Fort Creedy

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Mall-in zombie hands-small.jpg

[78,47] - [80,49] (bic) (statuses) (update)
Fort Creedy
"Fort zombie"
--Alice Gravesend (talk) 02:25, 17 December 2014 (UTC)


Fort Creedy

Peppardville [78,47] – [80,49] Pitneybank

the Kitchingman Monument
(Peppardville)
Raikes Bank
(Peppardville)
Sebright Drive Railway Station
(Peppardville)
Gumm Alley
(Pitneybank)
Norgan Library
(Pitneybank)
the Canning Motel
(Peppardville)
Fort Creedy Infirmary Fort Creedy Storehouse Fort Creedy Barracks a junkyard
(Pitneybank)
Tennear Bank
(Peppardville)
Fort Creedy Barracks Fort Creedy Armoury Fort Creedy Gatehouse Ebdon Drive
(Pitneybank)
St. Benedict's Hospital
(Peppardville)
Fort Creedy Exercise Yard Fort Creedy Training Ground Fort Creedy Vehicle Depot the Hunter Building
(Pitneybank)
a junkyard
(Edgecombe)
Club Noake
(Edgecombe)
a warehouse
(Edgecombe)
Hamlen Auto Repair
(Pegton)
Promel Towers
(Pegton)

Basic Info:

  • There are only two armouries on the entire Malton Map, so it is a high profile location for both zombies and survivors alike.
  • An Armoury is a Dark building.
  • Difficult to defend because it cannot be freerun into.
  • Tagging an armoury earns 2 XP.
  • Empty "Fort" blocks are open land and cannot be barricaded. However, as the military has repaired the breached walls of the fort complex and rebuilt the gatehouse, they can no longer be accessed from adjacent areas - you must enter the fort complex by way of the gatehouse.
Known groups of the fort:
Survivor Groups of Fort Creedy

Zombie Groups of Fort Creedy

Hostile Groups of Fort Creedy

Fort Creedy is a fort split between the suburbs of Peppardville and Pitneybank, located in the eastern region of Malton.

  1. Ebdon Drive [81, 48] (east of the Gatehouse)
  2. A cemetery [81, 45] is run by the CDF.
  3. A cemetery [82, 51]


General information

Barricade Policy

  • Gatehouse: EHB when under attack unless agreed otherwise at the time to allow entrance. Survivors wishing to enter should remain in a local building until a zombie incursion lowers the barricades
  • Armory: VSB at all times
  • Infirmary, Barracks, Storehouse and Vehicle Depot: EHB at all times

Fort Movement Rules

CreedyFR.jpg CreedyOM.jpg

Radio Transmitters

know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: 25.97 MHz
Transmitter Coordinates: Fort Creedy Storehouse 79,47

Please be advised that recognized radio frequency for Fort Creedy has changed from 26.70 MHz to 25.97 MHz, per the discussion on the Fort Creedy talk page. Squideshi 20:07, 16 March 2012 (UTC)
(26.70 MHz is currently still in use by survivors outside the fort to remain organized) Verily Errant PhD 22:39, 26 May 2013 (BST)

Status

Latest Fort Status

Number of standing zombies and current barricade levels

(When updating the status please do not forget to leave your signature below)

Infirmary
Inside: 1 Zed (Ruined)
Outside: 0 Zed
Storehouse
Inside: 1 Zed (Ruined)
Outside: 2 Zed
Barracks
Inside: 1 Zed (Ruined)
Outside: 1 Zed
Barracks
Inside: 0 Zed (Ruined)
Outside: 0 Zed
Armoury
Inside: 3 Zeds (Ruined)
Outside: 1 Zed
Gatehouse
Inside: 0 Zeds (Ruined)
Outside: 0 Zed
Exercise Yard

Outside: 0 Zed

Training Ground

Outside: 0 Zed

Vehicle Depot
Inside: 0 Zed (Ruined)
Outside: 0 Zed

Key to Barricade Levels:

No Barricades
LoB to QSB
VSB
HB/VHB
EHB

This Map | Edit This Map

Last updated by: --Rent A Troop 16:14, 27 October 2014 (UTC)

Fort Area Status

Barricade Level Armoury: EHB, Gatehouse: None, Storehouse: EHB, Infirmary: QSB, W Barracks: HB, NE Barracks: EHB, Vehicle depot: ?
Outside Graffiti Unknown
Humans Outside 0
Zombies Outside Armoury: 0, Gatehouse: 10, Storehouse: 0, Infirmary: 0, W Barracks: 0, NE Barracks: 0, Vehicle depot:0 (numbers approximates only)
Bodies Outside 17
Inside Graffiti the answer to life, the universe, and everything!
Humans Inside Armoury: ?, Gatehouse: 36, Storehouse: ?, Infirmary: ?, W Barracks: ?, NE Barracks: ?, Vehicle depot: ? (numbers approximate only)
Zombies Inside Armoury: 0, Gatehouse: 0, Storehouse: 0, Infirmary: 0, W Barracks: 0, NE Barracks: 0, Vehicle depot: 0 (numbers approximate only)
Bodies Inside 0
Comments Fort under survivors control. Gatehouse under attack with frequent break in.

--Luder 23:06, 25 May 2013 (UTC)

News

  1. Place most recent news at top
  2. Remember to keep news entries NPOV or your post will be moved to the Talk Page or deleted.
  3. All history more than a month old should be moved to the Archives.
  4. Don't be a nobody - Sign your posts! Just use --~~~~ or this button Sign.png in the editor.

Fort Creedy is now under new ownership, an eclectic and impromptu group of survivors have moved in and reclaimed the historical landmark. Gatehouse is holding, although there are no established entry times yet, the zambahz provide occasional lowering of barricades to allow a constant influx of eager and helpful folks. All buildings are zombie free and cades are being sorted to comply with established plans. All buildings powered and active. The ancient gears of war begin, slowly, and with not a little protest, to turn once again.

Verily Errant PhD 04:37, 27 May 2013 (BST)

Archives

Old news is archived here (2006 - 2008) and here (2009 - 2011).

History

First Ruining of Fort Creedy

The siege of Creedy started on December 23rd, 2007, when PKers and feral zombies arrived at the fortress. Several PK'er groups (like the Philosophe Knights, Flowers of Disease and Red Rum had united under the banner of the Silent Night Slaughter, and together they were able to kill 126 survivors in the Fort's gatehouse in a single night.

The zombie hordes had also united and groups like the Ridleybank Resistance Front, LUE and the Eastonwood Ferals all arrived with the Second Big Bash, which raised the number of zombies outside the Fort's gates to 300-400.

When they breached the gatehouse, they killed the 105 survivors who were left there, and proceeded to kill the nearly 400 survivors left in the rest of the Fort. Among the defenders were members of the Creedy Defense Force, Alliance of Fort Creedy, Black Brigade and the Army Control Corps. The last of them fell on January 2nd, 2008.

In retrospect, the fall of Creedy can be attributed to a lack of coordination and communication among the survivors, who weren't able to withstand the well-coordinated strikes of the SNS or the persistent masses of the Second Big Bash.

Second Ruining of Fort Creedy

The Second Ruining of Creedy went quite in a similar fashion to the first one, in that the Fort fell to a combination of zombie hordes and PK'er activity and that there was a significant lack of coordination among the survivor population. The siege began on July 4th, 2009, and only five days later, on July 9th, the last survivor had been killed and the last part of the Fort had been ruined.

To this day, reports of the event are quite unclear and incomplete.

Creedystock

A month after the Second Ruining of Fort Creedy, the Creedystock Music and Art Fair was organized on the Exercise Yard inside the Fort Walls. The festival celebrated the counterculture of the late 1960s – early 1970s and the "hippie era". During the event, several people took the opportunity to protest against the military presence in Malton.

Subsequent Ruinings

In more recent years, particularly following the introduction of zombie interference and beachhead tactics, Fort Creedy, as with other major structures in the game, has had a more difficult time standing up to zombie assaults, and regularly goes through a cycle of ruin and repair. Generally, no more than a few dozen survivors are in the Fort at any given time, making their job of defending the gatehouse and the fort as a whole more perilous than it was in times past, but due to the Fort's historical status and the close proximity of Giddings Mall for staging and reinforcement, the Fort has remained a popular location for survivors, so it is frequently reclaimed in short order.

Fortress.jpg AoFC
This user, group, building, or area is part of the Alliance of Fort Creedy.
McZeds.png McZeds™
This location has a McZeds™ restaurant.
Now Open! Serving you 24 hours every day through the apocalypse.

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