Bug Reports
From The Urban Dead Wiki
Please put new bug reports in this section, as something you perceive as a bug could be a problem with your browser, cache settings, cookie settings, etc. (This applies especially to login problem. If you are having login problems, try cleaning your cache, resetting cookies, etc. before filing the bug here.)
Bug reports should contain as much specific information as possible:-
- Datestamp your reports. Reports of old bugs reappearing will likely be ignored as outdated reports of the old bug, if you don't give a timestamp.
- If it's a bug that affects your character, you should specify your character's name.
- If it's a bug that affects a building, specify as much information about it as you're happy to give without betraying any safehouse locations.
- If it sounds like a display issue, specify the browser you're using, and any Firefox extensions you may have installed.
- Use this template:
===A header name which best describes the bug in under ten words===
{{bug
|bug_time=~~~~~
|bug_author=~~~
|bug_status=new
|bug_severity=unassigned
|bug_desc=Your detailed description of the bug you encountered.
Remember to include as much information as could be possible, including
your character name (and profile) and screenshots if you have any.
|bug_talk=
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
Comments here
<!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}
----
Once bugs are confirmed by Kevan or enough others, move them to Known Bugs.
- Note: Please only add new bugs into the last section. Bugs within the sections are ordered from latest (at the top) to oldest (at the bottom) so that newer bugs are easier spotted by simply clicking the section headers, which can be very useful if you're trying to gather input from others on it, and it gets confirmed as an actual bug that way. Due to this, please try and keep that chronological order, and help maintain the chronological order if you see any out of line. Also, please at least try to skim the page to see if the bug has been reported before.
- Note: Until the guide on commonly misinterpreted-as-bugs-features and browser quirks is written up, the old Misunderstandings and Features and Browser Issues sections can be found on Non-Bugs page. Also, bugs whose original report lacked a datestamp have been moved to this page. Grammatical errors in-game may be reported on page called Grammatical Errors in Urban Dead.
Archived reports can be found here and here. Last archived: 22:46, 27 April 2007 (BST)
[edit] Bugs reported more than once
Please don't add any new bugs into this section unless you're moving them from Bugs reported once.
[edit] Inside only part of a large building
| Timestamp: | 08:01, 14 April 2008 (BST) |
| Originally reported by: | Lbgrowl |
| Current Status: | new, reproduceable |
| Severity: | low |
| Description: | During my occupation of Caiger Mall I was killed by a fellow zombie. Upon standing up I found myself inside the top-right corner of the mall while OUTSIDE the other 3 corners. In order to see into the other corners, I had to move to another square within the mall and then back again. Here's a screenshot of the incident. |
Discussion
The same thing just happened to me again in the same corner. I haven't tried to reproduce this with the other corners of the building. Lbgrowl 20:34, 14 April 2008 (BST)
- Same - my zombie died in Marven mall by zombie hands, NW corner, didn't get dumped. I got up; I was inside that corner but the other corners were displayed as if I were outside.
#31 - TastyNougat TMG 20:17, 18 April 2008 (BST)
[edit] 49 Misses in a Row
| Timestamp: | 01:22, 14 January 2008 (UTC) |
| Originally reported by: | TSG reads Daily Ruminations - You should too! |
| Current Status: | New |
| Severity: | Highly Obstructive |
| Description: | I logged into my character, Ra'Gru, a member of the Zerg Hunters Unlimited, with plans on hunting zergs, as I had restocked the day before. Moving one block, I spotted a zerg. With my copious amounts of AP and ammo, I considered this an easy kill. I began firing, using shotgun shells, and quickly reached ten misses. Greatly annoyed, I continued firing, using all my shells in the process. I continued onwards with my pistols, subsequently reaching seventeen, twenty two, twenty eight, thirty four, and then forty eight misses. I then APed out on number forty nine, with a miss. Concerned, my fellow ZHU member shot and then attempted to heal me to see if I had tripped a zerg flag. Naturally, this proved a simple task. |
Discussion
I had 16 misses in a row with shotties/pistols not an hour earlier and I thought I had just had the worst luck in the history of UD. I wasn't doing anything so honorably as zerg hunting, but I WAS shooting at another human, and I could have kept on missing if I didn't run out of AP. I was pissed though. I find it hard to believe that we were both just really unlucky at the same time.--Suburban Ed 01:29, 14 January 2008 (UTC)
Happens to zombies all the time, at least high high miss streaks do. If you are missing wait a while between attacks, it seems that the game balances for everyone or in cycles or some such thing but streaks happen a lot and if you are in the middle of one it probably won't go away until later in the day.--Karekmaps?! 12:35, 14 January 2008 (UTC)
Even as severe as this is, since you hadn't tripped the zerg flag, it's just shitty luck. I've experienced crap like this as well. Even with damn good hit-rates, misses do happen a lot a number of times.--Kolechovski 16:09, 22 January 2008 (UTC)
I have been having a similar problem for the past 2 weeks or so. It seems I've "tripped the zerg flag", as it were, though I am very careful to never let my alts interact, even going so far as to never having them in the same suburb (at least not intentionally... this may have happened once or twice). Anyhow, all three of my characters go through their entire stock of AP daily without more than one or two hits (their profiles: http://www.urbandead.com/profile.cgi?id=1017827, http://www.urbandead.com/profile.cgi?id=1014948, and http://www.urbandead.com/profile.cgi?id=1016311, in Gibsonton, Pitneybank, and Pegton, respectively). It's getting really frustrating... I can't do anything to any survivors because I miss with almost every attack! This is more than a string of bad luck, as I've gone through about 500 AP or so with only a few hits, which shouldn't happen with a 50% hit rate. Moving to "Bugs reported more than once" in the case that this is indeed a bug.--DeadGerry 8:26, 28 January 2008 (UTC)
- let's see... Pegton and Pitneybank... kind of very close as i see. And also an arena of a very big fight at the moment, involving hundreds of other players, amongst whoom the possibility to find someone who shares IP with you (same ISP) is big... --~~~~ [talk] 20:42, 28 January 2008 (UTC)
- Sure, Pegton and Pitneybank are close, but they're different suburbs... at worst, my alts were in the same suburb for a few moves when one was moving with his group. As for ISP, mine has a range of dynamic IPs, but I've had the same one for a number of weeks at worst... how much variation need there be between IPs before it's seen as zerging? Just how sensitive are the anti-zerging measures??? This has frustrated me to the point where the game is not much fun anymore!--DeadGerry 21:15, 28 January 2008 (UTC)
- Actually, the zerg thing kicks in if they get within 10 blocks of each other. This is why it's recommended to keep a suburb buffer between your alts at all times, to avoid stuff like this. Move them apart more, and your rates should improve.--Kolechovski 16:57, 5 February 2008 (UTC)
- So it's over a month later, and I've gone so far as to stop playing my alts (http://www.urbandead.com/profile.cgi?id=1017827 is my only active player beside the one in Monroeville), and I'm still missing with all but an attack or two out of 50 every time I log on. If the zerging countermeasures are still tripped for me, they're too sensitive... I've never come close to doing anything underhanded. There's a possibility that this is a bug in my hit percentage or something along those lines, isn't it?--DeadGerry 21:39, 09 March 2008 (UTC)
- Doubtful that there is a bug just for you. Have you tried moving to a different 'burb? Perhaps some obscurity in the zerging countermeasures. --PdeqTalk* 06:21, 10 March 2008 (UTC)
- This particular character has been moving from 'burb to 'burb with his group, so yes, I have tried that. I'm sure it's possible that the anti-zerging code could malfunction for one or a small number of players. I wish you were right, but I haven't been able to do any damage in a month and a half, maybe longer...--DeadGerry 12:25, 10 March 2008 (UTC)
- I have had the problem that my first hit on an enemy strikes, gives me tangling grasp (I'm a zombie.) and then the next 49 hits don't connect. I've had this problem for several weeks. I don't have multiple accounts, so I don't see why the countermeasures could kick in for me. I have all of the AP-saving skills, all of the percent-increasers, and just about all of that stuff. --Ceilius 00:34, 1 June 2008 (BST)
- This particular character has been moving from 'burb to 'burb with his group, so yes, I have tried that. I'm sure it's possible that the anti-zerging code could malfunction for one or a small number of players. I wish you were right, but I haven't been able to do any damage in a month and a half, maybe longer...--DeadGerry 12:25, 10 March 2008 (UTC)
- Doubtful that there is a bug just for you. Have you tried moving to a different 'burb? Perhaps some obscurity in the zerging countermeasures. --PdeqTalk* 06:21, 10 March 2008 (UTC)
- So it's over a month later, and I've gone so far as to stop playing my alts (http://www.urbandead.com/profile.cgi?id=1017827 is my only active player beside the one in Monroeville), and I'm still missing with all but an attack or two out of 50 every time I log on. If the zerging countermeasures are still tripped for me, they're too sensitive... I've never come close to doing anything underhanded. There's a possibility that this is a bug in my hit percentage or something along those lines, isn't it?--DeadGerry 21:39, 09 March 2008 (UTC)
- Actually, the zerg thing kicks in if they get within 10 blocks of each other. This is why it's recommended to keep a suburb buffer between your alts at all times, to avoid stuff like this. Move them apart more, and your rates should improve.--Kolechovski 16:57, 5 February 2008 (UTC)
- Sure, Pegton and Pitneybank are close, but they're different suburbs... at worst, my alts were in the same suburb for a few moves when one was moving with his group. As for ISP, mine has a range of dynamic IPs, but I've had the same one for a number of weeks at worst... how much variation need there be between IPs before it's seen as zerging? Just how sensitive are the anti-zerging measures??? This has frustrated me to the point where the game is not much fun anymore!--DeadGerry 21:15, 28 January 2008 (UTC)
I've had a similar problem with my Monroeville alt Baal Friend over the last 4 days. Today 45 out of 48 claws (50% chance) were misses, previous 3 days weren't much better, only getting 5 or 6 hits (prior to that, everything was fine). My only other character is in Malton and is not having any problems. At time of writing, I've held my IP address for at least 3d19h. Bale Frend 13:37, 16 March 2008 (UTC)
- Issue lasted a further 4 days (total of 8) before I tried reseting my IP. It worked wonders, back to regular hit rate. I was part of a small horde and as stated above my only other character is in Malton, so I can't see it as anything other than a faulty zerg flag. Bale Frend 06:07, 21 March 2008 (UTC)
- And it's back. It was nice to be able to hit for a couple of days. Bale Frend 23:06, 23 March 2008 (UTC)
I think it is pretty obvious the Random Number Generator is not really random and there are some serious flaws in the algorithm. Both survivors and Zombies see this repeatedly, but Zombies are really impaired by it because of the game mechanics. While trying to take down a barricade one can easily blow 30 AP to take down one level (without anyone active inside rebarricading). It can also be seen while attacking a common target in a horde. If the group is attacking a single player most will miss repeatedly. It seems this is further compounded by having Tangling Grasp (ie. someone hits before you, you lose your grasp, which almost assures you miss your next attack). I'm confused why a better algorithm is not implemented, such as Mersenne Twister. There are much better algorithms than the standard C/C++ rand(), which is known to provide less random low-bits. Mersenne Twister is fast, a good pseudo-random generator and freely available over the internet.Crying McNuggetts 13:07, 24 March 2008 (UTC)
- Well, what's the current algorithm used, and what's its flaws? Yeah, I know it's rather stiff and doesn't seem all that fluid/random, but what's the worst part of it? And yeah, there will be on/off days, but these guys shouldn't be seeing so many off hits across so many days. Guys, who's your IP provider and are you on a constant connection or dial-up? If others have used your IP (especially on frequent networks), that could be constantly triggering teh anti-0zerg thingy.--Kolechovski 15:54, 25 March 2008 (UTC)
- I've been having this problem too, and since I own no alts, it can't be that. The only thing I can think of is that my girlfriend (who's computer is on the same network as me) is in the same Survivor group as me, and so we're usually in the same area, but this problem only seems to be affecting me, not her. MILLANDSON 03:37, 27 March 2008 (UTC)
- If you're playing on the same network as her, you're using the same IP address, so if you gusy are operatign closely, it will trigger those anti-zerg countermeasures. Maybe she's unaffected by it if she always does her runs first (the system may not have yet detected a zerg problem until you login). You'll need a different network to play on if you both are playing and are constantly close to each other.--Kolechovski 18:56, 29 March 2008 (UTC)
- Yeah, I've been seeing the same thing with some of my characters- I have a scout down in the southwest corner, a doctor in the middle, and a zombie in the far northeast, and some days my scout will just not hit anything, despite having all the gun skills. My zombie has been even worse, over the last week I don't think he's hit more than 15 times in the 300 AP he has used over the last week or so.--Doctor E 18:56, 29 March 2008 (UTC)
- Do you mean in those corners of Malton, or corners of the same suburb? In the same suburb, that's definitely the anti-zerg filter kicking in, because everyone's too close. But if they're spread across Malton, it's simply bad luck. I know from experience just how amazingly bad the rates of success can be, even though they should be better according to the odds.--Kolechovski 19:39, 2 September 2008 (BST)
- Yeah, I've been seeing the same thing with some of my characters- I have a scout down in the southwest corner, a doctor in the middle, and a zombie in the far northeast, and some days my scout will just not hit anything, despite having all the gun skills. My zombie has been even worse, over the last week I don't think he's hit more than 15 times in the 300 AP he has used over the last week or so.--Doctor E 18:56, 29 March 2008 (UTC)
- If you're playing on the same network as her, you're using the same IP address, so if you gusy are operatign closely, it will trigger those anti-zerg countermeasures. Maybe she's unaffected by it if she always does her runs first (the system may not have yet detected a zerg problem until you login). You'll need a different network to play on if you both are playing and are constantly close to each other.--Kolechovski 18:56, 29 March 2008 (UTC)
- I've been having this problem too, and since I own no alts, it can't be that. The only thing I can think of is that my girlfriend (who's computer is on the same network as me) is in the same Survivor group as me, and so we're usually in the same area, but this problem only seems to be affecting me, not her. MILLANDSON 03:37, 27 March 2008 (UTC)
[edit] Infection is Immediately Cured / Infection not possible
Summary: biting an active survivor, but he doesn't get infected.
moved to Known Bugs
[edit] No Revive
Summary: revivng an active zombie, syringe is used up, but zombie is still a zombie
moved to Known Bugs
[edit] N1 Shots Pistol
[edit] 01 Shot pistol
| Timestamp: | 01:23, 10 September 2007 (BST) |
| Originally reported by: | Edward Grengle |
| Current Status: | new |
| Severity: | unassigned |
| Description: | I'm currently out of AP, but when I get one I'll get a screenshot, but basically, I have an unusable pistol with "01" ammo in it. I have a feeling this relates to the 61 ammo pistol. I'm not sure when I got the said pistol or where, but anytime I try to shoot anything with it, I merely get a "Your pistol is out of ammo" flavor text. Anyone wanna shed somelight on this? I have a feeling that if I try to reload it it'll turn into a 61 shot pistol...
Here be the IWitness: http://iwrecords.urbandead.info/09-10-07_0200hrs_PUBLIC/OUT_76-24_01_shot_pistol_f62-f7f-b55.html |
Discussion
Are you sure you're selecting that 1 ammo pistol to attack with? --Axe Bullet killed Axe Hack!!! 21:19, 13 September 2007 (BST)
Looks to me like its a 0 ammo pistol with a leftover radio freq tagged on the end- as you say, related to the other "super ammo" guns (which don't actually shoot more times than normal guns, afaik). I think dropping / reloading all your pistols should fix it.
Swiers 22:49, 13 September 2007 (BST)
- Well, I guess it's kinda fixed. I reloaded all my pistols yesterday, and it became a 61 shot pistol... Now after slaughtering some zeds at the CCPD, it's strangely become a "00" shot pistol. I'll need some more pistol clips till I can figure out if it'll become a 60 shot pistol or it becomes a 6 shot one.--Edward Grengle 21:04, 15 September 2007 (BST)
[edit] 61 Shot Pistol
| Timestamp: | 14:20, 4 September 2007 (BST) |
| Originally reported by: | --Obsidian 20:20, 4 September 2007 (BST)Obsidain Star |
| Current Status: | new |
| Severity: | Uncertaing |
| Description: | I just logged in and the first pistol in my inventory had 61 bullets in it. Normally I use UDtoolbar, but today I was on a friends computer, so I was using an older version of FireFox. I didn't fire any shots, because I only had two AP and was in a mall. Refreshing the page did not fix this. All of my other pistols were full, as usual. |
Discussion
Erm...how many pistols are you carrying? --Axe Bullet killed Axe Hack!!! 21:17, 4 September 2007 (BST)
- I got similar error, At first I thought it might be an add-on error, so I disabled them and reloaded UD, still showed up. Then I thought maybe its firefox 2.0, so I opened UD in explorer. Still got 61 shots. IE -- Firefox (no add ons) --RisenJihad MEMS DORIS 18:31, 21 January 2008 (GMT)
- Update, After fully *or partially unloading my pistols, I'm not sure when exactly* I noticed that my pistol was then at 00 bullets. --RisenJihad MEMS DORIS 15:17, 25 January 2008 (GMT)
[edit] No Frequency( . MHz) Radio Frequency
| Timestamp: | 21:14:08, 25 September 2007 (BST) |
| Originally reported by: | Karekmaps?! |
| Current Status: | confirmed |
| Severity: | minor |
| Description: | As shown here, when tuned to freq 25.96 with my profile set to ignore broadcasts not from my handheld radios I received multiple broadcasts which listed the frequency as . MHz. |
Discussion
Those are the external military reports. --Roger Thirnell 23:16, 9 November 2007 (UTC)
- Obviously they are, but a bug of not displyaing the numbers was present. Was it fixed, Karek? --~~~~ [talk] 11:57, 10 November 2007 (UTC)
- I had the same problem. After reading this bug report, I tried changing the optional setting 'ignore broadcasts other than hand-held radios' to 'listen to all broadcasts' and now I see the frequency numbers again.--Father Bigley 03:19, 13 November 2007 (UTC)
- It has not been fixed, and yes, I checked with an alt, it happens when ignore broadcasts other then hand-held is on.--Karekmaps?! 03:26, 17 November 2007 (UTC)
This is still around.--Karekmaps?! 21:00, 16 January 2008 (UTC)
- and i confirm, this is still an issue. also moving to "bugs reported more than once" --~~~~ [talk] 19:48, 25 January 2008 (UTC)
Damn, I had the same exact problem for a LOOONG time, and figured it was my extensions or something. Call it quadruple confirmed. Move to "Known Bugs"?
Swiers 05:09, 27 February 2008 (UTC)
Confirm. Same problem DmBO 14:40, 12 March 2008 (UTC)
[edit] Bugs on which further information is requested
Some bugs are reported in a manner that causes questions to crop up - responses in the form of 'Can you tell me more about X in that particular situation?'. This section is thus for bugs that have been acknowledged and are pending discussion, but still lack a bit of information to properly understand, or to properly identify as a bug (or not).
[edit] Shafted on XP
| Timestamp: | 15:24, 27 March 2008 (UTC) |
| Originally reported by: | Jack S13 T! PC |
| Current Status: | new |
| Severity: | unassigned |
| Description: | My Character in Monroeville Marshsal Eastwood had just leveled yesterday, with 7 remaining XP after buying Hand to Hand Combat. I took a stroll looking for a zed to gain some XP on. A few blocks from my safehouse, I found one outside a hospital and began attacking with my knife for 2 damage. I brought the Zed from 50 HP to 18, before turning around to find shelter again. That's a total 32 Damage, plus the 7 XP I started with today. Upon returning to my safehouse I notice my profile said i only had 25 XP... |
Discussion
The math just doesn't add up. Even if the zed had 40 starting HP, i would have 29 XP, but i should have 39 xp. I'm not expecting a mulligan, it's just very frustrating. I'll get the 14 XP im missing down the road.
- Maybe someone else was attacking the zombie at the same time you were there and didn't notice it? --Axe Bullet killed Axe Hack!!! 14:21, 29 March 2008 (UTC)
Very possible Axe hack, and something i didn't think of. I was taking a fair amount of time inbetween turns. so who knows?
Also something interesting is that you had what you thought was 7 xp, if this was somehow -7 xp then viola, instant 25 xp. Good Soldier
[edit] Bugs Reported Once
This section is where pretty much all new bugs should go. Newest bugs at the top. Check back later for responses on the bug.
[edit] Wrong Time stamp
| Timestamp: | 05:35, 5 September 2008 (BST) |
| Originally reported by: | J3DSR! |
| Current Status: | new maybe? or maybe it's here and i'm too lazy to look |
| Severity: | low. |
| Description: | |
Discussion
[edit] Adding contacts/logged out/certain people
| Timestamp: | 15:38, 30 August 2008 (BST) |
| Originally reported by: | Iscariot GC PK WTE |
| Current Status: | new |
| Severity: | Annoying/Puzzling |
| Description: | Viewing a profile I click the 'Add person to your Contacts List' button and I'm taken to a screen that says 'You are not logged in.' with a button to log in. |
Discussion
Easy solution you'd think? But no. As, if I continue to add people it will add other profiles without saying I'm logged out. Also the amount of time that has passed does not seem to matter, it will not let me add these certain profiles to my list. I noticed this with my Philosophe Knight and now with my Death Cultist. As it's happened with two separate characters of mine I'm thinking it's an error with my set up. I'm running Firefox 2.0.0.16 and UD Toolbar and UD Widget.
Thoughts? -- Iscariot GC PK WTE 15:38, 30 August 2008 (BST)
The problem here is that you're logged intoYou can use these two domains to keep two different characters logged in at once. If you also access the site by IP, you can have a third. Handy for keeping an eye on one character while playing into another. —[Revenant] [Hey, you!] [Cades]
[edit] Building Repair Causes Extreme Negative AP
| Timestamp: | 28 August 2008 @ 2255 GMT-5 |
| Originally reported by: | Hyjinx |
| Current Status: | new |
| Severity: | unassigned |
| Description: | While on a run repairing ruined buildings I came across one neglected for so long that I went from +16 AP to -34. While I like the idea behind longer neglected buildings taking more AP to repair, the scripting should be improved. (i.e. instead of one "instant" repair that costs variable AP, have the repair feature function the same as Cading, 1 AP per level of repair completed) |
Discussion
Going into negative AP is a feature, not a bug. Any change along these lines would need to be proposed as a suggestion, although you should be aware that it has been previously suggested and did not pass review. —[Revenant] [Hey, you!] [Cades] 06:02, 29 August 2008 (BST)
[edit] Mingie: Stuck on headbutt, no bite skill
| Timestamp: | 16 August 2008 |
| Originally reported by: | Mingie |
| Current Status: | not a bug |
| Severity: | unassigned |
| Description: | (Mingie) has every skill under the vigor mortis and digestion trees, but his attacks still show up as only hands and headbutt. He's not getting bite as an attack. |
Discussion
Not a bug - see here --~~~~ [talk] 11:31, 17 August 2008 (BST)
[edit] Drop One --> Drop All
| Timestamp: | 12 August 2008 |
| Originally reported by: | Frank Bizzo |
| Current Status: | new |
| Severity: | unassigned |
| Description: | (Frank Bizzo) had ducked into a building containing both humans and zeds. Had 2APs left so decided to wait for more before fighting. In the mean time, had several fire axes, driving encuberence up. Dropped one axe. When screen refreshed, ALL AXES WERE GONE. Now completely unarmed, and trapped with zeds. |
Discussion
Comments here
[edit] Longer than 30 mins for AP
| Timestamp: | 01:05, 17 July 2008 |
| Originally reported by: | Super Eliot —The preceding unsigned comment was added by Neko93 (talk • contribs) at an unknown time. |
| Current Status: | new |
| Severity: | unassigned |
| Description: | I was going away from pole mall to kill some zombies first thing in the morning. I only had 30 AP, but I thought I could make it far enough away. When I got far enough away I got to a mall with zombies surrounding it so I ran south. I had very few AP's left so I tried to get into a building all too strongly barricaded. And I ran out of Ap. I fell asleep outside, and didn't get another point for an hour. I finally got one (forgot to recored the times) and moved. Out of Ap again I looked at the time. It was three, then refreshed the page just now, it's four, still no AP! See author for profile name. Srry no screen shots. |
Discussion
[edit] Barricade fails in dark building not consuming AP
| Timestamp: | 23:01, 16 July 2008 (BST) |
| Originally reported by: | David Suzuki |
| Current Status: | confirmation required |
| Severity: | unassigned |
| Description: | While my survivor was rebarricading a dark building with one zombie inside, every time I failed due to the "Couldn't find anything to use in the dark" message, my AP was not deducted. In other words, I only used up AP for successses. I assume this is a bug since it's completely pointless to have the feature otherwise (well, it consumes IP hits). For example: here then here, no AP deducted for the fail. It wasn't just once, either, so it wasn't a tick; this happened about 10 times barricading from DWO to Heavily. I seem to recall this feature not being bugged when it first happened to me. Is this affecting anyone else? |
Discussion
Time in those iWs indicate it could be about AP-regain moment. Can you confirm this to happen again in other circumstances or was it a 1-time thing? --~~~~ [talk] 11:58, 17 August 2008 (BST)
[edit] Slain bodies mysteriously dumped in Monroeville
| Timestamp: | 23:05, 15 July 2008 (BST) |
| Originally reported by: | Kolechovski |
| Current Status: | new |
| Severity: | unassigned |
| Description: | After having several of my alts in Monroevilleslain by zombies, I noticed something about all of them. They all ended up outside, even though there was no dump text after being raped by the zeds. In some areas, I even have doubts that anyone was left alive to do the dumping, so I wonder if everybody is automatically getting dumped after dying in Monroeville? |
Discussion
More likely you've been dragget out outside by zombies before being eaten. --~~~~ [talk] 11:40, 17 August 2008 (BST)
Nope. This is affecting many dead accounts now. Many of them even were standing at full health, and others that were dead were killed inside without being dragged out. To make matters worse, not only do they constantly appear outside, but it seems to be happening at random times, based on zombie attacks. I've also had a zombie today mysteriously materialize, giving me one hit, even though I was active and saw no zombies around, inside or outside my area. Only one time was one of my dead bodies actually dumped by a survivor, so very strange things are happening in Monroeville.--Kolechovski 20:53, 28 August 2008 (BST)
Idle zombies never unidle inside buildings. Was it more than a week between log-ins?--Karekmaps?! 06:40, 29 August 2008 (BST)
Yes. I was unaware of this effect. Now that I think of that, why can't they? Also, does this mean if a survivor idles out, that he automatically ends up inside buildings after reappearing? —The preceding unsigned comment was added by Kolechovski (talk • contribs) at an unknown time.
- because it would be fun to idle out a horde in a mall and then come back when mall is rebuild. HAZZAH!! who ordered harman hambargarz? it's clearly a "stealth/hiding" and a big no-no --~~~~ [talk] 20:55, 2 September 2008 (BST)
[edit] Account switch when speak?
| Timestamp: | 21:50, 12 July 2008 (BST) |
| Originally reported by: | Fubbx |
| Current Status: | new, reproduceable |
| Severity: | low |
| Description: | While on my account in Malton, I was reviewing all the talk that had happened when I was gone, and I wrote something to speak, and suddenly, after I pressed the "speak" button, I was on my account in Monroeville. While this isn't a serious bug, it is troublesome. Im unaware if it's happened to any one, or if it's been reported. EDIT- Actually, it's not only speaking, I can't so anything on my Monroeville account! Every time I do an action, im back at my account in Lockettside. Whats going on? |
Discussion
This is an easy fix. Use the log off button rather than closing the window. --Axe Bullet killed Axe Hack!!! 00:14, 17 July 2008 (BST)
[edit] Generator destruction message
| Timestamp: | 12:00, 24 June 2008 (BST) |
| Originally reported by: | Explodey |
| Current Status: | new |
| Severity: | minor |
| Description: | When you destroy a generator in a bank, cinema, club or armoury, you see the following message:
But you still see it when the generator is out of fuel, even though the building was already dark. |
Discussion
Yeah I noticed this too just recently.--Nick? LOL!! 06:59, 20 August 2008 (BST)
When the gen has no fuel, the building is dark anyhow. That doesn;t mean a genny doesn't exist, just that it isn't running, so the building is dark. You can still notice the genny, just like other people.--Kolechovski 20:55, 28 August 2008 (BST)
[edit] Click in one account switches to other account
| Timestamp: | 3:06, 25 June 2008 (GTM) |
| Originally reported by: | Sekta |
| Current Status: | new |
| Severity: | unassigned |
| Description: | I logged in to UD in a second of 3 Accounts i have in Malton(each in different suburbs) Sekta, SalonVictoria, and AXiD. while i logged into SalonVictoria or Axid, any ap use from either of these two actions redirects me to my commonly used account, Sekta, even without the need of logging in. when i log back into the other accounts, no AP has been used. as seen in screenshot 1, screenshot1 i am salon victoria as a zombie, and clicked on "speak"
the link took me to my other account in a different suburb, showing i had spoken zombie while not being one.. here |
Discussion
It's been brought up at lest twice on this page alone. Try here, basically, clear your cookies, or log out of one account before attempting to log into the next -- boxy talk • i 14:03 25 June 2008 (BST)
[edit] Spontaneous ruin/pinata
| Timestamp: | 04:02, 21 June 2008 (BST) |
| Originally reported by: | -- boxy talk • i 04:02 21 June 2008 (BST) |
| Current Status: | new |
| Severity: | weird |
| Description: | I was sleeping in a safe house, expecting to wake up dead this morning, but when I came online, the building I was sleeping in was ransacked and ruined, yet there was no break in notifications, I was still alive, and there was even another survivor in there with me. We definately didn't pinata the building and stand up revivified. |
Discussion
Hi, I'm also having a problem with this. I was in the Horsey Museum in Shackleville with 9 other people, and when I logged back in, the building was ransacked. no notifications or anything. so I fixed the ruin and spent ap and went back to horsey to regain. when i logged in this morning same thing. building ruined, no notifications.--'BPTmz 20:55, 23 June 2008 (BST)
- Same here, I repaired it yesterday and went out for a bit, came back, bedded down, and this morning it's ruined again, with me sleeping there. BTW, it's kept me safe while the rest of the survivors in the suburb seem to be copping a fair flogging -- boxy talk • i 07:26 24 June 2008 (BST)
[edit] Slapping with Newspapers in the Dark has Wrong Numbers
| Timestamp: | 08:07, 12 June 2008 (BST) |
| Originally reported by: | |
| Current Status: | new |
| Severity: | minor |
| Description: | When in the dark, your attack drop down shows a 100% chance to hit with a newspaper, but its very possible to miss - in that record, I attacked with a newspaper! The hit rate should either be stated as less than 100% (likely 50%, for half normal as expected with any attack) or you should never miss, right? |
Discussion
is this still an issue?.. --~~~~ [talk] 11:50, 17 August 2008 (BST)
[edit] zombie can fix genny
| Timestamp: | 05:30, 4 June 2008 (BST) |
| Originally reported by: | 'BPTmz |
| Current Status: | new |
| Severity: | somewhat big, i guess |
| Description: | I was inside the Giraffe House when zombies broke inside and killed me. I got up and noticed the "fix the generator" button...so i pressed it, the generator was then fixed. I do have a toolbox in my inventory, but i somehow doubt zombies use tools. |
Discussion
Comments here
[edit] Delayed Revive
| Timestamp: | 04:20, 7 May 2008 (BST) |
| Originally reported by: | Druuuuu OcTRR |
| Current Status: | new |
| Severity: | unassigned |
| Description: | So, I was pounding on some barricades, like any normal zombie, when some guy walks out. So I hit him. The next thing I know, I'm face down, no kill message or anything. Now, I'm obviously confused by this, and stand back up, still dead. I have no idea what happened, and those screenshots are exactly what I saw. Did a needle not work or what?
edit: While I was typing this up, the revive seems to have worked. I assume it was some sort of lag? Regardless, it's still buggy. I got no revive message, not to mention it just plain didn't work at first. --Druuuuu OcTRR 04:24, 7 May 2008 (BST) |
Discussion
Comments here
Sounds like what happened to me, I was all of a sudden taking a dirt nap and never got any message... (see a few posts below yours, "Missing Messages" --Aphaythea 09:02, 12 May 2008 (BST)
[edit] Tangling Grasp Destroys Accuracy
| Timestamp: | 03:05, 1 May 2008 (BST) |
| Originally reported by: | AusIV |
| Current Status: | new |
| Severity: | unassigned |
| Description: | After buying tangling grasp, accuracy has fallen very close to zero. With Vigour Mortis and Death Grip, my hand attacks were successful about 50% of the time (as expected). When I purchased tangling grasp, the first hit against a user will be about 50% successful, and I can never hit them again. On one occasion I went from 16 AP when I started attacking, the first hit was successful, the remaining 15 failed, as did a few after recharging action points. On a later occasion, I went from 10 AP, the second attack hit, and the remaining 8 failed. I'm currently building up AP to try a larger scale test.
I have two alts, a survivor (AusIV) in Fryerbank, and a zombie (ESGZombIV) in Roftwood. I'm not aware of having ever used the same IP as another player, so I don't think this could be a zerging flag. |
Discussion
I'm having this problem with my level 42 zombie as well; seems to have been this way ever since I hit level 42, so for about a month now. Basically, once I grab someone, I won't hit them again, at all, with any attack. It's not a function of the anti-zerging code because I don't have any other active characters, and I'm reasonably certain no one on the network does either. splntrd 10:06, 26 May 2006
I have the same problem as AusIV. I have a few alts, but they are nowhere near each other. Whenever I "grab hold" of someone, that means that I won't be hitting them again. Poopgiggle 20:28, 30 April 2008 (BST)
Seems to be fixed. Tangling grasp now improves accuracy, rather than hurting it. I don't know if others are experiencing this as well, or if perhaps my luck has changed. --AusIV 21:47, 5 May 2008 (BST)
- Never mind, it seems this was only temporary. Once again, the first attack hits, successive attacks fail. I'm never informed that I've lost my grip, the attacks just miss repeatedly. Back to using bite. --AusIV 02:40, 9 May 2008 (BST)
Perhaps this is a result of zerging countermeasures. I've found that if my Zombie keeps it's distance from my girlfriend's character, it has much better results. This seems weird though, because I've never logged on from the same network as my girlfriend. When I'm not having the problem, I get messages along the lines of "player writhes in your grasp. Your attack does no damage." or "your attack does no damage. You lose your grip." When I am having the problem, I'm just told that my attack misses.--AusIV 19:06, 12 May 2008 (BST)
- Now I'm half way across the map from any of my alts, or my girlfriend's alts. It's possible that I've been linked with someone I'm unaware of while using a public network, but this means I have knowing what areas I have to avoid in order to be able to attack. It makes my character unusable, and if it doesn't start working soon, I may dump the character and start over, being more careful about logging in from public networks. --AusIV 15:15, 24 May 2008 (BST)
Reposting to bring this back to the devs' attention, and to give an update. This problem periodically gets fixed for a day or two and then breaks again; it's currently broken and has been for a week or so. --Poopgiggle 23:48, 15 June 2008 (BST)
I'm getting this problem as well. One hit, then nothing but misses. All my zombies have become unplayable as a result.--Lejes 23:33, 4 July 2008 (BST)
[edit] Free Running inside ruined forts
| Timestamp: | 10:40, 27 April 2008 (BST) |
| Originally reported by: | Matt Spencer CDF |
| Current Status: | new |
| Severity: | unassigned |
| Description: | When you try to go from the gatehouse to the ruined armoury of a fort you get the following message:
You lose your footing on the ruined building, and fall to the street below, injuring yourself.The defensive design of the armoury bunker prevents you from free running into it. If we can't Free Run into it, why are we getting injured trying to do so? |
Discussion
Comments here
[edit] Missing Messages
| Timestamp: | 18:18, 11 April 2008 (BST) |
| Originally reported by: | Aphaythea |
| Current Status: | new |
| Severity: | unassigned |
| Description: | I'm not sure where to put this so I apologize in advance if this is not a good place to ask but three times now I have woke up one of my characters (character name was "Phay" id=585194) to see that they are dead but there were no messages whatsoever. She is not any where near my other characters, the 'burb she was in was Quarlesbank and my other characters are in East Boundwood, Havercroft and Crowbank. I have not moved her, even to stand up, although it does not matter how she died (dead is dead, lol), as in another game I play it is possible for the owner of the game to log in and check things out so long as you have not moved. Time was aprox.; 22:00, 10 April 2008 (BST). It's starting to annoy me that I am missing messages. I also had another character who was at 47hp once and woke up to see herself fully healed... yet no messages of who healed her (character name was "Aphaythea" id=540916). That bothers me more as I like to thank those who help me out whenever I can. Any suggestions? Anyone? Is it just a bug I gotta live with (no pun intended) or is there something that can be done? (And I had not been active, nor do I *think* there was any way that the page could have loaded twice. However it was Internet Explorer 7 I was using, so... lol :P )--Aphaythea 18:23, 11 April 2008 (BST) |
Discussion
Well, it is possible that you leaved your account information saved in the computer and someone else open it by mistake (or intended). That is the only thing that comes to my mind.--Lithedarkangel 05:28, 14 April 2008 (BST)
Thank you. And I had left my account information stored. However, I live alone. So I do not think that would be the answer. Unless my cats have gotten into playing zombies while I sleep or I have a ghost... ;D --Aphaythea 21:55, 14 April 2008 (BST)
Were you idle for more than 5 days? I think this clears all pending messages. --Explodey 23:48, 29 May 2008 (BST)
Idling does not clear messages, it just stops saving messages after the idling begins. Also, I have been encountering this on a number of occasions, and it's really annoying. I doubt my alts have been getting attacked on each of the times they wound up dead, so this is a big problem. I don't know if it's maybe nasty luck with Pkers, or if they're simply dropping dead.--Kolechovski 21:03, 28 August 2008 (BST)
[edit] Infected After Revive?
Brandy 02:02, 27 April 2008 (BST)
I am positive I am doing this wrong but I havent figured out where to post yet. My character Dagschic is located in Starlington right now but I was revived in a cemetary west of that town. I was revived but found out when i stood up I was infected. No one attacked me after I stood. I was pretty sure that I couldnt be infected as a zombie. So I am of course dead again waiting at a cemetery for a revive.GRR!--Brandy 04:45, 22 April 2008 (BST)Brandy 22:42 21 April 2008
- If you were infected when you died, you'll be infected when you are revived. --AusIV 14:55, 30 April 2008 (BST)
[edit] beyond the quarantined area
| Timestamp: | 06:36, 4 April 2008 (BST) |
| Originally reported by: | 'BPTmz |
| Current Status: | new |
| Severity: | unassigned |
| Description: | One of my group mates found this, not sure what it is. It's in Monroeville, when he was at the edge of the city, yet zombies are shown past. see links. |
Discussion
You're using a Toolbar. That's a glitch with it, not the game. Turn it off and try again. If it remains, post here. If not, contact the Toolbar maker about it.--Kolechovski 20:33, 29 May 2008 (BST)
I ran into this one myself.... Lucky Survivour... http://img181.imageshack.us/my.php?image=urbandeadthecity1220550yd4.png Anti Necrosis Bot18:50, 4 September 2008 (BST)
[edit] Recently turned undead and unable to speak
| Timestamp: | 02:24, 2 April 2008 (BST) |
| Originally reported by: | Ricky Raccoon |
| Current Status: | none |
| Severity: | resolved |
| Description: | The drop down in my character, Ricky Raccoon, is missing for speech. It was there and working until I became a zombie, yesterday sometime? I waited to see if it would just show up, but it hasn't. :(
http://img514.imageshack.us/my.php?image=screenshoturbandeadtheccb4.png |
Discussion
If you're alone, you don't get a speech box, whether alive or undead.--Kolechovski 02:43, 2 April 2008 (BST)
Well I feel dumb now... In other news anyone in Yagton near the Whatmore with a syringe? --Ricky Raccoon 03:06, 2 April 2008 (BST)
[edit] Broadcasts being cut off
| Timestamp: | 00:09, 2 April 2008 (BST) |
| Originally reported by: | Kolechovski |
| Current Status: | new |
| Severity: | unassigned |
| Description: | Sample:
• 28.01 MHz: "To all those who wish to help share the knowledge of values" (5 hours and 8 minutes ago)
• 28.01 MHz: "of XP Farming, and who don’t mind being XP Farms for low-" (5 hours and 7 minutes ago)
• 28.01 MHz: "levels, please add the following to your group name:" (5 hours and 7 minutes ago)
• 28.01 MHz: " “The XP Farm” (sans the quotes). This’ll help spread" (5 hours and 7 minutes ago)
• 28.01 MHz: "knowledge of XP farming, so that low-levels can gain quickly" (5 hours and 7 minutes ago)
• 28.01 MHz: "in these times of need & shows your support of this tactic." (5 hours and 6 minutes ago)
• 28.01 MHz: "And once again, anybody who doesn’t know what XP Farming i" (5 hours and 6 minutes ago)
• 28.01 MHz: "can find info here: tinyurl.com/2cja2a" (5 hours and 6 minutes ago)
• 28.01 MHz: "In addition, new tips have been added there for the latest" (5 hours and 6 minutes ago)
• 28.01 MHz: "situation affecting Monroeville. Please read up on them. The" (5 hours and 6 minutes ago)
• 28.01 MHz: "time for Toolboxes and Crowbars has come. Knowledge on how" (5 hours and 5 minutes ago)
• 28.01 MHz: "to use them wisely is essential to survival here, especially" (5 hours and 5 minutes ago)
• 28.01 MHz: "now that zeds are relentless from the competition end. Also," (5 hours and 5 minutes ago)
• 28.01 MHz: "please weigh in on the wiki talk pages on forming a viable" (5 hours and 5 minutes ago)
• 28.01 MHz: "barricade plan for Monroeville. It is essential to do so" (5 hours and 5 minutes ago)
• 28.01 MHz: "ASAP, with the zeds threatening as they are." (5 hours and 5 minutes ago)
• 28.01 MHz: "Monroevillains: The lack of coordination among survivors is" (5 hours and 5 minutes ago)
• 28.01 MHz: "abysmal. It’s pretty bad when the zeds can get together &e" (5 hours and 4 minutes ago)
• 28.01 MHz: "ok ive found a cure" (5 hours and 4 minutes ago)
• 28.01 MHz: "everyone so easily after all this time. The only response to" (5 hours and 4 minutes ago)
• 28.01 MHz: "them seems to be cade the whole city to EHB. Great, easy" (5 hours and 4 minutes ago)
• 28.01 MHz: "meals left on the streets, that’ll show ‘em! So, to anyo" (5 hours and 4 minutes ago)
• 28.01 MHz: "who actually has a brain and wants to create a sensible cade" (5 hours and 4 minutes ago)
• 28.01 MHz: "plan for the city, come around to the wiki discussion pages," (5 hours and 4 minutes ago)
• 28.01 MHz: "and we’ll see what we can come up with, as well as creatin" (5 hours and 3 minutes ago)
28.01 MHz: "survivor groups, organizing basic defense strats, etc. Links" (5 hours and 3 minutes ago)
The attempted broadcasts that were cut off didn’t exceed the 60-character limit, so why did they get cut? The cut words are “is”, “eat”, “anyone”, and “creating”. There also may or may not have been something after “Links”. |
Discussion
More than likely, someone didn't want to cut his words in the middle. Like the first broadcast, for example. It's 59 characters long, and the next word is "of", and if cut off at 60, the "o" and the "f" would have been in different broadcast, which might cause some slight confusion. --Axe Bullet killed Axe Hack!!! 23:08, 2 April 2008 (BST)
[edit] contacts.cgi level sorting bug
| Timestamp: | 06:47, 1 April 2008 (BST) |
| Originally reported by: | |
| Current Status: | new |
| Severity: | nuisance |
| Description: |
When you click "level", the page is supposed to show contacts sorted by level. Well, it does, but it seems the level it sorts by includes some of the "non purchased skills" like infection or revive flags. At right is an example, where several level 41 chcaracters are intersperced with level 42's. |
Discussion
Comments here
[edit] Sudden Death
| Timestamp: | 13:15, 31 March 2008 (BST) |
| Originally reported by: | |
| Current Status: | new |
| Severity: | moderate |
| Description: | So I was a zombie, and I just missed this dude myah, with 50 HP and 13 AP left. Next thing I know, when I move to attack him again, I find myself dead for no reason with the same amount of AP myah. In the picture you can also see that I cannot see into the other blocks of the mall. Well, I stand up myah, and as you can see I have 4 AP left, and I still can't see into the other mall blocks. So... |
Discussion
It looks like you got killed and then issued a command to attack (or it didn't get processed till after you were killed) and so you couldn't make the attack (invalid action) but also could not see the reports of being attacked (you;d taken an action). Pretty standard "0 time conflict" stuff. You were in a mall- were you maybe mashing buttons really fast to attack? As for the stand up, you were at 13, gained an AP from the server tic, spent 10 to stand up, leaving you with 4. Nothing wrong there.
Swiers 06:31, 1 April 2008 (BST)
- Yeah, except for the fact I died in one move with 50 HP. I don't think there's anything that can do that.
13:57, 1 April 2008 (BST)
- Sure there is. One move for you might be 10 moves for somebody else (there's ways to fire off multiple moves VERY quickly). Also, with multiple active shotgun users in the mall, you can die FAST. Its also maybe possible you were hit with a syringe and didn't get revived due to the same zero time conflict that caused you not to get the report.
Swiers 18:39, 1 April 2008 (BST)
- Well, the syringe would only work here if the same conflict that caused the problem made the syringe not work, as I was still dead when I rose. And it was only about ten seconds from click to click for me, so if it was an attack the dude would have to be super fast on the keyboard and very lucky. I'm thinking the most plausible out of your explanations is the syringe thing, followed by plain old sudden death, followed by attacking. In that order. Respectively. Yes.
04:51, 2 April 2008 (BST)
- Well, the syringe would only work here if the same conflict that caused the problem made the syringe not work, as I was still dead when I rose. And it was only about ten seconds from click to click for me, so if it was an attack the dude would have to be super fast on the keyboard and very lucky. I'm thinking the most plausible out of your explanations is the syringe thing, followed by plain old sudden death, followed by attacking. In that order. Respectively. Yes.
- Sure there is. One move for you might be 10 moves for somebody else (there's ways to fire off multiple moves VERY quickly). Also, with multiple active shotgun users in the mall, you can die FAST. Its also maybe possible you were hit with a syringe and didn't get revived due to the same zero time conflict that caused you not to get the report.
[edit] Account Switch
| Timestamp: | 30 March 2008 |
| Originally reported by: | Horcoff |
| Current Status: | new |
| Severity: | Severe |
| Description: | created a new character for a friend on my computer. Now every time i log in, after my first click, it switches to the other account. upon investigation, i found out this happened to more than one different account. |
Discussion
Not a bug. Please see Bug Reports#re-login bug. --PdeqTalk* 07:29, 31 March 2008 (BST)
[edit] Recovering from a Headshot in Monroeville
| Timestamp: | 1:26PM AEST, 30th March, 2008 |
| Originally reported by: | Jonzay |
| Current Status: | new |
| Severity: | unassigned |
| Description: | My Monroeville account, testdocument (Profile ID 1156284) was headshot yesterday, and couldn't continue playing (it was headshot after the "permadeath" system was put into place). I tried using ?rise, but that also failed, with the message "Headshot zombies cannot stand up, in monroeville." I logged off, and came back today, ran Jonzay (the Malton account) and decided to log in to testdocument just for the sake of it. Much to my surprise, I had the option to stand up (for 10AP), and when I did, it was as if I was never headshot. I could walk around and attack as normal. |
Discussion
I couldn't reproduce this, but I found that ?rise uses up AP as if you were clicking "Stand up" Lbgrowl 09:37, 13 April 2008 (BST)
[edit] Using a Syringe More the Once
| Timestamp: | 00:33, 29 March 2008 (UTC) About 8:10-20 PM EST, March 28, 2008 |
| Originally reported by: | ComradeMao |
| Current Status: | new |
| Severity: | unassigned |
| Description: | I wandered over to a revive point in Willamsville, Waller Crescent. I DNA extracted the top zombie, and he didn;t look like I should revive him, so went to hit the DNA extractor again, but I accidentally hit "Revivify this Specimen" instead. I got annoyed, clicked it again, held it down for second or so, then hit stop on my browser, and hit the DNA extractor again. The previous zombie appeared to have been revived, because there was another strange smelling body in the space. The page that came up was very stretched, and was a DNA scan of a second zombie in the stack, with a "Revivify this specimen" under it, and I still had the syringe in my inventory. I was surprised, so I repeated the process to see if it was just a random glitch, but it worked again. I still had t |