Head Hunters

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Head Hunters
Abbreviation: HH
Group Numbers: We are all regular players on the Head Hunters Enemy Territory servers
Leadership: We need leaders ?
Goals: Ah Ah Ah Ah, Staying Alive, Staying Alive
Recruitment Policy: Currently open to team players that have knowledge of handling Thompson's and MP40's.
Contact: Urban Dead Head Hunters Forum

Where Are We?

We are currently assisting in the defense of Theophan General Hospital which is located in the suburb of Hollomstown.


know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: 27.67 MHz
Transmitter coordinates: ???


Our number of members is steadily growing and currently includes:








Harlen Quinn

Bork Bork Bork



Professor Prokhorov


<HH> Policies

The Use of Extremely Heavy Barricading

Defending a safehouse is difficult, particularly when the maximum barricade level is set at VS (very strong). Therefore, it is the stated policy of Head Hunters that all of its safehouses should be maintained at an EH level of barricading. While this excludes newer players (or rather, those who do not possess the Free Running skill), it is generally within the ability of most new players to attain their first level up within a few day's play. It is also generally agreed that as the game becomes more difficult (more higher-level zombies, thus creating a need for higher-level barricades), it becomes ever-more essential that the Free Running skill is attained above all others.

Head Hunters is committed to helping new (and older) players find somewhere to base themselves, but firmly believes that players must first help themselves if they are to succeed. Purchasing the Free Running skill at the earliest opportunity is considered by Head Hunters as not only a sign of willingness to help oneself; but also as a sign of a committed player, willing to get "stuck into" the tactics of survival.

Tagging of Safehouses

Although it is the intention of Head Hunters to have their safehouses tagged on the inside, it remains up to the individual unit member whether tagging occurs. Likewise, it is also up to the individual unit member to decide whether to tag the local area to provide directions to the safehouse. Officially, Head Hunters believes this may encourage unwanted attention, but it remains firmly at the discretion of each unit member.

Suburb Map

The Suburb of Hollomstown
Collinns Road Waterlow Street Police Department the Coopey Monument the Lavis Building Towne Towers the Woodyatt Arms the Bigg Building Sleeman Alley Fire Station a warehouse Errington Bank
Beck Road Railway Station the Flynn Building Bilsdon Square Boutcher Alley the Cleaves Arms Mudford Auto Repair Warfield Boulevard School Sorrell Towers Milnerr Walk Totterdell Towers
Stagg Crescent Wheaton Square Cowen Drive Minifie Plaza the Colbourne Museum St. Juan's Church a cemetery the Dark Building the Riggs Museum Portal Way
wasteland Fluck Library the Pink Museum the Elton Museum a factory the Goodwyn Museum the Eddington Monument Loockyer Cinema Trett Plaza Hepplethwaite Drive
Bendall Cinema Shearn Alley School Earle Way Theophan General Hospital the Roddoway Building wasteland the Dinan Hotel a junkyard Spalding Place the Chard Building
Shiel Crescent Holden Lane the Limbery Hotel Avent Crescent Fire Station Abbott Road School a warehouse Baston Street Flower Crescent Railway Station St. Daniel's Church Gall General Hospital
Methringham Alley Railway Station Loweth Drive Marchia Walk a carpark Sparke Row Holsgrove Boulevard St. Piran's Church Pilbeam Bank the Porter Building Twitt Place
Reed Avenue School the MacDonald Building Pitman Library the Hedley Arms Carpinter Boulevard the Dollis Arms a cemetery Hayne Street Adolphy Drive Barnes Cinema
the Rycroft Building Batt Bank Eeles Way the Meadley Building Huggins Avenue Fire Station a junkyard Stampfordham Cinema the Bere Arms Cowell Row School Parker Square
Club Dorvell the Starkie Building the Bickell Building the Western Building Tilke Park a warehouse wasteland Whitemore Auto Repair a junkyard the Lamport Arms

Hollomstown Current Barricade Plan

Current Barricade Map of Hollomstown
60 61 62 63 64 65 66 67 68 69
90 --- PD* mon bld tow pub bld FS* war bnk
91 rr blg --- --- pub auto sch tow --- tow
92 --- --- --- --- mus chr CEM bld mus ---
93 wst lib mus mus fac mus mon cin --- ---
94 cin sch --- HOS* bld** wst hot jnk --- bld
95 --- --- hot FS* sch war --- rr chu HOS*
96 rr --- --- cp --- --- chu bnk NT* ---
97 sch bld lib pub --- pub CEM --- --- cin
98 bld bnk --- bld FS* jnk cin pub sch ---
99 club blg blg NT park war wst auto jnk pub

Barricade Key
Extremely Heavily Barricaded
Very Strongly Barricaded +2 (Resourse Buildings/Entry Point)
Revive Point
Mobile Phone Mast (EHB)
Empty Block
Zed's Found


  • All resource buildings are in full caps and have an asterick(*) by them
  • All mobile phone masts have two astericks(*) by them.

Public Policies

A wise man once said....
Every time God erects a VS+2 barricade, he opens a window to let some Zombies in!

Mpd.png Report PKers!
Don't let them get away with murder! Register them on the Rogues Gallery.

Ubpicon1.gif Uniform Barricading Policy Supporter
This User or Group supports the Uniform Barricading Policy by actively maintaining barricades according to local plan or UBP standard.

Sgpicon1.gif Sacred Ground Policy Supporter
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points.

Kitty small.jpg Kittens!
Every time you call tech support, a kitten dies!