https://wiki.urbandead.com/api.php?action=feedcontributions&user=LouisB3&feedformat=atomThe Urban Dead Wiki - User contributions [en]2024-03-29T11:13:07ZUser contributionsMediaWiki 1.37.1https://wiki.urbandead.com/index.php?title=User:LouisB3&diff=1805580User:LouisB32010-11-02T21:15:36Z<p>LouisB3: </p>
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<div>*Odd Starter's comments have been moved to the talk page.</div>LouisB3https://wiki.urbandead.com/index.php?title=Clothes/Suggestions&diff=1340060Clothes/Suggestions2008-12-18T17:22:38Z<p>LouisB3: /* Yes (Combat Goggles) */</p>
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'''This page is for suggestions of new [[Clothes|clothes]] to be implemented into the game.'''<br />
<br />
These suggestions should be limited to clothes which would have no specific game effect; if you want to suggest a clothing type which would give the wearer an automatic bonus or penalty, it should instead be submitted as a [[Suggestions|standard suggestion]]. (Relatedly, if players of the game could reasonably ''expect'' your suggested item to have some significant game effect, when they put it on - such as an ammo belt or a parachute - it shouldn't be proposed as a zero-effect piece of decorative clothing.)<br />
<br />
=How to Suggest=<br />
<br />
*New suggestions go at the bottom of the list.<br />
Suggestions should use this setup:<br />
==<i>Name suggestion</i>==<br />
<i>Description of the item, preferably including slot used, colour<br />
and the location were it would be found. <nowiki>--~~~~</nowiki></i><br />
===<i>Yes (Name suggestion)</i>===<br />
<i>Votes for go here</i><br />
===<i>No (Name suggestion)</i>===<br />
<i>Votes against go here</i><br />
<br />
*To vote simply sign your name with a timestamp (4 tildes --> <nowiki>~~~~</nowiki>)at the appropriate place. Only one vote per person.<br />
<br />
*Suggestions being cycled for space constraints should be sorted according to the slot they use. Cycling should be used to keep the page below 15 suggestions at a time.<br />
<br />
*Kevan is the final arbiter and he decides whether he implements a suggestion based on his own judgement (and hopefully popular support)<br />
<br />
*'''Do not forget''' to check if clothing already exists, and check the archives in case it has been suggested already<br />
<br />
*To add a new suggestion, please copy the above code, [http://wiki.urbandead.com/index.php?title=Clothes/Suggestions&action=edit&section=new click here], paste the code, and edit as required.<br />
<br />
=Archives =<br />
'''All Clothes Suggestions are open for voting permanently. Check archives for other cool clothing suggestions and vote there too!'''<br />
<br />
{{ClothesNavigation}}<br />
<br />
=Suggestions:=<br />
[[Category:Clothes]]<br />
<br />
<!-- Add new clothes suggestions at the bottom of the page. NOT HERE. --><br />
<br />
==New slot: Badge==<br />
Adds a new slot for badges. The following would go in this slot:<br />
<br />
:NecroTech ID card (NT buildings)<br />
:Police Officer badge (Police Departments)<br />
:Firefighter badge (Fire Departments)<br />
:Promotional movie badge (Cinemas)<br />
:Mall security badge (Malls)<br />
:Press badge (Stadiums) ''Thanks to DI Sweeny''<br />
:Bank security card (Bank) ''Thanks to DI Sweeny''<br />
:Paramedic card (Hospital) ''Thanks to Acoustic Pie''<br />
:Zookeeper's Badge (Zoo) ''Thanks to Blood Panther''<br />
:Residency Badge (Hospital) ''Thanks to Linkthewindow''<br />
:Restraunt Worker badge (Malls) ''Thanks to Zig13''<br />
:Organ Donor card (Hospital)<br />
:Librarian's card (Library)<br />
<br />
That's about it really. If you have more badge ideas, post 'em here! --[[User:Blake Firedancer|Blake Firedancer]] 09:40, 29 May 2008 (BST)<br />
<br />
OK, I just realised this is a half-dupe. Apparently, someone already suggested badges, but as a neck item instead of a new slot.<br />
<br />
===Yes (Badges slot)===<br />
#'''Author wants to keep''' --[[User:Blake Firedancer|Blake Firedancer]] 09:40, 29 May 2008 (BST)<br />
#'''Keep''' - Nice idea. Stadiums could have discarded press badges, Forts - military I.D, Banks would have security cards or something like that, I'm sure other buildings have suitable badges etc to fill the slot as well.--[[User:DI Marc Sweeny|DI Sweeny]] 10:12, 29 May 2008 (BST)<br />
#'''Keep''' - Sure...--{{User:WOOT/sig}} 18:55, 29 May 2008 (BST)<br />
#'''Keep''' - Good idea, but you may want a paramedic card. The only thing I can see going wrong are people asking for all sorts of crazy badges. Like teacher ID badges and 'maintenance' badges etc. {{User:Acoustic_Pie/Sig}} 22:04, 29 May 2008 (BST)<br />
#'''Keep''' Wanted a necrotech ID badge fpr Johnathan since i made him--[[User:Johnathan necro|Jae]] 12:45, 30 May 2008 (BST)<br />
#'''Keep''' - I want a necrotech badge too --[[User:Tselita|Tselita]] 22:40, 30 May 2008 (BST)<br />
#'''Keep''' - I want a "Hi my name is..." badge --[[User:Bob_Fortune|Sir Bob Fortune]] <sup>[[Red Rum|RR]]</sup> 13:26, 4 June 2008 (BST)<br />
#'''Keep''' - Can't hurt.--[[User:Jamie Cantwell3|<span style="color: DARKRED">Jamie Cantwel3</span>]] <sup>[[User talk:Jamie Cantwell3|<span style="color: DARKGREEN">Talk</span></sup>]]''All glory to the Hypnotoad!'' 14:58, 6 June 2008 (BST)<br />
#'''Keep''' - A zookeepers badge in the zoo?--{{User:Blood Panther/Sig}} 07:20, 8 June 2008 (BST)<br />
#'''Keep''' - Great for role-players who claim to work at particular places (e.g McZeds worker) - [[User:Zig13|<span style="color:DodgerBlue">Zig13 - 2/07/2008 at 10:19(BST) </span>]]<br />
#'''Oi''' - Aye. --[[User:Macampos|Private Mark]] 07:31, 7 July 2008 (BST)<br />
# '''keep''' i like it.--[[User:Irounds|Irounds]] 01:54, 14 July 2008 (BST)<br />
#'''yes please''' Why not? --[[User:H The Person|Nny The Person]] 07:24, 4 August 2008 (BST)<br />
#'''Great, love it''' Sounds perfect to me. The "Old World" position you refuse to let go of. --[[User:Shawn O'Hara|Shawn O'Hara]] 11:31, 21 August 2008<br />
#'''Yes''' I like it, would love to wear a necrotech badge --[[User:Tjayh913|Tjayh913]] 16:53, 23 August 2008 (BST)<br />
#'''Keep''' - I say... Hell Yes!!! --[[User:MartyBanks|Marty Banks (aka. Mundane) &lt;DHPD&gt;]] 06:10, 24 August 2008 (BST)<br />
#'''Keep''' - Brilliant [[User:Linkthewindow|Linkthewindow]] 12:10, 24 August 2008 (BST)<br />
#:Oh, and what about adding a 'Residency badge' or something for hospitals. Not all doctors are paramedics ;). [[User:Linkthewindow|Linkthewindow]] 07:51, 7 October 2008 (BST)<br />
#'''Keep''' - Add military ID badges, found in Armory, Barracks, Gatehouse, Storehouse, and Vehicle Depot. --[[User:Zhani|Zhani]] 01:49, 4 September 2008 (BST)<br />
#'''Keep''' Yeah! {{User:Tayth/Sig}}<br />
#'''Keep''' Great idea! --<span>[[User:Haliman111|<span style="color: Red ">Hal]]-[[User_Talk:Haliman111|<span style="color: Blue">i]]-[[Umbrella Biohazard Countermeasure Servive|<span style="color: Green">man</span>]]-[[Project Wiki Patrol|<span style="color: Orange">111</span>]] 22:53, 5 October 2008 (BST)<br />
#'''Keep''' I have an idea for forts. They could give access to military rank badges. Army Private Badge or something like that. Officer badges could be considered too rare to be around. Maybe one of two ranks above private could be around. --[[User:Charl88|Charl88]] 13:52, 26 October 2008 (UTC)<br />
#'''Keep''' I'm a member of the DHPD and badges would definitely be welcomed. --[[User:Ltpotter|Ltpotter]] 17:19, 6 December 2008 (UTC)<br />
<br />
===No (Badges slot)===<br />
#''Expected Effect'' - Wouldn't a personal Necrotech I.D. make it seem like you'd also get access to something in a Necrotech building? or that a Military I.D. could get you special stuff within a fort? --[[User:Officer Dick Trickle|Officer Dick Trickle]] 11:24, 2 June 2008 (BST)<br />
#:Please sign next time. Oh, and you're thinking of personal keycards. These are just IDs.--{{User:Blake Firedancer/sig}} 08:33, 2 June 2008 (BST)<br />
#:: Alot of times I.D. badges have a magnetic strip on the back for access to restricted areas. --[[User:Officer Dick Trickle|Officer Dick Trickle]] 11:25, 2 June 2008 (BST)<br />
#:::Ah, that. Well, why not say that since the zombie uprising those scanners and stuff have been broken by either looting zombies or survivors trying to break into those areas? After all, armories seem like they'd be sealed off, eh? --{{User:Blake Firedancer/sig}} 20:03, 2 June 2008 (BST)<br />
#::::Too much to have to say for nothing more than a clothes item, Yet the item itself still gives some idea of expected effect. Why continue to argue a moot point? --[[User:Officer Dick Trickle|Officer Dick Trickle]] 21:01, 2 June 2008 (BST)<br />
<br />
== New Damage Tag for Hats: Battered ==<br />
As anyone who likes to collect (or, at the very least, wear) hats knows, certain kinds of hats use some sort of rigid support to keep their shape. Naturally, these supports can be damaged fairly easily. Therefore, it would make sense for such hats to become battered out of shape, especially in the middle of something as rough as a zombie apocalypse. --[[User:Specialist290|'''Specialist290''']] [[User talk:Specialist290|{{c|black|♠}}]][[User:Specialist290/Huey_P_Long|{{c|red|♥}}]][[User:Specialist290/PB|{{c|black|♣}}]]{{c|red|♦}} 20:56, 4 June 2008 (BST)<br />
<br />
=== Yes Votes for "New Damage Tag for Hats: Battered" ===<br />
#'''Yes''' but... a whatever.--[[User:Jamie Cantwell3|<span style="color: DARKRED">Jamie Cantwel3</span>]] <sup>[[User talk:Jamie Cantwell3|<span style="color: DARKGREEN">Talk</span></sup>]]''All glory to the Hypnotoad!'' 15:02, 6 June 2008 (BST)<br />
I see no reason why not, but with the stipulation that it cannot be used for certain hats. I don;t think berets can be battered. --[[User:Fenian|Fenian]] 16:55, 30 August 2008 (BST)<br />
<br />
=== No Votes for "New Damage Tag for Hats: Battered" ===<br />
<br />
==Sombreros==<br />
DipCup is an Idiot, so here I am, suggesting this for him. A sombrero is found in the hat store (Tompson Mall) and would go in hats slot. --{{User:WOOT/sig}} 01:18, 5 June 2008 (BST)<br />
===Yes (Sombreritos)===<br />
#'''Dippy''' is my friend --{{User:WOOT/sig}} 01:18, 5 June 2008 (BST)<br />
#'''Yes''' I am not an idiot --[[User:Dipcup|Dipcup]] 01:22, 5 June 2008 (BST)<br />
#'''Yes''' I like my hats. --[[User:Bob_Fortune|Sir Bob Fortune]] <sup>[[Red Rum|RR]]</sup> 01:28, 5 June 2008 (BST)<br />
#'''Yes''' Please and thanks. --{{User:Goofy Mccoy/sig}} 01:36, 5 June 2008 (BST)<br />
#'''Yes''' More hats are always good.--[[User:Jamie Cantwell3|<span style="color: DARKRED">Jamie Cantwel3</span>]] <sup>[[User talk:Jamie Cantwell3|<span style="color: DARKGREEN">Talk</span></sup>]]''All glory to the Hypnotoad!'' 15:06, 6 June 2008 (BST)<br />
#'''Yes''' Nice mexican hat allows me to make a bandito character. --[[User:Grim_s|The Grimch]] <sup>[[Project UnWelcome|U!]] [[Project Evil|E!]] [[We are Trolls!|WAT!]]</sup> 21:01, 9 June 2008 (BST)<br />
#'''Yes''' Because I love hats. --[[User:Diano|Diano]] 03:02, 10 June 2008 (BST)<br />
#'''Si''' - como entusiasta ávido del sombrero, amo esta sugerencia --[[User:Scotw|Scotw]] 00:27, 24 June 2008 (BST)<br />
#'''Yes''' - Of course. --[[User:Macampos|Private Mark]] 07:31, 7 July 2008 (BST)<br />
#'''Yes''' So I can push a women off a cliff ''tequila''. --{{User:Rosslessness/Sig}} 17:35, 2 August 2008 (BST)<br />
#'''Yes''' - I love hats! {{User:P02 Samuel/sig}} 04:26, 25 August 2008 (BST)<br />
#'''Yes''' - This sandwich is tasty--[[User:Jake4d1|Jake4d1]] 23:07, 29 August 2008 (BST)<br />
#'''Sure.''' - Why the hell not? --[[User:H The Person|Nny The Person]] 06:50, 9 September 2008 (BST)<br />
#'''Yes''' - Totally! --[[User:Fifth Element|Fiffy]] 18:28, 6 October 2008 (BST)<br />
#'''Yes''' - Meh, sounds like fun.[[User:Linkthewindow|<span style="color: DodgerBlue">Linkthewindow</span>]] <sup>[[User talk:Linkthewindow|<span style="color: DarkRed">Talk</span>]] [[Malton College of Medicine|<span style="color: Blue">MCM</span>]] </sup> 05:16, 9 November 2008 (UTC)<br />
<br />
===No (Somrberitos)===<br />
#'''No''' - Impractical - [[User:Zig13|<span style="color:DodgerBlue">Zig13 - 2/07/2008 at 10:20(BST) </span>]]<br />
#:Im-fag-tical kekekeke--{{User:WOOT/sig}} 17:00, 9 July 2008 (BST)<br />
<br />
==Fake "Dali" Mustache==<br />
DipCup is an Idiot, so here I am, suggesting this for him. Fake Mustache essentially, found in mall costume stores.... super bad ass.... face slot. --{{User:WOOT/sig}} 01:18, 5 June 2008 (BST)<br />
===Yes (Dali Mustache)===<br />
#Whut Whut! --{{User:WOOT/sig}} 01:18, 5 June 2008 (BST)<br />
#Aye --{{User:The Surgeon General/sig}} 01:21, 5 June 2008 (BST)<br />
#'''Yes!''' remember to vote yes if you think I am an idiot OR you would like to see this in game or both! --[[User:Dipcup|Dipcup]] 01:23, 5 June 2008 (BST)<br />
#'''Yes''' - Both --[[User:Bob_Fortune|Sir Bob Fortune]] <sup>[[Red Rum|RR]]</sup> 01:29, 5 June 2008 (BST)<br />
#'''Yes''' Evil mustache FTW. --{{User:Goofy Mccoy/sig}} 01:37, 5 June 2008 (BST)<br />
#'''Yes''' Cool--[[User:Jamie Cantwell3|<span style="color: DARKRED">Jamie Cantwel3</span>]] <sup>[[User talk:Jamie Cantwell3|<span style="color: DARKGREEN">Talk</span></sup>]]''All glory to the Hypnotoad!'' 15:07, 6 June 2008 (BST)<br />
#'''Yes'''' - The game sorely needs a moustache. I grew one and felt better about myself. I want my characters to spread my moustachie joy --[[User:Grim_s|The Grimch]] <sup>[[Project UnWelcome|U!]] [[Project Evil|E!]] [[We are Trolls!|WAT!]]</sup> 21:01, 9 June 2008 (BST)<br />
#'''Yes''' - For the sake of humor - [[User:Zig13|<span style="color:DodgerBlue">Zig13 - 2/07/2008 at 10:21(BST) </span>]]<br />
#'''A thousand times''' - The thermometer of success is merely the jealousy of the malcontents. --[[User:Karloth_vois|Sir Topaz]] <sup>[[Daily Ruminations|DR]] ♣ [[The Gardeners|GR]]</sup> 14:01, 2 July 2008 (BST)<br />
#'''Yes on Proposition 3vil''' - We need more stereotypical evil villains and their trademark mustaches around here. --[[User:Macampos|Private Mark]] 07:34, 7 July 2008 (BST)<br />
#'''keep''' i would have to give up my cracked and blood-smeared pair of mirrored sunglasses for this, but i want funny facial hair --[[User:Scotw|Scotw]] 23:11, 7 July 2008 (BST)<br />
#'''keep''' - AVIDA DOLLARS & FAKE HILTER 'STACHES FTW. But sure, why not, these could be picked up with the Groucho Glasses I suggested a long time ago. And.... Malton... needs... DEVO HATS! Really, it does, for are we not men? --[[User:WanYao|WanYao]] 15:38, 8 July 2008 (BST)<br />
#'''keep''' For. --[[User:VI|VI]] 19:06, 10 July 2008 (BST)<br />
#'''keep''' why the devil not? --{{User:Rosslessness/Sig}} 17:39, 2 August 2008 (BST)<br />
#'''Yes''' So funny --[[User:Fifth Element|Fiffy]] 18:31, 6 October 2008 (BST)<br />
<br />
===No (Dali Mustache)===<br />
Votes against go here<br />
<br />
==Red Energy Dome aka Devo Hats==<br />
<br />
Just like [http://www.clubdevo.com/mp/store.html this]. Found at the much talked about Novelty Store which everyone wants, and / or the hat shop. At least make them available on a special occasion or something... An 80s retro party or something? --[[User:WanYao|WanYao]] 15:51, 8 July 2008 (BST)<br />
<br />
=== Yes (Red Energy Dome) ===<br />
#'''Yes''' Are we not men? --[[User:WanYao|WanYao]] 15:55, 8 July 2008 (BST)<br />
#'''Yes''' Ziggurat hats? Hell yes! --[[User:Amber Waves of Pain|Amber Waves of Pain]] 16:16, 8 July 2008 (BST)<br />
#'''Yes''' It was acceptable in the 80s. It was acceptable at the time. --[[User:Bob_Fortune|Sir Bob Fortune]] <sup>[[Red Rum|RR]]</sup> 21:56, 8 July 2008 (BST)<br />
#'''[http://www.youtube.com/watch?v=rxH39QlRuhg whip it]''' whip it good --[[User:Scotw|Scotw]] 00:28, 9 July 2008 (BST)<br />
#'''It's''' a Beautiful World we live in -- [[User:Bisfan|Bisfan]] 06:08, 13 July 2008 (BST)<br />
#'''Yes''' Good idea.--[[User:Jamie Cantwell3|<span style="color: DARKRED">Jamie Cantwel3</span>]] <sup>[[User talk:Jamie Cantwell3|<span style="color: DARKGREEN">Talk</span></sup>]]''All glory to the Hypnotoad!'' 21:09, 14 July 2008 (BST)<br />
#'''Yes''' Ive got love for you if you were born in the 80's, the 80's. Can we also have global hypercolour t-shirts? --{{User:Rosslessness/Sig}} 17:41, 2 August 2008 (BST)<br />
#:Hell yeah. Why did they stop making them? Do they cause cancer or something? --[[User:Bob_Fortune|Sir Bob Fortune]] <sup>[[Red Rum|RR]]</sup> 22:31, 2 August 2008 (BST)<br />
#'''Yes''' As WanYao, now we just need to get whips in the game. --[[User:Rude Sykes|Rude Sykes]] 02:14, 14 August 2008 (BST)<br />
#'''Yes''' why not :) --[[User:Fifth Element|Fiffy]] 18:34, 6 October 2008 (BST)<br />
<br />
===No (Red Energy Dome)===<br />
<br />
==Gentlemen Vests==<br />
Stylish vests would go in the jacket slot, so as to be worn with a nice coat as well, and would suit those who appreciate dressing to impress. These could be found at malls and perhaps churches, in case some old men died while in their Sunday best. --[[User:Tylerisfat|Tylerisfat]] 10:54, 11 July 2008 (BST)<br />
===Yes (Gentlemen vests)===<br />
#'''Yes''' - MMmm vests. http://www.esquiresuithire.co.nz/newvests/vests_1.jpg [[User:Tylerisfat|Tylerisfat]] 10:54, 11 July 2008 (BST)<br />
#'''Yes''' - Sure why not...is this not already in the game?--[[User:Jamie Cantwell3|<span style="color: DARKRED">Jamie Cantwel3</span>]] <sup>[[User talk:Jamie Cantwell3|<span style="color: DARKGREEN">Talk</span></sup>]]''All glory to the Hypnotoad!'' 21:10, 14 July 2008 (BST)<br />
:There are waistcoats, mildly different i think.<br />
<br />
===No (Gentlemen Vests)===<br />
#'''Dupe''' - What you're referring to is a waistcoat, which is already in the game. However, not in a full range of colours. But, that too has been suggested I am very sure of it... But I can't be arsed to look for it. --[[User:WanYao|WanYao]] 12:39, 16 July 2008 (BST)<br />
#:Also wrong locations... Mansions and maybe malls are where you'd find them IMO. --[[User:WanYao|WanYao]] 12:42, 16 July 2008 (BST)<br />
<br />
==Sweater Vests==<br />
A simple, classy sweater vest, using the jacket slot, available in all colors, and found in Malls, Hotels and Towers. There are sweaters and waistcoats, but niether of these are quite the same thing. A sweater vest is lighter and is usually worn under a coat of some sort; It is lighter than the usual sweater, and more durable and informal than a silk waistcoat. They are very popular among teachers, scientists and other reserved, academic types. --[[User:Palladium477|Palladium477]] 06:42, 27 July 2008 (BST)<br />
===Yes (Sweater Vests)===<br />
#Author vote :) --[[User:Palladium477|Palladium477]] 06:42, 27 July 2008 (BST)<br />
#yeah! go sweater vests--{{User:Rictor_Stilwell/sig}} 00:53, 29 July 2008 (BST)<br />
#'''Yes''' - Would be cool.--[[User:Jamie Cantwell3|<span style="color: DARKRED">Jamie Cantwel3</span>]] <sup>[[User talk:Jamie Cantwell3|<span style="color: DARKGREEN">Talk</span></sup>]]''All glory to the Hypnotoad!'' 18:16, 17 August 2008 (BST)<br />
<br />
===No (Sweater Vests)===<br />
#'''Nah''' - This is getting too picky/specific. Just describe it in your profile. --<br />
<br />
==Combat goggles==<br />
You've likely seen Marines wearing goggles on their helmets. I was thinking you could find these in forts. It would use the face slot. (duh) Lens color: Orange, Black, or Clear. Of course, this would have no use other than to wear. I feel it is would be a great addition to anyone's military outfit. [[User:Victor Denley]] 20:48, 28 July 2008 (BST)<br />
<br />
===Yes (Combat Goggles)===<br />
#'''Yes''' I think they'd look cool, and this wouldn't automatically be for trenchcoaters. --[[User:Lathome|Lathome]] 13:28, 21 August 2008 (BST)<br />
#'''Keep''' Just a nice little flavor item. We've got purple shades, mirrored shades, etc. Doesn't hurt anyone. --[[User:Zhani|Zhani]] 01:51, 4 September 2008 (BST)<br />
#'''Aye''' Military stuff is always good. {{User:Tayth/Sig}}<br />
#'''Yes''' I want some cool/practical face-wear besides the gas mask (which I hear will prevent me from biting as a zombie.) --[[User:LouisB3|LouisB3]] 17:22, 18 December 2008 (UTC)<br />
<br />
===No (Combat Goggles)===<br />
#'''No''' - No more trenchie gear. Not ever. --[[User:Bob_Fortune|Sir Bob Fortune]] <sup>[[Red Rum|RR]]</sup> 17:43, 29 July 2008 (BST)<br />
#'''No''' - As Bob. --[[User:JaredV|<span style="color: Green">Jared</span>]]<sup>[[User_talk:JaredV|<span style="color: Blue">Talk</span>]] [[South Paynterton Aces|<span style="color: Red">SPA</span>]] [[Columbine Kids|<span style="color: SaddleBrown">CK</span>]]</sup> 22:26, 4 August 2008 (BST)<br />
#'''No''' - As Bob. --[[User:WanYao|WanYao]] 20:12, 18 August 2008 (BST)<br />
#'''No Thanks.''' As Bob. Plus, I want AVIATOR goggles, not combat. --[[User:H The Person|Nny The Person]] 02:55, 21 August 2008 (BST)<br />
<br />
==Customizable Clothing==<br />
Players could create their own clothing items. An example could be "a <description> baseball cap." In place of "<description>", they could write their own descriptions of their clothing. This would allow more individuality in character profiles.<br />
<br />
A character limit would be imposed, to save space. A profanity filter might also be necessary.<br />
<br />
For example:<br />
<br />
"an Arizona Cardinals football T-shirt"<br />
"a blue, mustard-stained baseball cap"<br />
"a pair of ragged, holey blue jeans"<br />
<br />
--[[User:JaredV|<span style="color: Green">Jared</span>]]<sup>[[User_talk:JaredV|<span style="color: Blue">Talk</span>]] [[South Paynterton Aces|<span style="color: Red">SPA</span>]] [[Columbine Kids|<span style="color: SaddleBrown">CK</span>]]</sup> 02:39, 4 August 2008 (BST)<br />
<br />
<br />
===Yes (Customizable Clothing)===<br />
# Author Keep. --[[User:JaredV|<span style="color: Green">Jared</span>]]<sup>[[User_talk:JaredV|<span style="color: Blue">Talk</span>]] [[South Paynterton Aces|<span style="color: Red">SPA</span>]] [[Columbine Kids|<span style="color: SaddleBrown">CK</span>]]</sup> 02:39, 4 August 2008 (BST)<br />
# That would be pretty awesome. If it can be done I think it should. --[[User:Lathome|Lathome]] 15:27, 17 August 2008 (BST)<br />
# I like this idea.--[[User:Jamie Cantwell3|<span style="color: DARKRED">Jamie Cantwel3</span>]] <sup>[[User talk:Jamie Cantwell3|<span style="color: DARKGREEN">Talk</span></sup>]]''All glory to the Hypnotoad!'' 18:21, 17 August 2008 (BST)<br />
<br />
===No (Customizable Clothing)===<br />
#Dupe. --{{User:Axe Hack/Sig}} 22:36, 4 August 2008 (BST)<br />
#Dupe. --[[User:WanYao|WanYao]] 20:05, 18 August 2008 (BST)<br />
<br />
==Gay Pride T-Shirts==<br />
Pretty simple, obviously it would go in the shirt slot. There could be two versions: an all black shirt with the rainbow pride flag, or an all white shirt with the pride flag. If there can't be two, then defiantly the black one. And I was thinking the best place for it would in the Malls. And that's about it, what do you all think? --[[User:Lathome|Lathome]] 15:23, 17 August 2008 (BST)<br />
===Yes (Gay Pride T-Shirts)===<br />
# It's 2008, why not.--[[User:Jamie Cantwell3|<span style="color: DARKRED">Jamie Cantwel3</span>]] <sup>[[User talk:Jamie Cantwell3|<span style="color: DARKGREEN">Talk</span></sup>]]''All glory to the Hypnotoad!'' 18:22, 17 August 2008 (BST)<br />
# to say no would be homophobia--{{User:AnimeSucks/Sig}} 08:57, 18 August 2008 (BST)<br />
# As above --[[User:Fifth Element|Fifth Element]] 09:04, 18 August 2008 (BST)<br />
# There's a lot of homophobia already within the game, this might help folks address the balance. -- [[User:Bisfan|Bisfan]] 09:13, 18 August 2008 (BST)<br />
# '''Keep''' - Changing my vote, as bisfan. The textual queer-bashing that goes on within the adolescent macho-overcompensation crowd in this game can get pretty over-the-top. Thus, in spite of generally agreeing with Bob Fortune, below, about things like this... in this case, it'd be a great idea. Just make sure it's something simple -- and neutral, but definitely identifiable -- like a "Rainbow-coloured/patterned t-shirt" or something to that effect?. --[[User:WanYao|WanYao]] 19:58, 18 August 2008 (BST) Furthermore, Nitro378's comment below is EXACTLY why this would be a ''good'' thing... --[[User:WanYao|WanYao]] 20:04, 18 August 2008 (BST)<br />
# '''Keep''' as everyone above. Also, are we not men(and women)? --[[User:Rude Sykes|A Kenyan Mangrove Crab]] 22:11, 18 August 2008 (BST)<br />
#:[http://www.youtube.com/watch?v=hRguZr0xCOc We are D-E-V-O!] --[[User:WanYao|WanYao]] 22:39, 18 August 2008 (BST)<br />
#Keep cause I said so, bowchikabowwow --{{User:WOOT/sig}} 19:15, 23 August 2008 (BST)<br />
#'''Keep''' - As a heterosexual PKer male, I would wear that shirt as if my life depended on it.--[[User:Jake4d1|Jake4d1]] 23:16, 29 August 2008 (BST)<br />
<br />
===No (Gay Pride T-Shirts)===<br />
#'''No''' - for one simple reason - it would open the floodgates. Soon there'd be calls for other real-life t-shirts like ''Save the Whales'', ''Free Tibet'', ''US out of Iraq'' and ''Pete Doherty is Innocent''. --[[User:Bob_Fortune|Bob Fortune]] <sup>[[Red Rum|RR]]</sup> 00:54, 18 August 2008 (BST)<br />
#:"<s>'''No''' - As Rich Robert, right above me. --[[User:WanYao|WanYao]] 19:45, 18 August 2008 (BST)</s> ''Vote changed.'''<br />
#'''No''' "Gayhunt, the new event happening across Malton. All you have to do is post a screen shot of you killing someone with a "Gay Pride"(lol)T-Shirt. All people interested should..." Yeah. It just doesn't sound like a great idea. --{{User:Nitro378/Sig}} 19:56, 18 August 2008 (BST)<br />
#'''No''' I really wish I could vote yes, but as above, it would backfire. Imagine all the /b/tards hunting down and pking teh_gays? [[User:Linkthewindow|Linkthewindow]] 12:10, 24 August 2008 (BST)<br />
#''' NO''' dont think so I agree with WanYao! --[[User:Tony Darkgrave|Tony Darkgrave]] 02:45, 12 September 2008 (BST)<br />
#''' NO''' - I show my Les-pride off in my profile. These shirts would without customization and only a novelty.--[[User:Janine|Janine]] 17:02, 13 September 2008 (BST)<br />
#'''No''' As Bob and Nitro. I wish I could vote yes, but I don't think it would be worth opening the floodgates.--[[User:William Told|William Told]] 21:44, 13 September 2008 (BST)<br />
<br />
==New Slots==<br />
This is my first time to suggest something. I was thinking that maybe there could be some new clothing slots in the game. If you have additional suggestions to any of the slots, articles, or anything else, '''please do so in your vote.''' The slots would include:<br />
<br />
Hand Slot: Articles would include: regular gloves (in all colors and could be found in schools, towers, hotels and malls), plastic gloves (in white or pale green to fit the doctor theme, and could be found in hospitals, hotels and malls), leather gloves (in all colors, could be found in police stations, towers, hotels and malls), boxing gloves (in all colors, could be found in schools, stadiums and malls), tape (in all colors, could be found in schools, towers and malls) and fire-resistant gloves (goes with the firefighter theme, could be found in fire departments). Additional suggestions should be posted with your vote.<br />
<br />
Finger Slot: Though it sounds childish, I was thinking that this could be for: rings (in various metallic shades, such as gold, silver, etc., etc., could be found in towers, mansions and malls) and wedding bands (with the various colors like before, but with a diamond, ruby, sapphire or other precious gems, could be found in towers, mansions and malls).<br />
<br />
Wrist Slot: Could be for: watches (I don't have one, so some advice would be nice) and bracelets (cloth or rubber bracelets in all colors).<br />
<br />
Ear Slot: Simple: earrings, hoop earrings, etc., etc.<br />
<br />
Leg Slot: Not associated with the shoe slot! The article of clothing for this slot would be: regular socks (in all colors, could be found in towers and malls), tube socks (in all colors, could be found in towers and malls), and stockings (in all colors, could be found in schools, towers, malls, and various lingerie types in clubs).<br />
<br />
-Natalie Rosenberg, Aug, 18, 2008<br />
<br />
===Yes===<br />
# YES - The author is allowed to vote. -Natalie Rosenberg, Aug. 18, 2008.<br />
# Not a Clothing Suggestion, but meh, okay --{{User:WOOT/sig}} 19:18, 23 August 2008 (BST)<br />
# YES - The more clothing slots and options the better. I'm wearing a ball-gown, where are the matching gloves and the sparkling rings?--[[User:Zuton|Zuton]] 21:12, 28 August 2008 (BST)<br />
<br />
===No===<br />
Votes to decline this idea go here.<br />
<br />
===Neutral/Spam/Dupe===<br />
:'''Spam/Dupe''' - This is not a clothing suggestion. It's an actual SUGGESTION suggestion that would alter the game's interface, and as such belongs in that section. And, I think it's a dupe, but can't be arsed to look. I will not remove this suggestion, but could a sysop please look at it and remove/move it if appropriate. (Dream on...) --[[User:WanYao|WanYao]] 19:48, 18 August 2008 (BST)<br />
::Sorry, I didn't realize this was a different type of suggestion. I'm not on the computer much, but I will try to keep this in mind in the future if I suggest something else. -Natalie Rosenberg, 8/20/08<br />
Au contraire! This is '''definitely''' a clothing suggestion. New slots have been suggested in the past and I'm sure they will be again, though you should be aware that none have been implemented thus far. {{User:Revenant/Sig}} 03:56, 2 September 2008 (BST)<br />
<br />
==Tin foil hat/ Paper hat==<br />
so what? I am paranoid and if we have zombies who knows what else could happen?<br />
also paper seems very common in hospitals so what stops people from making newspaper hats? Remember the times before the zombies took over.<br />
===Yes===<br />
# YES - the author is paranoid -Janjakko, Aug. 18 2008<br />
#'''Yeah, sure''' Why not, sorta funny. --[[User:Shawn O'Hara|Shawn O'Hara]]<br />
#'''Yes''' Made me laugh [[User:Linkthewindow|Linkthewindow]] 12:10, 24 August 2008 (BST)<br />
#'''Yes, sure, why not?''' Funneh. {{User:P02 Samuel/sig}} 04:29, 25 August 2008 (BST)<br />
#'''Yarr''' Yeah! Don't let the aliens read my mind! {{User:Tayth/Sig}}<br />
#'''Yes,''' yes keep the goverment out--[[User:Tony Darkgrave|Tony Darkgrave]] 02:43, 12 September 2008 (BST)<br />
<br />
===No===<br />
#'''Nope''' For the greater Sparta area --{{User:WOOT/sig}} 19:18, 23 August 2008 (BST)<br />
#[[Clothes/Suggestions/Head#Tinfoil_Hat|Dupe]]. --{{User:Axe Hack/Sig}} 22:42, 27 August 2008 (BST)<br />
<br />
==Church Medallions / Amulets==<br />
Well, of course, we already have medallions for saints that can be found in cathedrals, so why not in churches too? I mean, of course the cultists... excuse me, "devotees", want to show their faith for, say, Saint Barbara. It would go in the same slot as the current medallions do, of course. --[[User:TehHeyhey|TehHeyhey]] 01:03, 19 August 2008 (BST)<br />
===Yes (Church Medallions)===<br />
<br />
# YES - Of course the author supports! R.I.P. St Barbara.<br />
<br />
Meh, I kinda agree with that one guy who said cathedrals are special...But its a pretty good idea! I say YES!<br />
<br />
#Yes, being a doctor character I'd like a medal of St. Ambrose. --[[User:DrBowman|DrBowman]] 17:54, 4 November 2008 (UTC)<br />
<br />
===No (Church Medallions)===<br />
<br />
#'''Eh''' I just don't like it. --[[User:H The Person|Nny The Person]] 02:52, 21 August 2008 (BST)<br />
#'''No''' - Catherdrals are special buildings, which is why they have some special kinds of items. Churches, however, are not. --[[User:WanYao|WanYao]] 00:19, 22 August 2008 (BST)<br />
#'''No''' As WanYao --[[User:Fenian|Fenian]] 17:10, 30 August 2008 (BST)<br />
#'''No''' – It'll never happen. There are too many churches and not enough benefit. {{User:Revenant/Sig}} 01:37, 7 November 2008 (UTC)<br />
<br />
==Outfits==<br />
Let's say that you are debating on what to wear, and you can't make up your mind because you like 2 different outfits. If you choose 1 and decide later you want to wear another outfit, you have to cross 3 neighborhoods to get it. Well, I propose a new idea to the fashion-distressed citizens of Malton: Outfits.<br />
<br />
In your settings page, there would be a pull-down box where the clothing selection is, saying Outfit 1, Outfit 2, etc. Outfit 1 could be a, for example, ''gas mask, fireman's helmet, pale-blue short-sleeved shirt, firefighter's jacket, blue trousers and black boots''. Outfit 2, on the other hand, could be ''a hospital gown and tartan slippers''. If you decide to add something to another outfit that you have, you can collect that item and still be wearing another.<br />
<br />
As for how many Outfits there should be, I'll leave that decision to Kevan, if other people think this is a good idea. --[[User:Natalie Rosenberg|Natalie Rosenberg]] 01:26, 31 August 2008<br />
<br />
===Yes (Outfits)===<br />
#The author is allowed to vote once. --[[User:Natalie Rosenberg|Natalie Rosenberg]] 01:28, 31 August 2008<br />
#:Fixed your formatting and sigs. Next time, please copy+paste the format from the top of the page, and sign using 4 tildes {{CodeInline|<nowiki>~~~~</nowiki>}} or the [[Image:button_sig.png]] button. Oh, and welcome aboard the wiki! <tt>:)</tt> {{User:Revenant/Sig}} 03:08, 31 August 2008 (BST)<br />
#::Thank you so much, Revenant! [[User:Natalie Rosenberg|Natalie Rosenberg]] 23:38, 4 September 2008 (BST)<br />
#If the game accepts carrying a couple portable generators, 8 shotguns, and a dozen FAKs, then certainly we have room for a spare set of clothes. This could be simply implemented in settings as "save outfit", then recalled as necessary. Allows people to have one set of "combat gear", and another for roleplaying, etc. --[[User:Zhani|Zhani]] 23:27, 4 September 2008 (BST)<br />
#I'm voting yes, it's a good idea. --[[User:DrBowman|DrBowman]] 17:53, 4 November 2008 (UTC)<br />
<br />
===No (Outfits)===<br />
Votes against go here<br />
#'''Kill''' Where the HELL are we going to carry all this clothing?...Hmm...Maybe it could go in the same spot we put all those shotguns.... [[User:Matthew Armada|Armada]] 07:39, 31 August 2008 (BST)<br />
#No. Some people, like me, like to mix-n-match. --{{User:Axe Hack/Sig}} 22:59, 1 September 2008 (BST)<br />
#:No, I don't mean that! Let me rephrase - Let's say I can't decide if I want to wear a yellow dress and black stilleto heels or just a simple pale-blue T-shirt and white shorts. Oufit 1 could be the dress and heels, while Outfit 2 could be the shirt and shorts. You decide what you want in your particular outfit, and if you get tired of what you're wearing right now, you can switch to the outher outfit. Sorry if I confused you. [[User:Natalie Rosenberg|Natalie Rosenberg]] 23:18, 1 September 2008 (BST)Natalie Rosenberg, September 1, 2008.<br />
#::I remember someone suggesting suitcases before on the suggestion page. Is that what you're going for here? Being able to carry around lots of different clothes? --{{User:Axe Hack/Sig}} 23:20, 4 September 2008 (BST)<br />
#:::Not suitcases, just the ability to have multiple clothing to wear and have easy access to instead of having to look everywhere for one simple thing. If you want something to be part of one of your outfits, you'll have to look for it, but once you get it, you can carry it around and use it in all of your outfits. Also, you can change the items in an outfit if you want. [[User:Natalie Rosenberg|Natalie Rosenberg]] 23:34, 4 September 2008 (BST)<br />
#::::That's...about the same thing as that suitcase suggestion... --{{User:Axe Hack/Sig}} 23:42, 4 September 2008 (BST)<br />
#:::::Wait...sorry, I guess they are kind of the same thing, being able to carry around different clothes at the same time and everything. [[User:Natalie Rosenberg|Natalie Rosenberg]] 20:10, 14 September 2008 (BST)<br />
#'''Kill''' I ''like'' having to travel across 3 neighborhoods in order to get the clothes I want. It would be dull and impractical to carry around a change of clothes in a real zombocalpyse --[[User:Johnny Fate|Johnny Fate]] 14:31, 15 September 2008 (BST)<br />
#'''Spam''' - Can I spam a clothing suggestion? As above, if it's that important to you, then pay for it. --[[User:WanYao|WanYao]] 07:12, 30 September 2008 (BST)<br />
<br />
<br />
==New item of clothing:Camouflage Patol Hat==<br />
The item would be used in the hat slot. it would be camouflage. <br />
You would be able to get the hat from Hunting stores, and Forts --[[User:Colonel Mitchell|Colonel Mitchell]] 21:47, 11 October 2008 (BST)<br />
===Yes (Camouflage Patrol Hats)===<br />
Votes for go here<br />
#'''Keep''' A tad trenchy, but I can't see why not. It's realistic that they would be in those stores. [[User:Linkthewindow|<span style="color: DodgerBlue">Linkthewindow</span>]] <sup>[[User talk:Linkthewindow|<span style="color: DarkRed">Talk</span>]] [[Malton College of Medicine|<span style="color: Blue">MCM</span>]] </sup> 05:18, 9 November 2008 (UTC)<br />
<br />
===No (Camouflage Patrol Hats)===<br />
Votes against go here<br />
<br />
==Donkey Jackets==<br />
<br />
As worn by Michael Foot and striking miners in the Seventies - could be found in railway stations, factories, power stations, and warehouses.[http://en.wikipedia.org/wiki/Donkey_jacket] They would come either in dark blue or black. <br />
--[[User:Vladimir Kosenko|Vladimir Kosenko]] 17:08,16th October 2008 (BST)<br />
<br />
===Yes (Donkey Jackets)===<br />
Votes for go here<br />
<br />
#'''Keep''' Again, why not? [[User:Linkthewindow|<span style="color: DodgerBlue">Linkthewindow</span>]] <sup>[[User talk:Linkthewindow|<span style="color: DarkRed">Talk</span>]] [[Malton College of Medicine|<span style="color: Blue">MCM</span>]] </sup> 05:19, 9 November 2008 (UTC)<br />
<br />
===No (Donkey Jackets)===<br />
Votes against go here</div>LouisB3https://wiki.urbandead.com/index.php?title=File:Safaribug.jpeg&diff=1339638File:Safaribug.jpeg2008-12-18T00:13:36Z<p>LouisB3: </p>
<hr />
<div>An example of the [now-former] display strangeness on the web browser Safari.<br />
[[Category:Screenshots]]</div>LouisB3https://wiki.urbandead.com/index.php?title=Known_Bugs&diff=1339637Known Bugs2008-12-18T00:12:57Z<p>LouisB3: /* Safari Display Bug */</p>
<hr />
<div><!--<br />
<br />
<br />
<br />
<br />
NEW BUGS SHOULD NOT BE POSTED HERE<br />
Please file new bugs on the "Bug Reports" page instead.<br />
<br />
CONFIRMATIONS OF KNOWN BUGS NEED NOT BE POSTED<br />
By definition, if a bug has been moved from "bug reports" to<br />
"known bugs", then it has already been confirmed by other players.<br />
<br />
<br />
<br />
<br />
--><br />
'''Please file new bugs in [[Bug Reports]]''' - a problem you perceive as a bug may be a misunderstanding or a browser issue, or may benefit from other players' testing and comments. Bugs should only be posted here if they have been moved from the Bug Reports page.<br />
<br />
Bugs that have been processed are archived on the [[Fixed Bugs]] page.<br />
__TOC__<br />
<br />
<br />
==Display Bugs==<br />
==== Safari Display Bug ====<br />
<br />
[[image:safaribug.jpeg|right|thumb|An example of the Safari display bug.]]As mentioned above, Safari doesn't like long text on short buttons. Example shown. --[[User:LouisB3|LouisB3]] 22:16, 23 Sep 2005 (BST)<br />
:As far as I know, this is going to be a pain to fix. Safari doesn't allow CSS styling of &lt;input&gt; elements. You'd have to use some javascript links and <tt>onsubmit</tt> attribute or something. &#8212; [[User:Ceejayoz|ceejayoz]] <sup><font color="darkred">[[User_talk:Ceejayoz|&#9733;]]<br />
</font> <font color="darkred">[http://ceejayoz.com/ .com]</font></sup> 14:30, 30 Sep 2005 (BST)<br />
<br />
:Actually ther might be an easier way to fix: Instead of <pre><input type="submit" class="m" value="Facetiously long name"></pre> one could do a <pre><button type="submit" class="m">Facetiously long name</button></pre> It's three bytes longer than the original code, which will add up in traffic of course. On the down side, the CSS might need adjustments. [[User:Oliof|Oliof]] 02:49, 8 Oct 2005 (BST)<br />
<br />
This seems to be fixed with the 10.4.3 update. Safari now passes the acidtest2 and other corrections were made to increase it's compatibility. The long text doesn't look as clean as it does in FireFox, but the entire text does show up now. --[[User:techess|techess]] 12:03, 1 Nov 2005 (EST)<br />
<br />
I'm pretty sure that's not the case - I'm using Safari with Mac OS X 10.4.3, and the button text is identical to 10.4.2's. --[[User:LouisB3|LouisB3]] 04:29, 3 Nov 2005 (GMT)<br />
<br />
Actually, I think there is a simple way to fix this. On he entry window, the links to wiki, stats, and such ar not buttons: they're links styled to look like buttons. Can't the building names be like that, too? [[User:Monstah|Monstah]] 23:45, 19 Nov 2005 (GMT)<br />
<br />
:It's not a good idea to have links which perform actions rather than using buttons, because links can be prefetched by some browsers or download accelerators, resulting in a user appearing to perform actions without actually clicking on them. Wikipedia (http://en.wikipedia.org/wiki/Idempotence_%28computer_science%29) says that HTTP GET requests should be idempotent. [[User:Jibjibjib|Jibjibjib]] 12:36, 10 July 2006 (BST)<br />
<br />
:This is still a bug in Safari 2.0.3 (OSX 10.4.4 for PPC). I'd use Firefox, but ''my Firefox 1.5 keeps crashing when I am at UD.'' Wonder what that is about, too. --[[User:Drummer boy|Drummer boy]] 06:21, 15 Jan 2006 (GMT)<br />
<br />
This also happens in Shiira, but I think Shiira is based on the Safari rendering engine. --[[User:Saxsux|Saxsux]] 18:10, 29 April 2006 (BST)<br />
<br />
'''Attention:''' This problem appears to have been fixed in Safari 3 (Beta). The city map is displayed in the same way as what Firefox would look like, which means you can see full names of buildings. --{{User:A Helpful Little Gnome/Sig}} 00:54, 14 June 2007 (BST)<br />
<br />
Yeah, I haven't seen anything like this... It may be because I'm using Webkit, the Safari-like program that is nevertheless faster than Safari. Everything transfers over from Safari, too. </corporateshill> --[[User:Kingofallpie|Kingofallpie]] 01:42, 10 March 2008 (UTC)<br />
<br />
After an eighteen-month UD hiatus, I immediately noticed that this bug no longer persists. --[[User:LouisB3|LouisB3]] 00:12, 18 December 2008 (UTC)<br />
----<br />
<br />
====Ruins don't light up on mini-map when powered====<br />
{{bug|<br />
bug_time=02:12, 18 August 2007 (BST)|<br />
bug_author={{User:Swiers/Sig}}|<br />
bug_status=new|<br />
bug_severity=Pretty minor- could likely go forever without being fixed and never cause trouble, but it should be documented if its an exception to generator "rules".|<br />
bug_desc=<br />
[[Image:PoweredRuin.png]]<br />
<br />
The image pretty much says it all. I suspect that the cause is that there is a CSS class for ruins, and a CCS class for a powered building, but no CSS class for a ruins that is a powered building. <br />
<br />
By the way, the situation above occurred when a powered building was attacked, ransacked, and ruined, without the generator being destroyed. So simply making it impossible to set up a generator in a ruined building (per [[Suggestion:20070814 No Genny in Ruined Building|this suggestion]]) would NOT fix this bug.<br />
|<br />
bug_talk=<br />
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE --><br />
I can confirm this. I've been in a ruined building that had a running generator and working lights (it did say they were on), yet it was still only visible from the map as a ruined building. A darker yellow would be nice, IMO. --[[User:Nightforge|Nightforge]] 03:41, 9 September 2007 (BST)<br />
This is well known already, and suggestions have been made to add a new "ruined but lit" color. Until that happens, this will simply continue.--[[User:Kolechovski|Kolechovski]] 17:55, 4 January 2008 (UTC)<br />
<!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}<br />
----<br />
<br />
==Hit Percentage Bugs==<br />
==== Recently Risen Zombie Strangeness ====<br />
A zombie with "hand to hand combat" and "axe proficiency" will retain these hand to hand bonuses for the first round after being killed and raised. So instead of a 20% to hit with hands, the zombie has a 1 time chance to attack at 50%. I've witnessed this twice, but have no idea if it is an actual increase in percentage or simply an error in display.<br />
<br />
:Ah, this would be a display quirk; drop-downs being populated before the player's class is altered, presumably. It won't carry over into the attack, but I'll look into tidying it. --[[User:Kevan|Kevan]] 12:57, 19 Sep 2005 (BST)<br />
::This one is still here. Experienced it the other day, 40% to hit, same as with axe, when my character only had 35% to hit as a zombie. {{User:Xoid/sig}} 12:50, 10 June 2006 (BST)<br />
::I just did it today. 40% hand, 25% teeth. I have both hand-to-hand and Axe proficiency. If only it had lasted... -[[User:Mark D. Stroyer|Mark]] 17:04, 7 July 2006 (BST)<br />
::I had this bug just yesterday, with 40%. Unfortunately, I didn't think of using it. [[User:The_mole06|Mole]]<br />
:::Same here today...--[[User:Farquaad|Farquaad]] 14:28, 1 September 2006 (BST)<br />
:Sorry, I don't have axe proficiency, but I did have HtH. Still got [http://img246.imageshack.us/my.php?image=40dn5.jpg 40%] [[User:Midnight Reviver|Midnight Reviver]] 14:48, 29 February 2008 (UTC)<br />
:Still there. I can see the bonus, but it doesn't actually affect hit chance. --[[User:Shusamchen|Shusamchen]] 07:33, 10 May 2008 (BST)<br />
<br />
====Really, REALLY bad luck?====<br />
{{bug|<br />
bug_time=21:42, 29 August 2007 (CST)|<br />
bug_author=[[User:Nightforge|Nightforge]]|<br />
bug_status=new|<br />
bug_severity=Moderate|<br />
bug_desc=Over the past few days I've been on the receiving end of some pretty horrible results from attacks/searching between my two characters ([http://www.urbandead.com/profile.cgi?id=915663 Nightforge] and [http://www.urbandead.com/profile.cgi?id=906055 JustTesting]). Now I can't really say anything concrete about the search odds (was getting more knives/junk than FAKs in an infirmary), but since I know my hit percentages I can at least talk about those.<br />
Over the last 2 days of active gameplay (not including some downtime from being dead) I've had streaks of misses when attacking my targets that have had less than a 1% chance of happening (40% to hit, 10+ misses in a row), and I've gone through AT LEAST two such streaks. Not that I've ever had the best luck in the game, but when something this extreme happens more than once in such a small timeframe I have to ask if I'm running into something that's affecting my odds.|<br />
bug_talk=<br />
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE --><br />
Well, happened again. This time I got the same result (It creaks.) 5 times in a row (with a 25% chance of it happening) against a barricade with [http://www.urbandead.com/profile.cgi?id=906055 JustTesting]. There's roughly a 0.1% chance of that happening. Maybe some work needs to be done on the randomness of the game? --[[User:Nightforge|Nightforge]] 21:35, 3 September 2007 (BST)<br />
:How close are your 2 characters to each other? --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|Talk]][[Signature Race|<nowiki>]</nowiki>]] 09:47, 4 September 2007 (BST)<br />
::Hmm... guess I forgot to mention that. At the time of all these observations, they were 3-5 suburbs apart. The closest they've ever come is within 2 suburbs of each other (and that lasted all of 3 minutes as one moved away after the other moved towards).<br />
::ALSO, I'd like to note that I've now had the opposite happen. [http://www.urbandead.com/profile.cgi?id=915663 Nightforge] managed to find at least 5 FAKs in a row in about 5 seconds (again, terribly poor odds of this happening). I'm almost certain now that this is a problem with how random outcomes are determined. --[[User:Nightforge|Nightforge]] 03:29, 9 September 2007 (BST)<br />
:::Wait...when you say infirmary, would you mean in the forts, or just a plain hospital? And was there a genny inside as well? --{{User:Axe Hack/Sig}} 03:47, 9 September 2007 (BST) <br />
::::Yep, it was in the Creedy Infirmary with a generator running. Went a whole day without finding an FAK if I remember right. --[[User:Nightforge|Nightforge]] 06:38, 12 September 2007 (BST)<br />
::::Hmm, 5 in a row does seem quite unlikely. Shouldn't happen more then once about every 18,000 times, or so. While I understand that random is odds within a range are ''random'', and having a failure or success in no way make you more or less likely to succeed or fail on a subsequent attempt. Even so, I was searching for revive syringes the other day, and I was shocked at the number of DNA extractors and GPS units I found, and how few syringes. It almost makes me think there are some additional factors in the system, causing flux in the system, perhaps? Not a problem, if it's intended. --{{User:Morgan Blair/sig}} 18:52, 9 September 2007 (BST)<br />
:::::Yeah, but my problem isn't how unlikely it is... it's how often these unlikely events happen. Once again, more occurrances. Just mauled a zombie 4 times in a row with a 25% chance to hit. There's a 0.4% chance of that happening. I'd also like to note that MOST of the times this kind of thing happens there's virtually no lag in the responses from the game. --[[User:Nightforge|Nightforge]] 06:38, 12 September 2007 (BST)<br />
:Your understanding of statistics is too lay - yes any particular 4 attacks have only a 0.4% of being all successful, but whether the previous attack was successful or not does NOT affect your next attack. Please refer yourself to [http://en.wikipedia.org/wiki/Gambler%27s_fallacy Gambler's Fallacy]]. I'll try to find the right way to calculate how many 4-hits-in-a-row you'd be likely to get out of 50 AP, in the meantime. [[Talk:Suggestions|&#39;]][[User:Armareum|arm]][[Signature Race|.]] 16:45, 12 September 2007 (BST)<br />
::Well, I can't remember (or find) the wikipedia article I read last month that explained how to calculate, so I'll leave that for now. On a related now, I just read a [http://it.slashdot.org/article.pl?sid=07/09/10/147238&from=rss slashdot] article on how to generate TRUE randomness. If *that* could be implemented, I'd be very happy :). [[Talk:Suggestions|&#39;]][[User:Armareum|arm]][[Signature Race|.]] 17:16, 12 September 2007 (BST)<br />
:::The odds of having at least one streak of 4 hits in 50 AP is roughly 1.2%. That becomes about 1.6% if you instead ask at least one streak of 4 hits or more. My knowledge of statistics is fine (I'm a math major), I just prefer not to talk over other people's heads. As such, I prefer to look at stuff like this as "what are the odds of my next 'X' attacks being hits?" in posts like these. Also, thanks for the link, I enjoyed it. =) --[[User:Nightforge|Nightforge]] 10:32, 16 September 2007 (BST)<br />
::::Oops, looks like I overlooked something when calculating those numbers. It'd take too much to fix them right now, but the error shouldn't have too much of an effect on the numbers. I'll try to remember to post corrected results tomorrow, need sleep. --[[User:Nightforge|Nightforge]] 10:41, 16 September 2007 (BST)<br />
:How close together were these attacks/searches? I suspect this may be another occurrence of [[#Button Spams|this bug]]. {{User:Revenant/Sig}} 19:38, 15 September 2007 (BST)<br />
::I've actually been thinking the same thing in the last few days, as most (if not all) of these odd streaks seem lagless. And to answer your question, I'd attack/search again as soon as the page reloaded. --[[User:Nightforge|Nightforge]] 10:32, 16 September 2007 (BST)<br />
:13 misses in a row, 50% chance to hit. Lagless about half the time. Need I comment more? Again, it doesn't bother me that this kind of thing happens, it's that it happens so amazingly often. If I were to report every time something like this happened, this commentary would easily more than triple in size. --[[User:Nightforge|Nightforge]] 22:13, 16 September 2007 (BST)<br />
::The way I work around this is by waiting a little if I miss a few times in a row. <tt>:)</tt> This definitely seems like the same bug as [[#Button Spams|Button Spams]], so I would assume that would make it a "Bug Reported More Than Once"? {{User:Revenant/Sig}} 09:07, 17 September 2007 (BST)<br />
:A friend and I have this happen to one of us when we gang up on a zombie. One can hit with normal percentage, and the other is 100% miss. When the 'hitting' person leaves the area, then the other will start to connect. --Gakk Simian<br />
My character Deadchic has also had this happen many times.Out of fifty ap I got four hits.Two days in a row plus others. Deadchic has also seen hit after hit in a row like 6 times so it goes either way. Its getting really annoying. But at least I can still kinda play--[[User:Brandy|Brandy]] 04:54, 16 April 2008 (BST)Brandy<br />
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<br />
==Other Bugs==<br />
====Contacts who are corpses show up in your attack list=====<br />
I've recently been adding people to my zombie's contacts list before killing them, and I just noticed that the names of dead contacts in the square show up in the attack list (I killed "A mark" a dozen or so AP ago, so it's probably not a temporary display glitch like the free-running-into-the-street issue). This isn't a serious problem though - I tried biting the dead guy, and it didn't use any AP or have any visible effect. I'm assuming the game refused to attack (no error message was shown, it simply went back to the map as if I had just gone straight to map.cgi from a bookmark), and that the person was not infected (I bought infectious bite after killing him but before trying to bite his corpse), but I have no way to know for certain (I'm just mentioning this bit so Kevan can double-check to make sure infection won't be triggered if someone attacks a corpse). --[[User:Shadowlord|SL]] 08:20, 7 Oct 2005 (BST)<br />
:Infection isn't triggered, but yes, should do something about invalid targets cropping up in all drop-down target lists. --[[User:Kevan|Kevan]] 10:53, 22 Oct 2005 (BST)<br />
:No matter whether you're human or zombie, you can't attack a corpse although the contact appears in the dropdown attack list. --[[User:V2Blast|V2Blast]] 21:39, 6 June 2006 (BST)<br />
Dead bodies on your contacts list also show up in the syringe drop-down. I haven't tried to revive one yet... -- [[User:Squidward|Squidward]] 06:14, 29 September 2006 (BST)<br />
:I experienced this in an odd way. I was recently killed. I added the zombie to my contacts. The next day, I stood up and walked around, and found the zombie. However, it was a body at the time, though I didn't notice it. I selected and attacked. It gave the "the target moved away before you could attack" message. I looked, and he was still there. Several tries, with the same message, I noticed my AP wasn't going down, and finally noticed he was dead. Odd. -[[User:Mark D. Stroyer|Mark]] 17:10, 28 November 2006 (UTC)<br />
::I can confirm this issue. At least there's now an error message, even if it's an incorrect one. --[[User:ExplodingFerret|ExplodingFerret]] 14:50, 5 January 2007 (UTC)<br />
::I confirm it too. Happened to me the other day. The message says the target moved away, yet they're still there. So the only issue is the wrong message.--[[User:Tigerfangred|Tigerfangred]] 06:43, 26 May 2007 (BST)<br />
:::Still an issue.--[[User:Kolechovski|Kolechovski]] 21:10, 28 August 2008 (BST)<br />
----<br />
<br />
=== Teleport bug ===<br />
{{bug|<br />
bug_time=02:23, 29 Nov 2005 (GMT)|<br />
bug_author=[[User:Shadowlord|SL]]|<br />
bug_status=reproducible|<br />
bug_severity=medium|<br />
bug_desc=While Donny Osmond was probing zombies, just before retreating, I attempted to have him say something. After a couple minutes of waiting for him to actually say it, I decided it was too dangerous to just stand there waiting, and hit stop. Then I had him retreat several spaces away and go inside a hospital. Then I had him ask for help etc. I checked him a few hours later, and he was dead, lying outside Caiger Mall, in the corner where he had attempted to speak, and the log showed a bunch of zombie attacks. The only theory I can think of for explaining this is that the speaking action eventually DID finish, and when it did, for some bizarre reason it teleported Donny back to where he had been trying to speak. Perhaps it tried to update his SQL data, although I don't know why it would on speaking, since it doesn't change anything. However, it did NOT give Donny back the AP that he had before he ran away, so it can't have reset ALL of his data, either...|<br />
bug_talk=<br />
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<br />
The same thing happened to crazyminer except in a different way. I had two windows open for urban dead two from when I was adding people to my contact list. Both started at caiger mall and i took one ten squares away, minimized them and went to take care of the call of nature. I coem back open the window still at caiger amll and enter the necrotech building. In my game i had the same ap as the one who went ten spaces, but I was in the necrotech building. - croteaumce<br />
<br />
Just happened two days back to my zombie character "the gorgon" he took a swipe at another zombie( I hate my own people) and it was taking so long that I thought it was going to give me the page not found spiel, so I hit stop and then swung again ( I do this often if it looks like the page is about to fail and I have never seen this before) suddenly I am at a firestation I was at about 6 moves back, and my swing hits a new zombie at the new location. I couldn't get baqck to my original zombie in time to see what he was like, and it didn't effect my day as I was in a suburb filled with my squisy breathren, just thought it was odd and should be reported --[[The Gorgon|The Gorgon]]05:35, 31 Jan 2006 (GMT)<br />
<br />
same thing just happened to me i was in caiger mall and went to check the wharehouse entrypoint and found it filled with zombies itried to close the door but it was taking awhile so i moved to aouto builid next door after i was in the auto building i decided to also check the library after i click the library the page loads and it said i was attacked by the zombies a few times i assume it is because they attacked me after i left and was in the auto building and it had to deal the damage which could be potentchaly dangress if a player opened multiple windows so that person could affectvly trap a person but you may be right and i might be because of the action i took i dont know <br />
2/14/06 5:42<br />
<br />
Something similar happened to me just now, although I didn't hit stop at all! As Nephron Xiad, I was at Caiger shooting up a few zeds, when I started retreating towards St.Isidors. then I tried to enter St.Isidor's churche, and it showed me up at Caiger again, unable to enter as it was extremely barricaded, of course, and then I was dead!<br />
I *may* perhaps have clicked to move out of the danger zone before the page finished loading, although I don't think so, and I definately didn't hit stop.<br />
*Known bug? --[[User:V2Blast|V2Blast]] 22:21, 6 June 2006 (BST)<br />
**I'd say that this is definately confirmed. I've suffered similiar myself on two separate occasions. Hell, with one teleport, I ended up 3 suburbs away. The other was much less dramatic, but still irritating as hell. &ndash;[[User:Xoid|Xoid]] 06:54, 15 June 2006 (BST)<br />
***I play a zombie character and I was teleported clear across the entire city! I played my actions out completely, and I logged back in about five hours later and several things were wrong; Firstly, I was teleported from Kinch Heights all the way to Huntly Heights! Secondly, I had 13AP, and not 10AP. And lastly, a character had revivified me without my permission! This error really messed up my character since I've lost 10AP just to get back up in the hopes someone will kill me again. Here's to hoping that it can get fixed :( --[[User:Fat Handsome|Fat Handsome]] 23:39, 17 November 2006.<br />
<br />
Something similar happened to me, I (Tahoe) was running low on AP so I took refuge in Paterson Auto Repair and when I loggen in today I was in Mylrea Street, dead, I can't figure out how I got there, not huge but annoying as heck. I hope this is the right place to post this. ~Tahoe 13:17, 18 November 2006<br />
<br />
I had this happen to me while attempting to enter a building. I hit attack barricades many times, when the barricades were gone, I clicked to enter and was in the building. When I went to attack someone in the building, I was then teleported outside the building and told that I couldn't hit the person I wanted to attack because they were no longer there.<br />
~Tahoe 21:13, 03 December 2006<br />
<br />
You could have been killed then dragged --[[User:Kaynex|Kaynex]] 21:23, 10 September 2007 (BST)<br />
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<br />
===Kicked out of building (related to above)===<br />
I was in a sfe place, logged out, then logged back in later to find I had been placed outside! There was no notice of me being killed, then thrown out and I'm POSITIVE I WAS INSIDE! I was revived just this morning and again found a way into a safe place. I logged out, then logged back in later and found myself OUTSIDE AGAIN!! My character is Iron Can and I've donated. Any help would be greatly appreciated! I know there was an issue with time/date stamps the other day, but don't see how it can be related.<br />
*This has also happened to me twice or so. By the way, is this being reviewed in [[Known Bugs]]? I don't think so, since I was just there. If it's not, then it should be moved to a different section. --[[User:V2Blast|V2Blast]] 21:59, 6 June 2006 (BST)<br />
::Someone move this? --[[User:V2Blast|V2Blast]] <sup>[[User_talk:V2Blast|T]]•[[Project Wiki Patrol|P!]]</sup> 21:53, 19 June 2006 (BST)<br />
:::I'm certain there is a bug, I've ended up in a different '''suburb''' more than once, but the less severe cases are going to be blamed on "feeding drag", regardless of whether they were or not. {{User:Xoid/sig}} 14:19, 20 June 2006 (BST)<br />
:This one's from a while ago. I moved it down here to the correct section. If anyone wants, they can put in the correct template format. {{User:V2Blast/sig}} 02:11, 21 June 2006 (BST)<br />
Well it could of been that you were draged outside of your building by a zombie and then he just left you there. --[[User:Clevin|Clevin]] 13:46, 3 August 2007 (EST)<br />
*Uh... *points at Xoid's comment* It's usually when there are no zeds to be seen. Hasn't happened to me lately, though... {{User:V2Blast/sig}} 00:27, 20 August 2007 (BST)<br />
:Just got hit with this, sort of. I think it might be a backlog bug. Logged in about 24 hours ago and closed my game with 1 AP left in a Chudleyton Hospital. I logged in a few hours later to move myself into a lower profile building. I used all my AP to do so and closed my window. I logged in just recently and things started normally; I had recovered lots of AP and went to change my profile. When I clicked "Go back to the City" I was teleported back into the hospital with 1 AP left. I hit refresh in my Firefox window and I went back to the other building with all the APs I recovered. [[User:Pakopako|Pakopako]] 17:02, 22 November 2007 (UTC)<br />
<br />
==Zero-time conflict==<br />
There is a big bunch of bugs that happen when 2 (or possibly more) players are performing actions on same target in the same moment of time or 1 player performing an action on another in the same moment as the target performs some actions. This results in the action not being performed, although resources (like syringes in No Revive one) are used up. Bug can be noticed by a screen message about actions that took place "0 seconds ago".<br />
<br />
Here are bug reports that are believed to be caused by this issue<br />
<br />
====The same guy dies from an infection 6 times in a row====<br />
{{bug|<br />
bug_time=22:24, 12 March 2007 (UTC)|<br />
bug_author={{User:Matthewfarenheit/Signature}}|<br />
bug_status=new|<br />
bug_severity=minor?|<br />
bug_desc=<br />
At the [[Whatmore Building]] in [[Yagoton]], I logged in and found this report of a guy dying 6 times on a row from an infection. Is that even possible? [[:Image:Dying a lot from infection.JPG|Screenshot here]]. My character there was [http://www.urbandead.com/profile.cgi?id=491027 OnlyMatt].|<br />
bug_talk=<br />
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There have been many similar reports. {{User:V2Blast/sig}} 19:25, 28 April 2007 (BST)<br />
:Yup I've seen this before as well. [http://iwrecords.urbandead.info/10-17-07_2100hrs_PUBLIC/IN_46-74_look_at_the_IQu_f5f-f59-87a.html here] look at YanQing --[[User:I AM TARA|I AM TARA]] 21:50, 17 October 2007 (BST)<br />
::Has to do with bad connections and lag.--{{User:Karek/sig}} 23:37, 17 October 2007 (BST)<br />
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<br />
====Infection is Immediately Cured / Infection not possible====<br />
{{bug|<br />
bug_time=16:30, 29 August 2007 (BST)|<br />
bug_author=[[User:Ledin_Junis|Ledin_Junis]]|<br />
bug_status=new|<br />
bug_severity=unassigned|<br />
bug_desc=I experienced this on two different occasions but only managed to screen shot the second. As a zombie I was attacking and infecting survivors around me. I noticed that an active survivor that I had attacked had immediately been cured with no transition in HP. Had there been an increase in HP I would have concluded that an FAK was used but this did not seem to be the case.<br />
<br />
Here's the two screens shots:<br />
http://www.apartment142.com/images/infected1.jpg<br />
http://www.apartment142.com/images/infected2.jpg<br />
<br />
These were taken seconds apart.<br />
<br />
It appears that I can reinfect them after the miraculous recovery. In the first case, the survivor may have been active. In the second case, the survivor was certainly active. My location in both attempts was the Copeland Building in West Grayside.<br />
|<br />
bug_talk=<br />
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* '''Repeat #1'''<br />
This happened to me today. I bit the target once and got 'infected message'. A subsequent attack saw that the survivor was not infected, but had not change HP. I tried biting again, and was able to 're-infect' the survivor. Again, after attacking again, the survivor was not infected.<br />
<br />
4 Iwrecords:<br><br />
http://iwrecords.urbandead.info/09-07-07_0300hrs_PUBLIC/OUT_27-76_bite1_b81-02e-53a.html<br />
http://iwrecords.urbandead.info/09-07-07_0300hrs_PUBLIC/OUT_27-76_postbite1_604-17b-d33.html<br />
http://iwrecords.urbandead.info/09-07-07_0300hrs_PUBLIC/OUT_27-76_bite2_329-06a-3b4.html<br />
http://iwrecords.urbandead.info/09-07-07_0300hrs_PUBLIC/OUT_27-76_postbite2_4fc-0fd-aec.html<br />
<br />
I hope this problem isn't endemic, as infection is one of the only reasons biting is worthwhile. [[Talk:Suggestions|&#39;]][[User:Armareum|arm]][[Signature Race|.]] 03:16, 7 September 2007 (BST)<br />
<br />
* '''Repeat #2'''<br />
http://iwrecords.urbandead.info/09-07-07_2100hrs_PUBLIC/IN_33-44_prebite1_25e-63a-d04.html<br />
http://iwrecords.urbandead.info/09-07-07_2100hrs_PUBLIC/IN_33-44_bite1_4fc-bb9-6d4.html<br />
http://iwrecords.urbandead.info/09-07-07_2100hrs_PUBLIC/IN_33-44_postbite1_c66-475-813.html<br />
<br />
And it happens again. [[Talk:Suggestions|&#39;]][[User:Armareum|arm]][[Signature Race|.]] 21:27, 7 September 2007 (BST)<br />
<br />
* '''Repeat #3'''<br />
A zombie bit and infected me. But when I hit the refresh button I was at full health, not infected, and no-one had healed me.<br />
http://iwrecords.urbandead.info/07-12-08_1200hrs_PUBLIC/IN_81-5_BUG_infection_583-c5d-6b6.html<br />
http://iwrecords.urbandead.info/07-12-08_1200hrs_PUBLIC/IN_81-5_BUG_infection2_257-323-73e.html<br />
http://iwrecords.urbandead.info/07-12-08_1200hrs_PUBLIC/IN_81-5_BUG_infection3_a02-6a0-027.html<br />
-[[user:Janus Abernathy|Janus Abernathy]] 13:17, 12 July 2008 (GMT+2)<br />
<br />
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<br />
====No Revive====<br />
{{bug|<br />
bug_time=21:50, 29 June 2007 (BST)|<br />
bug_author=[[User:Twisted project|~Bio~]]|<br />
bug_status=confirmed|<br />
bug_severity=moderate|<br />
bug_desc=Lately I've been trying to get my profile Bioproject revived and when I get the needle, I don't revive. I just stand up a zombie again. It has happened twice now and it's really annoying. Has this happened to anyone else?|<br />
bug_talk=<br />
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:This is maybe a silly question, but does your character have Brain Rot? --[[User:Toejam|Toejam]] 03:25, 10 July 2007 (BST)<br />
:This has happened to me as well with my main character, Mercinus3 --[[User:Mercinus3|Mercinus3]] 16:27, 10 July 2007 (BST)<br />
Just happened to me, too- and no, I'm not a rotter! I was actually on at the same time as it happened and saw "...revivified you with a NecroTech syringe." (0 seconds ago) message. Didn't even realize I was still dead until I stood up after saving my AP... [[User:Slicer|Slicer]] 02:17, 8 August 2007 (BST)<br />
<br />
* '''Repeated'''<br />
This has just happened to me. I've made IWitness screenshots to prove:<br />
<br />
:*[http://iwrecords.urbandead.info/08-15-07_2100hrs_PUBLIC/OUT_79-49_Bug_-_step1_b0f-e24-3f3.html step 1] I extract DNA, take time to read profile and press revive specimen<br />
:*[http://iwrecords.urbandead.info/08-15-07_2100hrs_PUBLIC/OUT_79-49_Bug_-_step2_a8a-beb-141.html step 2] By the time revive is ''done'' zombie showes to be active<br />
:*[http://iwrecords.urbandead.info/08-15-07_2100hrs_PUBLIC/OUT_79-49_Bug_-_step3_58b-b77-a52.html step 3] Revived player changes to a corpse, but it's '''not''' marked as "smelling strange". Needle is used up<br />
:*[http://iwrecords.urbandead.info/08-15-07_2100hrs_PUBLIC/OUT_79-49_Bug_-_step4_03f-fb4-a9b.html step 4] He stands as zombie again<br />
:*[http://iwrecords.urbandead.info/08-15-07_2100hrs_PUBLIC/OUT_79-49_Bug_-_step5_9e2-784-630.html step 5] Here's another shot to prove it's the same zombie. I guess he's also surprised<br />
--[[User:Duke Garland|<nowiki>~~~~</nowiki>]]<sub>[[User talk:Duke Garland|T]]</sub><sup>[[LCD|']][[Signature Race|']][[SSZ|']]</sup> 21:30, 15 August 2007 (BST)<br />
<br />
p.s. somehow <nowiki><br></nowiki> tags got deleted in IWitness, but they were there on pages. --[[User:Duke Garland|<nowiki>~~~~</nowiki>]]<sub>[[User talk:Duke Garland|T]]</sub><sup>[[LCD|']][[Signature Race|']][[SSZ|']]</sup> 07:30, 16 August 2007 (BST)<br />
*Either I or someone else should move this to [[Known Bugs]] shortly. {{User:V2Blast/sig}} 00:35, 20 August 2007 (BST)<br />
<br />
*This is getting extremely depressing:<br />
:[http://img.photobucket.com/albums/v337/fireswordfight/Depressing.png Take a look]<br />
:Okay, here's the translation: First, I mrh-ed when i saw a survivor. He kindly revived me, but i mrhed at the same time. Okay, it was weird, cause i had my normal zombie screen, with all speak, items, and full 60 hp. I refreshed the screen (i.e. i went to my profile, then back to the city) and i see i'm dead. I stand up, and again i was a zombie. I chased the guy that revived me down, and asked him to revive me again..... again, i mrhed when he revived me, and again, the same thing, i was dead. I feel sorry for the poor broke who wasted 20ap's and 2 syringes without much help :S --[[User:Fireswordfight|Fireswordfight]] 19:39, 23 August 2007 (BST)<br />
<br />
* '''happen again'''<br />
:Quite clear this tiime that it happenned when the zombie was actively speaking - there was ''(0 seconds ago)'' action from him simultaneously with syringe poke --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 16:23, 13 October 2007 (BST)<br />
<br />
* '''The syringes, they do nothing!'''<br />
:Sorry, panicked before reading this page and posted a question in the [[Revive]] talk page. Yes, this just happened to me a few minutes ago. I broke into a powered NT, slashed at someone as I was being revived (got the message I was revived 0 minutes ago), changed my profile to reflect my change in living, and stood up inside the NT. <br />
:I stood up as a zombie like everyone else here. (iWitness was down today, but I have the screen-cap sequence to prove it) I was confused, I bet my reviver was confused, and so I MRH'd and waited to get syringed again. Was it that I was attacking and got revived that caused the bug, or that I went and edited my profile afterwards? [[User:A Lost Boy|A Lost Boy]] 19:55, 19 January 2008 (UTC)<br />
::Happened to me again! There should be an in-game or in-Wiki message that, '''when being revived, do absolutely nothing for 5 minutes.. unless you are sieging a mall.. or are being killed by someone else.''' This bug can REALLY make real-time fighting ''dangerous''. (When a person 'dies' or a zed is revived, they just stand back up without a change in pulse.) [[User:A Lost Boy|A Lost Boy]] 21:03, 21 January 2008 (UTC)<br />
*'''Happened again to me'''<br />
:User imanewb 4real . Was revived by a kind scientist but wanted to build up AP before I stood up and lived again. So logged out and waited over night. Logged back in today and had the option to stand up, did so and I'm still a zed. D'oh April 2, 2008<br />
<br />
*'''Happened to me! EXTRA INFO'''<br />
A kind soul attempted to revive me, but it didn't work. As a side note, I haven't played this character for about a year. When I stopped playing I was alive in an EHB building. Guess those zeds got me before I could idle out. :-(<br />
<br>--[[User:Jon Stone|Jon Stone]] 04:21, 8 August 2008 (BST)<br />
<br />
::ditto, did the exact same thing - was mrh? ing a passing survivor, they apparently revived me, but i only came up as dead. i didn't even receive the revived notice, i typed mrh, and it just says 'you are dead' stand up as zed. huh. maybe some sort of lag between when the update statement runs to do the 'dead' flag and 'survivor/zombie' flag... seems like that shouldn't be a separate command, but maybe they are in separate tables & kevan doesn't like stored procedures?--[[User:Lardass|Lardass]] 14:40, 4 September 2008 (BST)<br />
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<br />
====Double Kill====<br />
{{bug<br />
|bug_time=23:59, 8 January 2008 (UTC)<br />
|bug_author=[[User:Iscariot|Iscariot]]<br />
|bug_status=new<br />
|bug_severity=unassigned<br />
|bug_desc=Killed by two different characters: http://iwrecords.urbandead.info/01-08-08_2200hrs_PUBLIC/OUT_85-43_Double_Kill_ee6-9ab-746.html<br />
|bug_talk=<br />
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE --><br />
I think this will have been reported before, but I have no clue how this section works so I thought it'd be safest to post the report here. The annoying thing with this bug is one of those characters has Headshot, the other doesn't.<br />
<br />
:Yet another instance of actions-made-in-same-moment bug. for other examples of what can happen in such situation are: [[#No Revive]], [[#But I'm not dead yet!]], [[#Shrugged off headshot]], etc. I'll move this all into 1 big section soon --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 07:37, 9 January 2008 (UTC)<br />
<br />
[[User:Ondrej|Ondrej]] 20:32, 24 March 2008 (UTC) Also happens with zombies: http://iwrecords.urbandead.info/03-24-08_2100hrs_PUBLIC/IN_88-19_Double_Kill_8e9-d22-618.html It's no big deal, except double XP gained for that kill.<br />
<br />
:Mmh, a double kill happened today too, as you can see [http://i35.tinypic.com/24yo5zo.png here]. Not that we mind, since that guy's a zerg. Hah. --{{User:Janus Abernathy/Sig}} 20:32, 24 November 2008 (UTC)<br />
<!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}<br />
----<br />
<br />
====But I'm not dead yet!====<br />
{{bug|<br />
bug_time=3:34 Malton time, 10 Nov 2007 |<br />
bug_author= [[User:WanYao|WanYao]] |<br />
bug_status=new|<br />
bug_severity=severe|<br />
bug_desc=I logged in to find that my character had been PKed, the "you have been killed by ..." message was tyhere and everything. Also, a someone inside the mall, later, told me they saw me being killed. However, I was not actually dead, but rather still standing and quite alive. Here is the iwitness of when I logged in: http://iwrecords.urbandead.info/11-10-07_0300hrs_PRIVATE/IN_58-53_WTF_928-03f-988.html |<br />
bug_talk=I do not know if this is new, or the severity rating is correct or what... You can fix that if need be. <br />
<br />
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE --><br />
These 2 lines IMHO are key:<br />
Jorne healed you for 10 HP. (3 hours and 34 minutes ago)<br />
One Armed Man killed Wan Yao. (3 hours and 34 minutes ago)<br />
I think it's an ''another'' example of bug that happens when 2 players perform some action simultaneosly. In a row with "[[#No Revive|no revive]]" and "[[Known Bugs#Super Zombie|super zombie]]" --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 22:23, 11 November 2007 (UTC)<br />
:I figured as much, too. I need to look at it again, but I think without that heal, I am dead; with it I survive... So it seems the game didn't know what to, fenced-walked, and had both ways. :) And, yeah... I was alive, I just went about my business as a normal breather... --[[User:WanYao|WanYao]] 22:32, 11 November 2007 (UTC)<br />
::Read down through this page, found more examples of 0 second interaction: [[#Shrugged off headshot|Shrugged off headshot]], [[#Killed, but have 60 HP and can act|Killed, but have 60 HP and can act]]. Quite a lot of them can be caused by it. --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 22:37, 11 November 2007 (UTC)<br />
<br />
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----<br />
<br />
====Shrugged off headshot====<br />
{{bug|<br />
bug_time=16:10, 25 October 2007 (BST)|<br />
bug_author=[[User:Settone|Settone]]|<br />
bug_status=new|<br />
bug_severity=unassigned|<br />
bug_desc=<br />
My profile is [http://www.urbandead.com/profile.cgi?id=742868 here].<br />
<br />
As you can see in the screenshots below, I took the headshot but had all of my normal actions. Upon attacking a player, my action was ignored and I was given a non-headshot stand option.<br />
<br />
http://dath.universityplus1.com/images/failed_headshot.jpg<br />
<br />
http://dath.universityplus1.com/images/after_failed_headshot.jpg<br />
|<br />
bug_talk=<br />
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE --><br />
Is this a unique skill? Can I keep this? =D --[[User:Settone|Settone]] 16:10, 25 October 2007 (BST)<br />
<br />
0 second action conflict. Looks like the similar bug to the [[#No_Revive|"No Revive"]] one to me --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 19:33, 25 October 2007 (BST)<br />
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----<br />
<br />
====Multiple deaths====<br />
{{bug|<br />
bug_time=22:08, 30 August 2007 (BST)|<br />
bug_author=[[User:Testingthelimits|Testingthelimits]]|<br />
bug_status=new|<br />
bug_severity= Minor|<br />
bug_desc=<br />
Don't know how that happened... but he killed a guy again... and again...<br />
<br />
* A zombie brought down the last of the barricades. (52 minutes ago)<br />
* A zombie killed Johnny Gooch. (52 minutes ago)<br />
* A zombie killed sgtbohrer. (50 minutes ago)<br />
* A zombie killed Axe L F. (48 minutes ago)<br />
* A zombie killed Splitt3r. (45 minutes ago) ...and again. ...and again.|<br />
bug_talk=<br />
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE --><br />
My guess is it was 3 different zombies who all killed him at the same time. Looking at the timing of the barricade destruction and first three kills, you clearly have multiple active zombies. It happens a lot that more than one zombie player will get a message saying they killed somebody, so it makes sense that multiple zombies would be seen as the killer(s) in that last case. {{User:Swiers/Sig}} 20:59, 15 September 2007 (BST)<br />
:I don't know about that… here's a counter-example. In [http://iwrecords.urbandead.info/07-02-07_0200hrs_PUBLIC/IN_67-44_Fall_of_Ty_451-5dd-46f.html this record] of somebody being simultaneously killed by 5 zombies, each zombie appears on a separate line. {{User:Revenant/Sig}} 10:07, 9 October 2007 (BST)<br />
::Server lag. The one player had 3 attacks go through at the same time, along with the other 3 players who did, seen it before in other php games where they would use it as an exploit to do things before the cost was paid and get free moves(can be done on FF with multiple tabs if you have a slow internet connection.), not that I'm saying they do here. It also used to happen during every single LUE strike because so many people were on and the game was doing everything so slow.--{{User:Karek/sig}} 12:46, 9 October 2007 (BST)<br />
<!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}<br />
----<br />
<br />
====Double Head-Shot====<br />
{{bug|<br />
bug_time=23:30, 8 May 2007 (GMT)|<br />
bug_author=[[User:Ungoliath|ungoliath]]|<br />
bug_status=new|<br />
bug_severity=minimal|<br />
bug_desc=When I logged in as a zombie, I found that I had been head-shot by two people at the same time. Standing up cost the same number of AP as a normal head-shot.|<br />
bug_talk=<br />
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE --><br />
Strange, but I think it's been reported before. I'll look for it later. {{User:V2Blast/sig}} 18:46, 16 May 2007 (BST)<br />
<br />
:It happens, with 30,000-40,000 players, the chances of someone getting shot at the same time by two or more different players comes up everynow and then.--[[User:Turner Calton|Roadie]] 11:49, 13 June 2007 (BST)<br />
::Yep, it happens. I was brutally killed by three different zeds at the same time the other day. Each of the three got credit for killing me. That day sucked... --[[User:Nightforge|Nightforge]] 03:45, 9 September 2007 (BST)<br />
<br />
<!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --><br />
}}<br />
----<br />
<br />
==Attack Bugs==<br />
<br />
====Tangling Grasp stays after leaving====<br />
{{bug|<br />
bug_time=19:14, 8 Mar 2006 (GMT)|<br />
bug_author=[[User:AlbertoEinstein|albertoeinstein]]|<br />
bug_status=new|<br />
bug_severity=minimal|<br />
bug_desc=I started to attack as a zombie, and i grabbed hold of someone. However, i then left the building, returned some 20 AP later, attacked the same survivor and i was still grabbing hold of him. This is a more trivial bug than anything, and probably no one cares, but here for FYI.|<br />
bug_talk=<br />
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE --><br />
The tangle status is not only preserved on moving, but even on revivification. I got 'writhing in your grip' messages when using a fire axe. --[[User:Richelieu|Richelieu]] 06:46, 4 May 2006 (BST)<br />
*Happened to me today. Was attacking as a zombie (with tangling grasp but not death grip, if it helps any) and I lost my grip. So I tried to get my grip again and kept missing. But then I got a message "XXXXX writhes in your grip. Your attack does no damage". I hadn't landed a successful hand attack yet, so what gives? It's really gonna mess up my tangling grasp testing... --[[User:Reaper with no name|Reaper with no name]] <sup>[[TJ|TJ!]]</sup> 20:45, 5 February 2007 (UTC)<br />
<br />
Its probly the system thinking that you used two accounts to thry to gain XP from one, It makes the hit percentages really low. --[[User:Kaynex|Kaynex]] 21:26, 10 September 2007 (BST)<br />
<br />
*I've been killed by a zombie via tangling grasp from another building, screens: http://img141.imageshack.us/img141/1148/kbywhat2kz5.jpg http://img230.imageshack.us/img230/143/kbywhat3pw7.jpg [[User:Death dx|Death dx]] 22:24, 9 January 2008 (UTC)<br />
<br />
<!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --><br />
}}<br />
----<br />
<br />
====Some anomalies with Tangling Grasp====<br />
{{bug|<br />
bug_time=12:20, 10 June 2006 (BST)|<br />
bug_author=[[User:Anchrome|Anchrome]]|<br />
bug_status=Known bug?|<br />
bug_severity=serious|<br />
bug_desc=I've seen many cases now across a couple of characters where a successful Tangling Grasp (confirmed by "You grab hold...") is then followed by conventional "You maul/bite" or "You miss" messages instead of "Grabbing [victim], you maul..." or "[victim] writhes in your grip". When that is happening the hit % seems standard (with bite, for example - you definitely notice when it's 30% and not 40%), so it looks like although the message confirms a successful Tangling Grasp, it hasn't 'taken'.<br />
<br />
Maybe this is just standard game behaviour, but it seems anomalous, if not in the hit % then in the feedback messages.|<br />
bug_talk=<br />
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE --><br />
Yeah, I think somebody posted about this back in April, but I believe I may have moved it to the [[Bug Reports/Archive|Archive]]. You can check there, but I would think anybody who experienced it should post here again. Oh, found the link: [[Bug Reports/Archive#Tangling Grasp Doesn't Tangle]]. --[[User:V2Blast|V2Blast]] <sup>[[Project Wiki Patrol|P!]]</sup> 19:19, 10 June 2006 (BST)<br />
*Haven't come across this myself, but Kevan didn't respond to it last time. This would be an irritating bug, and far more serious for the lower levels than the higher levels who tend to concentrate on barricades. &ndash;[[User:Xoid|Xoid]] 05:17, 13 June 2006 (BST)<br />
**I've had this problem continuously for the past couple weeks on my zed character, and I logged on today and found one of my survivors had been killed, and experienced the same effect. I'm not really sure what causes it, but it's highly annoying, and RANDOM. Most of the time it will behave like the bug reports describe, but on extremely rare occasions, it will work as intended. I agree that this isn't a critical bug, but it certainly is annoying, especially if it does remove the bonus that tangling grasp gives. --[[User:Marked_Grimes|Marked Grimes]] 01:00, 22 June 2006 (CST)<br />
**I cut and pasted the results of my testing on this bug. I did it twice, just to make sure. Here are the results:<br />
You attack vivins and miss.<br />
You maul vivins for 3 damage, and grab hold of them. They drop to 41 HP.<br />
You maul vivins for 3 damage, and grab hold of them. They drop to 38 HP.<br />
You attack vivins and miss.<br />
You maul vivins for 3 damage, and grab hold of them. They drop to 35 HP.<br />
Here I stopped and bought Neck Lurch, and completed the Vigour Mortis skill tree.<br />
You attack vivins and miss. – x2<br />
You maul vivins for 3 damage, and grab hold of them. They drop to 32 HP.<br />
You attack vivins and miss. – x2<br />
You maul vivins for 3 damage, and grab hold of them. They drop to 29 HP.<br />
You attack vivins and miss. – x5<br />
You maul vivins for 3 damage, and grab hold of them. They drop to 26 HP.<br />
You attack vivins and miss.<br />
You maul vivins for 3 damage, and grab hold of them. They drop to 23 HP.<br />
You maul vivins for 3 damage, and grab hold of them. They drop to 20 HP.<br />
You maul vivins for 3 damage, and grab hold of them. They drop to 17 HP.<br />
You maul vivins for 3 damage, and grab hold of them. They drop to 14 HP.<br />
You attack vivins and miss. – x2<br />
You maul vivins for 3 damage, and grab hold of them. They drop to 11 HP.<br />
vivins writhes in your grip. Your attack does no damage.<br />
Gripping vivins by the shoulders, you crush them for 3 damage. They drop to 8 HP.<br />
Your attack does no damage. You lose your grip on vivins.<br />
You attack vivins and miss. – x2<br />
You maul vivins for 3 damage, and grab hold of them. They drop to 5 HP.<br />
Gripping vivins by the shoulders, you crush them for 3 damage. They drop to 2 HP.<br />
Gripping vivins by the shoulders, you crush them for 3 damage. They die.<br />
<br />
And the next day, got killed, stood and went to a nearby survivor:<br />
<br />
You maul Edward Comby for 3 damage, and grab hold of them. They drop to 19 HP.<br />
You attack Edward Comby and miss.<br />
You maul Edward Comby for 3 damage, and grab hold of them. They drop to 16 HP.<br />
You maul Edward Comby for 3 damage, and grab hold of them. They drop to 13 HP.<br />
You maul Edward Comby for 3 damage, and grab hold of them. They drop to 10 HP.<br />
You attack Edward Comby and miss.<br />
You maul Edward Comby for 3 damage, and grab hold of them. They drop to 7 HP.<br />
You maul Edward Comby for 3 damage, and grab hold of them. They drop to 4 HP.<br />
You maul Edward Comby for 3 damage, and grab hold of them. They drop to 1 HP.<br />
You attack Edward Comby and miss. – x10<br />
You maul Edward Comby for 3 damage, and grab hold of them. They die.<br />
<br />
I currently have the following extensions installed:<br />
UDTranslate 0.0.7<br />
UD Homing Beacon 1.0<br />
DEM Auto Scout 1.0.14<br />
UDToolbar 0.53b<br />
UDTool 0.6.6<br />
<br />
*Having similar issues with my new zed, started when i picked up tangling grasp. Once it grab a hold no attacks succeed. Basically I am stuck with biting and wasted skills. id=1038005 - [[User:Pardus|Pardus]] 14:16, 26 November 2007 (UTC)<br />
**I have this identical issue as well... it's rendering my poor zed rather unplayable except as a barricade-remover. [[User:Mage Rooster|Mage Rooster]] 02:31, 29 January 2008 (UTC)<br />
*I have a zed character. I bought Tangling Grasp. It worked fine...until I bought Lurching Gait. After that, the correct messages no longer displayed. See [http://iwrecords.urbandead.info/12-04-07_2000hrs_PUBLIC/IN_36-48_Bug1_77f-b9a-8a0.html here] and [http://iwrecords.urbandead.info/12-04-07_2000hrs_PUBLIC/IN_36-48_Bug2_939-220-dd8.html here] for details. --[[User:Banjo2E|Banjo2E]] <small>[[User talk:Banjo2E|(complain)]]</small> 21:26, 4 December 2007 (UTC)<br />
:*Immediately after posting this, Tangling Grasp worked properly again. I do not understand this. --[[User:Banjo2E|Banjo2E]] <small>[[User talk:Banjo2E|(complain)]]</small> 21:29, 4 December 2007 (UTC)<br />
----<br />
<br />
<br />
*I've noticed this "bug" too, in my testing on tangling grasp (the data from which is near the bottom of my user page). There have been several instances of me "gripping so-and-so's shoulders, you crush them for 3 damage" and then getting "you maul so-and-so for 3 damage and grab hold of them" on the next attack. Originally I was worried that it was a bug, but then I saw it happen many times in the same testing session and decided that it may be intentional and that the one may be able to lose thier grasp even with a successful hit. However, I've since began thinking that it is a bug again, as it appears to be very rare. --[[User:Reaper with no name|Reaper with no name]] <sup>[[TJ|TJ!]]</sup> 15:31, 20 November 2006 (UTC)<br />
Within our group everyone has noticed this bug and with most it is constant. In the past few months I have not gotten the "gripping so-and-so's shoulders, you crush them for 3 damage" once. Tangling grasp is simply not working at the moment.--[[User:Fisu|Fisu]] 12:16, 16 April 2007 (GMT)<br />
*I'll probably move this to [[Known Bugs]] soon. {{User:V2Blast/sig}} 20:58, 8 May 2007 (BST)<br />
*My trangling grasp doesn't work. It never worked. After a succesful attack with claws, all my further attacks on that victim are miss. ALL OF THEM. It happened to me several times, different places, different victims. So now i wasted 3 skills and I'm stuck with biting. Edit: Besides, is it suposed to say something like "You lose your grip" when you miss? Because if it does, it doesn't, it's just the same miss message. I have firefox with UDToolbar if it does anything. Nikoa, 0:31 28 May 2008.<br />
-----------------------<br />
Like Nikoa, my tangling grasp doesn't work either. It's been like this since I bought it for my zed character about a week ago. When I attack with my hands, I almost always succeed the first time, with a message like "You maul (character name) for 3 damage, and grab hold of their (clothing description). They drop to (hp)." After that, the drop down box still lists attack percentages as unmodified (hand attacks are still 50%, teeth attacks are still 20%) but subsequent hand attacks are guaranteed to fail (I've missed more than 10 times in a row before giving up on several occasions; now I don't even bother). I've tried things like leaving and coming back, but once I hit someone with my hands once, it seems that I can never do it again (at least not on that day). This is really taking the fun out of this game. My zed's id is 1209656, if that helps.<br />
Jeff S, 28 May 2008<br />
<br />
One of the zombies I play seems to be having issues with tangling grasp. I'm not able to maintain a grip, getting the same hit sequences described above. Seems to me I hit with more accuracy BEFORE buying that skill. --[[User:DJ Deadbeat|DJ Deadbeat]] 01:22, 10 June 2008 (BST)<br />
::Just a few more observations. There seem to be days every once in a while where Tangling Grasp works perfectly, yet the next day it's gone back to not working. However, it's been kicking in after I reach 10AP left, and by that time, it's really not very useful, especially since I don't often like to AP out.--[[User:DJ Deadbeat|DJ Deadbeat]] 01:35, 9 July 2008 (BST)<br />
:::I've been having the same problem myself off and on for the last few months. It takes like 10-20 attacks before Tangling Grasp actually starts Grasping, that is if it does at all.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 01:30, 10 June 2008 (BST)<br />
For what it's worth, my zombie character also experiences this problem--and so does my human character whenever she ends up dead.--[[User:Elizabeth Bickell|Elizabeth Bickell]] 05:02, 24 August 2008 (BST)<br />
:Yep, me too. I tried clearing my cache, logging off and on - nada.--{{User:Nallan/sig}} 07:17, 9 October 2008 (BST)<br />
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}}<br />
<br />
{{Template:Game_Information}}<br />
<br />
[[Category:Bug Reports]]</div>LouisB3https://wiki.urbandead.com/index.php?title=User:LouisB3&diff=1338691User:LouisB32008-12-16T22:00:14Z<p>LouisB3: /* Character */</p>
<hr />
<div>Link for personal convenience: [[Special:DoubleRedirects]]. <br />
<br />
==Character==<br />
<br />
{{character|char_name=LouisB3c||char_image=|char_joindate=2005-09-16 01:02:57|char_class=Civilian| char_equip=Fire Axe|char_profileID=134359|char_status=Unspecified|char_group=None|char_stats=Level 41|char_journal=[[Journal:LouisB3c|Journal]]}}<br />
<br />
==My thoughts==<br />
<br />
''Section removed pending a more cohesive rewrite. Don't expect anything soon.''<br />
*Odd Starter's comments have been moved to the talk page.</div>LouisB3https://wiki.urbandead.com/index.php?title=Journal:LouisB3c&diff=1338689Journal:LouisB3c2008-12-16T21:59:51Z<p>LouisB3: /* July */</p>
<hr />
<div>{{journalbox|character_name=LouisB3c|character_occupation=Firefighter|member_of=None|character_goals= Ultimate power! (Achieved)|character_owner=[[User:LouisB3|LouisB3]]|char_profileID=134359}}<br />
<br />
== Log ==<br />
<br />
=== Dates before 9-16-05 ===<br />
<br />
''An indeterminate number of pages have been neatly torn out of this part of the book.''<br />
<br />
=== September ===<br />
<br />
*9-16: Left shelter for the first time.<br />
<br />
{| border="1" cellpadding="2"<br />
| '''Date''' || '''XP''' || '''Lvl''' || '''Skill gained''' <br />
|- <br />
| 9-20 || 37 || 2 || Hand-to-Hand Combat <br />
|-<br />
| 9-21 || 70 || 2 || <br />
|-<br />
| 9-22 || 16 || 3 || Free Running<br />
|-<br />
| 9-23 || 67 || 3 || <br />
|-<br />
| 9-24 || 13 || 4 || Body Building<br />
|-<br />
| 9-25 || 90 || 4 || <br />
|-<br />
| 9-26 || 51 || 5 || Basic Firearms Training<br />
|-<br />
| 9-27 || 72 || 5 || <br />
|-<br />
| 9-28 || 36 || 6 || Shotgun Training<br />
|}<br />
<br />
*9-29: Killed.<br />
<br />
=== October ===<br />
<br />
*10-3: Revived. 73 XP.<br />
<br />
{| border="1" cellpadding="2"<br />
| '''Date''' || '''XP''' || '''Lvl''' || '''Notes''' <br />
|- <br />
| 10-4 || 14 || 7 || Advanced Shotgun Training<br />
|-<br />
| 10-5 || 17 || 7 || <br />
|-<br />
| 10-6 || 53 || 7 || <br />
|-<br />
| 10-7 || 14 || 8 || Pistol Training<br />
|-<br />
| 10-8 || 44 || 8 || <br />
|-<br />
| 10-9 || 74 || 8 || <br />
|-<br />
| 10-10 || 95 || 9 || Advanced Pistol Training <br />
|-<br />
| 10-11 || 5 || 10 || (Died) Vigour Mortis<br />
|-<br />
| 10-12 || 83 || 10 || (Revived)<br />
|-<br />
| 10-13 || 32 || 11 || First Aid<br />
|-<br />
| 10-14 || 84 || 11 || <br />
|-<br />
| 10-15 || 34 || 12 || NecroTech Employment<br />
|-<br />
| 10-16 || 33 || 13 || Shopping<br />
|-<br />
| 10-17 || 10 || 14 || Bargain Hunting<br />
|-<br />
| 10-18 || 85 || 14 || <br />
|-<br />
| 10-19 || 49 || 15 || Construction<br />
|-<br />
| 10-20 || 6 || 16 || Lab Experience<br />
|-<br />
| 10-21 || 50 || 16 || <br />
|-<br />
| 10-22 || 43 || 17 || Diagnosis<br />
|-<br />
| 10-23 || 83 || 17 || <br />
|-<br />
| 10-24 || 32 || 18 || Tagging<br />
|-<br />
| 10-25 || 105 || 18 || <br />
|-<br />
| 10-26 || 166 || 18 || <br />
|-<br />
| 10-27 || 211 || 18 || <br />
|-<br />
| 10-28 || 260 || 18 || <br />
|-<br />
| 10-29 || 321 || 18 || <br />
|-<br />
| 10-30 || 369 || 18 || <br />
|-<br />
| 10-31 || 421 || 18 || <br />
|-<br />
|}<br />
<br />
=== November ===<br />
<br />
{| border="1" cellpadding="2"<br />
| '''Date''' || '''XP''' || '''Lvl''' || '''Notes''' <br />
|- <br />
| 11-1 || 48 || 22 || (Died) Neck Lurch, Lurching Gait, Ankle Grab, Memories of Life<br />
|-<br />
| 11-2 || 100 || 22 || (Revived)<br />
|-<br />
| 11-3 || 100 || 22 || (No log-in)<br />
|-<br />
| 11-4 || 161 || 22 || <br />
|-<br />
| 11-5 || 161 || 22 || (No log-in)<br />
|-<br />
| 11-6 || 235 || 22 || <br />
|-<br />
| 11-7 || 87 || 24 || (Died) Digestion, Death Grip<br />
|-<br />
| 11-8 || 148 || 24 || (Revived)<br />
|-<br />
| 11-9 || 209 || 24 || <br />
|-<br />
| 11-10 || 270 || 24 || <br />
|-<br />
| 11-11 || 349 || 24 || <br />
|-<br />
| 11-12 || 419 || 24 || <br />
|-<br />
| 11-13 || 486 || 24 || <br />
|-<br />
| 11-14 || 47 || 29 || Knife Combat, (Died), Rend Flesh, Scent Fear, Scent Trail, Death Rattle<br />
|-<br />
| 11-15 || 47 || 29 || (Dead)<br />
|-<br />
| 11-16 || 80 || 29 || (Revived)<br />
|-<br />
| 11-17 || 135 || 29 || <br />
|-<br />
| 11-18 || 35 || 30 || Surgery<br />
|-<br />
| 11-19 || 35 || 30 || <br />
|-<br />
| 11-20 || 60 || 31 ||(Died) Infectious Bite<br />
|-<br />
| 11-21 || 60 || 31 || (Dead)<br />
|-<br />
| 11-22 || 60 || 31 || (Died repeatedly, revived)<br />
|-<br />
| 11-23 || 60 || 31 || <br />
|-<br />
| 11-24 || 60 || 31 || <br />
|-<br />
| 11-25 || 170 || 31 || <br />
|-<br />
| 11-26 || 286 || 31 || <br />
|-<br />
| 11-27 || 286 || 31 || <br />
|-<br />
| 11-28 || 419 || 31 || <br />
|-<br />
| 11-29 || 516 || 31 || <br />
|-<br />
| 11-30 || 532 || 31 || <br />
|-<br />
|}<br />
<br />
=== December ===<br />
<br />
{| border="1" cellpadding="2"<br />
| '''Date''' || '''XP''' || '''Lvl''' || '''Notes''' <br />
|- <br />
| 12-1 || 609 || 31 || <br />
|-<br />
| 12-2 || 670 || 31 || <br />
|-<br />
| 12-3 || 670 || 31 || <br />
|-<br />
| 12-4 || 684 || 31 || <br />
|-<br />
| 12-5 || 736 || 31 || <br />
|-<br />
| 12-6 || 789 || 31 || <br />
|-<br />
| 12-7 || 810 || 31 || <br />
|-<br />
| 12-8 || 843 || 31 || <br />
|-<br />
| 12-9 || 886 || 31 || <br />
|-<br />
| 12-10 || 946 || 31 || <br />
|-<br />
| 12-11 || 985 || 31 || <br />
|-<br />
| 12-12 || 1033 || 31 || <br />
|-<br />
| 12-13 || 1095 || 31 || <br />
|-<br />
| 12-14 || 1166 || 31 || <br />
|-<br />
| 12-15 || 1236 || 31 || <br />
|-<br />
| 12-16 || 1290 || 31 || <br />
|-<br />
| 12-17 || 1342 || 31 || <br />
|-<br />
| 12-18 || 1400 || 31 || <br />
|-<br />
| 12-19 || 1423 || 31 || <br />
|-<br />
| 12-20 || 1484 || 31 || <br />
|-<br />
| 12-21 || 1536 || 31 || <br />
|-<br />
| 12-22 || 1396 || 33 || (Died) Feeding Groan, Scent Blood<br />
|-<br />
| 12-23 || 1433 || 33 || <br />
|-<br />
| 12-24 || 1464 || 33 || <br />
|-<br />
| 12-25 || 1498 || 33 || <br />
|-<br />
| 12-26 || 1545 || 33 || (Revived)<br />
|-<br />
| 12-27 || 1597 || 33 || <br />
|-<br />
| 12-28 || 1597 || 33 || (Killed)<br />
|-<br />
| 12-29 || 1618 || 33 || <br />
|-<br />
| 12-30 || 1679 || 33 || <br />
|-<br />
| 12-31 || 1746 || 33 || <br />
|-<br />
|}<br />
<br />
=== January ===<br />
<br />
{| border="1" cellpadding="2"<br />
| '''Date''' || '''XP''' || '''Lvl''' || '''Notes''' <br />
|-<br />
| 1-1 || 1810 || 33 || <br />
|-<br />
| 1-2 || 1871 || 33 || <br />
|-<br />
| 1-3 || 1954 || 33 || <br />
|-<br />
| 1-4 || 2012 || 33 || <br />
|-<br />
| 1-5 || 2067 || 33 || <br />
|-<br />
| 1-6 || 2125 || 33 || (Went inactive)<br />
|-<br />
| 1-19 || 2025 || 34 || NecroNet Access<br />
|-<br />
|}<br />
<br />
=== February ===<br />
<br />
{| border="1" cellpadding="2"<br />
| '''Date''' || '''XP''' || '''Lvl''' || '''Notes''' <br />
|-<br />
| 2-22 || 2001 || 35 || (Went active) Tangling Grasp<br />
|-<br />
| 2-23 || 2001 || 35 || (No login)<br />
|-<br />
| 2-24 || 2056 || 35 || (Revived)<br />
|-<br />
| 2-25 || 2113 || 35 || <br />
|-<br />
| 2-26 || 2174 || 35 || <br />
|-<br />
| 2-27 || 2240 || 35 || <br />
|-<br />
| 2-28 || 2271 || 35 || <br />
|-<br />
|}<br />
<br />
=== March ===<br />
<br />
{| border="1" cellpadding="2"<br />
| '''Date''' || '''XP''' || '''Lvl''' || '''Notes''' <br />
|-<br />
| 3-1 || 2332 || 35 || <br />
|-<br />
| 3-2 || 2393 || 35 || Went inactive<br />
|-<br />
|}<br />
<br />
=== July ===<br />
<br />
{| border="1" cellpadding="2"<br />
| '''Date''' || '''XP''' || '''Lvl''' || '''Notes''' <br />
|-<br />
| 7-3 || 2001 || 39 || (Died) Radio Operation, Scent Death, Feeding Drag, Ransack<br />
|-<br />
| 7-8 || 2069 || 39 || <br />
|-<br />
| 7-9 || 2138 || 39 || <br />
|-<br />
| 7-10 || 2208 || 39 || <br />
|-<br />
| 7-12 || 2276 || 39 || <br />
|-<br />
| 7-14 || 2331 || 39 || <br />
|-<br />
|}<br />
<br />
''All subsequent entries are still blank. Apparently, the author is no longer maintaining his journal.''<br />
<br />
== Kills ==<br />
<br />
''(As a zombie)''<br />
{| border="1" cellpadding="2"<br />
| '''Date''' || '''Today''' || '''Total'''<br />
|-<br />
| 12-23-05 || 1 || 1<br />
|-<br />
| 12-24-05 || 1 || 2<br />
|-<br />
| 12-25-05 || 1 || 3<br />
|-<br />
| 12-30-05 || 1 || 4<br />
|-<br />
| 12-31-05 || 3 || 7<br />
|-<br />
| 2-22-06 || 3 || 10<br />
|-<br />
| 7-8-06 || 1 || 11<br />
|-<br />
| 7-9-06 || 1 || 12<br />
|-<br />
| 7-12-06 || 2 || 14<br />
|-<br />
|}<br />
<br />
[[Category:Journals|LouisB3c]]</div>LouisB3https://wiki.urbandead.com/index.php?title=User:LouisB3&diff=323029User:LouisB32006-07-14T23:11:50Z<p>LouisB3: /* Character */</p>
<hr />
<div>Link for personal convenience: [[Special:DoubleRedirects]]. <br />
<br />
==Character==<br />
<br />
{{character|char_name=LouisB3c||char_image=[[Image:JabberwockCropped.jpg|100px]]|char_joindate=2005-09-16 01:02:57|char_class=Civilian| char_equip=Fire Axe|char_profileID=134359|char_status=Unspecified|char_group=None|char_stats=Level 39|char_journal=[[Journal:LouisB3c|Journal]]}}<br />
<br />
==My thoughts==<br />
<br />
''Section removed pending a more cohesive rewrite. Don't expect anything soon.''<br />
*Odd Starter's comments have been moved to the talk page.</div>LouisB3https://wiki.urbandead.com/index.php?title=Humans&diff=135331Humans2006-01-02T19:11:03Z<p>LouisB3: </p>
<hr />
<div>#redirect [[Survivor]]</div>LouisB3https://wiki.urbandead.com/index.php?title=Survivors&diff=135525Survivors2006-01-02T19:10:58Z<p>LouisB3: </p>
<hr />
<div>#redirect [[Survivor]]</div>LouisB3https://wiki.urbandead.com/index.php?title=Talk:Human&diff=140310Talk:Human2005-12-29T15:38:08Z<p>LouisB3: Talk:Human moved to Talk:Survivor</p>
<hr />
<div>#REDIRECT [[Talk:Survivor]]<br />
</div>LouisB3https://wiki.urbandead.com/index.php?title=Human&diff=135078Human2005-12-29T15:38:08Z<p>LouisB3: Human moved to Survivor</p>
<hr />
<div>#redirect [[Survivor]]<br />
</div>LouisB3https://wiki.urbandead.com/index.php?title=User_talk:Vinncent&diff=137718User talk:Vinncent2005-12-24T20:38:45Z<p>LouisB3: </p>
<hr />
<div>== Inane chatter ==<br />
<br />
Leave your profile ''number'' at [[User talk:LouisB3|my talk page]], if you are in fact Brian G. --[[User:LouisB3|LouisB3]] 02:40, 20 Nov 2005 (GMT)<br />
<br />
You're getting pretty bold - ''two'' edits? I still want your profile number, by the way. --[[User:LouisB3|LouisB3]] 01:49, 7 Dec 2005 (GMT)<br />
<br />
Finally got a user page, eh? Awesome. --[[User:LouisB3|LouisB3]] 02:35, 8 Dec 2005 (GMT)<br />
<br />
Press "discussion", then "edit". Advertising your location might not be a great idea, by the way. --[[User:LouisB3|LouisB3]] 02:53, 8 Dec 2005 (GMT)<br />
<br />
By the way, your character profiles should probably have some mention of your awesome hat. And I assume you're part of some group? Is it named? --[[User:LouisB3|LouisB3]] 02:55, 8 Dec 2005 (GMT)<br />
<br />
If it is named, I'm not sure what it's called. 'Jonny V' is basically in charge, with 'Ethanasia' and 'Sci Guy' next in line. Other members are 'Marc Shayed', 'Xibochay', 'Blackthorn', 'Mr Shadow', 'Reese Corley', 'DummDumm', and 'Butters Cotch'.<br />
<br />
Isn't zombie life great? I find that since my character is maxed, it's much more meaningful to kill survivors than zombies, since it actually affects them. --[[User:LouisB3|LouisB3]] 20:38, 24 Dec 2005 (GMT)</div>LouisB3https://wiki.urbandead.com/index.php?title=Talk:Independent&diff=139329Talk:Independent2005-12-19T22:28:50Z<p>LouisB3: </p>
<hr />
<div>Proposed text, should this not be deleted:<br />
:The '''Independent''' page was created as a joke. Obviously, no such group, confirmed or otherwise, exists in Malton. The use of "Independent" as a group affiliation indicates not that the character is part of a group named "independent", but that they have declared themselves independent of all groups.<br />
This will actually contain information, and not just humor. Information is the point of a wiki. Creating humorous pages under the guise of real ones is not. --[[User:LouisB3|LouisB3]] 04:29, 12 Dec 2005 (GMT) Edit: yup, proposal withdrawn. --[[User:LouisB3|LouisB3]] 01:57, 17 Dec 2005 (GMT)<br />
<br />
:I'd be okay with something along the lines of the third sentence being added to the article as the top-of-page NPOV. The rest of the page should be left as-is. I'm definitely not in favor of the first sentence, which refers to the article itself as a joke. --[[User:Chester Katz|Chester Katz]] 05:31, 12 Dec 2005 (GMT)<br />
<br />
::It is a joke, but it's a very well-received one. And with 72 people claiming "Independent" as their group affiliation, it should definitely be left up. [[User:Slicer|Slicer]] 00:52, 17 Dec 2005 (GMT)<br />
<br />
:Uh, it's pretty obvious that by posting Independent as their group affiliation, they are, in fact, claiming ''independence'' from any group! Unless this page is going to have some useful information on the behavior or rationale of Independents, well, discuss it on [[Moderation/Deletions]]. --[[User:LouisB3|LouisB3]] 01:44, 17 Dec 2005 (GMT)<br />
<br />
So far 24 Keeps vs. 1 Delete on that page... --[[User:Matthew-Stewart|Matthew-Stewart]] 01:47, 17 Dec 2005 (GMT)<br />
:Wasn't that Delete from the deletion starter? --[[User:ALIENwolve|ALIENwolve]] 01:49, 17 Dec 2005 (GMT)<br />
::Yeah, not any more. I'm not willing to defend a minor matter from a bunch of people apparently willing to die for their humor. Just disregard everything I've said in favor of deleting this page - I only plan to clean it up a bit once its been Kept. --[[User:LouisB3|LouisB3]] 01:57, 17 Dec 2005 (GMT)<br />
:::Making fun of people (the people who spelled Independ'''''a'''''nt) by holding up people who could actually spell as a good example helped people know how to spell it correctly. Not a huge deal but enough to merit a few key strokes of '''Keep''' in its defense. Sometimes I am in a bad mood and don't appreciate humor either, but things have been going well for me lately. I wish you well, LouisB3. --[[User:Matthew-Stewart|Matthew-Stewart]] 02:09, 17 Dec 2005 (GMT)<br />
----<br />
Hah - the game stats page no longer links here. --[[User:LouisB3|LouisB3]] 22:28, 19 Dec 2005 (GMT)</div>LouisB3https://wiki.urbandead.com/index.php?title=Talk:Feral_zombie&diff=138577Talk:Feral zombie2005-12-11T02:51:50Z<p>LouisB3: </p>
<hr />
<div>I don't think a feral is necessarily limited to non-[[metagaming]], because I really don't feel that metagaming is well-defined. Also, "feral" defined at [[zombie]]. I'm changing this to a redirect. --[[User:LouisB3|LouisB3]] 02:50, 11 Dec 2005 (GMT)</div>LouisB3https://wiki.urbandead.com/index.php?title=User_talk:Klenn&diff=139100User talk:Klenn2005-12-10T00:44:28Z<p>LouisB3: </p>
<hr />
<div>Talk pages shouldn't be redirects. --[[User:LouisB3|LouisB3]] 00:44, 10 Dec 2005 (GMT)</div>LouisB3https://wiki.urbandead.com/index.php?title=Distributed_defense&diff=137213Distributed defense2005-12-09T03:51:23Z<p>LouisB3: </p>
<hr />
<div>#redirect [[Distributed Defense]]</div>LouisB3https://wiki.urbandead.com/index.php?title=Fire_District&diff=136719Fire District2005-12-08T21:32:54Z<p>LouisB3: </p>
<hr />
<div>#redirect [[MFD Fire District]]</div>LouisB3https://wiki.urbandead.com/index.php?title=Talk:Caiger_Mall_Controversy&diff=138082Talk:Caiger Mall Controversy2005-12-07T00:22:04Z<p>LouisB3: </p>
<hr />
<div>Is there going to be a controversy page for ''every'' major seige? I think it's pretty much implied at this point that both sides make claims of zerging when it's all said and done. --[[User:Raelin|Raelin]] 03:06, 25 Nov 2005 (GMT)<br />
:Unfortunately, this is very likely, just to keep the biased crap like these "zerger lists" off the normal pages. --[[User:LibrarianBrent|LibrarianBrent]] 16:11, 25 Nov 2005 (GMT)<br />
----<br />
LibrarianBrent. I have seen '''no''' reports of Zombies sending in Pkers to the mall on the forums. There have been many reports of revived zombies ''being'' pked but the only pking done against dedicated survivors that i know of is the slaying of Maggy Smith by Timmothy, who was collecting on a very old A.R.S.E. Contract, and a case where two survivors killed each other after a stray axe blow landed on one defender. I am curious as to the source of this claim. --[[User:Grim s|Grim s]] 05:48, 25 Nov 2005 (GMT)<br />
:I've been there and actually seen it happen. --[[User:LibrarianBrent|LibrarianBrent]] 16:10, 25 Nov 2005 (GMT)<br />
::Can you prove it was Zombies? Many Zombies have been revived, and slain by the survivors. One idividual, Sharon Stone, has been pked repeatedly in the mall by the defenders. I ask that you post it on the UD forum in the caiger mall thread or remove it until such time as you can provide proof (Profiles of the attacker and victim would be appropriate).<br />
:::Agreed. I've seen a couple of humans killed in the mall, but they were revived zombies, typically CotR members, who are generally considered (and would probably agree that they are) fair game. I definitely haven't seen any evidence of zombies coordinating PKers, or even PKing when revived (although I bet that does happen). When you get a large number of humans together like you have at Caiger, there's a good chance you'll have some PKers -- but I don't see that the hordes have anything to do with it. --[[User:James Holloway|James Holloway]] 09:50, 26 Nov 2005 (GMT)<br />
<br />
::Also, give us the name of this Zombie Zerger. We cant do anything to stop them if you dont give us a hand. --[[User:Grim s|Grim s]] 01:59, 26 Nov 2005 (GMT)<br />
:::you know it is much harder to figure out zombie zergers. you cant say, that over 800 zombies are all unique players. --[[User:Flaunted|Flaunted]] 22:12, 28 Nov 2005 (GMT)<br />
:::There were some lvl. 1 firemen in the mall who tried to kill me, one after the other. They must have got in when the barricades were breached or something. One of them also said "Brnhr" and "Graaagh!" a lot. --[[User:LibrarianBrent|LibrarianBrent]] 17:07, 26 Nov 2005 (GMT)<br />
----<br />
What's the problem with revived zombies going to PK? PKing is a part of the game, and although it normally seems to be simple griefing, a "siege" or "battle" gives actual goals to characters/players. I don't think anyone expects a devoted survivor who has been killed to go about fighting for the zombies - so why do people expect a devoted zombie ''not'' to continue to fight on the zombie side when revived? --[[User:LouisB3|LouisB3]] 00:22, 7 Dec 2005 (GMT)</div>LouisB3https://wiki.urbandead.com/index.php?title=User_talk:Iamagrenade&diff=138353User talk:Iamagrenade2005-11-28T18:47:32Z<p>LouisB3: </p>
<hr />
<div>Er, you sure about that newspaper thing? Sounds to me like you just happened to have an AP recharge when you were reading. --[[User:LouisB3|LouisB3]] 18:47, 28 Nov 2005 (GMT)</div>LouisB3https://wiki.urbandead.com/index.php?title=Distributed_defence&diff=136119Distributed defence2005-11-27T18:07:47Z<p>LouisB3: </p>
<hr />
<div>#REDIRECT [[Distributed Defense]]</div>LouisB3https://wiki.urbandead.com/index.php?title=User:Parfenov_D&diff=135660User:Parfenov D2005-11-24T19:32:09Z<p>LouisB3: </p>
<hr />
<div>Parfenov D is from Moscow, Russia. He is a former member of Russian Army, went completly mad, after zombie schoolgirl ate his comrade, with whom he was sightseeing Malton. Now he thinks he is some kind of a paladin, a messenger of God, who is to purge all of the undead from the city. Currently he is a member of [[RAZOR]].</div>LouisB3https://wiki.urbandead.com/index.php?title=Mobile_Phone_Tower&diff=137883Mobile Phone Tower2005-11-22T21:06:36Z<p>LouisB3: </p>
<hr />
<div>#redirect [[Mobile Phone Mast]]</div>LouisB3https://wiki.urbandead.com/index.php?title=Phone_Tower&diff=137876Phone Tower2005-11-22T21:06:26Z<p>LouisB3: </p>
<hr />
<div>#redirect [[Mobile Phone Mast]]</div>LouisB3https://wiki.urbandead.com/index.php?title=Phone_Mast&diff=137676Phone Mast2005-11-22T21:06:14Z<p>LouisB3: </p>
<hr />
<div>#redirect [[Mobile Phone Mast]]</div>LouisB3https://wiki.urbandead.com/index.php?title=Mast&diff=137898Mast2005-11-22T21:05:52Z<p>LouisB3: </p>
<hr />
<div>#redirect [[Mobile Phone Mast]]</div>LouisB3https://wiki.urbandead.com/index.php?title=Portable_generator&diff=137613Portable generator2005-11-18T23:01:05Z<p>LouisB3: </p>
<hr />
<div>#redirect [[Useful Items]]</div>LouisB3https://wiki.urbandead.com/index.php?title=Generators&diff=137612Generators2005-11-18T23:00:33Z<p>LouisB3: </p>
<hr />
<div>#redirect [[Useful Items]]</div>LouisB3https://wiki.urbandead.com/index.php?title=Bug_reports&diff=137610Bug reports2005-11-18T22:32:51Z<p>LouisB3: </p>
<hr />
<div>#redirect [[bug Reports]]</div>LouisB3https://wiki.urbandead.com/index.php?title=Bug&diff=137609Bug2005-11-18T22:31:10Z<p>LouisB3: </p>
<hr />
<div>#redirect [[Known Bugs]]</div>LouisB3https://wiki.urbandead.com/index.php?title=Building_types&diff=137357Building types2005-11-14T23:29:27Z<p>LouisB3: </p>
<hr />
<div>#redirect [[Building Types]]</div>LouisB3https://wiki.urbandead.com/index.php?title=Ammo&diff=137354Ammo2005-11-14T23:28:13Z<p>LouisB3: </p>
<hr />
<div>#redirect [[firearms]]</div>LouisB3https://wiki.urbandead.com/index.php?title=Guns&diff=136853Guns2005-11-14T23:27:55Z<p>LouisB3: </p>
<hr />
<div>#redirect [[firearms]]</div>LouisB3https://wiki.urbandead.com/index.php?title=Ranged_weapon&diff=135564Ranged weapon2005-11-08T23:52:31Z<p>LouisB3: </p>
<hr />
<div>#REDIRECT [[Firearms]]</div>LouisB3https://wiki.urbandead.com/index.php?title=Ranged_weapons&diff=135377Ranged weapons2005-11-08T23:52:27Z<p>LouisB3: </p>
<hr />
<div>#REDIRECT [[Firearms]]</div>LouisB3https://wiki.urbandead.com/index.php?title=Talk:Ranged_Weapons&diff=137203Talk:Ranged Weapons2005-11-08T23:50:57Z<p>LouisB3: Talk:Ranged Weapons moved to Talk:Firearms</p>
<hr />
<div>#REDIRECT [[Talk:Firearms]]<br />
</div>LouisB3https://wiki.urbandead.com/index.php?title=Ranged_Weapons&diff=137202Ranged Weapons2005-11-08T23:50:57Z<p>LouisB3: Ranged Weapons moved to Firearms</p>
<hr />
<div>#REDIRECT [[Firearms]]<br />
</div>LouisB3https://wiki.urbandead.com/index.php?title=Kevan&diff=136648Kevan2005-10-22T02:16:13Z<p>LouisB3: </p>
<hr />
<div>#REDIRECT[[User:Kevan]]</div>LouisB3https://wiki.urbandead.com/index.php?title=Revivification_point&diff=136591Revivification point2005-10-20T00:43:45Z<p>LouisB3: </p>
<hr />
<div>#REDIRECT[[Revivification Point]]</div>LouisB3https://wiki.urbandead.com/index.php?title=Talk:Journal:LouisB3c&diff=135959Talk:Journal:LouisB3c2005-10-06T23:02:52Z<p>LouisB3: </p>
<hr />
<div></div>LouisB3