Bug Reports/Non-Bugs

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Archives of this page can be found here: Archive, Archive2, and Archive3. Last archived: 01:01, 20 August 2007 (BST)

Misunderstandings and Features

These are reported "bugs" that have been noted as misunderstandings about how the server and game handle things, and not actual bugs. While it might be preferable to have the script output changed in favor of clarity, there is no harm done to the integrity of the game bar perhaps some confusion.

FAK a survivor without Body Building to 51HP.

Timestamp: 13:41, 7 November 2010 (UTC)
Originally
reported by
:
Chenrazee
Current Status: Not a bug
Severity: Unimportant
Description: My profile: http://www.urbandead.com/profile.cgi?id=1774752

His profile: http://www.urbandead.com/profile.cgi?id=1134316

Screenshot: http://img199.imageshack.us/img199/1480/51hp.png

Discussion
Not a bug. He has flesh rot, which replicates the effects of body building.--User:Yonnua Koponen/signature3 14:02, 7 November 2010 (UTC)



HP Visible in Darks

Timestamp: 04:41, 10 October 2010 (BST)
Originally
reported by
:
•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs
Current Status: new
Severity: Not a bug
Description: This was a very convenient bug, but it's still a bug, and therefore, I'm reporting it, even though it's a minor one. I was able to see the HP values of survivors while inside Rolls Cinema. As you know, cinemas are listed as Dark buildings, and if the building is dark, HP values should not be visible. Screenshot

Discussion
Zombies with Scent Blood are capable of determining HP values because their ability to "see" HP is based on smell, rather than sight. It was designed to be this way. Not a bug, I'm afraid. Aichon 04:50, 10 October 2010 (BST)

I wish to prove this one a bug here by adding this: A.schwan had a survivor alt inside and was able to see the HP values as well (as he has pointed out on Skynet's irc channel). I'll see if he got a screen. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 04:53, 10 October 2010 (BST)
OK, never mind with this report. It was cleared up that Albert was mentioning the HP in my screenshot. I feel dumb now. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 04:57, 10 October 2010 (BST)



Left side of map is cut off

Timestamp: 23:41, 20 May 2009 (BST)
Originally
reported by
:
Justinb904
Current Status: not a bug
Severity: High
Description: The left side of the map is not showing preventing me from moving W, NW and SW. This only hapened as I moved into the Grigg Hights area.

Screen Shot 1 Screen Shot 2

Discussion
Not a bug - You've reached the western edge of the map. There's nothing beyond there. -- Cheese 23:44, 20 May 2009 (BST)



Skill Loss After Suicide Jump

Timestamp: 20:00, 26 April 2007 (BST)
Originally
reported by
:
thegreathal
Current Status: New
Severity: Minor
Description: Someone revived my character Zombie Ayn Rand (http://urbandead.com/profile.cgi?id=825533), which is a bad idea. No one wants to hear Ayn Rand. However, the problem is that after jumping to death from 42,40 the Gumm Building (not NT) in Barrville, character only had 25% listed chance of attacking with hands, instead of 50% skill bought in XP a few days ago. The next turn, the attack did go back to 50%. This happen often?

Discussion
I think similar things have happened with other skills... --V2Blast TP!CSR 22:59, 17 May 2007 (BST)

I thought that was intentional. --PdeqTalk* 17:07, 5 February 2008 (UTC)

Just noticed this. It's not a bug and actually skill loss didn't actually happen. It's known that attack percentages that are displayed don't refresh immedeately. It just shows you false info on 1 page load --~~~~ [talk] 19:50, 5 February 2008 (UTC)

This bug is already reported above.--PdeqTalk* 20:04, 5 February 2008 (UTC)

Actually the above one is a bug already reported here ;) (check datestamps). I'll remove this from the page when i'll get to write a normal Non-Bug page --~~~~ [talk] 20:11, 5 February 2008 (UTC)
Is it me or is this page not in a linear order? --PdeqTalk* 20:29, 5 February 2008 (UTC)
The order is "newest at top" and i try to move stuff to top when it's added to bottom, but people still mess up often --~~~~ [talk] 20:50, 5 February 2008 (UTC)



Dark Building Attack Percentages

Timestamp: 15:07, 13 June 2008 (BST)
Originally
reported by
:
Ghills
Current Status: not a bug
Severity: unassigned
Description: Ghills (http://www.urbandead.com/profile.cgi?id=964069) has all of the zombie skills, including all of the attack ones. This morning when I logged on, everything was fine. However, once I entered the Hind Bank in Ruddlebank, my attack percentages dropped significantly. My 50% hand attack went down to 25%, etc. I'm pretty sure this is a bug: my alts aren't near, and it's only inside this building. Once I go a block away, I can whack away at normal percentages.

Discussion
Not a bug. Banks are dark buildings, per a recent update. SIM Core Map.png Swiers 06:16, 14 June 2008 (BST)



Safe house

Timestamp: 17:01, 8 July 2008 (BST)
Originally
reported by
:
Panic2k8
Current Status: not a bug
Severity: unassigned
Description: As zombie upon entering Derrick Cinema (in Pimbank) all attack percentages were halved.

Living users present rbailey (22HP), PlayerxD (50HP), CaptDrake (56HP) and Cyndi Jones (55HP) 2 Undead users present. I have attempted some attacks (failed top was 25%) and exited and reentered the building to verify, it was not a gfx corruption...

Discussion
Not a bug. Some buildings are now Dark if they lack a generator. This halves attack percentages among other things. -- User:The Rooster RoosterDragon User talk:The Rooster 17:05, 8 July 2008 (BST)



Create your own - Island

Timestamp: 19:40, 24 September 2007 (BST)
Originally
reported by
:
Acoustic Pie
Current Status: not a bug
Severity: Not very but can be very annoying if a highly organised zombie group finds out.
Description: Ok, simple, there is a ruined building (with doors) but a survivor has gone inside and barricaded it to EHB while keeping it ruined, thus making it an island to any survivor. This makes it almost impossible to keep a suburb safe easily because you need to spend extra AP on debarricading then repairing. So i was thinking that you couldn't barricade if a building was ruined. Other than that if a zombie group found how to use this to their advantage it would be hard for survivors to keep a suburb maintained.

Discussion
Not a bug - Actually barricading a ransacked (form of which is ruined) building was impossible from the very beginning. There are other ways to create pinatas, though and it's a fair and reasonable tactics --~~~~ [talk] 19:44, 24 September 2007 (BST)



Extremely heavy barricaded ruined buildings?!?

Timestamp: 22:34, 16 October 2007 (CET)
Originally
reported by
:
User:Fred Clever
Current Status: not a bug
Severity: unassigned
Description: Standing outside Club Shelley in Nixbank. As seen from the nearby Deakin Alley PD it is ransacked and ruined, therefore a perfect exit and entrance point for me. I left through this building, and was left outside due to the ruined state of the building. BUT: The building tells the following: You are standing outside Club Shelley, an imposing concrete building surrounded by railings. The building has been extremely heavily barricaded - you can see no way to enter. Through the broken windows, you can see that the interior of the building has been ruined. Lights are on inside. The same for Edghill Hotel. Smells like a building bug, since I cannot enter the building. Sadly this means I am stuck outside as well, looking for a bug free building as VS or less to get inside... Sadly I lack screenshot programs, therefore I cannot provide this.

Discussion
Not a bug, or at least I don't think it's considered as such, the zombie was barricaded in before ransacking the building. Building status(barricades or not) doesn't matter when ruin/ransacking, just if there are survivors or not.--Karekmaps?! 22:00, 16 October 2007 (BST)

Hmm, I logged back, and now found 3 buildings in this state. So this is either a cunning zombie tactic to block buildings and can only have been established by a mixed zombie-survivor team, or a bug. Since I cannot enter since free running does not work (getting dropped outside), and the buildings being highly barricaded, this is right now open for speculation. Sounds buggy still, since it makes no sense that a building can be ruined and ruined at the same time. Else you could re-barricade ruined buildings as well, when barricades help to block intruders still. I thought ruined means totally wrecked and thus free to enter. Here is the screenshot I made a bit later using the browser history and installing a screen shot program: http://wiki.urbandead.com/index.php/Image:Screenshot_added_afterwards.jpg ---((User:Fred Clever)) 23:52, 16 Ocotber 2007 (CET)

there are quite a few ways it can be done, especially in multiblock buildings like Malls or Cathedrals. You can read more on it here. You can still enter the building if you drop the barricades to anything under Heavily Barricaded.--Karekmaps?! 00:19, 17 October 2007 (BST)
And also just a bit below is person talking about same stuff. Not a bug and it's been done for a long time already --~~~~ [talk] 07:58, 17 October 2007 (BST)
Ah, ok, it still just looks wrong from the logical point of view (a ruined building should make the barricades fall apart IMHO). But when it is a feature, it for sure is a smart tactics to increase the griefing and trouble ;-) --- User:Fred Clever 14:54 17 October 2007 (CET)

I would like to add a bit to this. In Wykewood the Skilliter Motel [14,75] is at EH barricades and the building is ruined. What concerns me is that when I attacked the cades on the outside with my fireaxe or crowbar I got 3 notices of the cades dropping, yet it never changed from Extremely Heavy. On top of that it claims the lights on the cell mast outside are lit which leads me to believe the building has power. --Twright 19:09, 17 October 2007 (BST)



2AP gone for every 1AP used

Timestamp: --Kelekunis 09:33, 11 December 2007 (UTC)
Originally
reported by
:
Kelekunis
Current Status: not a bug
Severity: Upsetting
Description: I logged into my account to find 48AP peacefully waiting for me I used all but 10 and began my journey back home. I walked east 5 steps and was suddenly asleep with 0AP. I decided to wait 30 mins and log back in to find I had 3AP, I walked one more step east and once again was asleep. Is this a common thing?

Discussion
If you're a zombie it's not a bug, just an annoying game feature. Before buying Lurching Gait moving from block to block for a zombie costs 2 AP, not 1.--Karekmaps?! 19:33, 11 December 2007 (UTC)

Great ... thanks for the info I feel retarded ... --Kelekunis



Can't heal self when alone

Timestamp: 01:39, 15 December 2007 (UTC)
Originally
reported by
:
Richardhg
Current Status: not a bug
Severity: unassigned
Description: I've recently had a character of mine (Fr Pyrus) that was wounded and that I wanted to use a FAK on himself. He could not do so: the drop-down list did not appear. He had to go into a square with zombies in it to get the option to heal himself. When he moved off to a square where he was alone again, the option disappeared. Since I generally let others heal me wherever practical, I have no idea how old this bug is.

Discussion
When there's no dropdown clicking on the item heals self --~~~~ [talk] 11:33, 15 December 2007 (UTC)

I'll try it, but this was not mentioned on the FAK item description on the wiki, and usually using an item the wrong way just wastes AP. --Richardhg 00:00, 16 December 2007 (UTC)
Why should it be mentioned? If there is only 1 target the drop-down is not displayed - quite straight-forward to me. However if it may be so unclear - i'll add it there --~~~~ [talk] 08:55, 16 December 2007 (UTC)



My Zombie won't die from Suicide

Timestamp: 00:15, Jan 05 2008 (EST)
Originally
reported by
:
Bhazman
Current Status: not a bug
Severity: Not-so-urgent
Description: My Character, 'Bhazman', has jumped from Otero Towers in Rhodenbank twice, and there's been no 'death', nor stand up button, and my HP stays the same. My Character is at 2HP, hence the need for suicide. Is this part of the game, or a bug?

Here, take a look. Screenshot; http://img158.imageshack.us/img158/8483/urbandeadsuicidelv7.png

Discussion
Zombies can't die from jumping, otherwise every zombie would do this to avoid being headshot. If you're at low HP, try asking another zombie to hit you. Not a bug. ᚱᛖᚢᛖᚾᚨᚾ 02:05, 5 January 2008 (UTC)

True, but the when you click "jump" the text says "Are you sure? This will kill you." even if you're a zombie. As such, I'd say the text could be considered a bug, as it misleads (zombified) players to think that jumping will actually kill them. I mean, I prefer it how it is, as I like the thrill of jumping to my doom only to come out unscathed, but I see how it would confuse people. --Ms.Panes 03:36, 5 January 2008 (UTC)
Yes, the confirmation text for zombies is wrong... Eould you mind rewriting the report then? --~~~~ [talk] 10:05, 5 January 2008 (UTC)
Okay, you have a valid point there. ᚱᛖᚢᛖᚾᚨᚾ 11:55, 5 January 2008 (UTC)



Negative Action Points

Timestamp: October 15
Originally
reported by
:
Xioyn00
Current Status: not a bug
Severity: Exploit
Description: Happens on my main Xioyn00 I can create a syninge with 3 action points and my ap total goes down to -17

Discussion
this bug is really awful since you can create stuff while you are a sleep then come back and have 0 ap and still the items.

Negative action points is a game mechanic, and has been considered multiple times to be not a bug. Anything that takes more then 1 AP can put you in negatives, any action that takes more AP then you have at the time of use.--Karekmaps?! 06:57, 16 October 2007 (BST)
Ditto, not a bug. --~~~~ [talk] 10:33, 16 October 2007 (BST)



Can't heal other player

Timestamp: 00:10, 10 July 2007 (UTC +1:00)
Originally
reported by
:
dudi4155
Current Status: not a bug
Severity: Minor
Description: One of charactes inside a building requested heal. On the list i saw that he have 15hp, so I tried to heal him, but i got message: "Your patient's recent wounds have already been treated as you would treat them - you can do no more for them.". I have first aid skill. When i tried to heal him with my other character without first aid, there wasn't any problems. My nickname is dudi4155.

.

Discussion
That's an anti-zerg flag been on --Duke GarlandTLCD SSZ 21:52, 10 July 2007 (BST)

An odd manifestation of it, but yeah. Your problem is you had two characters in the same building- you ain't supposed to do that, let alone have them interact with the same guy. Keep your characters leading separate lives, preferably in separate suburbs. . . . swiers BigEYEwitnessLOGO.png 02:17, 11 July 2007 (BST)

I just received the same message while trying to heal someone with 22hp. I do not have the first aid skill. I do not have another character in the room. Here is a screenshot: [1] --Kao 05:49, 12 September 2007 (BST)

The message still proves that it is zerg-flag. if not your alt then someone with whoom you're saring IP was there. i'm moving this to non-bugs --~~~~ [talk] 20:20, 19 January 2008 (UTC)


I am having this problem as well... but a little back-story to go with this: My friend and I have been playing Urban Dead since it first opened in 2005, both have paid accounts, and really enjoy RPing with our characters. We are of the [Dual_Nature_Policy|Dual Nature] mindset -- we don't abuse our powers beyond what we could achieve if we were, say, on AIM together while we were playing across the country from one another. It's really frustrating to be penalized for sharing a home with someone who enjoys the same game where it would be perfectly fine if we weren't on the same IP. I don't mind the lowered search rates, or lowered hit rates, but the inability to have my character heal my friend's character after a jaunt around the 'burb is an unfair restriction in this particular circumstance. I want to know who to talk to in order to get special compensation -- I'd be happy to donate more to the game and we both have the years of active history to prove that we're not an up-start zerging pair. Dray 03:25, 18 December 2012 (UTC)


My Zombie Has No Teeth

Timestamp: 7:33
Originally
reported by
:
Tralfagar
Current Status: not a bug
Severity: unassigned
Description: My vampire, Tralfagar, has no teeth.

I only have hand attacks and headbutt. Kinda makes infectious bite useless....well...that and he can't chew his food. Nothing worse then a zombie that has to gum human flesh.

Discussion
You cannot bite if you're wearing a mask. You can remove your mask however, the instructions of how to do this are in settings page just under the dropboxes with clothes. not a bug --~~~~ [talk] 12:31, 2 November 2007 (UTC)



No bite attacks and thus no infection

Timestamp: 10:12pm EST, 22 Nov 2007
Originally
reported by
:
Jabalwon
Current Status: not a bug
Severity: pretty sucky
Description: My character, while in Zombie form, doesn't have bite attacks listed in the drop menu even though I have all the skills necessary to do so. Only hands and headbutt are available in the drop menu.

me: http://www.urbandead.com/profile.cgi?id=766615

Discussion
Not a bug. When wearing a mask you cannot bite, only headbutt. Headbutt a barricade to dislodge the mask you are wearing and you will regain your bite. --The Grimch U! E! WAT! 03:22, 24 November 2007 (UTC)

Ditto, not a bug, but a feature, next itme please check Non-Bugs page first --~~~~ [talk] 12:50, 24 November 2007 (UTC)



Mingie: Stuck on headbutt, no bite skill

Timestamp: 16 August 2008
Originally
reported by
:
Mingie
Current Status: not a bug
Severity: unassigned
Description: (Mingie) has every skill under the vigor mortis and digestion trees, but his attacks still show up as only hands and headbutt. He's not getting bite as an attack.

Discussion
Not a bug - see here --~~~~ [talk] 11:31, 17 August 2008 (BST)



Ruined Building Barricaded?

Timestamp: 14:48, 27 August 2007 (BST)
Originally
reported by
:
ZaqWer
Current Status: not a bug
Severity: unassigned
Description: Encountered today a ruined building which is barricaded. This seems to contradict the rules. Ransacked buildings could not be barricaded. Ruined buildings are extra ransacked. So, it should not be possible to barricade a ruined building.

Here is the text of the ruined, yet barricaded building.

You are standing outside Jenkins Lane Railway Station, a fire-damaged yellow-stone building with boarded-up windows. Behind railings, you can see railway tracks disappearing into the surrounding city. The building has been heavily barricaded - you can see no way to enter. Through the broken windows, you can see that the interior of the building has been ruined.
Somebody has spraypainted http://wiki.urbandead.com/index.php/Border_Patrol onto a wall.
There is a dead body here.

I could not get inside directly because of the barricade or by free running because of the ruin.

Discussion
It's not possible to barricade a ruined building, but it's possible to ruin the barricaded building. Not a bug. --~~~~T''' 15:08, 27 August 2007 (BST)



A ruined heavily barricaded building

Timestamp: 21:54, 3 January 2009 (UTC)
Originally
reported by
:
MamaMantis
Current Status: not a bug
Severity: unassigned
Description: Bug ruined but barricaded.png

Not sure this is a bug... As you can see in this picture, i've found a ruined building but with cades on. I couldn't get in the building neither throught free running from the adiacent buildings nor from the street.

Discussion
Not a bug. If a building gets barricaded while a zombie is inside, and the survivors all leave (or die), then the zombie may ruin the building. Resulting in what the community calls a pinata. - User:Whitehouse 22:09, 3 January 2009 (UTC)

What Whitehouse said. It's a common zombie strategy. Linkthewindow  Talk  11:34, 4 January 2009 (UTC)

I see. Thanks. MamaMantis 01:32, 5 January 2009 (UTC)



Flesh Rot/Flak Jackets

Timestamp: 19:34, 20 October 2008 (BST)
Originally
reported by
:
Rugh
Current Status: not actually a bug
Severity: see above
Description: So, I was wandering around and DNA extracted a zed:

http://urbandead.com/profile.cgi?id=1370134

Without Flesh Rot. However, when I shot him I got this: You fire your pistol at the zombie for 5 damage. Their flak jacket absorbs 1 point of that damage. They drop to 46 HP.

Aren't Flak Jackets not supposed to work on zeds anymore?

Discussion
they're supposed to still work on zeds. they're not supposed to stack with flash rot --~~~~ [talk] 22:02, 29 October 2008 (UTC)

Ahhh, I see...the Flesh Rot is for Brain Rot zeds so they don't have to get revived, gotcha.Rugh 00:04, 30 October 2008 (UTC)



Adding contacts/logged out/certain people

Timestamp: 15:38, 30 August 2008 (BST)
Originally
reported by
:
To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor
Current Status: new
Severity: Annoying/Puzzling
Description: Viewing a profile I click the 'Add person to your Contacts List' button and I'm taken to a screen that says 'You are not logged in.' with a button to log in.

Discussion
Easy solution you'd think? But no. As, if I continue to add people it will add other profiles without saying I'm logged out. Also the amount of time that has passed does not seem to matter, it will not let me add these certain profiles to my list. I noticed this with my Philosophe Knight and now with my Death Cultist. As it's happened with two separate characters of mine I'm thinking it's an error with my set up. I'm running Firefox 2.0.0.16 and UD Toolbar and UD Widget.

Thoughts? -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 15:38, 30 August 2008 (BST)

Same things happened to me. --RosslessnessWant a Location Image? 15:54, 30 August 2008 (BST)

The problem here is that you're logged into www.urbandead.com and attempting to add a profile from urbandead.com, or vice versa. This is not a bug, but rather an effect of the way cookies are implemented for UD. Just add or remove the www. from the URL to add the profile to the correct account.
You can use these two domains to keep two different characters logged in at once. If you also access the site by IP, you can have a third. Handy for keeping an eye on one character while playing into another. ᚱᛖᚢᛖᚾᚨᚾ 03:13, 31 August 2008 (BST)



Building Repair Causes Extreme Negative AP

Timestamp: 28 August 2008 @ 2255 GMT-5
Originally
reported by
:
Hyjinx
Current Status: not a bug
Severity: unassigned
Description: While on a run repairing ruined buildings I came across one neglected for so long that I went from +16 AP to -34. While I like the idea behind longer neglected buildings taking more AP to repair, the scripting should be improved. (i.e. instead of one "instant" repair that costs variable AP, have the repair feature function the same as Cading, 1 AP per level of repair completed)

Discussion
Going into negative AP is a feature, not a bug. Any change along these lines would need to be proposed as a suggestion, although you should be aware that it has been previously suggested and did not pass review. ᚱᛖᚢᛖᚾᚨᚾ 06:02, 29 August 2008 (BST)



Recently turned undead and unable to speak

Timestamp: 02:24, 2 April 2008 (BST)
Originally
reported by
:
Ricky Raccoon
Current Status: none
Severity: resolved
Description: The drop down in my character, Ricky Raccoon, is missing for speech. It was there and working until I became a zombie, yesterday sometime? I waited to see if it would just show up, but it hasn't. :(

http://img514.imageshack.us/my.php?image=screenshoturbandeadtheccb4.png

Discussion
If you're alone, you don't get a speech box, whether alive or undead.--Kolechovski 02:43, 2 April 2008 (BST)

Well I feel dumb now... In other news anyone in Yagton near the Whatmore with a syringe? --Ricky Raccoon 03:06, 2 April 2008 (BST)



Browser Issues

These are problems that occur clientside - Kevan can't influence these, or cannot influence them without an effort that is not justified compared to the smaller problem. They might have to do with the browser you are using, specifically, or with plug-ins of that browser.

These are kept here so they are not continually reported ad nauseaum. Accordingly, please do NOT remove any entries without stating a reason on the discussion page - otherwise they might just get restored again for the purpose mentioned above. Removal is justified essentially when the lack of future reporting can be somewhat guaranteed - for example if you know for sure that a bug with a plug-in/browser in question has been fixed.

Speak over multiple characters

Timestamp: 22:30, 30 January 2010 (UTC)
Originally
reported by
:
Maverick Talk - OBR Praise Knowledge! 404
Current Status: Confirmed(?), but not reproducible
Severity: marginal
Description: Never had this happen before (or heard of it happening), so I'm assuming it's just a glitch with cookies or maybe with UD. I was logged in to my main alt (Alt 1 for this report) and using the Speak function to thank a fellow for FAKing me. When I pressed the "Speak" button, it logged me out of Alt 1 and back into Alt 2 (who I had been using about an hour earlier), spending Alt 2's AP and generating the text over there. Repeated this twice with the same results. I would have nabbed a screenshot, but I am at work and cannot do so on this particular computer. Any ideas as to what caused this horribly strange occurance that will likely make the people in Alt 2's building think he's crazy?

Discussion
It's a problem with your cookies. It usually happends when I log out of my Main and log into my alt and click the "back to the city" link in the settings page it shows me a page of my main account's map. After I delete my cookies its back to normal...until I switch accounts again. --Chris Ortego 07:41, 14 September 2010 (BST)

Yeah, there's some funniness related to sessions with UD. While I haven't had this specific problem, I've had ones like contacts being added to the wrong alt's list happen pretty frequently. Aichon 08:35, 14 September 2010 (BST)
I've ran into this problem too. It usually happens when I tab browse or I visit 2 accounts in the same tab(one after the other.) I usually just close all the UD tabs and then open the specific accounts tab that I want to work on. It happens with skills. I clicked 'buy skills' and it took me to one of my alt's skill trees.--Moodie  Talk  Contributions 23:33, 7 June 2011 (BST)

Cookies. Not a bug. ᚱᛖᚢᛖᚾᚨᚾ 01:51, 9 June 2011 (BST)


0 Humans present, but 5 appear in selector

Timestamp: 15:06, 20 June 2006 (BST)
Originally
reported by
:
Kiltric
Current Status: not a bug
Severity: unassigned
Description: This has happened in many other places. The Map says that there are "0 Humans" here, but there are 5 humans, it can be any number of humans though, in my selector. My profile is K R Mersun and I am using UD Tool 0.6.6 , UDInvGraphEnhance 0.46b , Urban Dead Homing Beacon 1.0 , and Urban Dead Map Shortcut 0.2 Screen shot below
Screenshot

Discussion

  • This could have something to do with all those extensions... --Brizth mod T W! 15:15, 20 June 2006 (BST)
Yeah, I have a feeling at least one of those extensions is affecting it. --V2Blast TP! 02:15, 21 June 2006 (BST)
Nope, I have this problem too even with my extensions off. It's showing profiled zombies as survivors and zombies for some strange reason.--karek 16:44, 25 April 2007 (BST)

Have you tried in a different browser? Maybe it's just Firefox being quirky, as it occasionally is. --V2Blast TP!CSR 20:56, 8 May 2007 (BST)

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