead of "Grabbing [victim], you maul..." or "[victim] writhes in your grip". When that is happening the hit % seems standard (with bite, for example - you definitely notice when it's 30% and not 40%), so it looks like although the message confirms a successful Tangling Grasp, it hasn't 'taken'.<br />
<br />
Maybe this is just standard game behaviour, but it seems anomalous, if not in the hit % then in the feedback messages.|<br />
bug_talk=<br />
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE --><br />
Yeah, I think somebody posted about this back in April, but I believe I may have moved it to the [[Bug Reports/Archive|Archive]]. You can check there, but I would think anybody who experienced it should post here again. Oh, found the link: [[Bug Reports/Archive#Tangling Grasp Doesn't Tangle]]. --[[User:V2Blast|V2Blast]] <sup>[[Project Wiki Patrol|P!]]</sup> 19:19, 10 June 2006 (BST)<br />
*Haven't come across this myself, but Kevan didn't respond to it last time. This would be an irritating bug, and far more serious for the lower levels than the higher levels who tend to concentrate on barricades. &ndash;[[User:Xoid|Xoid]] 05:17, 13 June 2006 (BST)<br />
**I've had this problem continuously for the past couple weeks on my zed character, and I logged on today and found one of my survivors had been killed, and experienced the same effect. I'm not really sure what causes it, but it's highly annoying, and RANDOM. Most of the time it will behave like the bug reports describe, but on extremely rare occasions, it will work as intended. I agree that this isn't a critical bug, but it certainly is annoying, especially if it does remove the bonus that tangling grasp gives. --[[User:Marked_Grimes|Marked Grimes]] 01:00, 22 June 2006 (CST)<br />
**I cut and pasted the results of my testing on this bug. I did it twice, just to make sure. Here are the results:<br />
You attack vivins and miss.<br />
You maul vivins for 3 damage, and grab hold of them. They drop to 41 HP.<br />
You maul vivins for 3 damage, and grab hold of them. They drop to 38 HP.<br />
You attack vivins and miss.<br />
You maul vivins for 3 damage, and grab hold of them. They drop to 35 HP.<br />
Here I stopped and bought Neck Lurch, and completed the Vigour Mortis skill tree.<br />
You attack vivins and miss. – x2<br />
You maul vivins for 3 damage, and grab hold of them. They drop to 32 HP.<br />
You attack vivins and miss. – x2<br />
You maul vivins for 3 damage, and grab hold of them. They drop to 29 HP.<br />
You attack vivins and miss. – x5<br />
You maul vivins for 3 damage, and grab hold of them. They drop to 26 HP.<br />
You attack vivins and miss.<br />
You maul vivins for 3 damage, and grab hold of them. They drop to 23 HP.<br />
You maul vivins for 3 damage, and grab hold of them. They drop to 20 HP.<br />
You maul vivins for 3 damage, and grab hold of them. They drop to 17 HP.<br />
You maul vivins for 3 damage, and grab hold of them. They drop to 14 HP.<br />
You attack vivins and miss. – x2<br />
You maul vivins for 3 damage, and grab hold of them. They drop to 11 HP.<br />
vivins writhes in your grip. Your attack does no damage.<br />
Gripping vivins by the shoulders, you crush them for 3 damage. They drop to 8 HP.<br />
Your attack does no damage. You lose your grip on vivins.<br />
You attack vivins and miss. – x2<br />
You maul vivins for 3 damage, and grab hold of them. They drop to 5 HP.<br />
Gripping vivins by the shoulders, you crush them for 3 damage. They drop to 2 HP.<br />
Gripping vivins by the shoulders, you crush them for 3 damage. They die.<br />
<br />
And the next day, got killed, stood and went to a nearby survivor:<br />
<br />
You maul Edward Comby for 3 damage, and grab hold of them. They drop to 19 HP.<br />
You attack Edward Comby and miss.<br />
You maul Edward Comby for 3 damage, and grab hold of them. They drop to 16 HP.<br />
You maul Edward Comby for 3 damage, and grab hold of them. They drop to 13 HP.<br />
You maul Edward Comby for 3 damage, and grab hold of them. They drop to 10 HP.<br />
You attack Edward Comby and miss.<br />
You maul Edward Comby for 3 damage, and grab hold of them. They drop to 7 HP.<br />
You maul Edward Comby for 3 damage, and grab hold of them. They drop to 4 HP.<br />
You maul Edward Comby for 3 damage, and grab hold of them. They drop to 1 HP.<br />
You attack Edward Comby and miss. – x10<br />
You maul Edward Comby for 3 damage, and grab hold of them. They die.<br />
<br />
I currently have the following extensions installed:<br />
UDTranslate 0.0.7<br />
UD Homing Beacon 1.0<br />
DEM Auto Scout 1.0.14<br />
UDToolbar 0.53b<br />
UDTool 0.6.6<br />
<br />
*Having similar issues with my new zed, started when i picked up tangling grasp. Once it grab a hold no attacks succeed. Basically I am stuck with biting and wasted skills. id=1038005 - [[User:Pardus|Pardus]] 14:16, 26 November 2007 (UTC)<br />
**I have this identical issue as well... it's rendering my poor zed rather unplayable except as a barricade-remover. [[User:Mage Rooster|Mage Rooster]] 02:31, 29 January 2008 (UTC)<br />
*I have a zed character. I bought Tangling Grasp. It worked fine...until I bought Lurching Gait. After that, the correct messages no longer displayed. See [http://iwrecords.urbandead.info/12-04-07_2000hrs_PUBLIC/IN_36-48_Bug1_77f-b9a-8a0.html here] and [http://iwrecords.urbandead.info/12-04-07_2000hrs_PUBLIC/IN_36-48_Bug2_939-220-dd8.html here] for details. --[[User:Banjo2E|Banjo2E]] <small>[[User talk:Banjo2E|(complain)]]</small> 21:26, 4 December 2007 (UTC)<br />
:*Immediately after posting this, Tangling Grasp worked properly again. I do not understand this. --[[User:Banjo2E|Banjo2E]] <small>[[User talk:Banjo2E|(complain)]]</small> 21:29, 4 December 2007 (UTC)<br />
----<br />
<br />
<br />
*I've noticed this "bug" too, in my testing on tangling grasp (the data from which is near the bottom of my user page). There have been several instances of me "gripping so-and-so's shoulders, you crush them for 3 damage" and then getting "you maul so-and-so for 3 damage and grab hold of them" on the next attack. Originally I was worried that it was a bug, but then I saw it happen many times in the same testing session and decided that it may be intentional and that the one may be able to lose thier grasp even with a successful hit. However, I've since began thinking that it is a bug again, as it appears to be very rare. --[[User:Reaper with no name|Reaper with no name]] <sup>[[TJ|TJ!]]</sup> 15:31, 20 November 2006 (UTC)<br />
Within our group everyone has noticed this bug and with most it is constant. In the past few months I have not gotten the "gripping so-and-so's shoulders, you crush them for 3 damage" once. Tangling grasp is simply not working at the moment.--[[User:Fisu|Fisu]] 12:16, 16 April 2007 (GMT)<br />
*I'll probably move this to [[Known Bugs]] soon. {{User:V2Blast/sig}} 20:58, 8 May 2007 (BST)<br />
*My trangling grasp doesn't work. It never worked. After a succesful attack with claws, all my further attacks on that victim are miss. ALL OF THEM. It happened to me several times, different places, different victims. So now i wasted 3 skills and I'm stuck with biting. Edit: Besides, is it suposed to say something like "You lose your grip" when you miss? Because if it does, it doesn't, it's just the same miss message. I have firefox with UDToolbar if it does anything. Nikoa, 0:31 28 May 2008.<br />
-----------------------<br />
Like Nikoa, my tangling grasp doesn't work either. It's been like this since I bought it for my zed character about a week ago. When I attack with my hands, I almost always succeed the first time, with a message like "You maul (character name) for 3 damage, and grab hold of their (clothing description). They drop to (hp)." After that, the drop down box still lists attack percentages as unmodified (hand attacks are still 50%, teeth attacks are still 20%) but subsequent hand attacks are guaranteed to fail (I've missed more than 10 times in a row before giving up on several occasions; now I don't even bother). I've tried things like leaving and coming back, but once I hit someone with my hands once, it seems that I can never do it again (at least not on that day). This is really taking the fun out of this game. My zed's id is 1209656, if that helps.<br />
Jeff S, 28 May 2008<br />
<br />
One of the zombies I play seems to be having issues with tangling grasp. I'm not able to maintain a grip, getting the same hit sequences described above. Seems to me I hit with more accuracy BEFORE buying that skill. --[[User:DJ Deadbeat|DJ Deadbeat]] 01:22, 10 June 2008 (BST)<br />
::Just a few more observations. There seem to be days every once in a while where Tangling Grasp works perfectly, yet the next day it's gone back to not working. However, it's been kicking in after I reach 10AP left, and by that time, it's really not very useful, especially since I don't often like to AP out.--[[User:DJ Deadbeat|DJ Deadbeat]] 01:35, 9 July 2008 (BST)<br />
:::I've been having the same problem myself off and on for the last few months. It takes like 10-20 attacks before Tangling Grasp actually starts Grasping, that is if it does at all.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 01:30, 10 June 2008 (BST)<br />
For what it's worth, my zombie character also experiences this problem--and so does my human character whenever she ends up dead.--[[User:Elizabeth Bickell|Elizabeth Bickell]] 05:02, 24 August 2008 (BST)<br />
:Yep, me too. I tried clearing my cache, logging off and on - nada.--{{User:Nallan/sig}} 07:17, 9 October 2008 (BST)<br />
<br />
This has been mysteriously difficult to replicate, but I think I've now changed every possible aspect that could have been causing it. If anyone's still experiencing the problem, leave your character name here or drop me an email. --[[User:Kevan|Kevan]] 09:58, 11 March 2009 (UTC)<br />
<br />
I still got the problem. id=784226. I still occassionally hit after grasping, but grasp never gives its bonus, and never changes subsequent hit/miss messages. It DOES work on my other characters, though. [[User:Mrthefter|Mrthefter]] 01:29, 1 April 2009 (BST)<br />
<br />
I had this for 4 weeks up until Kevan posted.It then worked,but this morning its back again.UD profile is id=1329990. --[[User:Enniskillen|Enniskillen]] 12:11 4 April 2009 (BST)<br />
<br />
I've had this a few times, most recently on id=1359930 this morning (now fixed) and also on id=473648 . I have found that if I encounter this issue I can use a different PC or even a different browser on the same PC ad avoid the issue. When I return to the iniial PC/Browser the issue is still ocurring there. Logging out or manually clearing the cookie on the affected browser seems to resolve the issue (I have resolved with logout twice and manual cookie deletion once). Next time I get this issue I will manually transfer the cookie between browsers/PC's to see if I can move the issue around [[User:Mortificant|Mortificant]] 12:26, 6 April 2009 (BST)<br />
<br />
Had this bug again 5 mins ago(id=1359930), logout and login did not fix, but logout, close firefox, restart firefox and login cleared the issue [[User:Mortificant|Mortificant]] 12:08, 17 April 2009 (BST)<br />
<br />
My Tangling Grasp also doesn't work for 2 characters out of my 3 characters that have it. It just says I maul them and grab them, but no longer says the that I grip them by the shoulders and maul them. Now I miss almost all the time. (id=1527826,id=1527924) Been having this issue for a while now. When I miss though, it says I lose my grip.--[[User:Flameburst|Flameburst]] 17:01, 30 August 2009 (BST)<br />
<br />
I bought Tangling Grasp sometime lasy year, and it worked. Since roughly January, i just get the Grab messages, but not the Writhing In your Grip or Crush.<br />
<br />
My Zombie account, [http://urbandead.com/profile.cgi?id=1770454 Delaveth] keeps getting this bug. Occasionally, Tangling Grasp will actually work properly, but mostly it doesn't {{User:Dezonus/sig}} 21:46, 3 November 2010 (UTC)<br />
<br />
I have two opportunist accounts and regardless position, presence or lack thereof of zombies, change of IP, or exclusive use of one character, this happens. Before the Halloween update, it wasn't as much, maybe 60% of this happening in a session, but now it seems that Tangling grasp doesn't work at all. The character I'm most worried about: [http://www.urbandead.com/profile.cgi?id=1177049 Damien Falcon] --[[User:Damien falcon|Damien falcon]] 22:11, 8 November 2010 (UTC)<br />
*Update: Tangling grasp works <30% of the time for my alt account, and never for Damien --[[User:Damien falcon|Damien falcon]] 05:48, 15 November 2010 (UTC)<br />
<br />
Tangling Grasp stopped working for me some time ago as well. I get the message that I've grabbed on, and following that will either be a miss, or another message about grabbing on all over again. My zombie is [http://www.urbandead.com/profile.cgi?id=1009115 Kolgrim] --[[User:Kolgrim|Kolgrim]] 09:44, 6 March 2011 (UTC)--[[User:Kolgrim|Kolgrim]]<br />
*Update: After quite seriously weeks of it not working, no sooner do I mention this do I get a Grip and Bite message for the first time in ages. Madness.--[[User:Kolgrim|Kolgrim]] 09:48, 6 March 2011 (UTC)<br />
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[[Category:Bug Reports]]</div>Lexihttps://wiki.urbandead.com/index.php?title=User:DangerReport/Eligius_General_Hospital&diff=1920719User:DangerReport/Eligius General Hospital2011-07-22T22:22:42Z<p>Lexi: </p>
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</noinclude></div>Lexihttps://wiki.urbandead.com/index.php?title=User_talk:DanceDanceRevolution&diff=1489405User talk:DanceDanceRevolution2009-06-20T09:02:25Z<p>Lexi: /* Ze Manhunt */</p>
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<div><noinclude>{{User:DanceDanceRevolution/talkn}}<br />
<br />
<br />
== First... ==<br />
<br />
on your newly cleared page. Also, I appreciate your input at SA's page up till now. Atleast you try to remain neutral, without offending anyone.--[[User:MisterGame|Thadeous Oakley]], <span style= "color: gold; background-color: darkblue"><span style="text-decoration: blink;">''Europeans, don't forget to VOTE!''</span></span> 16:46, 20 May 2009 (BST)<br />
:Thanks. {{User:DanceDanceRevolution/sig}} 09:10, 21 May 2009 (BST)<br />
::youre such a bastion of INTELLECTUAL INTEGRITY ddr (see how mature i am) would it be acceptable to you if i was to allow you to use my arse as a receptacle for your penis and in return you support my side of the argument --[[User:Cyberbob240|Cyberbob]] 12:33, 21 May 2009 (BST)<br />
:::I thought your preferred your mouth as an accessible entrypoint?--[[User:MisterGame|Thadeous Oakley]], <span style= "color: gold; background-color: darkblue"><span style="text-decoration: blink;">''Europeans, don't forget to VOTE!''</span></span> 12:59, 21 May 2009 (BST)<br />
:::That was the funniest thing I can remember reading on this wiki since the log of Finis on #rrf-ud. {{User:DanceDanceRevolution/sig}} 13:05, 21 May 2009 (BST)<br />
<br />
== Hey! ==<br />
<br />
Thanks for fixing my sig!--{{User:OrangeGaf/Sig}} 22:00, 20 May 2009 (BST)<br />
{{Cookie|1=Orange|2=DanceDanceRevolution|reason=fixin mah sig}}<br />
:No problem, I learned the hard way. {{User:DanceDanceRevolution/sig}} 09:10, 21 May 2009 (BST)<br />
<br />
==Userpage help==<br />
<br />
Thank you I can do with all the advice I can gather, your name sounds familiar something to do with Red Rum possibly? I copied Aphelions page to give me an idea of the general setup. It a little more complicated than I imagined. Eventually I thought it might even lead to setting up a group on here. My concentration isn't too flash I received a beating and now have some major problems so this is going to be quite an effort.<br />
<br />
Thanks PastyGeeky<br />
--[[User:PastyGeeky|PastyGeeky]] 10:50, 21 May 2009 (BST)<br />
:You don't have to write PastyGeeky. Just press the [[Image:button_sig.png]] button on the edit toolbar.--<font face="Rage italic"><span style="color: DarkMagenta">Mr. Angel,</span> [[User_talk:Suicidalangel|<span style="color: DarkGreen">Help</span>]] [[Project_Mentor|<span style="color: Black">needed?</span>]]</font> 10:59, 21 May 2009 (BST)<br />
::Thanks DDR. :/ --<font face="Rage italic"><span style="color: DarkMagenta">Mr. Angel,</span> [[User_talk:Suicidalangel|<span style="color: DarkGreen">Help</span>]] [[Project_Mentor|<span style="color: Black">needed?</span>]]</font> 11:06, 21 May 2009 (BST)<br />
<br />
== Donkeys ==<br />
<br />
No offence, I'm running a contest from Example page's talk page, where people find where I put the word [[Example page| Donkey]]. I just used it for teh lulz, because it worked well. --{{User:Yonnua Koponen/signature}} 11:49, 21 May 2009 (BST)<br />
:Right [[Example page| here]], you [[Example page| Donkey]]!--{{User:Yonnua Koponen/signature}} 11:53, 21 May 2009 (BST)<br />
::While we're at it, the upload file page appears to be screwing with me. When i try to upload a file, I select the file, choose the destination name, and then click upload file, and the browse for file bar empties. Then nothing happens. Any idea what's happening to me? --{{User:Yonnua Koponen/signature}} 11:57, 21 May 2009 (BST)<br />
:::Fantastical, it works now. --{{User:Yonnua Koponen/signature}} 12:03, 21 May 2009 (BST)<br />
::::And the same to you. --{{User:Yonnua Koponen/signature}} 12:06, 21 May 2009 (BST)<br />
<br />
== karoke ==<br />
<br />
well you know - 13hours or pure unadulterated-karoke art. Once you open that beatles back-catalogue its hard to stop.<br />
<br />
--{{User:Betamaxx/sig}} 12:28, 21 May 2009 (BST)<br />
<br />
== bub-ies ==<br />
<br />
yeh - i know its a '''commonly known thing''' - just thought a page would be intresting to see what happens, and If i get any replies. --{{User:Betamaxx/sig}} 15:34, 23 May 2009 (BST)<br />
<br />
Cheers for the update on the bub page - it looks better now.. hopefully it wont get deleted.<br />
--{{User:Betamaxx/sig}} 15:26, 24 May 2009 (BST)<br />
<br />
:It won't. And I appreciate the idea to make the page in the first place, so good job yourself. {{User:DanceDanceRevolution/sig}} 15:11, 26 May 2009 (BST)<br />
<br />
==:( :( :(==<br />
[[User:Axe_Hack/Stat|Axe Hack]] :( :( :( :( --{{User:Janus Abernathy/Sig}} 15:09, 26 May 2009 (BST)<br />
:...But I'm not using it :( and when I did, it was two days ago and only Obi saw it... {{User:DanceDanceRevolution/sig}} 15:10, 26 May 2009 (BST)<br />
::..then, either the wiki is bugged or I'm bugged. And it's probably the latter :'( --{{User:Janus Abernathy/Sig}} 15:14, 26 May 2009 (BST)<br />
::<small><small>I could create a status: bugged for me, now.</small></small> --{{User:Janus Abernathy/Sig}} 15:17, 26 May 2009 (BST)<br />
:::Odd. Well, if it makes you feel better, you might just get a surprise if you join #udwiki just now. {{User:DanceDanceRevolution/sig}} 15:19, 26 May 2009 (BST)<br />
::::..Too late, right? D: <br />
::::Congrats for the promotions! --{{User:Janus Abernathy/Sig}} 12:54, 27 May 2009 (BST)<br />
:::::It's never too late! And thanks. I missed you entries on my talk page, sorry. {{User:DanceDanceRevolution/sig}} 06:27, 30 May 2009 (BST)<br />
<br />
<br />
Wai do you want to ban me?--[[KyleStyle_For_Everything|<font face="Rage italic"><span style="color: DarkMagenta">Mr. Angel,</span> ]][[User_talk:Suicidalangel|<span style="color: DarkGreen">Help</span>]] [[Project_Mentor|<span style="color: Black">needed?</span>]]</font> 20:00, 8 June 2009 (BST)<br />
:You're the only one I could think of at the time... But it doesn't seem like a half-bad idea... {{User:DanceDanceRevolution/sig}} 01:04, 9 June 2009 (BST)<br />
<br />
==Mr Watt==<br />
I responded to you here: http://wiki.urbandead.com/index.php/User_talk:Mr_Watt with a question.<br />
Thanks. --[[User:Mr Watt|Mr Watt]] 04:22, 27 May 2009 (BST)<br />
::Great!! Thanks for your help. It was much appreciated.--[[User:Mr Watt|Mr Watt]] 04:55, 27 May 2009 (BST)<br />
<br />
== Rabit Hole and DHPD Testemonials ==<br />
<br />
AS far as the Rabit Hole goes I doubt anyone else in the DHPD even know about it since it dates back to 2006 and was part of a Massive arby's case that ended up getting Maxwell Hammer/Reetoric permabans. The Testimonials I'm sure just didn't get moved when people decided that everything had to be in the DHPD Namespace. Though it is pretty obvious by its title who it belongs to. [[User:Conndraka|Conndraka]]<sup>[[Moderation|mod]] [[User_talk:Conndraka|T]][[AZM]] [[Coalition for Fair Tactics|''CFT'']]</sup> 05:46, 27 May 2009 (BST)<br />
:Alrighty, thanks. {{User:DanceDanceRevolution/sig}} 05:48, 27 May 2009 (BST)<br />
<br />
== Congrats ==<br />
<br />
You now have the power to delete pages, protect them from editing and ban people. {{User:Linkthewindow/Sig}} 08:02, 27 May 2009 (BST)<br />
<br />
Congrats on the promotion. --[[User:Honestmistake|Honestmistake]] 08:53, 27 May 2009 (BST)<br />
<br />
:Thanks. I'll make sure what you fear doesn't happen (my squashing by Nubis). {{User:DanceDanceRevolution/sig}} 08:58, 27 May 2009 (BST)<br />
<br />
<br />
Congrats, [[User:Conndraka|Conndraka]]<sup>[[Moderation|mod]] [[User_talk:Conndraka|T]][[AZM]] [[Coalition for Fair Tactics|''CFT'']]</sup> 07:22, 28 May 2009 (BST)<br />
<br />
Congrats on being a new sysops--[[User:Ratyoupop|Ratyoupop]] 06:13, 30 May 2009 (BST)<br />
{{Modlove}}<br />
<br />
:Thanks. {{User:DanceDanceRevolution/sig}} 06:35, 30 May 2009 (BST)<br />
<br />
==You know==<br />
I'm pretty sure you'd be able to get away with a ''little'' bit of fooling around. You don't have to be a complete sellout. --[[User:Cyberbob240|Cyberbob]] 08:53, 27 May 2009 (BST)<br />
:Yeah, I know. You do understand though, right? The fear of going the J3D way... {{User:DanceDanceRevolution/sig}} 08:58, 27 May 2009 (BST)<br />
::"The J3D Way" was him allowing his friendships to affect his rulings on A/VB. You can pretty much do whatever as long as you keep it away from official duties. --[[User:Cyberbob240|Cyberbob]] 12:14, 27 May 2009 (BST)<br />
:::I thought the J3D way was much more than just that incident, but yeah. I'll be good within the boundaries that matter. {{User:DanceDanceRevolution/sig}} 14:05, 27 May 2009 (BST)<br />
<br />
== Dual-Wielded Congrats ==<br />
<br />
Congrats on sysop and the sig fix thing. Though I clicked the new block button in your sig and I was most disappointed a random heathen had not been smitten with the powers of blockage. {{User:The_Rooster/Sig}} 13:34, 27 May 2009 (BST)<br />
:To be honest, it's just a matter of finding something that the 'block' button can link to, but soon I'll find something worthwhile. {{User:DanceDanceRevolution/sig}} 14:05, 27 May 2009 (BST)<br />
::Maybe you could rickroll people? {{User:The_Rooster/Sig}} 14:27, 27 May 2009 (BST)<br />
:::It has to be revolutionary. It has to change the way the world thinks ;) {{User:DanceDanceRevolution/sig}} 14:30, 27 May 2009 (BST)<br />
::::Would this [http://www.youtube.com/watch?v=g8GTQiqKU0g awesome stoat] be enough? {{User:The_Rooster/Sig}} 14:44, 27 May 2009 (BST)<br />
:::::Almost, it is pretty awesome. Am I allowed to subtle-link to external sites in my signature? {{User:DanceDanceRevolution/sig}} 01:34, 28 May 2009 (BST)<br />
::::::The [[UDWiki:Administration/Policy Discussion/Signature Policy|policy]] doesn't ban stealth links. {{User:The_Rooster/Sig}} 15:49, 28 May 2009 (BST)<br />
<br />
== I WILL FIGHT YOU!!! ==<br />
<br />
<nowiki>;)</nowiki> congrats jerk.----[[User:Sexualharrison|Sexualharrison]][[Image:Starofdavid2.png | 18px]] [[Image:Boobs.gif|18px]] 16:23, 27 May 2009 (BST)<br />
:Thanks, I look forward to doing battle with you in the future. {{User:DanceDanceRevolution/sig}} 01:35, 28 May 2009 (BST)<br />
:the two old enemies stared into each others' eyes with the burning fury of a thousand suns. all of their untold struggle had come to this, and they each knew only one of them would be walking away this time. --[[User:Cyberbob240|Cyberbob]] 02:43, 28 May 2009 (BST)<br />
<br />
== You: ==<br />
<br />
Devious asshat! (You know what I'm talking about). --{{User:A Helpful Little Gnome/Sig}} 18:32, 27 May 2009 (BST)<br />
:What did he do?--<font face="Rage italic"><span style="color: DarkMagenta">Mr. Angel,</span> [[User_talk:Suicidalangel|<span style="color: DarkGreen">Help</span>]] [[Project_Mentor|<span style="color: Black">needed?</span>]]</font> 19:59, 27 May 2009 (BST)<br />
:I ''KNEW'' that would be about the furthest I could take it! Ha Ha Ha! {{User:DanceDanceRevolution/sig}} 01:33, 28 May 2009 (BST)<br />
<br />
==Conndraka==<br />
Don't bother arguing with him --[[User:Cyberbob240|Cyberbob]] 16:32, 28 May 2009 (BST)<br />
<br />
== Zombie Lord ==<br />
<br />
I used to just put up with his attitude but, unfortunately, recently he's just brought out the worst in me (and others) because of his horrible attitude. I'm going to do my best to clean up my own act, but is there ANYTHING that can be done about this guy?--[[User:Pesatyel|Pesatyel]] 23:39, 31 May 2009 (BST)<br />
:Arbies, A/VB, theres a few options you can try.--<font face="Rage italic"><span style="color: DarkMagenta">Mr. Angel,</span> [[User_talk:Suicidalangel|<span style="color: DarkGreen">Help</span>]] [[Project_Mentor|<span style="color: Black">needed?</span>]]</font> 23:46, 31 May 2009 (BST)<br />
::Unless you want to make a case on arbitration, I don't think so. There seems to be a larger backstory between you two than I realised, so I'll have to check that out before I can help you further. {{User:DanceDanceRevolution/sig}} 01:35, 1 June 2009 (BST)<br />
<br />
==Iscariots Vandal case==<br />
<br />
"there will always be users like Honestmistake and SirArgo who justify his antagonism and fuel him further"<br />
<br />
I would appreciate it if you would strike my name from that comment, I know you already apologized and I do appreciate that but; since the linked comments were moved; it still reads as if I had something to do with Izzy's attitude. Obviously I can't do it as it would be vandalism. --[[User:Honestmistake|Honestmistake]] 12:47, 4 June 2009 (BST)<br />
:I could assume you would have heard worse before, but okay. {{User:DanceDanceRevolution/sig}} 12:52, 4 June 2009 (BST)<br />
::I have but its usually obvious that its part of a disagreement or biased or just nonsense... or actually true. This was none of those, it was just a simple slip and i would prefer it gone so thanks for agreeing. --[[User:Honestmistake|Honestmistake]] 15:58, 4 June 2009 (BST)<br />
:::No problem, and good luck for the future. {{User:DanceDanceRevolution/sig}} 16:24, 4 June 2009 (BST)<br />
<br />
==email==<br />
got one? --[[User:Cyberbob240|Cyberbob]] 16:20, 5 June 2009 (BST)<br />
:Yeah. the button under the toolbox will send it straight to me. {{User:DanceDanceRevolution/sig}} 16:21, 5 June 2009 (BST)<br />
::Wow, never saw that button before. --[[User:Cyberbob240|Cyberbob]] 16:23, 5 June 2009 (BST)<br />
:::It's also how I emailed you. It gives the email all that generic impersonal bs that you saw in mine to you.--[[KyleStyle_For_Everything|<font face="Rage italic"><span style="color: DarkMagenta">Mr. Angel,</span> ]][[User_talk:Suicidalangel|<span style="color: DarkGreen">Help</span>]] [[Project_Mentor|<span style="color: Black">needed?</span>]]</font> 16:32, 5 June 2009 (BST)<br />
<br />
==nigger.==<br />
{{unsigned|J3D|07:13, 8 June 2009}}<br />
<br />
==thank god!==<br />
the wiki has people like [http://wiki.urbandead.com/index.php?title=Amusing_Locations_in_Malton&diff=1480344&oldid=1480334 you.] --{{User:J3D/ciggy}} 09:41, 10 June 2009 (BST)<br />
<br />
== OOZE ==<br />
<br />
[http://www.last.fm/music/Morgonjuice/_/M+to+the+J+to+the+Mothafuckin%27+ooze+EP M to The J]<br />
<br />
-[[User:Rddr|IT WAS TOTALLY J3D]] 10 June 2009<br />
<br />
==User Page==<br />
<br />
Brock Sampson FTW. that is a damn fine page you got there! --[[User:Honestmistake|Honestmistake]] 12:44, 11 June 2009 (BST)<br />
:Thanks. It's been like that for a while cause I like simplicity, but I only added Brock Samson the other day. Venture bros for life. {{User:DanceDanceRevolution/sig}} 12:49, 11 June 2009 (BST)<br />
<br />
== Hello. ==<br />
<br />
Thanks for pointing out the ''militia'' thingy. You want to join? Trying to get all known pro-survivors to join. --[[User:Robert Egleton|Robert Egleton]] 03:15, 13 June 2009 (BST)<br />
:Only if you'll accept a babah human, all my maxed alts are taken at the moment. {{User:DanceDanceRevolution/sig}} 03:18, 13 June 2009 (BST)<br />
<br />
If only i knew what a babah human was friend. If that means low leveled thats fine. I myself am only level 2. But I played before 'till level 41 then never got revived. --[[User:Robert Egleton|Robert Egleton]] 03:21, 13 June 2009 (BST)<br />
:Yeah, sweet. It means 'baby', as in newbie. I got a level 9 character hanging around somewhere, I'll throw him in. {{User:DanceDanceRevolution/sig}} 03:22, 13 June 2009 (BST)<br />
<br />
::Okay. Guess your in. So far we should be a strong force. Anddddddddddd. I am looking for a HQ at the moment in [[Peddlesden Village]]. Waiting for Rosslessness to reply. Any idead's? And a group page to talk on there all 3 of us. --[[User:Robert Egleton|Robert Egleton]] 03:27, 13 June 2009 (BST)<br />
<br />
::[[War Buddies Militia]] --[[User:Robert Egleton|Robert Egleton]] 20:11, 13 June 2009 (BST)<br />
<br />
::Whats the characters back ground? Like mine is Robert Egleton: The former doctor. Now soldier, searching for A.L.I.C.E. --[[User:Robert Egleton|Robert Egleton]] 21:32, 13 June 2009 (BST)<br />
:::Mine is Brock Samson. If you've seen The Venture Bros, then you'll understand. If not, watch [http://www.youtube.com/watch?v=fOhRe19rROA this] and [http://www.youtube.com/watch?v=Wl-JlDfz_dQ this]. {{User:DanceDanceRevolution/sig}} 03:18, 14 June 2009 (BST)<br />
<br />
::::Did you see mine? What do you want your to be? --[[User:Robert Egleton|Robert Egleton]] 15:33, 14 June 2009 (BST)<br />
:::::Ohhh. I'll fix it up now. {{User:DanceDanceRevolution/sig}} 15:34, 14 June 2009 (BST)<br />
<br />
::::::Giggles. You near [[Peddlesden Village]]? Also watch my user page. Its like my dayily thingy. --[[User:Robert Egleton|Robert Egleton]] 15:38, 14 June 2009 (BST)<br />
:::::::I'll watch it now. I'll make my way to Peddle too. {{User:DanceDanceRevolution/sig}} 15:42, 14 June 2009 (BST)<br />
<br />
::::::::Okay. Can I have a link to see what skills you have. I know for sure that we're going to need construshion. And you might have to revive me. Heres mine [http://urbandead.com/profile.cgi]. --[[User:Robert Egleton|Robert Egleton]] 15:45, 14 June 2009 (BST)<br />
:::::::::Mine's [http://urbandead.com/profile.cgi?id=1032051]. Can't revive anyone. And your link didn't work. {{User:DanceDanceRevolution/sig}} 15:48, 14 June 2009 (BST)<br />
<br />
Robert Egleton - Level 2 Scientist<br />
Class: Scientist Currently Trying To Get To 150XP For Free Running.<br />
Wearing: a crucifix necklace, a white T-shirt, a bloodstained pair of dark blue trousers and a scuffed pair of black boots<br />
<br />
Level: 2 <br />
XP: 84 Group: Buddies <br />
Joined: 2009-05-03 23:39:40 Skills: Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) <br />
Diagnosis (The HP values of nearby survivors are displayed next to their name.) --[[User:Robert Egleton|Robert Egleton]] 15:50, 14 June 2009 (BST)<br />
<br />
And your dead... Okay! What do you think? --[[User:Robert Egleton|Robert Egleton]] 15:57, 14 June 2009 (BST)<br />
:Of what? {{User:DanceDanceRevolution/sig}} 16:03, 14 June 2009 (BST)<br />
<br />
::My autherbness. Did you read it. It's like a story! And of not getting free running. Which was retarded. --[[User:Robert Egleton|Robert Egleton]] 16:04, 14 June 2009 (BST)<br />
:::Yeah, it was alright. I liked how you tied in the cities. {{User:DanceDanceRevolution/sig}} 16:13, 14 June 2009 (BST)<br />
<br />
::::Thanks. I usally update it every day. And that is what I do. So if you ever want to know what I had done just look right there. How did you die? --[[User:Robert Egleton|Robert Egleton]] 16:15, 14 June 2009 (BST)<br />
:::::Lol survivors die all the time. Samson died a year ago and I never really bothered getting a revive, I just moved onto other characters. {{User:DanceDanceRevolution/sig}} 16:21, 14 June 2009 (BST)<br />
<br />
lol --[[User:Cyberbob240|Cyberbob]] 16:24, 14 June 2009 (BST)<br />
<br />
Cyberbob has been watching us I think. Sooo. Who is this Alice person? --[[User:Robert Egleton|Robert Egleton]] 16:25, 14 June 2009 (BST)<br />
<br />
She has something to do with NercoTech right? I never really got her. --[[User:Robert Egleton|Robert Egleton]] 16:49, 14 June 2009 (BST)<br />
:Don't ask me... I always just related it to the girl from the Resident Evil movie series. {{User:DanceDanceRevolution/sig}} 16:51, 14 June 2009 (BST)<br />
<br />
::Lol. I have my own thoery. I think Alice did it. The whole zombie thing. I think she is the reason for it I will find her! --[[User:Robert Egleton|Robert Egleton]] 16:53, 14 June 2009 (BST)<br />
:::Good luck with that, I'm going to head off now. Goodnight, and good luck. {{User:DanceDanceRevolution/sig}} 17:23, 14 June 2009 (BST)<br />
<br />
Talk to you tomorrow. --[[User:Robert Egleton|Robert Egleton]] 17:25, 14 June 2009 (BST)<br />
<br />
Noooooo! I was murdered! Awwww. --[[User:Robert Egleton|Robert Egleton]] 18:50, 15 June 2009 (BST)<br />
:Lol. You're a level 1 user in a ghost town by yourself. Kind of explainable. We are all such low level, why not go somewhere safe first to level up? {{User:DanceDanceRevolution/sig}} 01:32, 16 June 2009 (BST)<br />
<br />
Level 2. Thank you very much. --[[User:Robert Egleton|Robert Egleton]] 02:48, 16 June 2009 (BST)<br />
<br />
Tell me what you think of 'me story. --[[User:Robert Egleton|Robert Egleton]] 20:12, 16 June 2009 (BST)<br />
<br />
:I have decided after some consideration that it is not in my capacity to join your group. As well as the fact that I am overcommitted on this wiki, I have three main characters being used in Malton and adding another to that would simply go over the IP hit limit. After reviewing your groups intentions, I also can't say I am interested in going next to Dunnel Hills and trying to reclaim a ghost town with a group of low-level roleplaying survivors. Perhaps in the future. Sorry, and good luck with your group. {{User:DanceDanceRevolution/sig}} 02:52, 17 June 2009 (BST)<br />
<br />
We don't have 2 be roleplaying. And Julie is level 17 or so. But I can not stop you. --[[User:Robert Egleton|Robert Egleton]] 17:22, 17 June 2009 (BST)<br />
:Sorry. I applaud your decision to make a full-on group with a true purpose, unfortunately I don't have the time to be in another one of them. I hope you understand. Good luck though. {{User:DanceDanceRevolution/sig}} 00:17, 18 June 2009 (BST)<br />
<br />
==Thank You==<br />
I noticed the same thing, I've already made a similar page with the correct name. The first page; the incorrectly spelled one- Shall be submitted for deletion. Thanks anyways for letting me know.--[[User:Captain Rickety|Captain Rickety]] 08:12, 16 June 2009 (BST)<br />
<br />
== OH SHI- ==<br />
<br />
Awww. I'm getting so much love from pkers these days, that zambahs are more than welcome. :P <small><small>saw you in a mall, can't remember which one though</small></small> --{{User:Janus Abernathy/Sig}} 13:00, 16 June 2009 (BST)<br />
:Should have stopped by to say hello =[ {{User:DanceDanceRevolution/sig}} 08:35, 18 June 2009 (BST)<br />
<br />
== VD ==<br />
<br />
There's no need to [http://wiki.urbandead.com/index.php?title=UDWiki%3AAdministration%2FVandal_Data&diff=1487591&oldid=1485498 list permbans on A/VD] unless they've worked their way up the escalation ladder. The page is for keeping track of the escalations of long term members, and there's just no need when they get nuked straight up. The page is far to long anyway <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 08:26 18 June 2009 (BST)</small><br />
:Thanks for that. I'll rollback the edits. {{User:DanceDanceRevolution/sig}} 08:31, 18 June 2009 (BST)<br />
<br />
== Cunty cunts ==<br />
<br />
Hahahahahahahahahahahahahahah<br />
<br />
Man, you've gotta check this out. Remember Mr. Cunt? [http://www.antiurbandead.happyhost.org/udc/index.htm He's got a website and way too much time on his hands], and a dong five sizes too small. --{{User:BobBoberton/sig}} 22:32, 18 June 2009 (BST)<br />
:LOL oh my GOD THAT IS AWESOME! I've wondered how long it would come before some moron thought I was the evil ignorant bastard of his internet world. HA! {{User:DanceDanceRevolution/sig}} 02:15, 19 June 2009 (BST)<br />
:Wow. Just wow. I would laugh if the green background didn't blind me!--{{User:SirArgo/Signature}} 02:29, 19 June 2009 (BST)<br />
::He HAS to be taking the piss. He can't even bear to swear on his own website, he must be 11. {{User:DanceDanceRevolution/sig}} 02:32, 19 June 2009 (BST)<br />
:::I know. He doesn't even seem to know much about the game! Try to read [http://www.antiurbandead.happyhost.org/udc/rules.htm this] page, I dare you. If the text was flashing, you would go into convulsions.--{{User:SirArgo/Signature}} 02:55, 19 June 2009 (BST)<br />
::You're a sysop. Didn't you get the memo? {{User:Linkthewindow/Sig}} 08:48, 19 June 2009 (BST)<br />
<br />
Aw, you were mentioned? I'm jealous. --{{User:A Helpful Little Gnome/Sig}} 03:59, 19 June 2009 (BST)<br />
:Cause I was apparently the one to ban the first of his many vandal accounts. And he loves me. And I'm the new overlord, according to his in-depth and long term analysis of wiki powerplay. {{User:DanceDanceRevolution/sig}} 04:48, 19 June 2009 (BST)<br />
Here's a great inspirational, intelligent and truly well thought out quote you should put on your quote page from Mr. Cunt's set of real rules for UD. "'''How do video diaries work'''? <span style="color: red">Gay.</span>" Truly brilliant.--{{User:SirArgo/Signature}} 04:13, 19 June 2009 (BST)<br />
<br />
my eyes hurt...but i'm impressed someone hates ud so much, its just so damned lovable.--{{User:J3D/ciggy}} 07:37, 19 June 2009 (BST)<br />
:Such raw anger. Sometimes I miss grim. At least this guy knows what he's talking about. --{{User:Rosslessness/Sig}} 09:12, 19 June 2009 (BST)<br />
<br />
== irc ==<br />
<br />
why create ANOTHER channel for an already existing one ? its not like any current sysop wouldnt get ops there --[[User:Hagnat|People's Commissar Hagnat]] <sup>[[User_talk:Hagnat|[talk]]] [[wcdz|[wcdz]]]</sup> 13:59, 19 June 2009 (BST)<br />
: Because of you, actually. --[[User:Cyberbob240|Cyberbob]] 14:16, 19 June 2009 (BST)<br />
:: sorry, bob, but you failed. I barely join the channel these days, joining less than five times in the past four months. --[[User:Hagnat|People's Commissar Hagnat]] <sup>[[User_talk:Hagnat|[talk]]] [[wcdz|[wcdz]]]</sup> 14:27, 19 June 2009 (BST)<br />
:::hahahahahaha oh man you're retarded. I'm talking about your choice of person to give control of the channel to. --[[User:Cyberbob240|Cyberbob]] 14:31, 19 June 2009 (BST)<br />
<br />
== having some problems editing the Lumber Mall status report ==<br />
<br />
Don't know what I'm doing wrong, but I get garbage every time I try to change your 6/16 report for Lumber. I have, for the meantime, reverted to your last update. [[User:Asheets|Asheets]] 18:11, 19 June 2009 (BST)<br />
*Never mind... I figured it out. [[User:Asheets|Asheets]] 18:15, 19 June 2009 (BST)<br />
<br />
<br />
<br />
==hey==<br />
<br />
maybe if you keep delaying the manhunt you might stand a chance of winning, bitch. --{{User:J3D/ciggy}} 21:06, 19 June 2009 (BST)<br />
:1. was only ever delayed once. 2. not my choice. 3.stop being so bitter, just casuse ima pwn u noob {{User:DanceDanceRevolution/sig}} 02:15, 20 June 2009 (BST)<br />
<br />
== Ze Manhunt ==<br />
<br />
Unfortunately I need to drop out, as the character in question accidentally a whole Brain Rot and I don't have any to spare.<br />
--{{User:Lexi/sig}} 10:02, 20 June 2009 (BST)</div>Lexihttps://wiki.urbandead.com/index.php?title=User_talk:DanceDanceRevolution&diff=1489403User talk:DanceDanceRevolution2009-06-20T09:00:52Z<p>Lexi: Ze Manhunt</p>
<hr />
<div><noinclude>{{User:DanceDanceRevolution/talkn}}<br />
<br />
<br />
== First... ==<br />
<br />
on your newly cleared page. Also, I appreciate your input at SA's page up till now. Atleast you try to remain neutral, without offending anyone.--[[User:MisterGame|Thadeous Oakley]], <span style= "color: gold; background-color: darkblue"><span style="text-decoration: blink;">''Europeans, don't forget to VOTE!''</span></span> 16:46, 20 May 2009 (BST)<br />
:Thanks. {{User:DanceDanceRevolution/sig}} 09:10, 21 May 2009 (BST)<br />
::youre such a bastion of INTELLECTUAL INTEGRITY ddr (see how mature i am) would it be acceptable to you if i was to allow you to use my arse as a receptacle for your penis and in return you support my side of the argument --[[User:Cyberbob240|Cyberbob]] 12:33, 21 May 2009 (BST)<br />
:::I thought your preferred your mouth as an accessible entrypoint?--[[User:MisterGame|Thadeous Oakley]], <span style= "color: gold; background-color: darkblue"><span style="text-decoration: blink;">''Europeans, don't forget to VOTE!''</span></span> 12:59, 21 May 2009 (BST)<br />
:::That was the funniest thing I can remember reading on this wiki since the log of Finis on #rrf-ud. {{User:DanceDanceRevolution/sig}} 13:05, 21 May 2009 (BST)<br />
<br />
== Hey! ==<br />
<br />
Thanks for fixing my sig!--{{User:OrangeGaf/Sig}} 22:00, 20 May 2009 (BST)<br />
{{Cookie|1=Orange|2=DanceDanceRevolution|reason=fixin mah sig}}<br />
:No problem, I learned the hard way. {{User:DanceDanceRevolution/sig}} 09:10, 21 May 2009 (BST)<br />
<br />
==Userpage help==<br />
<br />
Thank you I can do with all the advice I can gather, your name sounds familiar something to do with Red Rum possibly? I copied Aphelions page to give me an idea of the general setup. It a little more complicated than I imagined. Eventually I thought it might even lead to setting up a group on here. My concentration isn't too flash I received a beating and now have some major problems so this is going to be quite an effort.<br />
<br />
Thanks PastyGeeky<br />
--[[User:PastyGeeky|PastyGeeky]] 10:50, 21 May 2009 (BST)<br />
:You don't have to write PastyGeeky. Just press the [[Image:button_sig.png]] button on the edit toolbar.--<font face="Rage italic"><span style="color: DarkMagenta">Mr. Angel,</span> [[User_talk:Suicidalangel|<span style="color: DarkGreen">Help</span>]] [[Project_Mentor|<span style="color: Black">needed?</span>]]</font> 10:59, 21 May 2009 (BST)<br />
::Thanks DDR. :/ --<font face="Rage italic"><span style="color: DarkMagenta">Mr. Angel,</span> [[User_talk:Suicidalangel|<span style="color: DarkGreen">Help</span>]] [[Project_Mentor|<span style="color: Black">needed?</span>]]</font> 11:06, 21 May 2009 (BST)<br />
<br />
== Donkeys ==<br />
<br />
No offence, I'm running a contest from Example page's talk page, where people find where I put the word [[Example page| Donkey]]. I just used it for teh lulz, because it worked well. --{{User:Yonnua Koponen/signature}} 11:49, 21 May 2009 (BST)<br />
:Right [[Example page| here]], you [[Example page| Donkey]]!--{{User:Yonnua Koponen/signature}} 11:53, 21 May 2009 (BST)<br />
::While we're at it, the upload file page appears to be screwing with me. When i try to upload a file, I select the file, choose the destination name, and then click upload file, and the browse for file bar empties. Then nothing happens. Any idea what's happening to me? --{{User:Yonnua Koponen/signature}} 11:57, 21 May 2009 (BST)<br />
:::Fantastical, it works now. --{{User:Yonnua Koponen/signature}} 12:03, 21 May 2009 (BST)<br />
::::And the same to you. --{{User:Yonnua Koponen/signature}} 12:06, 21 May 2009 (BST)<br />
<br />
== karoke ==<br />
<br />
well you know - 13hours or pure unadulterated-karoke art. Once you open that beatles back-catalogue its hard to stop.<br />
<br />
--{{User:Betamaxx/sig}} 12:28, 21 May 2009 (BST)<br />
<br />
== bub-ies ==<br />
<br />
yeh - i know its a '''commonly known thing''' - just thought a page would be intresting to see what happens, and If i get any replies. --{{User:Betamaxx/sig}} 15:34, 23 May 2009 (BST)<br />
<br />
Cheers for the update on the bub page - it looks better now.. hopefully it wont get deleted.<br />
--{{User:Betamaxx/sig}} 15:26, 24 May 2009 (BST)<br />
<br />
:It won't. And I appreciate the idea to make the page in the first place, so good job yourself. {{User:DanceDanceRevolution/sig}} 15:11, 26 May 2009 (BST)<br />
<br />
==:( :( :(==<br />
[[User:Axe_Hack/Stat|Axe Hack]] :( :( :( :( --{{User:Janus Abernathy/Sig}} 15:09, 26 May 2009 (BST)<br />
:...But I'm not using it :( and when I did, it was two days ago and only Obi saw it... {{User:DanceDanceRevolution/sig}} 15:10, 26 May 2009 (BST)<br />
::..then, either the wiki is bugged or I'm bugged. And it's probably the latter :'( --{{User:Janus Abernathy/Sig}} 15:14, 26 May 2009 (BST)<br />
::<small><small>I could create a status: bugged for me, now.</small></small> --{{User:Janus Abernathy/Sig}} 15:17, 26 May 2009 (BST)<br />
:::Odd. Well, if it makes you feel better, you might just get a surprise if you join #udwiki just now. {{User:DanceDanceRevolution/sig}} 15:19, 26 May 2009 (BST)<br />
::::..Too late, right? D: <br />
::::Congrats for the promotions! --{{User:Janus Abernathy/Sig}} 12:54, 27 May 2009 (BST)<br />
:::::It's never too late! And thanks. I missed you entries on my talk page, sorry. {{User:DanceDanceRevolution/sig}} 06:27, 30 May 2009 (BST)<br />
<br />
<br />
Wai do you want to ban me?--[[KyleStyle_For_Everything|<font face="Rage italic"><span style="color: DarkMagenta">Mr. Angel,</span> ]][[User_talk:Suicidalangel|<span style="color: DarkGreen">Help</span>]] [[Project_Mentor|<span style="color: Black">needed?</span>]]</font> 20:00, 8 June 2009 (BST)<br />
:You're the only one I could think of at the time... But it doesn't seem like a half-bad idea... {{User:DanceDanceRevolution/sig}} 01:04, 9 June 2009 (BST)<br />
<br />
==Mr Watt==<br />
I responded to you here: http://wiki.urbandead.com/index.php/User_talk:Mr_Watt with a question.<br />
Thanks. --[[User:Mr Watt|Mr Watt]] 04:22, 27 May 2009 (BST)<br />
::Great!! Thanks for your help. It was much appreciated.--[[User:Mr Watt|Mr Watt]] 04:55, 27 May 2009 (BST)<br />
<br />
== Rabit Hole and DHPD Testemonials ==<br />
<br />
AS far as the Rabit Hole goes I doubt anyone else in the DHPD even know about it since it dates back to 2006 and was part of a Massive arby's case that ended up getting Maxwell Hammer/Reetoric permabans. The Testimonials I'm sure just didn't get moved when people decided that everything had to be in the DHPD Namespace. Though it is pretty obvious by its title who it belongs to. [[User:Conndraka|Conndraka]]<sup>[[Moderation|mod]] [[User_talk:Conndraka|T]][[AZM]] [[Coalition for Fair Tactics|''CFT'']]</sup> 05:46, 27 May 2009 (BST)<br />
:Alrighty, thanks. {{User:DanceDanceRevolution/sig}} 05:48, 27 May 2009 (BST)<br />
<br />
== Congrats ==<br />
<br />
You now have the power to delete pages, protect them from editing and ban people. {{User:Linkthewindow/Sig}} 08:02, 27 May 2009 (BST)<br />
<br />
Congrats on the promotion. --[[User:Honestmistake|Honestmistake]] 08:53, 27 May 2009 (BST)<br />
<br />
:Thanks. I'll make sure what you fear doesn't happen (my squashing by Nubis). {{User:DanceDanceRevolution/sig}} 08:58, 27 May 2009 (BST)<br />
<br />
<br />
Congrats, [[User:Conndraka|Conndraka]]<sup>[[Moderation|mod]] [[User_talk:Conndraka|T]][[AZM]] [[Coalition for Fair Tactics|''CFT'']]</sup> 07:22, 28 May 2009 (BST)<br />
<br />
Congrats on being a new sysops--[[User:Ratyoupop|Ratyoupop]] 06:13, 30 May 2009 (BST)<br />
{{Modlove}}<br />
<br />
:Thanks. {{User:DanceDanceRevolution/sig}} 06:35, 30 May 2009 (BST)<br />
<br />
==You know==<br />
I'm pretty sure you'd be able to get away with a ''little'' bit of fooling around. You don't have to be a complete sellout. --[[User:Cyberbob240|Cyberbob]] 08:53, 27 May 2009 (BST)<br />
:Yeah, I know. You do understand though, right? The fear of going the J3D way... {{User:DanceDanceRevolution/sig}} 08:58, 27 May 2009 (BST)<br />
::"The J3D Way" was him allowing his friendships to affect his rulings on A/VB. You can pretty much do whatever as long as you keep it away from official duties. --[[User:Cyberbob240|Cyberbob]] 12:14, 27 May 2009 (BST)<br />
:::I thought the J3D way was much more than just that incident, but yeah. I'll be good within the boundaries that matter. {{User:DanceDanceRevolution/sig}} 14:05, 27 May 2009 (BST)<br />
<br />
== Dual-Wielded Congrats ==<br />
<br />
Congrats on sysop and the sig fix thing. Though I clicked the new block button in your sig and I was most disappointed a random heathen had not been smitten with the powers of blockage. {{User:The_Rooster/Sig}} 13:34, 27 May 2009 (BST)<br />
:To be honest, it's just a matter of finding something that the 'block' button can link to, but soon I'll find something worthwhile. {{User:DanceDanceRevolution/sig}} 14:05, 27 May 2009 (BST)<br />
::Maybe you could rickroll people? {{User:The_Rooster/Sig}} 14:27, 27 May 2009 (BST)<br />
:::It has to be revolutionary. It has to change the way the world thinks ;) {{User:DanceDanceRevolution/sig}} 14:30, 27 May 2009 (BST)<br />
::::Would this [http://www.youtube.com/watch?v=g8GTQiqKU0g awesome stoat] be enough? {{User:The_Rooster/Sig}} 14:44, 27 May 2009 (BST)<br />
:::::Almost, it is pretty awesome. Am I allowed to subtle-link to external sites in my signature? {{User:DanceDanceRevolution/sig}} 01:34, 28 May 2009 (BST)<br />
::::::The [[UDWiki:Administration/Policy Discussion/Signature Policy|policy]] doesn't ban stealth links. {{User:The_Rooster/Sig}} 15:49, 28 May 2009 (BST)<br />
<br />
== I WILL FIGHT YOU!!! ==<br />
<br />
<nowiki>;)</nowiki> congrats jerk.----[[User:Sexualharrison|Sexualharrison]][[Image:Starofdavid2.png | 18px]] [[Image:Boobs.gif|18px]] 16:23, 27 May 2009 (BST)<br />
:Thanks, I look forward to doing battle with you in the future. {{User:DanceDanceRevolution/sig}} 01:35, 28 May 2009 (BST)<br />
:the two old enemies stared into each others' eyes with the burning fury of a thousand suns. all of their untold struggle had come to this, and they each knew only one of them would be walking away this time. --[[User:Cyberbob240|Cyberbob]] 02:43, 28 May 2009 (BST)<br />
<br />
== You: ==<br />
<br />
Devious asshat! (You know what I'm talking about). --{{User:A Helpful Little Gnome/Sig}} 18:32, 27 May 2009 (BST)<br />
:What did he do?--<font face="Rage italic"><span style="color: DarkMagenta">Mr. Angel,</span> [[User_talk:Suicidalangel|<span style="color: DarkGreen">Help</span>]] [[Project_Mentor|<span style="color: Black">needed?</span>]]</font> 19:59, 27 May 2009 (BST)<br />
:I ''KNEW'' that would be about the furthest I could take it! Ha Ha Ha! {{User:DanceDanceRevolution/sig}} 01:33, 28 May 2009 (BST)<br />
<br />
==Conndraka==<br />
Don't bother arguing with him --[[User:Cyberbob240|Cyberbob]] 16:32, 28 May 2009 (BST)<br />
<br />
== Zombie Lord ==<br />
<br />
I used to just put up with his attitude but, unfortunately, recently he's just brought out the worst in me (and others) because of his horrible attitude. I'm going to do my best to clean up my own act, but is there ANYTHING that can be done about this guy?--[[User:Pesatyel|Pesatyel]] 23:39, 31 May 2009 (BST)<br />
:Arbies, A/VB, theres a few options you can try.--<font face="Rage italic"><span style="color: DarkMagenta">Mr. Angel,</span> [[User_talk:Suicidalangel|<span style="color: DarkGreen">Help</span>]] [[Project_Mentor|<span style="color: Black">needed?</span>]]</font> 23:46, 31 May 2009 (BST)<br />
::Unless you want to make a case on arbitration, I don't think so. There seems to be a larger backstory between you two than I realised, so I'll have to check that out before I can help you further. {{User:DanceDanceRevolution/sig}} 01:35, 1 June 2009 (BST)<br />
<br />
==Iscariots Vandal case==<br />
<br />
"there will always be users like Honestmistake and SirArgo who justify his antagonism and fuel him further"<br />
<br />
I would appreciate it if you would strike my name from that comment, I know you already apologized and I do appreciate that but; since the linked comments were moved; it still reads as if I had something to do with Izzy's attitude. Obviously I can't do it as it would be vandalism. --[[User:Honestmistake|Honestmistake]] 12:47, 4 June 2009 (BST)<br />
:I could assume you would have heard worse before, but okay. {{User:DanceDanceRevolution/sig}} 12:52, 4 June 2009 (BST)<br />
::I have but its usually obvious that its part of a disagreement or biased or just nonsense... or actually true. This was none of those, it was just a simple slip and i would prefer it gone so thanks for agreeing. --[[User:Honestmistake|Honestmistake]] 15:58, 4 June 2009 (BST)<br />
:::No problem, and good luck for the future. {{User:DanceDanceRevolution/sig}} 16:24, 4 June 2009 (BST)<br />
<br />
==email==<br />
got one? --[[User:Cyberbob240|Cyberbob]] 16:20, 5 June 2009 (BST)<br />
:Yeah. the button under the toolbox will send it straight to me. {{User:DanceDanceRevolution/sig}} 16:21, 5 June 2009 (BST)<br />
::Wow, never saw that button before. --[[User:Cyberbob240|Cyberbob]] 16:23, 5 June 2009 (BST)<br />
:::It's also how I emailed you. It gives the email all that generic impersonal bs that you saw in mine to you.--[[KyleStyle_For_Everything|<font face="Rage italic"><span style="color: DarkMagenta">Mr. Angel,</span> ]][[User_talk:Suicidalangel|<span style="color: DarkGreen">Help</span>]] [[Project_Mentor|<span style="color: Black">needed?</span>]]</font> 16:32, 5 June 2009 (BST)<br />
<br />
==nigger.==<br />
{{unsigned|J3D|07:13, 8 June 2009}}<br />
<br />
==thank god!==<br />
the wiki has people like [http://wiki.urbandead.com/index.php?title=Amusing_Locations_in_Malton&diff=1480344&oldid=1480334 you.] --{{User:J3D/ciggy}} 09:41, 10 June 2009 (BST)<br />
<br />
== OOZE ==<br />
<br />
[http://www.last.fm/music/Morgonjuice/_/M+to+the+J+to+the+Mothafuckin%27+ooze+EP M to The J]<br />
<br />
-[[User:Rddr|IT WAS TOTALLY J3D]] 10 June 2009<br />
<br />
==User Page==<br />
<br />
Brock Sampson FTW. that is a damn fine page you got there! --[[User:Honestmistake|Honestmistake]] 12:44, 11 June 2009 (BST)<br />
:Thanks. It's been like that for a while cause I like simplicity, but I only added Brock Samson the other day. Venture bros for life. {{User:DanceDanceRevolution/sig}} 12:49, 11 June 2009 (BST)<br />
<br />
== Hello. ==<br />
<br />
Thanks for pointing out the ''militia'' thingy. You want to join? Trying to get all known pro-survivors to join. --[[User:Robert Egleton|Robert Egleton]] 03:15, 13 June 2009 (BST)<br />
:Only if you'll accept a babah human, all my maxed alts are taken at the moment. {{User:DanceDanceRevolution/sig}} 03:18, 13 June 2009 (BST)<br />
<br />
If only i knew what a babah human was friend. If that means low leveled thats fine. I myself am only level 2. But I played before 'till level 41 then never got revived. --[[User:Robert Egleton|Robert Egleton]] 03:21, 13 June 2009 (BST)<br />
:Yeah, sweet. It means 'baby', as in newbie. I got a level 9 character hanging around somewhere, I'll throw him in. {{User:DanceDanceRevolution/sig}} 03:22, 13 June 2009 (BST)<br />
<br />
::Okay. Guess your in. So far we should be a strong force. Anddddddddddd. I am looking for a HQ at the moment in [[Peddlesden Village]]. Waiting for Rosslessness to reply. Any idead's? And a group page to talk on there all 3 of us. --[[User:Robert Egleton|Robert Egleton]] 03:27, 13 June 2009 (BST)<br />
<br />
::[[War Buddies Militia]] --[[User:Robert Egleton|Robert Egleton]] 20:11, 13 June 2009 (BST)<br />
<br />
::Whats the characters back ground? Like mine is Robert Egleton: The former doctor. Now soldier, searching for A.L.I.C.E. --[[User:Robert Egleton|Robert Egleton]] 21:32, 13 June 2009 (BST)<br />
:::Mine is Brock Samson. If you've seen The Venture Bros, then you'll understand. If not, watch [http://www.youtube.com/watch?v=fOhRe19rROA this] and [http://www.youtube.com/watch?v=Wl-JlDfz_dQ this]. {{User:DanceDanceRevolution/sig}} 03:18, 14 June 2009 (BST)<br />
<br />
::::Did you see mine? What do you want your to be? --[[User:Robert Egleton|Robert Egleton]] 15:33, 14 June 2009 (BST)<br />
:::::Ohhh. I'll fix it up now. {{User:DanceDanceRevolution/sig}} 15:34, 14 June 2009 (BST)<br />
<br />
::::::Giggles. You near [[Peddlesden Village]]? Also watch my user page. Its like my dayily thingy. --[[User:Robert Egleton|Robert Egleton]] 15:38, 14 June 2009 (BST)<br />
:::::::I'll watch it now. I'll make my way to Peddle too. {{User:DanceDanceRevolution/sig}} 15:42, 14 June 2009 (BST)<br />
<br />
::::::::Okay. Can I have a link to see what skills you have. I know for sure that we're going to need construshion. And you might have to revive me. Heres mine [http://urbandead.com/profile.cgi]. --[[User:Robert Egleton|Robert Egleton]] 15:45, 14 June 2009 (BST)<br />
:::::::::Mine's [http://urbandead.com/profile.cgi?id=1032051]. Can't revive anyone. And your link didn't work. {{User:DanceDanceRevolution/sig}} 15:48, 14 June 2009 (BST)<br />
<br />
Robert Egleton - Level 2 Scientist<br />
Class: Scientist Currently Trying To Get To 150XP For Free Running.<br />
Wearing: a crucifix necklace, a white T-shirt, a bloodstained pair of dark blue trousers and a scuffed pair of black boots<br />
<br />
Level: 2 <br />
XP: 84 Group: Buddies <br />
Joined: 2009-05-03 23:39:40 Skills: Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) <br />
Diagnosis (The HP values of nearby survivors are displayed next to their name.) --[[User:Robert Egleton|Robert Egleton]] 15:50, 14 June 2009 (BST)<br />
<br />
And your dead... Okay! What do you think? --[[User:Robert Egleton|Robert Egleton]] 15:57, 14 June 2009 (BST)<br />
:Of what? {{User:DanceDanceRevolution/sig}} 16:03, 14 June 2009 (BST)<br />
<br />
::My autherbness. Did you read it. It's like a story! And of not getting free running. Which was retarded. --[[User:Robert Egleton|Robert Egleton]] 16:04, 14 June 2009 (BST)<br />
:::Yeah, it was alright. I liked how you tied in the cities. {{User:DanceDanceRevolution/sig}} 16:13, 14 June 2009 (BST)<br />
<br />
::::Thanks. I usally update it every day. And that is what I do. So if you ever want to know what I had done just look right there. How did you die? --[[User:Robert Egleton|Robert Egleton]] 16:15, 14 June 2009 (BST)<br />
:::::Lol survivors die all the time. Samson died a year ago and I never really bothered getting a revive, I just moved onto other characters. {{User:DanceDanceRevolution/sig}} 16:21, 14 June 2009 (BST)<br />
<br />
lol --[[User:Cyberbob240|Cyberbob]] 16:24, 14 June 2009 (BST)<br />
<br />
Cyberbob has been watching us I think. Sooo. Who is this Alice person? --[[User:Robert Egleton|Robert Egleton]] 16:25, 14 June 2009 (BST)<br />
<br />
She has something to do with NercoTech right? I never really got her. --[[User:Robert Egleton|Robert Egleton]] 16:49, 14 June 2009 (BST)<br />
:Don't ask me... I always just related it to the girl from the Resident Evil movie series. {{User:DanceDanceRevolution/sig}} 16:51, 14 June 2009 (BST)<br />
<br />
::Lol. I have my own thoery. I think Alice did it. The whole zombie thing. I think she is the reason for it I will find her! --[[User:Robert Egleton|Robert Egleton]] 16:53, 14 June 2009 (BST)<br />
:::Good luck with that, I'm going to head off now. Goodnight, and good luck. {{User:DanceDanceRevolution/sig}} 17:23, 14 June 2009 (BST)<br />
<br />
Talk to you tomorrow. --[[User:Robert Egleton|Robert Egleton]] 17:25, 14 June 2009 (BST)<br />
<br />
Noooooo! I was murdered! Awwww. --[[User:Robert Egleton|Robert Egleton]] 18:50, 15 June 2009 (BST)<br />
:Lol. You're a level 1 user in a ghost town by yourself. Kind of explainable. We are all such low level, why not go somewhere safe first to level up? {{User:DanceDanceRevolution/sig}} 01:32, 16 June 2009 (BST)<br />
<br />
Level 2. Thank you very much. --[[User:Robert Egleton|Robert Egleton]] 02:48, 16 June 2009 (BST)<br />
<br />
Tell me what you think of 'me story. --[[User:Robert Egleton|Robert Egleton]] 20:12, 16 June 2009 (BST)<br />
<br />
:I have decided after some consideration that it is not in my capacity to join your group. As well as the fact that I am overcommitted on this wiki, I have three main characters being used in Malton and adding another to that would simply go over the IP hit limit. After reviewing your groups intentions, I also can't say I am interested in going next to Dunnel Hills and trying to reclaim a ghost town with a group of low-level roleplaying survivors. Perhaps in the future. Sorry, and good luck with your group. {{User:DanceDanceRevolution/sig}} 02:52, 17 June 2009 (BST)<br />
<br />
We don't have 2 be roleplaying. And Julie is level 17 or so. But I can not stop you. --[[User:Robert Egleton|Robert Egleton]] 17:22, 17 June 2009 (BST)<br />
:Sorry. I applaud your decision to make a full-on group with a true purpose, unfortunately I don't have the time to be in another one of them. I hope you understand. Good luck though. {{User:DanceDanceRevolution/sig}} 00:17, 18 June 2009 (BST)<br />
<br />
==Thank You==<br />
I noticed the same thing, I've already made a similar page with the correct name. The first page; the incorrectly spelled one- Shall be submitted for deletion. Thanks anyways for letting me know.--[[User:Captain Rickety|Captain Rickety]] 08:12, 16 June 2009 (BST)<br />
<br />
== OH SHI- ==<br />
<br />
Awww. I'm getting so much love from pkers these days, that zambahs are more than welcome. :P <small><small>saw you in a mall, can't remember which one though</small></small> --{{User:Janus Abernathy/Sig}} 13:00, 16 June 2009 (BST)<br />
:Should have stopped by to say hello =[ {{User:DanceDanceRevolution/sig}} 08:35, 18 June 2009 (BST)<br />
<br />
== VD ==<br />
<br />
There's no need to [http://wiki.urbandead.com/index.php?title=UDWiki%3AAdministration%2FVandal_Data&diff=1487591&oldid=1485498 list permbans on A/VD] unless they've worked their way up the escalation ladder. The page is for keeping track of the escalations of long term members, and there's just no need when they get nuked straight up. The page is far to long anyway <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 08:26 18 June 2009 (BST)</small><br />
:Thanks for that. I'll rollback the edits. {{User:DanceDanceRevolution/sig}} 08:31, 18 June 2009 (BST)<br />
<br />
== Cunty cunts ==<br />
<br />
Hahahahahahahahahahahahahahah<br />
<br />
Man, you've gotta check this out. Remember Mr. Cunt? [http://www.antiurbandead.happyhost.org/udc/index.htm He's got a website and way too much time on his hands], and a dong five sizes too small. --{{User:BobBoberton/sig}} 22:32, 18 June 2009 (BST)<br />
:LOL oh my GOD THAT IS AWESOME! I've wondered how long it would come before some moron thought I was the evil ignorant bastard of his internet world. HA! {{User:DanceDanceRevolution/sig}} 02:15, 19 June 2009 (BST)<br />
:Wow. Just wow. I would laugh if the green background didn't blind me!--{{User:SirArgo/Signature}} 02:29, 19 June 2009 (BST)<br />
::He HAS to be taking the piss. He can't even bear to swear on his own website, he must be 11. {{User:DanceDanceRevolution/sig}} 02:32, 19 June 2009 (BST)<br />
:::I know. He doesn't even seem to know much about the game! Try to read [http://www.antiurbandead.happyhost.org/udc/rules.htm this] page, I dare you. If the text was flashing, you would go into convulsions.--{{User:SirArgo/Signature}} 02:55, 19 June 2009 (BST)<br />
::You're a sysop. Didn't you get the memo? {{User:Linkthewindow/Sig}} 08:48, 19 June 2009 (BST)<br />
<br />
Aw, you were mentioned? I'm jealous. --{{User:A Helpful Little Gnome/Sig}} 03:59, 19 June 2009 (BST)<br />
:Cause I was apparently the one to ban the first of his many vandal accounts. And he loves me. And I'm the new overlord, according to his in-depth and long term analysis of wiki powerplay. {{User:DanceDanceRevolution/sig}} 04:48, 19 June 2009 (BST)<br />
Here's a great inspirational, intelligent and truly well thought out quote you should put on your quote page from Mr. Cunt's set of real rules for UD. "'''How do video diaries work'''? <span style="color: red">Gay.</span>" Truly brilliant.--{{User:SirArgo/Signature}} 04:13, 19 June 2009 (BST)<br />
<br />
my eyes hurt...but i'm impressed someone hates ud so much, its just so damned lovable.--{{User:J3D/ciggy}} 07:37, 19 June 2009 (BST)<br />
:Such raw anger. Sometimes I miss grim. At least this guy knows what he's talking about. --{{User:Rosslessness/Sig}} 09:12, 19 June 2009 (BST)<br />
<br />
== irc ==<br />
<br />
why create ANOTHER channel for an already existing one ? its not like any current sysop wouldnt get ops there --[[User:Hagnat|People's Commissar Hagnat]] <sup>[[User_talk:Hagnat|[talk]]] [[wcdz|[wcdz]]]</sup> 13:59, 19 June 2009 (BST)<br />
: Because of you, actually. --[[User:Cyberbob240|Cyberbob]] 14:16, 19 June 2009 (BST)<br />
:: sorry, bob, but you failed. I barely join the channel these days, joining less than five times in the past four months. --[[User:Hagnat|People's Commissar Hagnat]] <sup>[[User_talk:Hagnat|[talk]]] [[wcdz|[wcdz]]]</sup> 14:27, 19 June 2009 (BST)<br />
:::hahahahahaha oh man you're retarded. I'm talking about your choice of person to give control of the channel to. --[[User:Cyberbob240|Cyberbob]] 14:31, 19 June 2009 (BST)<br />
<br />
== having some problems editing the Lumber Mall status report ==<br />
<br />
Don't know what I'm doing wrong, but I get garbage every time I try to change your 6/16 report for Lumber. I have, for the meantime, reverted to your last update. [[User:Asheets|Asheets]] 18:11, 19 June 2009 (BST)<br />
*Never mind... I figured it out. [[User:Asheets|Asheets]] 18:15, 19 June 2009 (BST)<br />
<br />
<br />
<br />
==hey==<br />
<br />
maybe if you keep delaying the manhunt you might stand a chance of winning, bitch. --{{User:J3D/ciggy}} 21:06, 19 June 2009 (BST)<br />
:1. was only ever delayed once. 2. not my choice. 3.stop being so bitter, just casuse ima pwn u noob {{User:DanceDanceRevolution/sig}} 02:15, 20 June 2009 (BST)<br />
<br />
== Ze Manhunt ==<br />
<br />
Unfortunately I need to drop out, as the character in question accidentally a whole Brain Rot and I don't have any to spare.</div>Lexihttps://wiki.urbandead.com/index.php?title=User:DangerReport/Alphege_General_Hospital_(East_Boundwood)&diff=1485731User:DangerReport/Alphege General Hospital (East Boundwood)2009-06-15T17:32:52Z<p>Lexi: </p>
<hr />
<div>{{{{{template|BuildingStatus}}}<br />
|building=Alphege General Hospital (East Boundwood)|xy=(45,5)<br />
<!--Do not edit above this line! Please use a NPOV when updating the report.--><br />
<br />
|status=safe<br />
|comment=EHB, Powered, full of survivors.<br />
|user=--{{User:Lexi/sig}} 18:32, 15 June 2009 (BST)<br />
<br />
<!--Do not edit below this line!--><br />
}}<br />
<noinclude><br />
<br />
==How to Update==<br />
{{Updatedr_norot}}<br />
<br />
[[Category:Hospital Danger Levels|Alphege General Hospital (East Boundwood)]]<br />
[[Category:East Boundwood Danger Levels|Alphege General Hospital (East Boundwood)]]<br />
</noinclude></div>Lexihttps://wiki.urbandead.com/index.php?title=User:DangerReport/The_Digby_Building&diff=1485729User:DangerReport/The Digby Building2009-06-15T17:31:23Z<p>Lexi: </p>
<hr />
<div>{{{{{template|BuildingStatus}}}<br />
|district={{{district}}}|suburb={{{suburb}}}<br />
|building=The Digby Building|xy=(44,6)<br />
<!--Do not edit above this line! Please use a NPOV when updating the report.--><br />
<br />
|mast_status=destroyed<br />
|status=safe<br />
|comment=EHB, empty, unpowered.<br />
|user=--{{User:Lexi/sig}} 18:31, 15 June 2009 (BST)<br />
<br />
<!--Do not edit below this line!--><br />
}}<br />
<noinclude><br />
<br />
==How to Update==<br />
{{Updatedr mast}}<br />
<br />
[[Category:Building Danger Levels|Digby Building]]<br />
[[Category:Buildings]]<br />
[[Category:Mobile Phone Masts]]<br />
[[Category:East Boundwood]]<br />
</noinclude></div>Lexihttps://wiki.urbandead.com/index.php?title=User:DangerReport/Workman_Towers&diff=1485621User:DangerReport/Workman Towers2009-06-15T10:33:21Z<p>Lexi: sod, I just checked and it's up, sorry.</p>
<hr />
<div>{{{{{template|BuildingStatus}}}<br />
|district={{{district}}}|suburb={{{suburb}}}<br />
|building=Workman Towers|xy=(46,13)<br />
<!--Do not edit above this line! Please use a NPOV when updating the report.--><br />
<br />
|mast_status=active<br />
|status=safe<br />
|comment=EHB.<br />
|user=--[[User:Steve byr|Steve byr]] 21:57, 4 June 2009 (BST)<br />
<br />
<!--Do not edit below this line!--><br />
}}<br />
<noinclude><br />
<br />
==How to Update==<br />
{{Updatedr mast}}<br />
<br />
[[Category:Building Danger Levels|Workman Towers]]<br />
[[Category:Towers]]<br />
[[Category:Mobile Phone Masts]]<br />
[[Category:Yagoton]]<br />
</noinclude></div>Lexihttps://wiki.urbandead.com/index.php?title=User:DangerReport/Workman_Towers&diff=1485618User:DangerReport/Workman Towers2009-06-15T10:32:27Z<p>Lexi: mast was down last I was there</p>
<hr />
<div>{{{{{template|BuildingStatus}}}<br />
|district={{{district}}}|suburb={{{suburb}}}<br />
|building=Workman Towers|xy=(46,13)<br />
<!--Do not edit above this line! Please use a NPOV when updating the report.--><br />
<br />
|mast_status=inactive<br />
|status=safe<br />
|comment=EHB.<br />
|user=--[[User:Steve byr|Steve byr]] 21:57, 4 June 2009 (BST)<br />
<br />
<!--Do not edit below this line!--><br />
}}<br />
<noinclude><br />
<br />
==How to Update==<br />
{{Updatedr mast}}<br />
<br />
[[Category:Building Danger Levels|Workman Towers]]<br />
[[Category:Towers]]<br />
[[Category:Mobile Phone Masts]]<br />
[[Category:Yagoton]]<br />
</noinclude></div>Lexihttps://wiki.urbandead.com/index.php?title=User:DangerReport/The_Digby_Building&diff=1485617User:DangerReport/The Digby Building2009-06-15T10:31:26Z<p>Lexi: </p>
<hr />
<div>{{{{{template|BuildingStatus}}}<br />
|district={{{district}}}|suburb={{{suburb}}}<br />
|building=The Digby Building|xy=(44,6)<br />
<!--Do not edit above this line! Please use a NPOV when updating the report.--><br />
<br />
|mast_status=inactive<br />
|status=safe<br />
|comment=EHB. Lookin' fine and dandy.<br />
|user=--[[User:Steve byr|Steve byr]] 22:51, 4 June 2009 (BST)<br />
<br />
<!--Do not edit below this line!--><br />
}}<br />
<noinclude><br />
<br />
==How to Update==<br />
{{Updatedr mast}}<br />
<br />
[[Category:Building Danger Levels|Digby Building]]<br />
[[Category:Buildings]]<br />
[[Category:Mobile Phone Masts]]<br />
[[Category:East Boundwood]]<br />
</noinclude></div>Lexihttps://wiki.urbandead.com/index.php?title=Urban_Dead_IRC_Channels&diff=1480361Urban Dead IRC Channels2009-06-09T17:12:42Z<p>Lexi: Adding a channel</p>
<hr />
<div>__NOTOC__<br />
{| align="right" width="300px" style="padding:10px; border: solid 2px #DEDEDE; background:#EFEFEF; margin:5px"<br />
|'''Internet Relay Chat (IRC)''' is a form of instant communication over the Internet. It is mainly designed for group (many-to-many) communication in discussion forums called channels, but also allows one-to-one communication.<br />
<br />
<br />
<br />
'''Related Links:'''<br />
*[[Wikipedia:Internet Relay Chat]]<br />
*[http://www.mirc.com mIRC]<br />
*[https://addons.mozilla.org/en-US/firefox/addon/16 Chatzilla]<br />
|-<br />
|}<br />
<br />
:''Please don't add a channel if it isn't meant to be visited by the public.''<br />
== Active ==<br />
<br />
*'''Network:''' irc.escriptirc.com<br />
**[irc://irc.escriptirc.com/lobby #lobby] - Official main channel for EScriptIRC.<br />
<br />
*'''Network:''' irc.nexuswar.com<br />
**[irc://irc.nexuswar.com/mob #mob] - Official [[Militant Order of Barhah]] channel.<br />
**[irc://irc.nexuswar.com/redrum #redrum] - Official [[Red Rum]] channel.<br />
**[irc://irc.nexuswar.com/resensitized #resensitized] - Official [[Resensitized]] channel.<br />
**[irc://irc.nexuswar.com/rrf-ud #rrf-ud] - Official Ridleybank Resistance Front (for Urban Dead chat).<br />
**[irc://irc.nexuswar.com/udwiki #udwiki] - The Official channel of the Urban Dead Wiki.<br />
**[irc://irc.nexuswar.com/urbandead #urbandead] - A general purpose channel for the game.<br />
**[irc://irc.nexuswar.com/udwiki #knownothings] - Official channel of [[The Know Nothings]].<br />
**[irc://irc.nexuswar.com/beerhah #beerhah] - Official [http://beerhah.com Beerhah] channel.<br />
**[irc://irc.nexuswar.com/udwiki #NorthEast] - Official channel of NE survivors.<br />
**[irc://irc.nexuswar.com/brainstalkers #Brainstalkers] - Official [[Brainstalkers]] channel.<br />
<br />
*'''Network:''' irc.wikkedwire.com<br />
**[irc://irc.wikkedwire.com/haslock #haslock] - Official [[THEM]] channel.<br />
<br />
== Inactive ==<br />
<br />
*'''Network:''' irc.nexuswar.com<br />
**[irc://irc.nexuswar.com/bigprick #bigprick] - Official channel of [[The_Big_Prick]].<br />
**[irc://irc.nexuswar.com/udwiki #miltown] - The Official channel of the [[Miltown]] Suburb.<br />
**[irc://irc.nexuswar.com/bigbash2 #BigBash2] - Official channel of [[The Second Big Bash]].<br />
**[irc://irc.nexuswar.com/rottersrelief #rottersrelief] - Official [[Rotter's Relief]] channel.<br />
**[irc://irc.nexuswar.com/bbk #BBK] - The channel of the once almighty [[Beatbox Kids]].<br />
<br />
*'''Network:''' irc.zirc.org<br />
**[irc://irc.zirc.org/brainstock #brainstock] - Official [[Brainstock]] chat channel.<br />
<br />
*'''Network:''' irc.7chan.org<br />
**[irc://irc.7chan.org/UD #UD] - Small irc for leveling and newbies.<br />
<br />
*'''Network:''' irc.zirc.net<br />
**[irc://irc.zirc.net/urbandead #urbandead] - A channel for the [http://zombies.desensitised.net/ zombies.desensitised.net Urban Dead forum]<br />
<br />
*'''Network:''' irc.forestnet.org<br />
**[irc://irc.forestnet.org/urbandead #urbandead] - Official [[USSR]] channel for Russian-speaking survivors.<br />
<br />
*'''Network:''' irc.gamesurge.net<br />
**[irc://irc.gamesurge.net/urbandead #urbandead]<br />
<br />
*'''Network:''' irc.dark-storm.net<br />
**[irc://irc.dark-storm.net/masamune #masamune] - The official [[Extinction]] channel<br />
<br />
== Dead ==<br />
<br />
*'''Network:''' irc.zirc.net<br />
**[irc://irc.zirc.net/letumcorp #letumcorp] - Official [[Letum Corporation]] channel.<br />
**[irc://irc.zirc.net/bigbash #bigbash] - A channel for zombies taking part in [[The Big Bash]].<br />
**[irc://irc.zirc.org/randoms #Randoms] - Formerly the official channel of [[The Randoms]], before zIRC went and ripped itself apart.<br />
<br />
*'''Network:''' irc.efnet.net<br />
**[irc://irc.efnet.net/urbandead #urbandead]<br />
<br />
*'''Network:''' irc.esper.net<br />
**[irc://irc.esper.net/urbandead #urbandead]<br />
<br />
*'''Network:''' irc.freenode.net<br />
**[irc://irc.freenode.net/urbandead #urbandead]<br />
**[irc://irc.freenode.net/udwiki #udwiki]<br />
<br />
*'''Network:''' irc.gnug.org<br />
**[irc://irc.gnug.org/urbandead #urbandead] - Channel for [http://www.roomiescomic.com/zombie/ Zombie Tracker]<br />
<br />
*'''Network:''' irc.netgamers.org<br />
**[irc://irc.netgamers.org/urbandead #urbandead]<br />
<br />
*'''Network:''' irc.octoupsnet.ru<br />
**[irc://irc.octopusnet.ru/urbandead #urbandead] - Russian IRC Channel<br />
<br />
*'''Network:''' irc.wikkedwire.com<br />
**[irc://irc.wikkedwire.com/urbandead #urbandead]<br />
<br />
*'''Network:''' irc.quakenet.org<br />
**[irc://irc.quakenet.org/urbandead #urbandead]<br />
<br />
*'''Network:''' atabyte.zirc.org<br />
**[irc://irc.atabyte.zirc.org/randoms #randoms] - Official channel of [[The_Randoms]].<br />
<br />
{{Template:External_Links}}<br />
<br />
[[Category:Discussion Areas]]</div>Lexihttps://wiki.urbandead.com/index.php?title=Malton_Manhunt/Axe_Hack%27s_Manhunt_2&diff=1479370Malton Manhunt/Axe Hack's Manhunt 22009-06-09T06:07:58Z<p>Lexi: /* Confirmed Contestants */</p>
<hr />
<div>'''[[User:Axe Hack|Axe Hack's]] Second Manhunt''' is a [[Malton Manhunt]] event, and a highly anticipated sequel to [[Malton Manhunt/Axe Hack's Manhunt|Axe Hack's Manhunt]]. The competition will take place in an unannounced location and will follow the same [[Malton Manhunt/Rules|rules]] as the first deathmath manhunt.<br />
<br />
A tinyurl for this page has been created at [http://tinyurl.com/Manhunt2 http://tinyurl.com/Manhunt2].<br />
<br />
:'''See Also''': [[Malton Manhunt/Axe Hack's Manhunt 2/Radio]]<br />
<br />
==Location==<br />
{| style="background: white; border: solid 1px black; font-size: 75%; line-height: 100%; margin: 15px auto; text-align: center"<br />
|style="{{manhunt08-2}}; height: 70px; width: 70px"|[[Roywood]]<br />
|style="{{manhunt08-2}}; height: 70px; width: 70px"|'''[[Judgewood]]'''<br />
|style="{{manhunt08-2}}; height: 70px; width: 70px"|'''[[Brooksville]]'''<br />
|style="{{manhunt08-2}}; height: 70px; width: 70px"|[[Gatcombeton]]<br />
|style="{{manhunt08-2}}; height: 70px; width: 70px"|[[Shuttlebank]]<br />
|-<br />
|style="{{manhunt08-2}}; height: 70px; width: 70px"|[[Peddlesden Village]]<br />
|style="{{manhunt08-1}}; height: 70px; width: 70px"|[[Chudleyton]]<br />
|style="{{manhunt08-1}}; height: 70px; width: 70px"|[[Darvall Heights]]<br />
|style="{{manhunt08-1}}; height: 70px; width: 70px"|[[Eastonwood]]<br />
|style="{{manhunt08-2}}; height: 70px; width: 70px"|[[Brooke Hills]]<br />
|-<br />
|style="{{manhunt08-2}}; height: 70px; width: 70px"|[[Dunell Hills]]<br />
|style="{{manhunt08-1}}; height: 70px; width: 70px"|[[West Becktown]]<br />
|style="{{manhunt08-1}}; height: 70px; width: 70px"|[[East Becktown]]<br />
|style="{{manhunt08-1}}; height: 70px; width: 70px"|[[Richmond Hills]]<br />
|style="{{manhunt08-2}}; height: 70px; width: 70px"|[[Ketchelbank]]<br />
|-<br />
|style="{{manhunt08-2}}; height: 70px; width: 70px"|[[Owsleybank]]<br />
|style="{{manhunt08-1}}; height: 70px; width: 70px"|[[Molebank]]<br />
|style="{{manhunt08-1}}; height: 70px; width: 70px"|[[Lukinswood]]<br />
|style="{{manhunt08-1}}; height: 70px; width: 70px"|[[Havercroft]]<br />
|style="{{manhunt08-2}}; height: 70px; width: 70px"|[[Barrville]]<br />
|-<br />
|style="{{manhunt08-2}}; height: 70px; width: 70px"|[[Grigg Heights]]<br />
|style="{{manhunt08-2}}; height: 70px; width: 70px"|[[Reganbank]]<br />
|style="{{manhunt08-2}}; height: 70px; width: 70px"|[[Lerwill Heights]]<br />
|style="{{manhunt08-2}}; height: 70px; width: 70px"|[[Shore Hills]]<br />
|style="{{manhunt08-2}}; height: 70px; width: 70px"|[[Galbraith Hills]]<br />
|}<br />
<br />
==Date==<br />
<br />
The date of the manhunt is June 20, 2009. Signing up will probably end at 1st June.<br />
<br />
'''Note:''' All contestants will be contacted '''on their talk page''' on 1st June by DanceDanceRevolution reminding you all about the Manhunt. He will then update you closer to the start of it, to ensure everyone is prepared.<br />
<br />
==Confirmed Contestants==<br />
Signature and a link to your contender's profile must be included.<br />
<br />
#[http://urbandead.com/profile.cgi?id=957783 DanceDanceRevolution] - {{User:DanceDanceRevolution/sig}} 13:37, 19 April 2009 (BST)<br />
#[http://www.urbandead.com/profile.cgi?id=674812 Engel]--<font face="Rage italic"><span style="color: DarkMagenta">Mr. Angel,</span> [[User_talk:Suicidalangel|<span style="color: DarkGreen">Help</span>]] [[Project_Mentor|<span style="color: Black">needed?</span>]]</font> 13:58, 19 April 2009 (BST)<br />
#[http://www.urbandead.com/profile.cgi?id=602107 Axe Hack] - Well...seeing that this is named after me... --{{User:Axe Hack/Sig}} ({{User:Axe Hack/Stat}}) 22:45, 19 April 2009 (BST)<br />
#[http://www.urbandead.com/profile.cgi?id=684646 MR K1LLER] b 0\/\/nin u wth his l33t skilz. Srsly though, got bored.--{{User:WOOT/sig}} 02:14, 20 April 2009 (BST)<br />
#Probably [http://www.urbandead.com/profile.cgi?id=805066 ObiCop]. --{{User:ObiFireFighter/sig}} 11:20, 20 April 2009 (BST)<br />
#[http://www.urbandead.com/profile.cgi?id=998115 Denver Randleman] - Hope it's alright if I join all the fun. --{{User:Denver Randleman/sig}} 21:55, 20 April 2009 (BST)<br />
#Count me in - [http://www.urbandead.com/profile.cgi?id=965622 NickNickNickNick].--{{User:Nallan/sig}} 00:03, 25 April 2009 (BST)<br />
#[http://www.urbandead.com/profile.cgi?id=669809 <span awesomeness="1337: 300%; winnability: absolute">Target Zombie</span awesomeness>] --{{User:A Helpful Little Gnome/Sig}} 18:28, 29 April 2009 (BST)<br />
#[http://www.urbandead.com/profile.cgi?id=1197909 OrangeGaf] --{{User:OrangeGaf/Sig}} 22:56, 12 May 2009 (BST)<br />
#[http://www.urbandead.com/profile.cgi?id=1418689 Sfiera] My only survivor alt. --{{User:Pestolence/Sig}} 03:00, 16 May 2009 (BST)<br />
#[http://www.urbandead.com/profile.cgi?id=1450658 BloodiedFool] --{{User:Bloodiedfool/Sig}} 19:37, 16 May 2009 (BST)<br />
#[http://www.urbandead.com/profile.cgi?id=939659 michaelread] nigga be back--{{User:Sexylegsread/sig}} 12:51, 18 May 2009 (BST)<br />
#[http://urbandead.com/profile.cgi?id=640506 Good Bub] --[[User:Jim Bim|Jim Bim]] 12:39, 25 May 2009 (BST)-- 13:37, 25 May 2009 (BST)<br />
#[http://www.urbandead.com/profile.cgi?id=1128290 Bobby Pegleg] Room for a late entry?--{{User:Michaleson/sig}} 16:13, 3 June 2009 (BST)<br />
#[http://www.urbandead.com/profile.cgi?id=1430543 Jose Cojones] Ditto. Still in time to sign up? --{{User:Hashk/sig}} 19:35, 3 June 2009 (BST)<br />
#[http://www.urbandead.com/profile.cgi?id=1081083 Vinetown Scout] Late people rock. --{{User:Rosslessness/Sig}} 19:39, 3 June 2009 (BST)<br />
#[http://www.urbandead.com/profile.cgi?id=1356410 Motus] :ninja: --{{User:Lexi/sig}} 07:07, 9 June 2009 (BST)<br />
[[Category:Manhunt]]<br />
[[Category:Minigames]]</div>Lexihttps://wiki.urbandead.com/index.php?title=Eastonwood&diff=1478927Eastonwood2009-06-08T20:12:07Z<p>Lexi: Added a RP</p>
<hr />
<div>[[Category:Malton]]<br />
{{Suburb | <br />
<br />
snX= 4 | <br />
snY= 3 |<br />
suburb_number = 24 |<br />
<br />
Suburb_MiniMap = |<br />
mast_coordinates = The Hosken Building (Eastonwood) |<br />
<br />
NW_suburb= Gatcombeton |<br />
N_suburb= Shuttlebank |<br />
NE_suburb= Yagoton |<br />
W_suburb= Darvall Heights |<br />
E_suburb= Brooke Hills |<br />
<br />
SW_suburb= East Becktown |<br />
S_suburb= Richmond Hills |<br />
SE_suburb= Ketchelbank |<br />
<br />
suburb_groups = <br />
{{Eastonwoodgroups}}<br />
{{HistoricSuburbGroups|<br />
*[[Image:EFzombie.png|30px]] [[Eastonwood Ferals]]}}|<br />
<br />
Police = 2|<br />
Fire = 6|<br />
Hospitals = 4|<br />
NTs = 6|<br />
Malls = None|<br />
Other = 41<br />
|<br />
}}<br />
[[Eastonwood]] (also known as '''!zanbah''') is a [[suburb]] of [[Malton]], located in the north of the city.<br />
It is one of the suburbs with a traditionally high and active zombie population.<br />
Also, the suburb of Eastonwood, along with [[Molebank]], is the only suburb that has six [[NecroTech]]s within it.<br />
<br />
==Resource Buildings==<br />
{{trps|<br />
FSs=<br />
*[[Courtney Lane Fire Station]] 32, 27<br />
*[[Evans Row Fire Station]] 33, 24<br />
*[[Thickett Plaza Fire Station]] 33, 27<br />
*[[Attrell Road Fire Station]] 36, 21<br />
*[[Rutt Square Fire Station]] 36, 22<br />
*[[Luellin Lane Fire Station]] 39, 23<br />
|Hs=<br />
*[[Felix General Hospital (Eastonwood)|Felix General Hospital]] 30, 26<br />
*[[St Simon's Hospital]] 33, 21<br />
*[[St Anselm's Hospital]] 34, 21<br />
*[[Patriarch General Hospital (Eastonwood)|Patriarch General Hospital]] 37, 29<br />
|NTs=<br />
*[[the Stonnard Building]] 30, 22<br />
*[[The Tryme Building (Eastonwood)|the Tryme Building]] 33, 23<br />
*[[the Nettleton Building]] 34, 24<br />
*[[the Harold Building]] 35, 26<br />
*[[the Coutts Building]] 37, 20<br />
*[[The Cheeke Building (Eastonwood)|the Cheeke Building]] 37, 22<br />
|Malls=<br />
*None<br />
|PDs=<br />
*[[Pooll Crescent Police Department]] 35, 25<br />
*[[Timewell Drive Police Department]] 39, 26<br />
|RPs=<br />
*[[Cemetery 33,20]]<br />
*[[Cemetery 31,26]]<br />
*[[The Knyps Monument]] 38, 22<br />
|Boards=<br />
*[[Hardy Street]] 39, 29<br />
}}<br />
<br />
==Eastonwood Overview==<br />
<br />
Eastonwood has been a highly contested suburb since the beginning of the outbreak. It was the traditional home of the [[Warseers]] order and in its day many of the most prominent buildings served them as headquarters with the [[Oakes Arms]] being the most recent one before the order eventually scattered in mid 2007. It also has been a popular hideout for the neo-luddite movement of the [[Degenerates]] who supposedly migrated into the underground of Maltons sewers never to be heard from again. In January 2006 the [[DEM]] groups [[MFD]] and [[MPD]] moved into the suburb and instated several officials with the task to maintain order and secure the area against zombie attacks their HQ was [[Timewell Drive Police Department]]. [[Gangsta Business]], the local organized crime has re-emerged half a year after the outbreaks to fight a fierce gang war against the [[Warseers]] which apparently broke out because of a significant contradictoriness of their territorial claims, both groups have since disappeared. Eastonwood houses the extraordinary amount of six of the [[NecroTech]] laboratories and has had seen many revivification specialists, corporate and freelance, such as "the Sewer Rat Healers", the [[ICH Team]], the [[PMS Clan]], [[TechCom]] as well as the [[NNRC]] and nearly all of [[DEM]] suborganizations. Eastonwood also is well known as the original hunting ground (and birthplace?) of the most dreaded serial killer William Lucas, better known as [[Pathetic Bill]].<br />
Since February ’06 the [[Eastonwood Ferals]] besieged safe locations on a daily basis and in due time have come to claim Eastonwood as their own. They made [[Pooll Crescent Police Department]] the heart of their [[Zombiefied Republic of !zanbah]] and have now since mid 2006 reigned the suburb as the domminant force. From 2008 the complete control of EF forces was uncontested. [[DEM]] forces, aided by nearby situated groups, still attempted to establish at least temporary safe houses but the [[EF]] dominance of their homeland prevailed despite all odds. Eastonwood was a dangerous place for survivors due to high zombie activity and organization among the undead. However, in September of 2008 the [[Eastonwood Ferals]] disbanded and left the suburb, once again releasing it to all.<br />
<br />
==Recent News==<br />
{{BurbNewsIntro}}<br />
<br />
===May 2009===<br />
<br />
====June 8<sup>th</sup>====<br />
There are fairly large groupings of zombies in the East, especially around Timewell Drive Police Department. Zombie activity is due to increase soon, so keep an eye out for more information. --[[User:Vilien|Vilien]] 20:20, 8 June 2009 (BST)<br />
<br />
After the lone will of one zombie started to bring down baracades at the stonnard building, other non-brain rot zeds started to form around the site, The stonnard building is now uninhabital and the instegator is said to be heading towards the center of eastonwood with a one mind purpouse... survivors are cautioned to try and revive any zeds that get nearby in the attempt to find the culprit... --[[User:Kakashi on crack|Kakashi on crack]] 19:57, 8 June 2009 (BST)<br />
<br />
====June 7<sup>th</sup>====<br />
Eastonwood is still quiet, especially in the center. Zombies are scattered in small numbers around various resource points. --[[User:Vilien|Vilien]] 15:05, 7 June 2009 (BST)<br />
====June 5<sup>th</sup>====<br />
Again, zombie presence in the center of Eastonwood is close to nothing. Other than that, I spotted two zombies outside Elers Auto Repair. --[[User:Vilien|Vilien]] 21:27, 5 June 2009 (BST)<br />
<br />
====June 4<sup>th</sup>====<br />
Zombie presence in Eastonwood seems to have declined recently, with the exception of a few groups of between four and seven, most buildings are not threatened by any zombies. Reports of possible invasion from the west have not been confirmed. --[[User:Vilien|Vilien]] 21:09, 4 June 2009 (BST)<br />
<br />
<br />
The recent threat I talked about has declined and instead is heading west and scatterign acording to my fellow necro workers. --[[User:Kakashi on crack|Kakashi on crack]] 06:26, 5 June 2009 (BST)<br />
<br />
====June 3<sup>rd</sup>====<br />
kakashi on crack from the stonnard building here, zeds are forming on the outskirts of darval heights and may invade if left unchecked, possible invasion? -- Unsigned comment<br />
<br />
The west looks pretty quiet. Four zombies are standing outside St. Anselm's hospital in the north. --[[User:Vilien|Vilien]] 20:22, 3 June 2009 (BST)<br />
<br />
====May 29<sup>th</sup>====<br />
Having never seen the Brotherhood of Steel in Eastonwood, and by their own admission of operating in the Southwest, I have removed them from the list of active groups. --[[User:Vilien|Vilien]] 20:58, 29 May 2009 (BST)<br />
<br />
====May 28<sup>th</sup>====<br />
Hello this is Billniesthescienceguy reporting from Courts bulding. Im seeing at least 3 decent sized mobs of zeds 9 at ST. Anselms 34/21 (stub in wiki if anyone wants to edit it) , 8 at Swallow Lane PD *snickers* 40/20, and a whopping 11 at Grandon Place PD 40/22. Small gathering of 4 at St. Simons Hostpital 33/21 (also a stub) with 4 zombies scattered around in 1s and 2s. Please support the survivor effort by DNA scanning every zombie you come across rotten or not. Thank you. {{unsigned|Billniethescienceguy|12:58, 28 May 2009}}<br />
<br />
====May 19<sup>th</sup>====<br />
The Tryme Building has been ransacked and ruined by zombies, about 6 left inside. --[[User:Joshua Kennedy|Joshua Kennedy]] 02:28, 19 May 2009 (BST)<br />
<br />
====May 14<sup>th</sup>====<br />
25.96 MHz: "... Eastonwood is still active, about sixty on the streets ... mostly just small groups ... a lot of buildings with lights on ... only a few buildings damaged ... lights are on in the Nettleton Building ... the Harold Building is out of action ..." --[[User:Eve Amedeus|Eve Amedeus]] 13:34, 14 May 2009 (BST)<br />
<br />
====May 13<sup>th</sup>====<br />
25.96 MHz: "... reporting from Eastonwood, I've got about sixty active ... a few big groups, but they're spread out ... a lot of buildings with lights on ... only a few buildings damaged ... power's on at the Harold Building ... the Nettleton Building is looking ..." --[[User:Eve Amedeus|Eve Amedeus]] 13:20, 13 May 2009 (BST)<br />
<br />
====May 6<sup>th</sup>====<br />
25.96 MHz: "... about forty in Eastonwood ... a few outside the Nettleton Building ... a lot of lights on, looks the area's been reclaimed ... some minor structural damage ... power's on at the Coutts Building ... the Nettleton Building has fallen - repeat, the ..." -- [[User:Kittithaj|Kittithaj]] 21:48, 6 May 2009 (BST)<br />
<br />
===April 2009===<br />
====April 19<sup>th</sup>====<br />
'''[[NecroWatch]]''' reported in from [[the Stonnard Building]]. A recent scan revealed that ther were 66 zombies within scanning range of the facility. Of those numbers, 23 zombies were at [[St. Pius's Hospital]] ([[Darvall Heights]]), 8 zombies were at [[St. Matheos's Hospital (Darvall Heights)|St. Matheos's Hospital]] (also [[Darvall Heights]]), 8 zombies were at [[the Nettleton Building]] and 5 zombies were at [[The Tryme Building (Eastonwood)|the Tryme Building]]. The remaining zombies were scattered across the area in numbers of 1 to 3. --{{User:Alka_Selzer/Signature}} 12:37, 19 April 2009 (BST)<br />
<br />
====April 17<sup>th</sup>====<br />
'''[[NecroWatch]]''' reported in from [[The Nettleton Building|the Nettleton]] and [[the Harold Building]]. A recent scan revealed that ther were 37 zombies within scanning range of the facilities, accounting for overlap. Of those numbers, 5 zombies were at [[Timewell Drive Police Department]], 4 zombies were at [[Patriarch General Hospital]], 4 zombies were at [[The Tryme Building (Eastonwood)|the Tryme Building]], 3 zombies were at [[Factory_31,27|a factory]] and 3 zombies were at [[Hemmins Cinema]] in [[Richmond Hills]]. The remaining zombies were scattered across the area in numbers of 1 or 2. --{{User:Alka_Selzer/Signature}} 07:08, 17 April 2009 (BST)<br />
<br />
====April 16<sup>th</sup>====<br />
'''[[NecroWatch]]''' reported in from [[The Cheeke Building (Eastonwood)|the Cheeke]] and [[the Coutts Building]]. A recent scan revealed that ther were 53 zombies within scanning range of the facilities, accounting for overlap. Notable groups: 8 zombies were at [[Grandon Place Police Department]] ([[Brooke Hills]]), 7 zombies were at [[The Tryme Building (Eastonwood)|the Tryme Building]], 6 zombies were at [[the Heathcote Building]] ([[Brooke Hills]]), 5 zombies were at [[Timewell Drive Police Department]] and 4 zombies were at [[the Broadfoot Building]]. The remaining zombies were scattered across the area in numbers of 1 to 3. --{{User:Alka_Selzer/Signature}} 23:31, 16 April 2009 (BST)<br />
<br><br><br />
<br />
== [[Eastonwood Tourist's Guide]]==<br />
Want to know what to do in Eastonwood? Visit the Tourist's Guide for information on things like sights, accommodations, public services and more.<br />
<br />
==Suburb Map==<br />
{{EXP_Suburbblock|suburb=Eastonwood|<br />
NW_Suburb=[[Gatcombeton#Suburb_Map|NW]]|<br />
N_Suburb=[[Shuttlebank#Suburb_Map|N]]|<br />
NE_Suburb=[[Yagoton#Suburb_Map|NE]]|<br />
W_Suburb=[[Darvall_Heights#Suburb_Map|W]]|<br />
E_Suburb=[[Brooke_Hills#Suburb_Map|E]]|<br />
SW_Suburb=[[East_Becktown#Suburb_Map|SW]]|<br />
S_Suburb=[[Richmond_Hills#Suburb_Map|S]]|<br />
SE_Suburb=[[Ketchelbank#Suburb_Map|SE]]|<br />
<br />
location1=[[Pauley Bank]]|location1_color=Bank|<br />
location2=[[Shippard Place]]|location2_color=Street|<br />
location3=[[St. Chad's Church]]|location3_color=Church|<br />
location4=[[Cemetery 33,20|a cemetery]]<BR>RP|location4_color=Cemetery|<br />
location5=[[Warehouse 34,20|a warehouse]]|location5_color=Warehouse|<br />
location6=[[Coplestone Bank]]|location6_color=Bank|<br />
location7=[[the Butterell Arms]]|location7_color=Arms|<br />
location8=[[the Coutts Building]]|location8_color=NecroTech|<br />
location9=[[Holman Library]]|location9_color=Library|<br />
location10=[[Carpark 39,20|a carpark]]|location10_color=Carpark|<br />
location11=[[Roadnight Walk]]|location11_color=Street|<br />
location12=[[the Pears Building]]|location12_color=Building|<br />
location13=[[Troman Lane]]|location13_color=Street|<br />
location14=[[St. Simon's Hospital (Eastonwood)|St. Simon's Hospital]]|location14_color=Hospital|<br />
location15=[[St. Anselm's Hospital]]|location15_color=Hospital|<br />
location16=[[Brabner Row School]]|location16_color=School|<br />
location17=[[Attrell Road Fire Station]]|location17_color=Fire Station|<br />
location18=[[Norvell Avenue Railway Station]]|location18_color=Railway Station|<br />
location19=[[the Lewarn Arms]]|location19_color=Arms|<br />
location20=[[the Fortt Monument]]|location20_color=Monument|<br />
location21=[[the Stonnard Building]]|location21_color=NecroTech|<br />
location22=[[Yeatman Bank]]|location22_color=Bank|<br />
location23=[[Wyles Bank]]|location23_color=Bank|<br />
location24=[[Coley Towers]]|location24_color=Tower|<br />
location25=[[Carpark 34,22|a carpark]]|location25_color=Carpark|<br />
location26=[[Wasteland 35,22|wasteland]]|location26_color=Wasteland|<br />
location27=[[Rutt Square Fire Station]]|location27_color=Fire Station|<br />
location28=[[the Cheeke Building (Eastonwood)|the Cheeke Building]]|location28_color=NecroTech|<br />
location29=[[the Knyps Monument]]|location29_color=Monument|<br />
location30=[[Hayes Place Railway Station]]|location30_color=Railway Station|<br />
location31=[[the Oakes Arms]]|location31_color=Arms|<br />
location32=[[Goodhall Avenue]]|location32_color=Street|<br />
location33=[[Club Burningham]]|location33_color=Club|<br />
location34=[[the Tryme Building (Eastonwood)|the Tryme Building]]|location34_color=NecroTech|<br />
location35=[[Warehouse 34,23|a warehouse]]|location35_color=Warehouse|<br />
location36=[[Elers Auto Repair]]|location36_color=Auto Repair|<br />
location37=[[the Furlonger Building]]|location37_color=Building|<br />
location38=[[the Broadfoot Building (Eastonwood)|the Broadfoot Building]]|location38_color=Building|<br />
location39=[[Symmons Towers]]|location39_color=Tower|<br />
location40=[[Luellin Lane Fire Station]]|location40_color=Fire Station|<br />
location41=[[Club Vagg]]|location41_color=Club|<br />
location42=[[Carpark 31,24|a carpark]]|location42_color=Carpark|<br />
location43=[[Darke Walk]]|location43_color=Street|<br />
location44=[[Evans Row Fire Station]]|location44_color=Fire Station|<br />
location45=[[the Nettleton Building]]|location45_color=NecroTech|<br />
location46=[[Postlethwaite Drive (Eastonwood)|Postlethwaite Drive]]|location46_color=Street|<br />
location47=[[Hugo Walk]]|location47_color=Street|<br />
location48=[[Chidley Drive]]|location48_color=Street|<br />
location49=[[Battersby Road]]|location49_color=Street|<br />
location50=[[the Stoy Building]]|location50_color=Building|<br />
location51=[[Hacker Way (Eastonwood)|Hacker Way]]|location51_color=Street|<br />
location52=[[St. Antheros's Church]]|location52_color=Church|<br />
location53=[[Carpark 32,25|a carpark]]|location53_color=Carpark|<br />
location54=[[the Ellicott Building]]|location54_color=Building|<br />
location55=[[the Hosken Building (Eastonwood)|the Hosken Building]]|location55_color=Building|<br />
location56=[[Pooll Crescent Police Department]]|location56_color=Police Dept|<br />
location57=[[Cottrell Alley]]|location57_color=Street|<br />
location58=[[the Whaits Hotel]]|location58_color=Hotel|<br />
location59=[[the Dukes Hotel]]|location59_color=Hotel|<br />
location60=[[Wasteland 39,25|wasteland]]|location60_color=Wasteland|<br />
location61=[[Felix General Hospital (Eastonwood)|Felix General Hospital]]|location61_color=Hospital|<br />
location62=[[Cemetery 31,26|a cemetery]]<BR>RP|location62_color=Cemetery|<br />
location63=[[Factory 32,26|a factory]]|location63_color=Factory|<br />
location64=[[the Sankey Monument]]|location64_color=Monument|<br />
location65=[[Masey Drive (Eastonwood)|Masey Drive]]|location65_color=Street|<br />
location66=[[the Harold Building]]|location66_color=NecroTech|<br />
location67=[[Matcham Walk]]|location67_color=Street|<br />
location68=[[Factory 37,26|a factory]]|location68_color=Factory|<br />
location69=[[Club Poulter]]|location69_color=Club|<br />
location70=[[Timewell Drive Police Department]]|location70_color=Police Dept|<br />
location71=[[the Corrie Building]]|location71_color=Building|<br />
location72=[[Factory 31,27|a factory]]|location72_color=Factory|<br />
location73=[[Courtney Lane Fire Station]]|location73_color=Fire Station|<br />
location74=[[Thickett Plaza Fire Station]]|location74_color=Fire Station|<br />
location75=[[Bissell Walk]]|location75_color=Street|<br />
location76=[[Sleeman Towers]]|location76_color=Tower|<br />
location77=[[the Dalzell Building]]|location77_color=Building|<br />
location78=[[the Surrage Building]]|location78_color=Building|<br />
location79=[[Budmead Way (Eastonwood)|Budmead Way]]|location79_color=Street|<br />
location80=[[Wasteland 39,27|wasteland]]|location80_color=Wasteland|<br />
location81=[[the Mart Motel]]|location81_color=Hotel|<br />
location82=[[the Strang Monument]]|location82_color=Monument|<br />
location83=[[the Fysh Monument]]|location83_color=Monument|<br />
location84=[[the Drayton Building]]|location84_color=Building|<br />
location85=[[Back Bank]]|location85_color=Bank|<br />
location86=[[Stitson Library]]|location86_color=Library|<br />
location87=[[Pattin Place]]|location87_color=Street|<br />
location88=[[Wasteland 37,28|wasteland]]|location88_color=Wasteland|<br />
location89=[[the Gunson Building]]|location89_color=Building|<br />
location90=[[Vasey Lane (Eastonwood)|Vasey Lane]]|location90_color=Street|<br />
location91=[[Rooke Bank]]|location91_color=Bank|<br />
location92=[[Garret Row]]|location92_color=Street|<br />
location93=[[Popham Place]]|location93_color=Street|<br />
location94=[[Sherwell Place]]|location94_color=Street|<br />
location95=[[Booth Row]]|location95_color=Street|<br />
location96=[[the Mahagan Building]]|location96_color=Building|<br />
location97=[[Besley Lane]]|location97_color=Street|<br />
location98=[[Patriarch General Hospital (Eastonwood)|Patriarch General Hospital]]|location98_color=Hospital|<br />
location99=[[Warry Road]]|location99_color=Street|<br />
location100=[[Hardy Street]]|location100_color=Street}}<br />
<br />
== Barricade plan ==<br />
Moved to '''[[Eastonwood Barricade Plan]]'''.<br />
<br />
==Advertisements==<br />
Throughout the suburb several spray-paints and signposts indicate activities sponsored by the resident groups.<br />
<br />
::::::{| cellpadding=2 cellspacing=0 border=1<br />
| bgcolor=#708090 align=center width=380 | '''ZRO! wants you!'''<br />
|- align=center |<br />
|The Zombiefied Republic of !zanbah proudly invites you, comrade, to join their ever growing ranks and become a citizen of a better, and deader, society. <br />
Join the fight for freedom against the breaherist oppression. <br />
Be a hero, be Barhah.<br />
|- align=center |<br />
| Enlist in the fight for freedom now, at every location held by the '''[[Eastonwood Ferals]]'''<br />
|}<br />
<br />
== History ==<br />
{|border="1" cellborder="1"<br />
|-<br />
|'''First Unrest'''||October 12. ’05 Compared to prior, smaller hordes with the attacks of the [[Church of the Resurrection]] in the area, at this time held by the [[Warseers]] Order and the "''Peoples Liberation Front of Eastonwood''" (which vanished soon afterwards), for the first time a large horde raids Eastonwood with their numbers ranging from 50- 60. Several buildings fell to their aggression but remaining zombies were soon driven out of the suburb as the hordes main host moved on.<br />
|-<br />
|'''a period of peace'''||After the October-Attacks, Eastonwood entered a period of enhanced human activity. NT’s set up their equipment near the old laboratories and the emergency management gathered their remaining strength as well as deployed new forces.<br />
* [[Evans Row Fire Station]] was re-opened first and declared the command station for Eastonwood. All [[Civilian#Firefighter|Firefighters]] were requested to report to [[MFD Command]] for duty as soon as possible [http://s14.invisionfree.com/Brainstock/index.php?showforum=20 there]. <br />
* The [[MPD]] deployed a presence to the suburb soon afterwards further securing living conditions for survivors and organize defences according to the [[Uniform Barricading Policy]]<br />
*The [[PMS Clan]] rogue necro-technicians established a revive facility at [[St. Chad's Church]]. (nowadays even though the Clan has disappeared NT's working in accordance with the [[SGP]] maintain the facilities to some extend.)<br />
|-<br />
|'''the RRF excursion'''||With the [[Gingerbread Men]] incident in early January the mightiest of Maltons zombie hordes the [[RRF]] lashed out from their motherland in the middle of the city and their aggression manifested in the destruction of all surrounding locations. Parts of the great horde spend more than a week in Eastonwood causing great destruction. Most of the resident survivors sought shelter in the human stronghold [[Caiger Mall]] till the storm was over.<br />
|-<br />
|'''the second period of peace'''||In early February, with the All [[DEM| authorities]] as well as the [[Warseers]] spending their efforts in rebuilding the suburb the neo-luddite movement the [[Degenerates]] appear, destroying generators and barricades within the area. Resident survivors begin to hunt them down.<br />
|-<br />
|'''the arrival of the EF'''||In mid February the [[EF]] a fraction of the great zombie [[Mall Tour '06]] fail in crossing the suburb to participate in the great siege of the original tour and become a resident horde instead, drawing their ranks from the dwindling [[feral]] populace of Eastonwoods undead.<br />
|-<br />
|'''a shadow emerging'''||The serial Killer [[Pathetic Bill]] arrives at some point in this second period of peace, starting to murder randomly without prejudice. The early efforts to end his spree however seemingly poised him to specifically hit organized survivor groups such as [[DEM]] and [[Warseers]] affiliates. <br />
|-<br />
|'''Gangsta Business'''||On Valentines Day, the [[Gangsta Business]] reacted to hostilities from the [[Warseers]] by murdering six of their members. The incident is widely known to be the starting point of the ongoing gang war between both groups.<br />
|-<br />
|'''the days of the dead'''||In April the increased power of the [[EF]] combined with the movement of great hordes, such as the [[Shining Ones]] moving out of [[Dunell Hills]] plunged the suburb into destruction yet again. But the excessive movement of the more and more mobile zombie hosts as well as the ferociousness of the [[EF]] prevent survivors from repeating their success in rebuilding the areas infrastructure and survivors remain weakened.<br />
|-<br />
|'''the competition'''||April 26. The Godfather of Eastonwood staged a contest between the [[Gangsta Business]] Clan and [[Pathetic Bill]] which of the two would kill more of the [[Warseers]]. On this day, PB proved to be the better by killing 13 Warseers while GB only managed to kill 7 This was a dark day in [[Warseers]] history; 20 fell in 23 hours. This competition seems to mark the zenith of the [[Gangsta Business]]-[[Warseers]] gang war and GB claimed that due to a growing discontent with [[Warseers]] methods of ruling in Eastonwood as warlords backed by the authorities, who needed any help they could, resistance against them organized. [[Warseers]] reacted by requesting assistance from surrounding paramilitary groupings, i.e. [[The Shuttlebank Militia]], and others, like [[The Malton Zookeepers]], as well as mobilizing several auxiliary groups such as the "''three Stooges''" NT's, or the "''Sewer Rat Healers''" and "''Salvar Chemdogs''", to aid their cause.<br />
|-<br />
|'''new players in Eastonwood'''||In May it becomes apparent that compared to the former loosely organized survivors of Eastonwood, those seeking shelter in this troubled region needed to be an organized hardcore of groups and regardless of survivor numbers dwindling the number of organized groups increased. <br />
*The [[The Malton Red Berzerk Militia Brigade]] a widespread bond of punks and lowlifes who have their routs in the pre-outbreak club and party culture of Malton claimed some extend of control over Eastonwoods Clubs.<br />
*[[TechCom]], a cooperation that emerged as an alterative to the NT revivification technology established their business near Garret Row in the south of the suburb.<br />
|-<br />
|'''new fire'''||In June the hostilities between [[Warseers]] and [[Gangsta Business]] that has cooled down over the month, broke out anew as GB thugs destroyed the WS controlled [[Oakes Arms]] and killed several guests of a WS ceremony. <br />
|-<br />
|'''the tempest'''||Mid July [[Eastonwood Ferals]] aided by the [[Big Bash]] and a horde of raiders that was bound to Caiger accomplished for the time being a total destruction of Eastonwood which can not be compared with any grade of prior destruction. The resident survivor groups operating largely from exile and prepare to stage a take back and those who have been left behind hide within the few un-breached locations in groups of one to three. <br />
|-<br />
|'''intermission, new hostilities'''|| Mid august 2 members of the order of [[WarSeers]] killed two of the [[The Malton Red Berzerk Militia Brigade]] ranks, supposedly because of their treaty with [[Gangsta Business]], which is still at war with the order. As a result 4 [[WarSeers]] were killed and one injured by the MRBMB in the following day after an ultimatum announced by the MRBMB had expired. The incident nearly spiralled in yet another fierce gang war, but was eventually resolved via diplomatic talks between officials of both groups as well as the influence of [[DEM]] mediators from the "'Wood Crew". MRBMB does however reserve their right to punish those responsible for the initial attacks and it is possible that some of the Warseer victims who where shot in revenge harbour the same desire for their attackers. <br />
|-<br />
|'''the great alliance'''|| In the times that followed [[the Sun Organization]] and the "‘Wood Crew" allied in the [[Eastonwood Confederation]] to deal with the ever strengthening power of the [[EF]]. Soon the other factions of Eastonwood joined into a giant alliance thus battling against the zombie controlled areas. Major schisms in the [[Warseers]] doctrine lead to the separation of two ways, the Retro- and the [[Neo-Warseers]] and while the latter made peace with all their former human enemies in favour of the confederate efforts the former still hold tight to their territorial ways and feuds. In the two month that follows neither group could advance positions even though both EC, in the form of [[DHPD]] and [[Caiger Mall Survivors|CMS]] allies, and EF, in form of combat groups from the [[RRF]] brought in fresh troops.<br />
|-<br />
|'''the fall of Caiger'''|| In late October however with the rise of [[Shacknews]] and the northbound [[Big Bash]] a steady stream of Zombies heading for [[Darvall Heights]] upsets the delicate balance between the enemies of Eastonwood. With more and more feral activity the EF could afford to send troops on expeditions preparing the grounds for invasion. During the war efforts of the EF in the latest siege of Caiger, brave EC operatives can heavily barricade much of Eastonwood. Sadly the fixation of their fellow survivors on [[Caiger Mall]] and [[the Blackmore Building]] costs them dearly, as there aren’t enough forces prepared to actually secure what they gained. With the fall of Caiger on November the 10th and the backflow of zombies as well as the return of the EF main host most of what they achieved got washed away, up to the extend that the EF declares victory in their first war against the EC. However [[Neo-Warseers]] "freedomfighters" continue to strike back as hard as they can but, since Caiger’s fall, up till now unsupported by the other allied forces.<br />
|-<br />
|'''Undead Dominion'''|| Ever since the utter destruction of [[Caiger]] the dominance of [[EF]] forces over the suburb has gradually increased. Over the course of the following year no great alliances tried to establish themselves in the 'wood and survivor activity eventually faded. With the disbanding of some of the resident groups and the disappearance of others like the [[Warseers]] into inactivity remaining groups had to draw consequences and thus in early 2008 even the last resident survivor-group had to take down their names from the suburb page, acknowledging the dominance of the EF over their chosen home. Apart from minor interventions the suburb has fallen into [[Eastonwood_Ferals/Almanac#Decay|Decay]] with very little and usually either good prepared or tragically unsuccessful transit happening on the free running routes. The time of complete zombie control has reached in these dangerous times a new height of desolation and despair for the weary traveller.<br />
|-}</div>Lexihttps://wiki.urbandead.com/index.php?title=Category_talk:Inactive_Groups&diff=1393280Category talk:Inactive Groups2009-02-21T08:24:14Z<p>Lexi: Something that automatically signs your posts would be useful.</p>
<hr />
<div>=Added in Error?=<br />
If you are here, chances are the {{[[Template:InactiveGroup|InactiveGroup]]}} template has been added on your page. So what are you to do?<br />
*The "easy way" is to simply remove {{[[Template:InactiveGroup|InactiveGroup]]}} from the main page, and {{[[Template:InactiveGrouptalk|InactiveGrouptalk]]}} from the talk page.<br />
**Once you've done that, then simply re-add [[[[:Category:Groups]]]] and any other categories your group might belong to (Pker groups, zombie groups, etc.)<br />
**Note that [[[[:Category:Inactive Groups]]]] is taken away automatically once you remove the template.<br />
*Alternatively, you can simply revert the edit. This isn't the best idea if there has been a purge recently, or if you simply don't know how. Otherwise, the above way is better.<br />
<br />
'''Please only do the above if you are active.'''<br />
<br />
If you are having any trouble, just post on this page.<br />
<br />
--{{User:Linkthewindow/Sig}} 13:07, 3 January 2009 (UTC)<br />
<br />
''Please do not archive this message''<br />
<br />
=Other Messages=<br />
==Not Inactive==<br />
Please help me. My group has been labeled inactive and I must confess I am not familiar enough with wiki to feel comfortable making changes. My group is a Death Cult called Harbingers of Peace. I believe I am currently the sole active member, but I am active and recruiting. Can you please undo the changes for me? -Finnigan AKA KingRoach<br />
:Hi there, I have reverted the change for you. If you need any other help, leave a message at [[User talk:The Rooster|my talk page]] and I'll swing by and see what I can do. {{User:The_Rooster/Sig}} 20:34, 19 February 2009 (UTC)<br />
:Thanks Rooster. And sorry Finnigan <tt>:(</tt>. {{User:Linkthewindow/Sig}} 08:27, 20 February 2009 (UTC)<br />
<br />
== [[Dark Brotherhood]] ==<br />
<br />
It's none of my business as I'm not part of the group, just I noticed on the stats page that all their members are level 41. I clicked on the wiki link and they're marked inactive. Surely if they're on the stats page, they're not inactive?--{{User:Lexi/sig}} 08:24, 21 February 2009 (UTC)</div>Lexihttps://wiki.urbandead.com/index.php?title=Category_talk:Inactive_Groups&diff=1393279Category talk:Inactive Groups2009-02-21T08:23:28Z<p>Lexi: Dark Brotherhood</p>
<hr />
<div>=Added in Error?=<br />
If you are here, chances are the {{[[Template:InactiveGroup|InactiveGroup]]}} template has been added on your page. So what are you to do?<br />
*The "easy way" is to simply remove {{[[Template:InactiveGroup|InactiveGroup]]}} from the main page, and {{[[Template:InactiveGrouptalk|InactiveGrouptalk]]}} from the talk page.<br />
**Once you've done that, then simply re-add [[[[:Category:Groups]]]] and any other categories your group might belong to (Pker groups, zombie groups, etc.)<br />
**Note that [[[[:Category:Inactive Groups]]]] is taken away automatically once you remove the template.<br />
*Alternatively, you can simply revert the edit. This isn't the best idea if there has been a purge recently, or if you simply don't know how. Otherwise, the above way is better.<br />
<br />
'''Please only do the above if you are active.'''<br />
<br />
If you are having any trouble, just post on this page.<br />
<br />
--{{User:Linkthewindow/Sig}} 13:07, 3 January 2009 (UTC)<br />
<br />
''Please do not archive this message''<br />
<br />
=Other Messages=<br />
==Not Inactive==<br />
Please help me. My group has been labeled inactive and I must confess I am not familiar enough with wiki to feel comfortable making changes. My group is a Death Cult called Harbingers of Peace. I believe I am currently the sole active member, but I am active and recruiting. Can you please undo the changes for me? -Finnigan AKA KingRoach<br />
:Hi there, I have reverted the change for you. If you need any other help, leave a message at [[User talk:The Rooster|my talk page]] and I'll swing by and see what I can do. {{User:The_Rooster/Sig}} 20:34, 19 February 2009 (UTC)<br />
:Thanks Rooster. And sorry Finnigan <tt>:(</tt>. {{User:Linkthewindow/Sig}} 08:27, 20 February 2009 (UTC)<br />
<br />
== [[Dark Brotherhood]] ==<br />
<br />
It's none of my business as I'm not part of the group, just I noticed on the stats page that all their members are level 41. I clicked on the wiki link and they're marked inactive. Surely if they're on the stats page, they're not inactive?</div>Lexihttps://wiki.urbandead.com/index.php?title=Dyslexics_Of_Malton&diff=1378019Dyslexics Of Malton2009-02-01T22:11:28Z<p>Lexi: /* What if I'm in another group? */</p>
<hr />
<div>{{Groupbox|<br />
group_name=Dyslexics of Malton|<br />
group_image=[[Image:Dyslexics-Of-Malton.png|logo]]|<br />
group_abbrev=wut|<br />
group_membership=???|<br />
group_leaders=None|<br />
group_goals=too breng joi and happyness to al|<br />
group_recruit=Open, see below|<br />
group_contact=None}}<br />
A group of people dedicated to giving witty one-liners before each kill, no matter what the cost is to their integrity.<br />
__TOC__<br />
=Recruiting Speech=<br />
Do you try to deliver a hilarious put-down before you destroy a zerg, only to be stopped by your inability to spell 'asshat'?<br /><br />
Do zombies die of laughter before you can get your final smackdown on them?<br /><br />
Do your victims blank out your text when reporting you to the RG so as not to soil their posts?<br /><br />
If you answered yes to any of these questions, then you must feel pretty shit about yourself!<br /><br />
But never fear, the Dyslexics Of Malton are here!<br /><br />
We're a group of people dedicated to honouring and spreading bad spelling throughout Malton!<br />
=Recruitment=<br />
==How to join==<br />
Simply put your group name as 'Dyslexics of Malton' and deliver a badly spelled one-liner every time you kill something.<br />
==Who can join==<br />
Anyone. Whether you're a survivor that kills zombies, a survivor that kills survivors, a zombie that kills survivors or a zombie that kills zombies, you are welcome, as long as you are willing to talk to your victim.<br /><br />
Due to equality issues, we have been forced to also accept CRers and GKers. <span style="font-size: smaller">Damn hippies and their 'non-violent' ways. How the hell do you talk to a generator?</span><br />
===What if I can spell fine===<br />
Just pretend you can't.<br />
You may find the greasemonkey script below helpful.<br />
===What if I'm in another group?===<br />
Put a 'Dyslexics Of Malton' badge to your description and act as if you were in both!<br /><br />
(If you don't have anything set as your website, set this page to it: http://tinyurl.com/dyslexics-of-malton.)<br />
<br />
=Greasemonkey Script=<br />
Currently under development. Expect a release soon!<br />
==Features==<br />
===Automatically de-spell your speech, radio, SMS and graffiti messages.===<br />
Because bad spelling means you can't talk proper.<br />
===Easy ON/OFF switch on the page===<br />
Menus suck<br />
===Updatable list of corrections!===<br />
If you don't like our misspellings, you can make your own. Will require editing the script.<br />
=FAQ=<br />
==Why?==<br />
Why not?<br />
==Why is this page perfectly spelled?==<br />
Spellcheck.<br />
===Surely spellcheck is against this group's ethics?===<br />
Some people get fussy about badly spelled wiki pages.<br />
==What if people laugh at me?==<br />
Then you should scold them and point them at this page.<br />
==This group offends me==<br />
Please accept this picture of a spider as compensation.<br />[[Image:Spider.gif|$233.99]] <br />
==Where's my flagbox that I can put on my amazingly sophisticated userpage?==<br />
Try this: <nowiki>{{Dyslexic}}</nowiki><br />{{Dyslexic}}<br />
<br />
<br />
<br />
[[Category:Groups]]<br />
[[Category:Human Groups]]<br />
[[Category:Zombie Groups]]<br />
[[Category:PKer Groups]]</div>Lexihttps://wiki.urbandead.com/index.php?title=Category:Dyslexics&diff=1365548Category:Dyslexics2009-01-18T00:30:42Z<p>Lexi: ^_^) Last edit of the night, finishing the category. Thanks for the generic create, Link. :</p>
<hr />
<div>[[Category:Users]]<br />
The people/groups below cannot spell and therefore must be [[wikipedia:Dyslexic|dyslexic]].</div>Lexihttps://wiki.urbandead.com/index.php?title=Dyslexics_Of_Malton&diff=1365546Dyslexics Of Malton2009-01-18T00:24:55Z<p>Lexi: Added flagbox. Whoo.</p>
<hr />
<div>{{Groupbox|<br />
group_name=Dyslexics of Malton|<br />
group_image=[[Image:Dyslexics-Of-Malton.png|logo]]|<br />
group_abbrev=wut|<br />
group_membership=???|<br />
group_leaders=None|<br />
group_goals=too breng joi and happyness to al|<br />
group_recruit=Open, see below|<br />
group_contact=None}}<br />
A group of people dedicated to giving witty one-liners before each kill, no matter what the cost is to their integrity.<br />
__TOC__<br />
=Recruiting Speech=<br />
Do you try to deliver a hilarious put-down before you destroy a zerg, only to be stopped by your inability to spell 'asshat'?<br /><br />
Do zombies die of laughter before you can get your final smackdown on them?<br /><br />
Do your victims blank out your text when reporting you to the RG so as not to soil their posts?<br /><br />
If you answered yes to any of these questions, then you must feel pretty shit about yourself!<br /><br />
But never fear, the Dyslexics Of Malton are here!<br /><br />
We're a group of people dedicated to honouring and spreading bad spelling throughout Malton!<br />
=Recruitment=<br />
==How to join==<br />
Simply put your group name as 'Dyslexics of Malton' and deliver a badly spelled one-liner every time you kill something.<br />
==Who can join==<br />
Anyone. Whether you're a survivor that kills zombies, a survivor that kills survivors, a zombie that kills survivors or a zombie that kills zombies, you are welcome, as long as you are willing to talk to your victim.<br /><br />
Due to equality issues, we have been forced to also accept CRers and GKers. <span style="font-size: smaller">Damn hippies and their 'non-violent' ways. How the hell do you talk to a generator?</span><br />
===What if I can spell fine===<br />
Just pretend you can't.<br />
You may find the greasemonkey script below helpful.<br />
===What if I'm in another group?===<br />
Put a 'Dyslexics Of Malton' badge to your description and act as if you were in both!<br /><br />
(If you don't have anything set as your website, set this page to it.)<br />
=Greasemonkey Script=<br />
Currently under development. Expect a release soon!<br />
==Features==<br />
===Automatically de-spell your speech, radio, SMS and graffiti messages.===<br />
Because bad spelling means you can't talk proper.<br />
===Easy ON/OFF switch on the page===<br />
Menus suck<br />
===Updatable list of corrections!===<br />
If you don't like our misspellings, you can make your own. Will require editing the script.<br />
=FAQ=<br />
==Why?==<br />
Why not?<br />
==Why is this page perfectly spelled?==<br />
Spellcheck.<br />
===Surely spellcheck is against this group's ethics?===<br />
Some people get fussy about badly spelled wiki pages.<br />
==What if people laugh at me?==<br />
Then you should scold them and point them at this page.<br />
==This group offends me==<br />
Please accept this picture of a spider as compensation.<br />[[Image:Spider.gif|$233.99]] <br />
==Where's my flagbox that I can put on my amazingly sophisticated userpage?==<br />
Try this: <nowiki>{{Dyslexic}}</nowiki><br />{{Dyslexic}}<br />
<br />
<br />
<br />
[[Category:Groups]]<br />
[[Category:Human Groups]]<br />
[[Category:Zombie Groups]]<br />
[[Category:PKer Groups]]</div>Lexihttps://wiki.urbandead.com/index.php?title=Template:Dyslexic&diff=1365545Template:Dyslexic2009-01-18T00:19:18Z<p>Lexi: Removed a few rouge newlines that turned up on user's pages.</p>
<hr />
<div>{{flagbox|#58abda|Dyslexia-badge.png|Dyslexic|This user blams Dyslexia on their totel inabillity to grammar or spell proapertly}}[[Category:Dyslexics]]<br />
<noinclude><br />
==Usage==<br />
To include this template on your user page, add the following line to it:<br />
<pre>{{Dyslexic}}</pre><br />
[[Category:User Details|{{PAGENAME}}]]<br />
[[Category:Flagboxes|{{PAGENAME}}]]</noinclude></div>Lexihttps://wiki.urbandead.com/index.php?title=User:Lexi&diff=1365544User:Lexi2009-01-18T00:17:57Z<p>Lexi: Added flagbox. Whoo.</p>
<hr />
<div><s>I wanted a swanky signature and a cool user page.<br /><br />
Unfortunately, I only use this wiki to look up and occasionally update building statuses, and often as a stepping stone to the map, so I've got absolutely nothing to put here or in the signature.<br /><br />
Oh well, who cares.<br /><br />
Now I have a swanky new signature: {{User:Lexi/sig}}, but It hasn't fulfilled my life in any way. =/<br /><br />
Incidentally:</s><br />
===Disregard that. I've started doing shit now.===<br />
-----<br />
Note to self, clean this up and make it perdy.<br />
<center><br />
{{Dyslexic}}<br />
{{ZombiePlus}}{{PayItForward}}<br />
{{SacredGroundPolicy}}<br />
<!--{{Visited Caiger Mall}}<br />
{{Visited Stickling Mall}}--><br />
{{Visited Marven Mall}}<br />
<!--{{Visited Tompson Mall}}<br />
{{Visited Joachim Mall}}--><br />
{{Visited Pole Mall}}<br />
{{Visited Blesley Mall}}<br />
{{Visited Woodroffe Mall}}<br />
{{Visited Nichols Mall}}<br />
{{Visited Ackland Mall}}<br />
{{Visited Tynte Mall}}<br />
{{Visited Bale Mall}}<br />
<!--{{Visited Giddings Mall}}--><br />
</center></div>Lexihttps://wiki.urbandead.com/index.php?title=Template:Dyslexic&diff=1365540Template:Dyslexic2009-01-18T00:14:05Z<p>Lexi: Adding new flagbox.</p>
<hr />
<div>{{flagbox|#58abda|Dyslexia-badge.png|Dyslexic|This user blams Dyslexia on their totel inabillity to grammar or spell proapertly}}<br />
[[Category:Dyslexics]]<br />
<noinclude><br />
==Usage==<br />
To include this template on your user page, add the following line to it:<br />
<pre>{{Dyslexic}}</pre><br />
[[Category:User Details|{{PAGENAME}}]]<br />
[[Category:Flagboxes|{{PAGENAME}}]]</noinclude></div>Lexihttps://wiki.urbandead.com/index.php?title=File:Dyslexia-badge.png&diff=1365539File:Dyslexia-badge.png2009-01-18T00:10:16Z<p>Lexi: For flagbox</p>
<hr />
<div>For flagbox</div>Lexihttps://wiki.urbandead.com/index.php?title=User_talk:Suicidalangel&diff=1365530User talk:Suicidalangel2009-01-17T23:46:40Z<p>Lexi: /* Dear SuicidalAngel, */</p>
<hr />
<div>{| cellpadding=5 cellspacing=0 style="border: navy 2px solid; width: 100%;"<br />
|- style="background-color: PeachPuff"<br />
|__NOTOC__<br />
{{User:Suicidalangel/Nav}}<br />
<font color=navy><br />
If you're not smart enough to figure out this is '''''my''''' talk page, then leave. Now. If you do stay to chat, don't be an ass.</font face="Monotype Corsiva" size=3><br />
{{flagbox|#565|NoLOL.png|Grammar|This user or group supports the use of proper grammar and spelling on the Wiki.}}<br />
[[Image:AquaN.jpg]]<br />
<font color=navy><br />
'''''OBEY OR BE BEATEN! WHICH MEANS NO ACRONYMS OR LEET SPEAK!'''''<br />
'''Also, please use the level two heading and put your post at the top. Thanks.'''<br />
:'''HA! Now everyone ''has'' to make a new heading! Two for me :)!'''<br />
::'''Kudos to [[User:Lachryma|Lach]] for the great color scheme!'''<br />
==Satisfy my curiosity==<br />
You always lived in the US?--[[User:MisterGame|Thadeous Oakley]] 21:41, 16 January 2009 (UTC)<br />
<br />
Very fast response: Fail or Win?<br />
<br />
I was just wondering if it was coincidence that your in-game character is named Engel while you call yourself suicidalangel. You see, your name is suicidal'''angel'''. "Engel" is the direct Dutch translation of the word "Angel".--[[User:MisterGame|Thadeous Oakley]] 21:48, 16 January 2009 (UTC)<br />
<br />
Aber ich spreche keine Deutsch. I dropped German two years ago, the grammar was too hard :P. I knew it wasn't coincidence!--[[User:MisterGame|Thadeous Oakley]] 10:44, 17 January 2009 (UTC)<br />
<br />
==Errrrr*tic==<br />
I dunno really, it was just a vague feeling I had at the time. Actually reading your bid got rid of it. --[[User:Cyberbob240|Cyberbob]] 21:16, 15 January 2009 (UTC)<br />
<br />
==Your thoughts==<br />
on [[User_talk:Iscariot#hmmm|this]]? Also i'm adding you to [[UHUB]].--{{User:J3D/ciggy}} 00:54, 14 January 2009 (UTC)<br />
<br />
==Code Stealers==<br />
<br />
That's too bad. Looked like a hilarious group. -- {{User:VI/S}} 03:54, 11 January 2009 (UTC)<br />
<br />
==Hi again==<br />
Meanie. --{{User:A Helpful Little Gnome/Sig}} 15:13, 10 January 2009 (UTC)<br />
:Ok, it's good that we got that cleared up. --{{User:A Helpful Little Gnome/Sig}} 15:25, 10 January 2009 (UTC)<br />
::No chickens. --{{User:A Helpful Little Gnome/Sig}} 15:30, 10 January 2009 (UTC)<br />
:::Mittens are fine. --{{User:A Helpful Little Gnome/Sig}} 15:33, 10 January 2009 (UTC)<br />
::::You can haz kittens.--{{User:A Helpful Little Gnome/Sig}} 15:35, 10 January 2009 (UTC)<br />
:::::Gut the kitten of its innards, turn inside-out like a sock and you've got a mitten. --{{User:A Helpful Little Gnome/Sig}} 15:40, 10 January 2009 (UTC)<br />
::::::Substitute the kitten with yourself? --{{User:A Helpful Little Gnome/Sig}} 15:49, 10 January 2009 (UTC)<br />
:::::::Bah, wimp. Quick question, how does [[User:A_Helpful_Little_Gnome/Sandbox2|this look]]? Is it looking/working the same as my userpage? --{{User:A Helpful Little Gnome/Sig}} 16:06, 10 January 2009 (UTC)<br />
::::::::Good. Of course it looks messy at the moment, having filled in things with only gibberish. I'm making a template. :)--{{User:A Helpful Little Gnome/Sig}} 16:14, 10 January 2009 (UTC)<br />
:::::::::But mine will be the bestest and the longest. It will probably be the only one that is completed. I am planning on finishing it. --{{User:A Helpful Little Gnome/Sig}} 16:21, 10 January 2009 (UTC)<br />
::::::::::Maybe, how lengthy of a game will you make? I'm hardly past the starting point in mine (I have it all laid out in my head). --{{User:A Helpful Little Gnome/Sig}} 16:27, 10 January 2009 (UTC)<br />
:::::::::::Yeah, well... :P and stuff. --{{User:A Helpful Little Gnome/Sig}} 16:32, 10 January 2009 (UTC)<br />
<br />
<nowiki>:D</nowiki> I think I'm going to read your bid now, since I pounced on it fairly quickly. Rawr. --{{User:A Helpful Little Gnome/Sig}} 01:50, 15 January 2009 (UTC)<br />
<br />
==LOL (Yes that's an acronym son)==<br />
I would have lol'd at [[User_talk:Sergeant_William_Holt#...Wait_a_second...|this]] there, but I've been banned from his page :'(. So, lol here. Also, your talk page confuses me... --{{User:Pestolence/Sig}} 21:45, 5 January 2009 (UTC)<br />
==Trying to find my way around the empty/confusing talk page==<br />
So I can say thanks =] [[User:Liberty|Liberty]] 12:33, 5 January 2009 (UTC)<br />
<br />
==Put your motherfucking comments above this motherfucking header. Got it?==<br />
Seriously.--[[User_talk:Suicidalangel|<span style="color: DarkMagenta"> dǝǝɥs </span>]] <small><span style="color: Crimson">oʇ </span> [http://www.youtube.com/watch?v=0k-QHA-QAMY <span style="color: DarkGreen">ɯɐds:</span>] [http://partyvan.info/index.php/Project_Chanology/Joining <span style="color: MidnightBlue">sʎɐʍ1ɐ!</span>]</small> 03:19, 5 January 2009 (UTC)<br />
<br />
==Postin on ur talk page==<br />
Amidoinitrite? --{{User:Zombie slay3r/Signature}} 12:50, 5 January 2009 (UTC)<br />
:Fuck no. :) --[[User_talk:Suicidalangel|<span style="color: DarkMagenta"> dǝǝɥs </span>]] <small><span style="color: Crimson">oʇ </span> [http://www.youtube.com/watch?v=0k-QHA-QAMY <span style="color: DarkGreen">ɯɐds:</span>] [http://partyvan.info/index.php/Project_Chanology/Joining <span style="color: MidnightBlue">sʎɐʍ1ɐ!</span>]</small> 20:16, 5 January 2009 (UTC)<br />
<br />
<big><big><big>POST ABOVE THE HEADER COCKBITES!</big></big></big><br />
<br />
==Thank You==<br />
<br />
For the unofficial warn, it won't happen again :D. --[[User:Leroy jankens|Leroy jankens]] 21:03, 11 January 2009 (UTC)<br />
<br />
== Dear SuicidalAngel, ==<br />
<br />
Can I have my spider back then please.--{{User:Lexi/sig}} 23:08, 17 January 2009 (UTC)<br />
:D:! My spidah!--{{User:Lexi/sig}} 23:46, 17 January 2009 (UTC)</div>Lexihttps://wiki.urbandead.com/index.php?title=Talk:Dyslexics_Of_Malton&diff=1365513Talk:Dyslexics Of Malton2009-01-17T23:14:44Z<p>Lexi: New page: =Unsure of the level of horifyingly bad spelling/grammar to use?= Member [http://www.urbandead.com/profile.cgi?id=1356410 Motus] gives us an [http://iwrecords.urbandead.info/01-17-09_2100h...</p>
<hr />
<div>=Unsure of the level of horifyingly bad spelling/grammar to use?=<br />
Member [http://www.urbandead.com/profile.cgi?id=1356410 Motus] gives us an [http://iwrecords.urbandead.info/01-17-09_2100hrs_PUBLIC/OUT_89-49_An_example_kill_8b6-632-8a6.html example].</div>Lexihttps://wiki.urbandead.com/index.php?title=User_talk:Suicidalangel&diff=1365511User talk:Suicidalangel2009-01-17T23:08:27Z<p>Lexi: ._. I keep forgetting to sign my comments</p>
<hr />
<div>{| cellpadding=5 cellspacing=0 style="border: navy 2px solid; width: 100%;"<br />
|- style="background-color: PeachPuff"<br />
|__NOTOC__<br />
{{User:Suicidalangel/Nav}}<br />
<font color=navy><br />
If you're not smart enough to figure out this is '''''my''''' talk page, then leave. Now. If you do stay to chat, don't be an ass.</font face="Monotype Corsiva" size=3><br />
{{flagbox|#565|NoLOL.png|Grammar|This user or group supports the use of proper grammar and spelling on the Wiki.}}<br />
[[Image:AquaN.jpg]]<br />
<font color=navy><br />
'''''OBEY OR BE BEATEN! WHICH MEANS NO ACRONYMS OR LEET SPEAK!'''''<br />
'''Also, please use the level two heading and put your post at the top. Thanks.'''<br />
:'''HA! Now everyone ''has'' to make a new heading! Two for me :)!'''<br />
::'''Kudos to [[User:Lachryma|Lach]] for the great color scheme!'''<br />
==Satisfy my curiosity==<br />
You always lived in the US?--[[User:MisterGame|Thadeous Oakley]] 21:41, 16 January 2009 (UTC)<br />
<br />
Very fast response: Fail or Win?<br />
<br />
I was just wondering if it was coincidence that your in-game character is named Engel while you call yourself suicidalangel. You see, your name is suicidal'''angel'''. "Engel" is the direct Dutch translation of the word "Angel".--[[User:MisterGame|Thadeous Oakley]] 21:48, 16 January 2009 (UTC)<br />
<br />
Aber ich spreche keine Deutsch. I dropped German two years ago, the grammar was too hard :P. I knew it wasn't coincidence!--[[User:MisterGame|Thadeous Oakley]] 10:44, 17 January 2009 (UTC)<br />
<br />
==Errrrr*tic==<br />
I dunno really, it was just a vague feeling I had at the time. Actually reading your bid got rid of it. --[[User:Cyberbob240|Cyberbob]] 21:16, 15 January 2009 (UTC)<br />
<br />
==Your thoughts==<br />
on [[User_talk:Iscariot#hmmm|this]]? Also i'm adding you to [[UHUB]].--{{User:J3D/ciggy}} 00:54, 14 January 2009 (UTC)<br />
<br />
==Code Stealers==<br />
<br />
That's too bad. Looked like a hilarious group. -- {{User:VI/S}} 03:54, 11 January 2009 (UTC)<br />
<br />
==Hi again==<br />
Meanie. --{{User:A Helpful Little Gnome/Sig}} 15:13, 10 January 2009 (UTC)<br />
:Ok, it's good that we got that cleared up. --{{User:A Helpful Little Gnome/Sig}} 15:25, 10 January 2009 (UTC)<br />
::No chickens. --{{User:A Helpful Little Gnome/Sig}} 15:30, 10 January 2009 (UTC)<br />
:::Mittens are fine. --{{User:A Helpful Little Gnome/Sig}} 15:33, 10 January 2009 (UTC)<br />
::::You can haz kittens.--{{User:A Helpful Little Gnome/Sig}} 15:35, 10 January 2009 (UTC)<br />
:::::Gut the kitten of its innards, turn inside-out like a sock and you've got a mitten. --{{User:A Helpful Little Gnome/Sig}} 15:40, 10 January 2009 (UTC)<br />
::::::Substitute the kitten with yourself? --{{User:A Helpful Little Gnome/Sig}} 15:49, 10 January 2009 (UTC)<br />
:::::::Bah, wimp. Quick question, how does [[User:A_Helpful_Little_Gnome/Sandbox2|this look]]? Is it looking/working the same as my userpage? --{{User:A Helpful Little Gnome/Sig}} 16:06, 10 January 2009 (UTC)<br />
::::::::Good. Of course it looks messy at the moment, having filled in things with only gibberish. I'm making a template. :)--{{User:A Helpful Little Gnome/Sig}} 16:14, 10 January 2009 (UTC)<br />
:::::::::But mine will be the bestest and the longest. It will probably be the only one that is completed. I am planning on finishing it. --{{User:A Helpful Little Gnome/Sig}} 16:21, 10 January 2009 (UTC)<br />
::::::::::Maybe, how lengthy of a game will you make? I'm hardly past the starting point in mine (I have it all laid out in my head). --{{User:A Helpful Little Gnome/Sig}} 16:27, 10 January 2009 (UTC)<br />
:::::::::::Yeah, well... :P and stuff. --{{User:A Helpful Little Gnome/Sig}} 16:32, 10 January 2009 (UTC)<br />
<br />
<nowiki>:D</nowiki> I think I'm going to read your bid now, since I pounced on it fairly quickly. Rawr. --{{User:A Helpful Little Gnome/Sig}} 01:50, 15 January 2009 (UTC)<br />
<br />
==LOL (Yes that's an acronym son)==<br />
I would have lol'd at [[User_talk:Sergeant_William_Holt#...Wait_a_second...|this]] there, but I've been banned from his page :'(. So, lol here. Also, your talk page confuses me... --{{User:Pestolence/Sig}} 21:45, 5 January 2009 (UTC)<br />
==Trying to find my way around the empty/confusing talk page==<br />
So I can say thanks =] [[User:Liberty|Liberty]] 12:33, 5 January 2009 (UTC)<br />
<br />
==Put your motherfucking comments above this motherfucking header. Got it?==<br />
Seriously.--[[User_talk:Suicidalangel|<span style="color: DarkMagenta"> dǝǝɥs </span>]] <small><span style="color: Crimson">oʇ </span> [http://www.youtube.com/watch?v=0k-QHA-QAMY <span style="color: DarkGreen">ɯɐds:</span>] [http://partyvan.info/index.php/Project_Chanology/Joining <span style="color: MidnightBlue">sʎɐʍ1ɐ!</span>]</small> 03:19, 5 January 2009 (UTC)<br />
<br />
==Postin on ur talk page==<br />
Amidoinitrite? --{{User:Zombie slay3r/Signature}} 12:50, 5 January 2009 (UTC)<br />
:Fuck no. :) --[[User_talk:Suicidalangel|<span style="color: DarkMagenta"> dǝǝɥs </span>]] <small><span style="color: Crimson">oʇ </span> [http://www.youtube.com/watch?v=0k-QHA-QAMY <span style="color: DarkGreen">ɯɐds:</span>] [http://partyvan.info/index.php/Project_Chanology/Joining <span style="color: MidnightBlue">sʎɐʍ1ɐ!</span>]</small> 20:16, 5 January 2009 (UTC)<br />
<br />
<big><big><big>POST ABOVE THE HEADER COCKBITES!</big></big></big><br />
<br />
==Thank You==<br />
<br />
For the unofficial warn, it won't happen again :D. --[[User:Leroy jankens|Leroy jankens]] 21:03, 11 January 2009 (UTC)<br />
<br />
== Dear SuicidalAngel, ==<br />
<br />
Can I have my spider back then please.--{{User:Lexi/sig}} 23:08, 17 January 2009 (UTC)</div>Lexihttps://wiki.urbandead.com/index.php?title=User_talk:Suicidalangel&diff=1365510User talk:Suicidalangel2009-01-17T23:07:56Z<p>Lexi: Dear SuicidalAngel,</p>
<hr />
<div>{| cellpadding=5 cellspacing=0 style="border: navy 2px solid; width: 100%;"<br />
|- style="background-color: PeachPuff"<br />
|__NOTOC__<br />
{{User:Suicidalangel/Nav}}<br />
<font color=navy><br />
If you're not smart enough to figure out this is '''''my''''' talk page, then leave. Now. If you do stay to chat, don't be an ass.</font face="Monotype Corsiva" size=3><br />
{{flagbox|#565|NoLOL.png|Grammar|This user or group supports the use of proper grammar and spelling on the Wiki.}}<br />
[[Image:AquaN.jpg]]<br />
<font color=navy><br />
'''''OBEY OR BE BEATEN! WHICH MEANS NO ACRONYMS OR LEET SPEAK!'''''<br />
'''Also, please use the level two heading and put your post at the top. Thanks.'''<br />
:'''HA! Now everyone ''has'' to make a new heading! Two for me :)!'''<br />
::'''Kudos to [[User:Lachryma|Lach]] for the great color scheme!'''<br />
==Satisfy my curiosity==<br />
You always lived in the US?--[[User:MisterGame|Thadeous Oakley]] 21:41, 16 January 2009 (UTC)<br />
<br />
Very fast response: Fail or Win?<br />
<br />
I was just wondering if it was coincidence that your in-game character is named Engel while you call yourself suicidalangel. You see, your name is suicidal'''angel'''. "Engel" is the direct Dutch translation of the word "Angel".--[[User:MisterGame|Thadeous Oakley]] 21:48, 16 January 2009 (UTC)<br />
<br />
Aber ich spreche keine Deutsch. I dropped German two years ago, the grammar was too hard :P. I knew it wasn't coincidence!--[[User:MisterGame|Thadeous Oakley]] 10:44, 17 January 2009 (UTC)<br />
<br />
==Errrrr*tic==<br />
I dunno really, it was just a vague feeling I had at the time. Actually reading your bid got rid of it. --[[User:Cyberbob240|Cyberbob]] 21:16, 15 January 2009 (UTC)<br />
<br />
==Your thoughts==<br />
on [[User_talk:Iscariot#hmmm|this]]? Also i'm adding you to [[UHUB]].--{{User:J3D/ciggy}} 00:54, 14 January 2009 (UTC)<br />
<br />
==Code Stealers==<br />
<br />
That's too bad. Looked like a hilarious group. -- {{User:VI/S}} 03:54, 11 January 2009 (UTC)<br />
<br />
==Hi again==<br />
Meanie. --{{User:A Helpful Little Gnome/Sig}} 15:13, 10 January 2009 (UTC)<br />
:Ok, it's good that we got that cleared up. --{{User:A Helpful Little Gnome/Sig}} 15:25, 10 January 2009 (UTC)<br />
::No chickens. --{{User:A Helpful Little Gnome/Sig}} 15:30, 10 January 2009 (UTC)<br />
:::Mittens are fine. --{{User:A Helpful Little Gnome/Sig}} 15:33, 10 January 2009 (UTC)<br />
::::You can haz kittens.--{{User:A Helpful Little Gnome/Sig}} 15:35, 10 January 2009 (UTC)<br />
:::::Gut the kitten of its innards, turn inside-out like a sock and you've got a mitten. --{{User:A Helpful Little Gnome/Sig}} 15:40, 10 January 2009 (UTC)<br />
::::::Substitute the kitten with yourself? --{{User:A Helpful Little Gnome/Sig}} 15:49, 10 January 2009 (UTC)<br />
:::::::Bah, wimp. Quick question, how does [[User:A_Helpful_Little_Gnome/Sandbox2|this look]]? Is it looking/working the same as my userpage? --{{User:A Helpful Little Gnome/Sig}} 16:06, 10 January 2009 (UTC)<br />
::::::::Good. Of course it looks messy at the moment, having filled in things with only gibberish. I'm making a template. :)--{{User:A Helpful Little Gnome/Sig}} 16:14, 10 January 2009 (UTC)<br />
:::::::::But mine will be the bestest and the longest. It will probably be the only one that is completed. I am planning on finishing it. --{{User:A Helpful Little Gnome/Sig}} 16:21, 10 January 2009 (UTC)<br />
::::::::::Maybe, how lengthy of a game will you make? I'm hardly past the starting point in mine (I have it all laid out in my head). --{{User:A Helpful Little Gnome/Sig}} 16:27, 10 January 2009 (UTC)<br />
:::::::::::Yeah, well... :P and stuff. --{{User:A Helpful Little Gnome/Sig}} 16:32, 10 January 2009 (UTC)<br />
<br />
<nowiki>:D</nowiki> I think I'm going to read your bid now, since I pounced on it fairly quickly. Rawr. --{{User:A Helpful Little Gnome/Sig}} 01:50, 15 January 2009 (UTC)<br />
<br />
==LOL (Yes that's an acronym son)==<br />
I would have lol'd at [[User_talk:Sergeant_William_Holt#...Wait_a_second...|this]] there, but I've been banned from his page :'(. So, lol here. Also, your talk page confuses me... --{{User:Pestolence/Sig}} 21:45, 5 January 2009 (UTC)<br />
==Trying to find my way around the empty/confusing talk page==<br />
So I can say thanks =] [[User:Liberty|Liberty]] 12:33, 5 January 2009 (UTC)<br />
<br />
==Put your motherfucking comments above this motherfucking header. Got it?==<br />
Seriously.--[[User_talk:Suicidalangel|<span style="color: DarkMagenta"> dǝǝɥs </span>]] <small><span style="color: Crimson">oʇ </span> [http://www.youtube.com/watch?v=0k-QHA-QAMY <span style="color: DarkGreen">ɯɐds:</span>] [http://partyvan.info/index.php/Project_Chanology/Joining <span style="color: MidnightBlue">sʎɐʍ1ɐ!</span>]</small> 03:19, 5 January 2009 (UTC)<br />
<br />
==Postin on ur talk page==<br />
Amidoinitrite? --{{User:Zombie slay3r/Signature}} 12:50, 5 January 2009 (UTC)<br />
:Fuck no. :) --[[User_talk:Suicidalangel|<span style="color: DarkMagenta"> dǝǝɥs </span>]] <small><span style="color: Crimson">oʇ </span> [http://www.youtube.com/watch?v=0k-QHA-QAMY <span style="color: DarkGreen">ɯɐds:</span>] [http://partyvan.info/index.php/Project_Chanology/Joining <span style="color: MidnightBlue">sʎɐʍ1ɐ!</span>]</small> 20:16, 5 January 2009 (UTC)<br />
<br />
<big><big><big>POST ABOVE THE HEADER COCKBITES!</big></big></big><br />
<br />
==Thank You==<br />
<br />
For the unofficial warn, it won't happen again :D. --[[User:Leroy jankens|Leroy jankens]] 21:03, 11 January 2009 (UTC)<br />
<br />
== Dear SuicidalAngel, ==<br />
<br />
Can I have my spider back then please.</div>Lexihttps://wiki.urbandead.com/index.php?title=Dyslexics_Of_Malton&diff=1365495Dyslexics Of Malton2009-01-17T22:29:38Z<p>Lexi: Group Creation</p>
<hr />
<div>{{Groupbox|<br />
group_name=Dyslexics of Malton|<br />
group_image=[[Image:Dyslexics-Of-Malton.png|logo]]|<br />
group_abbrev=wut|<br />
group_membership=???|<br />
group_leaders=None|<br />
group_goals=too breng joi and happyness to al|<br />
group_recruit=Open, see below|<br />
group_contact=None}}<br />
A group of people dedicated to giving witty one-liners before each kill, no matter what the cost is to their integrity.<br />
__TOC__<br />
=Recruiting Speech=<br />
Do you try to deliver a hilarious put-down before you destroy a zerg, only to be stopped by your inability to spell 'asshat'?<br /><br />
Do zombies die of laughter before you can get your final smackdown on them?<br /><br />
Do your victims blank out your text when reporting you to the RG so as not to soil their posts?<br /><br />
If you answered yes to any of these questions, then you must feel pretty shit about yourself!<br /><br />
But never fear, the Dyslexics Of Malton are here!<br /><br />
We're a group of people dedicated to honouring and spreading bad spelling throughout Malton!<br />
=Recruitment=<br />
==How to join==<br />
Simply put your group name as 'Dyslexics of Malton' and deliver a badly spelled one-liner every time you kill something.<br />
==Who can join==<br />
Anyone. Whether you're a survivor that kills zombies, a survivor that kills survivors, a zombie that kills survivors or a zombie that kills zombies, you are welcome, as long as you are willing to talk to your victim.<br /><br />
Due to equality issues, we have been forced to also accept CRers and GKers. <span style="font-size: smaller">Damn hippies and their 'non-violent' ways. How the hell do you talk to a generator?</span><br />
===What if I can spell fine===<br />
Just pretend you can't.<br />
You may find the greasemonkey script below helpful.<br />
===What if I'm in another group?===<br />
Put a 'Dyslexics Of Malton' badge to your description and act as if you were in both!<br /><br />
(If you don't have anything set as your website, set this page to it.)<br />
=Greasemonkey Script=<br />
Currently under development. Expect a release soon!<br />
==Features==<br />
===Automatically de-spell your speech, radio, SMS and graffiti messages.===<br />
Because bad spelling means you can't talk proper.<br />
===Easy ON/OFF switch on the page===<br />
Menus suck<br />
===Updatable list of corrections!===<br />
If you don't like our misspellings, you can make your own. Will require editing the script.<br />
=FAQ=<br />
==Why?==<br />
Why not?<br />
==Why is this page perfectly spelled?==<br />
Spellcheck.<br />
===Surely spellcheck is against this group's ethics?===<br />
Some people get fussy about badly spelled wiki pages.<br />
==What if people laugh at me?==<br />
Then you should scold them and point them at this page.<br />
==This group offends me==<br />
Please accept this picture of a spider as compensation.<br /><br />
[[Image:Spider.gif|$233.99]] <br />
[[Category:Groups]]<br />
[[Category:Human Groups]]<br />
[[Category:Zombie Groups]]<br />
[[Category:PKer Groups]]</div>Lexihttps://wiki.urbandead.com/index.php?title=File:Spider.gif&diff=1365494File:Spider.gif2009-01-17T22:25:16Z<p>Lexi: This picture has been valued at $233.99.</p>
<hr />
<div>This picture has been valued at $233.99.</div>Lexihttps://wiki.urbandead.com/index.php?title=File:Dyslexics-Of-Malton.png&diff=1365462File:Dyslexics-Of-Malton.png2009-01-17T21:18:42Z<p>Lexi: Logo for the Dyslexics of Malton</p>
<hr />
<div>Logo for the Dyslexics of Malton</div>Lexihttps://wiki.urbandead.com/index.php?title=Developing_Suggestions&diff=1365398Developing Suggestions2009-01-17T20:02:26Z<p>Lexi: whoops</p>
<hr />
<div>{{Suggestion Navigation}} <br />
==Developing Suggestions==<br />
''This page is for presenting and discussing suggestions which '''have not yet been submitted''' and are still being worked on.''<br />
<br />
===Further Discussion===<br />
Discussion concerning this page takes place [[Talk:Developing Suggestions|here]].<br />
Discussion concerning the suggestions system in general (including policies about it) takes place [[:Category_talk:Suggestions#Suggestion_Discussion|here]].<br />
<br />
Nothing on this page will be archived.<br />
<br />
== Please Read Before Posting ==<br />
<br />
*''Be sure to check [[Frequently Suggested#The List|The Frequently Suggested List]] and the [[Suggestions Dos and Do Nots | Suggestions Dos and Do Nots]] before you post your idea.'' There you can read about many idea's that have been suggested already, which users should be aware of before posting what could be a '''dupe''', or a duplicate of an existing suggestion. '''These include [[Suggestions/RejectedNovember2005#SMG.2FMachine_Pistol|Machine Guns]] and [[Suggestions/24th-Apr-2007#Rooftops.2C_Sniper_Rifle.2C_and_Sniper_Ammo|Sniper Rifles]]'''. There users can also get a handle of what an appropriate suggestion looks like.<br />
*Users should be aware that this is a talk page, where other users are free to use their own point of view, and are not required to be neutral. While voting is based off of the merit of the suggestion, opinions are freely allowed here.<br />
*It is recommended that users spend some time familiarizing themselves with this page before posting their own suggestions.<br />
*<font color="red">'''With the advent of new game updates, users are requested to allow some time for the game and community to adjust to these changes ''before'' suggesting alterations.'''</font><br />
<br />
== How To Make a Suggestion ==<br />
<br />
====Format for Suggestions under development====<br />
<br />
Please use this template for discussion. Copy all the code in the box below, click [edit] to the right of the header <br />
"'''[[Developing Suggestions#Suggestions|Suggestions]]'''", paste the copied text '''above''' the other suggestions, and replace the text shown here in <span style="color: red">red</span> with the details of your suggestion.<br />
<br />
<nowiki><br />
===</nowiki><font color="red">Suggestion</font><nowiki>===<br />
{{suggestionNew<br />
|suggest_time=~~~~<br />
|suggest_type=</nowiki><font color="red">Skill, balance change, improvement, etc.</font><nowiki><br />
|suggest_scope=</nowiki><font color="red">Who or what it applies to.</font><nowiki><br />
|suggest_description=</nowiki><font color="red">Full description. Check spelling and be descriptive.</font><nowiki><br />
|discussion=|}}<br />
====Discussion (</nowiki><font color="red">Suggestion Name</font><nowiki>)====<br />
----</nowiki><br />
<br />
====Cycling Suggestions====<br />
Developing suggestions that appear to have been abandoned (i.e. two days or longer without any new edits) will be given a warning for deletion. If there are no new edits it will be deleted seven days following the last edit. <br />
<br />
This page is prone to breaking when there are too many templates or the page is too long, so sometimes a suggestion still under strong discussion will be moved to the [[Developing Suggestions/Overflow1|Overflow]]-page, where the discussion can continue between interested parties.<br />
:'''The following suggestions are currently on the Overflow page:''' ''No suggestions are currently in overflow''.<br />
<br />
If you are adding a comment to a suggestion that has the deletion warning template please remove the <nowiki>{{SNRV|X}}</nowiki> at the top of the discussion section. This will show that there is active conversation again.<br />
<br />
__TOC__<br />
<br />
<span style="font-size:1.5em"><font color="red">'''Please add new suggestions to the top of the list.'''</font></span><br />
----<br />
<br />
==Suggestions==<br />
===Syringe Modification===<br />
{{suggestionNew<br />
|suggest_time={{User:Lexi/sig}} 19:32, 17 January 2009 (UTC)<br />
|suggest_type=Equipment Change<br />
|suggest_scope=The Undead.<br />
|suggest_description=Syringes act the same as headshot, adding an extra 5AP onto the standup cost.<br />
Why?<br />
Because according to the syringe's flavour text, when you inject a zombie, you're pumping a "glittering serum" that does "slow, molecular work". This is not something that you just jump up from. Having your flesh revitalised from rotten to living shouldn't happen instantly. I would prefer it to always cost 15AP, but there's no way that would be accepted.<br />
Your thoughts?<br />
|discussion=|}}<br />
====Discussion Syringe Modification====<br />
Your scope says the dead. surely you mean the living? As this would massively disadvantage them? --{{User:Rosslessness/Sig}} 19:45, 17 January 2009 (UTC)<br />
<br />
Why? It may be more realistic, but all it really does is take more time away from the player. --{{User:A Helpful Little Gnome/Sig}} 19:47, 17 January 2009 (UTC)<br />
<br />
I actually like this idea, it's quite logical and imo in-genre. However, it has one very big problem: it's a massive buff to combat revives. --[[User:WanYao|WanYao]] 19:58, 17 January 2009 (UTC)<br />
<br />
I said the undead because you're neither alive nor dead after being revived.<br />
But yes, realism, and inconvenience to the breathers.--{{User:Lexi/sig}} 20:02, 17 January 2009 (UTC)<br />
<br />
----<br />
<br />
===Canned Food===<br />
{{suggestionNew<br />
|suggest_time=[[User:Red Hawk One|Red Hawk One]] 07:05, 17 January 2009 (UTC)<br />
|suggest_type=New recovery item<br />
|suggest_scope=Survivors.<br />
|suggest_description=Imagine yourself as a survivor who just miraculously survived a zombie attack with a small amount of HP and an infection. You crawl off into a warehouse to die when an untouched can of food left on one of the shelves catches your eye. You quickly wolf it down and, feeling slightly rejuvenated now that you have food in you, think you may be able to make it to the local hospital to seek medical attention. Canned food would be a new method of healing HP, along with First Aid Kits and alcoholic beverages. When used, food would have a 50% chance of restoring 5 HP, and a 50% chance of restoring 1 HP (representing spoiled food). Food would have a 2% encumbrance, not cure infection, and only be useable on oneself. It could be found in warehouses (8%), schools (5%), stadiums (3%), cinemas (3%), and possibly in malls (a new grocery store/ food court?). Canned food would help survivors, particularly low-leveled ones, in situations where a hospital is out of reach (low AP, over barricaded, etc.) and health is severely needed.<br />
<br />
Food would also be an interesting addition in the RP sense as well. Currently zombies are able to eat when active, while survivors seem to be mysteriously immune to the effects of hunger. While it is possible survivors eat while logged off, there are also just as many times where they would eat during activity as well- a survivor celebrating a triumph over a zombie with a snack comes to mind.<br />
<br />
Any and all comments/ideas/criteque are welcome.<br />
|discussion=|}}<br />
====Discussion (Canned Food)====<br />
<br />
So. At random in some buildings there are cans of food (like corpses for zombies but more random.)<br />
<br />
You have a button saying eat food. and you get a random number of [[HP]] and then its gone?<br />
<br />
Maybe. But.<br />
<br />
*Certainly not in ruined buildings.<br />
<br />
*The has to be a chance it does you damage. Remember how long the food been there.--{{User:Rosslessness/Sig}} 14:27, 17 January 2009 (UTC) <br />
:But not kill, as falling from a ruined building? Also, it does need some adjusting, but then again, that's the purpose of this page. {{User:Dr Cory Bjornson/Sig}} 19:47, 17 January 2009 (UTC)<br />
::Can you not die by falling? never knew that. --{{User:Rosslessness/Sig}} 19:49, 17 January 2009 (UTC)<br />
:::Isn't this a dupe? --[[User:WanYao|WanYao]] 20:00, 17 January 2009 (UTC)<br />
----<br />
<br />
===Scent Blood Improvement===<br />
{{suggestionNew<br />
|suggest_time=[[User:Faranya|Faranya]] 01:36, 10 January 2009 (UTC)<br />
|suggest_type=Skill improvement<br />
|suggest_scope=Zombies<br />
|suggest_description=Scent Blood allows you to see the HP values and infection status of nearby survivors, right? But what of those zombies you have become acquainted with? Basically, I propose that zombies with Scent Blood should allow zombies to see the HP values of those on their contact list, regardless of whether they are human or zombie at the time. This of course only applies to those contacts located in the same block at the time. Infection status too, I suppose, but that might be kind of redundant. This doesn't apply to all zombies, just the ones on your contact list. The reason being, a random zombie is just that, a random zombie, an you would have no idea if it was suffering from fresh wounds indistinguishable from the old. But, a zombie you know, you should be able to realize when they have new wounds. <br />
|discussion=|}}<br />
====Discussion (Scent Blood Improvement)====<br />
Useless. What good would it do to see a zombie's hit points as a zombie? You can't heal or help them. And then as a cross over skill, this would cancel zombie anonymity and make it to easy to kill zombies.--[[User:Pesatyel|Pesatyel]] 03:50, 10 January 2009 (UTC)<br />
:Hmm, perhaps it ruins anonymity...of course, being on someone's contact list does that anyways. [[User:Faranya|Faranya]] 04:30, 10 January 2009 (UTC)<br />
::But it doesn't currently show you their HP values, which is not something zombies like broadcasting. --{{User:William Told/Sig}} 19:54, 10 January 2009 (UTC)<br />
:::Exactly. It gives TOO much information to survivors, who would be the only ones to use this "zombie skill". And if you excluded it as a cross over, its useless because, as I said, what do zombies care what the HP of other zombies is? They can't DO anything about it.--[[User:Pesatyel|Pesatyel]] 20:01, 10 January 2009 (UTC)<br />
::::Yes, they can. They can kill them. It lets them avoid headshot and it allows them to stand up with full HP. <small>But that doesn't mean that I think this is a good suggestion.</small>--[[User:Midianian|Midianian]]<small><sup>&#124;[[User talk:Midianian|T]]&#124;[[Developing Suggestions|DS]]&#124;[[:Category:Recently Closed Suggestions|C:RCS]]&#124;</sup></small> 09:40, 12 January 2009 (UTC)<br />
:::::Not only that but in a horde situation breaking into a high population zone it would allow active zeds to not only save their fellows headshop AP but also steal kills and basically muck about with the combats dynamics way too much. --[[User:Honestmistake|Honestmistake]] 09:50, 12 January 2009 (UTC)<br />
<br />
Not useful for zombies. Unless you are in a damned war and wish to exterminate the other. But then is not very likely. --{{User:Lithedarkangel/signature}} 01:27, 11 January 2009 (UTC)<br />
<br />
It's scent blood. I assume the skill scents the blood which flows harmanz veins. Zombies, however, are dead... There's nothing there to scent... Except the rot... ROT! ROT! ROT! ROT! ROT! ROT! '''ROT!!!''' Erm.... excuse me, I got a little carried away there. But you catch my meaning, no? ;) --[[User:WanYao|WanYao]] 07:05, 16 January 2009 (UTC)<br />
<br />
----<br />
<br />
<br />
<br />
<br />
<br />
===Manuals===<br />
{{suggestionNew<br />
|suggest_time={{User:Blake Firedancer/sig}} 00:25, 8 January 2009 (UTC)<br />
|suggest_type=Item.<br />
|suggest_scope=Survivors<br />
|suggest_description=Manuals are found in Libraries at a rate of 7% unpowered, 3% for ruined and 10% for powered, in Mall Bookstores for 8% unpowered, 2% ruined and 12% powered, and in Schools for 6% unpowered, 1% ruined and 9% powered.<br />
<br />
Once you have found a Manual, you must use it (by clicking the button) to find out what type of manual it is. There is an even chance of it being one of the following, with the following effects being enabled for as long as you carry the manual:<br />
<br />
*Engineer's Manual - Building repair costs are reduced by 10%<br />
*Medical Dictionary - Adds 2 HP to the effect of all FAKs<br />
*Computer Technician's Manual - Manufacturing syringes costs 18 AP (Still cannot manufacture without the required skill)<br />
*Martial Arts Manual - Adds 1 point of damage to Fists<br />
<br />
Each manual has 8% encumberance. The effect begins as soon as you find out what the manual is, and is in effect for as long as the manual is in your inventory.<br />
<br />
The effects do not stack with each other, so carrying 5 Medical Dictionaries will have the same effect as carrying one.<br />
|discussion=|}}<br />
====Discussion (Manuals)====<br />
<br />
The Martial Arts one doesn't quite make sense to me. I can understand using the other manuals while performing the respective actions, but asking a zombie to stand still while you check the manual for "how to punch" seems a little weird. Other than that I think this will get shot down because it's a buff to survivors with not so great a cost. - [[User:Whitehouse]] 00:35, 8 January 2009 (UTC)<br />
:That's fine, I was pushing a bit for that one. Definately the weakest of the bunch. --{{User:Blake Firedancer/sig}} 06:35, 8 January 2009 (UTC)<br />
<br />
Yeah, what Whitehouse said. It needs some cost associated with it, other then the searching. {{User:Linkthewindow/Sig}} 02:43, 8 January 2009 (UTC)<br />
<br />
The same, it needs to cost more for survivors...until that it's just a buff to make things easier for survivors. --{{User:Lithedarkangel/signature}} 03:02, 8 January 2009 (UTC)<br />
:I'm not quite sure as to how to increase the cost. Perhaps all moves that require a manual (aside from repairing buildings) have double the AP cost in order to use the book. --{{User:Blake Firedancer/sig}} 06:35, 8 January 2009 (UTC)<br />
<br />
Manufacturing cost 20AP -> 8AP is way too much. --[[User:Midianian|Midianian]]<small><sup>&#124;[[User talk:Midianian|T]]&#124;[[Developing Suggestions|DS]]&#124;[[:Category:Recently Closed Suggestions|C:RCS]]&#124;</sup></small> 10:06, 8 January 2009 (UTC)<br />
:Oh, right. Sorry. I thought it was 10 AP to start. I'll edit that now. --{{User:Blake Firedancer/sig}} 10:29, 8 January 2009 (UTC)<br />
<br />
Give them an xp cost to use and only allow one at a time, logically this could be considered as having learned the books contents and keeping it to hand in order to consult for technical details. Oh and a zed should be allowed to carry 1 manual too. Obviously zombies are not noted for their reading ability; however we have all seen films where the hero is saved from a bullet by that handy pocket bible or watch.... as such a zombies manual should have a 10% chance to negate the next shot that would "kill" it, this attack would instead destroy the book. <br />
:Yes I am (mostly) joking ;) --[[User:Honestmistake|Honestmistake]] 14:12, 8 January 2009 (UTC)<br />
<br />
Perhaps if you had to read the manual for the same cost and chance of success as a book, and it granted the bonus for, say your next 5 actions...and negated the XP you would have earned for doing those actions... [[User:Faranya|Faranya]] 15:11, 8 January 2009 (UTC)<br />
<br />
What if performing an action that benefits from the manual has a chance of using it up. "You feel you have learned everything useful in the manual." Or, manuals can be part of a buildings library. You install it in buildings just like a generator, and it only benefits that one building and gets destroyed when it's ruined. --[[User:A Big F'ing Dog|A Big F&#39;ing Dog]] 18:38, 8 January 2009 (UTC)<br />
w 5<br />
899999999999999999999999999999999999<br />
Change the mechanics and activate the effect upon using the magazine. Then give a % of the magazine taking effect that is inversely proportional to the number of actions taken since the book was read, I suggest an equation of x = 100 - 7.5n, X being the percentage and N being the number of actions taken after reading the magazine. --[[User:Diablor|Diablor]] 02:37, 10 January 2009 (UTC)<br />
<br />
Overpowered. Not necessarily terrible in concept, but way overpowered. And one sided. - [[User:Tylerisfat|tylerisfat]] 08:09, 11 January 2009 (UTC)<br />
:This isn't one sided because zombies lack the intelligence to read --[[User:Diablor|Diablor]] 19:35, 11 January 2009 (UTC)<br />
::Its one sided because survivors would get basically a free buff to their choice of actions and zombies get nothing but hit with more damage. - [[User:Tylerisfat|tylerisfat]] 05:32, 12 January 2009 (UTC)<br />
:::That and you can't argue zombies are stupid in a game where zombism is more evolution than revival. Note Scent Tree, zombie speech, gesturing, re-cognative ability(Memories of Life), and that the players themselves are smart(it means the characters they play will act in a manner that shows intelligence). If Kevan wanted zombies to be stupid they've be NPCs with different flavor.--<span style="white-space:nowrap;">[[User:Karek|Judge Karke]], self-proclaimed Decider of Everything and Ruler of All</span> 05:48, 12 January 2009 (UTC)<br />
Well, the first thing you do wrong is proposing search rates for powered and unpowered. When proposing a search rate provide only one, powered or unpowered, powering or ransacking a building increase/decrease the search rate by a set percent put into the game system already so all proposing different search rates does is make it impossible to know what the real search rates will be. The second mistake I see here is that it's a permamnent upgrade; Bad idea, we don't need more useful forms of flak jackets, much less do we need to make survivors have the ability to nullify a week or more of zombies holding a building by repairing with a fifth off. If you're going to have the buff item it needs to be randomized upon reading, so you don't know what you get, and it needs to last for only a certain amount of time after reading. Like say a day with the item disappearing after use. Also, I like the idea of giving punching a buff very much.--<span style="white-space:nowrap;">[[User:Karek|Judge Karke]], self-proclaimed Decider of Everything and Ruler of All</span> 05:13, 12 January 2009 (UTC)<br />
:OK, I think that the 'benefit only for next action' method would work better. Oh, and as for a change in the repair one, how about it only takes 10% off the repair cost if the ruin requires more than 30AP to repair? --{{User:Blake Firedancer/sig}} 13:37, 16 January 2009 (UTC)<br />
<br />
Reading manuals can give you skills (already represented by books granting XPs), but if you need to consult the manual still, you'll be working SLOWER and getting WORSE results for most tasks. The exception is when for some reason the tasks require different info each time you do them (eg, referencing specs and diagrams for car repairs on various different models)- which isn't really the case in any of the above examples, nor would a single manual suffice for the variety of cases encountered. {{User:Swiers/Sig}} 03:06, 16 January 2009 (UTC)<br />
:You know what would be cool. Skills that can only be gained from XP from certain books in the game. They'd have to be somewhat strong to justify the difficulty in getting them though. Like say car repair. --<span style="white-space:nowrap;">[[User:Karek|Judge Karke]], self-proclaimed Decider of Everything and Ruler of All</span> 03:20, 16 January 2009 (UTC)<br />
<br />
:Related to Swiers' point, how about reducing the AP for an extended action through reading? For ruins it might be considered overpowered with their sliding cost, but what about syringe manufacture? Spending 1 AP to read the Syring Manual (New Item) would reduce the cost of manufacturing a syringe as your next action to 16 AP? What's the maths on that? -- {{User:Iscariot/Signature}} 03:29, 16 January 2009 (UTC)<br />
----<br />
<br />
==Suggestions up for voting==<br />
<br />
===Feral Hearing===<br />
<br />
This suggestion is up for voting [[Suggestion:20090113 Feral Hearing|here]] and its discussion is now [[Suggestion talk:20090113 Feral Hearing|here]] . --{{User:Rosslessness/Sig}} 15:32, 13 January 2009 (UTC)<br />
<br />
===Sprinting===<br />
<br />
This suggestion is up for voting [[Suggestion:20090114 Sprint|here]] and its discussion is now [[Suggestion talk:20090114 Sprint|here]] --{{User:Rosslessness/Sig}} 14:21, 17 January 2009 (UTC)<br />
<br />
----<br />
<br />
[[Category:Suggestions]]</div>Lexihttps://wiki.urbandead.com/index.php?title=Developing_Suggestions&diff=1365397Developing Suggestions2009-01-17T20:01:11Z<p>Lexi: /* Discussion Syringe Modification */</p>
<hr />
<div>{{Suggestion Navigation}} <br />
==Developing Suggestions==<br />
''This page is for presenting and discussing suggestions which '''have not yet been submitted''' and are still being worked on.''<br />
<br />
===Further Discussion===<br />
Discussion concerning this page takes place [[Talk:Developing Suggestions|here]].<br />
Discussion concerning the suggestions system in general (including policies about it) takes place [[:Category_talk:Suggestions#Suggestion_Discussion|here]].<br />
<br />
Nothing on this page will be archived.<br />
<br />
== Please Read Before Posting ==<br />
<br />
*''Be sure to check [[Frequently Suggested#The List|The Frequently Suggested List]] and the [[Suggestions Dos and Do Nots | Suggestions Dos and Do Nots]] before you post your idea.'' There you can read about many idea's that have been suggested already, which users should be aware of before posting what could be a '''dupe''', or a duplicate of an existing suggestion. '''These include [[Suggestions/RejectedNovember2005#SMG.2FMachine_Pistol|Machine Guns]] and [[Suggestions/24th-Apr-2007#Rooftops.2C_Sniper_Rifle.2C_and_Sniper_Ammo|Sniper Rifles]]'''. There users can also get a handle of what an appropriate suggestion looks like.<br />
*Users should be aware that this is a talk page, where other users are free to use their own point of view, and are not required to be neutral. While voting is based off of the merit of the suggestion, opinions are freely allowed here.<br />
*It is recommended that users spend some time familiarizing themselves with this page before posting their own suggestions.<br />
*<font color="red">'''With the advent of new game updates, users are requested to allow some time for the game and community to adjust to these changes ''before'' suggesting alterations.'''</font><br />
<br />
== How To Make a Suggestion ==<br />
<br />
====Format for Suggestions under development====<br />
<br />
Please use this template for discussion. Copy all the code in the box below, click [edit] to the right of the header <br />
"'''[[Developing Suggestions#Suggestions|Suggestions]]'''", paste the copied text '''above''' the other suggestions, and replace the text shown here in <span style="color: red">red</span> with the details of your suggestion.<br />
<br />
<nowiki><br />
===</nowiki><font color="red">Suggestion</font><nowiki>===<br />
{{suggestionNew<br />
|suggest_time=~~~~<br />
|suggest_type=</nowiki><font color="red">Skill, balance change, improvement, etc.</font><nowiki><br />
|suggest_scope=</nowiki><font color="red">Who or what it applies to.</font><nowiki><br />
|suggest_description=</nowiki><font color="red">Full description. Check spelling and be descriptive.</font><nowiki><br />
|discussion=|}}<br />
====Discussion (</nowiki><font color="red">Suggestion Name</font><nowiki>)====<br />
----</nowiki><br />
<br />
====Cycling Suggestions====<br />
Developing suggestions that appear to have been abandoned (i.e. two days or longer without any new edits) will be given a warning for deletion. If there are no new edits it will be deleted seven days following the last edit. <br />
<br />
This page is prone to breaking when there are too many templates or the page is too long, so sometimes a suggestion still under strong discussion will be moved to the [[Developing Suggestions/Overflow1|Overflow]]-page, where the discussion can continue between interested parties.<br />
:'''The following suggestions are currently on the Overflow page:''' ''No suggestions are currently in overflow''.<br />
<br />
If you are adding a comment to a suggestion that has the deletion warning template please remove the <nowiki>{{SNRV|X}}</nowiki> at the top of the discussion section. This will show that there is active conversation again.<br />
<br />
__TOC__<br />
<br />
<span style="font-size:1.5em"><font color="red">'''Please add new suggestions to the top of the list.'''</font></span><br />
----<br />
<br />
==Suggestions==<br />
===Syringe Modification===<br />
{{suggestionNew<br />
|suggest_time={{User:Lexi/sig}} 19:32, 17 January 2009 (UTC)<br />
|suggest_type=Equipment Change<br />
|suggest_scope=The Undead.<br />
|suggest_description=Syringes act the same as headshot, adding an extra 5AP onto the standup cost.<br />
Why?<br />
Because according to the syringe's flavour text, when you inject a zombie, you're pumping a "glittering serum" that does "slow, molecular work". This is not something that you just jump up from. Having your flesh revitalised from rotten to living shouldn't happen instantly. I would prefer it to always cost 15AP, but there's no way that would be accepted.<br />
Your thoughts?<br />
|discussion=|}}<br />
====Discussion Syringe Modification====<br />
Your scope says the dead. surely you mean the living? As this would massively disadvantage them? --{{User:Rosslessness/Sig}} 19:45, 17 January 2009 (UTC)<br />
<br />
Why? It may be more realistic, but all it really does is take more time away from the player. --{{User:A Helpful Little Gnome/Sig}} 19:47, 17 January 2009 (UTC)<br />
<br />
I actually like this idea, it's quite logical and imo in-genre. However, it has one very big problem: it's a massive buff to combat revives. --[[User:WanYao|WanYao]] 19:58, 17 January 2009 (UTC)<br />
<br />
----<br />
<br />
I said the undead because you're neither alive nor dead after being revived.<br />
But yes, realism, and inconvenience to the breathers.<br />
<br />
===Canned Food===<br />
{{suggestionNew<br />
|suggest_time=[[User:Red Hawk One|Red Hawk One]] 07:05, 17 January 2009 (UTC)<br />
|suggest_type=New recovery item<br />
|suggest_scope=Survivors.<br />
|suggest_description=Imagine yourself as a survivor who just miraculously survived a zombie attack with a small amount of HP and an infection. You crawl off into a warehouse to die when an untouched can of food left on one of the shelves catches your eye. You quickly wolf it down and, feeling slightly rejuvenated now that you have food in you, think you may be able to make it to the local hospital to seek medical attention. Canned food would be a new method of healing HP, along with First Aid Kits and alcoholic beverages. When used, food would have a 50% chance of restoring 5 HP, and a 50% chance of restoring 1 HP (representing spoiled food). Food would have a 2% encumbrance, not cure infection, and only be useable on oneself. It could be found in warehouses (8%), schools (5%), stadiums (3%), cinemas (3%), and possibly in malls (a new grocery store/ food court?). Canned food would help survivors, particularly low-leveled ones, in situations where a hospital is out of reach (low AP, over barricaded, etc.) and health is severely needed.<br />
<br />
Food would also be an interesting addition in the RP sense as well. Currently zombies are able to eat when active, while survivors seem to be mysteriously immune to the effects of hunger. While it is possible survivors eat while logged off, there are also just as many times where they would eat during activity as well- a survivor celebrating a triumph over a zombie with a snack comes to mind.<br />
<br />
Any and all comments/ideas/criteque are welcome.<br />
|discussion=|}}<br />
====Discussion (Canned Food)====<br />
<br />
So. At random in some buildings there are cans of food (like corpses for zombies but more random.)<br />
<br />
You have a button saying eat food. and you get a random number of [[HP]] and then its gone?<br />
<br />
Maybe. But.<br />
<br />
*Certainly not in ruined buildings.<br />
<br />
*The has to be a chance it does you damage. Remember how long the food been there.--{{User:Rosslessness/Sig}} 14:27, 17 January 2009 (UTC) <br />
:But not kill, as falling from a ruined building? Also, it does need some adjusting, but then again, that's the purpose of this page. {{User:Dr Cory Bjornson/Sig}} 19:47, 17 January 2009 (UTC)<br />
::Can you not die by falling? never knew that. --{{User:Rosslessness/Sig}} 19:49, 17 January 2009 (UTC)<br />
:::Isn't this a dupe? --[[User:WanYao|WanYao]] 20:00, 17 January 2009 (UTC)<br />
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<br />
===Scent Blood Improvement===<br />
{{suggestionNew<br />
|suggest_time=[[User:Faranya|Faranya]] 01:36, 10 January 2009 (UTC)<br />
|suggest_type=Skill improvement<br />
|suggest_scope=Zombies<br />
|suggest_description=Scent Blood allows you to see the HP values and infection status of nearby survivors, right? But what of those zombies you have become acquainted with? Basically, I propose that zombies with Scent Blood should allow zombies to see the HP values of those on their contact list, regardless of whether they are human or zombie at the time. This of course only applies to those contacts located in the same block at the time. Infection status too, I suppose, but that might be kind of redundant. This doesn't apply to all zombies, just the ones on your contact list. The reason being, a random zombie is just that, a random zombie, an you would have no idea if it was suffering from fresh wounds indistinguishable from the old. But, a zombie you know, you should be able to realize when they have new wounds. <br />
|discussion=|}}<br />
====Discussion (Scent Blood Improvement)====<br />
Useless. What good would it do to see a zombie's hit points as a zombie? You can't heal or help them. And then as a cross over skill, this would cancel zombie anonymity and make it to easy to kill zombies.--[[User:Pesatyel|Pesatyel]] 03:50, 10 January 2009 (UTC)<br />
:Hmm, perhaps it ruins anonymity...of course, being on someone's contact list does that anyways. [[User:Faranya|Faranya]] 04:30, 10 January 2009 (UTC)<br />
::But it doesn't currently show you their HP values, which is not something zombies like broadcasting. --{{User:William Told/Sig}} 19:54, 10 January 2009 (UTC)<br />
:::Exactly. It gives TOO much information to survivors, who would be the only ones to use this "zombie skill". And if you excluded it as a cross over, its useless because, as I said, what do zombies care what the HP of other zombies is? They can't DO anything about it.--[[User:Pesatyel|Pesatyel]] 20:01, 10 January 2009 (UTC)<br />
::::Yes, they can. They can kill them. It lets them avoid headshot and it allows them to stand up with full HP. <small>But that doesn't mean that I think this is a good suggestion.</small>--[[User:Midianian|Midianian]]<small><sup>&#124;[[User talk:Midianian|T]]&#124;[[Developing Suggestions|DS]]&#124;[[:Category:Recently Closed Suggestions|C:RCS]]&#124;</sup></small> 09:40, 12 January 2009 (UTC)<br />
:::::Not only that but in a horde situation breaking into a high population zone it would allow active zeds to not only save their fellows headshop AP but also steal kills and basically muck about with the combats dynamics way too much. --[[User:Honestmistake|Honestmistake]] 09:50, 12 January 2009 (UTC)<br />
<br />
Not useful for zombies. Unless you are in a damned war and wish to exterminate the other. But then is not very likely. --{{User:Lithedarkangel/signature}} 01:27, 11 January 2009 (UTC)<br />
<br />
It's scent blood. I assume the skill scents the blood which flows harmanz veins. Zombies, however, are dead... There's nothing there to scent... Except the rot... ROT! ROT! ROT! ROT! ROT! ROT! '''ROT!!!''' Erm.... excuse me, I got a little carried away there. But you catch my meaning, no? ;) --[[User:WanYao|WanYao]] 07:05, 16 January 2009 (UTC)<br />
<br />
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<br />
<br />
<br />
<br />
<br />
===Manuals===<br />
{{suggestionNew<br />
|suggest_time={{User:Blake Firedancer/sig}} 00:25, 8 January 2009 (UTC)<br />
|suggest_type=Item.<br />
|suggest_scope=Survivors<br />
|suggest_description=Manuals are found in Libraries at a rate of 7% unpowered, 3% for ruined and 10% for powered, in Mall Bookstores for 8% unpowered, 2% ruined and 12% powered, and in Schools for 6% unpowered, 1% ruined and 9% powered.<br />
<br />
Once you have found a Manual, you must use it (by clicking the button) to find out what type of manual it is. There is an even chance of it being one of the following, with the following effects being enabled for as long as you carry the manual:<br />
<br />
*Engineer's Manual - Building repair costs are reduced by 10%<br />
*Medical Dictionary - Adds 2 HP to the effect of all FAKs<br />
*Computer Technician's Manual - Manufacturing syringes costs 18 AP (Still cannot manufacture without the required skill)<br />
*Martial Arts Manual - Adds 1 point of damage to Fists<br />
<br />
Each manual has 8% encumberance. The effect begins as soon as you find out what the manual is, and is in effect for as long as the manual is in your inventory.<br />
<br />
The effects do not stack with each other, so carrying 5 Medical Dictionaries will have the same effect as carrying one.<br />
|discussion=|}}<br />
====Discussion (Manuals)====<br />
<br />
The Martial Arts one doesn't quite make sense to me. I can understand using the other manuals while performing the respective actions, but asking a zombie to stand still while you check the manual for "how to punch" seems a little weird. Other than that I think this will get shot down because it's a buff to survivors with not so great a cost. - [[User:Whitehouse]] 00:35, 8 January 2009 (UTC)<br />
:That's fine, I was pushing a bit for that one. Definately the weakest of the bunch. --{{User:Blake Firedancer/sig}} 06:35, 8 January 2009 (UTC)<br />
<br />
Yeah, what Whitehouse said. It needs some cost associated with it, other then the searching. {{User:Linkthewindow/Sig}} 02:43, 8 January 2009 (UTC)<br />
<br />
The same, it needs to cost more for survivors...until that it's just a buff to make things easier for survivors. --{{User:Lithedarkangel/signature}} 03:02, 8 January 2009 (UTC)<br />
:I'm not quite sure as to how to increase the cost. Perhaps all moves that require a manual (aside from repairing buildings) have double the AP cost in order to use the book. --{{User:Blake Firedancer/sig}} 06:35, 8 January 2009 (UTC)<br />
<br />
Manufacturing cost 20AP -> 8AP is way too much. --[[User:Midianian|Midianian]]<small><sup>&#124;[[User talk:Midianian|T]]&#124;[[Developing Suggestions|DS]]&#124;[[:Category:Recently Closed Suggestions|C:RCS]]&#124;</sup></small> 10:06, 8 January 2009 (UTC)<br />
:Oh, right. Sorry. I thought it was 10 AP to start. I'll edit that now. --{{User:Blake Firedancer/sig}} 10:29, 8 January 2009 (UTC)<br />
<br />
Give them an xp cost to use and only allow one at a time, logically this could be considered as having learned the books contents and keeping it to hand in order to consult for technical details. Oh and a zed should be allowed to carry 1 manual too. Obviously zombies are not noted for their reading ability; however we have all seen films where the hero is saved from a bullet by that handy pocket bible or watch.... as such a zombies manual should have a 10% chance to negate the next shot that would "kill" it, this attack would instead destroy the book. <br />
:Yes I am (mostly) joking ;) --[[User:Honestmistake|Honestmistake]] 14:12, 8 January 2009 (UTC)<br />
<br />
Perhaps if you had to read the manual for the same cost and chance of success as a book, and it granted the bonus for, say your next 5 actions...and negated the XP you would have earned for doing those actions... [[User:Faranya|Faranya]] 15:11, 8 January 2009 (UTC)<br />
<br />
What if performing an action that benefits from the manual has a chance of using it up. "You feel you have learned everything useful in the manual." Or, manuals can be part of a buildings library. You install it in buildings just like a generator, and it only benefits that one building and gets destroyed when it's ruined. --[[User:A Big F'ing Dog|A Big F&#39;ing Dog]] 18:38, 8 January 2009 (UTC)<br />
w 5<br />
899999999999999999999999999999999999<br />
Change the mechanics and activate the effect upon using the magazine. Then give a % of the magazine taking effect that is inversely proportional to the number of actions taken since the book was read, I suggest an equation of x = 100 - 7.5n, X being the percentage and N being the number of actions taken after reading the magazine. --[[User:Diablor|Diablor]] 02:37, 10 January 2009 (UTC)<br />
<br />
Overpowered. Not necessarily terrible in concept, but way overpowered. And one sided. - [[User:Tylerisfat|tylerisfat]] 08:09, 11 January 2009 (UTC)<br />
:This isn't one sided because zombies lack the intelligence to read --[[User:Diablor|Diablor]] 19:35, 11 January 2009 (UTC)<br />
::Its one sided because survivors would get basically a free buff to their choice of actions and zombies get nothing but hit with more damage. - [[User:Tylerisfat|tylerisfat]] 05:32, 12 January 2009 (UTC)<br />
:::That and you can't argue zombies are stupid in a game where zombism is more evolution than revival. Note Scent Tree, zombie speech, gesturing, re-cognative ability(Memories of Life), and that the players themselves are smart(it means the characters they play will act in a manner that shows intelligence). If Kevan wanted zombies to be stupid they've be NPCs with different flavor.--<span style="white-space:nowrap;">[[User:Karek|Judge Karke]], self-proclaimed Decider of Everything and Ruler of All</span> 05:48, 12 January 2009 (UTC)<br />
Well, the first thing you do wrong is proposing search rates for powered and unpowered. When proposing a search rate provide only one, powered or unpowered, powering or ransacking a building increase/decrease the search rate by a set percent put into the game system already so all proposing different search rates does is make it impossible to know what the real search rates will be. The second mistake I see here is that it's a permamnent upgrade; Bad idea, we don't need more useful forms of flak jackets, much less do we need to make survivors have the ability to nullify a week or more of zombies holding a building by repairing with a fifth off. If you're going to have the buff item it needs to be randomized upon reading, so you don't know what you get, and it needs to last for only a certain amount of time after reading. Like say a day with the item disappearing after use. Also, I like the idea of giving punching a buff very much.--<span style="white-space:nowrap;">[[User:Karek|Judge Karke]], self-proclaimed Decider of Everything and Ruler of All</span> 05:13, 12 January 2009 (UTC)<br />
:OK, I think that the 'benefit only for next action' method would work better. Oh, and as for a change in the repair one, how about it only takes 10% off the repair cost if the ruin requires more than 30AP to repair? --{{User:Blake Firedancer/sig}} 13:37, 16 January 2009 (UTC)<br />
<br />
Reading manuals can give you skills (already represented by books granting XPs), but if you need to consult the manual still, you'll be working SLOWER and getting WORSE results for most tasks. The exception is when for some reason the tasks require different info each time you do them (eg, referencing specs and diagrams for car repairs on various different models)- which isn't really the case in any of the above examples, nor would a single manual suffice for the variety of cases encountered. {{User:Swiers/Sig}} 03:06, 16 January 2009 (UTC)<br />
:You know what would be cool. Skills that can only be gained from XP from certain books in the game. They'd have to be somewhat strong to justify the difficulty in getting them though. Like say car repair. --<span style="white-space:nowrap;">[[User:Karek|Judge Karke]], self-proclaimed Decider of Everything and Ruler of All</span> 03:20, 16 January 2009 (UTC)<br />
<br />
:Related to Swiers' point, how about reducing the AP for an extended action through reading? For ruins it might be considered overpowered with their sliding cost, but what about syringe manufacture? Spending 1 AP to read the Syring Manual (New Item) would reduce the cost of manufacturing a syringe as your next action to 16 AP? What's the maths on that? -- {{User:Iscariot/Signature}} 03:29, 16 January 2009 (UTC)<br />
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==Suggestions up for voting==<br />
<br />
===Feral Hearing===<br />
<br />
This suggestion is up for voting [[Suggestion:20090113 Feral Hearing|here]] and its discussion is now [[Suggestion talk:20090113 Feral Hearing|here]] . --{{User:Rosslessness/Sig}} 15:32, 13 January 2009 (UTC)<br />
<br />
===Sprinting===<br />
<br />
This suggestion is up for voting [[Suggestion:20090114 Sprint|here]] and its discussion is now [[Suggestion talk:20090114 Sprint|here]] --{{User:Rosslessness/Sig}} 14:21, 17 January 2009 (UTC)<br />
<br />
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<br />
[[Category:Suggestions]]</div>Lexihttps://wiki.urbandead.com/index.php?title=Developing_Suggestions&diff=1365376Developing Suggestions2009-01-17T19:32:19Z<p>Lexi: New Suggestion: Syringe Modification</p>
<hr />
<div>{{Suggestion Navigation}} <br />
==Developing Suggestions==<br />
''This page is for presenting and discussing suggestions which '''have not yet been submitted''' and are still being worked on.''<br />
<br />
===Further Discussion===<br />
Discussion concerning this page takes place [[Talk:Developing Suggestions|here]].<br />
Discussion concerning the suggestions system in general (including policies about it) takes place [[:Category_talk:Suggestions#Suggestion_Discussion|here]].<br />
<br />
Nothing on this page will be archived.<br />
<br />
== Please Read Before Posting ==<br />
<br />
*''Be sure to check [[Frequently Suggested#The List|The Frequently Suggested List]] and the [[Suggestions Dos and Do Nots | Suggestions Dos and Do Nots]] before you post your idea.'' There you can read about many idea's that have been suggested already, which users should be aware of before posting what could be a '''dupe''', or a duplicate of an existing suggestion. '''These include [[Suggestions/RejectedNovember2005#SMG.2FMachine_Pistol|Machine Guns]] and [[Suggestions/24th-Apr-2007#Rooftops.2C_Sniper_Rifle.2C_and_Sniper_Ammo|Sniper Rifles]]'''. There users can also get a handle of what an appropriate suggestion looks like.<br />
*Users should be aware that this is a talk page, where other users are free to use their own point of view, and are not required to be neutral. While voting is based off of the merit of the suggestion, opinions are freely allowed here.<br />
*It is recommended that users spend some time familiarizing themselves with this page before posting their own suggestions.<br />
*<font color="red">'''With the advent of new game updates, users are requested to allow some time for the game and community to adjust to these changes ''before'' suggesting alterations.'''</font><br />
<br />
== How To Make a Suggestion ==<br />
<br />
====Format for Suggestions under development====<br />
<br />
Please use this template for discussion. Copy all the code in the box below, click [edit] to the right of the header <br />
"'''[[Developing Suggestions#Suggestions|Suggestions]]'''", paste the copied text '''above''' the other suggestions, and replace the text shown here in <span style="color: red">red</span> with the details of your suggestion.<br />
<br />
<nowiki><br />
===</nowiki><font color="red">Suggestion</font><nowiki>===<br />
{{suggestionNew<br />
|suggest_time=~~~~<br />
|suggest_type=</nowiki><font color="red">Skill, balance change, improvement, etc.</font><nowiki><br />
|suggest_scope=</nowiki><font color="red">Who or what it applies to.</font><nowiki><br />
|suggest_description=</nowiki><font color="red">Full description. Check spelling and be descriptive.</font><nowiki><br />
|discussion=|}}<br />
====Discussion (</nowiki><font color="red">Suggestion Name</font><nowiki>)====<br />
----</nowiki><br />
<br />
====Cycling Suggestions====<br />
Developing suggestions that appear to have been abandoned (i.e. two days or longer without any new edits) will be given a warning for deletion. If there are no new edits it will be deleted seven days following the last edit. <br />
<br />
This page is prone to breaking when there are too many templates or the page is too long, so sometimes a suggestion still under strong discussion will be moved to the [[Developing Suggestions/Overflow1|Overflow]]-page, where the discussion can continue between interested parties.<br />
:'''The following suggestions are currently on the Overflow page:''' ''No suggestions are currently in overflow''.<br />
<br />
If you are adding a comment to a suggestion that has the deletion warning template please remove the <nowiki>{{SNRV|X}}</nowiki> at the top of the discussion section. This will show that there is active conversation again.<br />
<br />
__TOC__<br />
<br />
<span style="font-size:1.5em"><font color="red">'''Please add new suggestions to the top of the list.'''</font></span><br />
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==Suggestions==<br />
===Syringe Modification===<br />
{{suggestionNew<br />
|suggest_time={{User:Lexi/sig}} 19:32, 17 January 2009 (UTC)<br />
|suggest_type=Equipment Change<br />
|suggest_scope=The Undead.<br />
|suggest_description=Syringes act the same as headshot, adding an extra 5AP onto the standup cost.<br />
Why?<br />
Because according to the syringe's flavour text, when you inject a zombie, you're pumping a "glittering serum" that does "slow, molecular work". This is not something that you just jump up from. Having your flesh revitalised from rotten to living shouldn't happen instantly. I would prefer it to always cost 15AP, but there's no way that would be accepted.<br />
Your thoughts?<br />
|discussion=|}}<br />
====Discussion Syringe Modification====<br />
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<br />
===Canned Food===<br />
{{suggestionNew<br />
|suggest_time=[[User:Red Hawk One|Red Hawk One]] 07:05, 17 January 2009 (UTC)<br />
|suggest_type=New recovery item<br />
|suggest_scope=Survivors.<br />
|suggest_description=Imagine yourself as a survivor who just miraculously survived a zombie attack with a small amount of HP and an infection. You crawl off into a warehouse to die when an untouched can of food left on one of the shelves catches your eye. You quickly wolf it down and, feeling slightly rejuvenated now that you have food in you, think you may be able to make it to the local hospital to seek medical attention. Canned food would be a new method of healing HP, along with First Aid Kits and alcoholic beverages. When used, food would have a 50% chance of restoring 5 HP, and a 50% chance of restoring 1 HP (representing spoiled food). Food would have a 2% encumbrance, not cure infection, and only be useable on oneself. It could be found in warehouses (8%), schools (5%), stadiums (3%), cinemas (3%), and possibly in malls (a new grocery store/ food court?). Canned food would help survivors, particularly low-leveled ones, in situations where a hospital is out of reach (low AP, over barricaded, etc.) and health is severely needed.<br />
<br />
Food would also be an interesting addition in the RP sense as well. Currently zombies are able to eat when active, while survivors seem to be mysteriously immune to the effects of hunger. While it is possible survivors eat while logged off, there are also just as many times where they would eat during activity as well- a survivor celebrating a triumph over a zombie with a snack comes to mind.<br />
<br />
Any and all comments/ideas/criteque are welcome.<br />
|discussion=|}}<br />
====Discussion (Canned Food)====<br />
<br />
So. At random in some buildings there are cans of food (like corpses for zombies but more random.)<br />
<br />
You have a button saying eat food. and you get a random number of [[HP]] and then its gone?<br />
<br />
Maybe. But.<br />
<br />
*Certainly not in ruined buildings.<br />
<br />
*The has to be a chance it does you damage. Remember how long the food been there.--{{User:Rosslessness/Sig}} 14:27, 17 January 2009 (UTC) <br />
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===Scent Blood Improvement===<br />
{{suggestionNew<br />
|suggest_time=[[User:Faranya|Faranya]] 01:36, 10 January 2009 (UTC)<br />
|suggest_type=Skill improvement<br />
|suggest_scope=Zombies<br />
|suggest_description=Scent Blood allows you to see the HP values and infection status of nearby survivors, right? But what of those zombies you have become acquainted with? Basically, I propose that zombies with Scent Blood should allow zombies to see the HP values of those on their contact list, regardless of whether they are human or zombie at the time. This of course only applies to those contacts located in the same block at the time. Infection status too, I suppose, but that might be kind of redundant. This doesn't apply to all zombies, just the ones on your contact list. The reason being, a random zombie is just that, a random zombie, an you would have no idea if it was suffering from fresh wounds indistinguishable from the old. But, a zombie you know, you should be able to realize when they have new wounds. <br />
|discussion=|}}<br />
====Discussion (Scent Blood Improvement)====<br />
Useless. What good would it do to see a zombie's hit points as a zombie? You can't heal or help them. And then as a cross over skill, this would cancel zombie anonymity and make it to easy to kill zombies.--[[User:Pesatyel|Pesatyel]] 03:50, 10 January 2009 (UTC)<br />
:Hmm, perhaps it ruins anonymity...of course, being on someone's contact list does that anyways. [[User:Faranya|Faranya]] 04:30, 10 January 2009 (UTC)<br />
::But it doesn't currently show you their HP values, which is not something zombies like broadcasting. --{{User:William Told/Sig}} 19:54, 10 January 2009 (UTC)<br />
:::Exactly. It gives TOO much information to survivors, who would be the only ones to use this "zombie skill". And if you excluded it as a cross over, its useless because, as I said, what do zombies care what the HP of other zombies is? They can't DO anything about it.--[[User:Pesatyel|Pesatyel]] 20:01, 10 January 2009 (UTC)<br />
::::Yes, they can. They can kill them. It lets them avoid headshot and it allows them to stand up with full HP. <small>But that doesn't mean that I think this is a good suggestion.</small>--[[User:Midianian|Midianian]]<small><sup>&#124;[[User talk:Midianian|T]]&#124;[[Developing Suggestions|DS]]&#124;[[:Category:Recently Closed Suggestions|C:RCS]]&#124;</sup></small> 09:40, 12 January 2009 (UTC)<br />
:::::Not only that but in a horde situation breaking into a high population zone it would allow active zeds to not only save their fellows headshop AP but also steal kills and basically muck about with the combats dynamics way too much. --[[User:Honestmistake|Honestmistake]] 09:50, 12 January 2009 (UTC)<br />
<br />
Not useful for zombies. Unless you are in a damned war and wish to exterminate the other. But then is not very likely. --{{User:Lithedarkangel/signature}} 01:27, 11 January 2009 (UTC)<br />
<br />
It's scent blood. I assume the skill scents the blood which flows harmanz veins. Zombies, however, are dead... There's nothing there to scent... Except the rot... ROT! ROT! ROT! ROT! ROT! ROT! '''ROT!!!''' Erm.... excuse me, I got a little carried away there. But you catch my meaning, no? ;) --[[User:WanYao|WanYao]] 07:05, 16 January 2009 (UTC)<br />
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<br />
===Manuals===<br />
{{suggestionNew<br />
|suggest_time={{User:Blake Firedancer/sig}} 00:25, 8 January 2009 (UTC)<br />
|suggest_type=Item.<br />
|suggest_scope=Survivors<br />
|suggest_description=Manuals are found in Libraries at a rate of 7% unpowered, 3% for ruined and 10% for powered, in Mall Bookstores for 8% unpowered, 2% ruined and 12% powered, and in Schools for 6% unpowered, 1% ruined and 9% powered.<br />
<br />
Once you have found a Manual, you must use it (by clicking the button) to find out what type of manual it is. There is an even chance of it being one of the following, with the following effects being enabled for as long as you carry the manual:<br />
<br />
*Engineer's Manual - Building repair costs are reduced by 10%<br />
*Medical Dictionary - Adds 2 HP to the effect of all FAKs<br />
*Computer Technician's Manual - Manufacturing syringes costs 18 AP (Still cannot manufacture without the required skill)<br />
*Martial Arts Manual - Adds 1 point of damage to Fists<br />
<br />
Each manual has 8% encumberance. The effect begins as soon as you find out what the manual is, and is in effect for as long as the manual is in your inventory.<br />
<br />
The effects do not stack with each other, so carrying 5 Medical Dictionaries will have the same effect as carrying one.<br />
|discussion=|}}<br />
====Discussion (Manuals)====<br />
<br />
The Martial Arts one doesn't quite make sense to me. I can understand using the other manuals while performing the respective actions, but asking a zombie to stand still while you check the manual for "how to punch" seems a little weird. Other than that I think this will get shot down because it's a buff to survivors with not so great a cost. - [[User:Whitehouse]] 00:35, 8 January 2009 (UTC)<br />
:That's fine, I was pushing a bit for that one. Definately the weakest of the bunch. --{{User:Blake Firedancer/sig}} 06:35, 8 January 2009 (UTC)<br />
<br />
Yeah, what Whitehouse said. It needs some cost associated with it, other then the searching. {{User:Linkthewindow/Sig}} 02:43, 8 January 2009 (UTC)<br />
<br />
The same, it needs to cost more for survivors...until that it's just a buff to make things easier for survivors. --{{User:Lithedarkangel/signature}} 03:02, 8 January 2009 (UTC)<br />
:I'm not quite sure as to how to increase the cost. Perhaps all moves that require a manual (aside from repairing buildings) have double the AP cost in order to use the book. --{{User:Blake Firedancer/sig}} 06:35, 8 January 2009 (UTC)<br />
<br />
Manufacturing cost 20AP -> 8AP is way too much. --[[User:Midianian|Midianian]]<small><sup>&#124;[[User talk:Midianian|T]]&#124;[[Developing Suggestions|DS]]&#124;[[:Category:Recently Closed Suggestions|C:RCS]]&#124;</sup></small> 10:06, 8 January 2009 (UTC)<br />
:Oh, right. Sorry. I thought it was 10 AP to start. I'll edit that now. --{{User:Blake Firedancer/sig}} 10:29, 8 January 2009 (UTC)<br />
<br />
Give them an xp cost to use and only allow one at a time, logically this could be considered as having learned the books contents and keeping it to hand in order to consult for technical details. Oh and a zed should be allowed to carry 1 manual too. Obviously zombies are not noted for their reading ability; however we have all seen films where the hero is saved from a bullet by that handy pocket bible or watch.... as such a zombies manual should have a 10% chance to negate the next shot that would "kill" it, this attack would instead destroy the book. <br />
:Yes I am (mostly) joking ;) --[[User:Honestmistake|Honestmistake]] 14:12, 8 January 2009 (UTC)<br />
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Perhaps if you had to read the manual for the same cost and chance of success as a book, and it granted the bonus for, say your next 5 actions...and negated the XP you would have earned for doing those actions... [[User:Faranya|Faranya]] 15:11, 8 January 2009 (UTC)<br />
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What if performing an action that benefits from the manual has a chance of using it up. "You feel you have learned everything useful in the manual." Or, manuals can be part of a buildings library. You install it in buildings just like a generator, and it only benefits that one building and gets destroyed when it's ruined. --[[User:A Big F'ing Dog|A Big F&#39;ing Dog]] 18:38, 8 January 2009 (UTC)<br />
w 5<br />
899999999999999999999999999999999999<br />
Change the mechanics and activate the effect upon using the magazine. Then give a % of the magazine taking effect that is inversely proportional to the number of actions taken since the book was read, I suggest an equation of x = 100 - 7.5n, X being the percentage and N being the number of actions taken after reading the magazine. --[[User:Diablor|Diablor]] 02:37, 10 January 2009 (UTC)<br />
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Overpowered. Not necessarily terrible in concept, but way overpowered. And one sided. - [[User:Tylerisfat|tylerisfat]] 08:09, 11 January 2009 (UTC)<br />
:This isn't one sided because zombies lack the intelligence to read --[[User:Diablor|Diablor]] 19:35, 11 January 2009 (UTC)<br />
::Its one sided because survivors would get basically a free buff to their choice of actions and zombies get nothing but hit with more damage. - [[User:Tylerisfat|tylerisfat]] 05:32, 12 January 2009 (UTC)<br />
:::That and you can't argue zombies are stupid in a game where zombism is more evolution than revival. Note Scent Tree, zombie speech, gesturing, re-cognative ability(Memories of Life), and that the players themselves are smart(it means the characters they play will act in a manner that shows intelligence). If Kevan wanted zombies to be stupid they've be NPCs with different flavor.--<span style="white-space:nowrap;">[[User:Karek|Judge Karke]], self-proclaimed Decider of Everything and Ruler of All</span> 05:48, 12 January 2009 (UTC)<br />
Well, the first thing you do wrong is proposing search rates for powered and unpowered. When proposing a search rate provide only one, powered or unpowered, powering or ransacking a building increase/decrease the search rate by a set percent put into the game system already so all proposing different search rates does is make it impossible to know what the real search rates will be. The second mistake I see here is that it's a permamnent upgrade; Bad idea, we don't need more useful forms of flak jackets, much less do we need to make survivors have the ability to nullify a week or more of zombies holding a building by repairing with a fifth off. If you're going to have the buff item it needs to be randomized upon reading, so you don't know what you get, and it needs to last for only a certain amount of time after reading. Like say a day with the item disappearing after use. Also, I like the idea of giving punching a buff very much.--<span style="white-space:nowrap;">[[User:Karek|Judge Karke]], self-proclaimed Decider of Everything and Ruler of All</span> 05:13, 12 January 2009 (UTC)<br />
:OK, I think that the 'benefit only for next action' method would work better. Oh, and as for a change in the repair one, how about it only takes 10% off the repair cost if the ruin requires more than 30AP to repair? --{{User:Blake Firedancer/sig}} 13:37, 16 January 2009 (UTC)<br />
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Reading manuals can give you skills (already represented by books granting XPs), but if you need to consult the manual still, you'll be working SLOWER and getting WORSE results for most tasks. The exception is when for some reason the tasks require different info each time you do them (eg, referencing specs and diagrams for car repairs on various different models)- which isn't really the case in any of the above examples, nor would a single manual suffice for the variety of cases encountered. {{User:Swiers/Sig}} 03:06, 16 January 2009 (UTC)<br />
:You know what would be cool. Skills that can only be gained from XP from certain books in the game. They'd have to be somewhat strong to justify the difficulty in getting them though. Like say car repair. --<span style="white-space:nowrap;">[[User:Karek|Judge Karke]], self-proclaimed Decider of Everything and Ruler of All</span> 03:20, 16 January 2009 (UTC)<br />
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:Related to Swiers' point, how about reducing the AP for an extended action through reading? For ruins it might be considered overpowered with their sliding cost, but what about syringe manufacture? Spending 1 AP to read the Syring Manual (New Item) would reduce the cost of manufacturing a syringe as your next action to 16 AP? What's the maths on that? -- {{User:Iscariot/Signature}} 03:29, 16 January 2009 (UTC)<br />
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==Suggestions up for voting==<br />
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===Feral Hearing===<br />
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This suggestion is up for voting [[Suggestion:20090113 Feral Hearing|here]] and its discussion is now [[Suggestion talk:20090113 Feral Hearing|here]] . --{{User:Rosslessness/Sig}} 15:32, 13 January 2009 (UTC)<br />
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===Sprinting===<br />
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This suggestion is up for voting [[Suggestion:20090114 Sprint|here]] and its discussion is now [[Suggestion talk:20090114 Sprint|here]] --{{User:Rosslessness/Sig}} 14:21, 17 January 2009 (UTC)<br />
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[[Category:Suggestions]]</div>Lexi