Humorous Suggestions/Skills: Zombie

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Funneh Ha Ha

Ram Azz

Type: Zombie Skill
Tally: +0

Zombie skill, requires Brain Rot

Whenever a survivor unsuccessfully tries to revive a Brainrotted zombie with this skill, there is a 50% chance that the zombie will grab the syringe out of the survivor's hand and forcibly insert into the survivor's rectum for 15 damage, at no AP cost to himself. If the zombie has Infectious Bite or is currently infected, the dirty needle will infect the survivor as well. A zombie with this skill who also has Death Rattle will have the option to write a preset Death Rattle taunt (through the profile edit screen) which will be automatically spoken when he attacks a survivor with his own syringe. Also, the survivor will have to send 2 AP to move until healed, due to the soreness of the inflicted wound.

Funny votes: MaulMachine U! 19:13, 19 May 2006 (BST) --Brendoshi 20:42, 13 June 2006 (BST) --343 U! 00:52, 21 June 2006 (BST) Teont 22:36, 19 July 2006 (BST) I don't even think I need to comment on how hilarious this idea is. --Reaper with no name 03:11, 12 October 2006 (BST)
Unfunny votes: Funny until it hapens to YOU o_O --Matthew Fahrenheit YRC | T | W! 06:07, 17 July 2006 (BST) No, not particularly funny when it happens to someone else, either. Jenny D'ArcT MPS 14:31, 17 July 2006 (BST)Sex jokes don't make it funny --Agent White WTFW!SGPCMS-MetaCMS 19:25, 27 October 2006 (BST) Nope.Waluigi Freak 99 20:16, 4 November 2006 (UTC)---Scout talk Click! 17:32, 28 July 2010 (BST)


Type: Zombie Skill
Tally: +3

The unlife of a shambling, rotting corpse is not always as glamorous as it may seem. Constant exposure to the harsh elements, combined with the fact that their scalp is in fact decomposing, has led to some zombies developing a truly monstrous case of dandruff. Each time the zombie is Headshot this skill has a 50% chance of activating, letting fly a toxic cloud of flakes that blinds the eyes and burns the lungs of the unfortunate Zombie Hunter, causing 5 damage and reducing accuracy with all weapons by 10% for the next 25 AP.

Rumors of a specially-formulated zombie shampoo, developed in secret by NecroTech's cosmetics division specifically to combat this menace, remain unsubstantiated at this time, and rumors of Proctor & Gamble modifying their line of Head & Shoulders shampoos have been confirmed as bullsh*t.

Funny votes: Labine50 02:16, 4 May 2006 (BST) So I'm not the only one with that problem. That's a relief! --Reaper with no name 03:06, 12 October 2006 (BST) Old, but funny nonetheless. 'arm. 00:45, 4 October 2007 (BST)
Unfunny votes:

Zombie Bong/Hookah

Type: New Skill/Event
Tally: +1

Man, I've heard of weird and imaginative "smoking accessories", thusly, I came up with this idea.

Survivors would be able to buy a new skill called "Bong/Hookah Crafting" for 150XP regardless of class. How it would work would be:

As soon as a survivor with this skill kills a zombie, they may spend 3 AP to use this zombie to build a Bong/Hookah, and then another 2 AP to "Use Zombie" Giving them a temporary health boost but - 20% attack with all weapons except the Flare gun. Also, the survivor must also eat something within 20 AP of using the zombie else they fall down and giggle, with a 10 AP cost to stand up and a 50/50 chance of doing so without passing out. Being on the floor giggling would make them impervious to zombie and survivor attacks, but unable to do anything themselves. If the zombie is used doors, there is a 20% chance that the building is hot boxed and all players suffer from their respective effects.
Zombies standing up after being used in this manner still use the same AP to stand up, but have a 40% chance of going the opposite direction while walking, and a 20% chance of licking the nearest wall when attempting to attack any player with their teeth, and a 20% chance of hugging their target when attacking with claws. These effects last until the Bong/Hookah pieces are removed from the zombie and its innards vented. A zombie may do so for a cost of 5 AP and 10 HP, in doing this, they have a 2% chance of accidentally killing themselves. A survivor may also take pity on an affected zombie and attack the Bong/Hookah pieces, with 100% chance of success doing only 5 damage, but in doing so, the survivor doing so receives the previously mentioned effects.

P.S.:Sorry everyone for accidentally messing up this page for a few minutes, my comp sucks.

Note: Bong/Hookah is there in case anyone is offended by either, if either offends you, feel free to delete that word and this Note.

Funny votes: Author vote Oh how I love insanity --Mnbvcx 14:49, 10 September 2006 (BST)
Unfunny votes:

Zombie Turds

Type: Zombie Skill
Tally: +2

Zombies with the appropriate skill can take a massive dump on the floor at the cost of 3 AP. Each pile of crap on the floor improves zombie attacks by 1%, and reduces survivors' search and attack chances by 1%. Survivors only have to spend 1 AP cleaning it up, but they have a 10% risk of infection every time they do so.

Funny votes: I don't know why zI find this so funny, but I do. It's so crude, but there's just something about the mental image of a survivor with a dustpan bending over the crap as if they were cleaning up after their dog... --Reaper with no name 03:08, 12 October 2006 (BST) 3 AP? That must be a huge dump!--Cap'n Silly 05:12, 5 July 2007 (UTC) I think this is a very underappreciated possible game mechanic. one small thing to consider is if the zombie in question could shit a preset organ into a survivor's mouth for 10 ap, with a 50% chance of the survivor gaining the skill "Choking On Zombie Turd" --User:ilikeeatingbrains
Unfunny votes:

Rip Off Head

Type: Zombie Skill
Tally: +10

A zombie has the option of ripping it's own head off. That is all.

Why, you ask? I don't know. They just can.

Funny votes: I don't even know why I'm suggesting this, but for some reason I found this to be a funny idea. --Reaper with no name 03:34, 12 October 2006 (BST) Perhaps as a stress reliever? Waluigi Freak 99 00:45, 14 October 2006 (BST) I think they'd rip it off to avoid being headshotted! No head, no shot, so logically, no headshot. I wonder if there should be a "Shot in the crotch" skill where it makes the zombie/surviour take more AP to move becuase they are in immense pain no matter what gender they are Kaylee Hans 07:05, 16 October 2006 (BST) Freaking hilarious. THAT is all. --Kaminobob 03:29, 24 October 2006 (BST) My Vote here is not very funny to read so I put it under the heading for votes that are unfunny. --MarieThe Grove 18:27, 21 November 2006 (UTC) I can't stop laughing... --Zap 12:52, 13 December 2006 (UTC) you know, I don't think this was on the top 10. odd. --AlexanderRM 5:27 PM, 26 December 2006 (EST) Why, you ask? I don't know. They just can. Best. Reasoning. Ever. A Lost Boy 19:13, 4 December 2007 (UTC)
very funny but instead of being a joke i think it should be an attack with a really cool line for it. like zombie rips off head and attacks you for three damage and infected with infectious bite. and it has like a ten percent chance of hitting unless you have like the vigour mortis skills which increase it to a point funny is heck
Well, it's an effective alternative to having your Zombie try to open those fiddly asprin packets when its got a headache... --Richardhg 22:56, 1 November 2007 (UTC)---Scout talk Click! 17:51, 28 July 2010 (BST) lol Treviabot92 02:45, 24 May 2011 (BST)
Unfunny votes: erm. weak unfunny. Yeeth 12:57, 6 March 2008 (UTC)


Type: New Item, Skill
Tally: +1

Under the Memories of Life Skill will be a skill called "manicure". Zombies with this skill can use the new "Nail Clippers" item to make other zombie's claws look pretty. They also have the ability to make zombie's nails even prettier by using the "nail polish" item on them. Survivors who attempt to attack or erect barricades to keep out a zombie with polished claws will find their accuracy decreased by 10% because the claws are so pretty they just have to stop and stare at them every once in a while.

"Well, that's all fine and good" you say, "but what does the manicure itself do?"

Well, for one thing, zombie claws have a +10% chance to take down barricades if they've been manicured. But there's also a 10% chance that the zombie will break a nail and scream "Ah brahk hra naihl! Ah brahk hra naihl!" (the latter requires death rattle).

There will also be a subskill to this called "girly scream", where the zombie's scream after breaking a nail will become very shrill and annoying, and they will run around in a panic because they broke a nail. Due to the whining and frantic movements, anyone attempting to attack the zombie within the next 5 minutes will find their accuracy decreased by 20%, since it's all so gosh darn annoying!

Funny votes: Author Funny Does that even make sense? Anyway, I don't know how I came up with this, but it was sometime in the last 5 minutes. --Reaper with no name 18:49, 16 October 2006 (BST) Made me chuckle, but I wasn't exactly rolling on the floor laughing.Waluigi Freak 99 01:06, 20 October 2006 (BST)
Unfunny votes: Er, no. Not enough meat in it. Of course, I don't think it can even be improved all that much. -Mark 19:40, 16 October 2006 (BST)

New-School Zombie

Type: Zombie Skill
Tally: +4

There have been many suggestions whose aim was to bring the effectiveness of PKers down to the level of the zombies. Many people protest this and say that instead of weakening PKers, suggestions should improve zombies. And that's exactly what this suggestion does.

Like anything else in popular culture, zombies evolve with time. No longer merely shambling corpses digging their way out of graves to prey on humans, zombies have become smarter, stronger, tougher, more infectious, more realistic, and more ugly. But the biggest change by far that is occuring is in the zombies' speed. Zombies aren't couch-corpses any more. Getting into shape and shedding those pounds/organs, they've begun catching up to those elusive yet tasty bra!nz using a form of locomotion most people take for granted. And no, I'm not talking about driving; I'm talking about running. And not just any kind of running, mind you. It's FREE running.

Yes, you heard me right (assuming you heard what I said correctly, of course); Free Running. The very same ability that makes PKers so dangerous will now be available for the undead. No longer will zombies spend their days hacking away at hastily-built fortifications for no XP only to become undead sitting ducks when the harmanz come out to shoot them mercilessly in the head for easy XP. No longer will zombies have to ponder the mystery of how barriers made by the weak harman form could possibly be constructed faster than the superior physical strength of the zombie can destroy. No, now they need only enter an already-cleared building and jump the few hundred feet between the rooftops; just as the harmanz have always done.

Ah, can't you see the beautiful results now?

A hungry zombie stands up after his daily headshot (a headshot a day keeps the revivers away) in front of a harman stronghold. Normally, the zombie would spend it's day banging his fists against the barricades in the hopes that others would join him and then together manage to breach the harman defenses that other harmanz can simply go around as if dodging roadkill (you don't want the poor things to get run over again). But today, the zombie has an idea. Entering a nearby building that had been cleared of harmanz since his headshot, the zombie goes to the roof and attempts to free-run as he has seen so many harmanz do. At first he fails the 100-meter-long-jump and ruins his good looks on the pavement below, but eventually figures it out and succeeds. The sleeping harmanz had no idea what was about to befall them as the zombie entered the stronghold. He wastes no time in feasting upon them and their tasty bra!nz. As he gorges himself, the zombie is reminded of the times that the harmanz would come to shoot him and his bretheren in the head for XP without there being any way to stop them.

The next day, a PKer came to the stronghold. His trusty axe and shotgun were ready for the day's massacre. Barricades could not stop him. They were easier to get around than an suggestion's page guideline. He laughed as he free-ran from a nearby building onto the stronghold's rooftop and wondered what the zombies had to go through to get a kill. His victims would never know he was coming. Those that awakened suddenly during the attack would find themselves silenced just as quickly. Just the thought of how much time and AP it would take for the victims to get themselves revived excited the PKer in ways that it probably shouldn't have.

Once the PKer entered the stronghold, he was greeted with an unsurprising (for a Maltonian) sight. Blood and gore stained the walls. Discarded crucifixes, wirecutters, and makeshift toilet paper (turns out the newspapers did have a use after all) are scattered across the floor. Oh, and there were also some severely mauled corpses, but you probably guessed that already. The room had a stench to it that was familiar to the PKer. It was the stench of sudden, unexpected, pants-crapping death. There was also a potpourri smell too, but's that not important right now. What is important is that this smell (the pants-crapping death, not the potpourri) was usually attributed to the acts of his kind. This combined with the fact that the barricades were fully intact convinced the PKer that someone like him had done this.

Trying unsuccessfully to find the perpetrator of the heinous crime (and thus losing the opportunity to congratulate them on a job well done), the PKer decided that this empty building would be a good place to "AP out". After cleaning up a bit and dumping the offending bodies (decorative corpses are SO last season) the PKer got ready to go to sleep with his favorite stuffed human head. But little did he know that up on the rooftop the hungry zombie had returned, drawn by the scent of living flesh and armed with new vocabulary:

"Barbag az B!zah Marharhahar!!!" (Payback's a B*tch MotherF*cker!!!)

Funny votes: Author Funny - Yeah, I know it's long. Sorry. This is basically meant to satirize what it would be like if we actually made zombies as powerful as PKers are right now. That, of course, would have to mean giving zombies some kind of free running, because the ability to bypass barricades is the entire reason PKers are so powerful. --Reaper with no name TJ! 00:03, 1 December 2006 (UTC) 50-50 give em a %50 chance to fall and suicide and this gets my real vote as well, maybe...--Honestmistake 00:13, 9 December 2006 (UTC) Same as Honestmistake, I would vote yes for this on the real suggestions page if it had a 50-50% to suicide. --Nimble Zombie 23:50, 9 December 2006 (UTC) Freaking awesome. --Zap 13:31, 13 December 2006 (UTC) It´s funny --Deras 18:41, 17 December 2006 (UTC) It's Funny because i use that phrase when i brake into buildings.--Nny The Person 20:23, 16 July 2008 (BST)
Unfunny votes: GuesssWho 04:18, 29 December 2006 (UTC) I WANT THIS NOW!

Delusions of Robotism

Type: New Zombie Skill
Tally: +5

A new skill for Zombies under the Memories of Life tree. While they have regained some of their memories as a living being, they also begin to have delusions that they have become robots. This (somehow) allows the zombie to drink a fuel can in their inventory, giving them the status of "Gassed Up". Any human with NecroTech Employment and a DNA scanner who scans a zombie with this effect will see the message "Foreign substance detected within subject", and one can rid themselves of this effect with the "relieve self" command, for one AP. This status will give several effects.

Firstly, if shot with a flare gun while Gassed Up, the zombie explodes, killing themselves, losing all AP, and gaining a Headshot effect (costing 15 AP to stand up, and it ignores Ankle Grab in this situation, because you got BLOWN UP). Anybody else in the area, zombie or human, automatically takes 20 damage from the explosion, and if inside a building, all barricades are wiped out, generators and radios are destroyed, and the building ransacked (even if people are present). If a fueled up generator is destroyed in this manner, it also explodes, causing 10 further damage to everybody there. If anybody else in the area is Gassed Up, they explode as well, causing a further 20 damage (though they won't lose all their AP). Three gassed up zombies could potentially kill any number of humans instantly in this way. Anyone who explodes loses the Gassed Up effect, and they get no experience from exploding.

Second, this status carries over to being a human (but NOT if revived at a cemetary or within five AP of going "Mrh?", because that'd allow for abuse of the ability... or... something...), and this has its effects as well. The human will, of course, still explode if hit with a flare or standing in the vicinity of an explosion, and this works the same way it does for the undead. However, they also gain two new attacks - "Poetic Justice" and "Firey Belch".

Poetic Justice can only be used if you are standing in the SAME area as the survivor who revived you. It costs no AP to use, and it displays the message "This is why combat revives are a BAD IDEA." as text to everybody present, and causes the user to blow up, damaging everybody inside as though there was a normal explosion, and also triggering any other possible explosions. However, it doesn't empty the user's AP at all. Why? You're teaching people not to combat revive, so you shouldn't be penalized. Doing so also nets you an automatic 20 experience, because you're helping to educate the uneducated about why to not combat revive, and thusly you should be rewarded.

Firey Belch is a new attack that can be used at any time by a Gassed Up survivor (meaning they need to drink a fuel can as a zombie and get revived). It deals 35 damage to the target at a 100% hit rate, but it automatically kills the user from their head melting off (giving a regular Headshot effect, since it's essentially the same thing). It grants 20 experience if used on the one who revived you (but none if used on anyone else). If you use Firey Belch on a Gassed Up survivor or zombie (or a fueled generator, for the usual effects), then they explode, and you're immune to the damage dealt to this (though it doesn't matter because you're dead already), and the chain reaction goes off. This ability cannot be used on barricades, because that'd just be weird.

Funny votes: Author Funny My friend and I were discussing our characters. He noticed that his zombie has a fuel can in his inventory, and made a joke about drinking it to explode when hit by a flare. I'm still peeved over my zombie getting combat revived, so it essentially developed into all of this. --Zap 03:43, 13 December 2006 (UTC) I'm the friend he refers to, and I personally found this whole concept pretty hilarious. >_> --Kanadian 15:47, 13 December 2006 (UTC) Nicely Executed - Funny.Waluigi Freak 99 18:17, 14 December 2006 (UTC) This is even funnier than my UD Wiki Member suggestion! This is what ALL humorous suggestions should be like! It's PERFECT! --Reaper with no name TJ! 04:03, 16 December 2006 (UTC) But what if there's a gassed-up zombie in every block in the game?! Think of the damage that would cause! --SteelVortex2-- 1:08 PM March 28 2007 (EST)
Unfunny votes:

"Healing The Zombies"

Type: New Skill
Tally: +3

Lets be honest, Survivors have it easier, the can use items, go in to barricaded buildings, barricade buildings, talk with a large vocabulary, but the most unfair advantage off all is there ability to heal them selves. A zombie in a heroic effort can bring a survivor down to 5 HP, but a quick trip to a player with several FAK's and he is good as new. What i suggest to balance this out is give zombies a new skill, sewing. Yes sewing, under the memories of life tree you can purchase this skill for 100 xp. The needles and spools of thread littering Malton will now have a purpose. You may have also noticed that survivors will of hack a zombie apart with an axe so there must be parts of zombie every where. With the chunks of Zombie, needles and spools of thread a zombie can sew a chunk on to another zombie or too him self healing the zombie for 5 HP at a cost of 10 ap (sewing is hard). This does leave the obvious problem of giving them extra limbs, heads, kidneys, ect. To make things fair the zombies will have no control over them, the will just appear realy freaky. I think a 50% chance of finding zombie any where except lit, barricaded and clean buildings and a 35% chance of getting needles and thread on any street should make things fair. A survivor would not want to pick up a piece of zombie and would not think of using the needle and thread so they will all be of the same use as a news paper. Feel free to add on any over sights

Funny votes: Ummm...Okay. They already have digestion, you know. But still, the idea of a zombie sitting down and sewing...--Reaper with no nameTJ! I meant if they are alone and no survivors present, --riot act 18:30, 9 May 2007 (BST) You've been reading the Nightmare Before Christmas again, haven't you?
Unfunny votes:


Type: New Skill
Tally: +2

Zombies need a boost.

So here it is. There is a new, standalone skill called Fear. 100 XP, non-crossover. A zombie becomes so ugly and gruesome that it causes Fear in the heart of Suriviors.

Suriviors can no longer do anything until the Zombie leave, since they are praylzed by fear. No attack, no barricade, not even running away, because they are so afraid that they could get eaten by the zombie if they run away. The Surivior will be able to move once the Zombie moves away, or if the Surivior turns into a Zombie himself.

This skill is very balanced. It will cause Suriviors to take actions to avoid zombies at all costs, which would make the game fun for everyone, due to more increased tactics.

Funny votes: Very balanced. Good job --JudeMaverick W!TJ! 01:40, 19 May 2007 (BST) Hehe, extreme ugliness... --Fippe 10:50, 20 May 2007 (BST)
Unfunny votes: Cant you put a chance for that i mean right away when you go to a Survivor they cant do anything? way to powerful its like you never die! im new to the wiki -Francis X

Politely Ignored

Faith (in Sweet Zombie Jesus)

Type: Zombie Skill
Tally: 0

Lets face it, wacko-cults worshiping the undead are awesome. None can deny this. This skill would be bought as a zombie and allow the survivor to use a crucifix within a church as a one shot insta-kill against survivors, not unlike revivification syringes are to zombies. This would represent plunging the crucifix straight into the survivor's heart, which is no less likely than survivors jabbing a needle in a zombie's neck with no chance of failure. No metaphysics are involved just fanatical devotion and severe psychosis. This wouldn't be PKing but “devivification”.

Funny votes: The funniest part is, all of that is completely true! It would be nothing more than the anti-syringe! --Reaper with no name 03:05, 12 October 2006 (BST)
Unfunny votes: Waluigi Freak 99 20:19, 4 November 2006 (UTC)

Caiger Mall

Type: Zombie Skill
Tally: 0

Zombie subskill of Memories of Life.

A zombie with this subskill remembers how bad its ass was kicked at Caiger Mall. If the text "Caiger Mall" appears on that zombie's screen at any point while playing the zombie immediately loses all hit points, all experience points, all skills, takes a head shot, and is revived even if it had brain rot. Upon standing up the new survivor can't be killed because being dead again would mean having to face Caiger Mall, and no one wants that.

Funny votes: Cyberbob240CDF I could hardly type from laughing...--Labine50 MHG|MalTel 23:08, 3 October 2006 (BST) The beginning and the end parts got me. --Reaper with no name 03:10, 12 October 2006 (BST) Forlorad 19:04, 19 March 2007 (UTC)
Unfunny votes: Velkrin 07:59, 24 April 2006 (BST) 343 U! 00:51, 21 June 2006 (BST) Sonny Corleone WTF 00:54, 21 June 2006 (BST) This is supposed to be funny? --Matthew Fahrenheit YRC | T | W! 06:03, 17 July 2006 (BST)


Type: New zombie attack --Gateking 22:13, 17 December 2006 (UTC)
Tally: 0

Zombies will now be able to search, however they will only be able to find bananas (at a 10% find rate, everywhere). When faced with a survivor(s) the zombie will then have the option to attack with a banana, shoving into the survivor's rectum at a 60% success rate for 2 damage. At the same time the zombie will automatically shout "BARHAH!" at no AP cost. The survivor will receive a notice saying that they've been 'barhahed' and will need to use 2AP to walk until healed with a FAK. In addition the survivor will, upon being barhahed, automatically shout "I'VE BEEN BARHAHED!" at no AP cost. A survivor may only be Barhahed once before being healed with a FAK.

Funny votes: At the very least, I expect this to enter the vocabulary.... --Gateking 22:13, 17 December 2006 (UTC) Eh... not too bad. Could be better, could be worse. --Zap 23:55, 17 December 2006 (UTC) I like it. I mean, they violate us zambahz all the time with those pointy needles; this would be the perfect payback! --Reaper with no name TJ! 02:54, 18 December 2006 (UTC)
Unfunny votes: Agent White W!SGPCMS-MetaCMS 04:07, 18 December 2006 (UTC) Mark 00:58, 19 December 2006 (UTC) Not impressed. - BzAli 23:02, 28 December 2006 (UTC)


Suppurating cock

Type: Skill - Fuster 02:11, 28 September 2006 (BST)
Tally: -2

Along with 'brain rot', high level zombies may buy the 'suppurating cock' skill. This skill provides them with the ability to use a 'fornicate' attack on other players. This attack has a very low chance to hit - equal to one tenth a zombie's current HP or, in the case of a survivor with the skill, equal to their HP (because when you're worse for wear, you're less likely to fornicate successfully and because zombies look like shit anyway). The attack does no damage but causes an infection which can be cured only by use of a FAK. Infected players also benefit from the 'fornicate' attack but only until cured. As the price for this extra attack, both infected zombies and those infected as a result of a successful attack have their normal movement rate halved since their suppurating cock hampers normal movement. A zombie who has bought 'suppurating cock' continues to benefit/suffer from its effects even when revived. However, zombies who have bought the skill can lose it if a FAK is used on them (this gives a way of bleeding the massively overaccummulated XP out of the game).

Funny votes: One of the few suggestions to ever make me laugh. Just because it's so god awful --Scorpios 23:22, 7 July 2008 (BST)
Unfunny votes: -Mark 22:50, 2 October 2006 (BST) Whiskey... Tango... Foxtrot... --GhostStalker 01:37, 6 October 2006 (BST)

Sodomize Living

Type: Zombie Skill
Tally: -2

As one might expect, necrophilia has become common in a city overrun by the living dead. As a result, many zombies have been traumatized by "Azzgrabbarz". But zombie-see, zombie-do...

Whenever a zombie with this skill kills a survivor, they will proceed to have some "fun" with the dead body, as revenge for all the abuse and molestation it has had to deal with in the past. But since all survivors are really the same to zombies, they're not very particular as to they will take revenge on.

Any survivor present in the area while this is going on will suffer a 50% reduction in attack accuracy due to keeping their eyes shut unless they have the survivor skill "Necrophiliac".

If the zombie has Death Rattle, they will randomly spout one of the following phrases while sodomizing the living:

"Whoze ahr dahddah?" (Whose your daddy?)
"Thahr nawt jas fahr ahtin' ahnymahr!" (They're not just for eating anymore!)
"Yahr mah bahtch nah!" (You're my b*tch now!)
"Har har! Azzgraahn! Gahrt iht?" (Ha ha! Assclown! Get it?)
"Ram Azz!" (Ram ass!)
"Tahk thaht, Azzgrabbar!" (Take that, ass grabber!)
"Grab mah manbagz!" (Grab my balls!)

Funny votes: Author thinks this is hilarious - Now wouldn't this be a great and funny addition to the game? And yes, I ripped off the last phrase from Gage. So what? --Reaper with no name 01:53, 15 October 2006 (BST)
Unfunny votes: No. Not funny, annoying, in the level of sexual humour only to shock--Agent White WTFW!SGPCMS-MetaCMS 23:15, 15 October 2006 (BST) Not funny at all. Considering the issue regarding nekro tex and his alt jimmy hellstorm this isn't even remotely humorous.--John Blast 19:16, 18 October 2006 (BST) Not funny. Vulgar doesn't necessarily equal funny.Waluigi Freak 99 01:06, 20 October 2006 (BST)


Type: Speach Item.
Tally: -1

Quite simply, add "Burp!" to the zombies speak options. It would be funny after attacking or killing with Bite and would be fun for comic relief.

Funny votes: I like it, but it should be made automatic after each bite attack. —The preceding unsigned comment was added by juranas (talkcontribs) at an unknown time.
Unfunny votes: This is simply not funny.Waluigi Freak 99 01:02, 11 December 2006 (UTC)There was potential here, but it was not utilized. --Reaper with no name TJ! 21:42, 27 March 2007 (BST)

Blood Fart

Type: Satire
Tally: -3

Zombies can now have their own version of a firearm backblast. There is a small chance(0.5%) for each claw attack that a zombie will spontaneously fart a large puddle of blood. The zombie will take 10HP damage due to blood loss, but the resulting sticky puddle of blood, pus, and faeces will increase the movement AP cost to 5 (both humans and zombies alike) to leave the vacinity.

Funny votes: Urp! --SporeSore 19:06, 12 January 2007 (UTC) Nice way to make fun of the real suggestion! Kaylee Hans 00:43, 13 January 2007 (UTC) The only thing better than fart humor is zombie fart humor. MordredMalTel 18:18, 15 January 2007 (UTC) It's gross, but I can't help but vote funny just for the image of a zombie farting. --Reaper with no name TJ! 16:59, 25 January 2007 (UTC)
Unfunny votes: Dead gods. That's one of the more sincerely disgusting things I've ever heard.--'STER-Talk-ModP! 23:40, 12 January 2007 (UTC) --Agent White W!SGPCMS-MetaCMS 07:16, 15 January 2007 (UTC)Jenny D'ArcT MPS 16:35, 15 January 2007 (UTC) How about not. -Mark 18:51, 15 January 2007 (UTC) Not laughing.Waluigi Freak 99 22:25, 17 January 2007 (UTC) Nope, not funny.--Gage 19:50, 30 January 2007 (UTC) o_O -Cutlet 08:31, 6 February 2007 (UTC)

New Skill:Stick With Syringe

Type: New Skill
Tally: -3

Roaming the streets, a lone zombie has tired of his undeath and wishes to convert to a harman. Now, he is very impatient, and would hate to sit in the line for revives. But then, he realises that he died with a revivification syringe... What to do for him? Why, we let him stick himself, of course! This would have the same requirements as regular revives, only it's all put into one character (in other words, it costs 20 AP to revive yourself, and getting up stays as is) and you must have the same skills, plus you have to purchase the skill "BARHAH!", wich is a subskill of Brain Rot, meaning you have to break into a powered Necrotech building and have Necronet Access. If you stick yourself anywhere else, you have a +500 AP penalty because you are so freakin' stupid.

Funny votes:
Unfunny votes: I don't really get it. The only "joke" is the ending part, and it's not really that funny. --Reaper with no name TJ! 15:35, 30 April 2007 (BST) Wait, the ending was the joke? Kalir FTW! Z/S UD Potato Words 20:20, 18 June 2007 (BST) Not, funny. 'arm. 07:24, 22 July 2007 (BST)