Border Patrol/Reports

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Border Patrol seeks to keep its members and other interested parties up to date on the status of Malton's borders in each of the 36 patrolled suburbs, listed below.

If you wish to file a report, do so in the right category and sign your posts.

North

Dakerstown

Dakerstown


Note: This suburb, being a corner suburb, has a larger number of border blocks, and will take about double the amount of time to patrol. On the patrol path there are three police stations for ammo and one auto repair shop for fuel cans and spray cans.

Survivors are once again out to reclaim Suburb 001, Dakerstown, which is a ghost town. The force is lead by The Hard Corps, but assistance(and citizens) is needed in this suburb. Most of the area is ruined, but at least one buildings is back in action as a staging point. For more info on joining the fight, contact The Hard Corps. There are very few zombies in the area, so a large battle is not expected.      Ekashp wuz here (aht harman bra!nz!)       

Jensentown

Jensentown


Note: On the patrol path there is one NT building for needles.

This suburb is still barren. The Shears NT building is in human hands but still unpowered. Most buildings are either ransacked or only barricaded up to VS. There is currently no organization as to barricading plans, so please be considerate to your neighbors and allow for entry points every few blocks. No bosses or leaders are currently welcome in this suburb. There is a lot of graffiti strewn about by the Malton Anarchist Federation. --BlackEmperor 18:12, 19 September 2007 (BST)

Quarlesbank

Quarlesbank


Note: Quarlesbank contains Calvert Mall, its status may be relevant. On the patrol path, there are no major resource buildings.

Quarlesbank is pretty much safe, as of now it also has mobile phone signal. Calvert mall is still under human hands although i expect that it will be attacked in the near futur., The more surivors there the better. Other than that Millner NT in the north is under human hands, so get your syringes while they're hot! --Acoustic Pie 13:35, 19 September 2007 (BST)

West Boundwood

West Boundwood


Note: On the patrol path there is one police station for ammo and one auto repair shop for fuel cans and spray cans.

The suburb is not quite as desolate as it once was - after a period of minimal presence, the Crabapple Estate are once again in residence! --Harald von Holzapfel 02:34, 16 September 2007 (BST)

East Boundwood

East Boundwood


Note: East Boundwood contains Bale Mall, its status may be relevant. On the patrol path there is one police station for ammo and one hospital for first aid kits.

EB is slowly coming back to human hands. Most places are populated and barricaded.

Lamport Hills

Lamport Hills


Note: On the patrol path, there are no major resource buildings.

With what seems to be a lull in the fighting, members of LHC with other un affiliated survivors have begun now to light up Lamport Hills. The majority of buildings in the South, Centre and some the NE are repaired. The use of combat patrols is making it increasingly difficult for zeds to exist. However some survivors have over caded large areas, and survivors are using more and more AP on just one patrol finding and exit they can return to.

In other news it appears that the cucumber race will start on the 20th. All citizens who want to take part this year must carry one syringe on them. The purpose, the first Lamportian to push their cucumber from the Sidney Arms to the Smith Arms wins! No throwing people... --St Rafty 19:00, 14 September 2007 (BST)

Chancelwood

Chancelwood


Note: On the patrol path, there are no major resource buildings.

In a conference today, at 1411hrs. DD 6th Div commander St Rafty gave the following statement.

"We urge, the people of Chancelwood to keep fighting. The Exinction Zone has been broken. The hordes advances slowed. If you need reinforcements, LHC can supply 15-20 but no more. We have syringes, faks and ammunition. With generators and fuel. Alaternativly, you can move to Lamport Hills". --St Rafty 19:05, 14 September 2007 (BST)

Earletown

Earletown


Note: On the patrol path, there are no major resource buildings.

Survivor population low but the border is in decent shape. Working my way east spreading the good news of Border Patrol. There are some ruined buildings and there are zombies about, but not many. --Mrxak 09:04, 21 September 2007 (BST)

Rhodenbank

Rhodenbank


Note: On the patrol path, there is a hospital for first aid kits.

Rhodenbank is in good shape. A couple buildings over-barricaded, but that's about it. Heading east. --Mrxak 20:25, 21 September 2007 (BST)

East

Dulston

Dulston


Note: Dulston contains Treweeke Mall, its status may be relevant. This suburb, being a corner suburb, has a larger number of border blocks, and will take about double the amount of time to patrol. On the patrol path there are three police stations for ammo and two NT buildings for needles. There is a revive point at a cemetery. Zombies should not be killed at this revive point.

With the recent zombie conflicts in the very heart of Dulston Alliance territory diplomatic missions to other survivors groups in the NE Corner have fallen to the wayside. Even so, efforts by the Dribbling Beavers to assist in the defense and reclamation of Treweeke Mall did not go unnoticed by the Alliance leadership. As such, extra effort was made to establish diplomatic ties with the veteran survivor group from Santlerville and on this day that goal has finally been achieved. In a treaty ceremony at an undisclosed location Evils Presley and Shotgun Ed signed a Non-Aggression Pact that cemented relations between the Dribbling Beavers and the Alliance. --Caleb Usher

Pescodside

Pescodside


Note: On the patrol path, there are no major resource buildings.

Pescodside is GREEN once again, thanks to the several groups in the area. Mermagen street is running smoothly, and there is very little killer resistance.LemonHead7t7 *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡|͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|]]| ̡̡̡ ̡ ̡ ̴̡ı̴̴̡ ̡*̡͌l̡* Talk/PDA/Red Rum/MOB 17:56, 20 September 2007 (BST)

Dunningwood

Dunningwood


Note: On the patrol path, there is one police station (Lord Boulevard Police Dept 99, 23) for ammo.

External Military Report: ... can see twenty or so on the streets of Dunningwood ... mostly just small groups ... a lot of buildings with lights on ... infrastructure looks intact ... some survivor activity in the Cater Building ... The LBPD has recently come under repeated attack but is well defended. Koli T 02:00, 16 September 2007 (BST)

Paynterton

Paynterton


Note: On the patrol path, there are two hospitals for first aid kits, and a school for spray cans.

Paynterton is in good shape. There are some zombies along the border trying to break in but for the most part buildings are barricaded to VSB+2 and safe. --Mrxak 06:06, 4 October 2007 (BST)

Starlingtown

Starlingtown


Note: On the patrol path, there are no major resource buildings.

The Chadburn Museum is over-barricaded. Most of the border has been tagged, so priorities are barricades and power. --Mrxak 20:06, 23 September 2007 (BST)

Dentonside

Dentonside


Note: On the patrol path, there are no major resource buildings.

The Winsley Avenue Police Department (98,50) has many zombies and has been ransacked. This would be a useful place to have. I have been taking them down steadily for the past few days. Since this area is a yellow (Moderate Zone), I shouldn't be too hard to take. Dentonside is bordered on the west by Pegton (Very Dangerous Area) and on the south by Houldenbank (Safe) and on the North by Starlington (Dangerous). The downfall to this is that the Winsley PD is on the North border of Dentonside, which means it is closer to Starlington (Dangerous Area). If possible, lets take this back, get it powered, get comms in it, and get it barricaded to Extra Heavy, max it out. Make the building just to the left of it Very Strong, to serve as an access point.

Houldenbank

Houldenbank


Note: On the patrol path, there are two NT buildings for needles and one hospital for first aid kits. There is an indoor brain rot revive clinic inside The Greatorex Building. Zombies should not be killed at this brain rot revive clinic.

External Military Report: ... crossing Houldenbank now, can see about eighty down there ... a horde of a couple of dozen outside the Hosken Building ... lights are on across the suburb ... only a few buildings damaged though ... some survivor activity in the Owsley Building ... Koli T 01:03, 18 September 2007 (BST)

Penny Heights

Penny Heights


Note: Penny Heights contains Lumber Mall (see below), and Joachim Mall, their statuses may be relevant. On the patrol path, other than the mall there are no major resource buildings.

This suburb is in dire straits. Lumber mall has been taken by zombies, and entry points are hard to come by except through ruined buildings. Please tune your radios to 27.11 and aid survivors in this suburb if you are able. --Mrxak 20:38, 26 September 2007 (BST)

Lumber Mall

Mall-safe-small.jpg

[99,77] - [99,78] (bic) (statuses) (update)
Lumber Mall
EHB, unlit.
Wager4Caiger (talk) 04:48, 14 March 2024 (UTC)


On my last pass, I saw only 10 or so zombies inside and out of the mall. It could be retaken with sufficient coordination, although most of the rest of the suburb will require repairs and barricades to make it possible. --Mrxak 06:25, 8 October 2007 (BST)

Fryerbank

Fryerbank


Note: Fryerbank contains Joachim Mall, its status may be relevant. On the patrol path, there are two NT buildings for needles. There is a revive point at Kingham Drive. Zombies should not be killed at this revive point.

25.96 MHz: "... flying over Fryerbank, can see twenty or so on the streets ... mostly just small groups ... lights are on across the suburb ... infrastructure looks intact too ... lights are on in Joachim Mall ..." (45 minutes ago) Koli T 00:08, 16 September 2007 (BST)

South

Miltown

Miltown


Note: This suburb, being a corner suburb, has a larger number of border blocks, and will take about double the amount of time to patrol. On the patrol path, there is a school for spray cans. There is a revive point at a junkyard. Zombies should not be killed at this revive point.

The battle for Miltown continues, with buildings changing hands regularly. After a prolonged seige at St. Josephine's Hospital where a small handful of survivors held out against over 30 zombies (including holding the building for several days after this situation), a number of central resource buildings, including Wadham PD, Fliney NT and Callistus Hospital are now ruined. The outer reaches of the suburb are still generally in survivor hands. -- David Suzuki 10:25, 17 September 2007 (BST)

zombies inside many resource buildings? Danger level updated. The man 08:50, 18 September 2007 (BST)

Whittenside

Whittenside


Note: On the patrol path, there are no major resource buildings.

The suburb remains safe, the last remaining zombie horde, located at hurst NT, has been dealt with. The suburb is virtually zombie free. The man 08:56, 18 September 2007 (BST)

Danversbank

Danversbank


Note: On the patrol path, there are no major resource buildings.

The battle for Voss Lane PD is now over a month old. The DRRP has printed up t-shirts for the occasion and will begin passing them out to both sides on the morrow. The shirts for humans read: "Voss Lane Police Department. HELP US!" The shirts for zombies read: "Voss Lane Police Department. Come for the donuts, stay for the bra!nz." --Paddy Dignam 00:01, 11 September 2007 (BST)

Hollomstown

Hollomstown


Note: On the patrol path, there is one NT building for needles and one auto repair shop for fuel cans and spray cans.

Hollomstown is the Big Bash's next target, and the SW border is already in ruins...border patrol members are asked to come help clear the area in preparation for the super-horde, especially the NT building. Standard Zombie 12:36, 29 November 2007 (UTC)

Wyke Hills

Wyke Hills


Note: Wyke Hills contains Buckley Mall (see below), its status may be relevant. On the patrol path, other than the mall there are no major resource buildings.

Just wanted to say the situation doesnt sound to good so if your safehouse gets ovverrun come to cockayne grove police department almost no breakins we mostly keep it at vsb but if someone overcade use the junkyard to the north to enter.--(user:marine man 5:16pm Est 20 sept)

Buckley Mall

Mall-ruined-small.jpg

[49,98] – [50,99] (bic) (statuses) (update)
Buckley Mall
Two to four corners ruined at any given moment, a handful of zombies inside.
Jenkem (talk) 15:00, 3 November 2023 (UTC)



Buttonville

Buttonville


Note: Buttonville contains Buckley Mall (see above), its status may be relevant. On the patrol path, other than the mall there is a school for spray cans.

Buckley Mall is in human's hands --Zyll GIFD Francais 15:59, 20 September 2007 (BST)

Williamsville

Williamsville


Note: On the patrol path, there are no major resource buildings.

Spicer Hills

Spicer Hills


Note: On the patrol path, there is one hospital for first aid kits and one auto repair shop for fuel cans and spray cans.

Zombie activity has been increasing more and more over the last few weeks. The Spartan Vanguard forces recommends you seek out key locations such as Police Departments and Hospitals and stock up on supplies. The Spartan Vanguard forces are keen on keeping South Western Spicer Hills under control. Our operations will be expanding shortly to include northern and eastern Spicer Hills. The Spartan Vanguard is also redrawn a new barricade plan for Spicer Hills for civilian's safety. Please visit: http://www.svcommand.com/forums/ for more details regarding this plan.--XIthAyien 09:05, September 12th, 2007, (EST)

Old Arkham

Old Arkham


Note: On the patrol path, there are no major resource buildings.

External Military Report for 18 September 2007 (13:00): "... can see about forty on the streets of Old Arkham ... a few outside the Paffard Building ... a lot of buildings with lights on ... infrastructure looks intact ... some survivor activity in the Button Building ..." --WanYao 23:30, 18 September 2007 (BST)

West

New Arkham

New Arkham


Note: This suburb, being a corner suburb, has a larger number of border blocks, and will take about double the amount of time to patrol. On the patrol path, there are two NT buildings for needles.

After a quick scouting of the suburb most buildings are non-ruined and not a ton of zombies on the street. Based on what I've seen I'm lowering New Arkham to Moderate for the time being.--A zombie01 21:34, 14 September 2007 (BST)

Foulkes Village

Foulkes Village


Note: On the patrol path, there is one auto repair shop for fuel cans and spray cans.

The suburb is currently secure.--Nuabreed 02:06, 22 December 2007 (UTC)

Nixbank

Nixbank


Note: On the patrol path, there is a school for spray cans.

The survivor group Knights of Destiny are quite actively attempting to make all of Nixbank safe again. Repairing and barricading buildings as well as setting up generators in high activity buildings is there current focus. Of course removal of the zombie infestation through revivification or other means is always a high priority goal.

They are panning to have a radio transmitter up and running at their base, the Edghill Hotel (6, 73), with in the next day.

Azriel123 23:15, 19 September 2007 (BST)

Crooketon

Crooketon


Note: On the patrol path, there are no major resource buildings. There is one revive point at a cemetary. Zombies should not be killed at this revive point.

Survivors have regained most of the suburb but there are still a fair number of ferals out on the streets. For zombies who wish to be revived be advised that the Antell Building is not a revive point and they risk being mistaken for hostile zeds and shot. Instead proceed to the recognised RP at Jefferson Square and wait for the next available Necro-tech employee. --Rober e killer 11:43, 16 September 2007 (BST)

Grigg Heights

Grigg Heights


Note: On the patrol path, there are two police stations for ammo.

With a powered NT building that has been up and running for nearly two days and the bulk of the buildings secured with no counter-attack in sight yet, this suburb is now light yellow. At least until the Totes show up! --Lucas Black 14:47, 7 September 2007 (BST)

Owsleybank

Owsleybank


Note: On the patrol path, there are is one NT building for needles, one auto repair shop for fuel cans and spray cans, and a school for spray cans.

Yesterday, after several days of occupation in sheer defiance of the so-called Extinction Zone Effect, DHPD forces and their allies walked out of Jervis Auto Repair unharmed and loaded down with the fuel and toolboxes needed to restore survivor territory. The strike force's numbers continue to grow as it becomes better supplied with each and every raid. Morale is high, as Extinction and the feral community have thus far proven unable to counter the quick movements of the survivors. This operation worked in conjunction with a needle raid in neighboring Molebank, demonstrating the DHPD's ability to hit multiple targets. DHPD Fights On! -- Kenefie Station Chief Harry Likos, DHPD

External Military Report: "... flying over Owsleybank, can see maybe fifty on the streets ... mostly just small groups ... a few buildings with lights on ... minimal structural damage ... the Woodborne Building is being held ..." --Banana reads Scoundrell for all of Yesterday's News, Today! 20:38, 7 September 2007 (BST)

Dunell Hills

Dunell Hills


Note: On the patrol path, there are no major resource buildings. There is one revive point at Coffins Drive. Zombies should not be killed at this revive point.

After three days of hit-and-run attacks on a zombie occupation force that was surprisingly persistent, the forces of Operation Khan retook the Dury Building, firmly establishing the success of the operation. How this will fit into the overall chaos-fest that is Malton's Northwestern region remains to be seen, but for the time being Dunell Hills is relatively calm. -- Kenefie Station Chief Harry Likos, DHPD

Peddlesden Village

Peddlesden Village


Note: On the patrol path, there is one auto repair shop for fuel cans and spray cans.

Swinnerton Square Police Dept is trashed with zeds inside. The other PD is unpowered. Where are the police when you need them?

Roywood

Roywood


Note: On the patrol path, there are two schools for spray cans.

Although I saw one powered building and 6-8 un-RUINed buildings a few days ago, no trace of these remain. The self-proclaimed re-habitation of Roywood now seems premature as the suburb appears to be a Ghost Town. Again. 'arm. 22:11, 19 September 2007 (BST)

Overall Malton

Border Patrol is only interested in the outermost blocks of outermost Malton, but seeing this overall map of all 100 suburbs may help give an indication of where there may be trouble, or where trouble may be going. Of course, Border Patrol members may choose to ignore all but the 36 suburbs Border Patrol patrols.

Malton Danger Map
Dakerstown Jensentown Quarlesbank West Boundwood East Boundwood Lamport Hills Chancelwood Earletown Rhodenbank Dulston
Roywood Judgewood Gatcombeton Shuttlebank Yagoton Millen Hills Raines Hills Pashenton Rolt Heights Pescodside
Peddlesden Village Chudleyton Darvall Heights Eastonwood Brooke Hills Shearbank Huntley Heights Santlerville Gibsonton Dunningwood
Dunell Hills West Becktown East Becktown Richmond Hills Ketchelbank Roachtown Randallbank Heytown Spracklingbank Paynterton
Owsleybank Molebank Lukinswood Havercroft Barrville Ridleybank Pimbank Peppardville Pitneybank Starlingtown
Grigg Heights Reganbank Lerwill Heights Shore Hills Galbraith Hills Stanbury Village Roftwood Edgecombe Pegton Dentonside
Crooketon Mornington North Blythville Brooksville Mockridge Heights Shackleville Tollyton Crowbank Vinetown Houldenbank
Nixbank Wykewood South Blythville Greentown Tapton Kempsterbank Wray Heights Gulsonside Osmondville Penny Heights
Foulkes Village Ruddlebank Lockettside Dartside Kinch Heights West Grayside East Grayside Scarletwood Pennville Fryerbank
New Arkham Old Arkham Spicer Hills Williamsville Buttonville Wyke Hills Hollomstown Danversbank Whittenside Miltown
Suburb Danger Level Colors
 
Safe

Structurally intact and inhabited by survivors, with numerous lit buildings, and few to no zombies.

 
Moderately Dangerous

Active zombies and break-ins, but no major hordes.

 
Intact

Structurally intact with few zombies, but a very low survivor population and few to no lit buildings.

 
Dangerous

Zombies inside many resource buildings and/or significant hostile mobs.

 
A Ghost Town

Mostly or entirely ruined, and devoid of significant survivor or zombie populations.

 
Very Dangerous

Most buildings wide open or zombie-infested and/or massive hostile zombie mobs.


Suburbs listed in boldface contain notable locations, groups, or events.
Factors beyond the scope of this map may affect the situation on the ground.