Frequently Asked Questions

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Building TypesFrequently Asked QuestionsKnown Bugs

The official Urban Dead FAQ covers a number of common issues - this page is for users to help one another with other, less frequently-asked questions about the game. For questions about the wiki, try Wiki Questions.

Contents

[edit] Rhodenbank

I am currently hunkerd down in Rhodenbank, and I am trying to look for a radio channel that is focused on events happening in Rhodenbank.

[edit] Forums

Any forums that Urban dead uses? The Wiki great, but it would be cool to have a place where you could talk about Urban dead, by which I mean a place that you can talk about in game stuff. If ther is, is it here on the wiki, or on some other site?Nequa 19:58, 30 August 2008 (BST)

Unofficial_UD_Forums. -- Iscariot GC PK WTE 20:17, 30 August 2008 (BST)

[edit] External Military Reports

How often do External Military Reports happen? Thanks in advance.Nequa 19:19, 30 August 2008 (BST)

Tune in and find out. From what I see, there's like 2-5 reports a day, but I could be wrong. --Axe Bullet killed Axe Hack!!! 19:22, 30 August 2008 (BST)

[edit] A Gritty Detail of the 5-day Idle Thing

So I was talking to a friend one day who's been idle for 5+ days, and his character doesn't show up on the block he's in. He logs in, but I still don't see him. He had to spend an AP before his character was visible, and it seems merely logging in doesn't make you appear. I concluded that you must spend an AP to make yourself an active character again, and merely logging in is not enough. My question is, BEFORE you turn inactive, does logging in count as an action in the 5-day idle period? If you only log in, but do not spend any AP or make an actions, does it interrupt your "idleness?" --SM 06:00, 16 August 2008 (BST)

[edit] I can't play?

I tried to play urbandead. when i login it takes me to the main page and when i click an action it takes me back to the login page. Please help.

You most likely have your browser set to not accept cookies from urban dead or at all. -- KFImage:Tinywhitemask.GIFPKTalk 06:09, 30 July 2008 (BST)

[edit] Where are the armouries?

I've been told i can find guns 'n ammo at armouries but i cant find any armouries. Have they been deleted from the game? Please help!!

Armories are the central block of each of the two forts in the game, Fort Perryn and Fort Creedy, they're both located near the south east corner of Malton.--Karekmaps?! 20:19, 29 March 2008 (UTC)

[edit] I've been killed, now what?

You can either play as a zombie or attempt to get brought back to life. See guides for zombie play for information on how to enjoy the afterlife after party. See Revivification Point to get brought back.

[edit] What will Kevan implement next?

Where the Heck is a list where Kevan lists the things that he is working on implementing to make the game work better? --Mattiator Mattiator 01:53, 5 Dec 2005 (GMT)

It doesn't exist (except in Kevan's head, presumably) - he's a pretty modest sort of guy. He doesn't post what features he's "working on", nor does he say updates are "just around the corner." He doesn't even make disappointing promises about improving server performance. In fact, he focuses almost entirely on making updates, instead of talking about them. It's a good policy. --LouisB3 02:21, 5 Dec 2005 (GMT)
However, you can head on over to the Suggestions pages to take a look at the user-submitted ideas that have been approved. There is a chance that some of these will be implemented in the future, when Kevan finally has time to get around to them. For example, I remember seeing the original suggestion for improving search odds in lighted buildings quite a few months ago. It was implemented a couple weeks ago. --Mewarmo990 05:31, 23 May 2006 (BST)

[edit] How do Revivification Points work?

What protocol? Standing outside as a Z I get killed again, which means 10 AP to stand up. When I've been inside I've gotten help, but the last two I checked were both very strongly barricaded. Are we supposed to wait outside?

There is no real protocol. There are some revivification points established by various groups, including the Yagotown Revivification Clinic. You can also sometimes find directions to revivification points sprayed on walls. Often these are established at churches. You can also try standing near a necrotech building (but please not on the same block, lest they think you are attacking their barricades). If there are survivors on your block, saying Mrh? will often get you revived...if one of them has a syringe. Mostly, it's trial and error unless you are a member of a human group which will revive you. --Argus Blood 09:17, 5 Dec 2005 (GMT)

Be aware that some graffiti will point you to revivification points that simply no longer exist - I've found EHB churches with survivors resting inside, even though the graffiti claims that we shouldn't barricade. Hanging around near a NT building is a safe bet to an eventual revive. You may wish to consider playing as a zombie until you get revived randomly. --LouisB3 20:53, 5 Dec 2005 (GMT)

Also, according to the Sacred Ground Policy, to which several adhere, all cemeteries are safe places to wait for a revive. Hopefully this will become a more widespread practice in future.--Guardian of Nekops 03:08, 2 Feb 2006 (GMT)
The use of a revive request tool will also increase the chances of getting a quick revive. http://wiki.urbandead.com/index.php/Revivification_Request#Tools for details.--DI Sweeny 15:18, 3 December 2007 (UTC)

See Revivification Point for a fuller answer to this question.

[edit] Is there a maximum inventory limit?

Is there a maximum inventory size of how many items a player can carry? Is there a max limit on the maximum number of one particular item a player can carry around?

As of 03-06-07 all items take up variable inventory space which a much lower limit on total items. -Tiak 00:00, 7 March 2007 (UTC)
I think that would come under "encumbrance" that is, "You are x% encumbered." --  P02 Samuel  Talk to me! Stop that asshole!PoleCats 13:36, 17 August 2007 (BST)
Yes, but then there's Inventory [28/50 weight] above the 100% Encumbered status. Is there any value to the 28/50?Pakopako 04:35, 13 November 2007 (UTC)

[edit] Someone healed me. How did they know I was hurt?

From the Diagnosis skill. Per the Skills page, "Scientific Skills * Diagnosis (The HP values of nearby survivors are displayed next to their name.)"

However, it is possible that they have just guessed. This is especially true of members of the Medic class, who depend on healing as a major XP source, but is possible for any survivor who has a FAK but not the Diagnosis skill. Since they can't see everyone's HP value, they have to simply try everyone they see and hope to get lucky. It is not surprising, therefore, that many Medics purchase Diagnosis as soon as they possibly can. Still, this means that asking for help can benefit both parties. You get healed, and the other survivor gets closer to getting Diagnosis. --James Ennis 06:51, 30 January 2008 (UTC)

[edit] Do zombies gain XP from Infectious Bites?

Do zombies get XP for the damage caused by infectious bites? Kenny Eatabagadonuts

No. --dayfat 03:48, 17 Oct 2005 (BST)

Zombies get XP for the damage caused by the initial bite. They do not get XP for damage caused by the infection. Bentley Foss 08:37, 12 Feb 2006 (GMT)

but what if the infection kills you? Auronk

That has no effect on the XP a zombie gets. There are currently no situations in game in wich infection gives XP to the zombie.-- Vista  +1  14:53, 28 June 2007 (BST)

[edit] When does the 160-limit reset?

No one knows. Just guess.

It seems to me that it restarts at 12:00 AM BST (Midnight in Britain.) I say this because I operate off of US Eastern Standard time, and my IP usage restores at roughly 7:00 PM. Tetha2 23:00, 30 September 2007 (BST)

I can confirm this. I live in Norway (GMT +1), and I regain my 160 IP hits at 01:00 am.

The EST time given is wrong(although that's probably due to DST), it should, currently, reset at 8 pm EST as it resets at 5 pm PST.--Karekmaps?! 18:18, 11 February 2008 (UTC)
Yes, 8 pm EST has been my experience. --PdeqTalk* 02:00, 12 February 2008 (UTC)

[edit] How do you find a profile by username?

How do you look up a profile by username if the person doesn't happen to be standing right next to you and isn't on your contacts?--SA-TA-EK-Rumisiel 21:09, 16 Oct 2005 (BST)

There's currently no easy way to do this other than asking around or manually entering each 100,000+ profile. --dayfat 03:48, 17 Oct 2005 (BST)
along the same line of questioning, how does one look up your OWN profile?--Spellbinder 15:39, 4 Nov 2005 (GMT)
Just click on your character's name when you're logged in. --Papal Bull 15:43, 4 Nov 2005 (GMT)
Googling for "urban dead profile {name}" sometimes works. --Spiro 04:31, 2 Feb 2006 (GMT)


Alright, a lot has happened since this was asked. There is now a complete database of Urban Dead character profiles. It's not currently accessible to the public, but if you ask Mia Kristos she might give you access or the profile you are after. –Xoid STFU! 09:48, 14 October 2006 (BST)

The Urban Dead profile database is here.--Scott Timewell 23:22, 16 June 2008 (BST)

[edit] What order are characters listed in, in a location?

Is there a pattern to the order that character names appear in your location? It seems to be that whoever's been standing there the longest is nearest the top but I could be wrong. --MoonLayHidden 18:06, 10 Nov 2005 (GMT)

Profile numbers, I think--Milo 18:36, 10 Nov 2005 (GMT)
Nope, that's definitely not it. The players in my room are all out of order, profile-number-wise. --MoonLayHidden 18:58, 10 Nov 2005 (GMT)
It's based on the most recently active one--they're either at the top of bottom of the list, I'm not sure which.--'STER 19:59, 10 Nov 2005 (GMT)
Used to be profile numbers, but it's been changed to least to most active in terms of last action taken. --Daxx 15:40, 3 Dec 2005 (GMT)
For survivors, they're listed by activity. The most recently active ones are on the bottom. Dickus Maximus 21:39, 30 March 2006 (BST)
This is helpful if you want to find out if any of your buddies have been playing or not. Players at the top of the list have been there for a while and might be on a vacation where they don't play for several days.
Players at the top have definitely been inactive the longest. Those at the bottom have recently refreshed the screen or taken an action. Yes, merely refreshing resets you to the bottom of the list.--Kolechovski 21:30, 28 August 2008 (BST)

[edit] How do you get ranks?

How do you get ranks in UD? Is it by kills or some other system?

Whenever you purchase skills with your accumulated XP your character increases by one rank. -- FindBosco 16:10, 20 Nov 2005 (GMT)

In that case, you mean levels. I'm curious about the note on the sign-up screen about titles (this [name] may get a "Doctor" or "Sergeant" prefix later in game, depending on your class, so don't add one here) - has anyone received a title like "Doctor" or "Sergeant" from their accomplishments in-game? --LouisB3 16:33, 20 Nov 2005 (GMT)

Kevan probably had something in mind when he wrote it, but it has yet to be implemented. Anyway, with people having character names like bobo831, that wouldn't work. --ZheAldo 05:01, 24 Dec 2005 (GMT)
Is it the most active ones or the most recent ones to move into an area ?
Actually, I've seen many people with the prefix Pvt, but that's probably there because of the player.

[edit] What are "Home Bases"?

Can anyone tell me what the home base feature is? I've noticed it in screenshots of several users where it indicates the distance to their home base. Is this enabled by a new skill or item? Thanks in advance. ( Example:http://tinyurl.com/aqsfm ) -- FindBosco 04:12, 20 Nov 2005 (GMT)

I think I've found my own answer. It appears to be an extension that only works for Firefox. Go here for more info on it: http://www.pete.nu/software/udhoming/ -- FindBosco 16:17, 20 Nov 2005 (GMT)

I tried doing that but it didn't work for me? Can someone help me I have firefox I installed the plug in I right clicked and there was nothing there? —The preceding unsigned comment was added by systemerror1 (talkcontribs) at an unknown time.

Hard to do tech support without the full details. –Xoid STFU! 06:19, 7 September 2006 (BST)

[edit] Do search percentages vary between individual buildings?

Do different buildings of the same type have different search percentages? i.e. is there a particular NecroTech building that gives out more syringes than other NecroTech buildings? RabidChipmunk

No. See the Search Odds page. --LouisB3 17:18, 20 Nov 2005 (GMT)
Buildings which are lit have better search odds than buildings which are not. Apart from that, search odds are the same in buildings of the same type. --Jack Grudge 10:52, 3 Nov 2006 (AEST)
also, ransacked buildings have lower search odds. chaosvolt

[edit] How far away can flares be seen from?

When somebody fires a flare, how many blocks away can people see it? --Lord Kelvin 12:51, 28 Nov 2005 (CST)

Since I started keeping track, 14 was the furthest I've seen. --dayfat 18:58, 28 Nov 2005 (GMT)
I think it's farther, I saw a 15 once, and I thought I even saw an 18 once or twice before as well. --Lord Kelvin 17:48, 28 Nov 2005 (CST)
I saw 19 twice on the same page. Maybe the limit is 20? --Spook 17:35, 1 Dec 2005 (GMT)
Just saw 22. --Spook 16:54, 3 Dec 2005 (GMT)

Spooky - I've never seen one that far, although I hardly pay attention. Could it be possible that there's a chance to notice flares which decreases as distance increases? --LouisB3 17:32, 3 Dec 2005 (GMT)

If that were the case, there would be a point where the chance is 0%, else you would still have a chance to see a flare at the other end of Malton Spook 13:25, 18 Dec 2005 (GMT) 13:25, 18 Dec 2005 (GMT)
  • The Institute of Independant Studies is currently preparing to do an experiment on flare range. The first test will show if flares operate on a fixed radius or an odds basis as described above and will take place in a few days time when the participants have gathered enough flares. Results will be posted here as well as on the ISS page. --Preasure 09:31, 13 April 2006 (BST)
  • The first ISS test fired 5 flares from 25 to 19 blocks away from another character. None were seen. The test will be repeated in the 20-15 bracket once enough flares are found again. --Preasure 09:38, 15 April 2006 (BST)
  • The 2nd ISS test suggests the range may be 14 blocks. However further tests will be carried out to see if an odds system exists beyond that. --Preasure 13:53, 22 April 2006 (BST)

[edit] How do Survivors have higher levels than Zombies?

Alright, how can some Civilians and Military have the highest level rating? Isn't it impossible for survivors to have the max level--Brain Rot counts for a level, yes? Or is it just that bug with Infection and rev'd-ness counting as skills, since you can possibly either have a rev marker or Brain Rot but not both?--'STER 23:44, 29 Nov 2005 (GMT)

  • It's not a bug. "Revivification and Infection flags are treated as skills for the purposes of this extract" (From the stats page). A person with brain rot has to be a zombie and therefore won't be counted towards the survivor level rating (because they are a zombie). However a survivor who just recently revived (not standing up yet) would count as being two levels higher then what they are. This is because there would also be the infection tag on the survivor as well because you are automatically infected after revivification. Jedaz 13:06, 30 Nov 2005 (GMT)
    • Okay all of that makes sense, except are you sure about that infection thing? I'm pretty sure it's just that if you were infected when you died, you stay infected. It doesn't actually happen automatically.--'STER 02:19, 2 Dec 2005 (GMT)
      • So would this explain why in the levels section of the wiki, it states that level 42 is the highest possible level, however in the game status page, there are people who have reached level 43?--MegaManX 06:24, 27 June 2007 (BST)
        • New skills were added, thus increasing the higher possible skill level.--Pt da silva 00:14, 28 May 2008 (BST)

[edit] Is Brain Rot reversible?

What are the chances of getting an accidental purchase of Brain Rot undone? :F — ceejayoz .com 05:54, 4 Dec 2005 (GMT)

If the cold-hearted folks over at the Suggestions page were in charge, your character'd be screwed forever. Which he currently is, unfortunately. --LouisB3 19:35, 4 Dec 2005 (GMT)
Well, I added a thing to Suggestions re: a warning on purchase, which so far seems to be a unanimous keep. Perhaps others will be spared my fate. :p — ceejayoz .com 03:17, 5 Dec 2005 (GMT)
This is not confirmed as far as I know, but it seems that zombies with Brain Rot can be revivied only in NecroTech building with the NecroNet Access skill. (Moved this up from the question below and edited for readability.)--Guardian of Nekops 03:14, 2 Feb 2006 (GMT)
I can confirm that a Brain-rotted individual can be revivified with the new NecroNet Access skill. I have had at least one brain rotted character revivified. It is a little difficult, you must be inside a powered Necrotech building and be revivified by someone with the Necronet skill.
If you need reviving from brain rot then try the Brain Rot Revive Clinic; it's an unbarricaded NecroTech building, being used for powered revival - the only possible way to get a brain rotted player back to life.

I have another question about brain rot. If you buy it, and get revived by a necrotech person, do you have to buy it again? Or does it just so happen when you die you have to go through the process of being revived like a rotter? --Alevins 20:27, 1 July 2007 (BST)

Everytime a character with brain rot dies the only way to be revived is through a powered NecroTech building by character that has the Necronet skill. Like all skills it can only be purchased once and will not go away after you are revived.- Vantar 21:00, 1 July 2007 (BST)

[edit] Why is the game being slow?

It seems the game has become extremely slow to load again, recently. It's gotten to the point where I can visit several other websites every time I click on "attack". Anyone else experiencing this? --LouisB3 19:48, 4 Dec 2005 (GMT)

  • I have noticed the game is extremely slow in the evening for the past 2 days, but seems to pick up and be very fast after 09:00 GMT, of course I am usually too sleepy to play by then. I have already donated, but if this is a bandwidth problem to needing $$ to be fixed, please let us know.--Atrayo 01:05, 5 Dec 2005 (GMT)
The game is slowest around exact 30 minute increments (X:00 and X:30) as these are the times when every single player in the game is given an AP. These 30 minute updates seem to start slightly before and end slightly after each 30 minute increment (about 2-3 minutes, before and after). If you avoid making actions during this 6ish minute period of time, you will avoid the worst of the slowdown. --Steakfish 07:23, 20 October 2007 (BST)
The 30 minute mark is not true. You are given a restored AP 30 minutes AFTER you spent your first. So if you spent it at 7:15, it gets restored at 7:45, and so on along that line, until all 50 are back, so it is not those specific :00 and :30 moments that it happens. However, the moments before and after server reset, especially before, often see massive, severe lag, as everybody tries to finish their stuff before the IP hits reset.--Kolechovski 21:37, 28 August 2008 (BST)

[edit] Why does it cost AP to stand when revived?

Even if the AP cost for standing up after death is 10, should the cost after being revived be 10? You expect to die, even headshots happen (losing XP), but being revived is kinda like a random good thing happening (unless you're a zombie that just hasn't rotted yet). One doesn't ask to get revived (of course we want to), but then having to spend so much AP to get up from that, it's like "yay! I'm alive, but I have to stay on the ground to charge AP before I can play..". What's the rationale for 10 AP after being revived? The slow acting vaccine?

I don't see the problem with waiting for AP to charge before standing - it's what non-Ankle Grab zombies do. Keep in mind that this is a medicine that converts you from a semi-mindless, shambling mass of decay, into a good-as-new human. It also does "slow, molecular work" according to the flavor. --LouisB3 03:34, 7 Dec 2005 (GMT)
Also keep in mind that if you have to Ankle-Grab skill, that reduces the AP spent standing up as a Zombie and as a revived survivor.--Cheeser 21:01, 30 August 2006 (BST)
One of the cool things about this game is that you cannot be permanently killed. You may have to spend some time as a zombie, or lying on the ground--but if there was no penalty for being killed then everyone would essentially be invincible. Especially zombies, who would stand right back up in battle after being killed. It does suck waiting for the AP so you can stand up etc., but it promotes the player to choose his moves and actions carefully, and play strategically to avoid the consequences of death. This in turn makes the game more fun, for me at least.--Tser 11:59, 22 February 2007 (UTC)

[edit] How was I attacked for 72 damage?

I'm fairly sure that this isn't right. But I have been attacked for 72 Damage in total. As a zombie I was attacked by other zombies and lost hp, however I was not attacked by a survivor player. Any ideas on why this would happen? - Jedaz 03:18, 7 Dec 2005 (GMT)

Either you were healed between attacks, or you had 60 HP in the beginning, lost all but 3, and a flare gun hit you, then the survivor died (and showed up as "a zombie".) --LouisB3 03:29, 7 Dec 2005 (GMT)
I can tell you for a fact that the most I was hurt by was 4HP each time. And I also checked if I was healed when it happened but that was not the case. - Jedaz 08:53, 11 Dec 2005 (GMT)
Bullets (if you wear a flak jacket) or zombie claws would inflict such damage. As Louis said, maybe someone healed you by, or maybe you have the Digestion skill? --ZheAldo 05:09, 24 Dec 2005 (GMT)
During an extremely active combat, sequential processing can break down. As a result, sometimes two to four players are awarded the same kill. If this were implemented in the same way on the receiver's side, that victim would receive more than the minimum damage necessary to be killed. --Tycho44 16:28, 9 Feb 2006 (GMT)
I have a better explanation and it comes from personal experience. If you're like me and sometimes get impatient waiting on the server, you just keep hitting the "Attack _____ with ______" button counting your AP. What can happen is you can kill someone and have several successful attacks after they have died. I know this has worked because I know how much XP you get from a successful kill starting from 50 HP with the Fire Axe and Ive sometimes gotten more PLUS the message was "You successfully hit the zombie for three damage (or whatever the hell it says exactly... I forget) even though on the screen they are listed as a dead body and there is no zombie on the block. Furthermore, my characters all are Zombie Hunters. If it was the last successful hit, it should say "Headshot" but it doesn't. Also, if someone is dead and their profile is in your contacts, you can attack their body too. This has worked for me on several computers. -- EBA

[edit] What do the name colors mean on the map?

Whats the deal with all those color shades over people's names? The blue, red, and green.I've always assumed it meant online status.--Zaruthustra 22:56, 9 Dec 2005 (GMT)

I'm almost certain they correspond to Scientist, Civilian, and Military, respectively. I almost never bother looking at the people on the map, anyway, unless I'm scanning for zombies, which show up as white. --LouisB3 00:25, 10 Dec 2005 (GMT)

Yup. "Other citizens of Malton appear on the map as names in coloured boxes (the colour matching their class; green for Military, blue for Science, red for Civilian and grey for Zombie); they also appear in the location's description." --Zaruthustra 03:30, 19 Dec 2005 (GMT)

[edit] Are the Firefox extensions broken?

Has anyone noticed that Greasemonkey scripts for Firefox that reorganize the buttons in UD have stopped working? I have used the UD Item Organizer for quite some time and it worked well, but since earlier today neither it or the Urban Dead HUD work at all. I have tried reinstalling them and Greasemonkey. Other scripts, like the Show navigation on map one, work fine. I apologize if this isn't the correct place to ask this - please direct me if it is not. - FindBosco 01:38, 22 Dec 2005 (GMT)

Some time ago the UD Item Organizer stopped working for me also. Now I have been spending time in the same crowded location and I noticed that normally it doesn't work, but when I click the [list names]-link it starts to work again. So it might be that the functioning of the script is dependent on whether the names are listed or not. I have been in the same location so I haven't yet tested my theory. - Wilhelm Von Strand 20:32, 11 Jan 2006 (GMT)
Ok. Now the script worked before I clicked the list of names to be visible. So it seems to be more random than I thought. - Wilhelm Von Strand 00:10, 12 Jan 2006 (GMT)

i have a related question: in the main article there is an image of urban dead, but in the screenshot the buildings are shown in great detail. how do i go about aquiring this extension? i use IE normally, but also firefox, and cant find a way to aquire these new aestetics... whiskey tango foxtrot?

Those detailed buildings come from a firefox extension, the Urban Dead Toolbar. It's available to download from http://udtoolbar.mozdev.org/. --Toejam 23:43, 10 April 2007 (BST)

you are my gawd! thnx--Gass mask 23:54, 19 October 2007 (BST)

[edit] Are separate multiple characters penalised?

I have created multiple characters (3 in all) which all work separately and therefore, should not be penalised. However, I have named them "voota", "voota's pharmacist" and "voota's militia" and lately I have been getting terrible search percentages. Has my account been blacklisted for having (similar) multiple accounts even though they are not linked, or is it just a coincidence (,or just me being paranoid)? Any way of finding out? - Voota 15:08, 10 Jan 2006 (GMT)

If there's a penalisation, is it automatically lifted after sometime? If so, for how long? I've just started playing this game and I have two characters very closeby, although not cooperating, I've run them one after the other's AP has finished. I've noticed that hit percentage isn't what it used to be...--Wcervantes 22:35, 14 Jan 2006 (GMT)

It is commonly believed that if both characters attack the same target (who may have moved), hit percentage becomes 0%. This type of penalty disappears when attacking valid targets (i.e., not cooperating with your alt). As far as anyone knows, Kevan doesn't blacklist (egregious violators get banned instead). Some players and groups maintain blacklists, but they'll just yell at you or shoot you -- they can't affect your percentages. --Tycho44 18:26, 15 March 2006 (GMT)

I don't think Kevan is that sadistic. As I understand it accounts that are under suspicion of working together just disappear in the night, never to be seen again. I have never heard of search results getting nerfed. Some days are just bad, I spent 30 AP and found a newspaper once. --Zaruthustra 07:45, 15 Jan 2006 (GMT)

Yeah, I think I was just being paranoid. Thanks. --Voota 02:46, 16 Jan 2006 (GMT)

Well under the heading of zerging in the wiki it says that that a countermeasure of suspicious activity (e.g. characters from same IP in close proximity) is to have a negative effect on search percentages...so voota, that could be your problem Ozz 12:19, 15 Jan 2006 (GMT)

Maybe, but they are all around 3-4 suburbs apart so I shouldn't be penalised. I may have just had a bad day. Thanks for the help anyway. --Voota 02:46, 16 Jan 2006 (GMT)

I am aware that if the characters are within 5 blocks of each other, any actions cost them double the AP's - been moving my main to a reviv point, forgetting that my NecroTech alt was waiting a block or two away.--The Fifth Horseman 15:05, 16 Jan 2006 (GMT)

Let me guess. Your main doesn't have Lurching Gait. - CthulhuFhtagn 21:14, 31 Jan 2006 (GMT)
He didn't have it back then, but it's NOT about the 2 AP/block move cost as a zed. It's about being charged 20 AP (I had 11, stood up and ended with -9 AP) for standing up from a headshot he received along the way. Now, you know it's normally 10 AP... |

Also, when I was moving out my other alt - alive and breathing - from the proximity, his _every_ move cost him 2 AP instead of 1. | Try explaining that, genius.--The Fifth Horseman 15:36, 21 February 2006 (GMT)

That sounds like a glitch that cost you double points. Bitch when it happens on a 10-point action, but it really seems that was the problem. I've sometimes moved into a building with 1 AP left (as a survivor) only to find I've got -1 AP instead of 0 AP. --DeadMeatGF 15:07, 5 June 2006 (BST)
It is a glitch. I try to keep my four characters some distance from each other so they can work as independent, non-overlapping individuals; once, however, one of my roaming healers stumbled into the hospital in which another of my characters was staying. There was no AP penalty. --Forlorad

never dun this before but ive had enuf i cant create a second character it just sends me to my first one every time

You need to use the "Log out" button before making a new character, or clear your cookies. --Pooky Romero 18:55, 25 Jan 2006 (GMT)


Hmm. I believe what you're saying, Zarathustra, about them disappearing, might not be limited to "working together," for instance, I created a Necrotech character recently, and it vanished overnight. Its name wasn't similar to my other two (GWARRRRR and Monset) and they're all on opposite ends of the map. Maybe there's something about having no more than two or three characters at a time.

- It can't be the case that they deleted because you already have 2 chars. I routinely operate 2-5 characters and none have been deleted thus far. But they are all in separate suburbs and I access from 3 different computers in any given day. But it should not be because you already have 2 chars.

- Is there a way to have characters deleted? I have an old alt and my search percentages seem to be terrible (note: this alt is inactive). Is this just bad luck or is it effecting my searches? -- Norminator 2

Bad luck. Inactive characters do nothing. Also, the anti-zerging measures only kick in when the characters are in the same square. - CthulhuFhtagn 21:15, 31 Jan 2006 (GMT)
I have four characters all frequently in four consecutive blocks. They don't really work together in the sense that, although they are around each other, they don't heal each other or things like that. I just one day put them all in the same place. The ONLY penalty I've noticed is that if you attack the same player with more than one character your rate of success is dismal. It happens far too often to be coincidence. I haven't lost AP, my characters find items easily... maybe it's because they don't work together. -- EBA

- I have recently gotten into Urban Dead, and have been enjoying it fully. However, it was getting boring playing all by my lonesome so i managed to convince a few of my buddies to play with me. However, I created two of the accounts on the same PC. (Both my friends accounts were created on one PC). We also chose names that were similar, (EG. John Joe Jake [something like that]) and for the first week of their playing, I would check up on their accounts to make sure they wern't lying in the street or something. I did not do much on their accounts, just made sure they were okay. Anyway, my main concern is that if the three of us interact, (we chose classes that could help each other, 1 doctor 1 cop 1 fireman) will our percentages be lowered, or any other sort of penalty? If you know the answer, it would be much appreciated if you share. —The preceding unsigned comment was added by CptKeys (talkcontribs) 03:10, 1 May 2008.


[edit] A (Mostly) Definitive Answer to the "Multiple Characters" Question

I had two characters unintentionally work together once. They were in adjacent neighborhoods and the second ended up shooting at a zombie the first had shot but not killed. This character, with max firearm skills, missed 35 pistol shots in a row. Kevan wasn't kidding when he said that characters that work together will have their percentages changed. However, it seems that characters can be in the same neighborhood without ill effects. I would imagine it will likely look suspicious if one of your characters starts giving preferential heals/revives/etc. to one of your other characters, though.

There is no truth to the rumor that characters in close proximity are charged more AP for their actions. Also, characters can inhabit the same building and their search odds will not be modified-- assuming, of course, you don't interact with your other account.

As always, these are my personal experiences, and your mileage may vary depending upon changes made in any future patch. Bentley Foss 08:24, 12 Feb 2006 (GMT)


Hey i have one character and i just started playing with a friend who goes to a boarding school, and other people play the game at his school. The problem is that his whole school shares the same IP. I moved his character for him once, and now my character can almost never hit people when he attacks. I moved him one suburb away from my character and moved it to the suburb later that day. What could cause this? --Mrs Fitting 01:09, 24 February 2006 (GMT)

"What could cause this?" A run of bad luck. I've had characters at 50 AP fail to land an axe hit and I've missed 13 times in a row with a 65% pistol. It happens. My characters maintain at least a full suburb of distance between each other, so zerging is never an issue. It is believed that UD's zerg penalty is temporary and only applies to shared targets -- although getting your name posted on some group's zerg-list could last forever. Unfortunately Urban Dead isn't suitable for a massively shared IP address, so I'd recommend continuing to play from a different IP. Your friends from school could e-mail Kevan about their plight, but please avoid suggesting changes that permit a few 100+ character unrepentant cheaters to harm the gaming experience for everyone. --Tycho44 17:32, 25 February 2006 (GMT)

I don't get it. so if a friend of mine WAS playing UD from my computer, but he doesn't anymore,for a few weeks now and if we would meet, would the anti - cheating systems kick in? - Berserkas, a simple UD player. http://www.urbandead.com/profile.cgi?id=420604

From the FAQ - I attacked 50 times at 30%, and only hit seven times! Is this a bug?

Or you searched and found nothing, or weren't able to break down some barricades. It's either a run of bad luck, which can happen, or it's the game's anti-abuse countermeasures kicking in - if the system detects a number of characters apparently controlled by the same player and working together, it will adjust their dice rolls to stop them gaining an unfair advantage over other players. Dickus Maximus 16:19, 1 April 2006 (BST)

I have 4 characters and they are no where near each other, three of them are always inactive and have been cleared up by the server will my remaining active character be penalised in any way for this? Emoch Noh 2 11:19, 17 April 2006 (GMT)

I'm not aware of any penalty for reviving your own character-I did it way back before the mark 2 came out when you came back standing up and you'd be killed before getting to safety. I revived my own character then logged in as him and got to safety. (This was after a 2 month long revive wait so don't blame me) EMAG_TRESNI 18:32, 17 June 2006 (BST)

I'm playing two characters -- a survivor in NE corner, and a zombie in SW corner. I often play them consecutively, on the same computer. Both characters' hit percentages are consistently nowhere close to what they're supposed to be. (40% axe attack hits about 20% or less of time, for example.) Anyone else have similar experience? -Hyphenator, 24 June 2006

I've got a civilian on SW and a zombie on NE, and my hit rates are pretty low. My firefighter's Axe success % is NOT 4/10. My zombie spends more AP walking/missing than actually hitting fools... Hit % should be raised... RealRoux 11:18, 13 September 2006 (BST)

There is no penalty for just having multiple characters. I have 3 and play them all consecutively once or twice a day. It's generally good practice to keep them separated (by how much specifically, I don't know) just to avoid any confusion about your intent. All 3 of my characters have been having good or average luck as far as rolls. You may get a run of bad luck, but that's chance for ya. For things not involving luck (e.g. having one of your chars revive another) I can't see why that would affect anything; run in, revive, then separate.


I have 3 characters in the same clan. None of them ever work together, but are usually within 10 blocks of each other. They have never crossed paths, never inhabited the same square, and have never attacked the same enemy. Is there any chance that some may be deleted?Crazylilvietguy 00:43, 26 August 2006 (BST)

You are breaking the multiple characters rule. so yes there is a chance that some may be deleted. Although there is no direct contact you still receive benefits from having your character in the same place and clan. The enemy you kill with one character is less of a threat to one of your other characters. Your action help your clan, making them stronger giving them both an unfair edge over other non-cheating clans, and raises their ability to protect your characters in return. So while your are not directly working together, You're using go betweens And that too is just as unsporting and just as against the rules.--Vista 00:28, 14 September 2006 (BST)

-Okay here's one for you. I have two characters. They're never anywhere near each other *I don't think* and they never work together. One of them is dead. Has been for about a week. Because every time I go to get the dead one to stand up, it takes me to the other's page. I've logged out with the other one (having played it already to the point where it has no AP) and want to make the first one *the dead one* stand up so I can get him revivified. But I can't. Why is it doing that?? TigerEyes21 21:17, 31 October 2006 (CST)

Clear your cookies, clear your cache and try again. If it still doesn't work, report back. –Xoid MTFU! 11:09, 1 November 2006 (UTC)

-Now it makes me log in when I stand up. TigerEyes21 08:02, 1 November 2006 (CST)

Will I be penalized for repeatedly killing my zombie character with my survivor character to gain XP?

Yes you will, thats not allowed. Now i want to ask, I have multiple characters and want them removing, since i can't do that, if i place them both outside a building will they get deleted, or will all my characters be removed? Also I notice if you dont log in for five days, your character isnt marked in game as a player. But if i stand outside a building next to a character effected by that rule, will they both be removed or will it not matter? Thanks. --Reviverion 18:38, 24 December 2006 (UTC)

I have no clue on that, but the Anti-Abuse thing seems to work only if you're logged on on that same computer were it was 'flagged'. At my school, we have 1 IP address, and me and at least two others play this game there. Now, One of the people in my group has granted all of us (Note that his only alt is in the RRF) permission to attack him for XP as long as we don't kill him and we heal him. Now, Me and my friend sit next to each other in one class, and we've recently experienced unbelievably bad luck with the RNG when attacking, and searching from on the school's computers (Note we are in the same group, and we are attacking the before mentioned person... No zeds in Roftwood...). However, when I go home and spend the new AP I have at home, I hit the 65% and 40% I'm supposed to, and I find a FAK every other search. --Driaquer

This is (mostly) an observation. I recently started playing, while staying with family, 'cause my brother-in-law was telling me about the game. While I'm on my own comp, obviously, we're sharing the same IP. Well, I'd started a number of characters over the first few days, just testing the waters and such, and one of them was a doctor, located in a hospital with a running generator, close to one of the forts. It took 26 consecutive searches to find a single FAK, and in the process, I unearthed 7 newspapers. A couple of days later, I leaned that one of my brother-in-laws characters is, in fact, located in that region, so it leads me to believe that my search rate was being penalized due to proximity. In addition, as another character, in another part of Malton, was NOT having excessive difficulty searching for FAKs in a powered hospital, it leads me to speculate that any same-IP characters incurring a search rate penalty due to their proximity to each other does NOT impact any other characters under the same IP. --Morgan Blair 17:42, 13 August 2007 (BST)

Im just asking Kevin, can you please make it possible for people to delete thier characters.when i had just started the game i didnt know about multiple character rules and stuff so i made 3 characters. now i only want my main one cause my other ones are making me suck at fighting. please make it so i can delete players!—The preceding unsigned comment was added by Officer Lirette (talkcontribs) at an unknown time.

First off, the multiple characters thing only triggers if your characters are too close to one another, so move them away if that's the case, second, just stop playing them, in 1 week without being played they will magically idle out(no one will be able to interact with or see them), and, in 1 month, they'll be flagged as MIA so anyone with them in contacts will no that they are no longer active.--Karekmaps?! 23:43, 6 February 2008 (UTC)

[edit] I was "teleported" - was I hacked?

so, when i logged out last time, i was inside the Oram Walk PD in the Gibsonton. But when i logged back in at the same evening, i was lying outside the same PD where i was when i logged out(I was dead ofcourse!) Beauty of this is that that box where everything that has happened to you since you logged out was totally empty...no one attacked at me according to that. so, has anyone ever encountered bugs like that? Or was it just hacking... --Harbingerofdespair 20:55, 10 Jan 2006 (GMT)

Sounds like a random bug, same thing happened to me once. I was killed and my body got dumped outside. I'm pretty sure it was legit since there was a pile of 20 other bodies outside with me.--Pulpanator 07:59, 11 Jan 2006 (GMT)

actually,probably someone bumped your body out of the building when you logged out.Happens sometimes.

...someone threw me out i admit...but there were no reports on attacks, or about something else as i said...--Harbingerofdespair 14:15, 24 Jan 2006 (GMT)

Was there a lot of chat activity when you logged in? Perhaps there is a limit to the number of event messages that are kept per character? BryceHarrington 21:26, 26 Jan 2006 (GMT)

Hi, I'd like to know if I was hacked too... Yesterday I had taken refuge in a building and should've been safe. Today I logged on and I was outside the building with only 33AP. I hadn't played for a day and should've had at least 45AP. It said that a zombie had attacked me until I died but gave no explanation for the lost AP or how I wound up outside the building. I accessed the same building with an alt character and noticed that the same survivors from yesterday were still in the building, untouched.

I think you got dumped outside and killed by someone inside the building.-HHlouis Anyone know what's going on?? --Saffron 06:05, 27 Jan 2006 (GMT)

If you are lying dead outside of a building you used to be alive in, after "a zombie attacked you for X damage" messages, then you probably weren't teleported. Someone killed you, and then someone (possibly a different person) dumped your body outside.
  1. For barricaded safehouses, a large zombie horde can break in several times during the night but only kill one survivor before the attack is repelled and the safehouse rebarricaded.
  2. If someone forgot to dump bodies, any dead body inside your building can stand up and ambush sleepers, killing one survivor before wandering off.
  3. A human PK'er can come through and kill you and wander off and get killed before you log in, thus yielding the message: "A zombie attacked you" instead of "gRiEfEr0605 attacked you".
  4. Any disgruntled revived zombie-wannabe can enter your safehouse as an infected human (perhaps with Free Running), then search themselves to death to turn into a zombie, then attack you as a zombie (before being repulsed or wandering off).
Other scenarios are also possible. As far as lost AP goes, the usual reason that I've lost 10 AP is that I've clicked "Stand Up (costs 10AP)" while trying to figure out what's going on. --Tycho44 16:56, 9 Feb 2006 (GMT)

Okay, if I remember correctly, i think that the list which says that what happened since you last logged out was EMPTY(exept some flare messages)...And yeah, I think that message limit is 25... --Harbingerofdespair 13:22, 12 Feb 2006 (GMT)

Perhaps the lost AP is a result of you having an alt close enough to check out that building. Having alts close together can do weird stuff to your characters, as the game engine thinks you're zerging.--Guardian of Nekops 23:44, 14 March 2006 (GMT)

So here's one. Standing outside at the Feaver monument a zombie, not dead, I log in and I've moved several spaces away. My info also says I've died three times, and I only recall two of them. --TehFluffeh 01:05, 29 June 2006 (GMT)

[edit] Can I spend XP gained as a survivor when I'm a zombie?

If I have exped up 70 exp as a survivor and get turned into a zombie, will I be able to use it as a zombie? If I get it as a zombie and get revived, will I be able to use it as a survivor? If I die as a zombie, will I be able to use it when I stand up? --Janzak 10:21, 22 Jan 2006 (GMT)

Yes to all of your questions. XP stays with you no matter what, at least from my experience. Feel free to change this statement if it is incorrect though. --Ed base 05:52, 24 Jan 2006 (GMT) No, you're right, exp is carried over. I recently died with 303 exp, spent 300 on some zombie skills, was revived and still had three, then died again, keeping all the xperience.

In fact, I'd recommend this! I was struggling to raise XP as a survivor, but as a Zombie with a 50% hit chance, I quite quickly racked up over 400XP by killing off other Zeds (it's even quicker if you can find humans!) then managed to get myself revived, and racked up 4 skills. A very useful level boost :) The hard part is getting the revive, but if you're a bit more organised than me you can contact a group and point out how useful you'll be once you've spent your 400+ XPs on human skills. --DeadMeatGF 14:58, 5 June 2006 (BST)

Same experience here. I actually found it harder to level as a human. That could just be because I was incredibly lucky as a zmobie though. (Q: What kind of silly harman enters a wide open, ransacked building with a zombie in it and stays there? A: Bra!nz! Haha. Oh how I suck.) –Xoid STFU! 05:39, 16 June 2006 (BST)

[edit] Can I choose which zombie to attack/revive?

Is it possible to select which zombie to revive from within a horde? Syringes are expensive so I'd rather use them on those who's profiles look more like humans and who will appreciate revivication. I'd also like to attack the strongest zombies first if I'm on a killing spree. --Reverend Norm 13:39, 25 Jan 2006 (GMT)

There is some limited ability to do this: if any of the zombies appear in your contact list, you will recognize them and be able to select them for actions like revivification, healing, or combat. Except for that, no, zombies all look alike to you. --Fred Dullard 21:44, 25 Jan 2006 (GMT)

  • Recent changes to the way the DNA Extractor works makes this quite possible. A sucessful extraction, which may take a few times if the target has Brain Rot, will display the extracted targets profile link which you can use to assist in your revivification/attack selection. For example, the YRC suggests that its members and volunteers use this method to help them determine on their own if a target should be revived, ignored, or attacked, rather than having the YRC maintain a public 'Do Not Revive' blacklist. --17:59, 20 October 2006 (BST)

Yes, but only under certain circumstances. You must have the zombie in your contacts list in order to choose any targe but "the zombie". If you happen to be in an active battle with a zombie, you can click and add their profile during the battle, enabling you to select their name and fight the one which is attacking you at the time. Bentley Foss 08:31, 12 Feb 2006 (GMT)

Also, if your browser's "back" button is enabled, you can resolve your combat first, and then click back through your history to recover the Profile ID#s of zombies that spoke or attacked you. Using back doesn't cost AP or IP hits (but don't confuse yourself by leaving open your out-of-date window). --Tycho44 18:31, 15 March 2006 (GMT)

[edit] Do worn flak jackets show up in inventory?

If I started with a flak jacket, can I drop all flak jackets in my inventory without stopping wearing the one I started with?

- It makes no difference what Flak jacket you wear; they don't take damage and last for ever (unless you drop all your jackets). If you want to drop all but one just make sure you've always got one left! -- Norminator 2

- Uh, I'm not quite sure what that entails. I think that my flak jacket disappeared when I put it on--do I just keep it forever or did I drop it when I dropped the ones visible in my invo?

- Jackets are not useable items to be put on. When you acquire your jacket, and it appears in your inventory, that means you are wearing it. It is being worn if it is visible in your inventory.

[edit] Will there be further Zombie Hunter skills?

This may be a bit of an ambiguous question, but are there any plans for further zombie hunter skills? It seems a bit of a shame that there's only one at the moment. -- Norminator 2

Only Kevan knows. --Zaruthustra 03:19, 8 Feb 2006 (GMT)

It is quite a powerful one, though ;) --DeadMeatGF 21:12, 17 April 2006 (BST)
You should check the Suggestions pages to see if there are any ideas for new skills. --Mewarmo990 05:28, 23 May 2006 (BST)

[edit] Class Only Skills

Will there be any class(eg scientist/millitary) only skills? -- Talos935

Only Kevan knows. --Zaruthustra 03:19, 8 Feb 2006 (GMT)

Doesn't really matter. Skills are cheaper depending on which class you pick anyway. Is that class specific enough? - Apocalyptic Doom

[edit] ...And Again

Is there any game effects that happens when it says "...and again"? -- Shadow213 02:58, 8 Feb 2006 (GMT)

Yes: If more than one zombie (or the same zombie multiple times) uses their Feeding Groan skill between two of your actions, it'll say "...and again".

Actually, it doesn't have to be Feeding Groan, though that's more likely. If the same message repeats uninterrupted, subsequent messages are reduced to "...and again" messages to save space. --Snikers 18:56, 11 Feb 2006 (GMT)

To clarify what they said: successive (uninterrupted) strings of actions ("X attacked you for 4 damage" or "feeding groan x blocks here and x blocks there") will be replaced with "...and again" and the timestamp of that action. If the attacker does a different amount of damage or another action occurs and interrupts the succession, the list will begin anew. (This change was made to save a bit of data transmission.) Bentley Foss 08:35, 12 Feb 2006 (GMT)

Just noticed this, if more than one zombie is killed in the timespace it becomes 'another'. Eg "XXX killed a zombie (15:26PM), ... and another(15:27PM)" --Preasure 13:36, 5 March 2006 (GMT)
I recently noticed that if a flare is fired from the same spot in close repition it will say "...and again"
--crazygerbil 20:43, 22 May 2007 (PDT)

[edit] Contact List Limit

Is there a limit of how many people I can add to the contact list? I keep getting told I'm not logged in. -- ToRsO bOy 05:10PM, 11 Feb 2006 (GMT)

150 I belive. It will tell you the limit when you hit it. The not-logged-in is probably because the address doesn't start with www. For example, http://www.urbandead.com/profile.cgi?id=194859 should be fine, but http://urbandead.com/profile.cgi?id=194859 will probably give you not-logged-in error. At least I had that problem. --Brizth W! 17:14, 12 Feb 2006 (GMT)
Thanks. Much appreciated. -- ToRsO bOy 05:44PM, 11 Feb 2006 (GMT)

[edit] Large Negative AP

Should there perhaps be a limit on how negative one's AP can get? I found the effect of manufacturing a syringe with 1 AP left to be humorous rather than annoying, but maybe alot of people recharge fully before going around again, so a cap of maybe -10 would be nice. JoeHunt 20:08, 20 February 2006 (GMT)

If you think this should be the case, visit the Suggestions page and create a suggestion for it. --Grim s 03:44, 23 February 2006 (GMT)
Incidentally, scientists trying to circumvent the 50AP limit by manufacturing syringes at 1AP just give Zombies another good reason to smash NT buildings and devour everyone foolish enough to sleep inside. --Tycho44 17:16, 23 February 2006 (GMT)
That's the reason why most players keep an eye on their AP! ;P --Forlorad
You can get way more syringes using 20 AP to search - Apocalyptic Doom
To further note on this, that negative AP must still be recovered slowly, so the only reason to do this would be if the next login won't be in well over 25 hours. It also comes with the risk of sleeping in an NT, a high-profile target.--Kolechovski 21:47, 28 August 2008 (BST)

[edit] Will Ankle Grab be of use to a survivor?

I play as a survivor, but I'm wondering if I could use Ankle Grab. If a survivor with AG gets killed, he probably only has to spend 1 AP to stand up as a zombie. But if a zombie with AG is revivified, does he spend 1 AP at standing up as a human? If so, it could probably be pretty useful for standing up at clogged Revivification Points. --Janzak 13:15, 4 March 2006 (GMT)

Yes. Ankle Grab reduces all standing actions to 1AP regardless of status. Unless of course you die as a zombie from a headshot, then it costs 6AP. --Preasure 14:31, 4 March 2006 (GMT)

[edit] Character Deletion?

I had two characters working. The day after I started my second account, I tried to login in as him again and it logged me in as my primary character. They were almost on the opposite side of Malton and my alternate was an entirely different class. My password was the same. Could that have something to do with it even if both accounts worked fine for about a day and a half before the second one disappeared? --Walrus Greg 1:05, 27 march 2006 (GMT)

I found this, I think it's a minor glitch with cookies ...
The solution that worked for me was to log out, then log back in again. It has been my experience that closing the browser window is not as effective at clearing the cookies as using the logout feature.
--DeadMeatGF 13:47, 27 March 2006 (BST)
It's a login problem, not a character deletion problem, there's a really big section on it above here. Logging out and back in works, but another trick you can use if it's being stubborn is to manually delete the UD cookie inside your Temporary Internet Files folder. --Lord Kelvin 06:08, 28 March 2006 (BST)

[edit] Maximum characters for speaking?

What is the maximum number of characters that can be used in a single speak action? For now I'm assuming that it's around 256 characters based on the length of the messages that I've seen, but does anyone know for certain? --Lord Kelvin 18:05, 27 March 2006 (BST)

Yes, it's 256. After typing 256 characters into word and pasting it in, the box wouldn't accept any more. The profile descriptions are 256 as well, so that makes sense. Spray cans it's 50, and it's the same for the group field on your profile.--Preasure 09:43, 13 April 2006 (BST)

[edit] You can't attack yourself.

Okay, when i was standing as a zombie with 3 other zombies, i decided to attack them. When i tried to attack them, there was a text "You can't attack yourself." What is this? Are zombies so good pals with each other, that attacking one feels like attacking yourself, or what? And i am 100% sure that there were zombies with me --Harbingerofdespair 17:57, 28 March 2006 (BST)

To the right of the attack button is a drop-down box with a list of players/zombies in the area. You must select someone to attack from this box before you press the attack button. I'm pretty sure there's no "self" option in this box as there is in other actions that require a target, but you could have been in a small window of time when something was being changed. --coleProtocol 06:38, 06 April 2006 (GMT)
  • There's actually something about this in either Bug Reports or Known Bugs. Go find it and post your experience of the bug. --V2Blast P! 04:00, 10 June 2006 (BST)
  • I'm pretty sure if you attack a person but they've already moved out of the area you get this message. I don't know for sure, and if this does happen, I don't know if it carries over to zombies. --Swmono talk - W! - SGP 02:51, 13 June 2006 (BST)

[edit] Syringes counts infinity against IP hits?

I'm running 3 characters. I've been carefully budgeting my IP hits, since I logged on too early with the first one and she had a few extra APs for the day she hadn't gotten yet. I was well under 160 when my third (with 21 AP left) made a syringe. I was told then I had hit the server too often. How could I have gone from no warning at all to more than 10 with one click? In fact, by my calculating I'd only hit the server 122 times. And I don't believe this is the first time making a syringe counted as more than 20 IP hits. So what gives? Is this a bug? How do we report it?

--nezumi 16:34, 14 April 2006 (EST)

Probably a bug, report it in the Bug reports section of the wiki.--The General W! Mod 12:00, 17 April 2006 (BST)
Could be a bug, or an earlier multi-click - playing around with the effects of this, and found it can kick in ten or more clicks later! --DeadMeatGF 21:09, 17 April 2006 (BST)

This is not a bug. Syringes take 20 AP and 20 server hits to manufacture, to prevent people from having harvesting alternate accounts that just sit there and manufacture syringes all day. -pinkgothic 16:17, 14 July 2008 (BST)

[edit] Does Kevan ever post in the wiki/play the game?

A stupid question maybe, and this might not be the right place, but does anyone know?

Kevan posts in certain parts of the wiki such as the bug reports section and his talk page. I imagine he plays the game but I can't be sure.--The General W! Mod 12:03, 17 April 2006 (BST)
Kevan does indeed have several known characters, and I know I have run across some of them in my travels. As to how active he is, that I can't answer. Nervie 08:19, 19 April 2006 (BST)
Its a good assumption that he does (people tend to care/dedicate themselves more to things they personally enjoy). But a more justified assumption would be that regardles if he does or not, his 'character' information would be kept secret from the public for various reasons. --MorthBabid 18:03, 20 October 2006 (BST)

Kevan plays the game and has a small host of test characters, as well as a couple of "real" ones. –Xoid STFU! 03:18, 21 October 2006 (BST)

I found these... http://www.urbandead.com/profile.cgi?id=11 & http://www.urbandead.com/profile.cgi?id=14 They might answer your question a little. Jason Clemons 04:37, 14 November 2007 (UTC)

Those 2 profiles are probably just people pretending to be him. I know a lot of people do that sort of thing anyway. I mean they could be genuine, but whats the chance of you running into 2 of his chars when there are thousands of people playing the game? And another thing, ask yourself, would he actually tell people who his characters are? Does he want people following him around, pestering him about the next updates, etc? Not very likely, eh? Jsrbrunty 16:10 3 Jan 2008 (GMT)

Those were gotten from Kevan himself, here, I couldn't find anything for the other one.--Karekmaps?! 19:45, 3 January 2008 (UTC)

[edit] how do you post pics on the wiki

i am a new user and i am trying to get my group pic on the web from paint or do i have to use a differant program I NEED HELP --Nuts monk 18:03, 19 April 2006 (BST)

It doesn't matter what program you use. After you've made the picture you then have to upload it to the wiki by clicking the upload file button (it's on the left hand side in below the search bar). You then have to put the code: [[Image:insert name of image here.jpg]]. If you have any problems then feel free to come back here and ask for more help.--The General W! Mod 18:49, 19 April 2006 (BST)
Also, the help pages have something on this: Help:Images_and_other_Media --Brizth W!M 18:55, 19 April 2006 (BST)

THANK YOU GUYS i owe you --Nuts monk 17:56, 20 April 2006 (BST)

[edit] DNA extractors, Revive Syringes and Zombie stacks

Ok, the basic question is this: how does the game select which Zed in a Stack of Zeds is going to be affected by the action of a DNA extractor or Revive syringe?

Let me give a scenario which might help make this less of a "short essay" question and more of a "multiple choice" question. Say the servers have reset and you have a stack of 5 unscanned Zeds; 3 unrotted, 2 rotted. You press "DNA extract" five times, and get lucky; five successful scans including the 2 Rotted Zeds. You now know where in the stack the Rotters are located; they were scans number one and five. You want to revive a Zed. You extract twice more, which loops you to the beginning of the stack and successfully extracts DNA from Zeds #1 and #2 (for no XP of course). If you use a syringe as your next action, will it be applied to :

A) the next Zed in the stack (which in this scenario is the third Zed, who is not rotted)
B) the most recently DNA Extracted (#2, who is also not rotted)
C) the game completely ignores who/how many Extractions you have done when you switch to a different instrument (the syringe), and automatically starts you at the 'top' of the list (which is a rotted Zed)
D) this is a trick question because once you have fully scanned a stack of zeds you can't scan through them again, so you never get back to Zed 2, let alone Zed 3. You are f**ked, your wimpy scientist has to kill (with his fists) Zed #1 (who is maxed out and "bodybuilt") before he can do anything with any of the other Zeds.

Follow up question (for extra credit of course), how does Zed activity affect this? If you get attacked, will a revive syringe automatically target the zed attacking you? (I think the answer is yes). Can you DNA extract them first (to make sure they are not a rotter) and still have them be the target of the syringe? Thanks all. TheBerts 02:34, 4 May 2006 (BST)

From my experience, it is definately not B, and I don't think it is C either, although I cannot be 100% sure. I would guess it is A, and will try to test that soon, if I get a chance. If you're being attacked, you can use the Can I choose which zombie to attack/revive? resp