Escape II: A Very Escape Christmas/Recruit

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Tired of Malton? Want to get away from it all? We offer you - Escape. Or at least a chance to get even.

You may remember Escape I, where everybody died. People forget that Escape stood for something - a stance of dissatisfaction with the game, tempered by a love for it too great to let us simply walk away. The truth is that Urban Dead gets boring after awhile, and we wanted to stir the pot.

Human turnout will almost certainly be lower this time because people tend to give up on things that don't work right the first time. Fortunately, there are other kinds of people, the kind who think that maybe it was interesting enough that it might work right if the siege nature of things was actually put into the planning at the beginning, rather than the end.

The first Escape was kind of a peaceful protest, which is why we all died. Escape II is a bit more about challenging authority for the sake of challenging authority. And honestly, if you can't do that during the holidays then when CAN you?

Right, recruitment. Take our one-question exam

1. Do I feel lucky?

If the answer is yes, please do the following:

  1. Change your group affiliation to Escape II.
  2. Acquire a portable radio and tune it to 28.34
  3. Stay tuned for further information.
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