Dunell Hills Hospitals

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[edit] Dunell Hills Hospitals

Basic Info:
  • Excellent place to find first aid kits. Zombies frequently check inside.
  • At the moment the Hospital is one of the few buildings in which Portable Generators have a use other than powering the lights, and increasing search probability. Players with the Surgery Skill can heal for 15 HP if the Hospital has a fueled up Generator.
  • Hospitals can be barricaded normally.
  • Among the internal descriptions found in Hospitals:
    • "...its wards and corridors blackened with the soot of a recent fire"
    • "...its empty wards criss-crossed with snapped quarantine tape."
    • "...one of the city's psychiatric hospitals."
    • "...dark corridors leading through abandoned wards."
    • "...its emergency room in disarray."
    • "...its lobby covered with quarantine posters."
    • "...a children's hospital with bright murals across the walls. "
    • "The main lobby is riddled with bullet holes."
    • "It was one of the last to be evacuated, and seems to have been cleared out in a hurry."
    • "...a derelict hospital that was closed down years ago."


Malton Hospitals There are 6 hospitals in the suburb of Dunell Hills.
  • Brendan General Hospital
  • Catherine General Hospital
  • Lucius General Hospital
  • St. Justin's Hospital
  • Stephen General Hospital
  • Zephyrinus General Hospital

Contents


[edit] Brendan General Hospital


Brendan General Hospital

Dunell Hills [4,38]

Arbuthnot Park a factory Molesworth Road
Horn Walk Brendan General Hospital Penny Crescent
Wasteland Ritchie Boulevard Lucius General Hospital

Brendan General Hospital is a hospital with the coordinates [4,38], situated in the suburb of Dunell Hills.

Image:redcrosssmall.jpg Malton Hospitals Group
This hospital is currently not registered with MHG. If you want to run it, go ahead, but please register.

[edit] Description

  • Outside: You are standing outside Brendan General Hospital, a tall yellow-stone building with revolving doors. The building's doors have been left wide open, and you can see that the interior of the building has been ruined for some time.

Somebody has spraypainted Dunell Hills belongs to the Dead onto a wall.

  • Inside: You are inside Brendan General Hospital, one of the city's psychiatric hospitals. The building has been completely ransacked, and has fallen into ruin. The walls are damp and crumbling, with pools of stagnant water gathering across the uneven floor. The doors to the street have been left wide open.

Somebody has spraypainted Dunell Hills belongs to The Dead onto a wall.

There are two other zombies here.

[edit] Tactical Resource Points

The nearest of each type of tactical resource point to Brendan General Hospital:


[edit] Catherine General Hospital


Catherine General Hospital

Dunell Hills [2,30]

the Broadrick Arms
(Peddlesden Village)
Bergman Square
(Peddlesden Village)
Crosse Boulevard Fire Station
(Peddlesden Village)
Squires Crescent Catherine General Hospital Side Alley
Club Swain St. Justin's Hospital Woodgate Avenue

Catherine General Hospital is a hospital with the coordinates [2,30], situated in the suburb of Dunell Hills.

[edit] Description

  • Outside:
  • Inside: You are inside Catherine General Hospital. It was one of the last to be evacuated, and seems to have been cleared out in a hurry.

[edit] Tactical Resource Points

The nearest of each type of tactical resource point to Catherine General Hospital:

[edit] Notable Events

November 10, 2007 - Hospital is in ruins and left wide open. --Braunwyn cleanslate 05:21, 11 November 2007 (UTC)


[edit] Lucius General Hospital


Lucius General Hospital

Dunell Hills [5,39]

Brendan General Hospital Penny Crescent Fullaway Crescent
Ritchie Boulevard Lucius General Hospital wasteland
the Hyson Museum
(Owsleybank)
Varder Walk
(Owsleybank)
the Pile Building
(Owsleybank)

Lucius General Hospital is a hospital with the coordinates [5,39], situated in the suburb of Dunell Hills.

[edit] Description

  • Outside: You are standing outside Lucius General Hospital, a derelict metal-and-glass building surrounded by burnt-out cars.
  • Inside: You are inside Lucius General Hospital, its wards and corridors blackened with the soot of a recent fire.

[edit] Tactical Resource Points

The nearest of each type of tactical resource point to Lucius General Hospital:

[edit] Notable Events

[edit] September 4th, 2007

Drama Club staged a performance of "Army of Darkness" at Lucius General Hospital as part of their Border Tour of Malton. The group is traveling clockwise around the border suburbs of Malton with one show in each suburb. Today they performed for the 8 survivors in the hospital, as there was no audience to perform for at the original scheduled location of factory 4,37. See their group page for performing groups and schedules.


[edit] St. Justin's Hospital


St. Justin's Hospital

Dunell Hills [2,31]

Squires Crescent Catherine General Hospital Side Alley
Club Swain St. Justin's Hospital Woodgate Avenue
Raynols Boulevard the Puckle Monument Bigg Boulevard

St. Justin's Hospital is a hospital with the coordinates [2,31], situated in the suburb of Dunell Hills.

[edit] Description

  • Outside:
  • Inside:

[edit] Tactical Resource Points

The nearest of each type of tactical resource point to St. Justin's Hospital:


[edit] Stephen General Hospital


Stephen General Hospital

Dunell Hills [4,32]

Woodgate Avenue the Roger Hotel Clarry Towers
Bigg Boulevard Stephen General Hospital Polley Grove
The Neate Monument Parsley Road Craigie Alley

Stephen General Hospital is a hospital with the coordinates [4,32], situated in the suburb of Dunell Hills.

[edit] Description

  • Outside:
  • Inside:

[edit] Tactical Resource Points

The nearest of each type of tactical resource point to Stephen General Hospital:

[edit] Notable Events

November 10, 2007 Building is burned out and in ruins -Brauwyn Cleanslate


[edit] Zephyrinus General Hospital


Zephyrinus General Hospital

Dunell Hills [6,36]

Shilling Walk Billet Auto Repair Broadbelt Grove Police Department
The Dury Building Zephyrinus General Hospital Club Meade
Molesworth Road St. Lorenzo's Church Comer Avenue

Zephyrinus General Hospital is a hospital with the coordinates [6,36], situated in the suburb of Dunell Hills.

[edit] Description

  • Outside: You are standing outside Zephyrinus General Hospital, a tall grey-stone building which has partially collapsed. The building's doors have been left wide open, and you can see that the interior of the building has been ruined for some time.

Somebody has spraypainted Dunell Hills belongs to the Dead onto a wall.

There is another zombie here. It's Thom Joade.

  • Inside: You are inside Zephyrinus General Hospital, dark corridors leading through abandoned wards. The building has been completely ransacked, and has fallen into ruin. The walls are damp and crumbling, with pools of stagnant water gathering across the uneven floor. The doors to the street have been left wide open.

Somebody has spraypainted Dunell Hills belongs to The Dead onto a wall.

There is another zombie here.

There are two dead bodies here.

[edit] Tactical Resource Points

The nearest of each type of tactical resource point to Zephyrinus General Hospital:


[edit] Notable Events

Zephyrinus Hospital is where the DHPD shows just how dedicated they are to protecting the Hills by standing up to the zombie horde that is (currently) holding the suburb. Many fine officers fight there regularly in the back and forth war against the undead. Zephyrinus seems to be the heart of Dunell Hills. --DCC 15:29, 7 February 2008 (UTC)

[edit] Barricading Policy

Each of these hospitals should not be barricaded above VS+2, except during Lock-Down, when each should be barricaded to VH or above. This is consistent with the UBP, which provides that hospitals are classified as essential buildings and should therefore never be barricaded above VS+2 except in an emergency.


[edit] Safety Standards from the Malton Hospitals Group

  • Try to keep this hospital powered at all times.
  • Keep this hospital at VS+2. Those without Free Running need FAKs too. If the hospital is a key building in a battle, and it's a complete emergency, barricade to EHB. Don't try to say you didn't need FAKs at lvl 1.
  • Keep this hospital zombie-free. They're nothing but trouble.
  • Repair damage when possible. If you're alone against 9 zombies, don't even try, but if you can, just spend the darn 1 AP.
  • Keep at least one doctor at this hospital.
  • Nobody is low priority. Unless in serious conflict, nobody in your hospital is higher priority than another. We're all in this together; the level one you save today could be the one to headshot the zombie chewing on your arm a few months down the road.
  • If you have some people to spare, set up an ambulance service to support survivors outside the hospital.
  • Keep a radio inside the building, and please transmit on the hospital frequency, 28.26 MHz.


Needs Generator
This building requires a generator for maximum usefulness.



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