From The Urban Dead Wiki
| Suburb of Judgewood
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| Update Judgewood's Danger Level
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Known groups in this suburb:
| edit group listing
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| – Survivor Groups –
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| – Zombie Groups –
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| – Hostile Groups –
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- Only freelance killers...
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Key buildings in Judgewood:
| Malls: |
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| NecroTech Buildings: | 3
(14,11)
(17,16)
(14,19)
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| Police Departments: | 1
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| Hospitals: | 3
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| Fire Stations: | 1
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| Bulletin Boards: | 0
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| Others: | Banks 1, Cemeteries 2, Churches 4, Factories 1, Hotels 1, Junkyards 2, Lubraries 3, Monuments 7, Museums 3, Parks 2, Pubs 4, Railway Stations 6, Schools 2, Towers 2, Warehouses 4
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| Suburb Number: 12
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Judgewood (often abbreviated to JW) is a suburb of Malton, located in the northwest of the city. The town center around Perceval NT, Brentnall Grove PD and the old "Teafort" Junkyard was the long-home to The Grove who traditionally kept Judgewood a safe suburb for new players to level up in. As of August, 2009 the Soldiers of Crossman has moved in as well to begin their work in uniting North-West here in Judgewood. Following the Halloween 2009 siege by the zombie group Extinction, Judgewood Vector Control has been playing a key role in restoring Judgewood's buildings and keeping the residents safe.
From late 2010 to 2011 no survivor groups were active in the suburb however Dead Air & The Dead were both in the area ruining all TRPs at least twice a month.
In mid 2011 the Militaire Sons de Veille moved into Judgewood to assist the local unaligned survivors while Rotter's Relief opened up a clinic in the The Peet Building - which is one of Maltons few large Islands.
Resource Buildings
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| Building Status Key
█ Safe █ Rebuilding █ Under Attack █ Under Siege
█ Ruined █ In Zombie Hands █ Pinata █ Unknown
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Judgewood Information Resources
The
Judgewood Building Information Center contains status reports and updates on key buildings in the suburb.
View zombie activity and locations in Judgewood from External Military Reports, NecroWatch, Scentoral scan data charts and the Judgewood Zombie Report.
Revive Points
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| Judgewood has three NecroTech facilities:
There are five main revive points in Judgewood:
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Radio and Cell Phone
Entry Points
The current entry points for survivors and safehouses for lower level survivors without free running (near resource buildings) are:
There may be others in the suburb and although entry points are reliable they may be overbarricaded on occasion.
Alternatively see the Judgewood Barricade Plan for details on other entry points and locations.
Recent News
Place most recent news at the top (& sign your posts!)
Please keep news entries NPOV for this suburb page.
- This is not a place to discuss tactics, call for help, or to give orders: use the talk page.
- This is not the place to talk up your own group, or badmouth an enemy: use the talk page or your own group page.
- This is not the place for reporting your own death or requesting a revive.
- This is the place for neutrally worded reports on the actual situation in the suburb.
- Any entry which doesn't follow these rules should be moved to the talk page, or at least the offending part.
News more than one month old can be found in the news archive.
Judgewood now has a barricade plan to help combat against overbarricading. Leave any comments about it on the relevant talk page.
| LEGEND
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| Extremely Heavily Barricaded
| Very Strongly Barricaded
| No Barricades
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Suburb Map
| The Malton Suburb of Judgewood
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