From The Urban Dead Wiki
| Fort Creedy
|Known groups of the fort:|
- The nearest revive points:
- Ebdon Drive [81, 48] (east of the Gatehouse)
- A cemetery [81, 45] is run by the CDF.
- A cemetery [82, 51]
- Gatehouse: EHB when under attack unless agreed otherwise at the time to allow entrance. Survivors wishing to enter should remain in a local building until a zombie incursion lowers the barricades
- Armory: VSB at all times
- Infirmary, Barracks, Storehouse and Vehicle Depot: EHB at all times
Fort Movement Rules
|Short-wave Radio Info|
|This group or location has a dedicated radio frequency.
Frequency: 25.97 MHz
Please be advised that recognized radio frequency for Fort Creedy has changed from 26.70 MHz to 25.97 MHz, per the discussion on the Fort Creedy talk page. Squideshi 20:07, 16 March 2012 (UTC)
(26.70 MHz is currently still in use by survivors outside the fort to remain organized) Verily Errant PhD 22:39, 26 May 2013 (BST)
Latest Fort Status
Number of standing zombies and current barricade levels
(When updating the status please do not forget to leave your signature below)
Outside: 0 Zed
Outside: 0 Zed
Key to Barricade Levels:
This Map |
Last updated by: --Rent A Troop 16:14, 27 October 2014 (UTC)
Fort Area Status
|Barricade Level||Armoury: EHB, Gatehouse: None, Storehouse: EHB, Infirmary: QSB, W Barracks: HB, NE Barracks: EHB, Vehicle depot: ?|
|Zombies Outside||Armoury: 0, Gatehouse: 10, Storehouse: 0, Infirmary: 0, W Barracks: 0, NE Barracks: 0, Vehicle depot:0 (numbers approximates only)|
|Inside Graffiti||the answer to life, the universe, and everything!|
|Humans Inside||Armoury: ?, Gatehouse: 36, Storehouse: ?, Infirmary: ?, W Barracks: ?, NE Barracks: ?, Vehicle depot: ? (numbers approximate only)|
|Zombies Inside||Armoury: 0, Gatehouse: 0, Storehouse: 0, Infirmary: 0, W Barracks: 0, NE Barracks: 0, Vehicle depot: 0 (numbers approximate only)|
|Comments||Fort under survivors control. Gatehouse under attack with frequent break in.|
--Luder 23:06, 25 May 2013 (UTC)
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Fort Creedy is now under new ownership, an eclectic and impromptu group of survivors have moved in and reclaimed the historical landmark. Gatehouse is holding, although there are no established entry times yet, the zambahz provide occasional lowering of barricades to allow a constant influx of eager and helpful folks. All buildings are zombie free and cades are being sorted to comply with established plans. All buildings powered and active. The ancient gears of war begin, slowly, and with not a little protest, to turn once again.
Verily Errant PhD 04:37, 27 May 2013 (BST)
The siege of Creedy started on December 23rd, 2007, when PKers and feral zombies arrived at the fortress. Several PK'er groups (like the Philosophe Knights, Flowers of Disease and Red Rum had united under the banner of the Silent Night Slaughter, and together they were able to kill 126 survivors in the Fort's gatehouse in a single night.
The zombie hordes had also united and groups like the Ridleybank Resistance Front, LUE and the Eastonwood Ferals all arrived with the Second Big Bash, which raised the number of zombies outside the Fort's gates to 300-400.
When they breached the gatehouse, they killed the 105 survivors who were left there, and proceeded to kill the nearly 400 survivors left in the rest of the Fort. Among the defenders were members of the Creedy Defense Force, Alliance of Fort Creedy, Black Brigade and the Army Control Corps. The last of them fell on January 2nd, 2008.
In retrospect, the fall of Creedy can be attributed to a lack of coordination and communication among the survivors, who weren't able to withstand the well-coordinated strikes of the SNS or the persistent masses of the Second Big Bash.
The Second Ruining of Creedy went quite in a similar fashion to the first one, in that the Fort fell to a combination of zombie hordes and PK'er activity and that there was a significant lack of coordination among the survivor population. The siege began on July 4th, 2009, and only five days later, on July 9th, the last survivor had been killed and the last part of the Fort had been ruined.
To this day, reports of the event are quite unclear and incomplete.
A month after the Second Ruining of Fort Creedy, the Creedystock Music and Art Fair was organized on the Exercise Yard inside the Fort Walls. The festival celebrated the counterculture of the late 1960s – early 1970s and the "hippie era". During the event, several people took the opportunity to protest against the military presence in Malton.
In more recent years, particularly following the introduction of zombie interference and beachhead tactics, Fort Creedy, as with other major structures in the game, has had a more difficult time standing up to zombie assaults, and regularly goes through a cycle of ruin and repair. Generally, no more than a few dozen survivors are in the Fort at any given time, making their job of defending the gatehouse and the fort as a whole more perilous than it was in times past, but due to the Fort's historical status and the close proximity of Giddings Mall for staging and reinforcement, the Fort has remained a popular location for survivors, so it is frequently reclaimed in short order.