Arfcom/Operations Plan 08-01

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ARFCOM Operations Plan 08-01

Goal

To clear The_Farmer_Building of zombies, and restore building to working order.

Mission Profile

Time Co-ordinated assault upon The_Farmer_Building. Restore the building to working order.

Mission Timeline

Wednesday January 09, 2008:

  • Assault Preparation

Thursday January 10, 2008:

  • Assault Preparation

Friday January 11, 2008:

Saturday January 12, 2008:

Objectives

Objective One:

Remove Zombie presence from The_Farmer_Building

Kill all zeds inside the site.
  • Ensures that site can be rebuilt.
  • Ensures site can be rebarricaded.
  • Combat Revives are authorized.
Kill all zeds outside the site.
  • Allows for temparary security to show which zeds are active.

Objective Two:

Rebuild Ruin and Barricade to EHB.

Rebuild Ruin.
  • Can only be accomplished once the zeds have been cleared from the site.
  • This will require one survivor with construction to have a toolbox in their inventory. This survivor will rebuild the building once the zeds have been cleared. Rebuilding a ruin costs 1AP.
Barricade to EHB
Ensures members highest possible protection from a guarenteed Zed Counter-Attack.
  • Can only be accomplished once the site has been rebuilt.
  • Can be accomplished by any survivor with construction.
Recommended to be accomplished by the same survivor who rebuilt the site.
Entry Point will be St. Benedict Hospital next door.

Objective Three:

Restore Site to Working Order.

Install Portable Generator.
  • This will require one survivor to have a Portable Generator in their inventory.
Refuel Generator.
  • This will require one survivor to have a Fuel Can in their inventory.
  • Can only be accomplished once the Generator has been installed.
Install Radio Transmitter (Optional)
  • This will require one survivor to have a Radio Transmitter in their inventory.
  • Can only be installed once the generator has been installed.

Objective Four:

Await reinforcements from Giddings_Mall or The_Morrish_Building.

Secure building until reinforcements arrive.

Intelligence

Operations Plan 08-01 Map 1.0

Preparation Suggestions

  • Every member participating should carry 3 FAKs in their inventory. This will ensure if they are infected, the infection will do minimal damage.
  • All weapons should be topped off before the assault begins, to ensure no space is wasted in their inventory.
  • NT Skilled members should carry 5 reviv syringes to preform combat revives, and revive other members who have fallen during the assault.
This saves ammunition and AP. It costs 11AP for the combat revive, and 1AP to dump the body.
  • Medics should carry 6 FAKS to heal any members injured during the assault, or thereafter.

Assault Rally Point Intel

The_Morrish_Building is currently under siege by 300+ zeds of the Second Big Bash.

Ingress Intel

Once The_Farmer_Building has been rebuilt, they entry point is the Hospital next door.

Target Intel

The_Farmer_Building is ruined with 7 zeds outside, and 12 zeds inside.


Pre-Assault Intel

Wednesday January 08, 2008:

Outside Inside

Scouted target. --Darkstar117 19:10, 9 January 2008 (UTC)


General Information

Assault Target:
The_Farmer_Building in Pitneybank (82,46)
Building is Ruined.
Nearest Police Dept.:
Boutcher_Alley_Police_Department in Pitneybank (90,36)
Building is Unknown Barricades
Located: 4 SOUTH, 4 WEST of Target.
Nearest Hospital:
St. Benedict Hospital in Pitneybank (83,47)
Building is Ruined.
Located: 1 South, 1 East of Target.
Nearest NecroTech Building:
The_Farmer_Building in Pitneybank (94,32)
Building is Ruined.
Located: Target
Nearest Revive Point:
A Cemetary in Pitneybank (95,32)
Located: 1 North, 1 West of Target
Nearest Mall:
Giddings Mall - Pitneybank
Mall is Extreamly Heavily Barricaded (Entry Point Info)
Located: 4 North, 2 East of Target