Brigewater milta

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[edit] the brigewater milta

policys;

no pker's

no gker's

no zeds

all menbers to be armed at all times

zeds killed on site

no open battles aka dont fight in the open

sieges are best places to kill

trench coatering tatics are not promoted

but titles like last defender of ciger or mass zed killer are issued

[edit] information

we the milta are here to serve and protect all survivors we are based in brigewater cresent and are currently creating brigewater radio as a way to spread information and propoganda i am currently the only menber and looking for more. if interested put your charecter name in menbers list and if you got msn or bebo or your own website advertise for the milta

[edit] objectives

short term;

secure brigewater are and home district

start radio brigewater

also start forum

long term;

get over 100+ personal

get zeds out of malton


[edit] structre

the milta is divided into patrols of a maximum of 30 survivors not including the leader these patrols are given a building in which they are to keep as safe houses for other survivors and are also good patrol hq's. there are also a garrison of 10 to keep the police station safe and barricaded these are also the people who run radio brigewater

[edit] positions in alliance

administor for forums; they run the forums ;vacant

radio operatives; run radio;vacant

patrol leaders; appointed by patrol menbers lead patrol;vacant

wiki page editors; edit wiki;vacant

soliders;fight;2

head of stratgies;bexbaybee111

leader;robert e killer

[edit] menbers

robert e kill,bexbaybee111


[edit] thompson mall defence plan

simply 3 corners of the mall at ehb while 1 is at vsb also all other resourses building are also vsb this allows survivor to get in and out. that is what the current situation should be before the siege starts when zeds are 2 suburds away then the situation is code green;okay get in get some weapons fuel the generator and kill all pkers before zeds arrive then when there 20 blocks away the situation is orange; quikly go and ready yourself if your resourse point is efficently manned barricade at ehb but the mall stays open. then the situation is red; barricade until you cant barricade no more get inside stop reviving pray you killed the last of the pker get what wapons you have and lock and load if your injured you had better get healed .

now you have effectivly prepared and ready to kill some zombie ass but dont attack wait and wait you should have evenly spread your forces in the mall and you should have enough people to keep the cades up so the onlything the zed comander can do is attack every other important building in the suburb this is where determination is the key and also some people and hopefully many of them you have got to keep those building up and running your the only ones stopping them from attacking the mall as a singal massive force and the other building are forcing them to spread out.

if most of these buildings have held against the zeds hpefully all the neorotechs and thee police stations you have comleted stage two of mall defense buy now all or most of the feral zeds are gone to seek other brains so now youve got only the organised hordes they might contine to attack the other major in the suburb but they could if they want victory use there organisational skills to launch a straight on assualt on the mall but they can only realisticaly take one corner then spill over onto the rest so just keep the cades up and even if they get through throw them out no matter what the cost then soon the organised groups should concide to defeat but always keep your guarde up until the vey last zed has gone



[edit] Headline text

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