Judgewood

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Suburb of Judgewood
Dakerstown Jensentown Quarlesbank
Roywood Judgewood Gatcombeton
Peddlesden Village Chudleyton Darvall Heights

Judgewood location in Malton.


Judgewood map

Known groups in this suburb:

Key buildings in Judgewood:

Police Departments:1
Fire Stations:1
Hospitals:3
NecroTech Buildings:3

(14,11) (17,16) (14,19)

Bulletin Boards: 0
Malls:
Others:Banks 1, Cemeteries 2, Churches 4, Factories 1, Hotels 1, Junkyards 2, Lubraries 3, Monuments 7, Mueums 3, Parks 2, Pubs 4, Railway Stations 6, Schools 2, Towers 2, Warehouses 4
Phone Mast: the MacCarthy Building [13,14]
Update Judgewood's danger level
Judgewood's NT building status is now updated automatically
Update Military Reports for Judgewood
Suburb Number: 12

Judgewood is a suburb of Malton, located in the northwest of the city. [2, 2] On the city map. The town center around Perceval NT, Brentnall Grove PD and the old "Teafort" Junkyard has long been home to The Grove who have traditionally kept Judgewood a safe suburb for new players to level up in. It still is, for zombie players, as the town is currently a warzone with Extinction leading daily X:00 strikes on buildings within the suburb.

Contents

[edit] Resource Buildings

Fire Stations

Hospitals

NecroTech Facilities

Police Departments

Malls

  • None

Bulletin Boards
None

Revive Points

[edit] Current News

News over one month old can be found in the news archive. Remember to keep news entries NPOV for this Suburb page. Don't be a nobody - sign your posts!

[edit] June 2008

[edit] June 24th

Removing the Partington Monument and Bargery Square as revive points for organization - the two cemeteries remain Judgewood's revive points under Sacred Ground. As always, use the request tool for priority revives. --Idril 18:10, 24 June 2008 (BST)

[edit] June 21st

Judgewood remains largely destroyed like its neighbours, caught between Extinction to its west and north and ferals filtering up from the recent LUE sack of Caiger Mall, wandering zombies regularly shamble through the town's quiet ruins in search of food. A DEM Squad has recently moved into town however and is currently attempting to renovate a few ruins around the Ludlow and Perceval NT's while attending to the ever patient queues of strangely friendly zombies shambling around the town's various cemetaries and monuments.--Zeug 05:27, 21 June 2008 (BST)

[edit] June 9th

Peet and Ludlow buildings have been over run by Zombies from LUE. Zombie groups are still small but there are no resource buildings in survivor control. Phillis Vanderbilt 02:43, 9 June 2008 (EST)

[edit] June 3rd

As the External Military reported below, there is little zombie activity in Judgewood. No open buildings, not a single Feeding Groan -- nothing but barricades and the occasional headshot are to be found by a visiting bahbah zombie. However, the barricades seem poorly maintained, except in a few key buildings, pointing to a small and/or poorly coordinated food supply... erm... survivor presence behind Judgewood's walls and windows. --WanYao 00:15, 4 June 2008 (BST)

[edit] June 1st

External Military report: "... leaving Judgewood, counted thirty or so outside ... they're just wandering around ... several buildings with power ... some minor structural damage ... the Peet Building has power ... the Perceval Building is out of action ..." --WanYao 02:33, 3 June 2008 (BST)

[edit] May 2008

[edit] May 9th

The east side of the suburb is looking very good, but the west side needs a lot of work. Not very many zombies and most buildings on the far west border have one low level placeholder zombie inside. Those waiting for revives should submit a revive request using the DEM Revive Request Tool to avoid being confused with these placeholders. --FrozenFlame 21:35, 9 May 2008 (BST)

[edit] May 7th

Most buildings still have a placeholder zombie indoors for holding ruins with small groups attacking resource buildings. Survivor population is still low but rising. Revive queues are very short with moderately fast revive time. Zombies wishing to return to the living are urged to submit a revive request using the DEM Revive Request Tool. --FrozenFlame 16:20, 7 May 2008 (BST)

[edit] April 2008

[edit] April 14th

Two Extinction Squads converged on a DEM revive team near the town's Cemetery RP today attracting a crowd of ferals to the incessant groaning and resulting in some rather unsavoury tearing of limbs and rending of flesh with several fresh brains being consumed. Undead residents patiently waiting for revives are advised to hold on as DEM apologizes for the temporary service disruption and has assured us that revives will resume asap.--Zeug 08:52, 14 April 2008 (BST)

[edit] McZeds

Crystal Method Food Conglomerate operates the local McZed's™ number 3 at the The Organ Arms. Drop in for a snack or a place for a quiet drink. (See Menu at McZeds.)


McZeds™
This User or Group eats at McZeds™. They also support the Use of Corpses for High Quality Processed Fast Food.



[edit] Revive Points

Currently working revive points in Judgewood are keeping revive queue lengths down. They are:

  • The Cemetery 1NE of the Police Department at (16,11).
  • The Cemetery 1NW of the Fire Station at (11,13) which is maintained by McZeds.

There is a discussion on the talk page regarding changing or optimizing this suburb's RPs. Please join the discussion there. Asheets 22:25, 8 May 2008 (BST)

[edit] Entry Points

The current entry points for survivors and safehouses for lower level survivors without free running (at resource buildings) are:

  • Brentnall Grove Police Department [15,12]
  • St Wilfrids Hospital [15,14]
  • Higgin Square Fire Station [12,14]

There maybe others in the suburb and although entry points are reliable they may be overbarricaded on occasion. Alternatively see the Judgewood Barricade Plan for details on other entry points and locations.

[edit] Judgewood Barricade Plan

Judgewood now has a barricade plan to help combat against overbarricading. Leave any comments about it on the relevant talk page.


Judgewood Barricade Plan
10 11 12 13 14 15 16 17 18 19
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Legend
Unenterable Buildings
Extremely Heavily Barricaded Phone Mast
Enterable Buildings
Auto Shop Fire Station
Hospital NecroTech
Police Department School
Other VSB Buildings Unbarricaded Buildings
Other Locations
Street Monument
Cemetery Revivification Point

[edit] Suburb Map

The Malton Suburb of Judgewood
NW N NE
W
a carpark wasteland a factory Pippen Grove the Methuen Monument Wilmott Row St. Joachim's Church a junkyard Brodribb Way a carpark
a warehouse Howard Towers Nugent Walk Meecham Plaza the Perceval Building Colglough Library a cemetery
RP
a junkyard Ormrod Avenue Railway Station the Walbridge Monument
Hewlett Boulevard Railway Station St. Arnold's Church Hollard Park wasteland the Bubwith Hotel Brentnall Grove Police Department the Hebdon Museum Busby Walk Maria General Hospital Boggis Avenue
Dancey Towers a cemetery
RP
Loaring Grove Alaway Row the Boylin Arms Shervord Place Budgen Lane the Ive Museum Bickersteth Row the Furneaux Building
Mules Walk Railway Station the Drewer Monument Higgin Square Fire Station the MacCarthy Building the Organ Arms St. Wilfrid's Hospital Cridge Alley Railway Station Burcham Bank wasteland the Partington Monument
the Perriam Museum Scievell Place the Farnol Arms Maney Library Flynn Road wasteland wasteland Bargery Square the Critchell Building MacDonald Way
Galvin Plaza a warehouse a warehouse Bampfield Road Griffen Way St. Josephine's Church Veresmith Boulevard School the Ludlow Building the Gibbens Building Hiscock Walk
Inder Park Corrie Square Hurford Alley Hyde Walk Garwood Road Railway Station the Hamlen Monument McDonnell Library Edmund General Hospital Herne Plaza
RP
Walmsley Lane
the Conybeare Monument the Billows Building the Halliday Building Joliffe Way wasteland wasteland Parrott Alley Park Way the Cuss Arms Fennessy Road Railway Station
Jesse Place the Osbaldeston Building Horn Drive School Thom Grove the Peet Building St. Basil's Church a warehouse the Westover Monument Bennett Way Tripick Lane
E
SW S SE
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