Developing Suggestions

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Developing Suggestions

This section is for presenting and reviewing suggestions which have not yet been submitted and are still being worked on.

Nothing on this page will be archived.

Further Discussion

  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.

Please Read Before Posting

  • Be sure to check The Frequently Suggested List and the Suggestions Dos and Do Nots before you post your idea. You can read about many ideas that have been suggested already, which users should be aware of before posting what could be a dupe: a duplicate of an existing suggestion. Please search the existing Suggestions to ensure that your idea hasn't been suggested already.
  • Users should be aware that page is discussion oriented. Other users are free to express their own point of view and are not required to be neutral.
  • If you decide not to take your suggestion to voting, please remove it from this page to avoid clutter.
  • It is recommended that users spend some time familiarizing themselves with this page before posting their own suggestions.
  • After new game updates, users are requested to allow time for the game and community to adjust to these changes before suggesting alterations.

How To Make a Suggestion

Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change, etc. Basically: What is it? and Is it new, or a change?
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past two days should be given a warning notice. This can be done by adding {{SDW|date}} at the top of the discussion section, where date is the day the suggestion will be removed.
  • Suggestions with no new discussion in the past week may be removed.
  • If you are adding a comment to a suggestion that has the warning template please remove the {{SDW|date}} at the top of the discussion section to show that there is still ongoing discussion.

This page is prone to breaking when the page gets too long, so sometimes suggestions still under discussion will be moved to the Overflow page, so the discussion can continue.


Please add new suggestions to the top of the list


Suggestions

Fortnite Dance Moves

Timestamp: THE CENTRAL SCRUTINIZER 01:48, 7 October 2018 (UTC)
Type: Flavour
Scope: Survivors/PKers (probably)
Description: In line with my Urban Dead Go and AP Micropayments suggestions, I endeavour to keep UD updated to the times with some dance moves, stolen straight from megahit Fortnight.

In line with the latest favourite dance moves from the game, I think we should add the famous "Floss", "Orange Justice", "Electro Shuffle", and of course, "Take the L".

More dance moves to be added over time, possibly as part of some "season" addition to Urban Dead (season suggestion pending).

Thoughts?

Discussion (Fortnite Dance Moves)

Of course, the main barriers to this excellent suggestion are 1) copyright infringement and 2) the fact that dance is already possible in the game for the undead. Bob Moncrief EBDW! 12:19, 7 October 2018 (UTC)

All dancing should be via Flailing Gesture as God and His Prophet intended. ᚱᛖᚢᛖᚾᚨᚾ You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| 05:54, 20 October 2018 (UTC)


Infinity Gauntlet

Timestamp: THE CENTRAL SCRUTINIZER 01:45, 7 October 2018 (UTC)
Type: Item
Scope: All survivors of Malton
Description: I propose an addition of some new items to the game, an "Infinity Gauntlet" (Or as I like to call it, the "Thanos Glove"), and 6 individual "Infinity Stones".

All these items will be scattered randomly throughout Malton.

Having the Thanos Glove in your inventory will allow you to collect the Infinity Stones if you come across them. Even though any player can collect an Infinity Stone, only the player with the Thanos Glove can utilise the advantage a Stone gives you. You have an additional max health of 50hp per infinity stone in your inventory when couple with the Infinity Glove.

Players with an Infinity Stone in their inventory will have a small (S) icon next to their name and HP, when in the same block as other players.

When a player has the Infinity Stone and dies, the stone(s) that were in their inventory will be redistributed randomly throughout Malton. If you kill someone with the Thanos Glove, you take the glove from them and it becomes yours.

What happens when you finally get all 6 stones?

Well doi, a button appears named "Click Fingers", and once you click it, half the Survivors in Malton die.

Great way for death cultists to balance the game in the favour of Zombies.

Thoughts please.

Discussion (Infinity Gauntlet)

+1 -- SomethingSomething.gif 06:37, 7 October 2018 (UTC)

Of course, the main barriers to this excellent suggestion are 1) copyright infringement and 2) idling out — if there are only, say, two gloves in Malton, if all five of those characters idle out, then the mechanic is effectively removed from the game. Unless I'm misunderstanding the frequency at which the gloves/stones would appear? Bob Moncrief EBDW! 12:20, 7 October 2018 (UTC)

That's a good point. I intended for only one Gauntlet, and one of each stone, to be in Malton at any one time. Let's say for sake of argument that if a character had one of these items and then idled out, those items would be randomly redistributed throughout Malton again. THE CENTRAL SCRUTINIZER 11:25, 8 October 2018 (UTC)

Two three questions necessary to fill out these mechanics of this suggestion:

  1. How does one find these items? Just searching randomly in any building? Any block? Inside or outside?
  2. How many AP does it cost to Click Fingers?
  3. Is Click Fingers spammable repeatable or is it more of a one-time thing?

ᚱᛖᚢᛖᚾᚨᚾ You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| 05:51, 20 October 2018 (UTC)

Also, denying zombies both access to the glove and the ability to be affected by it is CLASSIC survivor-centric bias. I move that the glove should be zombie only and that every zombie with Brain Rot should automatically have one. ᚱᛖᚢᛖᚾᚨᚾ You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| 05:58, 20 October 2018 (UTC)

Suggestions up for voting

The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.

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