Dunell Hills Crusade

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TinyURL for this page is: http://tinyurl.com/94bakz
Current Muster Point: Paynterton



Dunell Hills Crusade
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Abbreviation: DNHC, Crusade, the Crusade
Group Numbers: All who take up the cause
Leadership: Common consensus of Crusader leaders
Goals: Take back Central Malton from the hordes.
Recruitment Policy: Group leaders contact current Crusaders and sign up on the forum below, individuals keep an eye on the wiki
Contact: Official Forum

Call to Arms

With most of the city liberated but new mutant threats both on the rise and ongoing ones a new Crusade is being mustered. The objective is simple: to again reclaim that which is lost and push back the hordes' influence. We aim to sweep all before us under their control from Paynterton in the east to Dunell Hills in the west except for Ridleybank looking to reclaim all that belongs to Humanity and pushing the vile hordes back into Ridleybank where they belong.

Joining the Cause

All groups wishing to join this righteous and noble cause go to the forum here, sign up, declare your group wishes to take up arms for the cause, and sign the section on this wiki below.

For any individual survivors wishing to fight in this noble effort simply follow the map we have posted below of where we are striking and the situation in the various suburbs and put in for your group name Dunell Hills Crusade as a show of solidarity and support along with signing below.

Crusade Tactics

Strike teams

Many resource buildings are full of zombies. And many buildings have high repair costs - so high, in fact, that it's impossible for a single person to both repair the place and cade it. To combat problems like this, strike teams of two or more survivors are needed.

If you're not already a member of a strike team, and care to be a part of one of these, log onto the crusade IRC channel at one of several scheduled times. Register on the crusade forum, or contact one of the crusade leaders, for more details.

Are you zombified? It doesn't matter. Claws don't need reloading. And they're more effective than axes. As long as there's a breathing human working with you, to dump the bodies and repair the building, you're a perfect killing/clearing machine.

Independent players

Don't care for IRC or extensive metagaming? You're still needed. Show up, and focus on reviving, repairing, cading, and FAKing. More specifically:

DO

  • Revive. Clear revive points. Consider both DIRTNAP and CRAP tactics. Don't be afraid to combat revive. (Here's how to combat revive wisely).
  • Repair. Everyone working in a red zone should have a toolbox. You'll run into many buildings that are ruined and empty, or that only have one or two zombies in them. Clear these buildings (either by shooting or combat-reviving) and repair them. More repaired buildings = more hiding places for survivors, and more frustration for zombies.
  • Barricade. But follow the suburb's barricade plan. Don't OVERcade. You'll screw over the newbies, and this ISN'T something we need to be doing.
  • FAK.
  • Loot repaired and fueled buildings for supplies. Other players have sacrificed a lot to get places like NTs and hospitals up and running, and they don't tend to stay up for long. Don't let the opportunity go to waste.
  • Install and fuel generators. (In TRPs, that is. Don't waste them on places like arms and hotels).
  • Kill rotters that are clogging revive points.

DON'T

  • Shoot zombies standing outside. Seriously...this is just plain stupid.
  • Shoot into an overwhelming horde of zombies. There's such a thing as a "lost cause." 12 zombies vs. 2 humans is one of them, and you aren't going to do much to them on your own. Let strike teams take care of this, and use your AP to instead clear, repair, and cade other buildings in the suburb.

Basically, ONLY shoot zombies if they are clogging a revive point, or if you can repair the building they were standing in directly after killing them. Again, every AP counts. Use them efficiently.

Other Useful Tips

  • Don't be afraid of sleeping in a ruined building, in fact some of the best places to hide are junkyards and dark, ruined buildings.
  • Generators can be plugged into ruined buildings and boost the search rates to something in the neighborhood of an unruined structure. The best part is powered ruins look like any other ruins from the street.
  • If you have Lab Experience always carry at least one syringe on you. Pay It Forward whenever you get revived, every person we revive is another person who can clear, repair, and cade.
  • If you need supplies then go resupply, as much as we appreciate enthusiastic support enthusiastic supporters without the means to operate can't do very much for the cause.
  • Focus on the target suburb, we need every AP we can get for successful reclamation operations to happen. Only leave for resupply or if there is a resource building within 2 blocks of the target suburb that can be easily retaken to aid in resupply.
  • It cannot be said enough to keep information on here up-to-date. If you see something in the target suburb that isn't on the wiki map post said info on the talk page.
  • If you find a building that is ruined but barricaded, known as a Piñata, leave that for an organized strike team to take care of. Such positions are made by organized hordes as a means of holding suburbs and making reclamation more difficult and are often difficult if not suicidal for a lone survivor to take back. Post up on the talk page, in the forum, or update the Current Suburb Status Map to let people know of this and leave it to said teams.

Crusade Members

All those who have signed below are in support of this glorious cause:

Groups

Imperium of Man for the glory the Emperor and Humanity!

Individuals

Progress of the Crusade

The map below shows where the Crusade is currently striking. Suburbs in bright red are those currently being freed, those that are a duller shade are those that have been liberated by the Dunell Hills Crusade:

Dakerstown Jensentown Quarlesbank West Boundwood East Boundwood Lamport Hills Chancelwood Earletown Rhodenbank Dulston
Roywood Judgewood Gatcombeton Shuttlebank Yagoton Millen Hills Raines Hills Pashenton Rolt Heights Pescodside
Peddlesden Village Chudleyton Darvall Heights Eastonwood Brooke Hills Shearbank Huntley Heights Santlerville Gibsonton Dunningwood
Dunell Hills West Becktown East Becktown Richmond Hills Ketchelbank Roachtown Randallbank Heytown Spracklingbank Paynterton
Owsleybank Molebank Lukinswood Havercroft Barrville Ridleybank Pimbank Peppardville Pitneybank Starlingtown
Grigg Heights Reganbank Lerwill Heights Shore Hills Galbraith Hills Stanbury Village Roftwood Edgecombe Pegton Dentonside
Crooketon Mornington North Blythville Brooksville Mockridge Heights Shackleville Tollyton Crowbank Vinetown Houldenbank
Nixbank Wykewood South Blythville Greentown Tapton Kempsterbank Wray Heights Gulsonside Osmondville Penny Heights
Foulkes Village Ruddlebank Lockettside Dartside Kinch Heights West Grayside East Grayside Scarletwood Pennville Fryerbank
New Arkham Old Arkham Spicer Hills Williamsville Buttonville Wyke Hills Hollomstown Danversbank Whittenside Miltown

Current Target Status

Below is a map of the specific suburb we are striking at with intelligence information posted there. Unless otherwise noted assume all buildings to be secure.

Post any information on ruined buildings, enemy concentrations, and revive point queues in the talk page so the map below can be updated and kept accurate. Priority targets are the NecroTech facilities and nearby positions followed up with heavy work on the revive points.