Extremely Vengeful and Irksome Laymen

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Extremely Vengeful and Irksome Laymen
Image:EvilSkull.jpg
Abbreviation: EVIL
Group Numbers: 12
Leadership: Poodle of Doom.
Goals: Self Preservation, and self interest above all else.
Recruitment Policy: You must complete a set of tasks, which can be anything from assassinating someone, to reviving/healing a set number of our fallen comrades, or allies. .
Contact: Try our talk page, drop us a line on the EVIL Forums, or feel free to email us by clicking here.



At some point in our lives, someone will cross our paths. Someone will do us wrong, and work every angle just to screw us over. This is your one chance to avenge yourself, for whatever reason, without consequence. To be free from the constraints of a society that fears justice. They'll claim we pervert justice, warping it, force feeding it to the masses. We're here to tell them they're wrong, to tell them where to shove it. This time... EVIL IS GOOD!!!!!


Contents

[edit] EVIL

EVIL is a new (as of late May), up and coming group of PKers, Greifers, and Zombies seeking their own version of justice. We look primarily towards our own self interest, and seek self gratification, in regards to our goals. Our only mission is to serve ourselves, while supporting whatever friends we make along the way. We expect to be drifters thru Malton, calling where ever we lay our heads as home.

[edit] Goals

Our goal is to become a larger group that's not going to be bullied by other groups in Malton. If you see someone like Shacknews running through town, tearing up the place; we aim to be the ones to cripple them! And when the Mall Tour comes around, guess who's going to be there to defend against it?! And when they're not around: Guess who's going to be knocking on your door looking to kick some ass?

Moral of the story? Our goal is to take care of business, and go all out just to kick some ass!!!

[edit] Group Structure

EVIL's structure is controlled chaos. Who we are is what we are. We are natural born killers seeking vengeance on all of Malton. We have divided Malton into quadrants and sections, with specialty, and tactile forces throughout the city.

For more information, please check out our Heirarchy.

[edit] Recruitment

EVIL IS GOOD

That's right folks! The bad guys are actually here to see to it that your not wronged.


How to Join

Contact us via in game message, our forum, or email. Upon submitting a request to join, we'll provide you with a target of some sort to acheive. This can range from an assassination, to greifing, to simply healing and reviving a certain number of our fallen comrades, and/or allies. Detailed instructions will be submitted to you when you request to join.


Upon joining

All new recruits, regardless of level and experience, will be placed in the group based on skill set and playing experience. Newer players will be trained in any and all aspects of the game and will be helped to level up quickly. There is no minimum skill set required.

For more experienced players, your time in EVIL will be spent getting to know your comrades, acquainting yourself with our policies and procedures, and participating in operations around Malton. The more time you spend with us, the more you can improve yourself.


Promotions and Opportunities

There are many EVIL opportunities, ranging from coordinating attacks to several units at once. Such promotions will not be given to the faint of heart, and shall be readily available to those looking to achieve such promotions.

[edit] Contact us

Please feel free drop us a line on the EVIL Forums**, our talk page, or feel free to email us by clicking here.

-Always Upon You... EVIL


**If you go to the forums, please note that registration is not required to apply for Ally Status, or Group Membership.

[edit] HISTORY

Below is the current history for our group. This history should generally reflect on the current month, and year. For additional archived history, sorted out by month, and year,.... please click here.


[edit] 2009

[edit] November

TUESDAY, NOVEMBER 17
-It's another day in paradise. We're still fighting the good fight, and winning the battle against the locals. The idea of taking back Fort Perryn seems to be idling down now. I think it's going to be a long while before we get in there to do anything. Who knows... could be a week, month, maybe even a year. We haven't lost hope yet.

SUNDAY, NOVEMBER 8
-The Drama surronding current events has finally subsided. We are currently looking to make a move to take back Fort Perryn sometime in the future. This is still a long ways in the future,... and we are looking to enter into battle with a great many people. An alliance of this magnetude is going to take time,.... we shall come soon.

WEDNESDAY, NOVEMBER 4
-The drama surrounding our recent expulsion of one of our members has now increased. Thanks to a member of The LoBo, we've managed to find ourselves heavy hearted over this entire matter. There is nothing to do but move forward. This seems to be more of an insurmountable task than we ever imagined.

SUNDAY, NOVEMBER 1
-The group has been targeting The LoBo since we came to the neighborhood, and have struck this blight down. Very little retaliatory effort has come been brought against us. These so called "Defenders" of Lockettside aren't worth their weight in beer. The hunt for our newest enemy continues, though there has been no recent sightings of him. Considering that we'd much rather be left alone by our counterparts, and deal with more pressing matters, a proposition had been raised. We've not heard back from this group, but we shall see. Perhaps we can deal with a mutual problem.

[edit] October

FRIDAY, OCTOBER 30
-The recent removal of a member has gone smoother than was expected. The only drama surronding the event existed here. Members of the group continue to hunt The LoBo, and this new addition to our KOS List.

TUESDAY, OCTOBER 27
-Well,... we had the first expulsion from our wonderful group occured over the weekend. What a shame,... our Lockettside KOS List has now been updated to include this particular user. Members are keeping an eye out for this self proclaimed zerger,.... and support from some of the local groups has been requested. We hope to make the remainder of this individuals stay in Malton as unenjoyable as possable.

FRIDAY, OCTOBER 23
-Well, LoBo has been dishing out a rather feirce ass whooping,... and we've delt subtle blows back. The Towers are frequently without power. A struggle has ensued to cut the power from The Pursey Building,... an adequate summation, by those who've watched the lights flicker on and off. Club Frankland is a frequent target,... and our members are frequent targets in this building. It's actually fairly exciting at times.

THURSDAY, OCTOBER 15
-The Lockettside Boys have taken up issue with us... yet they seem very unwilling to face us. Maybe there is a lack of coordination in the group. Perhaps it's due to a lack of effort at this point. Perhaps they don't have the support of the local denizens. Whatever it may be,... We're still here. We're still waiting,....

WENDNESDAY, OCTOBER 14
-We're doing really well in this suburb. Certain people have reconized our presence already in the suburb. The group has made another huge leap today, while simultaneously making a name for itself in this suburb. That's right, we took out half the people in St. Alexander's Hospital in only a matter of minutes. We hope you'll have as much fun playing games as we do, Lockettside!! Remember to play nice!!

WENDNESDAY, OCTOBER 7
-Well, the general population of zeds have pretty much kept us dead. The revive lines are slow. Scouts have gone out ahead of the group, and we're preparing to make our way out this Saturday. Good luck with your zed presence Penny Heights!

TUESDAY, OCTOBER 6
-The coordinated strikes are going well. Many people have been slain over the past couple days. The locals are taking one last oppertunity to rally against us before we go. This heart felt token makes us feel all warm and fuzzy inside. Thanks Penny Heights. We love you to!

FRIDAY, OCTOBER 2
-We are getting ready to leave Penny Heights, and move into Lockettside at the end of the week. The Team Captains have collectivly decided to launch one last strike on Lumber Mall before we go, just to celebrate our time here.

[edit] Allies

The Browncoats
The Malton Droogs

[edit] OUR KILL ON SIGHT LIST

Ladies and Gentlemen, I am pleased to present to you, our KOS List. It is broken down by suburb, and the color codes adequatly reflect the danger levels of the suburbs. So with no further ado,.... please click on the suburb who's KOS List you wish to view.

For further information, please click here.

Darkerstown Jensentown Quarlesbank West Boundwood East Boundwood Lamport Hills Chancelwood Earletown Rhodenbank Dulston
Roywood Judgewood Gatcombeton Shuttlebank Yagoton Millen Hills Raines Hills Pashenton Rolt Heights Pescodside
Peddlesden Chudleyton Darvall Heights Eastonwood Brooke Hills Shearbank Huntley Heights Santlerville Gibsonton Dunningwood
Dunell Hills West Becktown East Becktown Richmond Hills Ketchelbank Roachtown Randallbank Heytown Spracklingbank Paynterton
Owsleybank Molebank Lukinswood Havercroft Barrville Ridleybank Pimbank Peppardville Pitneybank Starlingtown
Grigg Heights Reganbank Lerwill Heights Shore Hills Galbraith Hills Stanbury Village Roftwood Edgecombe Pegton Dentonside
Crooketon Mornington North Blythville Brooksville Mockridge Heights Shackleville Tollyton Crowbank Vinetown Houldenbank
Nixbank Wykewood South Blythville Greentown Tapton Kempsterbank Wray Heights Gulsonside Osmondville Penny Heights
Foulkes Village Ruddlebank Lockettside Dartside Kinch Heights West Grayside East Grayside Scarletwood Pennville Fryerbank
New Arkham Old Arkham Spicer Hills Williamsville Buttonville Wyke Hills Hollomstown Danversbank Whittenside Miltown
Suburb Danger Level Colors
 
Safe

Break-ins rare, max 50+ zombies in suburb and no zombie groups above 10.

 
Dangerous

Zombies inside many resource buildings; OR hostile mobs of 50+

 
Moderately Dangerous

Active zombies and break-ins, but no 50+ hostile hordes

 
Very Dangerous

Most buildings wide open or zombie-infested; OR hostile zombie mobs of 150+

 
A Ghost Town

At least 2/3rds of the suburb's buildings either Empty of Survivors or Ransacked/Ruined AND having no zombie mobs of over 10 and no total zombies over 60


Suburbs listed in boldface contain notable locations, groups, or events.
Factors beyond the scope of this map may affect the situation on the ground.


[edit] Our Templates

EVIL IS GOOD
This user or group believes that the bad guys can sometimes be the good guys.


Are you scared yet?
Sometimes,... Fear is the appropriate response....


[edit] Policies We Support

Scorched Earth
This user supports the
Scorched Earth Policy.
Dual Nature
This user supports the
Dual Nature Policy.
Regulator
Keep it spinning with the
Regulators.
Prison tactics
This user/group supports Prison tactics
EXTINCTION
EVIL fights for the Extinction of Revival in Malton
Rat Tactics
Survive. Revive. Thrive.
Image:UwarS.GIF Supporter of Urban Warfare Doctrine
I fight block by block
Pay It Forward Supporter
This User or Group Pays It Forward.
Get a revive, give a revive.
Player Killer Group
"One kills a man, one is an assassin; one kills millions, one is a conqueror; one kills everybody, one is a god."

This Group is a PKer Group and supports the act of Player Killing.

Zombies Ate My Neighbors
This user or group is pretty sure that Zombies Ate their Neighbors.
Revanchist
EVIL is a Revanchist ideologist and activist.
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