DI:MD/Etiquette

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This page is in regard to how Dezonus Industries: Malton Dispatch members should act in response to the Zombie Plague. Feel free to adapt this to your own etiquette even if you aren't part of our group.

Survivors

Survivors are important. While they are still alive, you should try and assist them in any way possible. If you find them in a lightly barricaded building, bump it up to Very Strongly. If they are injured, heal them. If they are faced with a Zombie, deal with the Zombie. Those who breathe must continue to breathe at all costs.

Exceptions

The Zombie plague has twisted the minds of some of the survivors, and they see everything as a threat. They have turned even against their fellow survivors, and are as a result, a threat to your fellow survivor. They should be added to the Blacklist, and if they are in a situation where they pose a threat, then should be killed.

Zombies

Zombies are a threat when standing dead. Most would seek to kill your fellow survivor. They should be outside, on the other side of the barricades.

Remember though, All Zombies were survivors once, and where possible they should be given the chance to be a survivor again. Killing Zombies should be seen as a last resort, not a better option.

Exceptions

Brain Rotted Zombies at a revive point (unless it's a rot revive) should be considered hostile, as they are likely there to hinder our efforts. Anyone on the Blacklist should NOT be revived. Zombies that have breached a building and pose a safety risk to survivors need to be dealt with immediately, whether by kill or revive. Either way, the body MUST be put outside. If the survivor is outside, then the Zombies do not need to be dealt with, but you are welcome to revive if you wish.

Buildings

Buildings need to be a safe-haven for survivors. All buildings and structures need to be at least VSB, if not EHB. For survivor safety, all important facilities, such as Necrotech Buildings, Police Departments and Hospitals should have a free running Entrance point within a 1 block radius, unless otherwise specified.