Judgewood
From The Urban Dead Wiki
| Suburb of Judgewood | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Known groups in this suburb:
Key buildings in Judgewood:
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Judgewood is a suburb of Malton, located in the northwest of the city. [2, 2] On the city map. The town center around Perceval NT, Brentnall Grove PD and the old "Teafort" Junkyard has long been home to The Grove who have traditionally kept Judgewood a safe suburb for new players to level up in. It still is, for zombie players, as the town is currently a warzone with Extinction leading daily X:00 strikes on buildings within the suburb.
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[edit] Resource Buildings
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Fire Stations
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Hospitals
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NecroTech Facilities
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Police Departments |
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Malls
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Bulletin Boards |
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Revive Points
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[edit] Current News
News over one month old can be found in the news archive. Remember to keep news entries NPOV for this Suburb page. Don't be a nobody - sign your posts!
[edit] June 2008
[edit] June 24th
Removing the Partington Monument and Bargery Square as revive points for organization - the two cemeteries remain Judgewood's revive points under Sacred Ground. As always, use the request tool for priority revives. --Idril 18:10, 24 June 2008 (BST)
[edit] June 21st
Judgewood remains largely destroyed like its neighbours, caught between Extinction to its west and north and ferals filtering up from the recent LUE sack of Caiger Mall, wandering zombies regularly shamble through the town's quiet ruins in search of food. A DEM Squad has recently moved into town however and is currently attempting to renovate a few ruins around the Ludlow and Perceval NT's while attending to the ever patient queues of strangely friendly zombies shambling around the town's various cemetaries and monuments.--Zeug 05:27, 21 June 2008 (BST)
[edit] June 9th
Peet and Ludlow buildings have been over run by Zombies from LUE. Zombie groups are still small but there are no resource buildings in survivor control. Phillis Vanderbilt 02:43, 9 June 2008 (EST)
[edit] June 3rd
As the External Military reported below, there is little zombie activity in Judgewood. No open buildings, not a single Feeding Groan -- nothing but barricades and the occasional headshot are to be found by a visiting bahbah zombie. However, the barricades seem poorly maintained, except in a few key buildings, pointing to a small and/or poorly coordinated food supply... erm... survivor presence behind Judgewood's walls and windows. --WanYao 00:15, 4 June 2008 (BST)
[edit] June 1st
External Military report: "... leaving Judgewood, counted thirty or so outside ... they're just wandering around ... several buildings with power ... some minor structural damage ... the Peet Building has power ... the Perceval Building is out of action ..." --WanYao 02:33, 3 June 2008 (BST)
[edit] May 2008
[edit] May 9th
The east side of the suburb is looking very good, but the west side needs a lot of work. Not very many zombies and most buildings on the far west border have one low level placeholder zombie inside. Those waiting for revives should submit a revive request using the DEM Revive Request Tool to avoid being confused with these placeholders. --└Frozen┘┌Flame┐ 21:35, 9 May 2008 (BST)
[edit] May 7th
Most buildings still have a placeholder zombie indoors for holding ruins with small groups attacking resource buildings. Survivor population is still low but rising. Revive queues are very short with moderately fast revive time. Zombies wishing to return to the living are urged to submit a revive request using the DEM Revive Request Tool. --└Frozen┘┌Flame┐ 16:20, 7 May 2008 (BST)
[edit] April 2008
[edit] April 14th
Two Extinction Squads converged on a DEM revive team near the town's Cemetery RP today attracting a crowd of ferals to the incessant groaning and resulting in some rather unsavoury tearing of limbs and rending of flesh with several fresh brains being consumed. Undead residents patiently waiting for revives are advised to hold on as DEM apologizes for the temporary service disruption and has assured us that revives will resume asap.--Zeug 08:52, 14 April 2008 (BST)
[edit] McZeds
Crystal Method Food Conglomerate operates the local McZed's™ number 3 at the The Organ Arms. Drop in for a snack or a place for a quiet drink. (See Menu at McZeds.)
| | McZeds™ |
| This User or Group eats at McZeds™. They also support the Use of Corpses for High Quality Processed Fast Food. |
[edit] Revive Points
Currently working revive points in Judgewood are keeping revive queue lengths down. They are:
- The Cemetery 1NE of the Police Department at (16,11).
- The Cemetery 1NW of the Fire Station at (11,13) which is maintained by McZeds.
There is a discussion on the talk page regarding changing or optimizing this suburb's RPs. Please join the discussion there. Asheets 22:25, 8 May 2008 (BST)
[edit] Entry Points
The current entry points for survivors and safehouses for lower level survivors without free running (at resource buildings) are:
- Brentnall Grove Police Department [15,12]
- St Wilfrids Hospital [15,14]
- Higgin Square Fire Station [12,14]
There maybe others in the suburb and although entry points are reliable they may be overbarricaded on occasion. Alternatively see the Judgewood Barricade Plan for details on other entry points and locations.
[edit] Judgewood Barricade Plan
Judgewood now has a barricade plan to help combat against overbarricading. Leave any comments about it on the relevant talk page.
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| Unenterable Buildings | |||
| Extremely Heavily Barricaded | Phone Mast | ||
| Enterable Buildings | |||
| Auto Shop | Fire Station | ||
| Hospital | NecroTech | ||
| Police Department | School | ||
| Other VSB Buildings | Unbarricaded Buildings | ||
| Other Locations | |||
| Street | Monument | ||
| Cemetery | Revivification Point | ||
