Counterpoint Barricading Strategy
|The information on this page or section discusses a survivor strategy.|
What is the "Counterpoint Barricade Strategy"?
Counterpoint Barricade Strategy is an alternative to the Distributed Defence theory of barricade planning which intends to be more "newbie-friendly" than the latter approach.
The DHPD follows the Counterpoint Barricading Strategy rather than the Strategy of Distributed Defense. Although "DD" works well in siege environments, it sacrifices new players for the survival of older, more experienced players. The genre would lead us to believe that our primary responsibility is to protect ALL survivors, not just those with free running. This policy should be implemented throughout the DMZ but exceptions are allowed when other significant groups share the area.
Why follow the Counter Point Strategy?
- Point: Newbies need to cluster together for survival. Preferably near resource buildings.
- Point: Characters that are likely to be specific targets are more likely to have free running.
- Point: Said characters are also more likely to be able to dump ammo and make a significant difference on an attacking horde and still be able to run back into a building and then free run to an Extremely Heavily barricaded building.
- Point: The mass of newer characters are in the buildings that need defended the most, with their 5-30% hit accuracy, rather than clustered in a building that holds relative unimportance to the suburb.
- Point: This follows the "General Grant" theory of infantry deployment.
- Point: As the Strategy of Distributed Defense is popular throughout Malton, Zeds are likely to believe that the EH buildings are holding more survivors than they are.
- Point: This will create "bottlenecks" of Zeds, keeping them close together, allowing us to spend our APs firing rounds and swinging axes rather than having to travel to meet the enemy.