Josaphat General Hospital (Lockettside)

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Image:mall-safe-small.jpg

Josaphat General Hospital
Most likely safe, based off external military reports. Confirmed Safe.--Chuck Cranston 15:20, 8 November 2009 (UTC)
--~ Red Hawk One Talk | BIC | KRFR 02:32, 2 November 2009 (UTC)

Contents

[edit] Josaphat General Hospital

Josaphat General Hospital

Lockettside [28,86]

Lumb Street The Duley Building How Walk School
St. Lucius's Church Josaphat General Hospital The Wadds Building
Chown Avenue a cemetery Dorlan Avenue

Basic Info:

  • Excellent place to find first aid kits. Zombies frequently check inside.
  • At the moment the Hospital is one of the few buildings in which Portable Generators have a use other than powering the lights, and increasing search probability. Players with the Surgery Skill can heal for 15 HP if the Hospital has a fueled up Generator.
  • Hospitals can be barricaded normally.
  • Among the internal descriptions found in Hospitals:
    • "...its wards and corridors blackened with the soot of a recent fire"
    • "...its empty wards criss-crossed with snapped quarantine tape."
    • "...one of the city's psychiatric hospitals."
    • "...dark corridors leading through abandoned wards."
    • "...its emergency room in disarray."
    • "...its lobby covered with quarantine posters."
    • "...a children's hospital with bright murals across the walls. "
    • "The main lobby is riddled with bullet holes."
    • "It was one of the last to be evacuated, and seems to have been cleared out in a hurry."
    • "...a derelict hospital that was closed down years ago."

Josaphat General Hospital is a Tactical Resource Point, used for helping wounded survivors recover and recoup from attacks by zombies or PKers. Josaphat General Hospital is currently being regulated by no one.

Its GPS coordinates are 28, 86.

[edit] Barricading Policy

Able-bodied survivors are advised to keep the barricades of Josaphat General Hospital at Very Strong +2 -- high enough to keep zombies out, yet loose enough to allow all survivors access regardless of whether they possess the Free Running ability. As it is a necessary resource point, it is not a wise move to cut survivors off from important medical aid.


[edit] Advantages

With several Fire Stations, a couple Police Departments, and a NecroTech Building so close by, this building becomes especially useful during and after seiges. A fueled generator allows qualified surgeons to provide the best medical care (15 point heals) here.

[edit] Current Status

VSB --EvanAKATwigsIII 1:44, 10, May 2009

EHB --Captain Chorizo 11:49, 5 December 2008 (UTC)

15+ zeds inside and ruined. No 'cades. --Kadi 15:12, 6 August 2008 (BST)

VSB+2 --Professor Grande 20:21, 29 June 2008 (WA)

VSB --Squibman 18:23, 30 October 2007 (UTC)


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