Eligius General Hospital

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Mall-ruined-small.jpg

Eligius General Hospital
Doors wide open. Four zombies outside, two inside.
Jacks LeRoy (talk) 00:18, 3 November 2018 (UTC)
Eligius General Hospital

Roftwood [65,54]

Dempsey Grove Police Department wasteland Guilford Avenue Fire Station
Napier Plaza Eligius General Hospital Turpin Crescent
the Summer Building Purchas Alley Hildebrand Mall

Basic Info:

  • Excellent place to find first aid kits. Zombies frequently check inside.
  • Portable Generators have a use other than powering the lights and increasing search probability in hospitals. Players with the Surgery Skill can heal for 15 HP if the Hospital has a fueled up Generator.
  • Hospitals can be barricaded normally.
  • Among the internal descriptions found in Hospitals:
    • "...its wards and corridors blackened with the soot of a recent fire"
    • "...its empty wards criss-crossed with snapped quarantine tape."
    • "...one of the city's psychiatric hospitals."
    • "...dark corridors leading through abandoned wards."
    • "...its emergency room in disarray."
    • "...its lobby covered with quarantine posters."
    • "...a children's hospital with bright murals across the walls. "
    • "The main lobby is riddled with bullet holes."
    • "It was one of the last to be evacuated, and seems to have been cleared out in a hurry."
    • "...a derelict hospital that was closed down years ago."

General Information

Eligius General Hospital (65, 54) is the central hospital in Roftwood. It is one of two Hospitals in the suburb and is a core resource building. It is at a convenient location right in the centre of the suburb, and an official entry point to Hildebrand Mall. Doctors and surgeons are found inside at all times of the day and the building is usually always powered.

Redcrosssmall.jpg Malton Hospitals Group
This user or group supports MHG in their attempt to restore health care in Malton.
Malton Hospitals


Description

Hospital Designated Entry Point

Eligius General Hospital is at the heart of the suburb so is well staffed and usually always powered. The co-ordinates are [65, 54] and the building is an Entry Point maintained at VSB+2.

Barricade Policy

The Roftwood Barricade Plan states this Hospital is a free running entry point and maintained at VSB+2. Please keep the barricades at this level and no higher to allow lower level players access to the medical care and equipment that can be found inside. Additionally, the Hospital serves as an official entry point to Hildebrand Mall so special attention is taken to ensure the barricades remain at VSB+2 at all times.

During times of zombie siege (i.e. when there are over 30 or 40 zombies outside), the barricades will be temporarily raised to full EHB to protect the Hospital and the people inside. Once the danger has passed, barricades are lowered back to VSB+2 as soon as possible. Annoucements about the change in barricade status are made on the main Roftwood suburb page.

Hospital Status

Eligius General Hospital is an important Hospital for Roftwood and is looked after by several groups in the local area as well as having its own team of full-time, dedicated staff. It is therefore virtually guaranteed to be maintained and powered, with a good number of survivors inside as well as Hospital staff with the requisite medical skills.

Please see the main Roftwood news for any major changes in the Hospital Status.

Hospital Facilities

Here is a list of available Hospital facilities and treatments, please note that it does depend on the current Hospital status (it is difficult to serve patients when the staff themselves are (un)dead).

Maintained
This Hospital is actively maintained

This Hospital is actively maintained by individuals and groups in the local area

First Aid
Hospital staff know First Aid

Hospital staff know First Aid and can heal up to 10HP with a First Aid Kit

Diagnosis
Hospital Staff can diagnose patients

Hospital staff are able to diagnose and cure injured patients

Surgery
Hospital Staff can perform surgery

Hospital staff can perform surgery to restore 15HP per First Aid Kit

Revivification
Hospital Staff make revive trips

Hospital staff make trips to actively maintain the nearest revive point

The Local Area

Significance

The central location of Eligius General Hospital and its adjacency to Hildebrand Mall means it is a busy, thriving Hospital, always powered, always staffed and always open to new visitors and patients alike. This Hospital must be maintained to keep the residents of Roftwood healthy.

Should the Hospital fall, survivors can escape to the safe-houses that can be found either just a few AP away from the building.

Note: During periods of heavy zombie activity or siege, some VSB+2 buildings are likely to be raised to EHB also (if they have not already been ransacked) however this Hospital must remain at VSB+2 for as long as possible.

Nearby Tactical Resources

There are a large number of resource buildings close to Eligius General Hospital. Within a 4-block walk, even keeping to the free-running lanes one can find:

Mall Access

Eligius General Hospital is an official Mall Entry Point for Hildebrand Mall and so, the nearest Mall is just 1 AP hop away. Everything apart from revivification needles and fuel can be found by searching its stores.

Hospital Policies

Health and Safety

This Hospital operates to the following set of health and safety standards set by the Malton Hospitals Group:

  • Try to keep this Hospital powered and fuelled at all times.
  • Keep this Hospital Zombie-free, they tend to eat the patients.
  • Repair barricade damage when possible and maintain at VSB+2.
  • Keep at least one doctor in this Hospital.
  • Nobody is low priority. We're all in this together; the Level-1 starter you save today could be the one to headshot the Zombie chewing on your arm a few months later.
  • If there are staff to spare, make local ambulance runs to support survivors outside the Hospital.
  • Keep a radio inside the building, and please transmit on the local frequency, 26.17 MHz.

Healing in times of Siege

In times of heavy siege, first aid kits can become scarce and so this is the order for healing patients, should things begin to look dire. Please adhere to this plan:

  1. Heal those infected by zombie bites first
  2. Heal active players (especially if they have just killed a Zombie)
  3. Heal those with less than 25HP so they are not targeted as "wounded" by zombies
  4. Heal those with less than 13HP so they cannot be dragged out into the street should the barricades come crashing down.

Staff are expected to heal and fight until they have only a few reserve AP for escape to nearby safe-houses.

Disruptive Visitors

Visitors and patients who are known to be Player Killers, Generator Killers or Radio Killers will be warned and closely monitored. Hospital staff are at liberty to insist such people leave should they begin causing trouble (by taunting or attacking). Failing this, physical removal will occur. Please be assured this is only if there is trouble. Those with KOS bounty status will be killed on sight.

The Hospital staff have the right to work in a safe, zombie free environment without the fear of humans turning against them too. This Hospital policy will be enforced.

To prevent abuse, proof of PK'ing, GK'ing or RK'ing should be announced to those around you before beginning "annoying person removal" procedures.


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