Flustered Brethren/Archive

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News Archive


October

[Evening, Oct. 31th, 2007]
There's been a lot of rapping on the front door, as well as the service entrance in the back. We turned out the lights, so I don't know why the trick-or-treaters are hanging around Clewett.
Oake Walk Police Department got hit by around eight or 10 zombies during the early evening. Four remained inside, the barricades were at light and the evening patrol of two FLUB members were out of ammo and/or APs when they left -- it was truly a TERRIBLE night for shooting bad guys, apparently. Only two kills, one inside (Flustered Fred) and one outside (Flustered Frank), were registered despite more than 60 total rounds being expended. Searches yielded little aside from a few nifty masks in the Costume Store at Treweeke Mall. Apparently, there was a heck of a last-minute sale.
It's also quite noteworthy to say that the Dulston Alliance has declared us an official, sanctioned ally. Thanks for the moral support and kind words, again, guys. We appreciate it. Hopefully we'll continue to earn our keep.

[Morning, Oct. 28th, 2007]
It looks like the Infected Swarm hit one building last night, Anne General Hospital, and got in and made a bit of a mess. One of our members, I forget which, is hanging out at Hamerton Road waiting for a revive, right now, and we've asked three members to go to Anne to provide a meat shield, er, assistance in the near future.
Anne GH is currently at Very Heavily Barricaded, but I expect that to change soon as things calm down. I counted 44 dead bodies outside Anne, so if the Swarm attacked, there was apparently a decent counterattack.
Zombie activity is still low aside from an apparent mass attack, which I don't agree with tactically, but it worked, sort of. FLUBbers have three kills this morning, and our group rating on the Stats page is now 120. Yay!
I'd also like to congratulate Flustered Frank, who's now made it a whole WEEK without forgetting to get back inside a barricaded building, thereby preventing my yelling at him AGAIN, and having to do a rot-revive on him AGAIN! Way to go, dude... -- Freddy 13:16, 28 October 2007 (UTC)

[Morning, Oct. 27th, 2007]
Not much going on aside from the occasional break-in. Reports have confirmed a couple of Infected Swarm members in our area, but as of this morning, they had left. Maybe they were mad that we ran out of orange soda in the second-floor vending machine. I know that certainly made me mad when I found out.
Thanks again to the kind staff at DITPS for their healing, advice and support. You guys are the best!

[Oct. 24th, 2007]
We've lost two of the original group to World of Warcraft, and I just can't believe it. Oh, well. As they're now in Texas, I won't have to listen to those ridiculous war stories -- at least not in person.
The remainder of the group are back. Looks like we might need a little help in the future, since we're thinking zombie activity has increased in the past 48 hours. Blaise General in northwestern Dulston was under siege, and one of our members, Elnish Arundel, got killed in the fight, I'm told.
Beale Building and our HQ at Clewett Alley Police Department were also under low-level attack (five or fewer zeds), and the barricades at Clewett were down to "loosely" before one of the gang cleaned the place up and re-caded. I forget which one fixed the mess at Clewett, but I fixed the mess at Beale and, to my knowledge, barricades at Beale, Spicer Row Police Department and Clewett are all at VSB to VSB+2. -- Freddy 14:59, 24 October 2007 (BST)

[Oct. 21st, 2007]
ADDENDUM
In asking the missing six, as I'm calling them, what happened, and why they couldn't simply request duplicate passwords, they informed me that, since they're now technically working for a new company, and since their emails used for the game at first were on the "old" company's email system, they can't access that email anymore anyway. Sooo, the Flustered Brethren have adopted a new policy to use Yahoo or other shell email accounts to prevent such criminal stupidity from recurring.
Hence, the Brethren will have new names soon, so the member list will be updated to reflect this.

[Oct. 20th, 2007]
Flustered Frank is back among the land of the living. But, Bedlam870 was partially responsible for his death. We will have to do something about that, but we're not in the habit of PKing, though a retaliation, one might suppose, is justified in cases such as these. I don't like it, though.
We've found out that several members of the Flustered Brethren have dropped out -- and we know why now.
A group of six of the members, all of whom work in the office with Flustered Fred, were transferred when our business opened a new office in Texas, about a two-hour plane flight from us. Somehow, this bunch of goons did NOT think to bring their password file with them, it got deleted when the ONLY player who had it (and did not take his computer with him, since it's company property) lost it when the computer he was using had its hard drive re-formatted.
I've never heard of such stupidity, so it looks like FLUB will be getting six new members with different names soon. What a bunch of knuckleheads. I think someone was sipping from a flask while they were planning their move to Texas. How ridiculous is THAT?!?! --Freddy 22:09, 20 October 2007 (BST)

[Oct. 15th, 2007]
Flustered Frank, who's apparently NOT in the running for any Nobel Prizes in mathematics, managed to run himself out of APs while Zed hunting outside the Naisbitt Building this morning.
He's been killed by a zed -- deadmanlesta, to be specific -- and has returned to the ranks of the shambling and cloudy-minded (though we think the latter is his waking state even when wlive).
It looks like we're going to try another NT inside-revive on this knucklehead. Hopefully, this time, he'll remember what he's supposed to be doing and not get stuck outside. What a maroon.
Frank, you are at risk of getting kicked out. Please, use what's left of your brain!

[Oct. 15th, 2007]
Not much going on here -- for now. Zed activity is rather low, and patrols have picked up a few individuals, including four or five at once outside the Trood Building near the NE corner, but no major groups/hordes, etc. A relatively peaceful day. We're thinking of turning on the fountain at Hamerton Road again.

[Oct. 12th, 2007]
Several days have gone by and some members of the group have gone on random patrols. Not a lot to report, and there are still, it appears, more survivors in the area right now than Zeds, which is a good thing. Frank had a close call this morning, running himself out of APs while shooting at a Zed. But he managed to survive the next half-hour, as he was adjacent to Spicer Row Police Department at the time and, with his last AP before going down, moved next to it. He logged in, oh, about 40 minutes later and managed to get into the PD building. Lucky him. I hope he doesn't make a habit of leaving himself outside, as that's what got him in his current brain-rot situation; well, that, and one bad leveling idea. --Freddy 14:50, 12 October 2007 (BST)

[Oct. 7th, 2007]
A patrol around north-central Dulston showed only a handful of scattered Zeds, with no more than one at any single location. The patrol ranged from Clewett Alley Police Department to the Whitlock Building in the southwest, to the Trood Building in the northeast and many points in between. One zed was killed and another knocked to 5 HP, but only five, two at RPs, were spotted in the 30-block patrol. We have received a report of a player, badmrfrosty, killing zeds at the revive points at Hamerton Road and the cemetery at 99,2 -- including one of our members, who was waiting at Hamerton for a revive. Another Flustered Brethren member checked local buildings to advise him not to do so, as these areas were clearly marked. While Dulston doesn't support the SGP, and by omission (though it's marked with spray paint) the cemetery might be considered fair game by a very open-minded interpreter of the situation, the RP at Hamerton is NOT a cemetery and is, again, clearly marked. FLUB asks for advice as to how to handle this situation, though it must be pointed out that we don't make a habit of harming other survivors. Please leave your thoughts on the discussion page here.

[Oct. 6th, 2007]
Those of you who know the FLUBbers know we've had a bit of a conundrum with one member, Flustered Frank. Frank made the bad mistake of getting brain rot as a skill, and he spent a month wandering and wondering what to do next. With the Brain Rot Revive Clinic in South Blythville out of business, we were worried he'd have to bag it and start anew.
Thanks to the excellent crew at DITPS, Flustered Frank is back among the living -- and hopefully for good!
The DITPS has earned a bunch of favors from FLUB today, folks! Thanks for all the help! I used my last 20 APs to make a syringe, but before I could log on, I got FOUR phone calls telling me Frank was back! I told you guys it was worth it to log on after we got back from the bar!
DITPS rocks! You have our eternal gratitude!
Signed,
the Flustered Brethren

[Oct. 5th, 2007]
I've managed to hook my next-door neighbor and friend of 13 years, Eugene, into playing. His character, SummerStorm, is a scout and had horrible luck shooting (he started at just 5%, naturally) when we went out, but he got a good look at the lay of the land, and did hit a zed with one bullet in just 9 shots (teehee).
He'll be joining our little gang soon -- plus, we need to scare up some spray paint and announce our presence in glowing neon colors.

[Late morning, Oct. 4th, 2007]
Great news! The local powers that be, specifically the Dulston Alliance, have told us, and accordingly modified the Dulston page, to reflect that we can claim Clewett Alley Police Dept as a headquarters. Huzzah! Why leave when the rent's free?!
With three PDs, a hospital, a mall and three NT buildings within just a few blocks, we think we have a good setup here, and can help out more than a little. In other news... the horde around Anne General has begun to dwindle. Things have settled down a little accordingly, especially since, three days or so back, there were more than 40 shamblers outside the hospital's entrance and break-ins were rather frequent. There were, at last count, 6 zeds around Anne General and single roamers here and there, but there were also a significant number of survivors roaming the streets. The Brethren have claimed three kills and witnessed at least three kills by others this morning during a brief patrol. Another patrol is scheduled for this evening.

[Oct 3rd, 2007]
Activity in Dulston has increased, a little, in the past 24 hours. There's a gang of about 20-24 zeds outside Anne General Hospital (96,2), as well as a few around Clewett Alley PD (95,0) and the adjacent Spicer Row PD (96,0). Several members have managed to get a little bit done there, including clearing the zeds out of Spicer Row and re-barricading it up to HB (hit the button once too often, sorry!). However, there are two entry points within half a dozen APs of Anne General, including Heddington Walk Railway Station (93,6) and the Factory at 92,0. Wow, what a great week we've had. Got this page up and running, and got welcomed to the neighborhood by some great folks with DITPS. Nothing overwhelming, but this is a nice little area. FLUB has declared an official policy -- read all about it in the coming days. It's pretty straightforward and focuses on keeping relations smooth with groups in the area, since it looks like we're settling in. Though the Sacred Ground Policy is, for reasons we don't all get yet, not necessarily the status quo here, DITPS has quite a setup with a pair of functioning Revive Point gigs that not only work, but from which we've benefitted -- especially Henry, who got toasted like twice in 36 hours, I think (schmuck!) after joining. We'll support the SGP plan, but DITPS is running the show in Dulston, so that means we won't be shooting up graveyards, at the very least. Once we get good at this, maybe we'll Smurf up some NT syringes too! Considering DITPS's hard work and the strong defense of Treweeke Mall by other groups, we've reconsidered our decision to leave Dulston for the time being. We're gonna go find some spray paint and declare our love with Krylon, maybe. In time, we're hoping to bring our newbies up to speed; one joined a coupla days ago after apparently talking to one of our guys from the office crew, but he's lost somewhere about a day's travel south of Dulston and he's been infected and 'converted.' Hang in there, BKMcN! We'll fix you up even if you're dead.