| Imperium of Man
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| Abbreviation
| >I<
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| Group Numbers
| 6 Agencies and numerous citizens
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| Leadership
| Imperial Command
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| Goals
| In the Name of the Immortal Emperor purge Malton of the forces of Chaos
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| Recruitment Policy
| By Agency on our forum
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| Contact
| Send us a message in game or contact us on the Official Forums
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| Vox Channel
| 26.24 MHz
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===Due to several disagreements and lax in leadership the imperium has been split in 2 and now there are 2 completely different groups: The Emperors Hammer, and the thorians. Thank you.
- MkoII Commander of The Emperors Hammer - pixi90 Commander of the thorians===
While vile mutants still draw breath, there can be no peace.
While obscene heretics' hearts still beat, there can be no respite.
While faithless traitors still live, there can be no forgiveness.
Catechism of Hate, Silver Skulls Space Marine Chapter
[edit] What is the Imperium of Man?
The Imperium of Man is not a normal Group. It serves only as an organizing area for various organizations which are its members. Despite this, there are actual players who are only part of the Imperium, not any other sub-group. These 'Imperial Citizens' will often later choose to join some other Group within The Imperium.
[edit] The View From Without
The Imperium is an Organization of affiliated RP (roleplaying) groups based on the Warhammer 40,000 universe. We fully understand that Kevan's Urban Dead is not actually set in the Warhammer 40,000 universe, but we do, however, choose to roleplay as much. Other people, roleplayers or otherwise, are more than welcome to play with us however they deem fit. Decry us as 'beardos,' consider us lunatics, or join us in our roleplay, the decision is really up to you. By roleplaying characters from the 40k universe, we are in no way attempting to insinuate that Kevan is infringing any copyrights, or that his game has any official links to the Warhammer 40,000 universe.
[edit] The Imperium of Man
The Imperium is the governing body of humanity in the Warhammer 40,000 universe, and numerous Imperial citizens of different backgrounds have come to (or were already in) Malton in response to the zombie situation. Zombies are considered mutants, creatures tainted by the malevolent Chaos Gods of the Warp, and the agents of the Imperium desire to cleanse Malton, which they refer to as Malton Hive, Hive Malton, or Hive Maltonius, of the Chaotic taint. Specific history of the Imperium is detailed under each Agency's article.
[edit] Vocabulary of Terms
The following are terms frequently used by the Imperium and its agents, others will be added as needed.
Mutant: What others call a zombie, seen by the Imperium as inherently tainted by Chaos to cause the corpse to rise and seek to consume the flesh of the living.
Traitor: PKer, called Traitors because they war against the Imperium and Humanity during a time of crisis aiding the forces of Chaos in the process.
Heretic: Death Cultist, Zombie Spy, Parachutist, or Brain Rot zombie, seen as heretics because their actions are seen as spiritual against the Emperor and turning from His light more actively than those of Traitors.
Vox: Radio and cell phone network
Vox Caster: Radio Transmitter
[edit] Agencies
The Imperium of Man is organized into a number of Agencies whose purpose is to carry out the Emperor's Will in Hive Malton. Each Agency serves a specific purpose and duty which is outlined below:
The Emperor's Finest, chosen from male youths and subjected to vigorous trials, training, psycho-conditioning, given the best weapons and equipment in the Imperium, they are the first in the fray and the Angels of Death. In Hive Malton the Space Marines serve as our rapid-reaction force that strikes both beyond our territory and serves to reinforce positions and allies in danger of attack by Traitors or Mutant hordes. Only the best may join them, and it is an honor to serve alongside the Adeptus Astartes in battle.
The Daughters of the Emperor, young girls left as orphans on the doorsteps of the churches and monasteries of the Ecclesiarchy who are raised and trained in the Holy Light of His Church. As no man in the Ecclesiarchy may bear arms or serve in a fighting force as due to the Decree Passive, these young girls are trained from childhood in the arts of war to serve as the fighting arm of the Ecclesiarchy. These ferocious women bring the Light of the Emperor to dark places dank with Heresy and Chaos purging the evil that lies within acting in the same role as the Space Marines.
The Hammer of the Emperor, the Imperial Guard serve as the main and first defensive force within the Imperium of Man. As often the first line of defense against invasion or attack, Guardsmen come from all walks of life, societies, and ignores all differences of gender. The only requirement is the desire to serve the Emperor with all of one's heart and fight without question. The Guard protect our territories and keep them clear of Mutant infestations, ensuring the Emperor's Reach does not move back and if it must only at great cost in blood and treasure to His enemies.
The Servants of the Machine God, the Adeptus Mechanicus know the mysteries of the machines and technology of the Imperium that many have forgotten. The masters of the mechanical, they serve to maintain our infrastructure and tools to ensure that other forces of the Imperium are free to fight on in the Emperor's Name, secure in knowing that their homes and bases of operation will remain lit, fortified, and awaiting their safe return.
While peace and order are maintained by local security forces under an Imperial Governor, the Arbites were formed primarily to enforce the strict doctrines of Imperial Law, leaving the enforcement of local laws to native agencies (usually under the close watch of the Arbites). In the utter state of lawlessness Malton exists in the Adeptus Arbites is tasked with the duty of hunting down those who disregard the lives of fellow survivors. Known in Imperial Law as Traitors and Heretics, the Judges of the Arbites hunt down such scum with relentless fervor.
The Church of the God-Emperor, while the Inquisition fights those who would corrupt the Imperium, the Ecclesiarchy upholds the souls who follow the Light of the Emperor. Trained and skilled in the arts of healing and spiritual teaching, the Ecclesiarchy heals the body and mends the soul of Imperial citizens and agents ensuring that the work of the Emperor faces no disruption.
[edit] Recruitment
Each Agency has specific recruitment policies, for the policies of the various Agencies of the Imperium go to that Agency and inquire as to how to join in the fight for the God-Emperor. To do so register here and declare which Agency you wish to serve under.
To clarify, the Imperium only allows each player ONE character in the Imperium, no more no less. That means if you want to serve in the Imperial Guard AND the Adeptus Mechanicus for example, you may have ONE character in one or the other, NOT both no matter how far apart they may be on a regular basis. We do not Zerg in any way shape or form and seek not even to wander close to the gray area in that matter.
[edit] Imperial Territory
The Imperium defines its territory as that which it can project its power over effectively either directly by deployment of Guard, Ecclesiarchy, and Mechanicus forces, by serious devastation by invading hordes leading to a need to declare the suburb under our protection, or through other survivor groups who have petitioned the Imperium for Allied status. Those which have a solid enough Imperial presence in the form of the Guard, Mechanicus, and Ecclesiarchy are considered Imperial territory. Territories we consider contested are those we are seeking to liberate from the enemies of Humanity and are meeting active resistance from mutant hordes or Traitor groups, what defines a Protectorate is discussed in more detail in the relevant section on Protectorates.
[edit] Map of the Imperium
Gold: Imperial Territory
Green: Imperial Protectorate
Red: Contested Suburb
Grey: No Imperial or Allied Presence
The Imperium along with using the Rogue's Gallery also keeps it own two lists of Traitors and Heretics, specific crimes that qualify one as one or the other are located here.
[edit] Traitors
Traitors are enemies of the Imperium and the citizenry of Hive Malton. Any group or individual whose stated intention is to murder their fellow citizens without provocation or due cause is a traitor and to be exterminated by the agents of the Holy Inquisition.
[edit] Heretics
What others would call zombie spies, death cultists, or parachutists, Heretics are viewed as more vile than Traitors as while Traitors war against the Imperium, Heretics war against the Emperor Himself. We maintain our own list of Heretics as well as those mutants deemed irredeemable by any known means to ensure these foes are found and exterminated wherever they may be.
[edit] Barricading Policy
The Imperium follows the Uniform Barricading Policy in all suburbs considered Imperial Territory and works to assist in its maintenance in Protectorates of the Imperium.
Imperial Command may, if it so chooses, declare a state of war exists between the Imperium and another group. In a state of war no mercy will be shown short of the surrender of that enemy or in the face of greater danger. As the Imperium exists to enforce the Emperor's Will in Hive Malton all mutant hordes in the Hive are in a declared state of war with the Imperium. Any other group at war with the Imperium will be considered Traitorious Extremis.
[edit] Current Engagements
These are wars the Imperium is currently fighting against enemies without.
It has come to the attention of Imperial Command that a group of traitors have handed down a formal declaration of war against the Imperium of Man, posted here. As such the Imperium reciprocates and declares unending war and hostility upon the following traitor coalition:
All of the above groups participating in said coalition are hereby declared Traitorious In Extremis. Any and all members of any group participating found in Imperial territory or any protectorate will be shot.
It has been brought to the attention of Command that a once defunct Chaos cult has reformed itself seeking war with the Imperium. To this we answer yes and will fight them gladly in the Name of the Emperor!
[edit] Past Conflicts
These are major wars the Imperium has been involved in before, kept here for posterity and reference.
Elements of the Black Templars stood alongside the Dribbling Beavers during the first and second sackings of Santlerville by Big Bash 2 as did the Imperial Guard during the assault of Gibsonton by the same group. The Black Templars similarly fought against the horde during the final assault on Dulston alongside the Dulston Alliance.
[edit] Template
Members of the Imperium as well as groups that are part of the Imperium are free to use the following template to show their allegiance:
Which may be put in with the following code:
{{IMP}}
Recognition It has been said that imitation is the sincerest form of flattery. That being said, we wish to recognize one site. Even though you are PKers we wish to salute you for it, this page design was greatly influenced by the design the Spartans wiki page. Genius knows no bounds. Thank you.
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