Dulston/News Archive2

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All news older than one month should be moved from the Dulston page to here.

This archive is full. Further News should be archived here



December 31th

I went up this way to go get a mask for one of my characters and the place is still ruined, I would say that I have seen about 20 zombie at most. If the people who run this burb would get off their ass's they could take it back easily.--Truezombieboy 18:15, 31 December 2009 (UTC)

December 27th

External Military: "... maybe fifty in Dulston ... they're just wandering around ... can't see any signs of life ... it's a wasteland down there ... Treweeke Mall is down ..." Laitaine 00:50, 28 December 2009 (UTC)

December 23rd

Total wasteland. You could probably count the survivors on one hand, and every building is ruined. Only a handful of zombies, many of whom are camping inside the ruins. --Jenkem 19:09, 23 December (PST)

December 14th

Dulston remains in shambles, with much of the suburb devoid of both the living and the dead.--~ Red Hawk One Talk | space for lease 01:47, 14 December 2009 (UTC)

December 7th

A quiet breeze rustling through the trees and the occasional "Grh" are all that's left to be heard around here. --Pyrranha 05:00, 7 December 2009 (UTC)


November 30th

25.96 MHz: "... leaving Dulston, counted about forty outside ... mostly just stragglers, no organised groups ... no lights on down there ... it's a wasteland down there ... the Bridgman Building has fallen - repeat, the Bridgman Building has fallen ..." -- Kittithaj 10:25, 30 November 2009 (UTC)

November 28th

25.96 MHz: "... can see maybe fifty on the streets of Dulston ... all stragglers, no groups ... no lights on down there ... it's a wasteland down there ... the Trood Building is in bad shape ..."

Constantly attacked by restless undead, and ravaged again by the MOB, all its defenders scattered, Dulston is now a ghost town. When will the once safe and prosper suburb return to its former glory? Only time will tell... -- Kittithaj 10:56, 28 November 2009 (UTC)

November 25th

At the time of writing it appears that there isn't a single unruined building in Dulston and there is no sign of the living. Saint Matthias's in Pescodside appears to be the nearest harmanzz shelter. What are we Dulston undead going to do? Where are we going to get bra!nzz? Send more nam namz! --R33F3RM4N 14:11, 25 November 2009 (UTC)

November 20th

Dulston is completely destroyed. Not only is every building ruined, but the majority have zombies inside preventing humans from repairing. With the damage to the surrounding burbs, humans have no base from which to operate in Dulston. There are occasional lone survivors trying to camp in unoccupied ruins, but these hardy souls don't last long. --Jenkem 01:11, 20 November (PST)

November 15th

There is no worse time for the MOB to attack Dulston than this. The already weakened suburb had a hundred zombies shambling around destroying everything in their paths two days prior to MOB invasion. With the Mall and all NecroTech facilities gone, Dulston cannot defend itself against the incoming onslaught.

Evidently, on the first day of the attack, two remaining hospitals, St. Anacletus's Hospital and Blaise General Hospital, were all destroyed. It will only take 1 or 2 more days to smash the rest of the suburb into submission. -- Kittithaj 07:29, 15 November 2009 (UTC)

It seems that 1 or 2 became a .5 -- Dulston was not a good long-term food source. -- Grogh 16:37, 15 November 2009 (UTC)
Hey, next time come back when it's green! -- Kittithaj 17:49, 16 November 2009 (UTC)

November 14th

A walk around the suburb revealed that, in addition to the downed Whitlock, Treweeke Mall and Anne General Hospital is gone as well. St. Anacletus's Hospital is being breached with a zombie inside. Worse, the MOB has just finished leveling the neighboring suburb of Rhodenbank. Now they're looking for their next target. -- Kittithaj 05:21, 14 November 2009 (UTC)

UPDATE: The vanguard of the MOB is seen in Dulston inside St. Anacletus's Hospital. The number of zombies increases to nine. The nearby Midelton Crescent Police Department has been ruined. -- Kittithaj 14:32, 14 November 2009 (UTC)
I would like to make a brief statement on behalf of The Militant Order of Barhah: It's party time in Dulston! Thank you, that is all. --Grogh 17:49, 14 November 2009 (UTC)

November 13th

The Whitlock Building was repaired back up. But it needs more barricades, and especially guards, or risks falling into zombie hands once again. -- Kittithaj 01:14, 14 November 2009 (UTC)

UPDATE: It has just been ruined again. Oh well. -- Kittithaj 01:52, 14 November 2009 (UTC)

November 12th

25.96 MHz: "... leaving Dulston, counted over a hundred outside ... a few big groups, but they're spread out ... a lot of lights on, though, there are still people down there ... some minor structural damage though ... power's on at the Bridgman Building ... the ..." --Ryan Rocksmith 02:16, 12 November 2009 (UTC)

With more zombies pouring in, Dulston is Dangerous once again. -- Kittithaj 22:31, 12 November 2009 (UTC)

November 5th

NT scans from Rhodenbank show 90 zombies in range, 60 of them in Dulston. They are slightly spread out, although the majority are grouped in several medium-sized hordes. These include a group of 15 at The Whitlock Building, 11 at Treweeke Mall, and 9 at Pegrum Place Police Department; all three are ruined.--~ Red Hawk One Talk | space for lease 03:36, 5 November 2009 (UTC)


October 29th

All clear on the western front. Dulston is looking brighter and pinker than it has in a long time, and signs suggest that the survivor high hand may have staying power. Not only are Treweeke, Whitlock, Beale, Trood, and Bridgman all up and lit, but many incidental buildings also powered. 30 zeds outside Treweeke NW, many survivors inside. Few wandering zeds, no line at Duport RP. No ruined buildings in west Dulston, generally VHB/EHB. (Overcading is a problem.) If things hold like this and are confirmed with similarly positive reports from the east side, Dulston may legitimately move into "Safe" for the first time in a very long while. --Oliver Cromwell 07:45, 29 October 2009 (UTC)

October 25th

NecroWatchDevice-Shadow.png NecroWatch

NecroWatch reported in from the Beale Building. The scan revealed 32 zombies within the scanning range of the facility. Building up and barricaded. Small zombie presence.
Necro Technician:Itsacon 20:07, 25 October 2009 (UTC)

NecroWatchDevice-Shadow.png NecroWatch

NecroWatch reported in from the Bridgman Building. The scan revealed 59 zombies within the scanning range of the facility. Building ruined and requiring extensive repairs. Small zombie presence.
Necro Technician:Itsacon 20:01, 25 October 2009 (UTC)

October 24th

NecroWatchDevice-Shadow.png NecroWatch

NecroWatch reported in from the Trood Building. The scan revealed 23 zombies within the scanning range of the facility. Building up and barricaded. Small survivor presence.
Necro Technician:Itsacon 17:18, 24 October 2009 (BST)

NecroWatchDevice-Shadow.png NecroWatch

NecroWatch reported in from the Whitlock Building. The scan revealed 107 zombies within the scanning range of the facility. Building ruined. Small zombie presence, larges hordes outside.
Necro Technician:Itsacon 17:15, 24 October 2009 (BST)

October 21st

Other than in the immediate vicinity of Twinkee Mall, zombies are thinly distributed and most buildings (including TRPs) are well-barricaded. Danger level modified to Moderate. --WanYao 02:50, 22 October 2009 (BST)

In addition, a NT scan from The Starr Building in Rhodenbank shows 46 zombies in West Dulston, with notable hordes including 12 outside The Whitlock Building (ruined), and 11 at Pegrum Place Police Department.--~ Red Hawk One Talk | space for lease 03:02, 22 October 2009 (BST)

October 19th

25.96 MHz: "... reporting from Dulston, I've got nearly a hundred active ... mostly just stragglers, no organised groups ... a lot of buildings with lights on ... some minor structural damage ... the Beale Building has power ... Treweeke Mall has fallen - ..." --Ryan Rocksmith 12:43, 19 October 2009 (BST)

October 14th

Dulston is still a war zone. Every few days, the major TRPs in the south (primarily Whitlock and Treweeke) change hands. --Wraith94 01:41, 15 October 2009 (BST)

October 13th

25.96 MHz: "... can see over a hundred on the streets of Dulston ... a few big groups, but they're spread out ... a few buildings with lights on ... serious collateral damage ... looks like the Trood Building has fallen ..." --Ryan Rocksmith 05:06, 13 October 2009 (BST)

October 5th

Rumor has it that The Big Prick will once again be visiting this area. Asheets 20:47, 5 October 2009 (BST)


September 29th

NecroWatch has reported in from The Whitlock Building with a scan showing 10 zombies at Treweeke Mall, 8 each at Marcellus General Hospital and Pegrum Place Police Department, 6 at The Starr Building, 5 at The Whitlock Building, 4 each at Downe Towers and Spencer Row and 3 at a warehouse. The remainder were scattered about in singles and pairs. Total count: 68. --BLusk 16:41, 29 September 2009 (BST)

NecroWatch has reported in from The Bridgman Building with a scan showing 6 zombies at The Starr Building, 5 at The Whitlock Building, 4 at Downe Towers, and 3 each at Clewett Alley Police Department, a warehouse and Duport Avenue. The remainder are spread around in singles and pairs. Total count: 38. --BLusk 20:14, 29 September 2009 (BST)

September 25th

NecroWatch has reported in from the Trood and Beale buildings with scans showing 8 zombies at Midelton Crescent Police Department, 7 at Spicer Row Police Department, 6 at a cemetery, 5 each at Troubridge Cinema and St. Anacletus's Hospital, 4 at The Beale Building and 3 each at The Trood Building, Clewett Alley Police Department and Oake Walk Police Department. Total Count Trood: 48. Total Count Beale: 59. --BLusk 22:54, 25 September 2009 (BST)

September 24th

NT scans from the Rhodenbank border show 65 zombies in west Dulston. Although many of them are spread individually, most of the zombies are concentrated at buildings. The most notable groups include 11 at Pegrum Place Police Department, 10 at Treweeke Mall, and 7 at The Whitlock Building. There are several ruined buildings near the border (including the Whitlock). Duport Avenue, the local revive point, has 8 zombies waiting for revives.--~ Red Hawk One Talk | space for lease 02:53, 24 September 2009 (BST)

September 22nd

NecroWatch has reported in from The Waish Building with a scan showing 7 zombies at Treweeke Mall and 4 each at The Dycer Hotel and The Masters Museum. The remainder were spread out in 2's and ones, mainly in the vicinity of Treweeke Mall. Total Count: 80. --BLusk 04:20, 23 September 2009 (BST)

September 19th

An NT scan from The Starr Building in Rhodenbank shows 99 zombies in western Dulston. They are concentrated in medium to large groups at several resource buildings, with notable groups including but not limited to 25 outside Treweeke Mall and 14 outside Pegrum Place Police Department.--~ Red Hawk One Talk | space for lease 01:16, 19 September 2009 (BST)

There are zeds all over southern Dulston, and all major TRPs there have been ruined. It is likely that the horde will move north to the other NTs. I'm going to upgrade to Very Dangerous. --Wraith94 16:35, 19 September 2009 (BST)
Very dangerous applies to a suberb that is more than half ruined or with hostile mobs of 150+ as stated on the update page. Dulston does have its problems and break-ins but more than half is not in ruins and ive yet to see a horde of 150 or even 100 for that matter >downgrading to dangerous< --Melancholy One 06:57, 21 September 2009 (BST)

September 8th

25.96 MHz: "... reporting from Dulston, I've got maybe seventy active ... a few big groups, but they're spread out ... power's on across most of the area ... only a few buildings damaged though ... the Beale Building is being held ... the Trood Building is down ..."

Survivors are doing admirable jobs fixing up the suburb. Downgrading the status to Dangerous. If it's not for those 70 zombies, it would easily go down another level. -- Kittithaj 00:15, 9 September 2009 (BST)


August 30th

The Whitlock Building has been reclaimed by humans, but needs more people manning the cades. Lights are on -- get your syringes while they're hot! --CloseCall 06:38, 30 August 2009 (BST)

August 29th

The "Dulston War" continues, with survivors reclaiming the mall and many other buildings. The Whitlock Building remains in zombie hands.--~ Red Hawk One Talk | space for lease 22:27, 29 August 2009 (BST)

August 3rd

NT scans from Rhodenbank show 34 zombies in west Dulston. They are mostly spread in small groups of 4 or less, with 1 group of 5 at The Whitlock Building.--~ Red Hawk One Talk | space for lease 06:13, 3 August 2009 (BST)


July 28th

NT scans from the Rhodenbank border show 38 zombies in western Dulston. They are mostly in groups of 4-6 at and around Treweeke mall.--~ Red Hawk One Talk | space for lease 06:33, 28 July 2009 (BST)

July 20th

Several recent NT scans from The Starr Building in Rhodenbank show around 70 zombies in east Rhodenbank/west Dulston. Local survivor groups are putting up a sporadic, determined effort to reclaim the region, but the horde is putting just as much effort into keeping it.--~ Red Hawk One Talk | space for lease 21:33, 20 July 2009 (BST)

July 16th

Still a raging warzone on the ground. Barricade strafing is rampant. The mall still lies ruined, though surrounding buildings get repaired every so often. --Pyrranha 17:16, 16 July 2009 (BST)


June 28th

Most of Dulston is still in ruins. There are very few buildings, if any, that have not been taken by the undead.--Yonnua Koponen Talk ! Contribs 18:16, 28 June 2009 (BST)

June 19th

A NT scan from The Starr Building in Rhodenbank shows 101 zombies in western Dulston. Most of these zombies are in groups of 7-12 at many resource buildings.--Red Hawk One 07:09, 19 June 2009 (BST)

Can't find a single building that's not ruined... --Pyrranha 18:53, 19 June 2009 (BST)

June 15th

25.96 MHz: "... reporting from Dulston, I've got over a hundred active ... mostly just small groups ... a lot of buildings with lights on ... heavy structural damage ... the Whitlock Building has fallen ..." --Rat of Steel 18:44, 15 June 2009 (BST)

June 11th

NT scans from Rhodenbank show 106 zombies in west Dulston. 38 of them are at Treweeke Mall, while most of the others are scattered in small groups outside buildings.--Red Hawk One 07:18, 11 June 2009 (BST)

June 8th

25.96 MHz: "... reporting from Dulston, I've got over a hundred active ... a few big groups, but they're spread out ... a lot of buildings with lights on ... serious collateral damage ... power's back on at the Beale Building ... looks like Treweeke Mall has ..." --Rat of Steel 17:40, 8 June 2009 (BST)

May 2009

May 30th

A NT scan from The Carlyle Building in Rhodenbank shows 104 zombies in western Dulston. of them, 63 are at Treweeke Mall.--Red Hawk One 09:43, 30 May 2009 (BST)

May 29th

Treweeke Mall recently cleared by USSR and now populated, barricaded and powered, ~10 Zs outside NW corner. -- Mike Madman Calwert 06:52, 29 May 2009 (BST)

UPD: Suddenly! Mall taken by zombies. 40 zeds inside. Probably all ruined. -- Freakazoit 14:45, 29 May 2009 (BST)

Yup. Zombies have re-retaken the mall. --Pyrranha 16:15, 29 May 2009 (BST)

May 27th

Fighting on the ground remains intense. Treweeke and Whitlock are currently ruined, but prone to switch hands at any moment. Neither side is willing to give an inch. --Pyrranha 21:14, 27 May 2009 (BST)

May 19th

25.96 MHz: "... reporting from Dulston, I've got nearly a hundred active ... a few big groups, but they're spread out ... a lot of buildings with lights on ... some minor structural damage ... lights are on in the Whitlock Building ... Treweeke Mall has fallen ..." --Eve Amedeus 21:44, 19 May 2009 (BST)

May 18th

With the southern half of the burb belonging to survivors, and the north to undead, it seems to be a heated battle as of now. Treweeke is EHB with all corners lit. Whitlock has been ruined for weeks now. --Haliman - Talk 04:01, 18 May 2009 (BST)

May 17th

Treweeke Mall is up and running, along with most nearby buildings. The Whitlock NT, however, "has been ruined for several weeks". The rest of the 'burb is a crosshatch of caded and ruined buildings, with zombies being found only small to medium-sized groups. Very close to losing its "you've got red on you" status. --WanYao 21:00, 17 May 2009 (BST)

May 14th

Who marked this 'burb as a ghost town? There's zombies on nearly every block; some inside, some outside. Hardly a ghost town. It's a survivor's death trap. Edited to reflect a very dangerous status. --Pyrranha 18:46, 14 May 2009 (BST)

May 9th

No light in whole Dulston, all buildings ruined. Blaise General Hospital ruined, 1 zed outside, 2 inside, Stembridge Crescent Fire Station — 1 zed inside. Troubridge Cinema, St Barbara's Church, the Trood Building — ruined, few zeds inside. Treweeke Mall — 6 zed inside, 3 outside and two survivors outside. the Masters Museum — 1 zed inside. Radio on 26.08 MHz and 26.36 MHz silent, except my radio transmittions from Santlerville --Freakazoit 21:17, 9 May 2009 (BST)


April 30th

25.96 MHz: "... about eighty in Dulston ... mostly just small groups ... a few buildings with lights on ... it's a wasteland down there ... looks like Treweeke Mall has fallen ..." -- Kittithaj 15:29, 30 April 2009 (BST)

April 16th

Dulston is in utter ruins once again as the Dulston War rages on. upgrading to very dangerous.--Melancholy One 21:22, 16 April 2009 (BST)

For sure. I just ran an alt through town and saw 1 unopened building. 90+% ruins. -- Grogh 01:16, 17 April 2009 (BST)

April 13th

The Zombies have ruined pretty much all of the east side of dulston from st Anacletus over, Parrot towers of note has currently about 50 zombies inside. The Whitlock building still holds currently with amere 7 zombies at its doors however that is likely to change soon enough based on the shape of the rest of the suberb. HAPPY DYNGUS DAY TO ALL :D ? --Melancholy One 23:15, 13 April 2009 (BST)

April 8th

Zombies continue to harass the northeastern side of the suburb, breaking in to buildings daily and killing the humans therein. The rest of the suburb is pretty safe by comparison, however. --Pyrranha 16:34, 8 April 2009 (BST)

April 6th

Beale is down. Anne General Hospital is under attack by 12 zombies. It's under control, for now.--N00bert foxhound DA NW 20:41, 6 April 2009 (BST)

April 3rd

Spicer Row has a group of zombies inside. I closed the doors on the 5 standing outside.--JHORROR Black Delta Mockridge Heights 16:11, 2 April 2009 (BST)

UPDATE: Spicer row is now caded and free of zombies as is Beale N/T, other buildings including a factory, Anne General, Trood N/T, as well as the Trougebridge cinema are all repaired and caded at VSB or higher.--Melancholy One 21:21, 2 April 2009 (BST)

The Beale Building has been taken back with the help of some suspicious looking characters -- boxy talkteh rulz 02:50 3 April 2009 (BST)

April 2nd

Northeastern Dulston is under siege. 11 zombies are outside Spicer Row PD knocking on the doors. Beale is ransacked with 4 zombies inside and Clewett Alley PD is also ransacked. --N00bert foxhound DA NW 05:38, 2 April 2009 (BST)

Update: NecroWatch reported in from the Trood Building. A recent scan had revealed that there were 35 zombies within scanning range of the facility. Of these numbers, 9 zombies were at both Clewett Alley PD and Spicer Row PD, 8 zombies were at the Trood facility itself, and 3 zombies were at the cemetery. The remaining zombies were each on their own and posed no serious threats to any other locations. --Mobius 13:43, 2 April 2009 (BST)

April 1st

Clewett Alley Police Department has 5 zombies outside, building is ruined, doors wide open. I did not have enough ap to get inside. --JHORROR Black Delta Mockridge Heights 05:47, 1 April 2009 (BST)


March 31st

NecroWatch reported in from the both the Whitlock and the Beale Building. The scan revealed 76 zombies in the scanning range of the facilities, taking overlaps into account. Of these numbers, 10 zombies were at a factory, 10 zombies were at Midelton Crescent Police Dept, and 10 more were at the Trood Building. Furthermore, 5 zombies were at a cemetery, a RP, and another 5 zombies were at Duport Avenue, also a RP. Another 7 were at the Wallbutton Building in Rhodenbank. The remaining zombies were scattered across the area in numbers of 1 to 3. -- -Alka Selzer- [ Talk - Map - Stuff 00:51, 31 March 2009 (BST)

March 29th

After a survey of the Dulston area its been confirmed that the Zombies are moving over to the east side of dulston, There are several ruined important resource buildings which include Anne gemeral hospital, Blaise general hospital, The Factory,and Trood NT. The factory by Nott auto repair of note had 14 zeds squatting inside. --Melancholy One 21:18, 29 March 2009 (BST)

UPDATE: Anne General Hospital has 14 zombies inside, 1 outside. It's ruined. As is many of the other building in NE and Eastern Dulston. --N00bert foxhound DA NW 01:01, 30 March 2009 (BST)

March 27th

Officer Murphy of Dead vs Blue had this to say on the ongoing Dulston War "After a brief change of hands The Beale Building is now safe. The Trood Building, however, is currently lost but the Dulston Alliance and it's Allies are working on reclaiming it." --N00bert foxhound DA NW 20:25, 27 March 2009 (UTC)

UPDATE:Jaydepps of Metal Fox had this to report: "Whitlock had a minor breaking as usual last night. Thanks to the help of a few local survivors we were able to quickly quell the problem. 'Cades are at VHB for the moment. Noted GKer "Everyone in Here" has been harassing us about 3 times a day though." --N00bert foxhound DA NW 22:15, 27 March 2009 (UTC)

March 24th

Zombies around Dulston remain persistent. Local PKers have also returned to reek havoc on the civilians of Dulston. Nothing new, really, considering the reputation Dulston has of being a battle ground for criminals, survivors and the undead. However, entry points have been over barricaded making it hard for newly revived survivors to reach safety. Not a big problem as of now but it's worth keeping an eye on.--N00bert foxhound DA NW 22:25, 24 March 2009 (UTC)

March 23rd

There are small break-ins occurring around the suburb, especially at Necrotech facilities. But the Dulston Alliance has been reacting fast and preventing any damage to the infrastructure. It's best not to sleep alone right now and report any activities over the radio or on a local group forum.--N00bert foxhound DA NW 20:39, 23 March 2009 (UTC)

March 21st

Almost every building is up and lit. The mall is crowded with its everyday shoppers and mall rats. There are few if any break-ins around the Dulston area. Looks like the residents can relax for a bit while the zombies are on vacation. Also, a recent Necronet scan from the Bridgman Necrotech Building show 24 zombies in Dulston and just 3 in Rhodenbank. Six zombies outside The Fortress of Science, two outside Parrott Towers, two outside St Anacletus's Hospital, and two outside Spicer Row PD, one at Duport, two outside Club Mold and Club Garrett, two outside Howell Library, one outside Andow Towers, and finally two outside the Perryn Building. Other zombies are on the street or at cemeteries.--N00bert foxhound DA NW 17:51, 21 March 2009 (UTC)

Update: Metal Fox leader, Jaydeeps, witnessed a break-in at the Whitlock Building late today. He helped manage the situation as best as he could, but when overwhelmed, he called on his ally, FOXHOUND to help. Metal Fox and FOXHOUND has cleared the building, barricaded, and provided a generator. Some fuel would be much appreciated. Everything else in the suburb looks pretty good, with minor break-ins every once in a while. A few buildings are still ruined. --Met Fan F 00:34, 23 March 2009 (UTC)
Update: NecroWatch reported in from the Bridgman Building today. A recent scan had revealed that there were now 27 zombies within scanning range of the facility. Of these numbers, 6 zombies were at the Whitlock Building, while the rest were scattered across the area with no more than 2 zombies at any one location. Due to the overall concentration of zombies survivors are advised to monitor barricade levels, but overall the zombie situation does not appear to be serious. --Mobius

March 20th

The mall is suffering minor break-ins. There was 1 zombie inside the SE corner this afternoon when a FOXHOUND operative came by. The rest of the suburb looks okay overall but the zombies are starting to scratch at the mall doors again. FOXHOUND urges survivors to be diligent in their 'cade patrols. --N00bert foxhound DA NW 19:23, 20 March 2009 (UTC)

March 19th

NecroWatch reported in from the Beale Building. A recent scan had revealed that there were 33 zombies within scanning range of the facility. Of these numbers, 11 zombies were at the Beale facility itself, 8 zombies were at the Perryn Building, while 4 zombies were at both Spicer Row PD and Troubridge Cinema. The remaining zombies, which numbered in the 1's and 2's, were of no serious threat to any other locations while on their own. --Mobius 16:44, 19 March 2009 (UTC)

Update: Dulston Alliance operatives have been securing small buildings around northern Dulston. Keeping a strong foothold at Beale Building and Spicer Row PD. With the combined efforts of PANTHER, the Dulston Alliance and it's allies, Dulston is now a safe place to sleep for all survivors.--N00bert foxhound DA NW 18:21, 19 March 2009 (UTC)
Update: NecroWatch reported in from the recaptured Trood Building and "Fortress of Science". Recent scans had revealed that there were 69 zombies within scanning range of the two facilities. Of these numbers, 19 zombies were at Pegrum Place PD, 12 zombies were now at the Beale Building, and 5 zombies were at both the Trood facility and Spicer Row PD, while 4 zombies were at the Perryn Building. No more than 5 zombies were detected at Treweeke Mall at this time. The remaining zombies, which numbered 3 or fewer in number, were scattered across the area. --Mobius

March 18th

Treweeke Mall is in survivor hands. PANTHER seems to be primarily responsible for the recapture. Numerous other groups have arrived on location to continue securing the area. -- SJC Cato 22:53, 18 March 2009 (UTC)

March 14th

25.96 MHz: "... can see maybe seventy on the streets of Dulston ... a few big groups, but they're spread out ... a few buildings with lights on ... heavy structural damage ... the Trood Building has power ... the Beale Building is in bad shape ..." -- Kittithaj 14:55, 14 March 2009 (UTC)

March 9th

25.96 MHz: "... can see over a hundred on the streets of Dulston ... a few big groups, but they're spread out ... several buildings with power ... most of the buildings are ruined ... looks like the Trood Building has fallen ..." -- Kittithaj 15:56, 9 March 2009 (UTC)

In other news, NecroWatch reported in from the Starr, and Wallbutton Buildings over in Rhodenbank. Recent scans had revealed 17 zombies at Treweeke Mall with 7 zombies in the southeast, 5 zombies in the northeast, 3 zombies in the northwest, and 2 zombies in the southwest. Furthermore, there were 10 zombies at the Whitlock Building, 10 more zombies at a warehouse, 9 zombies at the Bridgman Building, 9 more zombies were at Pegrum Place PD, 7 zombies at St Anacletus's Hospital, 6 zombies were at Howell Library, and 5 zombies were at a factory. Survivors in this area are cautioned to remain on alert. --Mobius

March 7th

25.96 MHz: "... nearly a hundred in Dulston ... a few big groups, but they're spread out ... a few buildings with lights on ... the whole suburb's wrecked ... Treweeke Mall is in bad shape ..." -- Kittithaj 15:50, 7 March 2009 (UTC)

aside from the east side which seems to be repaired and caded slightly for the time being.--Melancholy One 00:03, 8 March 2009 (UTC)

March 2nd

NecroWatch reported in from across the border in Rhodenbank with new scans from the Carlyle and Starr Buildings. Recent scans from these two facilities had revealed that there were 26 zombies at Pegrum Place PD, 9 zombies at the Bridgman Building, 6 zombies at the Duport Avenue revive point, and 5 zombies at both the Whitlock Building and Andow Towers. Meanwhile, there were 18 zombies at Treweeke Mall, with 4 in each corner, except in the southeast where 6 zombies stood. --Mobius 13:15, 3 March 2009 (UTC)

March 1st

25.96 MHz: "... reporting from Dulston, I've got a hundred or so active ... a few big groups, but they're spread out ... several buildings with power ... heavy structural damage ... the Beale Building has definitely fallen ..." -- Kittithaj 06:18, 1 March 2009 (UTC)


February 28th

After weeks with no sightings, the following groups have been presumed inactive:

Please re-add them if any of them are still active. Linkthewindow  Talk  07:03, 28 February 2009 (UTC)

I see you took our group down. But no worries I put us back up. I'm AnimeJunkie01 and the new leader of the Infected Swarm. We are very active, but low in numbers due to the mall tour. -- AnimeJunkie01 00:04, 2 March 2009 (UTC)

February 27th

NecroWatch reported in from the Whitlock Building, aka the "Fortress of Science". A recent scan had revealed that there were 119 zombies within scanning range of the facility. Of these numbers, 9 zombies were at the Whitlock facility itself, 9 more zombies were at a warehouse, 8 zombies were at St Anacletus's Hospital, 7 zombies were at Pegrum Place PD, 7 more zombies were at a nearby factory, 6 zombies were at the Bridgman Building, while 6 more zombies were at Gibb Plaza Railway Station, 5 zombies were at Parrott Towers and the Starr Building across the border in Rhodenbank. The remaining zombie mobs were fewer in number than these, with most numbering in the 1's and 2's, but scattered evenly throughout the area. Survivors are cautioned to remain on alert. --Mobius 13:10, 27 February 2009 (UTC)

February 23rd

While a suburb over, NecroWatch reported in from the Waish Building with pertinent information for the survivors in southwest Dulston. A recent scan had revealed that, at this time, there were 11 zombies occupying Treweeke Mall, with 4 zombies at the northeast corner, 3 zombies at the southeast corner, and 2 zombies at each of the west corners of the mall. Meanwhile, 3 more zombies were reported at Pegrum Place PD. NecroWatch reminds all survivors to stay alert and always report new NecroNet scans. --Mobius 13:54, 23 February 2009 (UTC)

February 22nd

NecroWatch reported in from the Bridgman Building today. A recent scan had revealed that there were 71 zombies within scanning range of the facility. Of these numbers, 18 zombies were at the Whitlock Building, 6 zombies were at St Anacletus's Hospital, and 5 zombies were at Clewett Alley PD. Meanwhile, across the border in Rhodenbank, there were 13 zombies at the Starr Building and 7 zombies at Mallard Towers. The remaining detected zombies were fewer in number than these mobs and scattered between the two suburbs. --Mobius 15:16, 22 February 2009 (UTC)

February 21st

As power is restored to vital resoures across the suburb, NecroWatch reported in from the Beale and Trood Buildings. Recent scans revealed that there were 41 zombies within scanning range of the two facilities, accounting for scan overlaps. Of these numbers, there were 6 zombies at St Anacletus's Hospital, 5 zombies at the Hamerton Road revive point, and 4 zombies at both Clewett Alley PD and Troubridge Cinema. The remaining zombies were fewer in number than these mobs and scattered across the northeast corner of the suburb. Survivors are cautioned to monitor barricade levels and stay on alert. --Mobius 01:57, 21 February 2009 (UTC)

February 20th

NecroWatch reported in from the Whitlock Building, aka the "Fortress of Science". A recent scan had revealed that there were 97 zombies within scanning range of the facility. Of these numbers, 11 zombies were at Club Cocker, 9 zombies were at the Duport Avenue revive point, 7 zombies were at Pegrum Place PD, 5 zombies were at the northeast corner of Treweeke Mall, while 6 zombies could be found at the Bridgman Building, the Slade Arms, and both the northwest and southeast corners of the mall. Meanwhile in nearby Rhodenbank, there were 10 zombies at the Starr Building and 6 zombies at a cemetery revive point. The remaining zombies were fewer in number than these mobs and scattered across the area in 1's and 2's. Survivors are cautioned to remain on alert. --Mobius 13:00, 20 February 2009 (UTC)

Looks like there's zeds, eh? On a lighter note, Dulston Alliance recon reported that the mass of pkers that were, until recently, pestering the northeast, has left. Of note, Legends of Darkness has moved on, going south to find more survivors to slaughter. Be ready, they'll be back in time. With this being said, FOXHOUND, with The Dulston Alliance and trusted allies,The Imperium, are raising their raids on buldings to try to regain a hold on the suburb from zombie hands. The Rhodenbank Highway is up and secure, and Whitlock is looking good. --Met Fan F 20:27, 20 February 2009 (UTC)

February 19th

The NE is improving and other areas are beginning to look better. Citizens are coming in to help. Dulston can safely be be lowered to Dangerous. --The Duke of Earl 06:47, 19 February 2009 (UTC) -NPOV fixed

February 18th

Rebuilding efforts are paying off in the northeast, citizens, have retaken much of the area. Most of the rest of Dulston still lies in ruins. --The Duke of Earl 04:11, 18 February 2009 (UTC) -NPOV fixed

February 17th

The border wars have swayed in the direction of the Zombies, with Dulston's border blocks in ruins. Rhodenbank/Pesco's borders are faring much better, though zombies have managed to take out 2/3 of the "NT Mile" along Rhodenbank's east border. The interior of Dulston remains in ruins. --The Duke of Earl 02:01, 17 February 2009 (UTC)

February 14th

Sporadic fighting continues along the borders of Dulston. The interior is still largely ruined, with some signs of struggle there. Oh, the humanity! --The Duke of Earl 13:57, 14 February 2009 (UTC) -NPOV fixed

February 11th

The Dulston Alliance has initiated operations striking into the Dulston from adjacent secured suburbs. Alliance recon has reported that "soft targets" are plentiful throughout the suburb as many of the ruined or ransacked building have been left empty and abandoned. Another border war is no doubt brewing on the immanent horizon. --Mobius 20:16, 11 February 2009 (UTC)

February 9th

Dulston is still pretty much one big ruin, with a few rare rebuilding efforts going on along the borders. --The Duke of Earl 22:53, 9 February 2009 (UTC) -NPOV Fixed (POV moved to talk page)

February 6th

With the fall of Blaise General Hospital, most of the SE has fallen to the hordes as well. --The Duke of Earl 18:41, 6 February 2009 (UTC)

February 5th

25.96 MHz: "... over a hundred in Dulston ... mostly just small groups ... a few buildings with lights on ... the whole suburb's wrecked ... looks like Treweeke Mall has fallen ..." --Kittithaj 07:26, 5 February 2009 (UTC)

February 4th

The NorthWest and SouthWest of Dulston have suffered the same fate as the NorthEast, ruins everywhere. Only the SouthEast seems to still be standing.--The Duke of Earl 16:51, 4 February 2009 (UTC)

February 3rd

The Ruin of the Northeast is spreading into the rest of Dulston like a cancer. Survivors gains seem to be lost in a matter of hours. The battle for Clewett PD, and the last big Survivor hold-out, is all but over already, with zombies infesting the PD. --The Duke of Earl 16:33, 3 February 2009 (UTC)

February 2nd

Northeastern Dulston is one big ruin with zombies roaming the streets and camped in buildings. Unsure of how the rest of the suburb is faring so only upgrading to Dangerous. --Iggles 14:59, 2 February 2009 (UTC)

Not well. Treweeke, Whitlock, Anacletus in zombie hands. --Iggles 22:54, 2 February 2009 (UTC)


January 27th

25.96 MHz: "... leaving Dulston, counted a hundred or so outside ... a few big groups, but they're spread out ... a lot of buildings with lights on ... serious collateral damage ... power's on at the Bridgman Building ... Treweeke Mall is in bad shape ..." -- Kittithaj 13:45, 27 January 2009 (UTC)

January 20th

Some buildings within the suburb remain ruined and in zombie hands however The Whitlock building as well and Pegrum pd and treweeke mall are currently caded lit and in survivor hands.Although the zombies have once again resumed their attack on treweeke the mall for the time being is held by survivors. --Melancholy One 03:19, 21 January 2009 (UTC)

~92,8 is only "secure" with 5 zombies inside. Checked 93,8 is heavily caded with a generator running. --Jake20491 21 January 2009

January 16th

large amounts of the suburb lay in ruin from recent zombie onslaughts. --Sparticulous 04:22, 16 January 2009 (UTC)

January 9th

Zombies are returning to Dulston and Treweeke mall is besieged, 2 corners ruined sofar and the situation is looking grim for anyone breathing. Wisuguya 08.25, 9 January 2009 (UTC)

January 4th

Only the Trood NT and a single far-flung PD are held by zombies. A few non-descripts are ruined, for the most part Dulston is in survivor hands and the zombies who remain in Dulston's streets are spread out. --WanYao 09:04, 4 January 2009 (UTC)

January 2nd

Although they have put up sporadic resistance and still hold a handful of key TRPs, zombie squatters have been evicted from many of Dulston's buildings -- including Treweeke Mall. Currently, Dulston is "Dangerous" for survivors, at worst. --WanYao 08:54, 2 January 2009 (UTC)



December 30th

The Northeastern Crusade has declared Dulston as its new target, information on the specific status of the suburb as best is known is posted here.Garviel LokenMaltesecross2.jpgNo Pity! No Remorse! No Fear! Talk05:24, 31 December 2008 (UTC)

December 25th

External Military report (25.96 MHz): "... reporting from Dulston, I've got over a hundred active ... mostly just stragglers, no organised groups ... only one building with lights on ... it's a wasteland down there ... looks like the Beale Building has fallen ..." (2 hours and 59 minutes ago) --WanYao 21:01, 25 December 2008 (UTC)

December 24th

External Military report (25.96 MHz): "... leaving Dulston, counted around a hundred and fifty outside ... a few big groups, but they're spread out ... a few buildings with lights on ... most of the buildings are ruined ... power's on at the Bridgman Building... Treweeke Mall is in bad..." (yesterday)

(Correction: as reported, the Bridgman NT is now down) --WanYao 03:34, 25 December 2008 (UTC)

December 23rd

A combined effort from ferals, members of The Dead, and other zombie groups have left most of Dulston ruined once again. --Sparticulous 16:52, 23 December 2008 (UTC)

Many survivor groups seem have working buildings in the NW corner and the Bridgman Necrotech facility is operating. --Gamerman191 21:35, 23 December 2008 (UTC)
The Bridgman NT is once again down, and ruined. --justazombie 11:59 PM (MST)
Confirmed: the Bridgeman and Whitlock NTs are down, as are Treweeke Mall and St Anacletus's Hospital. In spite of the destruction, however, survivors do have a large number of safehouses scattered throughout the surburb. --WanYao 07:04, 24 December 2008 (UTC)

December 16th

Through the combined efforts of the Burchell Arms Regulars, Dulston Alliance, and numerous independent survivors, the majority of Dulston's buildings are once again in survivor hands, most notably Treweeke Mall. Two resource buildings remain in zombie hands for the moment, the legendary Fortress of Science and Beale Necrotech facility. With revive queues beginning to diminish and beer once again flowing freely from the suburbs numerous bars, anxious veterans of the Malton quarantine are bracing for the inevitable zombie counter-attack. --Ottari DA PDA NW Read the Dispatch! 23:56, 16 December 2008 (UTC)

December 14th

Coordinated efforts by the Dulston Alliance and other survivors have reclaimed sections of Dulston -- including a number of hospitals and PDs ([1] [2][3]). However -- along with the majority of non-descripts -- Treweeke Mall[4], the Trood NT[5] and the Beale NT[6] are ruined and in zombie hands. The zombies appear thinly dispersed through the suburb, but are nonetheless attempting to thwart survivor reconstruction efforts in the ongoing struggle for the NE corner. --WanYao 08:21, 14 December 2008 (UTC)

December 4th

25.96 MHz: "... over a hundred in Dulston ... mostly just small groups ... can't see any signs of life ... it's a wasteland down there ... Treweeke Mall is down ..." -- Kittithaj 14:45, 5 December 2008 (UTC)

December 2nd

No.. They're dead... all dead. All buildings ruined, most survivors no longer survivors. --Stevejobsfan 12:02, 2 December 2008 (UTC)


November 21st

25.96 MHz: "... over a hundred in Dulston ... mostly just small groups ... only one building with lights on ... it's a wasteland down there ... looks like Treweeke Mall has fallen ..." -- Kittithaj 16:48, 20 November 2008 (UTC)

November 16th

Dulston is completely ruined except for the Trood Building which has 3 humans and 25 zombies inside. Iggles 18:57, 16 November 2008 (UTC)

November 13th

Most all of Dulston has finally succumbed to the tug-of-war; the greater Mall complex along with the rest of the suburb's west has fallen into ruin. --Boris 03:47, 14 November 2008 (UTC)

November 11th

As survivors honour their dead on remembrance day, Whitlock NT is restored again in the viscious conflict. Yonnua Koponen 17:27, 11 November 2008 (UTC)

St. Anacletus's Hospital was repaired and rebarricaded as well. Unfortunately, The Bridgman Building has fallen to the horde. -- Kittithaj 19:01, 11 November 2008 (UTC)
As has Beale NT.Iggles 19:30, 11 November 2008 (UTC)

November 10th

Treweeke, Whitlock and Pegrum all ruined.Iggles 16:27, 10 November 2008 (UTC)

The zombies returned to Whitlock and took it down once again. The continual contest for this NT building resembles a deadly game of tug-of-war. St. Anacletus's Hospital was also breached by a group of ten zombies. -- Kittithaj 17:25, 10 November 2008 (UTC)
The Bridgman Building is infested with 10 zombies. 5 survivors are left, the building is without power, and the doors are wide open. Not sure how many are outside, but it will fall here soon. -- Ωmega360 Small septagon.gifT 22:25, 10 November 2008 (UTC)

November 9th

Zombies that attacked and brought down the Whitlock Building diverted their attention to Pegrum Place Police Department, an important survivor's base of operation adjacent to Treweeke Mall. As a result, the station was overran by the dead. This move however left Whitlock NT vulnerable to counter-strike. Thus survivors came in and reclaimed the it. -- Kittithaj 15:07, 9 November 2008 (UTC)

There is an increasing number of Pinatas in the northern section of the suburb as well. Oddly, many were at VSB or less. Curious. --CMG 18:53, 9 November 2008 (UTC)
Chances are the Pinatas are being made be zombie spies, death cultists, or PKers. Keep your guard up. -- User:XxFear ItselfxX 01:44, 10 November 2008 (UTC).
VSB pinata is not a problem. Survivors can still get into the building and repair it, even without Free Running skill. It can't be Free Run in while ruined, though. -- Kittithaj 15:10, 10 November 2008 (UTC)

November 8th

The Whitlock Building and Heddington Walk Railway Station have fallen to the zombie horde. Those who can remember the last fall of Dulston will notice that the dead have change their tactics. Instead of attacking the often neglected Northeastern part of Dulston and continually work their way in, using their enormous reserves to hold ruined buildings, this time they decide to strike at the heart of Dulston itself, using only enough force to keep the mall and surrounding buildings in their hands. -- Kittithaj 15:08, 8 November 2008 (UTC)

November 7th

Somehow, someone managed to repair the SW part of Treweeke Mall. At the moment, it is not powered, and does not house any zeds at the moment. The rest of the mall contains around 40 zeds, most of which being Mrh? cows. Revive Points are becoming congested, with one RP with a queue line of around 20 zeds. -- Ωmega360 Small septagon.gifT 12:49, 7 November 2008 (UTC)

November 6th

More zombies keep pouring into Treweeke Mall, the numbers is 20 in total. Both Southern corners of the mall are ruined, so the building can only be free-run in from the Northern side now. If there's no coordinated help coming in soon, the mall might fall by tomorrow. -- Kittithaj 15:36, 6 November 2008 (UTC)

As of this post, only the NW corner of Treweeke Mall is left. There is a total of 46 zombies outside and inside the Mall, and there are still survivors in the NW part. It will be zed controlled in less than 12 hours. -- Ωmega360 Small septagon.gifT 21:38, 6 November 2008 (UTC)
Zombies managed to completely ruin the mall, their divided efforts brought success in overtaking the survivors. --Snoopiefx 21:01 (MTN) 6 November 2008 (UTC)

November 5th

There's a horde of at least 55 zombies at the SE corner of Treweeke Mall. Recommend this suberb be upgraded to Dangerous. -- XxFear ItselfxX 17:58, 5 November 2008

The SE corner of Treweeke Mall has been ruined. 8 zeds still stand inside with 30 or so outside. --Snoopiefx 10:49 (MTN), 5 November 2008 (UTC)

November 4th

Zombies continue to siege Treweeke Mall. At the time of this report, there are about 40 of them gathering at the Southeast corner trying to smash their way in. A bigger trouble is looming ahead, since there are about 80 more bodies lying outside said corner waiting to rise up and join in the attack. -- Kittithaj 14:23, 4 November 2008 (UTC)

The Southeastern corner of Treweeke Mall continues to be the target for the undead horde. At the moment there are 17 inside the Southeastern corner, reinforcements are needed if we are to repel this threat. --Snoopiefx 21:11 (MTN), 4 November 2008 (UTC)

November 3rd

The undead mob successfully breached the Southeast corner of Treweeke Mall. About 10-15 zombies had poured in and killed all survivors in that corner before they ruined it. However, groups of veteran survivors struck back and manage to put down the number of the dead gradually. Now with only a few zombies left, the mall is expected to return to normal in less than 24 hours since the breach. -- Kittithaj 15:56, 3 November 2008 (UTC)

There are 25 zombies at the SE croner of Treweeke Mall, 1 in the NE, and 2 in the SW. All undead are outside. -- XxFear ItselfxX 22:12, 3 November 2008

November 2nd

Suburb is looking a lot safer, but Treweeke Mall (in the south) is under attack, with 35 zombies outside. Breakdown of TRP's

  • 3 Hospitals - all barricaded and lit
  • 4 NecroTechs - 2 barricaded and lit, 1 barricaded, 1 breached (The Trood Building)
  • 5 Police Departments - 4 barricaded, lit, 1 barricaded
  • Nott Auto Repair - EHB, lit
  • 3 factories - 1 EHB, lit, 1 EHB, ruined. Forgot about one and missed it.
  • Treweeke Mall - barricaded, unlit. 35 zombies outside

Scatterings of ferals out on the streets, and it is pretty safe, especially in the north of the suburb. However, the mall and the breached NT keeps things moderate.

-Linkthewindow Talk 05:38, 2 November 2008 (UTC)

2 very recent radio reports state:
"Attention Treweeke shoppers! 39 zeds outside SE corner!"
"2 zeds in the SE corner of Treweeke"
Here we go again. *Sigh*-- Ωmega360 Small septagon.gifT 01:13, 3 November 2008 (UTC)


October 27th

Treweeke Mall is being breached daily, but veteran survivors there continue to successfully resist the siege instead of running away like the last time. The Trood Building is taken back and now powered. Dulston is getting better day by day. Soon it will flourish again. -- Kittithaj 14:31, 27 October 2008 (UTC)

Update: With the threat of Zombie attacks lessened, many of Dulston's veteran PKers have also returned to their playground. Murders are increasing, with the old feuds resuming in full force. GK'ing is also back, now that new targets are available. Mikeage 04:46, 28 October 2008 (UTC)

October 23rd

While the mall and its immediate vicinity is secured firmly in survivors'hands, the Whitlock Building is being breached by a group of about fifteen zombies. -- Kittithaj 17:47, 23 October 2008 (BST)

October 22nd

Treweeke Mall is secure, only NT facility currently ruined is the Bridgeman Building, most other TRPs and resource buildings are barricaded many are lit. Downgrading suburb status to yellow.--Garviel LokenMaltesecross2.jpgNo Pity! No Remorse! No Fear! Talk01:34, 23 October 2008 (BST)

October 21st

The Crusade moves to Dulston. (POV fixed - just a simple fact) -- Kittithaj

October 20th

There are small-to-moderate groups of zombies out on the street, but there appear to be no organized groups. Estimate of about 40-60 zeds, scatted. Break-ins are still common, but are lessening in number. Appear to be a lot of Mrh? cows at the revive points. Breakdown of local TRP's

  • 4 NecroTechs- 3 ruined, 1 lit
  • 5 Police Departments- 4 ruined, 1 normal
  • 1 Auto Repair- normal
  • 3 Factories - 1 normal, 1 ruined, 1 lit
  • 3 hospitals - 1 ruined, 1 normal, 1 open
  • Treweeke Mall - three corners ruined, one corner normal

(Many "undescript" buildings are normal as well) Survivor activity, generally, is on the rise, while zombie activity seems to be waning. Although many TRP's are ruined, the suburb is starting to look a lot safer. Downgrading to dangerous, as very dangerous seems overkill. Linkthewindow Talk 06:27, 20 October 2008 (BST)

Update: The Whitlock Building has constantly went up and down in skirmishes during the last few days. Nearby, Club Cocker is finally back in business again after it was shut down by the zombie horde. Whoever made the great effort to repair this weeks-long-ruined building will be forever thankful. -- Kittithaj 18:59, 20 October 2008 (BST)

October 19th

Breakdown of TRP's:

  • 4 NecroTechs-3 ruined, 1 normal
  • 3 Hospitals - 2 ruined, 1 normal
  • 5 Police Departments- 3 ruined, 1 normal
  • 1 Auto Repair - ruined
  • 3 Factories - 1 normal

Couldn't get to the other TRP's. A lot of zombie activity on the streets, but I suspect a lot of them are Mrh cows. Overall, it's not Very Dangerous, probably closer to Dangerous. The ferals appear unorganized-I managed to stay a night in a 'caded building with only one break-in. Linkthewindow Talk 07:03, 19 October 2008 (BST)

Update: "I managed to stay a night in a 'caded building with only one break-in." Iggles 09:29, 19 October 2008 (BST)

October 15th

Humans have made a bold attempt to retake Treweeke Mall. 3 corners are de-ruined and barricaded though none have power. Zombies yet hold the ruined SE. Zombies will have to regroup and make a concerted effort to push the humans out or they will lose the mall.Iggles 11:49, 15 October 2008 (BST)

Update: All corners ruined once more. Iggles 00:34, 16 October 2008 (BST)

October 11th

There is a large group of zombies encircling the Duport Avenue area. It's advised to avoid this place at all costs unless you wish to join them. --Colton Lindsay

Maybe because of the fact that it's a revive point? xD Also, SNAKEHOUND has decided to set up shop in Nott Auto Repair and make Dulston their home suburb. Welcome SNAKEHOUND!--Met Fan F
I said ENCIRCLING, meaning they are close to that area! >XD --Colton Lindsay

October 7th

Whitlock NT is ruined, again. --Asheets 18:38, 7 October 2008 (BST)

Update: As is almost every resource building in Dulston (there are exceptions), although there appears to be very few zombies residing in most of them. --TehHeyhey 21:21, 7 October 2008 (BST)

October 6th

25.96 MHz: "... leaving Dulston, counted around a hundred and fifty outside ... mostly just stragglers, no organised groups ... several buildings with power ... most of the buildings are ruined ... lights are on in the Bridgman Building ... Treweeke Mall has ..."

Unfortunately, the military don't know that, in fact, the Bridgman Building is EHB and ruined, made pinata by an unknown zombie paratrooper. There was another attempt today at Anne General Hospital when a zombie paratrooper dropped in and destroyed the generator, before it was combat revived. -- Kittithaj 17:33, 6 October 2008 (BST)

October 3rd

For survivors, it is pleasantly surprising to see the Whitlock building once again de-ransacked, de-zombied, and re-barricaded, though zombies may soon rally themselves for an attack, in disdain for this minor and likely-temporary survivor victory. Many of the other buildings in the suburb are held by survivors, though in the North and East many buildings are still under zombie control. --Yonnua Koponen 07:37, 3 October 2008 (BST) EDIT: NPOV fixed. --Yonnua Koponen 15:44, 3 October 2008 (BST)

Update: Whitlock reclaimed by none other than a BHU member with help from a zombified Ottari. --Mikhos 02:13, 4 October 2008 (BST)

October 2nd

At least 120 zombies on the streets. 20 appear to be Mrh? cows. 12 more were counted inside Treweeke Mall. Breakdown of the Tactical Resource Points:

  • Treweeke Mall: ruined.
  • 4 NecroTechs: ruined.
  • 5 Police depts: 2 ruined, 1 not powered (no 'cades), 2 powered (1 in the north, 1 adjacent to the mall).
  • 3 hospitals: 2 ruined, 1 powered (in the north).
  • 3 factories: 2 ruined, 1 powered (adjacent to the mall).
  • 1 auto repair: ruined.

There is a lot of general ruination throughout the suburb. Assuming more zombies inside ruined TRPs, and given the high state of damage throughout the suburb, it's still Very Dangerous. --Funt Solo QT Scotland flag.JPG 16:52, 2 October 2008 (BST)

Update: Many southern parts of Dulston are retaken now, and St Anacalectus' is holding out well. Yonnua Koponen 16:24, 2 October 2008 (BST)


September 29th

Anne General Hospital is in zombie hands again[7], and the nearby Spicer Row Police Department and the Beale Building are also ruined.[8] --WanYao 17:10, 29 September 2008 (BST)

September 27th

Although the majority of Dulston is still in ruins, a large number of buildings, resource and non-descript alike, have been reclaimed by survivors. Below is a "survey" of the suburb's TRPs.



Police Departments

--WanYao 01:26, 27 September 2008 (BST)

Updated Danger Level to Dangerous because of WanYao's report. Thanks, WanYao!--Omega360 03:10, 27 September 2008 (BST)
I'm not sure that's necessarily justified -- yet. IMO it's borderline Red/Orange, at best. Because the majority of TRPs (including the mall) are still out of action. Other opinions? --WanYao 03:43, 27 September 2008 (BST)
Whitlock is ruined again, Anne has 10 zombies and 2 humans inside. Neither is powered or barricaded. Iggles 13:17, 28 September 2008 (BST)

September 17th

External Military (25.96 MHz): "... a hundred or so in Dulston ... mostly just small groups ... can't see any signs of life ... it's a wasteland down there ... Treweeke Mall is down ..." 02:28, 17 September 2008 (BST)

September 13th

Dulston is looking a little nasty. The town is in ruins and most buildings have their doors wide open with zombies patrolling the inner buildings. Can't see a human in sight anywhere but there's probably some survivors running for their lifes from the brain eaters. -- Izlude7980 06:46, 13 September 2008 (BST)

A few humans have been spotted (read "eaten") hiding alone in ruined buildings. Iggles 15:48, 13 September 2008 (BST)

September 10th

Last major pocket of survivor resistance centered around the lone junkyard in Dulston has just gone under along with the remaining resource buildings nearby. Northern Pescodside is starting to feel similar pressure from the hordes, hopefully indicating a move south as opposed to permanent occupation.--Garviel LokenMaltesecross2.jpgNo Pity! No Remorse! No Fear! Talk16:47, 10 September 2008 (BST)

September 8th

The food courts in Treweeke Mall are overflowing with screaming survivors. NW, SW and NE corners are ruined and only 4 survivors remain in the SE corner. Send more nam namz.--RichardUptonPickman 16:22, 8 September 2008 (BST)

The mall was taken today by the exact horde of zombies that had breached it. The survivors, without an effective strategy, fought but the bulk eventually retreated.--Janine 19:14, 8 September 2008 (BST)
The Whitlock Building has fallen as well. Soon after the Mall fell a hungry swarm of zombies turned their sights on the NT. Obviously they are trying to minimize the combat revive threat.--Captain Grisum 21:08, 8 September 2008 (BST)

September 7th

That which has been anticipated for weeks now -- alike by hungry zombies, and by survivors hoping to turn the tide of destruction seeping form Dulston's northeast corner -- has at last happened. Treweeke Mall has been attacked and breached, in force. At the moment, there are well over 30 standing zombie inside the Ruined NW corner of the mall, with more pouring in all the time. Meanwhile, 16 zombies, along with the detritus of 92 dead bodies, can be seen outside the same corner. Solitary, individualistic attacks against the zombies are taking place; however, unless a concerted effort is made to oust the shambling, groaning menace from Treweeke, the situation appears grim. --WanYao 04:14, 7 September 2008 (BST)

NW and SW corners ruined and encamped by 50 zombies. NE has 32 zombies and 4 humans. SE has 18 humans. Iggles 11:07, 8 September 2008 (BST)

September 6th

The zombies regrouped and marched (or rather, shambled) directly to Treweeke Mall, ignoring other surrounding buildings. They managed to breached the Northwest corner of the mall. All generators were disabled or destroyed, and radio were retuned by human sabotuers to cut off communication. Currently there are about thirty undead inside versus hundreds of survivors. The battle for Dulston will be decided here. -- Kittithaj 18:54, 6 September 2008 (BST)

September 4th

The Whitlock Building is under attack by the rising zombie horde coming in from the north of Dulston. It's only a matter of time before they come knocking on Treweeke Malls doorstep. Get ready!--Kez0 11:08, 4 September 2008 (BST)

The war for Dulston has lasted for one month now. Fierce urban fighting continues with no foreseeable ending in sight. St. Anacletus's Hospital fell to the zombie horde once again. Parrott Towers switched hands at least twice today. The building is currently repaired and barricaded. -- Kittithaj 13:22, 4 September 2008 (BST)

September 3rd

The Fortress of Science is back up and running, with a generator, and several survivors inside. Yonnua Koponen 12:15, 3 September 2008 (BST)

With zombie force spread thin all around the suburbs, it's time for urban reclamation, building by building. Parrott Towers and the Gouger Arms changed hands many times during the day. But for now they're repaired and barricaded. -- Kittithaj 16:53, 3 September 2008 (BST)
Many buildings in ruins, hundreds of zeds roaming about. Treweeke Mall in danger. Need lots of survivor support, ASAP. -- gregmasta 20:50, 3 September, 2008 (PST)

September 2nd

Local survivors have been attempting to "rally the troops" to recapture important buildings recently decimated by aggressive zombie activity -- as well as help ensure the safety of Treweeke Mall. So far their efforts have met with limited success. Although St Anacletus's Hospital is back in survivor hands, Anne General is still ruined.[9] NecroTech services have also been severely disrupted by zombie activity -- including 18 standing zombies inside the ruined Whitlock building. Meanwhile, little has changed in the northeast: it's still almost entirely in ruins. Treweeke Mall, however is still secure: powered, caded EHB in all corners and only a handful of bodies outside [10][11] [12] [13] Of course, survivors going outside the safe mall to shoot zombies in the street (see footnotes 3 and 4) does not do much to help ease the effects of the devastation throughout much of Dulston... but perhaps saving lives is not a soldier's duty? --WanYao 06:33, 2 September 2008 (BST)

One cannot judge survivors as a whole by some unproductive behavior of a few. There are many people who are actually fighting, or trying to organize a fight against zombie horde. Some buildings close to Treweeke Mall were retaken, repaired, and barricaded (albeit not powered) by groups of brave survivors. For example, the Gouger Arms, Parrott Towers, and the Speak Motel. The war is far from over. -- Kittithaj 15:18, 2 September 2008 (BST)
Revives have curbed to a halt at Duport Ave, due to the falling of Whitlock. - tylerisfat 02:36, 3 September 2008 (BST)


August 31st

The entire NE corner of Dulston (and more) lays in ruin, while the green menace exports the revolutionary doctrine of the New Flesh from the peripheries towards the very heart of the suburb... The Trood and Beal NTs and surrounding blocks are still firmly held by local zombies [14] [15]; Anne General etc. is also ruined and held by zombie "insurgents".[16] [17] [18] Here we also see the Bridgeman NT and St Anacletus' Hospital in ruin[19]. Danger level adjusted accordingly. --WanYao 07:19, 31 August 2008 (BST)

As a survivor, I regret to report that Parrott Towers, FOXHOUND HQ, was breached and ruined as well. Survivors resistance are few and done individually, and thus failed to make any differences. Looks like most people decide to stay and fight the battle of judgement in Treweeke Mall. -- Kittithaj 17:07, 31 August 2008 (BST)

August 30th

Northeastern Dulston is still a safe haven for zombies, with the survivor threat unable to infest any buildings in the entire northeast quarter of the suburb. Most buildings in central Dulston are being cleared and reclaimed daily in tit for tat skirmishing, and it's gradually becoming less dangerous for zombies as the area of safe zombie control slowly starts to expand. Most of southern and western Dulston remains in the warm dry hands of survivors, although there are a few minor signs of progress in the suburb's southeast. Turkmenbashi 17:41, 30 August 2008 (BST)

August 28th

The radius of the zombie-controlled area keeps getting bigger and bigger. Today the Speak Motel, the Turvill Building, and Downe Towers were conquered by the dead. Survivors are still divided and continue to fight among themselves, despite pleas from some voices of reason. -- Kittithaj 17:31, 28 August 2008 (BST)

(Non-NPOV entries moved to Talk page)

August 26th

Today Anne General Hospital to a horde of 24 zombies with the surrounding buildings probably going to fall quickly after. Any reinforcements in the north east of Dulston would be greatly appreciated in restoring the area to its previous stability.--Sparticulous 00:26, 26 August 2008 (BST)

The recently recaptured St. Barbara's Church, The Much Arms, and nearby factory were ruined too. Now zombies are scattered around the place. St. Anacletus's Hospital is being attacked. Worse yet, there's still an infighting between survivors. Without a united human resistant, Dulston's future looks grim. -- Kittithaj 15:29, 26 August 2008 (BST)

August 25th

The death toll in Northeast Dulston continues to grow today with up to 20 zombies within Anne General Hospital adding to the casualties. Spicer Row Police Department has also been ruined. As an unwelcome bonus, Local Murderers have upped there game to coincide with the zombie hordes arrival.--Kaisuke 10:27, 25 August 2008 (BST)

August 23rd

Zombies continue to run amok in the Northeast part of Dulston with little response from survivors gather in the South. St. Barbara's Church and Nott Auto Repair was completely ruined. The Much Arms and Anne General Hospital breached, but still hold up. The zombie horde also employs human agents - using them to spread propaganda through graffiti, and retuning radio transmitters around the area to 28.01 MHz, the SPAM channel, instead of 26.36 MHz of the Dulston Alliance, to cut of mass communication preventing the call for help. -- Kittithaj 14:50, 23 August 2008 (BST)

August 22nd

The Trood NT facility (along with several other buildings in the NE corner) fell to a mob of zombies yesterday, and the Beale NT is currently wide open. There have been several survivor casualties, along with a few more residents who were forcibly evicted from the premises for failing to pay their rent. Payment will be collected, however, in live brains! But not before bolstering Dulston's already large mass of homeless street dwellers... --WanYao 07:03, 22 August 2008 (BST)

August 21st

Still problems in North East Dulston. The new news is the pker force that just burst into the scene. Met Fan 04:23, 22 August 2008 (BST)

August 18th

Survivors had only a few days to celebrate before the zombies returned in full force. The Troubridge Cinemawas ruined once again. Next, The Trood Building was torn open by a group of about ten zombies -- about half a dozen of which still remain inside. --WanYao (with additional information from Kittithaj) 02:16, 19 August 2008 (BST)

August 15th

After recent requests solicited no response, the following group links have been removed from the suburb.

If any of these groups are still active, please add them again. --Adavastor 19:21, 15 August 2008 (BST)

August 13th

Survivors sleeping on the streets in the area around Treweeke Mall. --JaredTalk W! P! 02:47, 14 August 2008 (BST)

Survivors are sleeping in the streets all over Dullston. And getting eaten up by the young, upwardly mobile zambahz every singe day. It's normal. --WanYao 03:35, 14 August 2008 (BST)
The main reason why many survivors end up resting outside is because of overbarricading of entry points and public buildings such as hospitals. Unfortunately this is far too common in Dulston. The only thing we can do is to educate people. -- Kittithaj 15:12, 14 August 2008 (BST)
The cause of this homelessness problem has been attributed by some survivor spokespeople as the result of an almost pathologically obsessive over-barricading of resource buildings and other entry points. This phenomenon, known as "Fiddler's Green Syndrome", has been observed by sociologists studying human interactions inside Malton's unique, and uniquely isolated, urban milieu. It -- quite paradoxically -- occurs most commonly in suburbs with the highest survivor-to-zombie ratios. The most successful treatment found to date involves massive pre-frontal lobotomisation. Such procedures are best conducted by professionals in possession of medical Barhahlauriates obtained from certified educational institutions. (Miskatonic University is a noted leader in this field.) --WanYao 04:22, 15 August 2008 (BST)

August 5th

With the brave effort of Dulstonian survivors, the Trood Building and St. Barbara's Church was retaken. Only Troubridge Cinema remains in the hand of the dead. Zombie horde are waiting in the dark and ruined building. And it will require another considerable effort to take them out. -- Kittithaj 14:24, 5 August 2008 (BST)

As of now, Troubridge is back in survivor hands, thanks to the dedicated efforts of the same survivors who retook Trood. --Kikashie Read the Dispatch! 22:30, 12 August 2008 (BST)


July 31st

The Trood Building fell to the zombie horde today. It is now ruined with 8 zombies inside. St. Barbara's Church suffered the same fate; ruined with 9 zombies outside. Next possible targets for zombie siege would be the Much Arms, Anne General Hospital, and the Beale Building. Lots of zombies ex-survivors are waiting for revival at Hamerton Road and nearby cemetery. Come on, everyone! We need all the help we can get in the Northeast. -- Kittithaj 15:24, 31 July 2008 (BST)

Last I did a necronet scan in the the Beale Building, I counted around 45 zombies in the north east with 10 of them being at revive points waiting for a revive. Much Help would be appreciated in restoring order to the north east. --Sparticulous 17:54, 31 July 2008 (BST)

July 27th

8 zombies attacking the Trood Building with 12 zombies still inside Troubridge Cinema. There is a total of 22 zombies in the north east of Dulston. Only dead bodies outside of the Anne General Hospital with breakends pratically daily. --Sparticulous 17:56, 27 July 2008 (BST)

July 24th

Zombies attacking several buildings in the Northeast of Dulston. Last time i went lurking around this morning, there were several groups of 3 to 6 outside of most buildings. Troubridge Cinema has once again been ruined by zombies who are watching horror films in the theater. Power out in most of the north east and several break ends at the Anne General Hospital with the help of zombie sympathizers and zombies alike. --Sparticulous 23:46, 24 July 2008 (BST)

July 19th

Zombies are attacking the Northeast part of Dulston. Troubridge Cinema has been ruined... again. There were breaches at the Trood Building, St. Barbara's Church, and Anne General Hospital. All of those buildings, except the not-really-useful cinema, are now under survivors'control. There are about 15 zombies in the area however. And somebody is using the Dulston Alliance radio frequency to call even more zombies to this fine suburb. Be prepared, Dulstonian. -- Kittithaj 16:03, 19 July 2008 (BST)

Some more PKers are back in town, too... a few of Meow's crowd were causing trouble in The Whitlock Building earlier. Mikeage 22:05, 19 July 2008 (BST)

July 13th

External Military: "... twenty or so in Dulston ... mostly just small groups ... power's on across most of the area ... infrastructure looks intact too ... Treweeke Mall has power ... the Beale Building is down ..." Laitaine 17:34, 13 July 2008 (BST)

Oh man. They're returning. --Dr Frank 16:51, 14 July 2008 (BST)

July 9th

Tons of PKers running around I personally have been killed and revived twice due to the pker activity. --Avatar Aang 00:48, 9 July 2008 (BST)

July 5th

As if the return of zombies isn't bad enough, a group of terrorists called The Dulston Veterans Squad, led by Meowdam, attacked the Whitlock Building as a declaration of war to W.I.Z.A.R.D. and all bounty hunters. Claiming to "Free Dulston", they had killed 17 people, destroyed the building's generator and radio transmitter, before dispersing into the nearby area. The group is now declared to be the enemy of the Dulston Alliance and to the survivors'cause, and to be killed on sight. -- Kittithaj (recorded on 6 July 2008)

Dulston has always been full of PKers, but this new group (of both characters and apparent zergers) brings a disturbing degree of organization. I'm now on my way back from a Rotters Revive clinic; we'll see how things look. Mikeage 21:17, 7 July 2008 (BST)

July 4th

25.96 MHz: "... reporting from Dulston, I've got twenty or so active ... mostly just stragglers, no organised groups ... power's on across most of the area ... infrastructure looks intact too ... power's on at the Beale Building ..."

They're back... -- Kittithaj 16:12, 4 July 2008 (BST)

Power's out in Whitlock. --Dr Frank 17:10, 4 July 2008 (BST)


June 30th

25.96 MHz: "... Dulston looks clear ... a lot of lights on, looks the area's been reclaimed ... infrastructure looks intact too ... Treweeke Mall has power ..." Laitaine 20:24, 30 June 2008 (BST)

June 27th

The suburb is quite safe from zombies, but there's a lot of PKing in Dulston. There seems to no real reason behind the killings, which is mostly for revenge or something similar. I can't think of anything to prevent yourself get PKed, except maybe to keep your head down and not to provoke aggression. On a personal note it may simply be frustration building up in survivors due to lack of zombies to kill. --Dr Frank 17:25, 27 June 2008 (BST)--Dr Frank 17:25, 27 June 2008 (BST)

Well, at least law-abiding survivors can hunt down those criminals instead of zombies. -- Kittithaj 18:10, 27 June 2008 (BST)
We've seen a bunch of new PKers, including many who claim to be following the Rogues Gallery. In addition, we always the our standard GK/RKers. I think it might be time for a little trip south.Mikeage 10:06, 29 June 2008 (BST)

Does anyone know about a dedicated Dulston PK'er list? Tylerisfat 11:30, 29 June 2008 (BST)

You mean Dulston_Alliance/BlackList? Mikeage 15:54, 29 June 2008 (BST)

June 25th

25.96 MHz: "... Dulston looks clear ... suburb's lit up like a Christmas tree ... infrastructure looks intact too ... Treweeke Mall has power ..."

Be proud, Dulstonian! Be very proud! -- Kittithaj 16:33, 25 June 2008 (BST)

June 16th

This is a friendly reminder about Dulson's Optimal Defense Program, part of the Uniform Barricading Policy established throughout Malton. Lately all police departments and hospitals have been barricaded above VSB. This prevents new players from healing, getting supplies, and leveling up. It might also prevent veteran players from finding entrances into a safehouse, leaving them stranded outside. According to the defense plan, there are still plenty of safe places available with high barricades (32 of them). The barricade policy is solid strategy, written by veteran players. We should encourage all of Dulston to follow it, and give low-level players a fighting chance. --OneArmedBandit 10:54, 16 June 2008 (EST)

As far as barricades, Tanner Auto Repair has been acted as a south entry point, but is currently overrun. it needs to be retaken and LEFT at VSB. --tylerisfat 04:53, 17 June 2008 (BST)
I agree. The Northeast part of Dulston was extremely heavily barricaded last week due to zombies invasion. That was completely reasonable. But now most zombies has left, yet lots of buildings are still overbarricaded. People who don't have free running are going to be stuck outside. And that is bad for our reputation; Dulston should be friendly to all survivors, new and old alike. -- Kittithaj 16:39, 18 June 2008 (BST)

June 11th

25.96 MHz: "... can see a couple of dozen on the streets of Dulston ... mostly just stragglers, no organised groups ... a lot of lights on, looks the area's been reclaimed ... only a few buildings damaged though ... lights are on in the Trood Building ... the ..." (12 hours and 3 minutes ago) [20] --Dr Frank 04:00, 11 June 2008 (BST)

June 1st

Support needed:The Slade Arms (96,8)! LSB, 1 Zed Inside. I think a horde is moving in, I just cleared Heddington Walk Railway Station

04:31, 1 June 2008 (BST)
Reports of a small horde have been confirmed. Roughly 50 or so are moving in from south Pescodside, with more spilling across the Rhodenbank-Dulston border. Notably, a horde of 20 at Anne General Hospital and 30 some near the Inman Building.
--Kikashie Read the Dispatch! 04:55, 1 June 2008 (BST)
Lots of small groups all over the place. I don't recommend any evening strolls outside right now. Those bite marks are still tingling.
--Dr Frank 10:32, 1 June 2008 (BST)
The situation is most dangerous around Anne General Hospital. More than 10 zombies gather there. I was short of 1 AP to get in the safety of nearby Weston Crescent Fire Station, and was killed while waiting in only 2 minutes. -- Kittithaj 16:59, 4 June 2008 (BST)


May 29th

Zombies are gathering around Anne General Hospital. There were some successful break-ins and a few unlucky survivors were killed before any medical personnel in the building could react. The survivors inside are trying their best to repel the attacks and getting the barricades up as quick as possible. While they can hold their own for now, it would be better with some reinforcements. -- Kittithaj 21:50, 29 May 2008 (BST)

Zombie numbers hover around 20 outside of Anne General, though reinforcements from the Dulston Alliance groups Dead Vs Blue and Zombie Hunters Unltd. have arrived. Mikhos 03:15, 1 June 2008 (BST)

May 22nd

A recent run through Dulston-Rhodenbank borders revealed a group of 25-30 zombies in the area. Also, the Bridgman NT Building was taken over by zombies. Rhodenbank side is much worse, with many buildings ruined. Two NT buidlings in the area, Wallbutton and Carlyle, have fallen. Starr Building is in danger as well. Maybe the alliance should do something to help. -- Kittithaj 07:39, 22 May 2008 (BST)

Yeah, The factory a couple blocks North West of St. Anacletus's Hospital Needs Cading, Maybe some Zeds killed. I have notified the ELT and DA.
21:06, 22 May 2008 (BST)

May 21st

Still looking OK. In Treweeke Mall there is more than 150 survivors with lots of equipment Also St Anacletus's Hospital, Pegrum Place PD is totally alive. Here are nearly no zombies, so it's better to operate close to Rhodenbank or Pescodside -- User:SaS_TrooP

Some of the PDs North could use some reinforcing.. 04:11, 22 May 2008 (BST)

May 5th

Things are pretty much back to the norm in Dulston -- almost every building is powered and barricaded, and the revive queues (as of now) are cleared. With most of the recent zombie attack having moved west into Rhodenbank, breakins are few and far in between. Of note, the largest zombie horde is currently parked outside the Bridgman Building, totaling at seven. --Kikashie Read the Dispatch! 03:48, 6 May 2008 (BST)

May 4th

The fortress of science is fully barricaded and seems to be once more immune to zombie incursion. Although fully powered, GKing is frequent, though Whitlock does not remain unlit for long. These trends are similar across most of the suburb, as according to recent necronet scans, the southern half of Dulston is entirely zombie free, with only a few small groups in the North remaining to show of the recent ruining.

In other news, numerous pieces of art have appeared in the Whitlock building, along with a plaque about Caleb Usher, which has been pinned to a newly painted red wall. This additional culture is a clear defiance by survivors, saying that they cannot be felled by zombie attempts. Yonnua Koponen 21:27, 4 May 2008 (BST)

May 1st

  • External Military Report:"... reporting from Dulston, I've got maybe fifty active ... mostly just small groups ... a lot of lights on, looks the area's been reclaimed ... only a few buildings damaged though ... lights are on in the Whitlock Building ..." --Dr Cory Bjornson 18:03, 1 May 2008 (BST)


April 26th

A major survivor attempt to reclaim Rhodenbank and Dulston seems to be going rather sucessfully, although hindered by constant zombie attacks. Dulston may soon be back in survivor hands. Standard Zombie 07:27, 26 April 2008 (BST)

Treweeke mall barricaded and powered, Whitlock barricaded to EHB. Dulston is safely in survivor hands. Yonnua Koponen 23:04, 26 April 2008 (BST)
Shhh (shshsh, Iunno.) Leave it at red. o.- --Dr Cory Bjornson 23:19, 26 April 2008 (BST)
Entry biuldings are being retaken and every minute but the zeds seem to be keeping pace. I second Dr.Cory... =P 02:32, 27 April 2008 (BST)
You have to be quiet ;o --Dr Cory Bjornson 04:47, 27 April 2008 (BST)
Agreed. It seems as if certain undead elements (*cough*thedead*cough*) use these reports to plan attacks, keeping them in the dark about the state of suburbs in Malton is more to the living's benefit then it is to theirs. --Hongsheng Song 21:15, 28 April 2008 (PST)
In that case is it ok with everyone to remove this or change the suburb level? --Dr Cory Bjornson 02:36, 30 April 2008 (BST) (Or move it to the archive)
Intentionly leaving the suberb levels on red to keep dulston "secret" is cowardly and poor gameplay, im glad someone has allready changed it to yellow. --Pvt human 15:09, 30 April 2008 (BST)
Only until Dulston is back on its feet >_> The dead will kill it again. --Dr Cory Bjornson 01:10, 1 May 2008 (BST)

April 18th

The final, last beam of survivor resistance was finally demolished. All buildings in Dulston are ruined, and every suburb until Pennville isn't much better off. With no chance of any survivors penetrating this far north, Dulston is probably gone for good. Standard Zombie 12:39, 18 April 2008 (BST)

UPDATE: Despite reports to the contrary, Dulston Alliance operatives wish to assure the local population that survivors can still look to Northeast Malton with hope. Alliance members, those not part of the undead, have taken to hiding around the suburb and employing river tactics in preparation for a full scale operation to bring the suburb back to life. Survivors are urged to head to sanctioned revive points and await revival. Ottari DA PDA NW 21:57, 18 April 2008 (BST)
Hiding around the suburb, eh? Where, exactly? All the buildings are ruined, and any safehouses can easily be smelt by those of us with Scent Trail. I found a few survivors in a Junkyard in Pescodside that way. All in all, the survivors have nothing left in Dulston and should probably be worried about the zombies' push South. Standard Zombie 03:00, 22 April 2008 (BST)
Actually they only need to wait for all of us zombies to push southward and then they can easily reclaim the north, especially since many of the humans have resorted to life-cultist activities of late due to the needle shortage.--Rjkk 22:10, 22 April 2008 (BST)

April 15th

After multiple attempts at permanently demolishing the north east corner it would appear that at long last the zombies have succeeded in doing so. Groups that attempted to disable the north east include LUA, RRF, and others which I can't quite remember. So, what was it that finally succeeded in taking over the north east? Simple, ending the 2nd big bash right in the central core of the suburb and dumping their huge load of ferals into it and the surrounding area. It is reminiscent of what happened (and is still happening) to the north west after Caiger Mall was destroyed. the north west has not recovered since that fateful day and it is likely that if a large dedicated zombie group forms from the ashes, (just as Extinction arose from the ashes of the north west) the north east will also face the same red fate as the north west. The man 10:00, 15 April 2008 (BST)

April 14th

25.96 MHz: "... nearly two hundred in Dulston ... a few big groups, but they're spread out ... no lights on down there ... it's a wasteland down there ... looks like Treweeke Mall has fallen ..." (13 minutes ago)--Dr Cory Bjornson 22:35, 14 April 2008 (BST)

April 9th

My Big Bash alt has toured this suburb over the last 3 days and found nothing intact. A handful of survivors have tried to hide inside ruined buildings but their efforts are, for now, futile. Zombie numbers are 70+ scattered throughout the suburb. Welcome to the new Ridleybank. Status red. --R33F3RM4N 09:02, 9 April 2008 (BST)

April 1st

Reactivated an abandoned Zed character to keep up a running reporton Dulston. Approximately 60 zombies occupy the mall currently, with another 40 or so outside. The Whitlock building has nearly forty standing outside, with another hundred zombies easily visible from there. No survivors in sight though, to be fair, I'm staying around the mall. Some may continue to hold out somewhere else in the city. It seems, for now, that Dulston deserves to remain a bright red, and will not be suitable for rebuilding until the hoard clears out. --John Rihder 8:42, 1 April 2008 (EST)


March 31st

SW corner of Treweeke Mall is ruined. At least 40+ inside. 163 still outside the SE corner trying to get in and 35 more outside the SW corner. Barricades need to be worked on and SW cleared out and fixed. Sambaman has PKed me and a couple of others so KOS and do not revive. --Mawlock 03:25, 31 March 2008 (EST)

Update: SW corner has 70 zombies, SE corner is now ruined with 71 zombies. Looks like it's adios for the Mall. As reported earlier the barricading policy of the defenders is questionable. All survivors are recommended to RUN as thesurrounding area will most likely be trashed also. For any low level ferals this area is easy XP, as survivors are frequently dragged into the street. Expect the entire mall to be ruined by tomorrow. ----Chubby_Topz 12:47, 31 March 2008 (GMT)
Update: An add-on: as of now both south corners are ruined, north corners are slowly filling up with zeds and doors are open. human numbers dwindling below 30 in each corner. BARHAH! Yeeth 16:09, 31 March 2008 (BST)
Update: NW, SW, and SE corners all ruined with no survivors inside. 47 zombies in NE corner, with no power. Hundreds of zombies inside overall. Yonnua Koponen 18:24, 31 March 2008 (BST)
Update: The mall has been overtaken and ruined. Roughly 150 zombies inside the mall, mostly condensed in the SW corner. All survivors in the mall were either killed or retreated. --SebastianColfax 18:33, 31 March 2008 (BST)
Update: Break in at The Gouger Arms. All inside infected. --Gustav Z 17:46, 31 March 2008 (EST)
POV items moved to talk page.
Where is the talk page?

March 30th

Outside SE corner of the Mall now holds off 178 zeds and rising with 18 in the SW corner and one of two on the others. No other mobs in the immediate area over 10. Mall is barricaded well and no zed presence inside. SE end is up and running again. Need fuel for the generator I dropped off in the NW corner. SW corner also has an unpowered generator so get some fuel there as well. Not sure about the NE corner but it likely also has a generator that needs fuel. I would advise as many people as possible to check the SE end and keep those cades up! --Mawlock 04:43, 30 March 2008 (EST)

Update: SE end has been breached and a group of about 20 zeds are inside. Nillocnroh 14:59, 30 March 2008 (BST)
Update: SE end needs a new generator and some fuel for it. At the moment cades at EHB. --Mawlock 20:00, 30 March 2008 (EST)
Update: South East generator is up in Treweeke Mall, need fuel; the SE section of the mall is Extremely Heavily Barricaded. Tanner Auto Repair station was repaired and is Lightly Barricaded +2; it does not have a generator yet. Anyone who can, please farm some fuel. --Mr. Edgecrusher 19:05 EST, March 30th 2008
Update: Zeds have gotten in the southwest corner; I helped clear the southwest corner before running out of AP. If you've got some, please do your part and help clear the area and recade once they're dead. --John Rihder 8:50, 30 March 2008 (EST)
Update: 19 Zeds have broken into the South Western corner of Treweeke Mall; generator destroyed, barricade down. 2 Zeds have entered the South Eastern corner of Treweeke Mall; generator destroyed but barricade is VSB. We need immediate action before the mall is taken. --Mr. Edgecrusher 21:10 EST, March 30th 2008

Ouch! Dulston is taking a beating from the hordes! The Whitlock building is getting hammered-group of about 60 zeds outside. If Whitlock goes down then the mall is sure to follow.--Alexander VIII 21:10, 30 March 2008 (UTC)

March 29th

Treweeke is still up, but as of now, is unpowered as a small cluster of zombies broke a cade and knocked out all the gennys. 6 zeds are clustered in the SE corner of the mall, with a good-sized horde outside. I'm a bit low on AP now, so I can't risk taking care of it on my own, but I imagine it shouldn't be too hard for the few hundred survivors to clear out the problem and recade. --Echoz Aurora 4:11, 29 March 2008 (UTC)

Update: There was a break-in this morning, resulting in the destruction of a Generator. Thus, the northeast corner is without power (note: A new generator has been installed, we just need fuel). 160 Zeds are now camped outside the southeast corner. There's been some PKer problems, but we're holding out. This is the last bastion of humanity, and we shall not fall! --John Rihder 9:11, 29 March 2008
Update: All four sections of the mall have been re-powered and are caded back to EHB++. 160 zeds still remain camped at SE corner however, the SW corner has no zed activity at all. --DS 10:23, 29 March 2008
Update: 167 zeds outside the SE corner at least count, but survivor numbers seem to be growing as well. --Rastilnmajer 14:36, 29 March 2008 (UTC)

March 28th

Treweeke Mall still holding. Numerous break-ins and barricade smashdowns, but the survivors are managing to recade, chuck out corpses and hold fast thus far. --Yo' Mamma

Update: All corners EHB, 100+ Zeds outside south-east corner. There were three or four break-ins this morning, but the damage was all repaired and we're holding. --John Rihder
Update: Whitlock at EHB and holding firmly. --MrIncoming

March 27th

Most buildings are heavily barricaded and new survivors are going to find it difficult to find a way in. Also zeds are everywhere. people not fighting should get out of there.--surfraptor

Survivors are still holding out at the mall, they are trying to outlast the zombies Nillocnroh 13:12, 27 March 2008 (UTC)

March 26th

Yesterday, every survivor inside the Beale NT was killed and the building ruined by members of the Big Bash. However, just a day later survivors have reclaimed the building and it is back at EHB and powered.[21] Additionally, although the Trood building fell a couple of days ago, it too has been reclaimed and is EHB/powered.[22] While the zombies have arrived in force to Dulston, survivors are putting up a strong fight so far. --WanYao 16:19, 26 March 2008 (UTC)

March 24th

Quite a few zombies around Dulston now with hordes from Pescodside and Dunningwood supporting them. I would recommend sleeping indoors instead people because Dulston is getting more dangerous by the day.--Alexander VIII 12:35, 24 March 2008 (UTC)

Trood NT has fallen and is ruined with several zombies camped inside. Iggles 02:30, 25 March 2008 (UTC)

There are over 10 zombies and 50 some bodies at the duport revive point. There is an experiance farmer who whacks them off so if youre waiting for a reveive be carefulNillocnroh 03:32, 25 March 2008 (UTC)

POV items moved to Talk page

March 23rd

Zombie presence has increased, but not many breakins. Groans are being heard everywhere, as the amount of human sleeping outside outnumber the zombies 3 to 1 and the moment and work as a much more tempting distraction to barricades. DanceDanceRevolution 00:30, 23 March 2008 (UTC)

POV entries moved to Talk:Dulston page. --WanYao 22:06, 23 March 2008 (UTC)

March 22nd

Update :I can confirm that survivors are sleeping out in the streets. I counted 14 in 9 blocks at the Whitlock NT. The line at the Duport RP is extremely short. Zero at the moment. tried 18:33, 22 March 2008 (EST)

POV entries moved to Talk:Dulston page. --WanYao 22:11, 23 March 2008 (UTC)

March 18th

It has been reported that Anne General has recently achieved what may be deemed as "artistic glory". Apparently so much artwork has been placed within the hospital that there is simply no more room for anymore. Not even a wafer-thin portrait. It's literally packed with artwork, mostly in the form of African Statues. With so much artwork here everyone inside the hospital by now must be irradiated with high levels of culture. Local science staff are curious whether this may lead to a higher consumption of fine wines and cheese by hospital staff. --Mobius 13:25, 18 March 2008 (UTC)

March 17th

Update: Dulston looks pretty well defended by survivors at the moment, prbably the most well defended place in Malton. No access to Treweeke Mall unless you've got free running. NT buildings are up and running and the local survivors are friendly. Not many PKers, probably getting hunted right about now though.-- Alexander VIII 4:27, 17 March 2008 (UTC)

Update: While some survivors have noticed increased criminal sightings in Dulston of late, the marked lack of serious body counts have pointed to an interesting turn of events. The infamous assassin group, Red Rum has gathered those members who are interested in working with survivors in order to fight The Dead and arrived in Dulston. Over the past week Red Rum initiated talks with the Dulston Alliance in hopes of securing a temporary truce. While initially it appeared the truce would be rejected, Red Rum made supported several conditions that met with Alliance approval. Chief among these conditions was the promise that Red Rummers will not kill any survivors within Dulston, Rhodenbank, Rolt Heights, or Pescodside. Furthermore, after the truce ended Red Rum promised to depart from all four suburbs and not return for up to 1 month. In return the Dulston Alliance has agreed not to hunt Red Rummers within any of the four suburbs. Survivors are reminded that not all Red Rummers agreed to the truce, but those who are not interested in it have promised to stay outside the four suburbs. As such, reasonable caution is advised to any survivors traveling outside this area and encountering Red Rummers. --Mobius 01:37, 18 March 2008 (UTC)

March 8th

Dulston is rather dull for a level 42 zombie who doesn't need experience...from the looks of things, the survivors are very well stocked, armed, and most of them don't DNA scan before they try to revive. Standard Zombie 17:33, 8 March 2008 (UTC)

Update: Noted NecroTech scientist, Caleb Usher, had this to say, "The importance of following proper revival procedures cannot be better underlined than in the case of Standard Zombie. Survivors should always scan and confirm known rotters before attempting revival. No matter if a zombie 'Mrhs' at you, like Standard if often known to do. It's just a trick. He's wily like that. So don't let him fool you." This has been a public service announcement. --Mobius 12:45, 13 March 2008 (UTC)

March 5th

Scans from NecroWatch indicated minor zombie movements. Survivors have been seen sleeping outside buildings without much danger. No interesting events though --Ben2 06:38, 5 March 2008 (UTC)

Update: NecroWatch reported from the Beale, Bridgman, Trood, and Whitlock Buildings revealed that there were only 31 zombies within scanning range of all four facilities. Of note 7 zombies were standing at a cemetery in Rhodenbank and 6 zombies were at Hoskyns Alley. The remaining zombies were scattered and appeared to pose little or no threat to any survivor safehouses. --Mobius 13:57, 5 March 2008 (UTC)


February 28th

NecroWatch reported from the Whitlock Building, aka the "Fortress of Science", revealing that there were 145 zombies within scanning range of the facility. Of note, there were 24 zombies at St Anacletus's Hospital, and 5 more zombies at a warehouse, Parrott Towers, and outside the Fortress itself. It should also be mentioned that 26 zombies were at the Duport Avenue revive point and another 18 zombies were at the Orome Avenue revive point in Rhodenbank. As such, these 44 zombies might not be hostile. --Mobius 13:32, 29 February 2008 (UTC)

February 27th

Zombie numbers have been progressively dropping all across Dulston as zombies either wander out of the suburb or are driven out by the renewed efforts of local survivors. The D.I.T.P.S reported recon of the area with the only noteworthy zombie mobs being 6 zombies standing outside the Whitlock Building, 3-4 zombies outside the Speak Motel, 4 zombies outside Anne General Hospital, and another 4 outside St. Anacletus's Hospital.

Meanwhile Treweeke Mall continued to experience the occaisional zombie break-in with the most recent being two attempts today which resulted in 5 zombies managing to breach the mall's barricades. Also three corners of the mall are currently without power. Survivors numbers inside the mall are estimated to be strong enough to deal with the reported threat. --Mobius187 13:03, 27 February 2008 (UTC)

Update: There are still 12 zombies outside the Trood Building. They seem to finally be getting bored of not eating our brains and are leaving. --Emerald Green 15:49, 27 February 2008 (UTC)

February 26th

Whitlock and the mall are up and fully powered now. Survivors have, indeed, flocked to the oasis/deathtrap of Treweeke Mall. Back to normal? Only time will tell... KentShakespeare, 26 February 2008

February 25th

Mall is open, barricades down in SW, NW and NE; zeds in SW and NE, plus more flocking to the area! However it seems that unless a lot more zombie support comes, or a lot of survivors flee the survivors will be able to fight off the attack and re-cade the mall.--Irounds 00:19, 25 February 2008 (UTC)

February 23rd

Although Whitlock is in zombie hands the mall is entirely unruined and barricaded for the first time in quite a while. Whether survivors will flock to this oasis or stay away from this death trap will only be judged by posterity. Iggles 03:48, 23 February 2008 (UTC)

February 21st

According to Colin, it's good to be home. Or what's left of it. Though a high number of zombies still roam the streets and break-ins are extremely common, a surprising number of buildings have been restored, and are being occupied by an also surprising number of survivors. The battle is still ongoing; Whitlock in particular is fluctuating back and forth between survivor and zombie hands almost hourly. --Boris 19:41, 21 February 2008 (UTC)

February 18th

Dulston is still ruined but an intriguing zombie civil war has sprung up with many former defenders of Dulston content to stay zombiefied and kill the hostile occupation force still present after the Bash has moved on. If co-ordinated well with still-living defenders the tactic could yield some buildings becoming usable once more. Iggles 21:35, 18 February 2008 (UTC)

February 15th

whitlock going up once in a while, only to be smashed down soon after. what looks like a large part of the bash remained here to keep the suburb wrecked. And therefore, as i already said, survivor efforts consist mostly out of hoping to get a revive. --Aldaris 16:10, 15 February 2008 (UTC)

February 12th

Whitlock is back up, with only one zombie outside. Yonnua Koponen 18:31, 12 February 2008 (UTC)

February 11th

Dulston has partaken of Barhah and now there are no more brains. All brains invited to join us and partake of the excellent Barhah. Zombahs on almost every block and all buildings ruined. --Ghills 12:22, 11 February 2008 (UTC)

Good Lord, is anything left? Even a battered radio would be nice! Standard Zombie 02:45, 12 February 2008 (UTC)

February 10th

NecroWatch reported from the Beale and Trood Buildings revealing that there were 165 zombies within the northeast corner of Dulston alone. Of note, there were 60 zombies at St. Anacletus's Hospital, 11 zombies at both the Trood facility and Midelton Crescent PD, and 8 more zombies at Parrott Towers. The remaining zombies were scattered, but are still considered threats to various other survivor safehouses in the immediate area. Survivors still in the area are cautioned to be on constant alert. --Mobius187 14:12, 11 February 2008 (UTC)

February 9th

The Big Bash has hit Dulston, which had no time to make changes for the updates. The Survivors are putting up a strategic fight, but the zombies are too numerous and there aren't enough survivors. The Big Bash will probably level Dulston within the day. --Standard Zombie 05:21, 10 February 2008 (UTC)

NecroWatch reported from the Beale, Bridgman and Trood Buildings revealing that there were 229 zombies within scanning range of all three facilities. Of note, there were 77 zombies at the Whitlock Building, aka the former "Fortress of Science" (which has certainly seen better days), 15 zombies at Midelton Crescent PD, 11 zombies at Heddington Walk Railway Station, 9 zombies at the Gouger Arms, and 7 zombies at St. Anacletus's Hospital. The remaining zombies were scattered, but some were still minor threats to an assortment of other survivor safehouses within the suburb. It should also be noted that 30 of the scanned zombies were at local revive points in Dulston and Rhodenbank, and therefore could potentially be non-hostile zombies. --Mobius187 21:21, 9 February 2008 (UTC)

February 8th

Zombies have invaded Treweeke Mall. No corners are powered. The buildings south of the mall are ruined. 36 zombies are inside the south east corner. There are 86 humans in the northeast, 45 in the north west, 32 in the south west and 33 in the southeast. The southeast figure is unreliable due to casualties that are mounting even now. Iggles 11:41, 8 February 2008 (UTC)

The southeast of the mall is ruined as of 16:40 GMT. With 96 zombies inside, the mall is surely doomed. Iggles 18:01, 8 February 2008 (UTC)
H! HARMANZ! B!G BAZH !Z HAH ZHA HARM! ZMAZH ZAM BRA!NZ. And also... so many sweet old enemies, hard to choose just one trenchie and/or zerger to eat. Guess I'll have to settle for the smiths -- Wisuguya 23:18, 8 February 2008 (UTC)
I think what the zombie above me s trying to say is this: mall ruined, Whitlock 50 zeds inside, south Dulston has fallen before being targeted. :( --Aldaris 07:52, 9 February 2008 (UTC)

February 7th

Several buildings in southern Dulston are under attack, including the Pegrum Place PD and Blaise General Hospital. It appears to be portions of the Second Big Bash that have "spilled over" from their current assault on Pescodside. Survivors, including members of the Dulston Alliance and W.A.R., have begun to gather at the Whitlock Building in preparation for any full-scale assault. --Kikashie ELT 22:33, 7 February 2008 (UTC)

February 3rd

Zombie groups and ferals are only a minor threat in Dulston, the same applies to PKers... The only real problem is mass-scale zerging. The Trood NT has been cleared and captured by "Mighty" Thor cheater with at least 10 zombie-alts. Witnessed many other zerging/multi-abuse incidents... The game is being screwed up... --Viktor Suvorov 07:13, 3 February 2008 (UTC)

In other news, External Military reported on 25.96 MHz: "... Dulston looks clear ... suburb's lit up like a Christmas tree ... infrastructure looks intact too ... Treweeke Mall has power ...". --Mobius187 21:46, 3 February 2008 (UTC)

February 2nd

NecroWatch reported from the Beale, Bridgman, Trood, and Whitlock Buildings revealing that there were only 13 zombies within scanning range of all four facilities. Of note there were 3 zombies at Townsend Bank, but the remaining zombies were scattered or disorganized ferals.

The Dulston Alliance confirmed these scans with suburb-wide recon reports of their own, stating, "All the local zombies, like Infected Swarm, have either marched off to join the Second Big Bash or have been driven off. As of this moment survivors hold complete dominion over Dulston."


January 30th

It seems that zombie numbers are so low these days that some survivors who have been caught outside have awoken to find themselves not only alive, but without so much as a single gnaw mark on them. The Dulston Alliance though does not encourage this behaviour as it's very cold outside at this time of year, oh, and the zombies will eventually come back sooner or later. Better not to pick up any bad habits (i.e. sleeping outside on purpose). --Mobius187 14:43, 30 January 2008 (UTC)

January 29th

A NecroNet scan reported on NecroWatch from the Trood Building revealed that there was all but empty in northeast Dulston, except for one very lonely zombie. This, along with survivor Alliance reports which indicate that northern Dulston safehouses have been secure for over a week, proves that Dulston has once again returned to more peaceful times. This will no doubt signal a rise in murders and zombies being killed at revive points as bored survivors who are not at Pitneybank vent their bloodlust in tried-and-true methods. --Mobius187 18:55, 29 January 2008 (UTC)

January 20th

There is almost no zombie activity in this suburb. Virtually all buildings are barricaded. --Mp7 03:42, 20 January 2008 (UTC)

January 15th

NecroWatch issued a scan report from the Whitlock Building, aka "The Fortress of Science", which showed there were only 19 zombies within scanning range. Of that number 8 zombies were standing at the Orome Avenue revive point in Rhodenbank, while the remaining zombies were mostly scattered and considered to be of little threat.

In other news, reports that the Dulston Alliance marches south to Pitneybank have been confirmed. While initial reports only indicated some of this organization's group members were heading off to fight the Big Bash 2, it has since been confirmed that several allied groups are now in Pitneybank, or currently en route. This action seems to be in parallel to recent reports that Dulston's major zombie threat, the Infected Swarm, have also gone to Pitneybank to assist their brethren. The result of this conflict, and more importantly its outcome, will no doubt impact Dulston in the weeks ahead. --Mobius187 17:44, 15 January 2008 (UTC)

January 11th

A quick recon reveals that all buildings in north-eastern Dulston are in survivors' hands with medium to high level of barricades. --Mp7 04:50, 11 January 2008 (UTC)

January 10th

I'm happy to announce that a new group is coming to Dulston: Whitlock Assist and Rescue!
We're not quite operational yet, but you can still join.
Doctor How 17:25, 10 January 2008 (UTC)

Also, both Trood and Beale are back in survivor hands once more, after over a month of control by the undead. Both sides are bracing themselves for the final, mighty siege of the Far Northeast. --Boris 18:12, 10 January 2008 (UTC)

January 9th

Anne General is once again in the hands of the survivors, as is much of the rest of Northeast Dulston. The battles grow more and more heated as the hordes are pushed back towards Troubridge, but no-one's laying any bets down yet. Nonetheless, the majority of the suburb shows minimal Zed activity- danger level updated to Moderate. --Boris 17:23, 9 January 2008 (UTC)

January 7th

A small attack force of survivors was repelled trying to retake Anne General Hospital. One of the survivors who fled the scene after nearly being mauled to death said "It's almost like they were sitting there waiting for us and pounced on us as soon as we jumped in". It seems this swarm isn't quite so defective after all.--Captain Grisum 21:17, 7 January 2008 (UTC)

January 6th

Once again Anne General Hospital has fallen to a swarm of the walking dead and, remains in their hands for now. No survivors where available for comment.--Captain Grisum 04:48, 6 January 2008 (UTC)

Women from Hel's Daughters coordinated an attack against Spicer Row today; together with local ferals and Swarmers in the area, they caused the building to fall into ruin within hours. Sheana T / TMZ 09:19, 6 January 2008 (UTC)



December 31st

While the northeast still lies largely in ruin, a semblance of order has been restored to the west end of Dulston. Survivors are beginning to look away from the barricades and towards the liquor cabinets in preparation for the coming New Year's. --Boris 00:50, 31 December 2007 (UTC)

December 26th

Harassments from the Infected Swarm has been dampened by determined survivors in the suburb. Various buildings around the mall have been retaken, but the zombies still pose a serious threat to the suburb. --Mp7 15:12, 26 December 2007 (UTC)

December 23rd

Update: With the help of the PDA, Dulston has begun to empty it's revivication queues of standing zeds waiting to be alive once more.--Rhuster 11:32, 23 December 2007 (UTC)

December 20th

With the Beale building back in survivor hands, it looks like things might be turning around for those with beating hearts. The NT facilities provide much-needed syringes in this time of mounting bodies, and hopefully the clog at Duport Avenue will soon be rectified. It's still a battle, but it seems now that the humans are fighting harder to fully reclaim their suburb.--Rhuster 04:09, 21 December 2007 (UTC)

Update: Beale has fallen again, but the battle still rages it is yet to be determined which side will come out on top.--Vachon Blaze 14:28, 21 December 2007 (UTC)

December 18th

A sweep through Dulston reveals no signs of harmanz in any key building, no power was observed, most buildings have 5+ Zed outside. Danger level increased in light of these observations. Infected Swarm and the Militant Order of Barhah seem to be holding the area. -ZSandmann 13:54, 18 December 2007 (UTC)

As a zombie who is cheerfully eating Dulston brains I would like to corroborate this but in the interests of truth it can be regarded as little more than propaganda. There are still buildings held by survivors, notably Treweeke Mall is fully powered and, I imagine, held by several hundred humans. Danger level downgraded. For now. - Lord Iggles

December 16th

The Fortress of Science has fallen. In a joint effort between the Infected Swarm and the Militant Order of Barhah the Whitlock Building was overwhelmed and ruined with little resistance.--Captain Grisum 04:55, 17 December 2007 (UTC)

December 15th

St Anacletus's Hospital has fallen in a morning raid by the Infected Swarm and Militant Order of Barhah members.--Vachon Blaze 15:01, 15 December 2007 (UTC)

December 14th

The destruction in Dulston is spreading like cancer. The streets are teeming with the undead. Survivors are retreating to the tried and true bastions of defense at the Whitlock Building and Treweekee Mall. Several Necrotech buildings and rescue services buildings have been destroyed. Anne General has become a battlefield and slaughterhouse as survivors and zeds struggle for supremacy of the building. - --Grandpa Gavins 01:57, 15 December 2007 (UTC)

December 13th

All buildings in the north east are in a state of ruination. Humans cower in fear from the march of the horde in the south and west of Dulston but know in their hearts their time must come. - Lord Iggles

December 12th

External Military: "... leaving Dulston, counted thirty or so outside ... mostly just stragglers, no organised groups ... a lot of lights on, looks the area's been reclaimed ... some minor structural damage though ... the Bridgman Building is being held ... the Trood ..." --LH779 12:49, 12 December 2007 (UTC)

December 10th

Anne General Hospital has fallen to the Infected Swarm and is currently in ruins.--Vachon Blaze 17:01, 10 December 2007 (UTC)

As of moment, Anne General Hospital is back in survivor hands. --Deathwire 22:19, 10 December 2007 (EST)
In a back and forth struggle once again Anne General Hospital is being held captive by members of Infected Swarm.--Captain Grisum 04:44, 11 December 2007 (UTC)

December 7th

Spicer Row PD has been reclaimed and extremely heavily barricaded. Dulston Alliance representatives and other helpful souls are within, and preparing to show the 20+ zombies in the Beale Building next door. --Lewin 00:26, 8 December 2007 (UTC)

Update: Spicer Row PD has been reclaimed by the Infected Swarm. The Swarm wants to say to the people of Dulston "Go home and Die the Barhah Building is ours." --Vachon Blaze 13:15, 8 December 2007 (UTC)

December 6th

Hospital News Flash! Reports have come in that a recent attack by Infected Swarm against Anne General Hospital was rebuffed by the DITPS and local survivors. When asked to comment on the attack, Orophin Minyatur, a DITPS Lab Technician, smiled and showed this photo. It would seem that you really can't kill a good medic, no matter what the facts may state.

In other hospital news, the DITPS Field Team reported that Blaise General Hospital has been overrun. The exact details are unknown at this time, but field team members have already being revived and are not doubt planning to retake the hospital.

December 5th

30+ zeds in the NE corner, lots of buildings down. Northeast Dulston needs help --Honoris causa 01:10, 6 December 2007 (UTC)

Yes Dulston is indeed needing dire help. Help with finding a backbone to actually try and stop our attacks for once instead of running to the Whitlock/Mall everytime.--Rjkk 05:01, 6 December 2007 (UTC)
Dulston's situation isn't that bad at all. Just that the survivors are too busy sitting in their safehouses spending all of their ap bashing "Barricade this Building". Harden up guys!--CounterStruck 06:09, 6 December 2007 (UTC)

December 4th

Troubridge Cinema, Trood and Beale Buildings are gone. St. Barbara's Church and Anne General Hospital are under attack. Dulston is in some serious trouble. --Henry Sprout 11.30 GMT.

Update: Noted NecroTech scientist, Caleb Usher, ever the voice of logic and reason, had this to say, "I would like to remind all citizens to that they should remain calm, as 3 buildings being overrun and 2 more attacked by zombies in a suburb of 53 buildings and a massive mall is not really all that significant by any measure. In my opinion to consider this anything more than a classic zombie infestation is just panic talk. When 53 of 53 buildings, not to mention the mall, are ransacked and ruined, then everyone can consider Dulston to be in serious trouble. Until then, relax and drop by Whitlock, aka the 'Fortress of Science', for a free Mai Tai."
Update: Noted coward Henry sprout had this to say, "Ok, so maybe it's just the top right hand corner, but the zeds are out in force and the chances of me catching a movie anytime soon are a bit scarce. Plus the revive points aren't of much use without the NecroTech buildings to support them. The queues are getting big. I think that counts as trouble."
Update: Survivors requiring revives in northeast Dulston may wish to consider shambling southwest to Duport Avenue, as the "Fortress of Science" and the Bridgman Building handle that revive point. Also, should any innocent undead survivors be attacked at Duport, please report it here so the Dulston Alliance can properly track these misdemeanor offences.

December 1st

Spicer Row PD has fallen due to a zombie rush. Things aren't looking too good in that corner of the suburb with standing zeds standing everywhere. --CounterStruck 05:06, 1 December 2007 (UTC)

Update: Clewett Alley PD has fallen into ruin. At last check there were 5 or 6 zeds still inside. --Seraph Tenacious
Update: Troubridge Cinema is once more in the hands of the undead. Showing light-hearted rom-coms to the horror and despair of all humanity.


November 30th

Clewett Alley PD is no longer overrun, but the Beale Building has been destroyed for days now, and Spicer Row PD has just been breached with 5 zombies inside. The northeast corner of Dulston is full of rotters and 90% of the entry points in the suburb have been over-barricaded. --DanceDanceRevolution 07:01, 30 November 2007 (UTC)

Update: Yes, thank you everyone for over-barricading all the entry points. I'm sure many innocent survivors will enjoy the cold night out while getting chewed on by random zombies. Think before you barricade please. --Megapup 10:15, 30 November 2007 (UTC)
Update: The Dulston Alliance would like to remind all survivors that over-barricading, like forest fires, kills people. The barricade policies for each building is posted for your convenience and should you shelter in an official entry-point location you are reminded to always keep the barricade level at Very Strongly. If this makes you feel uncomfortable for your personal safety the Alliance would advise that you vacate the building for a more secure one. Entry-point buildings are essential for proper traffic flow throughout the suburb. This has been a public service announcement.
With the ruination of The Beale Building approaching a week's length, perhaps survivors will take up the moniker the zombies holding it have been using and refer to it as The Brarh Building from now on. The Zombies of Dulston thank you for your co-operation! - Lord Iggles

November 28th

Thanks to hit-and-runs tactics the Dulston Alliance reported that the last zombie holding Clewett Alley PD had been killed and dumped unceremoniously into the street. Efforts are underway to re-secure the building. Reports that members of the famed Burchell Arms Regulars, the veteran zombie hunters from Rolt Heights, had assisted with recapturing the building were confirmed by Alliance operatives just this morning.

Noted NecroTech scientist Caleb Usher had this to say, "Apparently the BAR heard something about a challenge and came to Dulston looking for a serious fight at Clewett PD, but were sorely disappointed to find only a handful of zombies trying to hold it. The Alliance places the blame squarely on Vachon Blaze for implying that Infected Swarm would continue to hold the building, when in fact they had all but left by then. Yet more of the fizzle, less sizzle, we've come to expect from the Swarm."

November 27th

Zombies invaded and held the Beale NT Building and Clewett Alley PD. Survivors have been attempting to clear out the zombies and mop up the urine, but to little avail. --Iggles

November 21st

The zombie activity has ceased. Just some lonely ferals are standing on the streets acting quite planless. No sign of ruined buildings and most buildings are lit. Dulston has become Dulltown again. --Crush 00:37, 21 November 2007 (UTC)

Update: A coordinated group of zombies has attacked and ruined Clewett Alley PD. This building is known as the HQ of the Flustered Brethren. None of the brethren were available for comment. --Captain Grisum 04:18, 21 November 2007 (UTC)
Update: The Trood Building is under attack again. Re-barricading has begun with 4 zombies still inside, and another 15 outside. --Henry Sprout 11:09 GMT

November 18th

The Trood Building has been retaken by survivors but it's terminals are still in darkness. Small groups of zombies can be seen wandering the surrounding blocks and inside the local cinema which currently lies in ruins. --MiniGemmel*B-Town Boyz 21:39 GMT}}

Update: All the flashing lights on the Trood Building urinals are finally on. From thw windows i can see a queue of 3 shabbily dressed zeds standing patiently at Hamerton Road. --MiniGemmel*B-Town Boyz 23:01 GMT}}

November 17th

The Trood Building is now in ruins. 17 zombies at site. --Henry Sprout 18:30 (GMT)

Update: About 12 hours ago Infected Swarm assaulted the Whitlock Building. Whitlock, known synonymously as the "Fortress of Science" from comments made by noted NecroTech scientist Caleb Usher, was reported to have been suffered serious losses as an estimated 15 survivors were killed during the zombie break-in. The mob of 15-25 zombies were eventually repelled, but survivor numbers inside the building were reduced to 25 strong and the building had lost its generator. With the barricades once more heavily reinforced any further attempts by the zombies to breach its defenses proved ineffective and no further breaches were reported. After word of the assault spread the Dulston Alliance rallied to help support Whitlock's defenses, and even Caleb Usher called on his fellow survivors to insure that the building would "never fall". In short order 35 survivors gathered to re-secure the building, which included restoring power and providing radio equipment. It was noted that 5 members from the Dulston Alliance were spotted standing guard and reconing the overall situation.

November 14th

External Military: "... leaving Dulston, counted maybe fifty outside ... maybe a dozen outside the Trood Building ... lights are on across the suburb ... only a few buildings damaged though ... the Bridgman Building is being held ..." --Lh778 08:06, 14 November 2007 (UTC)

November 13th

Zombies assaulted the Trood NT Building, which soon fell and was ruined. Zombies are currently using its terminals as urinals. (Unsigned comment posted by Iggles. --WanYao 16:17, 13 November 2007 (UTC))

Update: External Military report: "... leaving Dulston, counted maybe fifty outside ... maybe a dozen outside the Trood Building ... lights are on across the suburb ... infrastructure looks intact too ... the Bridgman Building is being held ... the Trood Building is out of action ..." --WanYao
Update: The following is a public service announcement by noted NecroTech scientist, Caleb Usher, "Greetings everyone, I'm here to let you all know that terminals at the Trood Building are not in fact meant to be used as urinals. Terminals, or data input/output devices, are in fact meant to be used in association with the NecroTech NecroNet system. Urinals, on the other hand, are located in the Men's Restrooms. Actually they're also in the Women's Restrooms too... because NecroTech strongly believes in equality. We hope that this impromptu explanation will prevent anyone else from confusing these two devices. Thank you." This has been a public service announcement.
Update: the Trood Building is fixed and barricaded but 9 zombies are still outside. DanceDanceRevolution 07:09, 14 November 2007 (UTC)

November 11th

It was has been termed "a great day of awesomeness", as the Dulston Alliance accepted the Flustered Brethren into their organization's ranks. The FLUBs, as they like to be known, are situated in northeast Dulston and as such are expected to help stabilize the area against zombie threats, as the northeast has notoriously remained one of the few havens inside Dulston were the beleaguered zombie masses stew. Now, with the support of the FLUBS, the Alliance hopes that stew will be cooked quite nicely.

At the same time though the Dulston Alliance has taken the time to honor its fallen comrades, in particular the membership of the Palytoxin Gang who have recently been confirmed as MIA (read: disbanded). While a handful of the group still remain alive and active their group representative, Mr Fosi, has confirmed that they no longer exist as a group. The Alliance bids this noble group farewell and glory in Valhalla... or some other religious afterlife location of their choosing.

In other news, the Flustered Brethren led the charge to reclaim the Beale Building today. Reports have it that they managed to successfully clear out the remaining zombies holding the building and resecured it in the name of Dulston's survivor population. A formal resource request issued to the Electric Light Torchestra will mean that power will soon be restored to this vital building and it can be returned to "business as usual", namely churning out revive syringes for the masses.

November 10th

After a string of recent zombie attacks survivors fought back, reclaiming both Clewett Alley PD and Spicer Row PD from the zombies occupying the northern precincts. Dulston Alliance recon shows that while most of the buildings that were overrun still hold zombies, their numbers are few as their ranks were thinned in attempting to hold so many structures. As such, Alliance operatives and local survivors alike are pushing back against the zombie insurgency.

November 8th

The zombies are continuing their rampage at the northern border of Dulston. They went from the Beale Building (NT) to the Oake Walk Police Dept and ruined all buildings in their way. The Trood Building (NT) is still under siege.--Crush 19:05, 8 November 2007 (UTC

The Bridgman Building has been ruined, survivors killed. DanceDanceRevolution 09:20, 10 November 2007 (UTC)

November 6th

A loose alliance of zombies has formed to take out the Beale Building (NT), Spicer Row and Clewett Alley PDs, after overruning both the Trood Building (NT) and Troubridge Cinema.

November 3rd

Several survivors have driven the zombies out of the Trood Necrotech Building. The building and the adjacent cinema are now back to normal, although still underpopulated.--Bunnyofdoom 00:07, 5 November 2007 (UTC)

November 1st

A horde of zombies used the confusion caused by the fog last night to attack the Trood Necrotech Building in the northeast corner of Dulston. The building and the adjacent cinema lie in ruins. --Crush 15:46, 1 November 2007 (UTC)


October 31st

I'm getting reports that PKers are ravaging Dulston. Methinks this is the event that's been broadcasted over Dulston radio frequencies for quite some time. If this IS true, they'll most likely target Treweeke Mall. SEND HELP!!!!! --Trar 17:36, 31 October 2007 (UTC)

October 19th

Dulston continues to be one of the safest and friendliest neighborhoods in all of Malton. With an astounding 84% of buildings lit (possibly even more by this writing), the exemplary power grid is a testament to the skill and dedication of our very own ELT. Living-impaired survivors are being serviced with equal rapidity by DITPS medics. There are only 14 zeds on the scanned area, so take some time to stroll around out of doors. Pickup games of baseball and even cricket have been spotted in MacKlin Park. The occasional zombie interloper has been summarily dealt with by members of both teams. CloseCall 02:43, 20 October 2007 (BST)

October 7th

As of 4:00 AM (EDT), ELT recon indicates that Dulston is 69% powered, and is hosting a total of 16 zombies (9 if designated revive points are not counted). Only two buildings are currently under attack, the Beale Building and Troubridge Cinema, with 3 zombies outside each. Recent intelligence reports may say that the Infected Swarm has returned to Dulston, but the Dulston Alliance ruled the reports zombie propaganda, threw them out, and promptly proceeded to go back to more important affairs. Like what to do with the vast amounts of zombie carcases that litter the streets of Dulston, or what to wear tomorrow. Due to the almost non-existent number of zombies in Dulston, and the last large attack rebuffed by the DITPS several days ago, Dulston's danger level has been lowered to Green. --Kikashie ELT 09:22, 7 October 2007 (BST)

October 6th

It seems our old friends the Infected Swarm have returned. So be on guard and sleep with one eye open, they made a hit on the Whitlock building last night to signal their return. We must not to forget what happened last time they helped lead a multi-group horde that nearly cleared Dulston of life.

Update: After carefully reviewing relevant information and plotting out the key points of the LUE invasion, it was found out that The Infected Swarm, while taking part within the attacks generated by the LUE's presence, did not lead the attack, and were not, in fact, responsible for anything more than a few deaths. Any claims they make of "Allowing survivors to have their buildings back" are simply admissions that they (Infected Swarm) were not able to hold the buildings so graciously liberated by LUE. In other news, life continues on as per normal in Dulston, with 90% - 95% of all buildings barricaded, lit, and free of zombie presence. The small siege at the Anne General Hospital was finally put to rest as the concentrated efforts by the DA and other allies succsesfully defended the hospital for 4+ weeks. The DITPS "Commends the zombies on their attempt, and wish them luck in further endeavours."

October 4th

The zombie assault on Anne General Hospital seems to have been defeated... for now. --Metatron197 23:37, 4 October 2007 (BST)

October 3rd

Currently there are around 24 zeds outside Anne General Hospital. The Flustered Brethren have been helping out, but it's obvious we're not the only ones defending the hospital, so thanks to everyone who is pitching in. --Freddy 20:56, 3 October 2007 (BST)


September 29th

It seems that the only large group of zeds in the suburb are outside Anne General Hospital, with there being 44 zombies right now. --Metatron197 03:23, 30 September 2007 (BST)

September 24th

And now for some real news! Dulston is back to normal with very minor zombie activity. Roughly 70% of Dulston is powered, and as of 6:45 PM (EDT), ELT recon indicates only 75 standing zombies in all of Dulston. Most of the zombies are concentrated on Anne General Hospital, with a mob of 36 outside. The DITPS staff there have valiantly held back the growing horde for the last week, and although they are still holding strong, reinforcements would be welcome. --Kikashie ELT 23:47, 24 September 2007 (BST)

September 15th

With the recent zombie conflicts in the very heart of Dulston Alliance territory diplomatic missions to other survivors groups in the NE Corner have fallen to the wayside. Even so, efforts by the Dribbling Beavers to assist in the defense and reclamation of Treweeke Mall did not go unnoticed by the Alliance leadership. As such, extra effort was made to establish diplomatic ties with the veteran survivor group from Santlerville and on this day that goal has finally been achieved. In a treaty ceremony at an undisclosed location Evils Presley and Shotgun Ed signed a Non-Aggression Pact that cemented relations between the Dribbling Beavers and the Alliance. --Caleb Usher

September 13th

With zombie numbers dropping, and the largest hoard being 36 at the moment, Dulston is looking good overall. Much of the suburb has been reclaimed, and quite a few buildings are powered. --Kikashie ELT 20:50, 13 September 2007 (BST)

September 8th

"The Whitlock Building has just been cracked open, with 2 zombies in there now. I killed one, but another got inside, so I closed the doors, barricaded lightly, and then took off. They're going to need some help over there". --Matthew Corvont 16:00:32, 8 September 2007 (GMT)

News Flash: There are 50+ zombies gathering outside the southwest corner of Treweeke Mall. --Metatron197 02:28, 10 September 2007 (BST)

September 7th

Pegrum Place PD has been broken into by zombies, with the attack taking place as we speak. The generator was destroyed and there are 9 zombies inside. Currently 30 survivors are holding them off, but with many wounded and one dead. --calista griffin 01:39, 8 September 2007 (BST)

The southeast and southwest corners of Treweeke Mall have been re-taken. Also Pegrum Place PD is powered. Get to work people. --Mazda RX7 22:08, 7 September 2007 (BST)

Update: The mall's north quads have been re-taken and barricaded. One mall corner is currently lit again. For the first time in a while, reports indicate that PBR can be found semi-cooled in Treweeke. --Sexy Rexy Grossman 01:06, 8 September 2007 (BST)
Update: The Infected Swarm has just issued this statement, "Congrates on retaking the mall sheep we were getting bored standing around if you did not notice we gave it back to you most of our horde left to find sheep that would put up a fight, because most in Dulston did not when we decided to take the mall. We will allow you about a week to get settled in then we will start the Fall attacks on Dulston this time try to make it a challenge you have seen when zombies decide to work together you can not stop us. The Queen Z only sent the Swarm here 8 months ago and we have alredy destroyed your hood once think what it will be like in another 6 months when our numbers grow even more. And lastly to all groups and ferals alike thanks again for your roles in making the sheep cry." --Vachon Blaze 14:59, 8 September 2007 (BST)
"I speak collectively for the people of Dulston when I say nobody cares. You didn't give us the mall, the mall was taken from you by the determined people of Dulston, the Dulston Alliance, and all of our allies. Propagate all you want, zombie. You'll never break our spirit." --Kikashie ELT 02:52, 10 September 2007 (BST)

September 5th

Nott Auto Repair and Much Arms are both VS+2 barricaded. Because of the zombie rates increasing at an alarming number, the rotters in revive points survivors wanting revives are urged to travel to other nearby suburbs to be revived. --CNAnna 3:38, 5 September 2007 (EST)

Update: It should be noted that revives are still being made from Whitlock, and we're making progress. The rotters are a slight problem, as CNAnna said, but the real problem is lack of initiative to revive our fallen comrades. --Kikashie 4:17, 5 September 2007 (EST)
Update: Treweeke Mall has been ruined and its survivors eaten. Zombies report that they were delicious. --Logan227 18:19, 5 September 2007 (BST)

September 3rd

The mall situation is as follows:

The west quads are ruined and breached, with the southwest holding 21 zombies and the northwest has 6 zombies. There are also 3 zombies in the southeast corner. No wonder the "Halloween" remake was able to beat Superbad over the holiday weekend. Tsk, tsk. --calista griffin 11:54, 3 September 2007 (PST)

Update: The northwest corner of the mall is empty, while the southeast corner is under seige. Recommending any remaining survivors inside the mall fall back to the northeast corner until we can shore up our numbers. Continue to launch raids, but lets not bite off more than we can chew. --Kikashie 11:49, 4 September 2007 (BST)

September 2nd

Survivors have successfully re-taken 3/4 of Treweeke Mall. So far only 5 zombies remain in the SW corner, but should be mopped up shortly due to the arrival of The Dribbling Beavers. Well done to everyone involved, the retaking of the mall couldn't have been accomplished without your aid. --Blanemcc 21:09, 2 September 2007 (BST)

Thanks for the advertising, we'll be in to eat your brains as soon as we get the chance! —The preceding unsigned comment was added by Iggles (talkcontribs) at an unknown time.
Treweeke Mall has been breached again. Lone zombies in NW, NE, and SE corners. --Mazda RX7 00:05, 3 September 2007 (BST)
Update: It's almost in our grasp- Only 10 zombies remain in the mall. Currently 3/4 corners are barricaded and populated by survivors, so let's get the SW cleared and barricaded ASAP. --Blanemcc 14:48, 3 September 2007 (BST)

September 1st

Calling all survivors to the mall to reinforce... ASAP! --Officer Murphy 03:33,(CST)

Roger that. I'm bleeding and dying, but I'll be there. Slap a FAK on me before this infection kicks my bucket. Cheers mate. --CloseCall 23:59, 1 September 2007 (BST)
"Aw man, you jumped the gun- We weren't supposed to attack until tommorrow, aw well, hang tight- the Dribbling Beavers will be there to reinforce tommorrow. All survivors in the area, to the mall- Retake it and populate it! Get it powered and get it caded- Let's get back our mall!" (and listen to Metallica's "Seek and Destroy", or Pink Floyd's "Brain Damage" as you do it). --Blanemcc 22:26, 1 September 2007 (BST)
I have an alt there. Pity he's undead. Revive him, and he will help retake Treeweeke Mall and maybe all of Dulston! -- Sig Sauer.jpg P02 Samuel  Talk to me! Stop that asshole!PoleCatsSig Sauer.jpg 14:30, 2 September 2007 (BST)


August 30th

We have lost ALL of our resource buildings and the mall. Dulston was taken by the undead. We must re-group in Rhodenbank and prepare for a counter attack. otherwise... forget about Dulston and head south. They are gona be hit hare. 2/3rd's of the map are red. We must act fast. --Matthew giles 11:14, 30 August 2007 (BST) August 30.

Please disregard the above, Dulston is not a lost cause. Although many resource buildings are in zombie control, two Police Departments, two Hospitals, and a factory are powered, caded, and in survivor control. Latest updates of the mall show that there are less than 10 zombies in each corner. They are not holding the buildings, they are only attacking them. Stay in Dulston, we're going to need people to man the buildings when we drive the zombies out. --Kikashie 21:07, 30 August 2007 (BST)
Please disregard the above, Dulston is a lost cause. --Sonny Corleone RRF DORIS CRF pr0n 00:24, 31 August 2007 (BST)
Don't listen to people that tell you that you shouldn't come to Dulston. Feel free to come here and make up your own mind as to whether or not it's a lost cause. --Rjkk 00:31, 31 August 2007 (BST)
You're not going to be able to drive the zombies out. Wait for them to move on, then retake your suburb. Strike at the enemy's weak point. Ye gods, it was tacticians like that which led to disasters like Pickett's Charge. --Vandr 01:29, 31 August 2007 (BST)
Zombies and Pk'ers? You can take our suburb, but you'll never take our wiki! </drama> You compare my tactics to Lee's and Longstreet's? I'm honored. I wrote that due to inaccuracy, not all resource buildings were trashed, and what would the point be to retreat to Rhodenbank? I for one feel no need to bring a horde down upon our friends. And "drive the zombies out" sounds better than "wait for them to leave", in my opinion. --Kikashie 03:05, 31 August 2007 (BST)
I'm so glad that at least one harman in Dulston has more intellegence than the average sheep. Kikashie you seem to be a worth opponent so please don't disappoint us. --Rjkk 03:58, 31 August 2007 (BST)
Ignoring the rest of the vitriol, I personally *will* be returning to Dulston with several days worth of syringes. River_Tactics are a good strategy, but Dulston is a nice place to live. If you've found a home in Dulston too, we welcome all hands to help us clean up the neighborhood. Please use caution when coming back, and remember that terraforming is hard work. Be on guard and please don't give the zeds any free meals or they'll just stick around. --CloseCall 04:05, 31 August 2007 (BST)
Vive La Revolution- Im still up here too, fighting the good fight- There's a lot of ruined buildings around though. Nevertheless, Im adamant that survivors can still prevail here --Blanemcc 17:30, 31 August 2007 (BST)
Aye, and the DITPS still runs strong. We've been fighting a constant battle against zombies trying to overtake the hospitals, along with reviving, retaking buildings, and keeping the zombie threat containable. To do well though, we need all of the survivors to coordinate. Don't run from a building that has been broken into, stay and meatshield, because one person thinking "Oh, I can run away, the other's will stay and kill the zombie" is fine, but everyone doing it leads to ruin. Literally. So, as long as the horde threatens Dulston, you'll find those of us in the DITPS ready to fight, heal, and uphold the survivor way of life.--R.Marsh 06:08, 1 September 2007 (BST)
Whatever happened to keeping the pages neutral?--Tosca 19:55, 2 September 2007 (BST)
I ask that myself sometimes. You guys are able to get away with much more than we ever do down at Yagoton....--Private Mark 05:49, 3 September 2007 (BST)

August 29th

It was inevitable. Pegrum Place Police Department was attacked during the day, and at some point the 'cades fell. Many of the survivors were killed inside the building but there is still a good amount inside the building. The 'cades are at VSB. However, there are 24 zeds inside and a further 40 outside, which means unless survivors get in gear, we'll lose Pegrum. This survivor will continue to assist where possible, but it is now obvious that LUE is intending to completely destroy all of our resource buildings. The Dulston Alliance have suffered major casualties, many of our numbers are waiting at RP's- but due to the lack of NT buildings, are unable to be revived.

On a slightly better note for survivors, Santlerville's Dribbling Beavers have decided to help out the 'burb. Their experience of fighting LUE should come in handy, and their presence is well appreciated by survivor kind. --Blanemcc 17:53, 29 August 2007 (BST)

August 28th

Many of Dulston's buildings are in the hands of zombies. --Rjkk 20:31, 28 August 2007 (BST)

Just so everyone knows, Rjkk is a member of the Infected Swarm, as are several of the other people slamming the Dulston Alliance. They act like we're some kind of massive group who has complete control of Dulston. The truth is, the total number of us actually in Dulston is only around 60. But when everyone fled Treweeke Mall, who stood and fought? The Dulston Alliance. When everyone fled The Whitlock Building, who stood, fought, and died to hold it? The Dulston Alliance. We merely lead the way, its up to the people of Dulston to help us protect our fine suburb. There are many who stood with us, many who died in the defense of the mall, but not enough apparently. As much as i hate to say it, credit goes where credit is due. The fall of the mall was due almost entirely to the efforts of DORIS and their allies. Huge amounts of survivors fled the mall, and those few that stayed were left wounded and poorly stocked. There was no fight for the mall, no grand battle. They just broke down the doors and cleaned up what DORIS left. But Whitlock was where we were supposed to stay. Whitlock was the building we were supposed to hold. Our bastion of hope through the impending darkness. And it fell. Was it due to DORIS or the alliance of zombies? Perhaps both. But that's over now. And now we need a victory. Now we need to reclaim the Whitlock Building! Fight my brothers! For the Dulston Alliance! For Dulston! For Freedom! --Kikashie 21:43, 28 August 2007 (BST)
Update: Just so you know, It was more than one group that took the mall, so not one group gets credit over the others we worked as a horde should everyone knew their jobs and did it that it why it fell and that is why the whitlock fell So to all Zombies that helped thank you and keep up the team work and communication the sheep's prides are taking a beating and they know it Viva La Swarm and all other zombies.--Vachon Blaze 00:10, 29 August 2007 (BST)
Yeah I know, I didn't mean to take credit away from you guys. But the mall was a biased battle. DORIS and their allies scared many a survivor away from the mall, leaving it vulnerable. But you did route the defenders at Whitlock and several other buildings, with no help from the pk'ers, and for that i commend you. Don't be surprised if we retake Whitlock tommorow, and shore up your defenders at the mall if you intend on holding it. We're starting to thin them out. ;-) --Kikashie 01:00, 29 August 2007 (BST)

August 27th

Treweeke Mall is completely devoid of human life. The last survivor fell this morning at the hands of Captain Grisum. Though the leader of Infected Swarm dealt the final blow this was in no way a singular effort. The coordination of LUE, Cybele's Shamblers, Undeadites, Infected Swarm and many others that we may not have seen have proven too much for the Dulston Alliance. Now all we can do is salvage what we can and try to rebuild. --I witness 15:01, 27 August 2007 (BST)

I like how you forget to mention the PKer groups who helped by killing a significant portion of survivors, thus weakening the mall's defenders. And the fight is far from over- I'll see to that. --Blanemcc 16:10, 27 August 2007 (BST)
And DORIS and allies helped too. Thanks for reminding us! --Sonny Corleone RRF DORIS CRF pr0n 02:13, 28 August 2007 (BST)
Update: I was inside the Whitlock Building NT and it looked like it was fixin' to fall. Eighteen zombies inside and the barricades swinging back and forth between loosely and quite strongly. --Vandr 02:11, 28 August 2007 (BST)
Update: Whitlock NT has fallen, with the last survivor reportedly killed while 64 zombies were inside the building.

August 26th

Treweeke Mall has been breached. There are 5 zombies per corner outside, with 63 zombies inside the mall's SW corner. I have secured the doors, but its only a matter of time before the situation worsens. Survivors will have to stand strong to clear out this Horde, who apparently came from nowhere and got the complete drop on us. --Blanemcc 10:04, 26 August 2007 (BST)

Update: "Now you know the power of my Infected Swarm and our allies there will be no place that you can hide. We have warned you now you must pay." This was a statement given just after the fall of he SW corner of the mall, by a young girl the same one seen on a video, we believe, left at he Whitlock buiding just a few days ago, and if this is the same one then we have much to be concerned about. So until my next report be safe and board it up tight --I witness 11:01, 26 August 2007 (BST)
Update: In other news, many of the surrounding buildings around the southwestern section of Dulston are being overrun, with the Gouger Arms about to fall and the amount of dead roaming the streets seemingly unending. This reporter remembers when there were no major hostile groups in the area, one of the few in Malton that could claim this, and the Dulston Alliance and others said it was because of them, but when the groups Cybele's Shamblers , Dulston Destruction Tour, and Infected Swarm showed up they did little to nothing to stop them. This just in, the horde that appeared out of nowhere is believed to be part of LUE, if so, it is going to be a long time before anyone sleeps in Dulston. --I witness 11:32, 26 August 2007 (BST)
Update: I must say, that your report does not show the truth. Yes, Infected Swarm is a member of the LUE, but on the whole, the entire LUE is not present. Also, the Dulston Alliance are aiding survivors in any way we can, but there's not enough of us to be able to halt an entire horde. We need help. I will be helping to co-ordinate survivor defence wherever possible.

Survivors are also urged to use the Contact Database to get in touch with fellow survivors so that we can talk freely about defence plans. There's nothing against zeds using it, so if you are a zed feel free to use it. --Blanemcc 12:48, 26 August 2007 (BST)

Update:Treweeke Mall now has 73 zombies in the ruined SW corner, 2 zombies in the extremely heavily barricaded SE corner and about 160 survivors scattered in the 3 remaining powered-down corners of the mall. Disturb the suburb, attack resource buildings, GK and PK, and then attack the mall; this seems to be the regular mall-taking tactics of the zombies now. The mall would probably fall if the zombies have further reinforcements. --MP7 19:26, 26 August 2007 (BST)
Update, again.LUE and Infected Swarm can't take all the glory, my dears; The De-vivification Experts of Malton have led an awesome strike against the north end of the suburb and are pouring into the mall as I speak. Now Dulston shall know a true expert's touch! ;)--Lady Ragnarok
Update, update: But wait, there's more........ As the Undeadites were about to complete their first full tour of Dulston, chowing on the fresh Treweeke brain-bag buffet seems like just the thing. Rnrarrrh! Creeping Crud U 23:47, 26 August 2007 (BST)

August 25th

The official 8/24 body count is now estimated to be 70+ in the NW quadrant of Treweeke Mall and 15+ in the surrounding area. The official body count of murderers is just under 15. Total deaths leading up to 8/24 range between 150-250. Total killer deaths leading up to 8/24 range between 30-45. Numbers of kills courtesy of DORIS and its allies are still coming in. --Sonny Corleone RRF DORIS CRF pr0n 20:40, 25 August 2007 (BST)

Update: Thanks to killers and a large rise in zombie numbers within Dulston, not only are buildings falling right and left, but rumor has it that the Dulston Alliance and unaffiliated survivors have become paranoid and very unfriendly. Expect to die in this surburb, then die again while looking for a revive. --NeenerNeener 22:26, 25 August 2007
The Dulston Alliance cannot be blamed for being a little paranoid, after all there the PKers randomly killing from INSIDE safehouses, and then there are zombie and death cultists from the Undeadites and Infected Swarm. --Blanemcc 09:48, 26 August 2007 (BST)
Your "official" 8/24 bodycount is very suspect. With numbers of "between 150 and 250" that is not a very accurate count and more of a guess. Your numbers of PKer deaths only being between 30 and 45 are way off. I averaged over one PKer a day for 3 weeks or more. That's 25 kills right there and that's just me. I know there were others hunting PKers - many others. On a number of days I counted well over 15 dead PKers waiting at just Duport for a revive. On the day of your attack it looks like most PKers who attacked were themselves killed. There were many people killed on both sides and your wild exaggeration of the results reduces the credibility of your claims. --Shotgun Ed 00:01, 30 August 2007 (CST)
150-250 over the course of nearly 2 months. 70 of which were in one day. We also did not take into count the number of people you killed that were not PKers but DEM Bounty Hunters and innocents. --Sonny Corleone RRF DORIS CRF pr0n 06:24, 30 August 2007 (BST)
Still making up numbers. The Dulston Alliance never killed any DEM bounty hunters or innocents. Those numbers are not very impressive for a whole months work considering all the Pkers present. Your continuous exaggerations make your statements more of a laugh than news. --Shotgun Ed 22:32, 2 September 2007 (CST)

August 24th

The Whitlock Building (NT) is under attack (2 NW of Treweeke Mall) with 3 zombies already inside. The doors have been closed temporarily, but immediate assistance is requested. --CloseCall 03:55, 25 August 2007 (BST)

In other news, it's 8/24 - NEVAR FORGET! DORIS and The PKer Alliance warned you, if Saddam Hussein was killed then we will retalliate with force. We've waited until the most Holy Day in the Pluto religion to attack. The end is nigh! 8/24 - NEVAR FORGET --Sonny Corleone RRF CoL DORIS CRF pr0n 20:25, 24 August 2007 (BST)

Update: A foul stench wafts through the streets of Dulston as the toxic presence of the Undeadites spreads....Mmmmm™. --Creeping Crud U 05:47, 24 August 2007 (BST)
Update: The Dulston Alliance broadcast that crappy 80's song, "Never Surrender" through the streets in hopes of driving away DORIS and any other undead members. Unfortunately, they too cannot tolerate the broadcast and opted to shut it off, wait out the attack, and wonder why DORIS can't spell the word NEVER correctly. Regardless of what happens though, they will of course still be around and of course promote proper use of grammar while ridding the NE corner of murderers and undead alike. --Officer Murphy 08:15, 24 August 2007 (CST)

August 22nd

A video was left on a table in the the Whitlock Building and on this tape was the brutal mutilation of Matthew giles at the hands of the Infected Swarm and also on this an unknown female issued this ultimatum, "Bring your so called battalions of pink fleshy Elitist, For with me you are Reborn and through me you shall be a God, Come from your hiding places and face my Swarm in the streets or we will bring the Infection to all of Dulston, if not then your cowardice will be evident to all living and unliving. You have until the rise of the new moon to face us." --The Queen Z 21:20, 22 August 2007 (BST)

Update: The De-vivification Experts of Malton are also now making their way through Dulston, after a series of successful attacks on the suburbs to the south. Izumi Orimoto 05:12, 23 August 2007 (BST)

August 21st

The northeastern area of the suburb is largely ruined, with only one or two buildings standing (and standing with great difficulty). While Dulston is not yet a red 'burb, like our fellows to the west, it is getting close. People with toolboxes would be very welcome. -- NeenerNeener 23:27, 21 August 2007 (CST)

August 15th

With the new changes in Urban Dead, Anne General Hospital, Weston Crescent Fire Station, The Bridgman Building and The Much Arms have all been breached by local zombies, with the former three being ransacked to the point of ruin.

Update: As of August 16th, 2007, The Much Arms has been cleared of all zombies thanks to the efforts of the Dulston Citizen Uprising and of others.
Update: Anne General Hospital has 65 zombies outside, but the attacks continue to be repulsed. All other buildings mentioned above are in survivor hands.--Banokles 23:51, 17 August 2007 (BST)

August 12th

Anne General Hospital has been emptied and ransacked by a large force of zombies. Its defenders, local survivors and members of DITPS, are either dead or have fled. Zombies dedicated to the destruction of Dulston are unimpressed with the so called defence of such a vital and prestigious building.

The conflict surrounding Anne General Hospital has continued as DITPS has retaken the hospital, slaughtering any zombies they found still lingering inside and throwing their dismembered corpses into the streets. DITPS rated zombie resistance during the hospital's reclamation as "sub par" at best and were known to have commented, "They certainly ain't no LUE, that's for sure". With the zombie thrown out there are still 30+ zombies battering the barricades attempting to overrun the hospital yet again.

August 9th

The Bridgman Building has been emptied by various PKer groups with the final kill belonging to a member of DORIS. The suburb of New Baghdad is a dangerous place for those that do not follow Pluto. --Sonny Corleone RRF CoL DORIS CRF pr0n 06:32, 9 August 2007 (BST)

August 8th

Dulston is in fair shape today, with the Infected Swarm, Cybele's Shamblers and the DDT nowhere to be seen. Overall Dulstonians are unimpressed with the so called "attacks" by said groups. In every case each building they actually managed to take was retaken, barricaded, and powered within hours. A survivor going about his day in Treweeke Mall had this to say on the subject: "We were attacked? Oh. Several times you say? But we still have control of all the buildings that were attacked? I see. Then I speak on behalf of the mall when I say bring it on. All this propaganda and no action? Why not try to hold on to a building instead of just making hit and runs? If you can't do that, then don't make a huge deal out of every attack you make. We've had more trouble from ferals than your combined forces."

In other news, Weston Crescent Fire Station is currently under survivor control, and powered. Thanks probably to The Electric Light Torchestra, who have been working around the clock to keep the lights on in Dulston, and who welcome back their co-leader PsychoLychee.

August 6th

Reports are coming in that the Infected Swarm, Cybele's Shamblers and the Dulston Destruction Tour pulled off another raid tonight which brought the Weston Crescent Fire Station into zed control. All inside were said to have died very quickly, the building was taken in a matter of minutes. The lone person who got out, wishes to remain unknown for fear of being hunted down said "It was so fast we never stood a chance, it's like they are learning or are being controlled by one mind I have never seen zeds act this way." Need proof?

August 2nd

Balcony Jedi, co-leader of the Electric Light Torchestra whose group helps maintain Dulston's power grid, had this to report: "I have confirmed that Parrott Towers is Extremely Heavily barricaded without even a single zombie inside. All I had to do was refuel the generator. The Gouger Arms is heavily barricaded, with no zombies inside. Considering yesterday's report I expected a lot worse... so I'm left wondering was it all just zombie propaganda or have Dulstonians become so adept at counterstrikes against zombies that we can retake buildings faster than they fall?"

Update: The attack report was comfirmed, but the zombies did not seem to want to keep the buildings and only ransacked them. Reason for this is unknown.

In other news wanted posters attributed to the Dulston Alliance have been appearing around the suburb showing a blurry photo of a fairly heavyset zombie in a ruined Italian suit. These "kill on sight" posters appear to target Vito Mortis, the supposed leader of LUE. Of course past Alliance policy would dictate that it's unlikely any action will be taken to target the zombie while he still remains outside Alliance territory. Some survivors also question the purpose of targeting any zombie for execution while its already undead.

August 1st

LUE's Barhah Betty has made her radio "show" today. In it she said, "Denizens of Treweeke Mall: Death is coming for you! Each one of you that remains in the mall is marked for death, You have no chance of winning the battle to come, prepare to die". The radio show was broadcasted on 26.36 MHz, the frequency of the Dulston Alliance. Whether Betty is calling out the Alliance to face the horde, or if they just want the survivor organization to spread the terrible news remains unclear. One thing that is clear, is that we've got a big 'ol horde heading for us. --Blanemcc 14:00, 1 August 2007 (BST)

Update: Checked with Betty. Wasn't her. Sorry to get your hopes up. --Vito
Update: In other news, the Infected Swarm, Cybele's Shamblers and the Dulston Destruction Tour pulled off a daring raid tonight which brought the Parrott Towers and the Gouger Arms into zed control, this was a major blow to humans, mobile communications have been halted by this raid. This is the first successful raid on Parrott towers in a very long time. A joint statement was given after the raids. "This is the first of many to fall. Sheep know that you are not safe anywhere in Dulston."

It may be worth noting, also, that every mall in Malton has reports of many LUE threats. Whether these come from the LUE, an ally, or pranksters, it effectively obfuscates their real target. Treweeke is near their last strike, but it only makes sense for every mall to be mildly wary, and not descend into paranoia. --Xodarap 01:07, 6 August 2007 (BST)


July 30th

Dear, brethren! Despite the continue spread of evil in the northeast of our fair suburb, St Anacletus's Hospital and the Whitlock Building continue to be beacons of light in the darkness. I did not find anyone at Duport Avenue in need of salvation but gave a gift of second life at Hamerton Road instead. --Rev Forgiven

July 29th

Dulston is steadily becoming more dangerous as the zombie forces to the north have breached/ransacked several PD's and a NecroTech building, while a couple more buildings are under threat/attack. A zombie horde is also making progress through Pescodside, where the Inman Building is under heavy siege and may soon fall. Looks like survivors and zombies alike are in for a battle, sooner or later. --Blanemcc 21:45, 29 July 2007 (BST)

July 27th

The storm is coming. Bring an umbrella. --Rhuster 06:34, 27 July 2007 (BST)

Update: A report from the Dulston Alliance shows that Midelton Crescent PD is under attack. All survivors are asked to either fall back to a secure location or to retake the PD, as it has been breached. --Blanemcc 10:46, 27 July 2007 (BST)

July 26th

Clewett Alley PD, Spicer Row PD and the Beale NecroTech Building have all been smashed and ransacked, their defenders defeated and eaten. The zombies have claimed that the rest of Dulston shall share the fate of these corpses. The Dulston Alliance begs to differ, but only time will tell the outcome of this struggle.

In other news, rumors have been flying around that Red Rum has teamed up with the remnants of DORIS to attack Dulston. Unfortunately as Dulston has always been a hub for murderous activity it is hard to gauge whether recent sightings are related to this rumored event.

July 25th

A plea for help, as a certain Eastonwoodstrangler tried to take over Troubridge Cinema by force by killing its manager (Unsunghero10). Survivors have been asked to lend assistance in dealing with this threat, as Eastonwoodstrangler claims he is playing Manhattan, but there is no film in that particular projector. =P 11:29, 25 July 2007 (BST)

Update: The Infected Swarm, assisted by Cybele's Shamblers, have begun a new round of aggresion towards Dulston. In a press release Black Ops leader Vachon Blaze said, "This is just the beginning we are growing in numbers and strength. We are not alone. The Queen has brought us some new allies and know that none shall stop the Infection." This statement was made after the attack on Midelton Crescent PD. The humans inside were able to hold out, but at a great cost in lives.

July 24th

Recent information has led some survivors to believe that the Whitlock Building may come under siege, due to information posted by the Infected Swarm:

...The Swarm have been renewed and Dulston will fall, with the return of the founding members Captain Grisum and Vachon Blaze a statement was released "With new allies moving in it will only be a matter of time before Dulston is Undead. The Whitlock shall see what is coming in the next 72 hours we have begun to put in place an Alliance of Evil with our Brothers and Sisters that will change the face of Malton..."

This information, coupled with increased zombie activity in north-eastern Dulston and the possibility of other zombies means that the Whitlock Building, and Dulston in general, could be in for trouble in the next few days. Whether this is cause for alarm or merely zombie propaganda has yet to be seen. --Kikashie 04:26, 25 July 2007 (BST)

July 23rd

Matthew Giles reported the following, "Mongoose Plissken was last seen at 10:00 AM in the Much Arms, but I have more important information, I am Matthew Giles commander of the survivor group know as the Malton Elite's and we are here in Dulston to tackle our life-long enemies, the Infected Swarm. The Swarm have joined with the DDT to attack the Dulston Alliance and turn Dulston into a red zone... we can not let this happen! The NE Corner has become hostile once again and it is now only a matter of time before they assault Dulston's resource points... and then Treweeke Mall."

July 21st

Reports that killer groups are planning an assualt on New Baghdad (Dulston) have been confirmed thanks to intel from the Dulston Alliance. Survivors are reminded to stay vigilant by always being aware of known killers from the lists maintained by local survivor groups. --Blanemcc 12:24, 21 July 2007 (BST)

Update: Survivors are cautioned to be on the look-out for a survivor named UweEbola, or more importantly, are to be cautious of any information he gives as he recently transmitted what appeared to be a false Alliance report in which he accused another survivor of murder. His reports are therefore to be considered "unsubstantiated" and he is wanted for further questioning in relation to his impersonation of a local law enforcer. Until such time as his motives are made clear survivors should be mindful if he should appear in their safehouse or Treweeke Mall.

July 20th

A press conference at Treweeke Mall was held to announce that King Murek's Army has as of today joined the Dulston Alliance and in doing so has shown their support for greater survivor unity within the NE Corner. As zombie troubles continue to stir within east-Pescodside their help and that of the Alliance will be needed in the days to come. Survivors are reminded to report zombie sightings and killers to the Alliance in order to help secure a safer tomorrow.

July 18th

Fairly quiet around the suburb. All buildings appear to be safe again, all with decent barricades, fuelled generators thanks to the ELT and a fair amount of survivors inside protecting each building. Not a lot going on other than that. Zombies from Infected Swarm aren't doing much and haven't been spotted for a few days, while Maris Viridis still has a member or two in Dulston, but are just not noticebly killing. Vandalism has gone down in the Whitlock Building it seems, along with murders. Not a lot of zombie numbers to report either.

July 17th

Not a day after Maris Viridis disappeared from Dulston then word that DORIS had returned sprung up. Local survivors attribute this rumor to a man by the name of Canderous Ordo, fourth in charge of the infamous group of killers. Whether this is just "smoke and mirrors" has yet to be seen, but the Knight Watchmen and local Dulston Alliance bounty hunters are keeping an eye out for them.

Also a new survivor group came to town. The Dulston Zombie and PKer Control Unit vows to protect survivors from PKers, and zombies in the dulston area. They are recruiting so any new survivors may join.

July 16th

The small, but deadly, group of killers known as Maris Viridis have disappeared from Dulston. The group's leader, SgtBop, had this to say, "Maris Viridis is taking a break, but you can expect to see us again, perhaps in another suburb, back around late August to early September."

At this time it is unclear as to whether the Dulston Alliance played a hand in this sudden turn of events due to its ongoing war with Maris Viridis, or whether the Knight Watchmen played a role in this as well, as the alliance of bounty hunters have reported several kills against Maris Viridis this month alone as they continue to tirelessly hunt PKers throughout the area.

July 9th

Today the atmosphere around Dulston is grey as Malton bids farewell to one of its best. Caleb Usher will forever be remembered for his work with the Dulston Alliance, and his efforts to protect the NE Corner. Goodbye Caleb Usher, see you next year at Biertag '08! --LemonHead7t7 *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡|͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|]]| ̡̡̡ ̡ ̡ ̴̡ı̴̴̡ ̡*̡͌l̡* Talk/PDA/Red Rum/MOB 07:01, 9 July 2007 (BST)

While the exact details are unknown, eyewitness reports claim that Dr. Usher actually flew out of the quarantine zone in a gyrocpter of his own making. Radio contact with the aspiring scientist was lost shortly thereafter.--Mr. Gomez 22:02, 20 July 2007 (BST)
Evidence has now been found that indicates the gyrocpter, made of empty beer cans and six pack rings from the Biertag party, crashed somewhere just outside of Malton. There was no sign of Caleb Usher so we are not sure if he safely crash landed or had to bail out before hsi homemade escape craft cleared the wire.--Shotgun Ed 20:30, 27 July 2007 (CST)

July 6th

Dulston is better than ever, except the fact that a large number zombies are gathering in the north-east. Rumours are spreading that they are gearing up for an attack on the suburb, even possibly on the mall. The recent attacks in the south have alerted many local people. All NT buildings are noted to have kept check on the local zombie population. Some say that specialists are on their way to eradicate the zombies. Until then, people are restlessly waiting for the result.

July 5th

From what I can see, zombie numbers seem to be thinning. Keep up the good work.--Bruce1nR 17:01, 5 July 2007 (BST)

Update: Although, according to the recent necronet scan by Liberal Pi, It seems there are roughly 80 zombies in the north-east corner. --Kikashie 20:05, 5 July 2007 (BST)
Nuts. --Bruce1nR 03:58, 8 July 2007 (BST)

July 2nd

Not long after the fall of the Trood Building to zombies the NT facility has been reclaimed by survivors, with its former zombie inhabitants being driven back outside where their corpses lie littering the street. With power restored the NecroTech staff have once again begun to supply revive syringes and services to survivors in the northeast corner of Dulston. "It's back to business as usual in Trood," claimed noted NecroTech scientist Caleb Usher, "And only a matter of time before this zombie problem is cleaned up."


June 30th

The Beale Building has fallen. The North-Eastern corner of Dulston has become much more dangerous with an increasing zombie presence. --Banana reads Scoundrell for all of Yesterday's News, Today! 16:46, 30 June 2007 (BST)

In Other News: During a rare interview Captain Grisum has announced the alliance of Infected Swarm and the Dulston Destruction Tour. He said the groups have been working together here and there for some time now but will be more coordinated in the near future. When asked about the extensive human alliances in Dulston Captain Grisum remarked, "The humans have had it easy for far too long. Dulston has been a survivor stronghold for what seems like an eternity, that has already changed despite all of these human alliances. Another pact between humans means nothing to us."

June 29th

Perhaps in an effort to keep survivors minds off of the suburb's current zombie troubles the Dulston Alliance today revealed that they had just finsihed negotiations and signed an ally treaty with The Abandoned. While the survivors aligned with The Abandoned are situated over in Yagoton, as one of Malton's premiere survivor groups the Alliance believed it is in everyone's interests to establish diplomatic relations with them. As such, a Non-Aggression Pact was signed and in a surprising gesture The Abandoned even offered to assist the Alliance with its zombie "problem" once they had finished off the ones in their own suburb. Now there's an offer that's hard to refuse.

June 28th

Trood has fallen. Dozens of zombies are in the northeast corner of the suburb. Is it possible that most of them have brain rot, and so aren't showing up on the necronet scans? I see fifteen outside Trood, with nine more inside, and thirty plus in the surrounding area. Perhaps Dulston has been attacked by a major zombie group? --Eric Herboso 15:22, 28 June 2007 (BST)

Update: Noted NecroTech scientist Caleb Usher, who smelled of freshly-baked cookies, had this to say, "The zombie menace that overran the Trood Building was not a mystery or even surprising, as they are the same zombies that have been wandering around northeast Dulston for the past week or so. DITPS has already reacted to this attack and is currently managing damage control at nearby hospitals. Also, rumors that these zombies ate any of my triple-fudge cookies are lies! Well, I suppose they may have eaten some of the science staff who ate them... but I don't think that counts."
Further Update: Weston Crescent Fire Station and Middleston PD are under zombie siege. Other buildings in the surrounding area have also been overrun by zombies. The two more important buildings mentioned initially have 6 zombies at both locations and they are pounding the barricades. Those survivors who are armed are asked to assist by helping sweep these zombies away.
More Updates?: Club Cocker is clear, with no zombies in sight. Also Unsunghero10 reported that the Hamerton Road revive point is clogged by Dulston's unwelcome zombie guests. The few MRH? cows who are waiting there for revival are asked to shuffle over to Mogridge Drive to help sort, and speed, things up.

June 26th

I've just been to St. Barbara's Church, and the current zombie count is only 5. Trood has 5 zombies knocking on the doors, but their generator is up and running, as is Beale's. I've just taken up residence in Trood, and will supply free head shots to zombies and constant status updates to this page. Anyone is welcome to join me, and overall the situation seems to be brightening. At least for the moment, that is. --Kikashie 00:19, 27 June 2007 (BST)

June 24th

Sadly the northern area in Dulston has fallen into zombie control. All NT buildings in the north are have 20+ zombies in them, Revive Areas are gone, and many survivors are now zombies. Fortunately the mall is secure and the southern are is safe from any attacks at the current time (Zombie massess are growing and we need reinforcements in Dulston NOW). RECOMENDATION: STAY OUT OF DULSTON unless you are coming to fight off the zombies —The preceding unsigned comment was added by Super Nweb (talkcontribs) at an unknown time.

Not quite so. Although Northern Dulston has an increased zombie presence as of late, both the Trood Building and the Beale Building are under survivor control. Also, revives are still occurring, although at a slower pace than usual. A recent pic of the Beale Building is shown here, which obviously is under zombie attack. --Banana reads Scoundrell for all of Yesterday's News, Today! 03:25, 26 June 2007 (BST)
Noted NecroTech scientist Caleb Usher had this to say about recent claims of zombie dominance in northern Dulston, "Poppycock. I'll say it again in case I wasn't clear the first time: poppycock. It's all paranoia and hysteria. We even have proof as there have been several recent NecroNet scans of the area around the Whitlock, Trood, and Beale buildings. The proof is posted for everyone with eyes to see. Oh there are zombies for sure, but only 30 or so and most appear only to be interested in St. Barbara's Church or Troubridge Cinema. I say this is the perfect chance for survivors to kill something that actually deserves it for once rather than each other. So, in summary, zombies yes, zombie panic no."

June 19th

In a rare event, a radio message was received by mall patrons from somewhere in the northeast corner of Dulston, speculated to be either the Beale Building or the Trood Building. The message consisted of "AHHHHHHHH!" and several cries for help. As usual, Treweeke Mall rats ignored the radio transmission and went back to work salvaging supplies. The zombie problem in northeast Dulston was highlighted by this recent NecroNet report issued by the Electric Light Torchestra:

In other news, Dulston's citizens are finding themselves in short supply of beer. What with the Gouger Arms recently overrun by zombies and the other pubs outside of the immediate concern of the survivors holed up in the mall, it seems this is truly a dark day for the booze-loving patrons of Dulston and anyone hoping to grab a beer on their way to Biertag in Rolt Heights next month.

June 18th

In yet another of a string of public relations photo ops, Caleb Usher, diplomat for the Dulston Alliance and TheSuperMagicDragon, of The Grove, met at Treweeke Mall today to formally sign a Non-Aggression Pact. From this day forward the Dulston Alliance and The Grove are allies. Of course even before this event members of the Alliance considered The Grove as their friends, ever since the group last visited the area during their Grove Tour. Together these two survivor organizations plan to secure a brighter further for northern Malton.

June 14th

After three weeks of intense negotiations, what started off as a simple renewal of old treaties between the Malton Fire Department, Malton Civil Defense Unit, and the Dulston Alliance ended with a Non-Aggression Pact being signed with the entire Department of Emergency Management. As such, on this very day, the Dulston Alliance and the DEM are formally considered allies in the struggle against zombies and murderers. What this alliance will have in store for the NE Corner has yet to be seen, but local survivors are optimistic that this is yet another nail in the coffin of their enemies.

June 13th

While zombies continue to stumble around eastern Dulston at Treweeke Mall survivors gathered to witness a historic diplomatic ceremony as the Dulston Alliance and the U.S. Army Infantry signed an official Support Accord treaty. Exact details of the treaty are unclear, but what has been learned is that the USAI has committed an entire platoon to render aid to the Alliance should it be required and the Alliance in turn has promised to lend the support of its Joint Task Force to the USAI should they call for support. When asked to comment noted NecroTech scientist, Caleb Usher, had this to say, "I'm not saying this alliance will lead to the utter annihilation of all zombies in Northeast Malton, but I'm certainly not saying that it won't."

June 12th

The Trood Building has either been overrun or is currently under heavy seige, with 25+ zombies knocking on the doors. The Beale Building is in a similar situation and in the event that anyone is left standing, aid would most likely be appreciated. To sum it up, everything east of Treweeke Mall is a mess, with over-barricading problems and zombies all over.

June 10th

Mixed reports were issued on Sunday as accusations were made against ReefMaster after he was witnessed killing a survivor near St. Anacletus's Hospital. These allegations appeared to be cast into doubt after Lithedarkangel revealed that he had in fact killed SweetHikari who was herself accused of being a vandal. The fact remains though that ReefMaster, regardless of any outstanding bounties on the Rogues Gallery, is a member of the Palytoxin Gang, which in turn is a member group of the Dulston Alliance. General consensus has it that ReefMaster is not a murderer.

June 8th

Radios, often with poor reception, continue to crackle out fragmented excerpts of advertisements for Biertag. The advertisements mention that to date over 19 survivors have signed something called the "Beer Pledge", signifying their willingness and determination to arrive at the beer festival.

In other news it has been learned that elements of the group The Burchell Arms Regulars have formed a sub-group, known as the Knight Watchmen, whose purpose appears to be attacking the growing number of murderers in the NE Corner. It's planned that this group of feaceskeepers will be in full force during the Biertag festival.

June 5th

Over the past week survivors have noticed an increasing number of radio advertisements promoting the festival of Biertag. It's believed that the Burchell Arms Regulars, who are apparently the main sponsors of the Malton holiday, are responsible, along with tags spraypainted throughout Rolt Heights. While the celebration is still more than a month away some beer enthusiasts are already planning to attend the festival which will be held at St. Arnold's Church on July 8th.

June 4th

SgtBop, leader of Maris Viridis, has apparently disappeared from Dulston. Sources have no idea where he was headed, but the rest of Maris Viridis do not appear to be having any troubles in his absence. When attempting to contact him via his cell phone, his answering machine replied:

"I'm sorry, but the entirety of Maris Viridis is unavailable at the moment. If you'd like, you may leave us a message and we might get back to you as soon as we're done partying." -BEEP-

It is unknown whether the group will return, but the message seems to indicate that they will. Other survivors wonder whether the small band of murderers may have realized the might of the Dulston Alliance and fled for good. No one can be sure at this time.

Update: Sources have learned that SgtBop truly has departed Dulston, at least for the time being as he was spotted murdering someone at Giddings Mall in Pitneybank. His reasons for traveling to Giddings Mall though are unclear.

June 3rd

A handful of break-ins in several different buildings in the northeast has left survivors in that area questioning whether other survivors are even aware of anything east of Treweeke Mall. Even so, there are those survivors who have stepped up to try and combat the undead in this area, but with zombie sieges on the rise could there possibly be a planned attack in the works? Just such a question was presented to noted NecroTech scientist and Zombiologist, Caleb Usher. To which he responded, "Zombies are incapable of planning anything, its goes against their basic nature. As such, these attacks are all coincidental as the zombies involved hold no common allegiance to each other. The whole matter will probably blow over in a week, and if not the Dulston Alliance will no doubt step in and sort the rotters out."

In other news, the Electric Light Torchestra has just issued its latest NecroNet report from the Whitlock Building, which is readily accessible to all survivors here. At this time 27 zombies have appeared within scanning range, with the most significant potential threat coming from 6 zombies at the Bridgman Building.

Update: Late breaking news from the Zombie Front! Zombie sympathizer, powerful "Super-Zed", and self-ascribed "Zombie Social Life Promoter" TollhouseFrank has decided that competition for brains has become too intense, so he will migrate far to the southwest, perhaps to New Arkham, in a week or so. He intends to leave the lesser zombies to fend for themselves against the lovably, cuddly, soft, and tasty citizens of Dulston.

June 2nd

A recent rash of inexplicable, but minor, zombies attacks has led to a brief shortage of fuelled portable generators. This is not a concern though since the Electric Light Torchestra, in their usual fashion, jumped into action and quickly restored power to both the Bridgman and Whitlock Buildings less than an hour after the zombies breached each building's defenses. Where would Dulston be without these hard working supporters of the survivor cause?

In other news, survivors are cautioned against reviving members of the zombie group Infected Swarm as their members are known death cultists. This includes confirming all revives at official revive points. The Dulston Alliance has taken note of this fact and are in the process of collecting confirmed members on the Black List as the group's tactics prove them to be true enemies of humanity.

June 1st

The Dulston Alliance gathered at Treweeke Mall for a somber occasion as they commemorate the end of an era for one of the Alliance's founding groups. The Dulston Defense Death Squad (DDDS) was granted full honors by the city council as the DDDS were recorded within Malton's Historical Archive so later generations could learn about them. Whether one agreed or disagreed with the DDDS' harsh anti-zombie policies, one had to respect them for what they had managed to accomplish in the suburb of Dulston. Let us not forget them.


May 29th

The Electric Light Torchestra has just issued its latest NecroNet report from the Whitlock, accessible here. It shows slightly more zombie activity than is usual for Dulston, but no reasons to stain the suburb "yellow". Survivors are simply advised to stay alert for any signs of zombie activity outside their safehouse.

May 28th

There has been a recent upswing in the number of hostile zombies in the very northeast corner of Dulston. Anyone with spare revive syringes and ammo should make their way up there on the double. Last count had 30 zombies appear on a NecroNet scan, so there may very well be more unidentified standing zombies. The undead have already broken into Troubridge Cinema to watch a movie, possibly Night of the Living Dead and might next be at St. Barbara's Church praying with, I mean preying on survivors, or possibly visiting the local NT buildings...

May 27th

In an interesting turn of events a zombie, TollhouseFrank, had this to say, "Not all the zombies are part of some "Infected Swarm". Some of us just find being a veteran zombie a great way to earn fast experience to earn our human skills. Whoever has a 'do not revive' out against me, please note I'm not a murderer or vandal. I like to get revives, spend a couple days searching for guns/ammo/kits, and then go out in a blaze of glory blowing away zombie scum 'til they turn me into a zombie again... Then I get to enjoy pounding away on doors at a 25% chance to even hit."

Noted NecroTech scientist, Caleb Usher's, own comments on the subject were, "This is a puzzling situation depending on which side of the fence you are on. In the past groups like the DDDS held a policy of 'kill all zombies', which included zombies who were alive as survivors. They claimed letting them earn anything as a survivor risked survivor lives down the line, and therefore they should not be revived or if found, killed on sight. Of course this led the DDDS to be nearly hunted into oblivion by the Drunken Dead. On the other hand, zombies who are not death cultists are often viewed as not being a threat to their fellow survivors and thus should receive the benefit of the doubt when it comes to being revived. Therefore the final choice is really left to each scientist."

May 25th

Survivors are asked to be on the lookout for the wanted murderer Tiggermann who is currently in the NE Corner and was last executed at Treweeke Mall. The fugitive, who was previously categorized by the Burchell Arms Regulars as "relatively insignificant", has recently added a new crime to his list: fraudulent group affiliation. Survivors are advised that Tiggermann is not, and never has been, associated with the BAR. Survivors are also cautioned that he is to be considered dangerous... to some degree... and therefore should be avoided unless properly executed.

May 24th

Recent break-ins at Treweeke Mall over the past 2 days have been attributed to a small, but well-organized, group of zombies known as The Plague. Thanks to the recent alliance with the Creedy Defense Force the Dulston Alliance has learned that The Plague is currently fixated with the mall. Known for their odd appetites, these zombies prefer the flavor of murderous brains, although survivors are cautioned that they are not too particular should their preferred meal not be found. While the Alliance plans to station its watchers in every corner of the mall to monitor for any further break-ins "mall rats" are asked to stay alert.

In other news, CDF recon has helped confirm that the Battle Royale is in Dulston, and furthermore is already in progress. This was confirmed by chatter and the discovery of Special Agent Mulder tucked away in Troubridge Cinema. As he has been placed in charge of the Red Rum event there can be little doubt now as to its location.

May 22nd

After reviewing combat reports the Dulston Alliance has restored the suburb's danger rating to "Safe". Their final analysis places the initial warning report on exaggerated efforts associated with the small zombie group known as the Infected Swarm, whose members insist on reviving themselves at sanctioned revive points and then attacking survivors inside nearby buildings. Due to their relatively small numbers survivors are no more at risk from them then the many murderers who have begun occupying locations throughout the suburb in recent days.

In other news rumors persist that Red Rum has planned to stage their newest diversion, the Battle Royale, here in Dulston. When asked to comment, noted NecroTech scientist Caleb Usher had this to say: "I really don't know what you expect me to add to this report, it's not like I have a degree in Murderology. Zombiology, yes, Mobology, yes, Murderology, no. I prefer to avoid murder, especially my own."

May 17th

Amidst a sea of flashing cameras noted NecroTech scientist, and local diplomat, Caleb Usher met with esteemed diplomatic envoy, Amarth Dragonslayer, at Treweeke Mall in order to sign a formal alliance treaty between the Creedy Defense Force and the Dulston Alliance. The exact details of the treaty are unknown at this time, but it appears it is meant to serve as an affirmation that both survivor organizations respect each others territories and are willing to provide reasonable support to each other in times of great need.

May 15th

Noted NecroTech scientist, Caleb Usher, whose service to the suburbs of Dulston and Pescodside, celebrated his 31st birthday today. When asked how he felt he simply quipped, "Older". Oh my, what a card that Caleb is! Gifts and congratulations abounded from local survivors with the most from those associated with either the Dulston Alliance, for whom Caleb works as a diplomat, or the party-loving Burchell Arms Regulars who consider Caleb a respected Burchell Arms investor. So let's all raise a glass of beer in celebration of this joyous occasion!

May 11th

KFTW! DULSTON broadcasted a news report that power throughout Treweeke Mall was down and they called on the suburb's premiere "power supplier", the Electric Light Torchestra, to come to the mall's aid. In no time the group went into action and power has since been thankfully restored to every corner of the mall in record time showing that while vandals may still be prevalent in the area the ELT will always be there to bring light back into our lives.

May 9th

With great fan-fair and much celebration, the Dulston Alliance today welcomed its newest member group, Metal Fox, into the Alliance. Known for their sudden rise to power, Metal Fox assisted survivors in both Rolt Heights and Pescodside. Designated spokesperson and noted NecroTech scientist, Caleb Usher, had this to say to those present at Treweeke Mall, "Today the Dulston Alliance has taken yet another step forward to securing peace and prosperity for all living, breathing humans in Northeast Malton. NecroTech welcomes all survivor alliances which strengthen the NE Corner of Malton." It should be noted that with the inclusion of Metal Fox the Dulston Alliance now holds a firm presence in Rolt Heights, where before it only deployed random patrols into the suburb.

May 6th

Troubridge Cinema will be getting a milk cow in a couple of Days. A milk bottle drop off route will be made on the cinema's location for all drinkers. Also "300" will be playing until the May 31st. =P

May 4th

The Electric Light Torchestra just issued a new NecroNet report for the Whitlock Building. It shows very little zombie activity around Whitlock, there have been no serious attacks recently. Is this only the calm before the storm?

May 3rd

NEWS FLASH! Karloth Vois, who has just recently stepped down as leader of Red Rum appointed two new co-leaders, c138 and Shadowean, to take up the mantle of command. A recent interview with c138 has revealed that after the long Rolt Heights War, which only ended yesterday, Red Rum has no plans to join the Dulston Destruction Tour. It is believed that the assassin group instead has plans to stage an epic Battle Royale in the coming days. As such, any involvement by members of this group are to be considered purely personal choice.

May 1st

A new threat to the suburb has been duly noted by the Dulston Alliance. The Dulston Destruction Tour is planning to ransack every building in Dulston and kill every survivor within the suburb. Word is spreading that Malton's peaceful paradise suburb will not be a "paradise" anymore. To date six groups have shown varying degrees of interest in this effort are, DORIS, Red Rum, Ridleybank Resistance Front, and Feral Undead.

Update: The Special Forces group, Metal Fox, has taken note that the Eastonwood Ferals have joined the DDT. Earlier reports that Ghetto Cow had also joined the DDT were proven false, as the well-known survivor group refuted these claims noting the obvious fact that they are a pro-survivor group.
MRRH!! Tasty Harman Hambargarhz! Gabbah Gah Zag ahz ra!zahn Harmanz arh bargz. -- the Redhead 18:51, 28 May 2007 (BST)


April 30th

Please not everyone at once, but all survivors are all welcome to the Troubridge Cinema as the movie 300 will be playing from May 1st until May 31st. Rated R for severe violence and sexual scenes (snicker). =P

April 27th

The attacks on Whitlock by zombies from the Eastonwood Ferals continue. Again, several survivors were killed. There are currently over 47 survivors still inside the building aiding in its defense, while confronted by a mob of eleven zombies, some of whom are inside the building. Also, there has been a breach on the barricades just to the northeast in the Trood Building, but the threat was quickly eliminated by the building's survivors.

April 26th

Now well into the fourth week of the Rolt Heights War local survivors are reminded, especially for those staying in Treweeke Mall, to always confirm combatants when someone is killed. If the killer is a member of the Burchell Arms Regulars or a member group of the Dulston Alliance feel free to confirm their membership, and if valid, you are reminded not to report them. Furthermore, doctors are asked to be careful when healing the injured as murderers are everywhere in the area and you are doing a disservice to your fellow citizens when unwittingly aiding a killer.

April 22nd

Yet again, we are in DULLston. A short NecroNet scan around shows little or no zombie activity within the suburb, while almost every building is powered or at least has a portable generator installed and the buildings themselves are at least Very Strongly barricaded. A lot of bodies can be seen on the ground, but most are being revived at a steady pace by local survivors and the Dulston Alliance. Survivors are suggested to use this lull period to gather ammunition and revivification syringes.

Noted NecroTech scientist, Caleb Usher, had this to say, "My most recent study researches high levels of a previously unidentified energy, which I call BORDOMIUM, that has made the suburb very boring. So boring in fact that zombie hordes which invade Dulston eventually leave for fear of contracting it and becoming listless. Why I'm told even survivors are susceptible and for this reason many leave Dulston is search of so called 'excitement'. I personally have no clue what they mean, as I have never suffered any ill-effects and I spent the entire week cataloging my zombie DNA samples by RNA string sequence..."

April 20th

Local survivor, Hockmiester, had this to say about the current problem with over-barricading in the suburb, "Every building even remotely near Treweeke Mall has been over-barricaded. There are lots of survivors outside. We may need to unite and break them down. I only popped out to do some Zed hunting."

Update: For the second time in two days, zombies attacked the Whitlock Building, killing several survivors inside during both incidents. At least seven of the attacking zombies belonged to the Eastonwood Ferals. To quote some information on their current operation in Dulston: "EF forces will get stationed there for the week to come to evaluate the situation in the so-called green suburbs." It may be possible that they will take part in the Dulston Destruction Tour.

April 18th

While local survivors deal with the current over-barricading issue it has become readily apparent that survivors associated with Dulston Alliance member groups are dealing with an entirely different threat. Scattered reports indicate that Dead vs Blue, here in Dulston, and the Friends of the Featherstone Library over in nearby Pescodside, are in the midst of mobilizing their forces to assist the Burchell Arms Regulars in their war against the PKer Alliance. Comments from Dead vs Blue are expected to be forthcoming on this matter.

Update: Survivors are trapped outside due to over-barricading. The list of over-barricaded buildings include: The Whitlock Building, St Anacletus's Hospital and Weston Crescent Fire Station.
Update: In an update to the earlier news report Cheeser, an appointed representative from Dead vs Blue, made this official statement, "The stance of the Dulston Alliance on the matter of murderers has always been clear. We won't stand for it. And while prior to this incident we only patrolled through the suburb, we will not stand idly by while a fellow survivor group and the good neighbors of Rolt Heights are harassed by these purposeless killers."

April 17th

There are reports of sporadic zombie numbers on a daily basis, mainly due to the many buildings that are over-barricaded. This has led to many survivors being locked out, but with enough zombies around to clean up the problem, although creating an entirely different problem in the process. Some help could be used to maintain the barricades, but most local survivors apparently are not too worried about the problem, that is, until they are the ones being locked out.

April 15th

The Electric Light Torchestra have claimed the Whitlock Building as their group's headquarters. As the group is well known in Dulston for their efforts in maintaining the suburb's power grid survivors hope that this focused effort on the NT building will mean it can be kept running 24/7 without fear of vandalism. In turn the ELT hope to shore-up their numbers and thus eventually improve efforts to maintain the power supply for the entire suburb.

The first official action was issuing the current NecroNet report for the surrounding of the Whitlock Building that shows quite low zombie activity in Dulston, but over-barricading Whitlock causes serious concern.

April 14th

There have been a few zombie break-ins reported throughout the suburb, but all were on a small scale and were therefore quickly thwarted by Dulston's able survivors. There is minimal zombie activity, but also reduced revive efforts. A lot of survivors have recently begun to report that buildings are becoming over-barricaded, in open defiance of the Dulston Alliance's suburb barricade plans. Survivors who plan to barricade should be aware of which buildings are key entry points and that hospitals should remain open at all times unless being sieged.

April 12th

A survivor, Chesh Smalin, reported that, "Treweeke Mall's entry points are all Extremely Heavily barricaded. The only way to get in is to go in through Club Garrett nearby and free-run into the mall. This makes it harder to get inside, especially for inexperienced survivors. Please try to avoid overbarricading."

April 8th

Increased murder rates in the past few days have been attributed to killers from the PKer Alliance who are currently plaguing Rolt Heights. While the attacks do appear to be focused on Rolt Heights survivors are cautioned that copycat killers already in Dulston may choose to mimic the PKA's activity on a smaller scale.

The Dulston Alliance asks that, as a public service, all survivors confirm the identities of any survivors sharing their safehouse and report any known killers to the Alliance or the Burchell Arms Regulars.

April 4th

It seems that with the new influx of survivors, Dulston's zombie population is growing. This, combined with recent overbarricading, is supplying the revive points with a usual stream of undead clients. Inexperienced survivors have been caught outside more and more recently, and the level of paranoia seems to be rising. In general, most buildings are Heavy to Extremely Heavily barricaded, excluding Anne General Hospital and a few other places.

It also appears that someone with the Maltonian Inquisition, or at least someone claiming to be, has entered Dulston and has been seen killing survivors without just cause being presented. It has become general practice to announce why you are hunting someone.


March 28th

The Northeast corner may live up to its reputation soon as a small but very well educated mass of zombies are there. Upon view, 10 have lined up on the doors of the Trood building and may begin an assault, or may be looking for revives. They group has been smart with revive points, placing brain rot zombies on there, limiting revives. Survivors are advised to load up on weapons and syringes and not get caught outside. This has been a public service announcement.

March 27th

A recent disbandee from the group Ragnarok has assembled a group under his own leadership, under the name of Freelance Military Operations. This group is currently recruiting in Dulston, so expect many radio messages or recruitment in relation to the group. Edit - FMO have left Dulston for a new position.

March 21st

Concerned over recent survivor in-fighting noted NecroTech scientist, Caleb Usher had this to say, "Good citizens of the Northeast Corner, I ask those involved in this recent dispute over several local nightclubs not to turn on one another. We must stand united in the face of the greater threat. FYI, I'm talking about zombies. I would like to point out that all official claims to a location require that at least one member of said group be present to maintain that location. Sex Possy is a small group and therefore could not possibly claim ownership over so many buildings at this time. Of course they can claim to maintain them, similar to how the Electric Light Torchestra works, but this is not the same as ownership. With ownership allowing a group the right to set barricade policy and evict survivors. I could go on, but you all look so bored for some reason... I guess I'll just be going now."

March 20th

Ongoing reports of resistance to supposed ownership claims made by the small survivor group, Sex Possy, of clubs in Dulston, Rhodenbank, and Pescodside have been noticed by some survivors. After Club Garrett was overtaken, the Gay/Lez community rallied in protest. A survivor named Gaybait called for "No Aid or Comfort" to Sex Possy members until they vacated Club Garrett.

Update: The Sex Possy notes that they are only claiming "management" of all Dulston clubs, as in "club maintenance" as specified under our All Your Clubs Are Belong To Us Policy (see Sex Possy - Section 7.1). The concept of maintaining buildings was a precedent set by the Electric Light Torchestra and our group firmly insists that they are simply "taking the dull out of Dulston", not taking over.

March 18th

It has been reported that the Outside Mobile Connections group now has an operational reach into this suburb, and may supply portable radios and/or generators to any building in the surrounding suburbs. Survivors who require these supplies are asked to contact the OMC.

March 13th

The Drama Club staged a performance of "Army of Darkness" as part of their Border Tour of Malton. The group plans to travel clockwise around the border suburbs of Malton with one show in each suburb. Today they performed for the 35 survivors in the southwest corner of Treweeke Mall as part of this tour.

Update: With Mall Tour '07 now long gone, Dulston has been able to slowly rebuild and recover. With no other major imposing threats and relative zombie activity down to a minimum, Dulston has earned its "Safe" suburb threat level again.

March 9th

As new member groups joined the Dulston Alliance, so to did an older group pass on. Today local survivors spread the word that the survivor group known as BLACKOUT had officially been disbanded. Many survivors considered the group's heyday long since passed as the group's membership had been in steady decline since late-2006, but the members of the Alliance tip their collective hats to those brave men and women who they had once considered among their most dedicated zombie exterminators.

March 8th

In a public display of united support, the Dulston Alliance welcomed two new members groups into the Alliance early today. Representatives from the Electric Light Torchestra and the Dulston Infection Treatment and Prevention Squad (D.I.T.P.S.) were present during a public photo-op held at Treweeke Mall. For its part, the Alliance recognized both groups for the vital services they provided during the Mall Tour's siege of Dulston. Whether administering medical aid or maintaining powered generators at NecroTech facilities, both groups showed exemplary action. The significance of holding the ceremony at the mall was no doubt meant to underline survivor resilience in the face of tragedy, as only a week earlier that very location had been under complete zombie control.

March 2nd

The Dulston Alliance has ramped up its efforts to clear overrun buildings throughout the suburb of zombies. The situation at the mall has also improved since yesterday as zombie numbers continue to dwindle in the face of renewed survivor resistance. With the Mall Tour '07 horde no longer around to provide support local zombies have found they lack the numbers necessary to hold these locations. That said, for now Treweeke Mall is in zombie hands.

Update: By the afternoon the tide had turned. Beaten back by a constant barrage of survivor assaults the last of the zombies inside Treweeke Mall were cut down in a hail of gunfire or had wandered off perhaps in search of their undead brethren. As swiftly as Treweeke Mall had fallen to the zombies of Mall Tour '07, even more swiftly was it reclaimed by Dulston's survivors. The Dulston Alliance has placed a call out to all local survivors still seeking refuge, asking that they return to the mall and replenish the ranks of its defenders.

March 1st

Mall Tour '07 has departed, on their way to Giddings Mall in Pitneybank. As such, zombie numbers in the NE Corner have dropped significantly. At this time survivors are busy with reviving their former comrades-turned-zombies and reclaiming buildings lost to the horde yesterday, such as the Whitlock Building and Pegrum Place PD. Additional effort may be required to reclaim Treweeke Mall from the zombies still occupying it.


February 28th

Mall Tour '07 has ransacked Treweeke Mall and those survivors who have not fled the mall are most likely dead. Caleb Usher has issued the following suburb-wide warning: "The Mall Tour is unhappy with the relatively weak resistance they met at Treweeke Mall and therefore are taking out their rage on surrounding resource buildings. While one of their targets is in Pescodside, residents of Dulston need to be aware that the horde has targeted the Whitlock Building and Pegrum Place PD for complete annihilation. Unprepared survivors in these buildings should retreat, but I would ask those willing to fight that they abandon the police station and instead protect the Whitlock Building at all costs... if it's not already too late."

February 27th

It appears that earlier theories about the Mall Tour Zambahs were exhausted was shown to be only wishful thinking as the mall tourists stopped by to trash Treweeke Mall in a scene of hellish carnage not often seen outside of a George Romero film, with many of the zombies moaning (in Zombese of course) that Zambahs never get tired of foolish harmans. The ransack of the mall is in full swing and despite the brave, yet suicidal, last ditch defense by the defenders the fate of Treweeke Mall has been sealed.

February 27th

The siege of Treweeke Mall continues with survivors putting up a valiant, but possibly futile, effort to hold back the dreaded Mall Tour '07 zombie horde. Since the previous day the ranks of the undead have swelled to almost twice their previous numbers, with over 150+ zombies now milling outside the southwest corner of the mall. Another 80+ dead bodies lie heaped in front of the mall's Extremely Heavy barricades. Survivors exchange taunts and gunfire with the zombies, while the undead attack the barricades mercilessly hungering to get inside.

While it is believed by many that most of the invading zombies from this horde were exhausted from their long trek across Malton yesterday one can only imagine that the attack will only begin in earnest today. The question finally comes down to whether Treweeke Mall will suffer the same "sudden death" fate as Dowdney Mall or whether its defenders will fare better. The pride of Dulston may depend on just how long the survivors can hold out against these overwhelming odds...

Update: Recent recon showed that over 200+ zombies and 100+ dead bodies were outside Treweeke Mall's southeast corner as the horde continued in its attempts to breach the mall's barricades once and for all. Without a doubt, the horde has finally arrived in Dulston and in full force.
Update: The southwest corner of Treweeke Mall has been ransacked. Over 110 Zambahz are now inside the mall itself and the situation looks grim for any survivors still taking refuge there. It's reported that right before the massive break-in occurred the words, "Gangbang Harman Hambargarz!!" were heard being bellowed from among the undead mob as the barricades came crashing down.

February 26th

Survivor reports have just started coming in and it's official... Mall Tour '07 has reached Treweeke Mall and begun its siege. No doubt in the days to follow straggler zombies will swell their ranks and local zombie groups will throw in their support. Survivors have begun to wonder whether efforts from the Dulston Alliance can help defenders hold out against this seemingly unstoppable horde.

February 25th

As Dowdney Mall begins to crumble early under the attack by Mall Tour '07, it is likely that Treweeke will be targeted by the tour in the coming days. Survivors are advised to stock up on ammunition, familiarise themselves with the Mall Defence Manifesto, and pay attention to the following points:

  • Barricades should be kept in kept in compliance with the Dulston Emergency Barricade Plan, the Mall at EHB, Heddington and Pegrum at VSB. Overbarricading will be an inevitable problem, all survivors are advised to be vigilant.
  • The Whitlock and Waish buildings should be defended heavily. Mall Tour's tactic of targeting NecroTech Buildings served them well at Stickling Mall.
  • Recently, false graffiti has disrupted revive efforts. Revive points are Duport Avenue and Batten Drive, adjacent to Whitlock and Waish respecively. Survivors who see graffiti advertising alternative revive points should ignore it, and if possible erase it to prevent further confusion.
Update: 21:49, 25 February 2007 (UTC) - Mall Tour has officially announced its attack. And the mall fell, too.

February 19th

A survivor named Rappapa reported that multiple buildings in the area surrounding Treweeke Mall were over-barricaded at this time. One can only assume his consternation stemmed from a need to find safe shelter, a problem many survivors can relate to throughout Malton. As dictated by the Dulston Alliance's suburb barricade policy, survivors are reminded to keep Heddington Walk Railway Station, Pegrum Place PD, and both nearby Dulston libraries only Very Strongly (VS+2) barricaded.

February 15th

The Shamblin' Crooners celebrate the wrecking of their 13th venue, a lucky number for zambahz. Although casualties have risen to 3 figures, they begin to wonder where all the yummy, frisky bra!nz are hiding...

In other news, recent survivor reports indicate that the small Dunningwood survivor group known as the Devenish Rangers have disbanded. The Devenish Rangers, a member group of the Dulston Alliance, will no doubt be missed by their fellow survivors. Some survivors believe that the group's disappearance stability and survivor security in the south will take a hit.

Noted NecroTech scientist, Caleb Usher, was quick to voice his opinion during a small news conference at Treweeke Mall. "While we will all miss the noble efforts of the Devenish Rangers, I would like to remind survivors that security in the northeast corner of Malton is still strong. Citizens have nothing to fear and there is no immanent zombie threat to survivor control of the suburb. Why even now the forces of Dead vs. Blue are forming an expeditionary force to help survivors in other parts of the city."

When questioned on Dulston's current threat level Caleb replied, "Everyone knows the suburb rating system is flawed, just ask the Channel 4 News Team. Gentlemen and women, I could stand here all day refuting wild claims of 'zombie threats', but I would instead refer all further questions to sanctioned officials from the Dulston Alliance. Thank you."

February 13th

The suburb's newest survivor-run radio station, KFTW! DULSTON, has appeared at Treweeke Mall. Broadcasting on frequency 26.36 MHz, the group hopes to inspire Dulston survivors with a recently recovered MONTY PYTHON'S GREATEST HITS COLLECTION CD... an act that has obviously earned them mixed results.

February 8th

The Shamblin' Crooners Apocalypse Tour continues its inexorable advance through Dulston, trashing venues and bringing a new meaning to 'death metal'. With 6 buildings ransacked and 49 more to go, the zombies have currently encountered minimal harman resistance.


January 31st

After a relatively inactive period in the history of Dulston, an increase in zombie activity has been noticed in the suburb. There have been rumors that the only organized horde in Dulston, the Shamblin' Crooners, have begun roaming around the suburb hoping to visit every building in the area. In order to stir the overall lackadaisical population, the Crooners seem to be introducing new genres of music into their z!ng!ng. Although their policy is to avoid harm to "babah harmanz", accidents do happen, so make sure to help out the new and inexperienced survivors by watching the barricades more vigorously.

January 30th

As of late, zombies wishing to be revived at Duport Avenue should be cautious because survivors are randomly killing and not reviving despite it being a clearly marked revive point. But hopefully the locals can help enlighten these new arrivers and other-suburbly visitors that don't seem to know any better.

January 28th

Survivors have noted strange activity around St. Barbara's Church over the past few days, as more survivors than normal have been spotted moving between the church and nearby Troubridge Cinema. The connection between the two locations is sketchy at best, but whatever the case may be it does not appear to hold any ominous portents.

January 23rd

Wandering through the streets of Dulston in 2007, survivors find the suburb unusually well-lit. This is said to be connected with the start-up of The Electric Light Torchestra, a small yet obviously well organised Dulston group, dedicated to provide light in all buildings of the suburb. Several spraypaints are spotted, calling survivors to join this group or simply advertising "many hands make light work (ELT)".

January 15th

The northeastern corner of Dulston has been an area of concern as of late. One survivor reported that on recent visit to St. Barbara's Church, the building was found to be only Loosely barricaded. While the survivors made the effort to re-barricade (VS+2), it was of little help as the barricades were significantly weakened only a few hours later. As such, the northeast corner of Dulston is the only area considered to present noticeable zombie activity within the suburb, but local survivors hope control will soon be wrestled free from the zombie threat before the situation has a chance to escalate further.

  • The NE corner is pretty much always contested. It's unlikely to change, but it doesn't affect the safety of the rest of the suburb. --Preasure 19:57, 15 January 2007 (UTC)



December 30th

Survivors associated with a new group named Zombies off MY GRASS! have recently been spotted in both Dulston and Pescodside. Dulston survivors report that from the group's random appearances within the two surburbs it does not appear that they have a centralized headquarters yet. Of note, while ZoMG is searching for survivors to join them they are not interested in letting PKers join due to the stigmata connected to that breed of survivor.

December 25th

Noted NecroTech scientist, Caleb Usher, wishes everyone in Dulston a Merry Christmas! He also wanted to remind survivors that Boxing Week would no doubt bring prosperity back to Treweeke Mall as shoppers flock in to pick up that "special something" they've always needed... to survive.

December 23rd

Quite a lot of zombies (varying between 100-200) are amassed at the Brain Museum in Rhodenbank and this is a vital threat for Treweeke Mall. Nothing is still confirmed, but stocking up and being ready for an attack on the 25th is a good idea. --Charest

  • The zombies are the retiring members of zombie horde Shacknews, choosing to idle out in the appropriate location of the Brain Museum. They are not on the offensive, as pose no threat whatsoever to Dulston. For more details, visit Rhodenbank.

December 15th

Over-barricading of public buildings is a problem, specifically at St. Anacletus's Hospital, Anne General Hospital, and Weston Crescent Fire Station. Survivors should please consider keeping the barricades at Very Strongly (VS+2) as outlined in the DDDS Dulston Optimal Defense Diagram.

December 14th

Shacknews is at Giddings Mall and poses no threat to Dulston. It is recommended that all Dulston Alliance members hold the suburb. If the Alliance moves out PKers or zombies will take over. A reminder to all survivors that the rumors about a massive zombie attack on the 25th is still unconfirmed. People who are spraypainting this on walls of areas in or around Treweeke Mall should show real proof.

December 10th

Radios have broadcast warnings and survivors in and around Treweeke Mall have heard repeated claims that a combined attack from the RRF and Shacknews is headed for the suburb. It is stressed that these are unconfirmed rumors. There is no official announcement, and there are no signs on either the RRF's forums and the zombies of Shacknews have announced their next target is Giddings Mall. Survivors are urged to remain vigilant, but take speech and radio reports with a pinch of salt unless real evidence is provided.

December 9th

Viva La Humanity officially pulls out of the Dulston Alliance and out of the Dulston altogether as they return to Kinch Heights. The survivor group plans on visiting some Forts on the way home.

December 7th

Things are holding up well in this corner of Malton. Occasional zombies, but no concentrated groups and a nice fairly cooperative population of survivors helping to maintain the suburb. There have been occasional break-ins, generator/player kills, reported but no more so than anyplace else in Malton making it a fairly safe suburb.


November 20th

The Shamblin' Crooners are about as active as the suburbs zombie level gets with the occasional break in by them. Also, the majority of the buildings have running generators in place. Dulston is the place to be if searching for a safe haven, although the PKing group DORIS is still attempting to gain a foothold in the area.

November 11th

There have been several recent over-barricading problems around Treweeke Mall. All survivors are reminded that Pegrum Place PD and Heddington Walk Railway Station should both be kept at VSB at all times, no matter how dangerous the suburb should become. In the current safe climate, the DDDS Dulston Optimal Defense Diagram, which allows for more resource buildings to be entered by those without Free Running, may be a better barricading strategy.

November 6th

Viva La Humanity returns to Dulston. We are here to fight off the undead bastards when they set foot in this suburb. Help us take back our beautiful city and rally the living to eliminate the undead. Viva La Humanity. The time for hiding is over, the time for war, is now! If you feel so inspire by our influence, and would like to help regain the city. Master B8.

November 5th

With the recent death sentence for the King of New Baghdad, aka Saddam Hussein, the group, DORIS, has threatened that if Dulstonians do not release him then they will kill all weapon inspectors looking for his hidden WMDs. Dulstonians however were quickly arming themselves to rid Dulston of DORIS.

Some PKer evidence at Treweeke Mall. I logged in to this message: http://i86.photobucket.com/albums/k96/Illusionistnexgen/pkevidence.png

November 4th

There are still several active rotters out and about, it really isn't safe to sleep on the streets. Lower level characters can still make a living in the burb, as there are many buildings that are barricaded but can be entered from the street.

November 3rd

Viva La Humanity joins Dulston as its newest attraction. We will be using Club Dowell as our base and if anyone would like to stop on by, we will gladly have a glass of brandy waiting for you.


October 30th

With Halloween just around the corner, one might expect an upswing in zombie violence, but such a surge has not been witnessed in Dulston. All resource buildings are held by substantial numbers of survivors and break-ins, which occur every now and again, are promptly repelled. The major concern of the citizens of Dulston is the amount of AP they must expend to find zombies to kill. -- Mr. Fosi, 10.30.2006 09.56 (EST)

October 18th

Few zombies around, the odd break in now and again, but these are soon pushed back. The suburb is safe again.

October 8th

Even though zed levels are at an all time low, most buildings are too heavily barricaded to enter. Some un-barricading is going to need to be done so that newbies and people low on AP can find shelter.

October 7th

An attack on the northeast corner of Treweeke Mall by the Shambling Crooners has been repelled overnight, with 70 survivors remaining in that corner as of 10:00 AM GMT. --Preasure 10:00, 8 October 2006 (BST)

October 1st

Zombie numbers have fallen greatly, with the 30 zombies outside the mall vanishing overnight. No more than 5 zombies stand at any one location. Duport Avenue has little or no queue with a fast revive turnover. Some outlying revive points are still slow, and the northeast border of the suburb remains the most dangerous place, but most buildings in the centre area (based on NecroNet scans from the The Whitlock Building) are barricaded and secure.


September 29th

Dulston is actually safer than it was pre-Bash. Zombie levels are nearly at an all time low, and survivors can start reclaiming buildings easily. The Big Bash may have won, but they never broke Dulston.

September 26th

There are around 30 zombies outside Treweeke Mall. The Dulston Alliance has secured the mall and is holding it alongside a significant number of survivors. Nearby buildings are also under attack, but remain relatively secure.

All Dulston survivors, past and present, are asked to return to the suburb, re-enforce the mall, and spread out to reclaim the entire suburb.

As of 15:54, 27th September 2006 (BST), the revive queue at Duport Avenue has been cleared.

September 23rd

While outnumbered by zombies, the members of the Dulston Alliance have still managed to retake Treweeke Mall. The rest of Dulston should follow soon enough. --Shotgun Ed 23:06, 23rd September 2006 (CST)

September 21st

Dulston is now a completely desolate suburb with scattered zombies from the Big Bash still wandering its streets. Though a valiant struggled, in the end it was the zombies who had prevailed as they overwhelmed the defending Dulston survivors. The Treweeke Stand, an attempt by survivors to hold the single most strategic point in the suburb against the Big Bash lasted less than a week before its defenses crumpled and survivors were killed in droves.

Today, those ex-survivors await revival at the suburb's various overcrowded revive points. The glut of dead defenders who participated in the Treweeke Stand now clog revive points throughout the suburb. The Big Bash has since begun to shamble westwards leaving scattered feral zombies in their wake.

The Dulston Alliance is re-grouping and promises to have things back up and operating soon. Though the Alliance was defeated it was never destroyed. Treweeke Mall may also stand vacant for some time unless survivors return to inhabit the building and replenish its numbers. That is, once the small number of feral zombies inside are cleared. --Officer Murphy 012:32, 21 September 2006 (CST)

September 16th(1)

Some survivors recommend that the Dulston Alliance and anyone else wishing to help drive the Big Bash out of OUR suburb regroup outside of Dulston and strategize from there, since Dulston is for the most part overrun so any large gathering of survivors inside the suburb would be difficult, if not impossible.

September 16th(2)

Every NecroTech building in Rhodenbank, Chancelwood, Dulston and Earletown is currently overrun with zombies. All of their revive points overflowing with undead survivors awaiting revival. If the survivors have any hope then they realize that an effort must be made to retake some of these NT buildings. Then with a new flow of revive syringes survivors would gain access to the +400 undead survivors awaiting revivals. With that kind of manpower the potential does exist to take on the Big Bash head to head.

September 13th

Treweeke Mall and the rest of the suburb is devoid of survivors. Little or no buildings are barricaded, and the Big Bash zombies roam the streets. Over 120 zombies wait at Duport Avenue for revives.

September 12th

The zombies have swarmed into Dulston and the suburb has fallen. Braiiinnnnzzz!! and flesh had for all that are rotting. --Cineraryone 21:23, 12 September 2006 (BST)

Treweeke Mall IS NOW COMPLETELY OVERRUN. At last count, 300+ zombies were standing in the mall and the stores trashed. All remaining survivors are requested at this time to fall back to less zombie infested suburbs. May God have mercy on us all. Agent Heroic 18:50, 12 September 2006 (BST)

September 11th (1)

All remaining survivors inside Treweeke Mall are requested to retreat to Pegrum Place PD. From there a counterattack will be possible.

After three hours the violence is unprecedented. Over 150 of the walking dead ripped through the crowds of survivors unimpeded, turning the mall an abattoir of human carnage. The smell of blood filled the air, along with screams and gnashing teeth. Hell had come to Treweeke Mall and those who slept would never awake alive. In the immortal words of Shakespeare's Friar at the sound of encroaching doom within the tomb: I dare no longer stay. --Neuromortis 13:33, 11 September 2006 (PST)

September 11th (2)

Some survivors report though that the mall has NOT been overrun yet. Large numbers of survivors are still present therein. While numerous breaches have occurred over the course of the day causing over 30+ in survivor casualties in the northwest section of the mall, survivors are urged to review the Dulston Alliance Defense Plan. -- Foxalpha1 TRCDC 10:14, 11 September 2006 (BST)

There stands 250+ zombies outside Treweeke Mall. The mall is beginning to slowly fall as more than 400 survivors in the northeast, southeast, and southwest corners have done little to stem the tide of reeking zombies pouring into the northwest corner of the mall. If the rest of the mall rats do nothing to stop the influx of zombies, the mall will fall by tomorrow. --Mr. Fosi 12:21, 11 September 2006 (EST)

September 11th (3)

Treweeke Mall has finally fallen. Over 200+ zombies inhabit the northwest corner of the mall and the other sections are now uninhabited by survivors, as they have all since fled or died. The Big Bash has successfully overrun the mall on this somber day... be prepared for massive revivification lines in the area! See the If All Hell Breaks Loose Plan for more info on what to do! --Nomader TRCDC 22:32, 11 September 2006 (BST)

September 10th

Treweeke Mall is currently holding out against the zombie horde crashing against its very doorstep. There are no zombies inside the mall yet, but 200+ zombies have been spotted just outside. The Dulston Alliance and other survivors are maintaining the barricades and cleaning up the mall whenever a break-in does occur though. They have asked that people go to Duport Avenue and revive people. Survivors are asked to use Free Running and not travel outside at all when not absolutely necessary because straffing a zombie horde will only lead to a quick and painful death.--JP 06:17, 10 September 2006 (BST)

September 8th

The number of zombies attacking the northwest corner of Treweeke Mall have doubled in the last 12-14 hours. Survivors are asked to keep an eye out for any potential breaches in the mall's defenses.

September 7th

Over 60+ zombies attacked the northwest corner of Treweeke Mall. The siege of the mall is now considered by many to be fully underway. Survivors are advised to read the guides on mall defense and obey by them to the letter.

September 6th

Overall, the concentration of zombies in the city blocks adjacent to Treweeke Mall has been on the rise. All resource buildings have groups of 1-25 zombies outside them at various times of the day. There has also been an increase in both PKer and GKer activity, especially inside the mall. Many survivors now believe that Dulston is now on the leading edge of what will be a prolonged siege of the suburb. Survivors are asked not to over-barricade resource buildings as this will shut-out many low-level or low AP, but high-level, survivors who are on street patrol. Follow the plan and we'll come out on top. --Mr. Fosi 13:56, 6 September 2006 (EST)

It should be noted though according to the Dulston Alliance plan many non-essential buildings should be Extremely Heavily barricaded. High-level survivors should realize that AP is wasted on patrolling the streets because everyone knows there is a large zombie presence now in the suburb. AP should instead be used for re-barricading, healing, reviving, and then killing any zombies that make it into buildings. --JP 00:05, 7 September 2006 (BST)

September 4th

The Big Bash are now officially rolling into Dulston. Survivors are asked to be prepared, head to Treweeke Mall, and follow the plans laid forth by the Dulston Alliance.

September 3rd

Some survivors are expressing concern about barricade levels around Treweeke Mall. The Dulston Alliance's emergency plan is now in full effect. This means that the mall should be kept at Extremely Heavily barricades, with mall entry points kept at Very Stongly (VS+2). Survivors without Free Running are advised to be cautious about sleeping in high priority targets. Northern Pescodside is still putting up a good fight against the Big Bash, but the horde will hit Dulston any day now.

September 2nd

The Big Bash is very close. Those wishing to fight should head to Treweeke Mall right away and discuss defense strategies. Those who want to get out should leave right now. The time has come to stand and fight for humanity. No Bash zombies have entered the suburb in any large numbers yet, but a coordinated strike force of zombies has struck a non-resource building in what is believed to be an unrelated incident. Note: The Dulston Alliance has put its "If All Hell Breaks Loose" emergency plan into effect for Dulston and the surrounding suburbs.


August 28th

Two confirmed Big Bash zombies have been spotted attacking the The Featherstone Library in Pescodside, Flukeman and Vur2. (Screenshot)--Cheeser 21:34, 28 August 2006 (BST)

August 26th

There are a lot of zombies in the northeast of the suburb. I have been killed several times this week and it is really making it hard to do anything while alive. Most of the killing has been done by rotters, many of which are wearing flak jackets and traveling in groups of 3-7. They are focusing on resource buildings as well as the safe houses adjacent to them. --Mr. Fosi 22:31, 26 August 2006 (EST)

August 25th

I stand within the confines of the northeastern section of Treweeke Mall. As far as I can tell there are no preparations being made to combat the Big Bash upon their inevitable arrival in Dulston, in what is certainly just days from now. The Bash are already currently munching down on Paynterton and Spracklingbank with The Mongolian Horde and The Golden Empire hopefully slowing down their march to some extent. I salute them for their efforts. I think it is time for DDDS to call upon their every resource for this inevitable siege, because at the moment with all of the confusion between FOXHOUND and DvB, I'm not sure if we can make it without working together. I for one am going to stay and fight. --Nagome 21:09, 25 August 2006 (BST)

August 18th

It has come to my knowledge that many survivors are overly endorsing the Radio. Many Manhunts against Demanamed and Private Jacobi (Demanamed is "wanted" for supposed GKing and zerging, Private Jacobi is "wanted" for supposed PKing) have gone out because of simple Radio Broadcasts. I want everyone to listen: Do not believe everything a broadcast says. Many of the Broadcasts are from PKers or Zergers that want you to listen to them. If someone says "Kill Foxhound and DVB, I don't like them", would you actually listen to it? I'm merely stating that you shouldn't believe everything you hear on the radio. That is all.

Radio spam in Dulston is at an all time high, with much of it being anti-Alliance. The zombie presence in the suburb is low and revives are becoming more efficient as many zombie survivors move to the faster Duport Avenue revive point.

August 17th

The suburb has been showing signs of increasing zombie activity in the northwestern quadrant. The Duport Avenue revive point is consistently surrounded by zombie groups of 7-10 who cycle through the area semi-regularly. St. Anacletus's Hospital has come under attack from 10+ zombies and the nearby NT buildings have been overrun....

August 14th

Zombie break-ins seem to be on the rise in the center and east areas of the suburb. The Whitlock Building has been cleared of survivors and ransacked, Anne General Hospital has been suffering repeated break-ins, and Nott Auto Repair has been attacked and cleaned of survivors several times in the last week. Even Midelton Crescent PD has had break-in problems.

In recent days I have seen groups of zombies up to 14+ strong moving around the northeast part of the 'burb. The good news is that the Palytoxin Gang has arrived and setup shop in the Holdway Museum. They are a group of zombie hunters that all have one thing in common: a love of the nanoreefs they had before the zombies came. The Palytoxin Gang are dedicated to providing support for survivors in all central Dulston resource buildings. (Mr. Fosi 8-14-06, 12:28 EST)

August 8th

After more than a month with running with the Big Bash all over Malton, the Shamblin' Crooners are back in town to have their daily concerts and autograph sessions.

August 2nd

The Dulston Alliance has created an emergency plan for the suburb and added several other resources for survivors within the suburb of Dulston. It is suggested anyone residing in Dulston please take a look at this helpful information and check back often as it will be updated on a regular basis.

August 1st

There have been a large amount of PKers active in Treweeke Mall recently, possibly attempting to take the mall from the inside out. They claim to be executing PKers, when in fact they are just gunning down innocent bystanders. They must be stopped. The only member of this group that has been identified at this time is Im. He is to be considered extremely dangerous, should be shot on sight, and not revived if seen at a revive point.


July 24th

Clewett Alley and Spicer Row PD's in the north of Dulston have been overrun with no survivors in sight. The northern and eastern areas of the suburb are the most dangerous at this time, because of both their proximity to the borders and the fact that they lie out of the NecroNet scan area of the Whitock Building. Survivors are advised to assault the recently risen numbers of zombies hiding there.

July 8th

Someone in Pitneybank reported a horde of zombies moving north from the south. They may be zombies coming in from the red zones in the southwestern part of Malton. These zombies may also be coming to Dulston to attack Treweeke Mall. Survivors residing in Treweeke Mall are asked to take up arms and be prepared for an attack.

July 7th

I've got a few friends in many different suburbs and some of them reported seeing graffiti urging zombies to attack Treweeke Mall. Survivors residing in Treweeke Mall beware... pretty soon you may see zombies from Dartside (The Big Bash) and Grigg Hieghts (Lebende Tote) right outside your doors.

July 4th(1)

The RRF officially departed Dulston to take a break from their excursions for the Farewell Brain Bash. The closeness of Rolt Heights to Dulston means that zombie numbers will stay dangerous for some time and the main body of the RRF has not yet left the suburb. The RRF promise to return to Excursion once the brain bash is over, whether this means they will pick up where they left off here, or attack a new suburb, remains to be seen. --Preasure 10:30, 5 July 2006 (BST)

July 4th(2)

The RRF announced an attack on Rolt Heights, declaring that they would sack the entire suburb. This has given Dulston a bit of a breather, but zombie numbers remain high and dangerous. Attacks in the south are expected to increase as the horde moves in that direction.


June 28th

North Dulston is a mess. In the farthest corners of the suburb most buildings have either open doors or are fully barricaded. Entry points are few and far between, but those survivors can locate are to be considered highly unsafe. Any survivors remaining in the north are advised to withdraw and only return for barricade runs.

June 27th

The RRF are targeting the northern buildings of the suburb, where much of the resource buildings are located. All survivors are advised to evacuate this area immediately and withdraw to safer areas. The remainder of the suburb is safer, but survivors should act with caution and keep safehouses secret where possible. Due to the attacks on resource building and entry points, Dulston should now be considered off limits to low-level survivors.

June 25th

Pegrum Place PD has been under heavy siege for several days, but is still holding out with the survivors fighting off the zombie horde. Even members from the ex-group Dead Rain have been seen fighting the undead, meaning the chance of defeating the undead mob attacking the suburb has improved.

June 23rd

As predicted, the RRF are targeting resource buildings and known safehouses. A force of 20+ zombies have laid siege to the Whitlock Building, all NecroTech buildings, police departments, and hospitals are now considered RRF targets and survivors should not sleep in any of these locations if possible. It is not yet known if the zombies have the strength to attack the mall.

June 20th

Northern Dulston has been invaded by large numbers of zombie groups. Some have completely taken over buildings on the north border. Survivors are requested to learn Free Running and stay in the mall or EH barricaded buildings. Avoid any resource buildings, as they are the zombies primary targets. The survivor organization, the Dulston Alliance, has begun engaging in a war with the undead. Prepare yourselves and join the attacking parties. Organize the offenses and protect the civilians.

June 15th

Dulston calling! Will you answer? Come join us. The RRF has launched its first attack on the suburb. Hospitals, police departments, NT buildings, and fire stations should now be considered too dangerous to sleep in.

June 14th

The RRF is on their way. Stay and fight, or be prepared to flee.

June 11th

The zombie group known as Dead Rain has disbanded most of the group has left Dulston, bar a few remnants who are either zombies or people who are currently groupless.

June 4th

The zombies of Malton appear to have gone, with buildings now well barricaded and populated. The suburb is safe once more.


May 19th(1)

The large group of zombies sheltering in the northeast corner now appear to be the group Dead Rain. All survivors are advised to evacuate the northeast corner and for a suburb-wide attack on the group. Supporters of the Dulston Alliance call for flares to be fired in the northeast to alert those not aware of the danger.

May 19th(2)

Dead Rain struck at the 2 NecroTech buildings in the north east of Dulston killing everyone inside and ransacking the buildings. The leader of the group has been identified mcb666,(http://www.urbandead.com/profile.cgi?id=190008), but at the moment he is the only confirmed member and the numbers are still unknown. Still it is believed there are at least 30+ zombies in Dulston.

May 18th

A new group has been discovered in Dulston called Dead Rain. They are mainly a brain-rot zombie group with a few humans used to act as spies. They have mainly been sighted in the revive points around Dulston gathering their strength before attacking vital buildings such as NecroTech buildings. The group is trying to keep a low profile at the moment with only a few members having the group name in there profiles, but residents in Dulston must keep up there guard up as Dead Rain is believed to be responsible for the Dulston Towers attack a month ago and may be planning something again soon. With no clear idea of their numbers they could range from being something insignificant to a major threat.

May 13th

Groups of zombies have been found to be sheltering in the scarcely populated northeast of the suburb, out of range of the main NecroNet suburb scans. The groups are large but are confined to the northeast corner and do not seem to be spreading. Assistance is needed urgently to push them from the suburb.

May 6th

The suburb is mostly safe. Only feral zombies, no groups of any considerable size. Almost no break-ins. Suburb downgraded to safe. --Preasure 11:22, 6 May 2006 (BST)


April 18th

In a startling turn of events, Downe Towers and the Speak Motel have fallen to zombies. In a truly underhanded tactic, they used the Dead vs Blue revive point as a place to gather safe from harm. Members of DvB began to get suspicious, but before they could take action their defenses were suddenly overrun. Despite members re-barricading, barricades fell again within seconds, lending credence to the theory of assistance from zombie spies. Travel through this area is highly discouraged, unless you are prepared for some action with the zombie menace. Retaliatory action has not been taken yet, but it is hoped that the Dulston Alliance will stand together to counter this underhanded excursion.

In addition, the outspoken PKer group known as The End has moved some operations back to Dulston. Be wary of any unrecognizable survivors roaming the streets. They have declared war on every group in Dulston, and not all of them label themselves as members of their group.

Shoat of The End was sighted at Club Greene in Rhodenbank and severely wounded by Otleysan of The Safety Patrol. It may well be that he has now moved on to Dulston.

April 17th

We, The Rhodenbank Warriors, request help from any or all zombie groups in Dulston. If you don't already know, one of the smallest zombie groups, us, are at war with one of the strongest human groups, the RCDC. If we can take down the RCDC, it may go down in Malton history.

April 14th

Members of, or claiming to be, DARIS PKed me and a few others in Clewett Alley Police Department. They have left a spray in the Beale Building. Whether this is just an outing of the real group, a group spreading terror using DARIS' name only, or a precursor to something more sinister, at this time it is unknown. Keep on your toes, Dulston. --Colette 3:40, 14 April 2006 (PST)

The PKer ShadowFighter was executed at the Holdway Museum today, and his murderous body was left for the rats outside the building.

April 11th

Overzealous defenders have locked low-level players out of the northern police departments by barricading them Extremely Heavily - this has left several survivors with no ammunition with which to keep themselves safe, and just the hope that those groups controlling the suburb will rectify this soon.

April 8th

Due to the recent increase in zombie activity, Dead Vs Blue requested all members of the Dulston Alliance to contact them. Any other survivor groups in Dulston or the surrounding suburbs are encouraged to do so as well. Discussions are needed. Please contact Dead Vs Blue via the email. Officer Murphy 10:51, 8 April 2006 (CST)

April 7th

A lunatic serial killer, Silas Slear, (http://www.urbandead.com/profile.cgi?id=347554) has been murdering survivors and laughing about it, specifically in the region of the Mall. With one victim, Buffy Ann Summers being targeted multiple times. An unofficial posse was formed and a Silas Hunt began, resulting in his multiple deaths. The last of which had him cowering in the Carner Hotel at (92,26) whimpering like a little girl with a skinned knee. He has now been reported to several groups in the hope his repeated deaths will cause redemption of his PKing ways. --Doc hollyday 10:59, 7 April 2006 (BST)

April 5th

Rumour has it that The Safety Patrol is considering whether to set up headquarters somewhere in the suburb. There is at the moment no indication as to where this location might be.

It must also be noted that reports indicate that the infamous Drunken Dead have made their way into the neighboring suburb of Rhodenbank. With the chance that they may end up here, we must prepare for the worst. Keep up your barricades, and make sure you have supplies ready in case of an attack on our suburb when they finish their march through Rhodenbank.


March 29th

It appears that our humble little suburb is not as safe as it once was. Over the past several days there has been a steady increase in zombie activity, but it reached a high when over a dozen zombies attacked the eastern side of Dulston, battering down the barricades at Downe Towers, Anne General Hospital, and Weston Crescent Fire Station. Although the zombies at Downe Towers and Anne General Hospital were quickly pushed back, Weston Crescent currently remains under zombie control. Extermination efforts are under way by Dead vs Blue, but please be advised that the area is still risky to reside in, and take the necessary precautions.

It is unknown if these recent zombie attacks are the work of an organized zombie group trying to take residence, or just a large group of random ferals. Remain on your guard at all times.

March 19th

Thirsty for more blood after his recent successes, Kalief killed 2 more survivors in Treweeke Mall's southeast corner. As with his prior MO he departed moments after committing the heinous act, leaving no explanation as to why he finds joy in the suffering of the innocent. As of yet there is no official response from any of the local survivor groups who have sworn themselves the mall's defenders. Without a doubt though until Kalief is punished for his crimes survivors will continue to sleep restlessly throughout the mall.

March 18th

A small group of zombies managed to break into both Pegrum Place PD and Treweeke Mall during the course of the day. While efforts were made by a few alert survivors to handle the situation beforehand it's believed that most survivors were slow to heed reports from the Waish Building that had identified 3 zombies outside the precinct at the time. After only a brief struggle all the zombies were quickly subdued in both locations and their corpses dumped.

In other news, while zombies had failed to claim even a single life inside Treweeke Mall the same could not be said when faced with murder at the hands of a fellow survivor. Kalief, who is noted to have delusions of grandeur, murdered 2 survivors in the southeast corner of the mall before fleeing. The fact that Kalief neither gave any reason for his acts of wanton violence, nor was he associated with any known death cult, has left many wondering exactly what the world has come to. Zombie apocalypse aside.

March 17th

Murder at the mall! Noted NecroTech scientist, Caleb Usher was murdered late last night while drinking a beer at the mall's pub by serial murderer and wanted fugitive ken0smw. Previously linked with assassination attempts of various notable citizens the oddly named ken0smw is believed to be armed and dangerous, preying on the innocent and brave survivors of Treweeke Mall. Will retribution ever be found for this great injustice?

When asked to comment on his recent death Caleb replied, "Mrh?". Mrh indeed Caleb, Mrh indeed. In late breaking news, Caleb Usher was revived only mere minutes after arriving at the Mermagen Street revive point in Pescodside by a member of the Friends of the Featherstone Library.

March 16th

A string of zombie break-ins at Treweeke Mall have raised concerns for survivors staying there even though each zombie attack is resolved mere moments after it occurs. Also while no major zombie threat has yet to appear outside the mall word continues to spread about stirrings to the south in Pescodside. Scientists at the Waish Building in Pescodside have assured survivors that this is only fear-mongering and that their staff will continue issuing NecroNet reports that will indicate any such large-scale zombie mob activity. In the meantime survivors as asked to continue culling local zombies in order to prevent their numbers from growing within Dulston, or the neighboring suburbs. At the same time survivors are also asked not to be overzealous and to respect all designated revive points by not killing zombies found there should the zombie prove not to have Brain Rot.

In addition, it has come to the attention of many survivors that many of the police stations in the northeast corner of Dulston have been extremely heavily barricaded, preventing access for players without Free Running and in defiance of the Dulston Optimal Defense Diagram. It would be appreciated if those inside the buildings would lower the barricade level to very strong to allow access to these important structures.

'NEWS Bulletin'
Reports arrived at Treweeke Mall that 2 zombies were spotted outside Pegrum Place PD. On further investigation a zombie was found to have broken into the precinct and was assaulting a survivor. Acting quickly noted NecroTech scientist, Caleb Usher eliminated the lone zombie, re-barricaded, and patched up the wounded. When asked for details he replied, "It was all in a day's work. The research staff at the Waish Building just want people to know, NecroTech is a company that cares."

Later it's believed he was heard to have said, "Woo-hoo! PR bonus!".

March 9th

A recent flurry of deaths inside Treweeke Mall, previously considered a bastion of security for survivors within Dulston, has some survivors wondering what measures are being taken to punish murderers who often target survivors at the mall without discretion. While the issue of survivor murders might be considered hard to manage at other locations throughout Dulston the fact that 3 survivor groups, the Sons of Treweeke, the Dulston Defense Death Squad, and Relic Boards, all maintain a presence at the mall has survivors questioning whether order will be enforced against such wanton acts of aggression.

March 8th

The Dulston Alliance officially recognizes the Dulston Defense Death Squad and the local Malton Fire Department contingent forces stationed in Dulston, as new member groups who have chosen to join the alliance. To date now six survivor groups have aligned themselves together to form this new organization.

March 6th

While there is yet no official word from the Dulston Alliance on how they will handle the death cultists aligned with The End. FOXHOUND, a member group of the alliance, though has been quoted as stating they will see to: "THE END of the End". Strong words indeed.

While this matter is being debated violence between the D.D.D.S and The End continues to escalate with some fights already having begun to spill over into the surrounding suburbs. One survivor reported that a death cultist going by the name Phish Dude had been tracked down to St. Odile's Church in nearby Pescodside yesterday by members of the D.D.D.S and in the short, but violent, gunfight that followed the cultist was summarily executed.

'NEWS Bulletin'
The Safety Patrol has recently announced that their group also opposes The End, and are currently involved in furthering talks with the other member groups of the Dulston Alliance on how to proceed against the cultists.

March 5th

A new death cult calling itself The End has appeared within Dulston. Lead by Appleyard, and co-leader Phish Dude the cult has already declared open war on the Dulston Defense Death Squad. In response the D.D.D.S. has categorized the cultists as priority targets, meaning that they are to be eliminated on sight and without warning.

A recon report, dated March 4th 2006, tells that The End may have taken refuge in the old Troubridge Cinema. Survivors are warned that these cultists are to be considered extremely dangerous and will attack even when unprovoked. Therefore this area should be avoided or traversed with caution.

March 2nd

As word of the Dulston Alliance spreads several groups have already stepped forward to join the newly-forged survivor organization. FOXHOUND, Special Air Service, and The Safety Patrol have pledged to uphold the ideals presented by the mutually beneficial alliance. Also the groundwork for a suburb-wide coordination of zombie hunting patrols may soon follow as Dead vs Blue works towards establishing its tactical operations center. Rumors have it the this joint patrol might extend beyond the borders of Dulston into neighboring Rhodenbank, Rolt Heights, and Pescodside in an effort to eliminate or contain zombie mobs outside Dulston before they can menace the suburb.


February 27th

The newly formed survivor group Dead vs Blue has begun operations within Dulston and reports indicate they have claimed Downe Towers (95,3) as their new headquarters from which they plan to oversee the defense of the entire suburb. Dead vs Blue has also proposed forming a Dulston Alliance with the other major groups in the suburb in order to better serve and protect Dulston's inhabitants from the zombie horde. With membership numbers that have already placed it among the largest groups within Malton many survivors feel that Dead vs Blue may be exactly what the suburb needs in order to prevent another incident similar to the fall of Treweeke Mall to the horde back in late-January, a terrible event that might very well have been prevented had a proper coordinated defense plan been established.

February 26th

Word of mouth spreads news of a new survivor group in Dulston called The Safety Patrol. Whether this small group will grow in prominence within the suburb has yet to be seen.

February 22nd

Under the Sacred Ground Policy, the sole cemetery in Dulston [99,2] is proclaimed a revive point to be checked daily for zombies wishing to join the ranks of the survivors.

February 15th

Fuel problems at the Waish Building in Pescodside this morning had efforts for a current NecroNet report transferred to the Whitlock Building. As such, they posted a new report moments after Preasure and Caleb Usher temporarily resolved a data uplink error which continues to plague the NecroTech satellite relay and will no doubt limit the number of reports issued by the Whitlock Building.

February 5th

With its satellite relay uplink finally setup, the Whitlock Building has started issuing NecroNet reports on zombie tracking throughout the area. The scientific staff at the Whitlock Building would like welcome all survivors to take advantage of this new resource in order to assist with zombie containment throughout Dulston.


January 26th

Treweeke Mall has been retaken by the survivors for now, but the surrounding area is still littered with a few wandering zombies. In the following days the zombie population in Dulston has continued to drop with now there only being a few ferals and no large zombie groups within the borders of the suburb. Dulston has thus been reclassified as "safe" for survivors.

January 24th

Treweeke Mall has fallen and survivors have spread to the surrounding buildings or other suburbs while the zombie Mall Tourists head back to join their main group currently at Bale Mall.

The Dark Days of Dulston - A History

This archive of the important events section chonicles the danger period of the suburbs history, up to the fall of Treweeke Mall by Mall Tour '06, after which the suburb became much safer.

January 23rd

The zombies attacking the mall are confirmed as a spin-off from Mall Tour '06. Survivor resistance is strong, but it's beginning to wane due to constant zombie breaches in its barricade defenses. As such, survivor casualties continue to mount.

January 22nd

A growing mob of zombies, assumed to be associated with Mall Tour '06 are attacking Treweeke Mall. The zombie to survivor numbers seem about equal at this time. As Treweeke Mall does not seem to be a key target of the Mall Tour '06 zombie group it is believed the mall can be defended. Survivor assistance is requested.

January 15th

A mob of 13 zombies has been spotted at Duport Avenue [92,4]. It could be a sign of an imminent attack to the suburb. It is recommended that survivors evacuate the immediate area if they are not well prepared to face this threat.

January 14th

Claims that a survivor, Tarzaan, has been murderering survivors. It is unknown whether this is related to the events of January 4th. Keep on the lookout for this dangerous individual.

January 7th

The WCDZ has held its Ice Cream Social in Treweeke Mall, which is the home of member Vista. Much fun was had by these fearless Wiki combatants.

January 4th

Several individuals launched an unprovoked attack on fellow survivors in northern Dulston. One perpetrator was identified as Glitzpark. Survivors are warned to be on the lookout for this individual as Glitzpark is to be considered armed and dangerous.

January 1st

Groups of zombies have managed to hit several secured locations. It seems the zombies are getting more efficient and survivors may consider finding new shelters away from the crowds.



December 24th

Activity is generally low and survivors are easily finding shelter in fortified buildings. Attacks from zombies are rare and unorganized, perhaps because of the ongoing zombie strike. Survivors may consider this suburb a relatively safe place for the time being.

December 15th

53 Drunken Dead laid siege to Anne General Hospital. Fireman Tom Mot was killed when the barricades were overrun on the previous night, but was soon revived only to be killed again within minutes of re-entering Anne General Hospital. The culprit was the Drunken Dead zombie called Brainsrgood.

December 14th

Zero1 killed Zylock, claiming Zylock was a murderer, in spite of Zylock never having been justly accused of such a crime. The only evidence used by Zero1 was very minor damage dealt to two survivors, Evan Gelion Jr and norin03, whom Zylock later explained were personal friends of his. In summation, Zero1 kills without warrant, claiming his victims are murderers. Be warned.

December 8th

Three important leaders of an unnamed group were all murdered. They have since been revived and the group is now organizing a manhunt for the killers.

December 6th

Wagronti was murdered in the mall by a survivor named Zero1. Zero1 has made claims with "Wagronti is a PKer" spray painted on several walls, however he did not provide further justification. After announcing his unjustified attack, Zero1 fled Treweeke Mall and has not been seen since.


November 28th

The founder of the D.D.D.S., Matthew Stewart, was butchered in his sleep by a zombie belonging to Drunken Dead, but was revived shortly thereafter.

November 22nd

The Sons of Treweeke are officially founded and registered. This was followed by much celebrating at the mall.

November 21st-24th

Northeast section of suburb largely out of control. All important buildings in this area are overrun and revive points are non-functioning. Panicked survivors have over-barricaded (according to the standards set by either the UBP or the D.O.D.D.) putting a strangle hold on lower level survivors and hampering hit-and-run tactics by closing entry points for free runners. This only exacerbates the current problem, reducing the security of survivors and making it harder to reclaim the northeast quadrant from roaming zombies.

November 18th

Multiple zombie hordes and feral zombies roam Dulston. As an alternative to the Uniform Barricading Policy the D.D.D.S. encourages the adoption of its Dulston-specific Dulston Optimal Defense Diagram as it prevent trapping lower level survivors within high priority zombie target buildings. It will also make dispersing and hit-and-run tactics easier.

November 16th

A horde of zombies, at least 20 and possibly as many as 45, have appeared between Lovel Way and Midelton Crescent PD. All citizens are advised to barricade their safe houses in accordance with the Uniform Barricading Policy.

November 15th

Zombies overcame the barricades at the Oake Walk PD and attacked the survivors inside. Several deaths were reported, but the actual toll is unknown. The Drunken Dead have claimed responsibility for this attack.

November 14th

Sighted 23 zombies on Hamerton Road and 14 outside Troubridge Cinema. Plenty of others wandering around too. These zombies are believed to be either associated with the Bela Lugosi Fan Klub, the Drunken Dead or just feral zombies.

November 6th

The Dulston Defense Death Squad begins its crusade to make Dulston a safer and more informed place while executing every zombie sympathizer, and death cultist they can find.


October 30th

Nearly all wandering zombies have been eliminated from the suburb. A zombie has gathered a small horde of between one and two dozen feral zombies and is besieging the Oake Walk PD. Nevertheless, Dulston remains one of the safest locations on the map for humans.

October 12th

A small group of people claiming to be scientologists moved into the area and killed a number of survivors with NecroTech skills.


September 20th

PKer Team Scourge begins operation in the area, preying on weak citizens. Anyone below half health is a possible target, so low-level survivors may be advised to steer clear.

September 17th

A group named the Sons of Treweeke announce their existence on the Urban Dead Forum.

September 16th

The Undead Extermination Regiment comes together in Dulston, intent on the destruction of the zombie hordes in the neighborhood and rendering aid to survivors when able.