Heytown/News Archive

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Contents

All news older than one month should be moved from the Heytown page to here.

2015

August

August 7th

As of right now, Heytown is completely decimated by possible zombie groups moving into the area. No building is inhabited currently, and there are no signs of life.


2014

August

August 13th

25.96 MHz: "... Heytown looks clear ... a lot of buildings with lights on ... infrastructure looks intact ... power's on at the Usher Building ..." -- Jen T | SFHNAS | PK 11:29, 13 August 2014 (UTC)


2013

October

23rd October

  • The Great Suburb Group Massacre 2013 is in full swing! If your group is listed in this suburb's infobox, you should have received a message detailing how to confirm your activity. Please see this page for more information.


2012

May

May 6th

25.96 MHz: "... Heytown looks clear ... a lot of buildings with lights on ... infrastructure looks intact ... power's on at the Usher Building ..." Justinbronze 17:02, 6 May 2012 (BST)

April

April 25th

25.96 MHz: "... Heytown looks clear ... power's on across most of the area ... infrastructure looks intact ... lights are on in the Usher Building ..." Grakmar 03:30, 26 April 2012 (BST)

March

March 15th

25.96 MHz: "... maybe a dozen in Heytown ... all stragglers, no groups ... a lot of buildings with lights on ... infrastructure looks intact ..." --Clevin 21:36, 15 March 2012 (UTC)

March 15th

25.96 MHz: "... Heytown looks clear ... a lot of buildings with lights on ... infrastructure looks intact ..." --Clevin 04:17, 15 March 2012 (UTC)

March 11th

25.96 MHz: "... Heytown looks clear ... power's on across most of the area ... can't see a single ruined building either ... the Usher Building has power ..." --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 15:06, 11 March 2012 (UTC)

2011

December

December 12th

25.96 MHz: "... Heytown looks clear ... a lot of buildings with lights on ... infrastructure looks intact ... power's back on at the Usher Building ..." Son of Sin 07:11, 12 December 2011 (UTC)

December 4th

25.96 MHz: "... minimal activity in Heytown ... a lot of buildings with lights on ... infrastructure looks intact ..." (8 hours and 21 minutes ago) ...and again. (5 hours and 1 minute ago) Son of Sin 21:21, 4 December 2011 (UTC)

November

November 28th

25.96 MHz: "... Heytown looks clear ... a lot of buildings with lights on ... infrastructure looks intact ... power's back on at the Usher Building ..." (exactly 2 hours ago) Son of Sin 00:02, 28 November 2011 (UTC)

November 15th

25.96 MHz: "... maybe a dozen in Heytown ... mostly just stragglers, no organised groups ... a lot of buildings with lights on ... infrastructure looks intact ... power's on at the Usher Building ..." (4 minutes ago) Son of Sin 05:25, 15 November 2011 (UTC)

November 9th

25.96 MHz: "... twenty or so in Heytown ... all stragglers, no groups ... a lot of buildings with lights on ... some minor structural damage ... power's on at the Usher Building ..." (2 hours and 36 minutes ago) Son of Sin 05:18, 9 November 2011 (UTC)

May

May 26th

Survivor were trying to repair Heytown back up. And like in many other suburbs, zombies counterattack reduced everything to ruins once again. All resource buildings — The Usher Building, Sixtus General Hospital, Chaffey Alley and Goldney Place Police Department, Nuttycombe Auto Repair, and the suburb's only factory — are destroyed along with most other buildings. Very Dangerous. -- Kittithaj 11:39, 26 May 2011 (BST)

February

February 6th

The great suburb group massacre has been completed for this suburb. As such, Holy Order of the Pint have been removed from the suburb listing.--Yonnua Koponen Talk ! Contribs 15:05, 6 February 2011 (UTC)

January

January 22nd

The Great Suburb Group Massacre has commenced. Check your group talk page to confirm what suburbs you are active in.--Yonnua Koponen Talk ! Contribs 20:01, 22 January 2011 (UTC)

2010

December

December 22nd

5am Heytown very unsafe. mobs of 30 around golden place police station. barricades are down and a mob of 14 inside with 11 outside. highly advise leaving area. --devilchilds.

October

October 6

Over 220 zombies in the Craske Triangle alone, massive horde coming up from the south. Usher NT, Cornelius General Hospital, Goldney PD, and most other resource buildings already ruined. -Fallout11 11:17, 6 October 2010 (BST)

Zombies moving in from the south taking buildings as they come --William987 07:48, 6 October 2010 (BST)

September

September 9th

26.07 MHz: "21 zeds scattered around the city - altogether secured. Survivors are advised to head to Usher NT to assist with revive effort, or Chaffey PD or Dyment FD to assist with defense. So far all quiet around the city - advise civilians to keep cades to VSB to allow for survivors to get to safety" --Nikolai Mihailov 13:17, 09 September 2010 (PST)


August

August 30th

25.96 MHz: "... twenty or so in Heytown ... all stragglers, no groups ... several buildings with power ... serious collateral damage ... power's on at the Usher Building ..."--tyx94 06:42, 30 August 2010 (BST)

August 27th

25.96 MHz: "... about forty in Heytown ... mostly just stragglers, no organised groups ... several buildings with power ... serious collateral damage ... power's on at the Usher Building ..."

Three reports in three days, basically the same, really. -- Kittithaj 14:41, 28 August 2010 (BST)

August 26th

25.96 MHz: "... thirty or so in Heytown ... mostly just stragglers, no organised groups ... several buildings with power ... heavy structural damage ... power's on at the Usher Building ..." -- Kittithaj 14:41, 28 August 2010 (BST)

August 25th

25.96 MHz: "... about forty in Heytown ... mostly just stragglers, no organised groups ... several buildings with power ... heavy structural damage ... power's on at the Usher Building ..." --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 14:36, 25 August 2010 (BST)

August 21th

25.96 MHz: "... maybe fifty in Heytown ... mostly just stragglers, no organised groups ... only one building with lights on ... most of the buildings are ruined ... the Usher Building is down ..." -- Kittithaj 04:43, 22 August 2010 (BST)

August 9th

Unknown frequency: "... About 80 or so in Heytown ... mostly just stragglers, except for the known zerger (see the Zerg Liste) zombie group "The Rottens" (40+ members per Game Statistics Page but no wiki page, almost all fairly new players with names like "Mr. Rotten" and "Mrs. Rotten") ... the suburb is dark.....most of the buildings are ruined ... the Usher Building is down ..." -- Fallout11 02:04, 10 August 2010 (BST)

July

July 25th

25.96 MHz: "... a hundred or so in Heytown ... mostly just stragglers, no organised groups ... a few buildings with lights on ... most of the buildings are ruined ... the Usher Building is down ..." -- Kittithaj 01:30, 25 July 2010 (BST)

July 21st

25.96 MHz: "... a hundred or so in Heytown ... a few big groups, but they're spread out ... a few buildings with lights on ... serious collateral damage ... the Usher Building has definitely fallen ..."-Fallout11 21:29, 4 August 2010 (BST)

Big Bash 3 isn't here yet. It's main bulk is still in the ruined Pitneybank. Probably the works of its vanguard and local ferals? -- Kittithaj 19:24, 21 July 2010 (BST)
Nope, they came through all right on their way from Pitneybank to Randalbank and just didn't update for a solid week (hence the conspicuous gap in the "where we've been" map). See the Big Bash 3 web page for details.-Fallout11 21:29, 4 August 2010 (BST)

July 15th

25.96 MHz: "... maybe fifty in Heytown ... maybe a dozen outside the Usher Building ... a lot of buildings with lights on ... some minor structural damage ... power's back on at the Usher Building ..." --Ryan Rocksmith 03:12, 16 July 2010 (BST) (broadcast July 15th)

July 12th

25.96 MHz: "... about forty in Heytown ... a few outside the Usher Building ... several buildings with power ... some minor structural damage ... power's back on at the Usher Building ..." -- Kittithaj 12:30, 12 July 2010 (BST)

July 11th

25.96 MHz: "... maybe fifty in Heytown ... a few big groups, but they're spread out ... several buildings with power ... some minor structural damage ... power's back on at the Usher Building ..." -- Kittithaj 13:57, 11 July 2010 (BST)

July 9th

Scattered mobs as I came in from the northeast corner, many buildings ransacked. --EMortem 13:29, 9 July 2010 (BST)

July 5th

25.96 MHz: "... twenty or so in Heytown ... mostly just stragglers, no organised groups ... lights are on across the suburb ... only a few buildings damaged ... the Usher Building has power ..." -- Kittithaj 03:02, 6 July 2010 (BST)

May

May 29th

25.96 MHz: "... about forty in Heytown ... a few big groups, but they're spread out ... a lot of buildings with lights on ... some minor structural damage ... power's back on at the Usher Building ..." --Tyx94 21:51, 29 May 2010 (BST)

May 25th

The MOB moved through and ate many tasty snack cakes, but have since moved on to the north into Santlerville, and the suburb is recovering. Downgraded danger level accordingly. Lights are on at Cornelius General Hospital, Goldney Place Police Department, and The Usher Building, but Sixtus General Hospital is still in ruins and there remains some straggler groups scattered about, especially in the northern half of the suburb. - Fallout11 02:10, 25 May 2010 (BST)

May 17th

You are all invited to Escape with us ! GoLookAndKill CFT 17:48, 17 May 2010 (BST)

May 14th

25.96 MHz: "... thirty or so in Heytown ... mostly just stragglers, no organised groups ... a lot of buildings with lights on ... infrastructure looks intact ... power's on at the Usher Building ..." -- Kittithaj 19:39, 14 May 2010 (BST)

May 6th

25.96 MHz: "... maybe a dozen in Heytown ... all stragglers, no groups ... lights are on across the suburb ... only a few buildings damaged though ... the Usher Building has power ..." --Ryan Rocksmith 05:10, 6 May 2010 (BST)

May 5th

25.96 MHz: "... maybe a dozen in Heytown ... all stragglers, no groups ... lights are on across the suburb ... only a few buildings damaged though ... the Usher Building has power ..."--Tyx94 02:48, 6 May 2010 (BST)

April

April 10th

25.96 MHz: "... Heytown looks clear ... power's on across most of the area ... can't see a single ruined building either ... the Usher Building has power ..." --Ryan Rocksmith 06:03, 10 April 2010 (BST)

April 8th

25.96 MHz: "... Heytown looks clear ... power's on across most of the area ... can't see a single ruined building either ... the Usher Building has power ..." --Ryan Rocksmith 13:52, 8 April 2010 (BST)

April 6th

25.96 MHz: "... Heytown looks clear ... power's on across most of the area ... can't see a single ruined building either ... the Usher Building has power ..." --Ryan Rocksmith 12:47, 6 April 2010 (BST)

March

March 25th

25.96 MHz: "... maybe a dozen in Heytown ... all stragglers, no groups ... lights are on across the suburb ... infrastructure looks intact too ... lights are on in the Usher Building ..." --Ryan Rocksmith 12:43, 25 March 2010 (UTC)

March 24th

25.96 MHz: "... maybe a dozen in Heytown ... all stragglers, no groups ... lights are on across the suburb ... infrastructure looks intact too ... lights are on in the Usher Building ..." --Ryan Rocksmith 11:52, 24 March 2010 (UTC)

March 11th

"... Heytown looks clear ... power's on across most of the area ... can't see a single ruined building either ... the Usher Building has power ..." -Fallout11 22:05, 11 March 2010 (UTC)

February

February 22nd

25.96 MHz: "... twenty or so in Heytown ... all stragglers, no groups ... a lot of buildings with lights on ... only a few buildings damaged ... power's on at the Usher Building ..." -- Kittithaj 16:02, 22 February 2010 (UTC)

February 10th

External Military: "... Heytown looks clear ... power's on across most of the area ... can't see a single ruined building either ... the Usher Building has power ..." Laitaine 15:02, 10 February 2010 (UTC)

January

January 27th

External Military: "... twenty or so in Heytown ... all stragglers, no groups ... a lot of buildings with lights on ... only a few buildings damaged ... power's on at the Usher Building ..." Laitaine 13:13, 27 January 2010 (UTC)

January 22nd

Still about 45 zeds roaming Heytown, including a large group gathered outside the Usher Building. Resource buildings mostly lit and operational, most structures intact but quite a few still ruined especially in the north and west of the suburb. Danger level lowered to moderate based on recent scout survey.`Fallout11 21:37, 22 January 2010 (UTC)

January 14th

About 45 zeds roaming around in Heytown, mostly stragglers and in small clumps. A few buildings with lights on, many still ruined but the Craske Triangle seems to be recovering some, as the Usher Building and Goldney PD are lit and operational at the moment. Danger level lowered to dangerous based on recent scout survey. -Fallout11

January 3rd

25.96 MHz: "... about sixty in Heytown ... a horde of twenty or so outside the Godson Arms ... a few buildings with lights on ... most of the buildings are ruined ... the Usher Building has definitely fallen ..." Laitaine 16:21, 3 January 2010 (UTC)

2009

December

December 27

Suburb still thoroughly ruined, few signs of life. Sixty or so zeds still on the street just standing around, looking for something to do.-Fallout11 19:26, 27 December 2009 (UTC)

December 25th

25.96 MHz: "... about sixty in Heytown ... mostly just stragglers, no organised groups ... can't see any signs of life ... most of the buildings are ruined ... the Usher Building is in bad shape ..." --Ryan Rocksmith 03:00, 26 December 2009 (UTC) (broadcast December 25)

December 18th

25.96 MHz: "... maybe fifty in Heytown ... mostly just stragglers, no organised groups ... only one building with lights on ... most of the buildings are ruined ... the Usher Building is down ..." --Ryan Rocksmith 01:40, 18 December 2009 (UTC)

December 13th

Entirely ruined. Still many zeds on the streets, they are heading to Galbraith Hills now. Robert Osment 14:47, 13 December 2009 (UTC)

December 7

Entire suburb thoroughly ruined, all resource points down, over 100 zeds still on the streets, with a majority standing at the revive points -Fallout11 11:10, 8 December 2009 (UTC)

December 3rd

25.96 MHz: "... about sixty in Heytown ... a few big groups, but they're spread out ... a lot of buildings with lights on ... some minor structural damage ... power's back on at the Usher Building ..."--Laqueefa 06:39, 3 December 2009 (UTC)

November

November 26th

25.96 MHz: "... maybe seventy in Heytown ... a few big groups, but they're spread out ... a lot of buildings with lights on ... some minor structural damage ... power's back on at the Usher Building ..." --Ryan Rocksmith 04:25, 26 November 2009 (UTC)

November 24th

The larger groups of zeds (including a sizable MotA force) have now moved out of Heytown proper, just over the border into Spracklingberg, although many small groups of stragglers and loners remain. Good bit of collateral damage. Usher NT intact and powered again.-Fallout11 23:25, 24 November 2009 (UTC)

November 21st

Large hordes (25+) of zeds now rampaging through Heytown, about 80-100 total in the streets or in buildings, mostly coming up from the ongoing RRF push through to the south, or from the group that trashed Dowdney Mall. Western Heytown heavily damaged, Usher Building lost but not yet ruined, Goldney PD gone. -Fallout11 00:37, 22 November 2009 (UTC)

November 16th

25.96 MHz: "... about sixty in Heytown ... maybe a dozen outside Sixtus General Hospital ... a lot of buildings with lights on ... serious collateral damage ... power's back on at the Usher Building ..." --Ryan Rocksmith 01:51, 16 November 2009 (UTC)

November 1st

NecroWatchDevice-Shadow.png NecroWatch

NecroWatch reported in from the Usher Building. The scan revealed 8 zombies within the scanning range of the facility. Building up and barricaded. Large survivor presence.
Necro Technician:Itsacon 16:45, 1 November 2009 (UTC)


October

October 19th

25.96 MHz: "... Heytown looks clear ... power's on across most of the area ... can't see a single ruined building either ... the Usher Building has power ..." --Ryan Rocksmith 12:43, 19 October 2009 (BST)

October 3rd

25.96 MHz: "... Heytown looks clear ... power's on across most of the area ... can't see a single ruined building either ... the Usher Building has power ..." --Ryan Rocksmith 19:09, 3 October 2009 (BST)

September

September 26th

25.96 MHz: "... Heytown looks clear ... power's on across most of the area ... can't see a single ruined building either ... the Usher Building has power ..." --Ryan Rocksmith 15:01, 26 September 2009 (BST)

September 14th

Necronet scan from the Usher Building shows 12 actives.....small group outside Cornelius General Hospital.....rest stragglers. Many lit buildings, none observed as damaged, power's on at Goldney PD, Usher Building, Cornelius and Sixtus General Hospitals, many survivors. Based on recent NT scan and scouting trip the danger level of Heytown has been downgraded from Moderately Dangerous to Safe.- Fallout11 17:11, 15 September 2009 (BST)

September 12th

25.96 MHz: "... twenty or so in Heytown ... all stragglers, no groups ... a lot of buildings with lights on ... only a few buildings damaged ... power's on at the Usher Building ..." --Rat of Steel 14:15, 12 September 2009 (BST)

Based on recent External Military data, the danger level of Heytown has been downgraded from Very Dangerous to Moderately Dangerous. --Rat of Steel 14:15, 12 September 2009 (BST)

September 3rd

25.96 MHz: "... about sixty in Heytown ... a horde of twenty or so outside Sixtus General Hospital ... a few buildings with lights on ... heavy structural damage ... the Usher Building has definitely fallen ..." --Eve Amedeus 02:28, 3 September 2009 (BST)

Less zombies, but they're still organized to attack a target. So the suburb is not a ghost town. Downgrading to Dangerous. Also, later local radio confirmed that Sixtus General Hospital had fallen. -- Kittithaj 19:24, 3 September 2009 (BST)

August

August 29th

Militant Order of Barhah is moving into Heytown. Residents are asked to pre-douse themselves with barbeque sauce to save time. --Winton 18:16, 29 August 2009 (BST)

August 19th

25.96 MHz: "... twenty or so in Heytown ... all stragglers, no groups ... a lot of buildings with lights on ... some minor structural damage ... power's on at the Usher Building ..." --Rat of Steel 01:31, 19 August 2009 (BST)

Based on recent External Military data, the danger level of Heytown has been downgraded from Moderately Dangerous to Safe. --Rat of Steel 01:31, 19 August 2009 (BST)

August 11th

NecroWatchDevice-Shadow.png NecroWatch

NecroWatch reported in from the Usher Building. The scan revealed 45 zombies within the scanning range of the facility. Quite a few zeds around still in groups of 1-5. A number of buildings barricaded and lit.
Necro Technician:--RustyNailsSon, 18:30 UTC+10


August 8th

Still many small groups of active zombies in suburb with frequent break-ins centered around important resource points, roughly half of all buildings still in ruins. Survivors trickling in more slowly. Fallout11 18:53, 8 August 2009 (BST)

August 3rd

Most of the suburb thoroughly ruined in the wake of large scale zed rampage, however most of the dead have since moved on, survivors are trickling back in and some rebuilding is occurring near the edges. Danger level downgraded back to moderately dangerous. Fallout11 11:21, 4 August 2009 (BST)

July

July 29th

Area is full of zombies, nearly every building is in shambles. No power anywhere. Around 100+ zombies present in this suburb. -Konata Izumi

Just to confirm, RRF element Batshit Insane and large numbers of ferals rampaging through area, most resource points in ruins, remaining structures under siege with frequent break-ins. Upgrading suburb danger level to Dangerous. Fallout11 01:54, 30 July 2009 (BST)

Note: Batshit Insane aren't actually a part of the RRF, they are an autonomous group. They wish to take the credit of the suburb's possible destruction upon themselves and not the latter. --ϑϑ 08:29, 30 July 2009 (BST)
Apologies on the mistake. You know all you zombies look alike to us. ^_^ Barhah!- Fallout11 11:18, 4 August 2009 (BST)

July 22nd

25.96 MHz: "... thirty or so in Heytown ... a few outside Sixtus General Hospital ... power's on across most of the area ... infrastructure looks intact too ... lights are on in the Usher Building ..." --Rat of Steel 10:11, 22 July 2009 (BST)

July 2nd

25.96 MHz: "... twenty or so in Heytown ... all stragglers, no groups ... lights are on across the suburb ... infrastructure looks intact too ... the Usher Building has power ..." --Rat of Steel 01:26, 2 July 2009 (BST)

Based on recent External Military data, the danger level of Heytown has been downgraded from Moderately Dangerous to Safe. --Rat of Steel 01:26, 2 July 2009 (BST)

June

June 1st

Resetting status to Dangerous. There's a horde of about eighty zombies outside Dewes NT, next to the mall. --Bob Boberton TF / DW 21:09, 1 June 2009 (BST)

Just made had a quick walk around the suburb including the Crask triangle, Chaffey PD, and Sixtus Hospital. I saw no no break-ins and all the barracades seemed at full. I have just updated the Danger Level from Very Dangerous to Safe. --DangerDan 16:52, 1 June 2009 (BST)

May

May 7th

Heavier zombie population and more ruins are being noticed as the Undeadites make their presence know. Rnrarrrh! --Johnny Bass 17:06, 7 May 2009 (BST)

The Usher Building collapsed under the attack from about fifty zombies. Most of the horde consisted of the Dead Bunnies and Undeadites, along with some ferals. It was truly a slaughter. -- Kittithaj 21:17, 7 May 2009 (BST)

May 6th

After two days of fierce siege, Cornelius General Hospital fell to the zombies. With nothing to deter them, the dead shambles on into Heytown. They're now knocking on the doors of the Usher Building. Other surrounding buildings are damaged as well. -- Kittithaj 20:17, 6 May 2009 (BST)

May 3rd

Heytown is being attacked in a pincer maneuver. To the East, zombies are moving in from Spracklingbank. However, they are stopped at Cornelius General Hospital. To the North, Dead Bunnies members are coming from Santlerville. They have more success in occupying the Chaffey Alley Police Department. -- Kittithaj 17:25, 3 May 2009 (BST)

April

April 21st

NecroWatchDevice-Shadow.png NecroWatch

NecroWatch reported in from The Usher Building. The scan revealed 14 zombies within the scanning range of the facilities, after accounting for scan overlaps. Of those numbers, 2 zombies were at St. Miltiades's Church. The remaining zombies were scattered across the area posing no serious threat.
Necro Technician:--Dr Mycroft Chris 19:34, 21 April 2009 (BST)


April 18th

25.96 MHz: "... twenty or so in Heytown ... mostly just stragglers, no organised groups ... lights are on across the suburb ... only a few buildings damaged though ... the Usher Building has power ..." -- Kittithaj 16:35, 18 April 2009 (BST)

April 12th

25.96 MHz: "... thirty or so in Heytown ... mostly just stragglers, no organised groups ... lights are on across the suburb ... some minor structural damage though ... the Usher Building has power ..." -- Kittithaj 18:06, 12 April 2009 (BST)

April 8th

25.96 MHz: "... about forty in Heytown ... mostly just stragglers, no organised groups ... a lot of buildings with lights on ... infrastructure looks intact ... power's on at the Usher Building ..." -- Kittithaj 16:48, 8 April 2009 (BST)

March

March 20th

NecroWatch has reported in from the Usher NT Building and Dewes NT Building with a scan showing 14 zombies each at The Usher Building and Mester Square, 7 zombies each at a cemetery and The Syms Museum, 6 zombies at St. Miltiades's Church, and 5 zombies each at The Bowles Museum and St. Swithun's. There are wide-spread lesser quantities scattered throughout the scan. --BLusk 21:16, 20 March 2009 (UTC)

March 19th

Update South-Eastern Heytown is devastated by the rampaging RRF and ferals, Usher NT is ransacked and Mester Sq. RP is filled with Mrhhing zombies. --Alf 16:28, 19 March 2009 (UTC)

March 18th

Central Heytown secure, North and Western edges unknown.-ZShredder

March 17th

NecroWatch has reported in from the Dewes NT Building with a scan showing 13 zombies at Chaffey Alley Police Department, 2 zombies next door at St. Oniphrius's, and 1 zombie at Chavasse Bank. --BLusk 17:34, 17 March 2009 (UTC)

March 14th

The zombies, after their successful destruction of the nearby Pitneybank, shamble over into Heytown. They struck at the heart of the suburb, the Usher Building, with full force of about thirty, ruining it. -- Kittithaj 15:18, 14 March 2009 (UTC)

March 5th

The Mad Craskers and HoP are currently celebrating in SE Heytown, The Godson rings with celebration whilst few zed's bother disturbing the 'burb, Both groups re-added as they are very much active... -- Alf 20:58, 5 March 2009 (UTC)

March 2nd

After weeks with no sightings, the following groups have been removed from Heytown/News Archive's group listing.

Please re-add these groups if they are still active. Linkthewindow  Talk  10:45, 2 March 2009 (UTC)

February

February 6th

25.96 MHz: "... thirty or so in Heytown ... mostly just stragglers, no organised groups ... a lot of buildings with lights on ... only a few buildings damaged ... power's on at the Usher Building ..." -- Kittithaj 07:31, 6 February 2009 (UTC)

January

January 30th

The Usher Building is back in survivor hands after having been ruined yesterday according to the report below, currently EHB and only a token force of 13 zombies outside. Sprinklings of 1 or two zombies in other nearby blocks, roughly equal ratio of ruined to caded to powered buildings. Local cemetery queue stands at 13. Moderate conditions for survivors. -- User:The Rooster RoosterDragon User talk:The Rooster 16:51, 30 January 2009 (UTC)

January 29th

The Fall of the House of Usher... erm... the ruining of Usher NT and surrounding structures may be a portent of things to come for Heytown. Namely, the arrival of zombies from Mall Tour 2009, still furious over the fact Dowdney Mall has exhausted its stock of brains. --WanYao 00:51, 29 January 2009 (UTC)

January 28th

Lock your doors the infidel zeds are stirring up all kinds of trouble in this suburb --Binlaggin 15:16, 29 January 2009 (UTC)

January 24th

25.96 MHz: "... about forty in Heytown ... mostly just stragglers, no organised groups ... a lot of buildings with lights on ... infrastructure looks intact ... lights are on in the Usher Building ..." -- Kittithaj 20:03, 24 January 2009 (UTC)

January 11th

25.96 MHz: "... Heytown looks clear ... power's on across most of the area ... only a few buildings damaged though ... lights are on in the Usher Building ..." -- Kittithaj (added on 22 January 2009.)

2008

December

December 17th

The Northeastern Crusade has arrived in suburb, finding most of the suburb in solid condition. Will assist in rebuilding, may update suburb danger status shortly to reflect current conditions.Garviel LokenMaltesecross2.jpgNo Pity! No Remorse! No Fear! Talk00:42, 18 December 2008 (UTC)

December 16th

With the re-construction of the suburb going well, I suggest that we change our barricade plan. Not changing everything, but some changing though. Please go to the TALK section and discuss about that.
--GoLookAndKill THCCFT 13:14, 16 December 2008 (UTC)

December 14th

Heytown is still largely abandoned by survivors and zombies alike, as I only saw 3 zeds on the way in. Headshot Therapy is still active in the area, but I haven't seen anybody else. Still a Ghost Town --Joey Nothing December 14th, 2008 1:42 PM (MST)

December 5th

External Military 25.96 MHz: "... over a hundred in Heytown ... a few big groups, but they're spread out ... can't see any signs of life ... heavy structural damage ..." --xoxo 04:32, 5 December 2008 (UTC)

November

November 26th

25.96 MHz: "... nearly a hundred in Heytown ... a few big groups, but they're spread out ... can't see any signs of life ... most of the buildings are ruined ..." Laitaine 22:42, 26 November 2008 (UTC)

November 25th

The whole suburb is completly ruined, even if the zombyz are alsmot gone... Moved to ruin...
--GoLookAndKill THCCFT 13:48, 25 November 2008 (UTC)

November 7th

south-East has fallen. More than 50 zeds. At least 7 ruined buildings... Changed to "Danger" :/
--GoLookAndKill 10:22, 7 November 2008 (UTC)

November 4th

Eastern border is swarming with the undead. I've come across groups of 20 and 22 zombies. Looks to be a heavy invasion. --Maka Kasahara 02:49, 4 November 2008 (UTC)

October

October 4th

The south-west corner is infected by zombyz (at least 10) and all buildings are ruined. The Dyment Row Fire Station is at EHB (Llama). We, survivors, need to take back this corner. Bring your toolbox, your barricade skill and some headshots, thx
--GoLookAndKill 14:03, 6 October 2008 (BST)

October 3rd

Only 1 zombie was seen on the streets, and 5 of the 6 Tactical Resource Points are powered (with 1 of the 2 PDs without power). The (TRP-free) western half of the suburb was not surveyed, so Safe cannot be assumed: leaving as Moderate. --Funt Solo QT Scotland flag.JPG 17:54, 3 October 2008 (BST)

September

September 8th

A group of 35+ zombies are at the Usher Building and have been for a while. They break in and kill people regularly. Some of those involved are ostensibly members of zombie groups, but it doesn't appear to be the work of a coordinated horde at the moment. Correct me if I'm wrong.--Insomniac By Choice 08:39, 8 September 2008 (BST)

August

August 19th

After recent requests solicited no response, the following group links have been removed from the suburb.

If any of these groups are still active, please add them again. --Adavastor 22:05, 19 August 2008 (BST)

The Craskers are definitely active--they're holding down the fort at Usher now. I'm going to re-add them.--Elizabeth Bickell 04:55, 20 August 2008 (BST)

July

July 27th

External Military: "... a hundred or so in Heytown ... a few big groups, but they're spread out ... several buildings with power ... serious collateral damage ..." Laitaine 15:57, 28 July 2008 (BST)

July 20th

There was a minor break-in at The Minninge Building. Last i checked there were 7 zeds inside and no survivors. --llambert 11:14, 20 July 2008 (PST)

May

May 19th

Heytown seems fairly safe, but don't rely on the barricade plan to find enterable buildings. Mester Square revive point at 77, 35 was extremely fast in reviving me, taking only a few hours to get needled. Cheers to the house of Usher. Jaydig 00:22, 20 May 2008 (BST)

May 1st

External Military reports: "... thirty or so in Heytown ... a few outside Dyment Row Fire Station ... several buildings with power ... infrastructure looks intact ... power's back on at the Usher Building ..." Changing Danger level to Moderate. --WanYao 12:35, 1 May 2008 (BST)

April

April 30th

No ruined buildings seen on the east side of the suburb. There are 7 zombies currently standing outside a powered and EHB Usher NT Building; 15 more are outside Cornelius General Hospital, and another 5 surround the Goldney Place PD. Both these TRPs are powered. Other than one lonely shambler just north of the hospital (Vellacot Building), that's all my binocs pick up in that area... --WanYao 02:48, 30 April 2008 (BST)

April 28th

External Military Report: "... about eighty in Heytown... a few big groups, but they're spread out ... several buildings with power ... serious collateral damage ... power's back on at the Usher Building ..." --Dr Cory Bjornson 20:47, 28 April 2008 (BST)

April 7th

External Military:"... nearly two hundred in Heytown ... a few big groups, but they're spread out ... can't see any signs of life ... most of the buildings are ruined ... the Usher Building is down ..."--Scott Timewell 20:13, 7 April 2008 (BST) <math>Insert formula here</math>

March

March 31st

External Military: "... well over two hundred in Heytown ... a few big groups, but they're spread out ... a few buildings with lights on ... heavy structural damage ... the Usher Building has definitely fallen ..."--Scott Timewell 00:27, 1 April 2008 (BST)

March 28th

The Usher Building, the Tudgay Museum, and the Craske Museum are all standing.--Elizabeth Bickell 18:28, 28 March 2008 (UTC)

March 24th

The Usher building is wide open with 57 zombies inside.--Scott Timewell 02:33, 24 March 2008 (UTC)

March 19th

Things are finally starting to calm down in the SE corner. The largest horde in the area is outside Spracklingbank's Cornelius General Hospital. Otherwise, this corner is well lit and still caded. --Soloman Frisbee 16:27, 19 March 2008 (UTC)

March 16th

The zombies from the Brainz Liberation Front of the Militant Order of Barhah continue to wreak havoc in southwest of Heytown. In the early hours of the 16th, they struck at a factory at 76, 36 and also at Polgrahan Grove Railway Station. Not many survivors are left in this area of town.--FLZombie 00:47, 16 March 2008 (UTC)

As can be expected, queues in RPs are starting to lengthen in Heytown.--FLZombie 17:28, 16 March 2008 (UTC)

March 15th

In the last three hours, the Militant Order of Barhah led attacks on Goldney Place Police Department as well as a neighboring hospital in Spracklingbank. The MOB is again dragging most of it's wounded victims out into the street to attract larger hordes. Almost three dozen zeds have descended on these defenseless sleeping humans. There is an undisclosed number of victims at this time, and their names will not be disclosed until their relatives are notified. --FLZombie 03:58, 15 March 2008 (UTC)

This afternoon, several zombies from The Dead as well as from the Bairn Ceatharn faction of the Militant Order of Barhah were seen at the the Ostler Towers, and later at a nearby railway station. Both buildings are now in ruin.--FLZombie 17:35, 16 March 2008 (UTC)

March 14th

The Militant Order of Barhah executed four strikes in the past few hours. There were also many zombies from the Infected Swarm present at these assaults. The Tudgay Museum, The Steeds Building, and the Craske Museum were all attacked. An additional strike occured in neighboring Peppardville. All of the survivors were found sleeping in these places. Initial casualty estimates reach close to 30.--FLZombie 06:28, 14 March 2008 (UTC)

This suburb is wrecked. With the strong zombie presence and half of the TRPs ruined, I'm updating it to red. --Soloman Frisbee 19:05, 14 March 2008 (UTC)
The defenders of Heytown gave constant harassment for the zombies in and around their buildings in the last hours of the 14th. Survivors have apparently decided to not go down without a fight.--FLZombie 03:58, 15 March 2008 (UTC)

March 13th

Usher building is ruined, 30+ zeds inside and nearly 30 outside, though some have moved down to attack a warehouse. --Rawry 18:42, 13 March 2008 (UTC)

significant break-in at usher nt about 6hrs ago. 11 zeds killed, 14 humans lost. 25 zeds remain standing against 10 survivors. --Zokolate 10:12, 13 March 2008 (UTC)

The Militant Order of Barhah has arrived to Heytown with a bang. In a first strike directed at the only NT building in Heytown, close to three dozen zombies, among MOB & unaffiliated ferals, took the building. Feeding groans could be heard since the early hours of today, and the outcome seems grim. NT activities might need to be diverted for the time being, while survivor efforts directed at recovering the building are organized and executed.--FLZombie 19:09, 13 March 2008 (UTC)

March 10th

External Military report on 25.96 MHz: "... about eighty in Heytown ... mostly just stragglers, no organised groups ... several buildings with power ... some minor structural damage ... power's on at the Usher Building ..." (13 hours and 10 minutes ago) --WanYao 17:34, 10 March 2008 (UTC)

March 9th

No exceptionally large groups of zombies in the suburb. Almost every building is repaired and barricaded, Usher is lit and perfectly safe with only one zombie outside. Largest group throughout suburb is a group of nine zombies. Most zombies have moved on, making this suburb relatively secure once more. --Rockby Quickfoot 19:48, 9 March 2008 (UTC)

March 1st

External Military reported: "... around a hundred and fifty in Heytown ... a few big groups, but they're spread out ... several buildings with power ... heavy structural damage ..." --Machinany gun 17:57, 1 March 2008 (UTC)

February

Febuary 4th

Most main buildings ruined, Chaffey Alley dead too, ruined and ransacked. Burb looking bad 11 zeds outside sixtus is causing lot of trouble, and the nearest mall dowdney is having constant break-ins, the burb is in Red alert, looks like another victory for the Bash. --Pazzini 14:03, February 4, 2008

Update: Zombies are moving towards the mall and the surrounding buildings the mall is SOON gonna be under siege repeat the mall is ready to be sieged by Zombies! --Chrisman873 16:00, February 4, 2008

January

January 30th

Upper suburb clean no sign of zombies, lower suburb starting to look bad with the infected swarm around there, only 1 building ruined. not much fun we have been waiting for the action to come but the only thing u get is the nearby cemetery, dowdney mall is looking fine only problem would be pkrs causing a bit trouble. suburb will get kinda dangerous next days if the swarm really wanna mess with us. --Pazzini 10:35, January 30, 2008

Update: 5 buildings ruined around the usher building, hard fight coming boys the swarm has settled down here and i dont think that they will leave voluntary. --Pazzini 10:43, January 30, 2008

January 24th

The Infected Swarm would like to say hello to all of Heytown. We'll eat your brains!

  • Welcome to Heytown. Our fair suburb has been quiet way too long and we look forward to some routy excitement. I hear you knockin'--P Jack 19:46, 25 January 2008 (UTC)

January 6th

Chaffey Alley Police Department has 8 dead bodies outside, and 2 are in the police department. There are about 16 survivors inside. A threat, but not a big one. --ChiaPet 10:37, January 6, 2008

2007

December

December 11th

This place is safe and clear, though lots of barricaded buildings are empty of survivors and generators can run out of fuel without people noticing. Though safe, at sometimes Heytown can seem like a Ghost Town. --The Gecko PKer 03:31, 12 December 2007 (UTC)

November

November 7th

External Military report: "... Heytown looks clear ... power's on across most of the area ... can't see a single ruined building either ... the Usher Building has power ..." --WanYao 20:03, 26 November 2007 (UTC)

The quiet calm of SE Heytown has been interupted my loud groans of “Barhah” as the shambling horde of undead know as the Militant Order of Barhah has made its way north from Peppardville. After a month of rest and relaxation with no zombies in sight, residence are reminded that zombies are in fact dangerious and this group of walking dead is not here for a friendly game of red rover of frizbee.--P Jack 14:50, 7 November 2007 (UTC)

November 2nd

I've been zig-zagging through the southwest portion of Heytown. Most buildings are powered, and nearly all appear to comply with the barricade plan.   --cuio (talk) (NW) 20:54, 2 November 2007 (UTC)

October

October 22nd

Heytown is still secure and in survivor hands. Zombie numbers are falling, and the streets, outside the occasional zombie and survivor, are empty. Two zeds outside the Usher Building, while three survivors insist on staying inside the Club Swabey Revive Point. Chaoticar 22:59, 21 October 2007 (BST)

October 10th

The streets and various revive points of Heytown are empty, save for the occasional feral zombie and mounds of rotting corpses. Inder Library barricades have been restored to VSB, while the troublesome zed has recieved a round of hot lead to the head. Chaoticar 08:43, 10 October 2007 (BST)

October 5th

No activity around the NE corner of Heytown. Club Swabey has 4 zombies waiting for revives, but one is a rotter "grunt452." Anyone wanna kill him? Kang Jike 05:59, 5 October 2007 (BST)

September

September 25th

Guys, this suburb is the grounds for a survival game the BBK are playing called Manhunt, where we scatter across Pashenton, Santlerville and Heytown and track each other down and kill each other. So if you see a BBK member killing someone (who will only ever be another BBK member), please don't be alarmed. It's just some good old fun. Thanks. DanceDanceRevolution 08:54, 25 September 2007 (BST)

September 21st

External Military Report ... about forty in Heytown ... a horde of a couple of dozen outside the Usher Building ... a lot of buildings with lights on ... infrastructure looks intact ... --Koli T 03:10, 21 September 2007 (BST)

September 3rd

<center>News Flash
September 03, 2007
Remember, Club Swabey is an INDOOR REVIVE POINT. Survivors, that means you don't hack away the zombies or shoot their faces off unless they're rotters. It's a bunch of wasted AP that could have been put to better use elsewhere (both yours and mine). -- GeorgieeBosh

Please DO NOT throw dead bodies outside! They are left inside for a good reason. Club Swabey is ran courtesy of the Mad Craskers.

{{{sig}}}


</center>



August

August 13th

The 'burb seems to be in pretty good condition. There are very few zeds in the area I have been in and when there has been zed presence there has only small groups of them. With the LUE now off in Shearbank we can presume that any zeds left are un-organised ferals or stragglers. Either way its easy pickings for survivors and quick re-deaths for the undead. --Blanemcc 08:57, 13 August 2007 (BST)

August 9th

Meanwhile, back in Heytown, the locals are pulling out the brooms and picking up the pieces that seem to have been left over from The Battle of SantLUEville. North Heytown has been mostly rebuilt but is still supporting cleanup efforts in Santlerville. Give it a couple of days and life in our fair suburb will be back to normal.-- Auguste RodinTalk/Mad Craskers/Heytown 02:26, 9 August 2007 (BST)

July

July 30th

The residents of Heytown have a lot of work to do to pick up the pieces after the LUE made a whistle-stop appearance at the Usher Building. But just like a politician, they're off to go for the areas with the biggest number of voters, and here in Malton that means MALLS! After a 2-day incursion, they're off to Dowdney Mall to kiss hands and shake babies, and the survivors know that just like election season promises wear off over time, so the zeds will thin out to the point where we can reclaim the key buildings that were lost over the weekend.-- Auguste RodinTalk/Mad Craskers/Heytown 11:53, 30 July 2007 (BST)

July 21st

All of Heytown is putting up fierce resistance against the Undeadite zombie incursion centered on Cornelius General Hospital. Certain members of the Mad Craskers have taken lately to taunting the zeds and their bananaz. -- Auguste RodinTalk/Mad Craskers/Heytown 18:37, 21 July 2007 (BST)

July 17th

Heytown is experiencing a new kind of zombie problem. A few members of the Undeadites have been spotted excitedly smashing their way into a building, exploding with screams of "BARHAH!" but not actually achieving Barhah. Surgeons at Cornelius General Hospital have decided to call this disorder "Premature Barhaculation". Zombies are asked to politely not Barhaculate on the walls while doctors attempt to find a treatment for the unfortunate condition. Then again, if there are zombies who prematurely experience the sensuous bliss of barhah without actually managing to grab a survivor's brain or stick their "bananaz" anywhere, then finding a way to give this disorder to all zombies everywhere may help survivors finally get some peace and quiet. --Doc'Oc 08:13, 17 July 2007 (MST)

someone PLEASE add this to the humor section of the wiki. It's epic. --Raja Ram 18:49, 18 July 2007 (BST)
Thanks! It was my first-ever addition to the wiki; glad you liked it! Now that I know there's a humor section, I'm gonna have to go check it out.--Doc'Oc 19:39, 21 July 2007 (BST)

By all accounts, Cornelius General Hospital in nearby Spracklingbank is gearing up for a massive siege by the Undeadites and their second-string to either support siege efforts at Giddings Mall or Dowdney Mall. Survivors are wondering when Bruce Campbell is arriving to rescue them. All the while, the Mad Craskers are meat-shielding the hospital in order to preserve their supply of morphine for Craske Bombs as long as is survivorly possible.-- Auguste RodinTalk/Mad Craskers/Heytown 02:03, 17 July 2007 (BST)

July 15th

Overall, Heytown remains relatively safe. This could change over the next couple of weeks as experienced survivors wait for the mall siegers to blow through. In the mean time, we're all stocking up on FAKs and syringes.-- Auguste RodinTalk/Mad Craskers/Heytown 22:17, 15 July 2007 (BST)

July 10th

Few zombies surrounding Sixtus General Hospital [74,30] & Chaffey Alley Police Department [74,32], though we did have a brake in at the PD and lost two survivors. Both the Hospital [74,30] & the PD [74,32] have generators and a radio transmitter, they are being kept up at VSB as entry points and safe havens. If you are in need of supplies this would be the best area as you can enter the mall through the Hospital or if you do not have free run stock up on ammo and FAKs in this area. Lights are on at the Syms Museum [75,31] at VSB and has been a great source for decorations for both the PD and hospital.

July 6th

What? What? I can't hear you, I'm at The Craske Museum, they're pumping the mega-mix.-- Auguste RodinTalk/Mad Craskers/Heytown 01:35, 6 July 2007 (BST)

July 3rd

With a rise in the increase of zombies being headshot at the Mester Square Revival point, it is asked that anybody who is on the receiving end of this take a screenshot and report it on the Mad Craskers Forum. While in most cases it's gun-happy newbies that just landed in Malton after being out in "the real world" over the past couple of years, it doesn't make it any less annoying. -- Auguste RodinTalk/Mad Craskers/Heytown 22:05, 3 July 2007 (BST)

June

June 30th

Yeah yeah, there have been breakins at Goldney PD and Cornelius Hospital, but the real news in Heytown is the arrival of the Night Ravers at the Craske Museum. The weekend promises to be a long, tiring, hedonistic party. We're mixing up the Craske Bombs already, and we sent out the n00bs for beer.--Auguste Rodin 15:40, 30 June 2007 (BST)

June 26th

The zeds seem to have lost interest in the Usher Building and shifted their efforts to Cornelius Hospital just across the border in Spracklingbank. Their numbers have been rising steadily and are now at 50+. Break ins are becoming more and more frequent.

June 24th

Most of the survivors in SE Heytown have shifted their efforts to helping out SW Spracklingbank as the Undeadites lay siege there. If anybody sees "Creeping Crud", shoot him on sight because he's a serial GK'er who has spilled out into Heytown to find refuge from his brothers in barhah while he's in his "meatbag air-breather generator-killing form". Hooded Figure from the Mad Craskers gave us all the laugh of the month: [1]. Be sure to check out the graffiti.--Auguste Rodin 04:30, 24 June 2007 (BST)

June 20th

Malton is truly blessed by the arrival of several thousand new faces coming in from Yahoo!!! While this is good news, I dare say that the zombies are more happy because now they have more fresh brains to munch who aren't as skilled as the normal prey. New players are urged to read up on the wiki at the following pages:
A Beginners Guide to Urban Dead
Guides
Frequently Asked Questions
Keep in mind that the Mad Craskers operate a revivification point at Mester Square if you should end up with a case of "the greens".
--Auguste Rodin 03:05, 20 June 2007 (BST)

-Hmmmmmm. I was wondering what all those Level 1 snacks - I mean noobies - were doing clustering outside the buildings between Heytown and Spranklingbank. Funny that they all seemed to join around the 18th or the 19th. Oh well, food is food and we zombies (especially ferals) need to eat. They were very tasty by the way. -- Mordac the Refuser 06:19, 20 June 2007 (BST)

Hi Mordac. Just so you know, the survivors of Malton are very fond of their brains and would appreciate it if you wouldn't suck them out through our eye sockets. But for those of us who are otherworldly-curious, check out the following link that has brought my brothers-in-survivorship to our fair city. [2] --Auguste Rodin 11:57, 20 June 2007 (BST)

June 19th

While Usher continues to be under siege by the remaining ferals in Heytown, the remainder of the suburb is getting safer to live in. There was talk about turning on the lights in Club Swabey for a celebratory brew or two before going back to manning Usher against the 'cade clawers.--Auguste Rodin 16:11, 19 June 2007 (BST)

June 13th

By all accounts, the Minions of the Apocalypse have shambled off to sunnier places leaving only the occasional body part as an evidence trail to determine where they have gone. We'll miss you, M!n!onz--your charming personalities, your quirky love-bites on the neck in the wee hours of the morning, your sharing of nasty diseases obtained through blood contact, and your incessant pawing us and demanding that you love us solely for our brains.--Auguste Rodin 01:23, 13 June 2007 (BST)

June 8th

The pressure by the Minions of the Apocalypse is starting to wane. Usher and Cornelius are in survivor hands although it's a tenuous grasp at best. Survivors have hope that the shambling scourge has stumbled on to Giddings.--Auguste Rodin 11:50, 8 June 2007 (BST)

June 5th

The onslaught keeps coming. Currently Usher, Goldney, and the Craske Museum are undead-occupied, with bodies stacking up outside Mester Square like firewood. And yet, survivors are hoping that the zombies just give up and go away because we know they'll do that eventually.--Auguste Rodin 12:53, 5 June 2007 (BST)

June 3rd

More breakins at Goldney PD and Usher over the past several days signal that the Minions of the Apocalypse are not content to rest on their laurels and want to give the survivors of Heytown something to survive from. Really, though, the MotA are a good group of blokes, they're just misunderstood in their desire to suck our brains out through our eyesockets. If you see Keith Moon trying to ransack Goldney PD, give him a good razzing before you headshoot him and dump his body outside--he really loves that.--Auguste Rodin 02:38, 4 June 2007 (BST)

June 1st

The zombie hordes continue to pressure Goldney PD and the Usher Building. A jerk of a zombie hunter was killing zombies in the revivification point at Mester Square. If you're waiting to be revived and get headshot by this flaming A-hole with a self-esteem problem, please just lie there until you get revived--no sense in giving him 2 kills.--Auguste Rodin 13:30, 1 June 2007 (BST)


May

May 31st

After a week of relative quiet, SE Heytown is once again witness to random acts of violence as zombies penetrate the hallow halls of the Usher Building. This is clearly a different kind of zombie than the usual ferals swaying in the wind outside of Goldney, and survivors point to the Minions of the Apocalypse as the ravaging group.--Auguste Rodin 02:28, 31 May 2007 (BST)

May 27th

Survivors woke up this morning to find the grey shambling hordes gone without leaving as much as a body part as a momento. We're not sure yet what this means, but if a large wooden rabbit appears outside of the Usher Building or Goldney PD, we'll burn it rather than bringing it inside.--Auguste Rodin 15:27, 27 May 2007 (BST)

May 25th

Goldney PD was the location of another breakin last night. I had my suspicion confirmed that the zeds had simply changed buildings through a simple survey of zed locations in the immediate area. Goldney is not the place to sleep if you're a relatively defenseless newbie. Rumors abound of a zombie spy in Goldney that is tearing down the barricades although we don't encourage PK-ing of suspected (confirmed yes, suspected no) zombie spies just yet. Of course, now that we're wise to the zed's patterns, they'll most likely change to another building for a couple of days. Might I suggest Giddings Mall?--Auguste Rodin 20:13, 25 May 2007 (BST)

May 24th

Breakin at Goldney PD. It looks like the efforts of the zeds have shifted from Usher to Goldney. Survivors are reminded of the priorities in dealing with a zombie incursion: Barricade, revive, heal, kill. It doesn't make sense to shoot zombies if the doors to the PD are left wide open, so shut them and find a nice, solid vending machine to stuff in front of the door. Take care of your buddies (especially ones that are infected) and then, lastly, put some rounds downrange.--Auguste Rodin 03:37, 24 May 2007 (BST)

May 21st

Another day, another breakin and bite-infect attack at Usher. I didn't see much real damage done aside from what a handful of FAKs couldn't fix--the generator is still running and the crew inside is in high spirits and ready for reviving. Maybe what we need is a handful of trenchcoaters to clean off the outside of Usher every couple of hours. Not that I encourage that behavior, mind you, but maybe the answer to the zombie infestation is some good old New-York-style effective street policing.--Auguste Rodin 17:54, 21 May 2007 (BST)

May 20th

Like when your newborn first sleeps through the night, the citizens of Heytown are relieved as last night there was not a breakin at the Usher Building. Survivors now are finding that they have a surplus of ammunition, first aide kits, and alcohol, which would be a concern if Heytown had a mall or a significant redneck population, but for the time being we're safe in those two respects. More wiser survivors speculate that the zeds are at an operational pause to better coordinate their efforts or it could be that they have moved on to greener pastures.--Auguste Rodin 03:27, 20 May 2007 (BST)

May 19th

By now, if you haven't figured it out yet, Usher is not the safe haven where you want to take an extended nap overnight--you could wake up lying out on the street a couple shades greygreener. Eventually the zeds will get tired of beating on the barricades all day long for a lousy "grab harmanz" who will get revived anyway. Might I suggest Giddings Mall in Pitneybank? It's 6 suburbs East and 5 suburbs South and from what I've heard the locals are just dying to meet like-minded individuals. One day of picking up shedding body parts as you walk, and you'll end up there. As for the rest of Heytown, it's all well-barricaded and the locals have started to send out the call for hotdogs and beer.--Auguste Rodin 02:38, 19 May 2007 (BST)

May 18th

Another night, another break in at Usher, but the building is again zed free and powered. A few wounded could use a bit of healing.--P Jack 21:35, 18 May 2007 (BST)

May 17th

Usher is still being broken into on a nightly basis but only a few zeds have managed to get in and no real damage has been caused. Generators are being replaced shortly after they are destroyed. Combat revives are, however, rampant.--P Jack 19:39, 17 May 2007 (BST)

Edited the status for Heytown to "moderate" due to zed breakins thinning out and having no real effect over the past couple of days. No word from NW Heytown, if the area appears clear of zeds over the weekend and the User siegers give up, we might consider upgrading Heytown to "safe".--Auguste Rodin 01:46, 18 May 2007 (BST)

May 16th

Usher ended up in survivor hands at the witching hour after several breakins during the 15th. 'Cades are at EHB and we need a generator and fuel to get the party going.--Auguste Rodin 03:59, 16 May 2007 (BST)

A hasty survey of the Usher-Goldney-Cornelius triangle shows that all the key buildings are in survivor hands and have become friendly, well-lit abodes for the inhabitants, who have cozied up together long enough to break out in the occassional chorus of "Kumbaya" as a show of campfire solidarity. There are plenty of zeds and corpses outside, and the 'cades of Usher have been beaten on all day long, so it seems there might be more fun to be had. The next 48 hours will show if the screaming zombie undead horde have moved on to greener pastures.--Auguste Rodin 23:43, 16 May 2007 (BST)

They're back at it, the grey stumbling horde. Another breakin at Usher with 2 zeds inside and the doors only closed. Need more survivors to rebarricade, headshoot, and sweep up the pieces with a dustpan.--Auguste Rodin 01:31, 17 May 2007 (BST)

May 15th

Usher is still in survivor hands but suffers frequent break ins, last count was 15 standing zeds outside and 7 dead bodies. A genny is installed but need fuel and a few more bodies to help man the cades. Combat revives are still a problem.--P Jack 14:15, 15 May 2007 (BST)

Goldney is in survivor hands since last night and looks fairly safe for the time being with the one exception that people keep overbarricading.--Auguste Rodin 14:50, 15 May 2007 (BST)

Break in at Usher, 1 zed inside and genny was destroyed. The cades are at QS.--P Jack 20:13, 15 May 2007 (BST)
Another hour, another breakin at Usher, 1 zed inside with 'cades at Heavy. The zeds pulled a "bite-n-infect" on everybody, so help is needed with First Aide Kits and rebuilding the barricades when the zeds pull them down again.--Auguste Rodin 23:50, 15 May 2007 (BST)

May 14th

Breakin at Goldney Place PD. 3 Zeds inside, barricades are at VSB. Shoot 'em, dump 'em, and check the barricades.Auguste Rodin 18:40, 13 May 2007 (BST)

Usher is back in survivor hands and powered, but the zeds have been beating on the cades all day. It can use a few more people to help man the cades.--P Jack 20:45, 14 May 2007 (BST)

May 13th

Due to several breakins, have downgraded status to dangerous, it's getting rough out there.Auguste Rodin 06:00, 13 May 2007 (BST)

Usher is in zed hands, 16 inside with no survivors and the doors are wide open.--P Jack 06:20, 13 May 2007 (BST)
Usher is in zed hands with 9 inside and ransacked, possible MotA. DO NOT combat revive! The MotA plays fair, so should we.--P Jack 16:37, 13 May 2007 (BST)
Down to 4 zeds inside Usher. Keep up the head shots and drive them out. Check Mester as we probably lost a few survivors.

May 12th

There have been a couple of breakins in the NW blocks of Heytown as siegers move south from Dowdney Mall. The Ryan Building and St Miltiades's Church have no barricades and have been the death of too many survivors over the past couple of days. Lone survivors should be careful.

Break-in at Usher NT. 10 zeds inside and all survivors our wounded with possible infections. Also, both the genny and radio have been destroyed.--P Jack 23:49, 12 May 2007 (BST)
Break-in at Club Swabey. Handful of survivors dead.--Auguste Rodin 06:00, 13 May 2007 (BST)

May 11th

Dyment Row Fire Station is occupied by a few zombies. Club Swabey cades are down with two zombies outside.

May 1st

A new group will be ariving to the suburb and will be looking for members..We also would like to ally with all Non Ker groups.I hope we will be welcomed.If any would like to join then here is our link: http://tyrantshadow.6.forumer.com/index.php or TSS that is another way of contacting us..Tactical Shadow Storm

April

April 28th

There are very few zombies in Heytown, though Santlerville to the north is crawling with them, and some might spill over into the suburb. There is one zombie in the Craske Museum, however this zombie is a guest; a member of the visiting Craske Building International Playboys, and all survivors are encoruaged to tolerate his presence if staying there. EtimS 16:35, 28 April 2007 (BST)

April 27th

Chaffey police is occupied by a few zombies.--Qazwsx 06:50, 28 April 2007 (BST)

April 25th

Wow...Theres no zombies within sight of Heytown others than the 7 around the downdey mall squares HEYTOWN IS SAFE--Matterfoot 21:18, 27 April 2007 (BST)

April 24th

I updated the Danger Level due to the fact that Usher is being heavily attacked. We keep on regaining it but every time we win it back and install a generator the zeds hit harder and more zeds leak into the building.--Rohaneanew 9:25 AM (GM - 8)

April 20th

Usher is barricaded again, but has 5 zombies inside. Need help to hold it. --Qazwsx 22:08, 20 April 2007 (BST)

Usher is currently zed free and has a generator installed but fuel is needed.--P Jack 01:59, 21 April 2007 (BST)
Usher has 14zeds outside and genny was just installed situation critical--Matterfoot 17:07, 21 April 2007 (BST)

April 17th

The leftover zombies are being assaulted by what appears to be a sightseeing group who have taken up residence at the Bowles museum,there seem to be more and more of these people arriving every week and an assault on the nearby mall by them may be imminent valorian mark X 19:12 17 april 2007 (GMT)

Well I was going to give my report so here it is, While the nearby cemetary has gone down from 27 to 5 inn less than 24hrs the number of GKers, PKers, RKers and RVKers (reviver killers) has gone up from 1 attack to nearly 13, I encourage ALL revivers to Extract before bringing'em back. Moderate --Matterfoot 21:31, 17 April 2007 (BST)

April 14th

After many reconstruction efforts Heytown's RP is now empty and all the buliding surrounding Usher are powered and have 1+ People in it However Once I get a scan in I will dtermine the level of danger here but it looks safe to me, Siging out--Matterfoot 02:56, 15 April 2007 (BST)

April 1st

It appears the whole of Heytown has been overrun. The only buildings remaining are those in the northernmost parts, Heytown isn't a good place to be right now. Any zeds waiting in Mester Square for a revive are going to be waiting a very long time. --Malton Rabbi 11:42, 4 April 2007 (BST)

Zombies are moving north in small numbers though, if not contained soon, could easily overwhelm the isolated buildings. Chaoticar 03:01, 1 April 2007 (BST)

Just give us the tanning bed, and nobody will be hurt. Goolina Gore Corps 06:21, 1 April 2007 (BST)
If we give it to you, will you go away? NEPhillyGuy Malton Police Department
Actually, no. We won't. ZOMG run for ur lives!1eleven Goolina Gore Corps 18:18, 2 April 2007 (BST)

The Usher Building has been occupied by no less than 15 undead. It seems to be a well organized group which deliberately targeted the local necrotech building first. All citizens are advised to check their barricade status regularly.

The latest developments and intelligence indicate that the suburb's status has gone straight to orange.

Since there are no zombie groups of 50+, the proper danger level is Moderate (light yellow).
Do the 56 outside of chaffey count? Or only once they stand up?
Yep, if you see a group of 50 or more, or find that a majority of resource buildings are zed infested, then the danger level should be bumped up. When I made the change a few days ago, I couldn't find any zed groups big enough, that doesn't mean things can't change.

March

March 31st

The briefly lived green status which Heytown enjoyed for a week is upgraded to yellow. Citizens are advised not to sleep in resource buildings (no PDs, firestations, hospitals) and to vigorously maintain barricade levels. In order, barricading, then healing and only THEN killing zombies should be priority. -NEPHILLYGUY

Update: The Usher Building has been occupied by no less than 15 undead. It seems to be a well organized group which deliberately targeted the local necrotech building first. All citizens are advised to check their barricade status regularly.

March 30th

The zombies have totally ransacked Peppardville and are now heading north toward Heytown...be on your guard.

March 29th

The 'Cold War' between Zombies and Humans has heated up, with the return of the Siege of South Heytown. Though they are still few in numbers, if the 'problem' is not contained soon it could easily spill out into other Suburbs. Chaoticar 04:54, 29 March 2007 (BST)

March 28th

South Heytown largely devoid of Zombies, with most concentrated at Revivification Points. Human residents are still hiding in Extremely Heavily Barricaded buildings, with a few brave/suicidal ones sleeping in the open. Corpses are everywhere, and their continued 'rest' is suspicious to say the least... Chaoticar 05:07, 28 March 2007 (BST)

March 23rd

A survey of Northern Heytown reveals a total count of 3 undead outside the buildings and zero inside. A survey of southern Heytown is scheduled for later in the week.--NEPhillyGuy 11:40, 23 March 2007 (UTC)

March 22nd

Once more South Heytown is under siege, Zombies mobbing and ransacking both strategic and ordinary buildings. Zombie numbers in Graveyards and other Revivification Points are on the rise, while most survivors are either dead or hiding in Extremely Heavily barricaded Buildings. Chaoticar 03:46, 22 March 2007 (UTC)

March 21st

The siege has abated, with most buildings being cleared and back to over-barricading. Several zombies stand in graveyards, while the streets of Heytown are eerily empty, as per usual. Chaoticar 04:37, 21 March 2007 (UTC)

March 19th

The siege of South Heytown continues, with several Buildings being left defenceless. The Zombies are well equipped, having Flak jackets, Body Building and most Zombie-specific skills. Small numbers still linger in Graveyards, awaiting Revivification, while the Angels of Mercy - Beaver War continues. Chaoticar 04:18, 19 March 2007 (UTC)

March 18th

Having recieved virtually no feedback on the barricade plan, the local MPD inspector distributes recruiting pamphlets throughout Heytown: "Want to make a difference? - Join the Department of Emergency Management"--NEPhillyGuy 20:35, 18 March 2007 (UTC)

March 17th

North Heytown relatively quiet, with quite a few standing humans in graveyards. Cornelius General Hospital and The Usher Building mobbed by zombies. Chaoticar 02:09, 17 March 2007 (UTC)

March 12th

Inspector NEPhillyGuy proposes an initial barricade plan to the locals for discussion. All residents of Heytown are welcome to comment here.

March 10th

The Malton Police Department assigns an inspector to Heytown.--NEPhillyGuy 20:08, 10 March 2007 (UTC)

March 4th

Barricades of Club Hessee down and I am working on Warren Bank.

March 3rd

The 'Craske Triangle' is under attack by what is apparently a horde of ferals. Activity by Organized Groups in Heytown is low, and often is conducted by out-of-suburb groups. Mester Square is still home to a swift revive service. Also, how many groups are still active in Heytown? - etimS

2006

December

December 28th

Mester Square is now clear, with all zombies revivified. Craske Museum is clear once again, and the survivors are clearing out most of the area around the Craske Triangle. - Ericco Malatesta 00:31, 29 December 2006 (UTC)

December 23rd

Mester Square is overflowing with zombies and revivification requests are flooding. The only necrotech building was overrun hours ago and there's no sign of any survivors around.

December 9th

If Heytown didn't have two red zones below it, we would be a safe town. The area continues to have extremely low zed pop., but there is a textual rapist running around, be careful if you get a message saying, "Hey girls".

November

November 28th

Heytown has got pretty much like before last time Bash was here. Buildings are well barricaded and zombie presence is small, but still survivor presence is quite low, as well as amount of generators. Seems to be a safe place for survivors, certainly not dangerous. Also, when Tiny Calves have returned to the area, the loyal citizens of Heytown don't need to worry no longer about their safety. CalfJ 14:27, 28 November 2006 (UTC)

November 22nd

What the heck is with this burb? Everyone I run into there is a PKer! 3x in 4 days! If I wasn't infected, I would just leave. As it is, the next time I'm revived, I'm going to combat revive everybody I can (I'm carrying needles, but I'm out of FAKs) and take my chances that way. CRES Doctor 04:01, 23 November 2006 (UTC)

November 21st

Northern Heytown empty, most zombies have moved south. One graveyard overflowing with zombies while most of the sieges have ended. Apart from that the situation is largely the same as yesterday, with most survivors holed up in extremly barricaded buildings.

November 20th

Most of north Heytown is either overrun or besieged by the undead. Bands of zombies are roving through the streets. Chaffey Alley Police Department has fallen while the siege of Sixtus General Hospital continues. Middle Heytown zombie numbers are increasing while southern Heytown is largely empty. Most buildings are either empty or heavily barricaded. No organised resistance to the zombie hordes. - Chaoticar 04:45, 20 November 2006 (UTC)

October

October 8th

As a casuality of Downdey Mall I can only tell you the word on the street, because whenever I go into a building people start screaming. Most of the resourse buildings are still being held, but it's a bad idea to sleep there. More zombies in the area then survivors, as most have fled the area. Plently of people waiting for revives, but I'm not sure if anyone is there to do it. Some zombies have been forced to zking. Anarchy has apparently fallen on Heytown, I haven't heard a thing on the radio for days. --Officer Johnieo 18:03, 8 October 2006 (BST)

October 3rd

Nobody ever posts about Heytown, so here I am. There are survivors around the suburb but very scattered and in low concentrations. Since the fall of Dowdney Mall, many people are evacuating the suburb in advance of the arrival of the Big Bash. It is clear that the 'Bash has both a sense of purpose and good coordination, unlike most survivors. If there is no well-organized defense on the behalf of the survivors, why stay and be killed? -- Reefmaster, October 03, 2006 09:30 (EST)

September

September 7th

This suburb is mostly under survivor control. The Necrotech lab in the Usher Building is the centre of a bunker-like network of barricaded buildings that houses a self-sufficient force of heavily armed survivors (and calves with axes). Disconcerting to new arrivals is the scarcity of entry points and the fact that these are not constant and are prone to overbarricading. Club Swabey (78,35) and the warehouse (78,37) nearest the Usher Building are usually kept very strongly barricaded as entry points. Some efforts were made to keep Cornelius Hospital open to new arrivals, but low level barricading proved too dangerous and cost more lives than it saved.

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