Adalbert General Hospital (East Grayside)

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Adalbert General Hospital (East Grayside)
No information about this hospital

--Lithedarkangel 19:45, 7 August 2008 (BST)


Adalbert General Hospital

East Grayside [69,81]

a junkyard the Tardew Building The Mann Monument
(Scarletwood)
a junkyard Adalbert General Hospital the Showers Building
(Scarletwood)
a warehouse Witchell Street Police Dept Tidcombe Crescent School
(Scarletwood)

Basic Info:

  • Excellent place to find first aid kits. Zombies frequently check inside.
  • At the moment the Hospital is one of the few buildings in which Portable Generators have a use other than powering the lights, and increasing search probability. Players with the Surgery Skill can heal for 15 HP if the Hospital has a fueled up Generator.
  • Hospitals can be barricaded normally.
  • Among the internal descriptions found in Hospitals:
    • "...its wards and corridors blackened with the soot of a recent fire"
    • "...its empty wards criss-crossed with snapped quarantine tape."
    • "...one of the city's psychiatric hospitals."
    • "...dark corridors leading through abandoned wards."
    • "...its emergency room in disarray."
    • "...its lobby covered with quarantine posters."
    • "...a children's hospital with bright murals across the walls. "
    • "The main lobby is riddled with bullet holes."
    • "It was one of the last to be evacuated, and seems to have been cleared out in a hurry."
    • "...a derelict hospital that was closed down years ago."


Image:redcrosssmall.jpg Malton Hospitals Group
This hospital is currently not registered with MHG. If you want to run it, go ahead, but please register.

Contents

[edit] Description

Adalbert General is a hospital located in the north-east corner of East Grayside, a suburb of Malton. It is a prime piece of real estate for survivors trying to re-take the city from the un-dead hordes, as it ajoins both a Necro Tech Office and a Police Station, providing a range of supplies within walking distance. This is one of the four hospitals. The other hospitals are:

[edit] History

None at the moment.

[edit] Barricade policy

At the moment not yet decided. But it is suggested by Special Tactics And Rescue Squad Barricade Plan that this building should be Extremely Heavily Barricaded making it good as a safehouse but inaccessible to survivors without the Free Running Skill. Also to update the current status use the template above.

[edit] Tagging

Tagging this building yields no XP.


Needs Generator
This building requires a generator for maximum usefulness.
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