Journal:Frank Freeman/Policies

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Francis Ford Freeman will...


  1. Kill You. He is a murderer, and that is what he does.
  2. Take Your Power. Frank kills because he believes it gives him the power of his victims. If he kills you, you will forever be a part of him.
  3. Leave If Injured. If you hunt Frank down and kill him, he will leave your suburb as a zombie. He may not leave forever, but killing him is an effective way of getting rid of him, for a time.
  4. Follow the Sacred Ground Policy. Francis Ford Freeman does not attack zombies in cemeteries, and does his best to recognize revive points. Reviving zombies gives him more potential victims.
  5. Immortalize You. If you are killed by Frank Freeman, your name will appear here. You will never be forgotten.
  6. Take His Medicine Like a Man. If you kill him in retaliation, he will accept that. If you are a Bounty Hunter and you stalk him, you are no different from him -- he stalks and hunts survivors, too. Respect to the predators.
  7. Remember Kindness. If you revive him or heal his infection, Frank will not forget that you did him a favor, and will not harm you.



Francis Ford Freeman will not...


  1. Grief You. If Frank kills you once, that's the end of it. He's already taken your power. Any further attacks will be predicated on some other reasoning, and are unlikely to be initiated by him.
  2. Stop Killing. Nothing is going to stop him. He is invincible, inexorable, and indomitable. He will just keep coming.
  3. Mess With Your Tags. If you have easily-identifiable group tags up, Freeman will not touch them. He will only spray over tags that are unaligned graffiti.
  4. De-barricade. He is interested in killing you personally, not letting zombies kill you. He does not break down barricades.
  5. Touch Your Belongings. He is against GKing and RKing tactics, and does not vandalize buildings. He is a predator, not a thug.
  6. Spy On You. If you are being stalked by him, you are being stalked by him; he does not use intermediaries to act in his stead.
  7. Pick on Newbies. After a few early kills, it was discovered that there is no point taking down weak prey, as the hunt is about devouring the strength of others. Characters at Level 5 or below are beneath the notice of Frank Freeman.