Known Bugs

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Please file new bugs in Bug Reports - a problem you perceive as a bug may be a misunderstanding or a browser issue, or may benefit from other players' testing and comments. Bugs should only be posted here if they have been moved from the Bug Reports page.

Bugs that have been processed are archived on the Fixed Bugs page.

Display Bugs

Already dark plunged into darkness

Timestamp: 19:23, 27 August 2010 (BST)
reported by
    : : : : : : : : : : : : : : : :
Current Status: new
Severity: cosmetic
Description: smashed a genny in a dark club, got plunged.

This is basically just a display bug, but a bug nonetheless. Nice catch. I'll try this out at some point so we can get confirmation. ᚱᛖᚢᛖᚾᚨᚾ 12:56, 28 August 2010 (BST)

Unless a survivor came in to refuel and you didn't notice it... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 18:34, 29 August 2010 (BST)
It does the opposite of what you would expect - it says the building is plunged into darkness if the generator was out of fuel, but not if it had fuel. -Explodey 21:12, 7 February 2011 (UTC)

I've tested it twice now, works exactly as described in the report. - User:Whitehouse 19:11, 29 August 2010 (BST)

Make that thrice. --VVV RGPBMBCAWS 05:03, 25 October 2010 (BST)
Seems to work for nearby buildings, too. (Last line, went out... and again) —The preceding unsigned comment was added by Tastily (talkcontribs) (10:47, 3 April 2011 (UTC).

Inside only part of a large building

Timestamp: 08:01, 14 April 2008 (BST)
reported by
Current Status: new, reproduceable
Severity: low
Description: During my occupation of Caiger Mall I was killed by a fellow zombie. Upon standing up I found myself inside the top-right corner of the mall while OUTSIDE the other 3 corners. In order to see into the other corners, I had to move to another square within the mall and then back again. Here's a screenshot of the incident.

The same thing just happened to me again in the same corner. I haven't tried to reproduce this with the other corners of the building. Lbgrowl 20:34, 14 April 2008 (BST)

Same - my zombie died in Marven mall by zombie hands, NW corner, didn't get dumped. I got up; I was inside that corner but the other corners were displayed as if I were outside. The Malton Globetrotters#31 - TastyNougat TMG 20:17, 18 April 2008 (BST)
This is still an issue. It's been happening a lot lately for me.--Kolechovski 21:13, 23 September 2008 (BST)
This happened to me in Treweeke Mall yesterday. I stood up after being shot, but not dumped. The mini-map looked like I was outside, however the description said I was inside. I moved to another, ransacked, corner before realising I was still inside -- boxy talkteh rulz 01:47 13 November 2009 (BST)
It happened to me again today, although I expected it, and simply went to my profile page and "back to the city", which cleared it without performing an action -- boxy talkteh rulz 00:13 27 November 2009 (BST)
Ok, This is still a problem and it needs to be fixed, I thought I was inside and when I stood up I was outside. No body dumped or anything. It is costing me massive amounts of ap that I would otherwise not be spending to randomly stand up outside. link--Dirty 09:22, 20 April 2010 (BST)
This is still an issue. It seems that whenever you are killed inside a large building, and stand up before being dumped, the mini-map makes it look like you are outside, when you are really inside (the description tells you that you are inside). You cant see other zombies/surviors inside the build until you refresh the map (by doing an action or clicking a profile and then going "back to the city") -- boxy talkteh rulz 09:56 6 March 2011 (BST)
Is there a chance this is caused by certain extensions? Seems more likely than it just appearing without an update to malls in all this time. --Karekmaps?! 22:29, 7 March 2011 (UTC)
No. I don't use UD extensions any more, not since I started using this computer -- boxy talkteh rulz 12:41 8 March 2011 (BST)
Ah, well at least it's ruled out. --Karekmaps?! 21:15, 8 March 2011 (UTC)
this happens in mansions as well --Mtg275 08:27, 26 May 2011 (BST)

UDToolbar/Diagnosis display error

I really is my first time here so try to explain me before kick me .

So this is happening i read they are some new on the game and i think that is what the bug come out.

Is hard to explain but is like the screen of information of the building ..if someone is hurt ..the

people before him doesnt appear on th list ..and the problem is the hurt survivor doesnt apper too so i cant resolve nothing.

The problem appear in my others alt so this happen:

My first alt scouting the suburb notes that in a bouilding was some hurt people ..he heal some but see he cant heal the first ..and the name doesnt appear.

The second alt was PK a another and when he make hurt the target name disapper so he cant kill the survivor.

I use the UD expansion for firefox."UD Toolbar". I hope the problem can be resolved and if you need something ask me..becouse in this way i cant play the game. Image:diagnosis1.jpg and Image:diagnosis2.jpg --(x)AlvaromesaTalk | Bacardi |MPD | Malton Public Radio 14:07, 3 July 2009 (BST)

Unfortunately your screenshots don't work... An image of this would really help us here. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 14:08, 3 July 2009 (BST)
Ah, you've uploaded them. I've changed them to links so they don't make this page larger. Could you see if the same thing happens without UDToolbar enabled? DANCEDANCEREVOLUTION (TALK | CONTRIBS) 14:10, 3 July 2009 (BST)
No sr...without the extension the problem doesnt happend...but the problem is going to be much time? seriusly i like the extension sr.Image:diagnosiswithoutextension.jpg--(x)AlvaromesaTalk | Bacardi |MPD | Malton Public Radio 14:19, 3 July 2009 (BST)
I'm afraid there isn't anything we can do, because UD Toolbar isn't designed by the creators of Urban Dead. It will be up to the designers of that extension to fix up the problem. Sorry. Maybe if you find the website for UD Toolbar and send the pictures to them, they'd be able to fix it? DANCEDANCEREVOLUTION (TALK | CONTRIBS) 14:25, 3 July 2009 (BST)
Ok really thanks sr...i am going to do that.--(x)AlvaromesaTalk | Bacardi |MPD | Malton Public Radio 14:28, 3 July 2009 (BST)
Does the extension not give a "may behave erratically" warning, when it sees the <!--v13.43--> in the page header (which gets incremented whenever interface changes are made to the game)? I thought most extension writers knew about this, but maybe the UDToolbar guys didn't. --Kevan 14:35, 3 July 2009 (BST)
I think UDToolbar is no longer in development and isn't even compatible with Firefox 3, it's a pretty old extension. May that be part of the problem? DANCEDANCEREVOLUTION (TALK | CONTRIBS) 14:39, 3 July 2009 (BST)
If it's no longer in development, then any interface change I make could break it. If the UDToolbar is still widely in use, and if someone can tell me what HTML it's actually expecting, I'll see if I can change the display to something that it still understands (or at least give it as an option in the user settings). --Kevan 14:44, 3 July 2009 (BST)
I'm afraid that's beyond me, but I'll ask TheRooster or another code-literate user, and make sure we get back to you via your talk page, if you wish. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 14:50, 3 July 2009 (BST)
Thanks. --Kevan 14:58, 3 July 2009 (BST)
I took a look at it i've never actually done javascript or HTML before but i think i have an idea what's going on (i don't actually use udtoolbar just doing this to try and help out). For reference here's the entire problematic function in case someone else wants to take a look at it. roomDescription is just the entire div class gt.
UDtoolbar has a feature where it tabulates all the names in a room and puts a fancy coloured HP box next to it. The reason everything before the first injured person is missing is as far as i know because it has extracted the prior data but fails before extracting the rest/re-inserting it. I'm guessing this has to do with the HP data being in a span as it seems to be trying to strip everything but the raw value.
I went through it and these are the lines (in bold) i think look problematic although that's only from looking at a html/javascript reference book though (and sorry about the crappy wiki formatting). The maintainer of UDtoolbar is occasionally around i'll try and get into contact with him because as far as i can see as long as there is the extra code for the colour it won't work.
Sorry i couldn't be of more help it's 2AM and i need some sleep i'll take a another look in the morning. <3 MoonShine 16:20, 3 July 2009 (BST)
OMG! IT'S KEVAN!!! :D --Obi + Talk!|TZH|MDK 20:55, 3 July 2009 (BST)
Hehe i made Kevan come...i rock ehehe.--(x)AlvaromesaTalk | Bacardi |MPD | Malton Public Radio 00:00, 4 July 2009 (BST)
I not resolve the problem but figured out a idea-(wasnt me but this it---Deactivate Name List Table in the options menu for the extension under add-ons. --) thanks to [attram]---(x)AlvaromesaTalk | Bacardi |MPD | Malton Public Radio 19:53, 4 July 2009 (BST)

Hit Percentage Bugs

Recently Risen Zombie Strangeness

A zombie with "hand to hand combat" and "axe proficiency" will retain these hand to hand bonuses for the first round after being killed and raised. So instead of a 20% to hit with hands, the zombie has a 1 time chance to attack at 50%. I've witnessed this twice, but have no idea if it is an actual increase in percentage or simply an error in display.

Ah, this would be a display quirk; drop-downs being populated before the player's class is altered, presumably. It won't carry over into the attack, but I'll look into tidying it. --Kevan 12:57, 19 Sep 2005 (BST)
This one is still here. Experienced it the other day, 40% to hit, same as with axe, when my character only had 35% to hit as a zombie. –Xoid STFU! 12:50, 10 June 2006 (BST)
I just did it today. 40% hand, 25% teeth. I have both hand-to-hand and Axe proficiency. If only it had lasted... -Mark 17:04, 7 July 2006 (BST)
I had this bug just yesterday, with 40%. Unfortunately, I didn't think of using it. Mole
Same here today...--Farquaad 14:28, 1 September 2006 (BST)
Sorry, I don't have axe proficiency, but I did have HtH. Still got 40% Midnight Reviver 14:48, 29 February 2008 (UTC)
Still there. I can see the bonus, but it doesn't actually affect hit chance. --Shusamchen 07:33, 10 May 2008 (BST)

Really, REALLY bad luck?

Timestamp: 21:42, 29 August 2007 (CST)
reported by
Current Status: new
Severity: Moderate
Description: Over the past few days I've been on the receiving end of some pretty horrible results from attacks/searching between my two characters (Nightforge and JustTesting). Now I can't really say anything concrete about the search odds (was getting more knives/junk than FAKs in an infirmary), but since I know my hit percentages I can at least talk about those.

Over the last 2 days of active gameplay (not including some downtime from being dead) I've had streaks of misses when attacking my targets that have had less than a 1% chance of happening (40% to hit, 10+ misses in a row), and I've gone through AT LEAST two such streaks. Not that I've ever had the best luck in the game, but when something this extreme happens more than once in such a small timeframe I have to ask if I'm running into something that's affecting my odds.

Well, happened again. This time I got the same result (It creaks.) 5 times in a row (with a 25% chance of it happening) against a barricade with JustTesting. There's roughly a 0.1% chance of that happening. Maybe some work needs to be done on the randomness of the game? --Nightforge 21:35, 3 September 2007 (BST)

How close are your 2 characters to each other? --~~~~ [Talk] 09:47, 4 September 2007 (BST)
Hmm... guess I forgot to mention that. At the time of all these observations, they were 3-5 suburbs apart. The closest they've ever come is within 2 suburbs of each other (and that lasted all of 3 minutes as one moved away after the other moved towards).
ALSO, I'd like to note that I've now had the opposite happen. Nightforge managed to find at least 5 FAKs in a row in about 5 seconds (again, terribly poor odds of this happening). I'm almost certain now that this is a problem with how random outcomes are determined. --Nightforge 03:29, 9 September 2007 (BST)
Wait...when you say infirmary, would you mean in the forts, or just a plain hospital? And was there a genny inside as well? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 03:47, 9 September 2007 (BST)
Yep, it was in the Creedy Infirmary with a generator running. Went a whole day without finding an FAK if I remember right. --Nightforge 06:38, 12 September 2007 (BST)
Hmm, 5 in a row does seem quite unlikely. Shouldn't happen more then once about every 18,000 times, or so. While I understand that random is odds within a range are random, and having a failure or success in no way make you more or less likely to succeed or fail on a subsequent attempt. Even so, I was searching for revive syringes the other day, and I was shocked at the number of DNA extractors and GPS units I found, and how few syringes. It almost makes me think there are some additional factors in the system, causing flux in the system, perhaps? Not a problem, if it's intended. --Morgan Blair 18:52, 9 September 2007 (BST)
Yeah, but my problem isn't how unlikely it is... it's how often these unlikely events happen. Once again, more occurrances. Just mauled a zombie 4 times in a row with a 25% chance to hit. There's a 0.4% chance of that happening. I'd also like to note that MOST of the times this kind of thing happens there's virtually no lag in the responses from the game. --Nightforge 06:38, 12 September 2007 (BST)
Your understanding of statistics is too lay - yes any particular 4 attacks have only a 0.4% of being all successful, but whether the previous attack was successful or not does NOT affect your next attack. Please refer yourself to Gambler's Fallacy]. I'll try to find the right way to calculate how many 4-hits-in-a-row you'd be likely to get out of 50 AP, in the meantime. 'arm. 16:45, 12 September 2007 (BST)
Well, I can't remember (or find) the wikipedia article I read last month that explained how to calculate, so I'll leave that for now. On a related now, I just read a slashdot article on how to generate TRUE randomness. If *that* could be implemented, I'd be very happy :). 'arm. 17:16, 12 September 2007 (BST)
The odds of having at least one streak of 4 hits in 50 AP is roughly 1.2%. That becomes about 1.6% if you instead ask at least one streak of 4 hits or more. My knowledge of statistics is fine (I'm a math major), I just prefer not to talk over other people's heads. As such, I prefer to look at stuff like this as "what are the odds of my next 'X' attacks being hits?" in posts like these. Also, thanks for the link, I enjoyed it. =) --Nightforge 10:32, 16 September 2007 (BST)
Oops, looks like I overlooked something when calculating those numbers. It'd take too much to fix them right now, but the error shouldn't have too much of an effect on the numbers. I'll try to remember to post corrected results tomorrow, need sleep. --Nightforge 10:41, 16 September 2007 (BST)
How close together were these attacks/searches? I suspect this may be another occurrence of this bug. ᚱᛖᚢᛖᚾᚨᚾ 19:38, 15 September 2007 (BST)
I've actually been thinking the same thing in the last few days, as most (if not all) of these odd streaks seem lagless. And to answer your question, I'd attack/search again as soon as the page reloaded. --Nightforge 10:32, 16 September 2007 (BST)
13 misses in a row, 50% chance to hit. Lagless about half the time. Need I comment more? Again, it doesn't bother me that this kind of thing happens, it's that it happens so amazingly often. If I were to report every time something like this happened, this commentary would easily more than triple in size. --Nightforge 22:13, 16 September 2007 (BST)
The way I work around this is by waiting a little if I miss a few times in a row. :) This definitely seems like the same bug as Button Spams, so I would assume that would make it a "Bug Reported More Than Once"? ᚱᛖᚢᛖᚾᚨᚾ 09:07, 17 September 2007 (BST)
A friend and I have this happen to one of us when we gang up on a zombie. One can hit with normal percentage, and the other is 100% miss. When the 'hitting' person leaves the area, then the other will start to connect. --Gakk Simian

My character Deadchic has also had this happen many times.Out of fifty ap I got four hits.Two days in a row plus others. Deadchic has also seen hit after hit in a row like 6 times so it goes either way. Its getting really annoying. But at least I can still kinda play--Brandy 04:54, 16 April 2008 (BST)Brandy

My character Generos just had this happen. He's in the SW city in Lockettside, nowhere near my other two characters, both of which are to the NW. He just took eight consecutive swings at a zombie near death and missed every time. Given that his hit ratio should be 40% (out of ammo, so using the fireaxe), the odds of missing eight times is a touch less than 1.7% -- pretty slim odds. And I've seen nasty streaks like this before; it might be a superstition coming into play, but if I switch weapons the bad luck streak seems to end. BTW, the correct way of calculating the odds:
If the odds to hit are 40%, then the odds to miss are 60%. Missing twice in a row would be 60% x 60%, or 0.6^2; the odds of missing eight times in a row is 0.6^8, or 0.0168, or 1.68%. (If someone were to multiply a bunch of 40% odds, they would be calculating the likelihood of hitting a consecutive number of times. I used to train folks how to take the tests to get into grad school, and both the GRE and GMAT can have basic stats. Realizing when one is more interested in (1-N)% instead of N% was one key to getting through those efficiently. --Lariat2301 06:10, 1 July 2009 (BST)
This happens all the time, most players just get used to it... 8 misses in a row? That's not so bad at all... DANCEDANCEREVOLUTION (TALK | CONTRIBS) 09:47, 1 July 2009 (BST)
I missed all 50 turns on a barricade today, when I have 50% as a zombie, I didn't check my characters though, but when I used the other ones, their hit percents were normal, so I'm guessing they're pretty far apart. Any ideas why I just wasted a day's of points? --Flameburst 17:11, 30 August 2009 (BST)

I just had it too, with an axe. The axe has 40% chance to hit. First I already had quite a few misses in a row (I didn't count them, but probably over 5), then I made two hits, and after that I started counting them: 11 misses in a row. While I have a hit chance of 40%. How is that possible? That has a chance of less than 0,5% to happen. It happend with my PKer character and there were no other characters of me around... --Cornholioo 01:36, 3 April 2010 (UTC)

Please see my above post from July 2009. -- 03:36, 3 April 2010 (BST)
I see it. I've tried again with another 5AP last night. All misses. 11 + 5 gives 16. The chance to hit is 40%, so that gives a chance of less than 0,03% to happen. That happend last night. Now this afternoon I got another 8 misses in a row. That also has less than 3% chance to happen. --Cornholioo 12:12, 3 April 2010 (UTC)
As was said, this is not unusual. There are various reasons for this occurrence, and they're already being discussed elsewhere. I'd suggest altering the timing of your attacks. I.e. rather than clicking as soon as the page loads, wait a few seconds, and change the amount of time that you wait from click to click. It helps prevent ruts like yours from happening as often. Aichon 21:54, 3 April 2010 (BST)
Probabilities only ever work out properly at the point of infinity. If you take every hit and every attempt to hit with an axe from the game's inception, it'll probably work out at 40%, but it's averaged over a wide range of results. Some days are all hits, some all misses, some perfectly on the 40% mark. Maths is silly. Nothing to be done! 03:19, 4 April 2010 (BST)
Exactly. Some days I get just as many consecutive hits, but dismiss it after cries of "FUCK YES!" and "Awwww hell yeah!", before crying about it when I get the same bouts of bad luck another day. It isn't a bug, it's called chance. -- 06:47, 4 April 2010 (BST)
I know it's called chance, but < 0,03%? Come on... :S 100/0,03=3333,3334. 3333,3334/50 (theres 50AP each day) = 66,6667 * 16 (16 tries) = 1066,6666666. That means it should happen maybe once every 3 years... In other words: if you've been playing Urban Dead from the beginning and have placed any AP on making axe attacks, then it maybe should've happened once or twice. --Cornholioo 8:31, 4 April 2010 (UTC)
That would be true if things were completely random, but computers use pseudo-random number generators which are not completely random. In fact, streaks and the like can and do occur with them, and have been discovered in the past with UD. Hence my earlier suggestion that you alter the timing of your attacks, which can sometimes have an impact on the numbers you're getting. Aichon 10:54, 4 April 2010 (BST)
Alternately he's triggered the flag.... -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 14:37, 4 April 2010 (BST)
Probable, considering he has thee accounts in the same group. -Devorac 23:22, 7 April 2010 (BST)

Yeah, I just searched over 17 times in a lit not ruined police station and got nothing. --Zamins 13:31, 14 June 2010 (BST)
I just attacked using Zombie hands 42 times in a row with no hits!!!!???? --Micky 10:12, 8 Feb 2011 (BST)

I can't see their HP when both of us are outside

Timestamp: 18:52, 13 November 2009 (UTC)
reported by
Current Status: new
Severity: low
Description: From this iWitness account and this screenshot, both players were outside a Club and my character could not see their HP with my Diagnosis skill. Was this because we were in front of a club?

My char frequently acts like that when i 1st open page after AP regenerated. Or perhaps after rising up. When z i frequently only begin to see HP-values after 1st step to some another location.Shambler for Shambala 19:52, 2 January 2010 (UTC)

Not quite sure what the other commenter was saying, but I can confirm having bumped into this problem. I was outside of a dark cinema and wasn't able to see the HP of characters that were also outside, as I would normally be able to. Aichon 23:06, 2 January 2010 (UTC)

I spotted this a while back and reported it directly to kevan, guess he still hasn't fixed it then.--DI Sweeny 11:36, 12 March 2010 (UTC)

I'm silly and missed this report, so added my own. I've removed it now and here is the screenshot: See here --ORakoon 17:10, 12 June 2010 (BST)

Problem persists as of 25-Jul-2011. Dumbwit --Lexicality 16:14, 25 July 2011 (BST)

Here's another screener showing the problem. --JambalayaTCGR 18:57, 25 August 2011 (BST)

Other Bugs

Flawed Instincts

Timestamp: 16:33, 19 August 2010 (BST)
reported by
    : : : : : : : : : : : : : : : :
Current Status: new
Severity: unassigned
Description: My zombie instinct tells me I'm drawn 10 blocks North, but am already on Northernmost border.

The same thing just happened to me. I saw a groan 3 blocks north when I logged in. As I started to follow it, it jumped away till I hit the border, then insisted I still needed to go further. Maybe the zombies have finally escaped Malton. -- Wait, at the same building? Maybe there's a spatial distortion at Wolsey Crescent FD. We'd better call in the SCP Foundation. --Nuisance 20:32, 19 August 2010 (BST)

I'm gonna move this up to the top section... Aichon 22:36, 19 August 2010 (BST)

I'm on the northern border as a survivor. On attempting to scout safehouse (for 30AP), my safehouse instead changed to 'Your safehouse is an unknown city block, 10 blocks north.' Either a bug, or I found a tunnel that leads past the wall while scouting the building. I prefer the latter --ORakoon 15:40, 18 September 2010 (BST)

This is definitely related to the concept that all Urban Dead maps or cities are based on the same table of blocks/location in the same database. I'm not sure if that offers a solution, perhaps groans from the southern points of B and M trancend the borders of Malton and show up at the Northern point of Malton or something, absolutely no idea. It's a completely perplexing problem regardless. DanceDanceRevolution 16:15, 18 September 2010 (BST)
So the map wraps around? If that also counts for the proximity check of the zerg counter-measures, that could explain some runs of bad luck I had when I used alts in multiple corners. -- Spiderzed 17:04, 18 September 2010 (BST)
Wrap around sounds correct. There's more discussion about it somewhere. Where is that? --Rosslessness ; the shambling custodian of UD's past... 18:48, 18 September 2010 (BST)
Luna.belle said:
I set my safehouse to this building [Spicer Row Police Department], then attempted to scout it - but upon attempting to sccout my safehouse was moved to "an unknown city block, 10 blocks north", in other words, ten blocks off the map. wtf m8?

--VVV RGPBMBCAWS 04:52, 25 September 2010 (BST)

I just recently had a similar experience with my alt-HUMAN character. I set my safehouse as St. Alfred's Hospital, but when I attempted to "Scout" the building, it said my safehouse was "Your safehouse is an unknown city block, 10 blocks north. " I can only assume that the function for instinct is attached to the "Scout Safehouse" function --Damien falcon 21:10, 10 January 2011 (UTC)


I have experienced this bug as well. Trying to set safehouses doesn't do anything, but scouting the building at the northern border causes the bug. Does this bug also occur in the southern, eastern, and western borders?--Sam 2334 22:35, 14 February 2011 (UTC)

This has now been fixed. --Kevan 11:31, 16 February 2011 (UTC)

I'm still having this problem: I heard a normal feeding groan coming from this building when I logged in, when I moved towards it it started reporting the location as 10 blocks north of the border. It's (probably) not a wrap around error as the building was open with zombies attacking survivors inside when I got there. --Preasure 00:16, 17 December 2012 (UTC)

No Frequency( . MHz) Radio Frequency

Timestamp: 21:14:08, 25 September 2007 (BST)
reported by
Current Status: confirmed
Severity: minor
Description: As shown here, when tuned to freq 25.96 with my profile set to ignore broadcasts not from my handheld radios I received multiple broadcasts which listed the frequency as . MHz.

Those are the external military reports. --Roger Thirnell 23:16, 9 November 2007 (UTC)

Obviously they are, but a bug of not displyaing the numbers was present. Was it fixed, Karek? --~~~~ [talk] 11:57, 10 November 2007 (UTC)
I had the same problem. After reading this bug report, I tried changing the optional setting 'ignore broadcasts other than hand-held radios' to 'listen to all broadcasts' and now I see the frequency numbers again.--Father Bigley 03:19, 13 November 2007 (UTC)
It has not been fixed, and yes, I checked with an alt, it happens when ignore broadcasts other then hand-held is on.--Karekmaps?! 03:26, 17 November 2007 (UTC)

This is still around.--Karekmaps?! 21:00, 16 January 2008 (UTC)

and i confirm, this is still an issue. also moving to "bugs reported more than once" --~~~~ [talk] 19:48, 25 January 2008 (UTC)

Damn, I had the same exact problem for a LOOONG time, and figured it was my extensions or something. Call it quadruple confirmed. Move to "Known Bugs"? SIM Core Map.png Swiers 05:09, 27 February 2008 (UTC)

Confirm. Same problem DmBO 14:40, 12 March 2008 (UTC)

Same problem. Holding 2 handhelds, tuned to 25.92MHz, 27.50MHz, problem started when "ignoring broadcasts other than hand-held" - - was broadcast on 27.50MHz shows as .MHz. --    : : : : : : : : : : : : : : : : 14:33, 7 July 2010 (BST)

Pumpkin Encumbrance over 120%

Timestamp: 14:12, 1 November 2009 (UTC)
reported by
GANG Giles Sednik CAPD
Current Status: new
Severity: minor
Description: With the halloween update, pumpkins can be added to a player's inventory even when the player is at 120% encumbrance. With my character (profile) I was able to achieve an encumbrance of 192% by searching for pumpkins. Screenshot

Pretty sure this is not a bug: crates work the same way, and they're a lot more useful than pumpkins. The disadvantage to having your inventory loaded up with items is that you can't seek out other, more specifically useful items until you disencumber yourself. ᚱᛖᚢᛖᚾᚨᚾ 03:57, 10 November 2009 (UTC)

I got to 210% with the same problem; it's likely just a minor oversight, or a small feature to ensure noone misses out on a holiday. Personally, I believe it's the latter.--~ Red Hawk One Talk | space for lease 05:13, 10 November 2009 (UTC)

Speak over multiple characters

Cookies. Not a bug. And posted in the wrong place, too. Grr! Argh! *shaking fist* ᚱᛖᚢᛖᚾᚨᚾ 01:51, 9 June 2011 (BST)

Contacts who are corpses show up in your attack list

I've recently been adding people to my zombie's contacts list before killing them, and I just noticed that the names of dead contacts in the square show up in the attack list (I killed "A mark" a dozen or so AP ago, so it's probably not a temporary display glitch like the free-running-into-the-street issue). This isn't a serious problem though - I tried biting the dead guy, and it didn't use any AP or have any visible effect. I'm assuming the game refused to attack (no error message was shown, it simply went back to the map as if I had just gone straight to map.cgi from a bookmark), and that the person was not infected (I bought infectious bite after killing him but before trying to bite his corpse), but I have no way to know for certain (I'm just mentioning this bit so Kevan can double-check to make sure infection won't be triggered if someone attacks a corpse). --SL 08:20, 7 Oct 2005 (BST)

Infection isn't triggered, but yes, should do something about invalid targets cropping up in all drop-down target lists. --Kevan 10:53, 22 Oct 2005 (BST)
No matter whether you're human or zombie, you can't attack a corpse although the contact appears in the dropdown attack list. --V2Blast 21:39, 6 June 2006 (BST)

Dead bodies on your contacts list also show up in the syringe drop-down. I haven't tried to revive one yet... -- Squidward 06:14, 29 September 2006 (BST)

I experienced this in an odd way. I was recently killed. I added the zombie to my contacts. The next day, I stood up and walked around, and found the zombie. However, it was a body at the time, though I didn't notice it. I selected and attacked. It gave the "the target moved away before you could attack" message. I looked, and he was still there. Several tries, with the same message, I noticed my AP wasn't going down, and finally noticed he was dead. Odd. -Mark 17:10, 28 November 2006 (UTC)
I can confirm this issue. At least there's now an error message, even if it's an incorrect one. --ExplodingFerret 14:50, 5 January 2007 (UTC)
I confirm it too. Happened to me the other day. The message says the target moved away, yet they're still there. So the only issue is the wrong message.--Tigerfangred 06:43, 26 May 2007 (BST)
Still an issue.--Kolechovski 21:10, 28 August 2008 (BST)

Still an issue! My zed's default attack should be to attack barricades when outside a caded building (with no humans present), yet instead will attempt to attack dead-body on my contact list. Not a big deal but a definite bug. A bug that bugs me. --    : : : : : : : : : : : : : : : : 09:38, 1 December 2009 (UTC)

Teleport bug

Timestamp: 02:23, 29 Nov 2005 (GMT)
reported by
Current Status: reproducible
Severity: medium
Description: While Donny Osmond was probing zombies, just before retreating, I attempted to have him say something. After a couple minutes of waiting for him to actually say it, I decided it was too dangerous to just stand there waiting, and hit stop. Then I had him retreat several spaces away and go inside a hospital. Then I had him ask for help etc. I checked him a few hours later, and he was dead, lying outside Caiger Mall, in the corner where he had attempted to speak, and the log showed a bunch of zombie attacks. The only theory I can think of for explaining this is that the speaking action eventually DID finish, and when it did, for some bizarre reason it teleported Donny back to where he had been trying to speak. Perhaps it tried to update his SQL data, although I don't know why it would on speaking, since it doesn't change anything. However, it did NOT give Donny back the AP that he had before he ran away, so it can't have reset ALL of his data, either...

The same thing happened to crazyminer except in a different way. I had two windows open for urban dead two from when I was adding people to my contact list. Both started at caiger mall and i took one ten squares away, minimized them and went to take care of the call of nature. I coem back open the window still at caiger amll and enter the necrotech building. In my game i had the same ap as the one who went ten spaces, but I was in the necrotech building. - croteaumce

Just happened two days back to my zombie character "the gorgon" he took a swipe at another zombie( I hate my own people) and it was taking so long that I thought it was going to give me the page not found spiel, so I hit stop and then swung again ( I do this often if it looks like the page is about to fail and I have never seen this before) suddenly I am at a firestation I was at about 6 moves back, and my swing hits a new zombie at the new location. I couldn't get baqck to my original zombie in time to see what he was like, and it didn't effect my day as I was in a suburb filled with my squisy breathren, just thought it was odd and should be reported --The Gorgon05:35, 31 Jan 2006 (GMT)

same thing just happened to me i was in caiger mall and went to check the wharehouse entrypoint and found it filled with zombies itried to close the door but it was taking awhile so i moved to aouto builid next door after i was in the auto building i decided to also check the library after i click the library the page loads and it said i was attacked by the zombies a few times i assume it is because they attacked me after i left and was in the auto building and it had to deal the damage which could be potentchaly dangress if a player opened multiple windows so that person could affectvly trap a person but you may be right and i might be because of the action i took i dont know 2/14/06 5:42

Something similar happened to me just now, although I didn't hit stop at all! As Nephron Xiad, I was at Caiger shooting up a few zeds, when I started retreating towards St.Isidors. then I tried to enter St.Isidor's churche, and it showed me up at Caiger again, unable to enter as it was extremely barricaded, of course, and then I was dead! I *may* perhaps have clicked to move out of the danger zone before the page finished loading, although I don't think so, and I definately didn't hit stop.

  • Known bug? --V2Blast 22:21, 6 June 2006 (BST)
    • I'd say that this is definately confirmed. I've suffered similiar myself on two separate occasions. Hell, with one teleport, I ended up 3 suburbs away. The other was much less dramatic, but still irritating as hell. –Xoid 06:54, 15 June 2006 (BST)
      • I play a zombie character and I was teleported clear across the entire city! I played my actions out completely, and I logged back in about five hours later and several things were wrong; Firstly, I was teleported from Kinch Heights all the way to Huntly Heights! Secondly, I had 13AP, and not 10AP. And lastly, a character had revivified me without my permission! This error really messed up my character since I've lost 10AP just to get back up in the hopes someone will kill me again. Here's to hoping that it can get fixed :( --Fat Handsome 23:39, 17 November 2006.

Something similar happened to me, I (Tahoe) was running low on AP so I took refuge in Paterson Auto Repair and when I loggen in today I was in Mylrea Street, dead, I can't figure out how I got there, not huge but annoying as heck. I hope this is the right place to post this. ~Tahoe 13:17, 18 November 2006

I had this happen to me while attempting to enter a building. I hit attack barricades many times, when the barricades were gone, I clicked to enter and was in the building. When I went to attack someone in the building, I was then teleported outside the building and told that I couldn't hit the person I wanted to attack because they were no longer there. ~Tahoe 21:13, 03 December 2006

You could have been killed then dragged --Kaynex 21:23, 10 September 2007 (BST)

Kicked out of building (related to above)

I was in a sfe place, logged out, then logged back in later to find I had been placed outside! There was no notice of me being killed, then thrown out and I'm POSITIVE I WAS INSIDE! I was revived just this morning and again found a way into a safe place. I logged out, then logged back in later and found myself OUTSIDE AGAIN!! My character is Iron Can and I've donated. Any help would be greatly appreciated! I know there was an issue with time/date stamps the other day, but don't see how it can be related.

  • This has also happened to me twice or so. By the way, is this being reviewed in Known Bugs? I don't think so, since I was just there. If it's not, then it should be moved to a different section. --V2Blast 21:59, 6 June 2006 (BST)
Someone move this? --V2Blast TP! 21:53, 19 June 2006 (BST)
I'm certain there is a bug, I've ended up in a different suburb more than once, but the less severe cases are going to be blamed on "feeding drag", regardless of whether they were or not. –Xoid STFU! 14:19, 20 June 2006 (BST)
This one's from a while ago. I moved it down here to the correct section. If anyone wants, they can put in the correct template format. --V2Blast TP!CSR 02:11, 21 June 2006 (BST)

Well it could of been that you were draged outside of your building by a zombie and then he just left you there. --Clevin 13:46, 3 August 2007 (EST)

  • Uh... *points at Xoid's comment* It's usually when there are no zeds to be seen. Hasn't happened to me lately, though... --V2Blast TP!CSR 00:27, 20 August 2007 (BST)
Just got hit with this, sort of. I think it might be a backlog bug. Logged in about 24 hours ago and closed my game with 1 AP left in a Chudleyton Hospital. I logged in a few hours later to move myself into a lower profile building. I used all my AP to do so and closed my window. I logged in just recently and things started normally; I had recovered lots of AP and went to change my profile. When I clicked "Go back to the City" I was teleported back into the hospital with 1 AP left. I hit refresh in my Firefox window and I went back to the other building with all the APs I recovered. Pakopako 17:02, 22 November 2007 (UTC)
A contributing factor could be browsers incorrectly using cached data. Maybe some of these types of problems would go away if some response headers were added such as "Cache-Control: no-cache,max-age=0" and/or "Expires: Thu, 01 Dec 1994 00:00:00 GMT". Using HTTP/1.1, I didn't see any cache controls in urbandead's response headers. (Though there is a curious "expires" cookie set.) Evil Brent 21:53, 08 Sept 2010 (PST)

Two players, consecutive UDIDs, identical name & creation date

Timestamp: 18:28, 14 July 2010 (BST)
reported by
M arcusF ilby T
Current Status: Confirmed
Severity: Minor (Cosmetic/DB cleanliness)
Description: Ran into this while discussing code for a supplemental service to the UD community (the Rogues Gallery), and though we can't find any other affected accounts, I figured it bore mentioning in case it had been reproduced elsewhere. There are two 'makeamove' accounts, this level 31 zergy zerg I know to be active and this level 1/0XP that I have never seen on the grid, but when added to a contact list shows up as active (not lined out). Identical names, identical creation times, subsequent UDID numbers. Fluke? Hax? Not sure. I imagine severity is low but as I'm not sure of the precipitating circumstances, who knows.

I've seen this before (same place as you have, Marcus - seems to be a concurrency issue with account creation, probably just with someone mashing the button multiple times and hence running the account creation script multiple times. It doesn't really affect gameplay (login is via name, not UDID, so only one character should be playable), so it's more of a DB issue and thus really it's up to Kevan if he wants to fix it. Well, as is everything, really, but this even moreso. Personally I don't think it's an issue worth bothering with. ᚱᛖᚢᛖᚾᚨᚾ 08:54, 20 August 2010 (BST)

Zero-time conflict

There is a big bunch of bugs that happen when 2 (or possibly more) players are performing actions on same target in the same moment of time or 1 player performing an action on another in the same moment as the target performs some actions. This results in the action not being performed, although resources (like syringes in No Revive one) are used up. Bug can be noticed by a screen message about actions that took place "0 seconds ago".

Here are bug reports that are believed to be caused by this issue

The same guy dies from an infection 6 times in a row

Timestamp: 22:24, 12 March 2007 (UTC)
reported by
Matthew Fahrenheit YRCT+1
Current Status: new
Severity: minor?
Description: At the Whatmore Building in Yagoton, I logged in and found this report of a guy dying 6 times on a row from an infection. Is that even possible? Screenshot here. My character there was OnlyMatt.

There have been many similar reports. --V2Blast TP!CSR 19:25, 28 April 2007 (BST)

Yup I've seen this before as well. here look at YanQing --I AM TARA 21:50, 17 October 2007 (BST)
Has to do with bad connections and lag.--Karekmaps?! 23:37, 17 October 2007 (BST)

Infection is Immediately Cured / Infection not possible

Timestamp: 16:30, 29 August 2007 (BST)
reported by
Current Status: new
Severity: unassigned
Description: I experienced this on two different occasions but only managed to screen shot the second. As a zombie I was attacking and infecting survivors around me. I noticed that an active survivor that I had attacked had immediately been cured with no transition in HP. Had there been an increase in HP I would have concluded that an FAK was used but this did not seem to be the case.

Here's the two screens shots:

These were taken seconds apart.

It appears that I can reinfect them after the miraculous recovery. In the first case, the survivor may have been active. In the second case, the survivor was certainly active. My location in both attempts was the Copeland Building in West Grayside.


  • Repeat #1

This happened to me today. I bit the target once and got 'infected message'. A subsequent attack saw that the survivor was not infected, but had not change HP. I tried biting again, and was able to 're-infect' the survivor. Again, after attacking again, the survivor was not infected.

4 Iwrecords:

I hope this problem isn't endemic, as infection is one of the only reasons biting is worthwhile. 'arm. 03:16, 7 September 2007 (BST)

  • Repeat #2

And it happens again. 'arm. 21:27, 7 September 2007 (BST)

  • Repeat #3

A zombie bit and infected me. But when I hit the refresh button I was at full health, not infected, and no-one had healed me. -Janus Abernathy 13:17, 12 July 2008 (GMT+2)

  • Repeat #4

By groaning, I attracted a survivor who was apparently immune to infection: Survivor enters First bite. Notice HP isn't green. A few seconds later. Second bite, after a few intermediate clawings. The survivor was healing PieboyUK but his own health never increased, or decreased apart from my attacks. A minute or so later. The survivor lost 15 HP from my claw attacks, but didn't gain any or lose any from healing PieboyUK again and barricading.

The survivor left after that. KT 03:41, 13 April 2009 (BST)

I had this happen to my zombie alt on several occasions, I didn't think to get a screenshot though. It just said you bite *username* for 4 damage. They drop to __ HP. Their name stayed green and it did not give the infection message. On another note, this never happened until I got the scent blood skill.----Scout talk!!!!! 17:24, 5 October 2010 (BST)

If their name stayed green, then they were already infected, which means that you wouldn't get the message because you were not infecting them. This bug is about a case where something that should infect them does not (i.e. their name stayed pink both before and after the bite). Aichon 18:56, 5 October 2010 (BST)

No Revive

Timestamp: 21:50, 29 June 2007 (BST)
reported by
Current Status: confirmed
Severity: moderate
Description: Lately I've been trying to get my profile Bioproject revived and when I get the needle, I don't revive. I just stand up a zombie again. It has happened twice now and it's really annoying. Has this happened to anyone else?


This is maybe a silly question, but does your character have Brain Rot? --Toejam 03:25, 10 July 2007 (BST)
This has happened to me as well with my main character, Mercinus3 --Mercinus3 16:27, 10 July 2007 (BST)

Just happened to me, too- and no, I'm not a rotter! I was actually on at the same time as it happened and saw "...revivified you with a NecroTech syringe." (0 seconds ago) message. Didn't even realize I was still dead until I stood up after saving my AP... Slicer 02:17, 8 August 2007 (BST)

  • Repeated

This has just happened to me. I've made IWitness screenshots to prove:

  • step 1 I extract DNA, take time to read profile and press revive specimen
  • step 2 By the time revive is done zombie showes to be active
  • step 3 Revived player changes to a corpse, but it's not marked as "smelling strange". Needle is used up
  • step 4 He stands as zombie again
  • step 5 Here's another shot to prove it's the same zombie. I guess he's also surprised

--~~~~T''' 21:30, 15 August 2007 (BST)

p.s. somehow <br> tags got deleted in IWitness, but they were there on pages. --~~~~T''' 07:30, 16 August 2007 (BST)

  • Either I or someone else should move this to Known Bugs shortly. --V2Blast TP!CSR 00:35, 20 August 2007 (BST)
  • This is getting extremely depressing:
Take a look
Okay, here's the translation: First, I mrh-ed when i saw a survivor. He kindly revived me, but i mrhed at the same time. Okay, it was weird, cause i had my normal zombie screen, with all speak, items, and full 60 hp. I refreshed the screen (i.e. i went to my profile, then back to the city) and i see i'm dead. I stand up, and again i was a zombie. I chased the guy that revived me down, and asked him to revive me again..... again, i mrhed when he revived me, and again, the same thing, i was dead. I feel sorry for the poor broke who wasted 20ap's and 2 syringes without much help :S --Fireswordfight 19:39, 23 August 2007 (BST)
  • happen again
Quite clear this tiime that it happenned when the zombie was actively speaking - there was (0 seconds ago) action from him simultaneously with syringe poke --~~~~ [talk] 16:23, 13 October 2007 (BST)
  • The syringes, they do nothing!
Sorry, panicked before reading this page and posted a question in the Revive talk page. Yes, this just happened to me a few minutes ago. I broke into a powered NT, slashed at someone as I was being revived (got the message I was revived 0 minutes ago), changed my profile to reflect my change in living, and stood up inside the NT.
I stood up as a zombie like everyone else here. (iWitness was down today, but I have the screen-cap sequence to prove it) I was confused, I bet my reviver was confused, and so I MRH'd and waited to get syringed again. Was it that I was attacking and got revived that caused the bug, or that I went and edited my profile afterwards? A Lost Boy 19:55, 19 January 2008 (UTC)
Happened to me again! There should be an in-game or in-Wiki message that, when being revived, do absolutely nothing for 5 minutes.. unless you are sieging a mall.. or are being killed by someone else. This bug can REALLY make real-time fighting dangerous. (When a person 'dies' or a zed is revived, they just stand back up without a change in pulse.) A Lost Boy 21:03, 21 January 2008 (UTC)
  • Happened again to me
User imanewb 4real . Was revived by a kind scientist but wanted to build up AP before I stood up and lived again. So logged out and waited over night. Logged back in today and had the option to stand up, did so and I'm still a zed. D'oh April 2, 2008
  • Happened to me! EXTRA INFO

A kind soul attempted to revive me, but it didn't work. As a side note, I haven't played this character for about a year. When I stopped playing I was alive in an EHB building. Guess those zeds got me before I could idle out. :-(
--Jon Stone 04:21, 8 August 2008 (BST)

ditto, did the exact same thing - was mrh? ing a passing survivor, they apparently revived me, but i only came up as dead. i didn't even receive the revived notice, i typed mrh, and it just says 'you are dead' stand up as zed. huh. maybe some sort of lag between when the update statement runs to do the 'dead' flag and 'survivor/zombie' flag... seems like that shouldn't be a separate command, but maybe they are in separate tables & kevan doesn't like stored procedures?--Lardass 14:40, 4 September 2008 (BST)

This just happened to TWO characters (how's that for depressing?) One character, while not yet standing, I cold see the skills for Survivor and nearly bought something. But, when I stood up, I was dead and all skills were for zeds. --Jmadsen 13:44, 22 July 2009 (BST)

Double Kill

Timestamp: 23:59, 8 January 2008 (UTC)
reported by
Current Status: new
Severity: unassigned
Description: Killed by two different characters:

I think this will have been reported before, but I have no clue how this section works so I thought it'd be safest to post the report here. The annoying thing with this bug is one of those characters has Headshot, the other doesn't.

Yet another instance of actions-made-in-same-moment bug. for other examples of what can happen in such situation are: #No Revive, #But I'm not dead yet!, #Shrugged off headshot, etc. I'll move this all into 1 big section soon --~~~~ [talk] 07:37, 9 January 2008 (UTC)

Ondrej 20:32, 24 March 2008 (UTC) Also happens with zombies: It's no big deal, except double XP gained for that kill.

Mmh, a double kill happened today too, as you can see here. Not that we mind, since that guy's a zerg. Hah. --Janus talk 20:32, 24 November 2008 (UTC)

But I'm not dead yet!

Timestamp: 3:34 Malton time, 10 Nov 2007
reported by
Current Status: new
Severity: severe
Description: I logged in to find that my character had been PKed, the "you have been killed by ..." message was tyhere and everything. Also, a someone inside the mall, later, told me they saw me being killed. However, I was not actually dead, but rather still standing and quite alive. Here is the iwitness of when I logged in:

I do not know if this is new, or the severity rating is correct or what... You can fix that if need be.

These 2 lines IMHO are key:

Jorne healed you for 10 HP. (3 hours and 34 minutes ago)
One Armed Man killed Wan Yao. (3 hours and 34 minutes ago)

I think it's an another example of bug that happens when 2 players perform some action simultaneosly. In a row with "no revive" and "super zombie" --~~~~ [talk] 22:23, 11 November 2007 (UTC)

I figured as much, too. I need to look at it again, but I think without that heal, I am dead; with it I survive... So it seems the game didn't know what to, fenced-walked, and had both ways. :) And, yeah... I was alive, I just went about my business as a normal breather... --WanYao 22:32, 11 November 2007 (UTC)
Read down through this page, found more examples of 0 second interaction: Shrugged off headshot, Killed, but have 60 HP and can act. Quite a lot of them can be caused by it. --~~~~ [talk] 22:37, 11 November 2007 (UTC)

Shrugged off headshot

Timestamp: 16:10, 25 October 2007 (BST)
reported by
Current Status: new
Severity: unassigned
Description: My profile is here.

As you can see in the screenshots below, I took the headshot but had all of my normal actions. Upon attacking a player, my action was ignored and I was given a non-headshot stand option.

Is this a unique skill? Can I keep this? =D --Settone 16:10, 25 October 2007 (BST)

0 second action conflict. Looks like the similar bug to the "No Revive" one to me --~~~~ [talk] 19:33, 25 October 2007 (BST)

Multiple deaths

Timestamp: 22:08, 30 August 2007 (BST)
reported by
Current Status: new
Severity: Minor
Description: Don't know how that happened... but he killed a guy again... and again...
   * A zombie brought down the last of the barricades. (52 minutes ago)
   * A zombie killed Johnny Gooch. (52 minutes ago)
   * A zombie killed sgtbohrer. (50 minutes ago)
   * A zombie killed Axe L F. (48 minutes ago)
   * A zombie killed Splitt3r. (45 minutes ago) ...and again. ...and again.

My guess is it was 3 different zombies who all killed him at the same time. Looking at the timing of the barricade destruction and first three kills, you clearly have multiple active zombies. It happens a lot that more than one zombie player will get a message saying they killed somebody, so it makes sense that multiple zombies would be seen as the killer(s) in that last case. SIM Core Map.png Swiers 20:59, 15 September 2007 (BST)

I don't know about that… here's a counter-example. In this record of somebody being simultaneously killed by 5 zombies, each zombie appears on a separate line. ᚱᛖᚢᛖᚾᚨᚾ 10:07, 9 October 2007 (BST)
Server lag. The one player had 3 attacks go through at the same time, along with the other 3 players who did, seen it before in other php games where they would use it as an exploit to do things before the cost was paid and get free moves(can be done on FF with multiple tabs if you have a slow internet connection.), not that I'm saying they do here. It also used to happen during every single LUE strike because so many people were on and the game was doing everything so slow.--Karekmaps?! 12:46, 9 October 2007 (BST)

Double Head-Shot

Timestamp: 23:30, 8 May 2007 (GMT)
reported by
Current Status: new
Severity: minimal
Description: When I logged in as a zombie, I found that I had been head-shot by two people at the same time. Standing up cost the same number of AP as a normal head-shot.

Strange, but I think it's been reported before. I'll look for it later. --V2Blast TP!CSR 18:46, 16 May 2007 (BST)

It happens, with 30,000-40,000 players, the chances of someone getting shot at the same time by two or more different players comes up everynow and then.--Roadie 11:49, 13 June 2007 (BST)
Yep, it happens. I was brutally killed by three different zeds at the same time the other day. Each of the three got credit for killing me. That day sucked... --Nightforge 03:45, 9 September 2007 (BST)

Healing not reporting being received

Timestamp: 19:18, 5 March 2010 (UTC)
reported by
Current Status: Display
Severity: Moderate
Description: My character was at full health (60HP) and then attacked for what appears to be 34 HP worth of damage. Then I was healed for 5HP and am now back at full health. Maybe there are other heals that just didn't show up?

This is likely to be a reporting issue rather than a super first aid kit. I've experienced this as well and think it's just a fault with the healing notifications. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 21:18, 5 March 2010 (UTC)

As DDR says, in peak times the system sometimes drops healing messages. ᚱᛖᚢᛖᚾᚨᚾ 09:06, 20 August 2010 (BST)

Attack Bugs

Tangling Grasp stays after leaving

Timestamp: 19:14, 8 Mar 2006 (GMT)
reported by
Current Status: new
Severity: minimal
Description: I started to attack as a zombie, and i grabbed hold of someone. However, i then left the building, returned some 20 AP later, attacked the same survivor and i was still grabbing hold of him. This is a more trivial bug than anything, and probably no one cares, but here for FYI.

The tangle status is not only preserved on moving, but even on revivification. I got 'writhing in your grip' messages when using a fire axe. --Richelieu 06:46, 4 May 2006 (BST)

  • Happened to me today. Was attacking as a zombie (with tangling grasp but not death grip, if it helps any) and I lost my grip. So I tried to get my grip again and kept missing. But then I got a message "XXXXX writhes in your grip. Your attack does no damage". I hadn't landed a successful hand attack yet, so what gives? It's really gonna mess up my tangling grasp testing... --Reaper with no name TJ! 20:45, 5 February 2007 (UTC)

Its probly the system thinking that you used two accounts to thry to gain XP from one, It makes the hit percentages really low. --Kaynex 21:26, 10 September 2007 (BST)

Some anomalies with Tangling Grasp

Timestamp: 12:20, 10 June 2006 (BST)
reported by
Current Status: Known bug?
Severity: serious
Description: I've seen many cases now across a couple of characters where a successful Tangling Grasp (confirmed by "You grab hold...") is then followed by conventional "You maul/bite" or "You miss" messages instead of "Grabbing [victim], you maul..." or "[victim] writhes in your grip". When that is happening the hit % seems standard (with bite, for example - you definitely notice when it's 30% and not 40%), so it looks like although the message confirms a successful Tangling Grasp, it hasn't 'taken'.

Maybe this is just standard game behaviour, but it seems anomalous, if not in the hit % then in the feedback messages.

Yeah, I think somebody posted about this back in April, but I believe I may have moved it to the Archive. You can check there, but I would think anybody who experienced it should post here again. Oh, found the link: Bug Reports/Archive#Tangling Grasp Doesn't Tangle. --V2Blast P! 19:19, 10 June 2006 (BST)

  • Haven't come across this myself, but Kevan didn't respond to it last time. This would be an irritating bug, and far more serious for the lower levels than the higher levels who tend to concentrate on barricades. –Xoid 05:17, 13 June 2006 (BST)
    • I've had this problem continuously for the past couple weeks on my zed character, and I logged on today and found one of my survivors had been killed, and experienced the same effect. I'm not really sure what causes it, but it's highly annoying, and RANDOM. Most of the time it will behave like the bug reports describe, but on extremely rare occasions, it will work as intended. I agree that this isn't a critical bug, but it certainly is annoying, especially if it does remove the bonus that tangling grasp gives. --Marked Grimes 01:00, 22 June 2006 (CST)
    • I cut and pasted the results of my testing on this bug. I did it twice, just to make sure. Here are the results:

You attack vivins and miss. You maul vivins for 3 damage, and grab hold of them. They drop to 41 HP. You maul vivins for 3 damage, and grab hold of them. They drop to 38 HP. You attack vivins and miss. You maul vivins for 3 damage, and grab hold of them. They drop to 35 HP. Here I stopped and bought Neck Lurch, and completed the Vigour Mortis skill tree. You attack vivins and miss. – x2 You maul vivins for 3 damage, and grab hold of them. They drop to 32 HP. You attack vivins and miss. – x2 You maul vivins for 3 damage, and grab hold of them. They drop to 29 HP. You attack vivins and miss. – x5 You maul vivins for 3 damage, and grab hold of them. They drop to 26 HP. You attack vivins and miss. You maul vivins for 3 damage, and grab hold of them. They drop to 23 HP. You maul vivins for 3 damage, and grab hold of them. They drop to 20 HP. You maul vivins for 3 damage, and grab hold of them. They drop to 17 HP. You maul vivins for 3 damage, and grab hold of them. They drop to 14 HP. You attack vivins and miss. – x2 You maul vivins for 3 damage, and grab hold of them. They drop to 11 HP. vivins writhes in your grip. Your attack does no damage. Gripping vivins by the shoulders, you crush them for 3 damage. They drop to 8 HP. Your attack does no damage. You lose your grip on vivins. You attack vivins and miss. – x2 You maul vivins for 3 damage, and grab hold of them. They drop to 5 HP. Gripping vivins by the shoulders, you crush them for 3 damage. They drop to 2 HP. Gripping vivins by the shoulders, you crush them for 3 damage. They die.

And the next day, got killed, stood and went to a nearby survivor:

You maul Edward Comby for 3 damage, and grab hold of them. They drop to 19 HP. You attack Edward Comby and miss. You maul Edward Comby for 3 damage, and grab hold of them. They drop to 16 HP. You maul Edward Comby for 3 damage, and grab hold of them. They drop to 13 HP. You maul Edward Comby for 3 damage, and grab hold of them. They drop to 10 HP. You attack Edward Comby and miss. You maul Edward Comby for 3 damage, and grab hold of them. They drop to 7 HP. You maul Edward Comby for 3 damage, and grab hold of them. They drop to 4 HP. You maul Edward Comby for 3 damage, and grab hold of them. They drop to 1 HP. You attack Edward Comby and miss. – x10 You maul Edward Comby for 3 damage, and grab hold of them. They die.

I currently have the following extensions installed: UDTranslate 0.0.7 UD Homing Beacon 1.0 DEM Auto Scout 1.0.14 UDToolbar 0.53b UDTool 0.6.6

  • Having similar issues with my new zed, started when i picked up tangling grasp. Once it grab a hold no attacks succeed. Basically I am stuck with biting and wasted skills. id=1038005 - Pardus 14:16, 26 November 2007 (UTC)
    • I have this identical issue as well... it's rendering my poor zed rather unplayable except as a barricade-remover. Mage Rooster 02:31, 29 January 2008 (UTC)
  • I have a zed character. I bought Tangling Grasp. It worked fine...until I bought Lurching Gait. After that, the correct messages no longer displayed. See here and here for details. --Banjo2E (complain) 21:26, 4 December 2007 (UTC)
  • Immediately after posting this, Tangling Grasp worked properly again. I do not understand this. --Banjo2E (complain) 21:29, 4 December 2007 (UTC)

  • I've noticed this "bug" too, in my testing on tangling grasp (the data from which is near the bottom of my user page). There have been several instances of me "gripping so-and-so's shoulders, you crush them for 3 damage" and then getting "you maul so-and-so for 3 damage and grab hold of them" on the next attack. Originally I was worried that it was a bug, but then I saw it happen many times in the same testing session and decided that it may be intentional and that the one may be able to lose thier grasp even with a successful hit. However, I've since began thinking that it is a bug again, as it appears to be very rare. --Reaper with no name TJ! 15:31, 20 November 2006 (UTC)

Within our group everyone has noticed this bug and with most it is constant. In the past few months I have not gotten the "gripping so-and-so's shoulders, you crush them for 3 damage" once. Tangling grasp is simply not working at the moment.--Fisu 12:16, 16 April 2007 (GMT)

  • I'll probably move this to Known Bugs soon. --V2Blast TP!CSR 20:58, 8 May 2007 (BST)
  • My trangling grasp doesn't work. It never worked. After a succesful attack with claws, all my further attacks on that victim are miss. ALL OF THEM. It happened to me several times, different places, different victims. So now i wasted 3 skills and I'm stuck with biting. Edit: Besides, is it suposed to say something like "You lose your grip" when you miss? Because if it does, it doesn't, it's just the same miss message. I have firefox with UDToolbar if it does anything. Nikoa, 0:31 28 May 2008.

Like Nikoa, my tangling grasp doesn't work either. It's been like this since I bought it for my zed character about a week ago. When I attack with my hands, I almost always succeed the first time, with a message like "You maul (character name) for 3 damage, and grab hold of their (clothing description). They drop to (hp)." After that, the drop down box still lists attack percentages as unmodified (hand attacks are still 50%, teeth attacks are still 20%) but subsequent hand attacks are guaranteed to fail (I've missed more than 10 times in a row before giving up on several occasions; now I don't even bother). I've tried things like leaving and coming back, but once I hit someone with my hands once, it seems that I can never do it again (at least not on that day). This is really taking the fun out of this game. My zed's id is 1209656, if that helps. Jeff S, 28 May 2008

One of the zombies I play seems to be having issues with tangling grasp. I'm not able to maintain a grip, getting the same hit sequences described above. Seems to me I hit with more accuracy BEFORE buying that skill. --DJ Deadbeat 01:22, 10 June 2008 (BST)

Just a few more observations. There seem to be days every once in a while where Tangling Grasp works perfectly, yet the next day it's gone back to not working. However, it's been kicking in after I reach 10AP left, and by that time, it's really not very useful, especially since I don't often like to AP out.--DJ Deadbeat 01:35, 9 July 2008 (BST)
I've been having the same problem myself off and on for the last few months. It takes like 10-20 attacks before Tangling Grasp actually starts Grasping, that is if it does at all.--Karekmaps?! 01:30, 10 June 2008 (BST)

For what it's worth, my zombie character also experiences this problem--and so does my human character whenever she ends up dead.--Elizabeth Bickell 05:02, 24 August 2008 (BST)

Yep, me too. I tried clearing my cache, logging off and on - nada.--Nallan (Talk) 07:17, 9 October 2008 (BST)

This has been mysteriously difficult to replicate, but I think I've now changed every possible aspect that could have been causing it. If anyone's still experiencing the problem, leave your character name here or drop me an email. --Kevan 09:58, 11 March 2009 (UTC)

I still got the problem. id=784226. I still occassionally hit after grasping, but grasp never gives its bonus, and never changes subsequent hit/miss messages. It DOES work on my other characters, though. Mrthefter 01:29, 1 April 2009 (BST)

I had this for 4 weeks up until Kevan posted.It then worked,but this morning its back again.UD profile is id=1329990. --Enniskillen 12:11 4 April 2009 (BST)

I've had this a few times, most recently on id=1359930 this morning (now fixed) and also on id=473648 . I have found that if I encounter this issue I can use a different PC or even a different browser on the same PC ad avoid the issue. When I return to the iniial PC/Browser the issue is still ocurring there. Logging out or manually clearing the cookie on the affected browser seems to resolve the issue (I have resolved with logout twice and manual cookie deletion once). Next time I get this issue I will manually transfer the cookie between browsers/PC's to see if I can move the issue around Mortificant 12:26, 6 April 2009 (BST)

Had this bug again 5 mins ago(id=1359930), logout and login did not fix, but logout, close firefox, restart firefox and login cleared the issue Mortificant 12:08, 17 April 2009 (BST)

My Tangling Grasp also doesn't work for 2 characters out of my 3 characters that have it. It just says I maul them and grab them, but no longer says the that I grip them by the shoulders and maul them. Now I miss almost all the time. (id=1527826,id=1527924) Been having this issue for a while now. When I miss though, it says I lose my grip.--Flameburst 17:01, 30 August 2009 (BST)

I bought Tangling Grasp sometime lasy year, and it worked. Since roughly January, i just get the Grab messages, but not the Writhing In your Grip or Crush.

My Zombie account, Delaveth keeps getting this bug. Occasionally, Tangling Grasp will actually work properly, but mostly it doesn't Red Eyes-Dezonus-Red Eyes (talk) (DI:MD) (Like me to become a Sysop?) 21:46, 3 November 2010 (UTC)

I have two opportunist accounts and regardless position, presence or lack thereof of zombies, change of IP, or exclusive use of one character, this happens. Before the Halloween update, it wasn't as much, maybe 60% of this happening in a session, but now it seems that Tangling grasp doesn't work at all. The character I'm most worried about: Damien Falcon --Damien falcon 22:11, 8 November 2010 (UTC)

  • Update: Tangling grasp works <30% of the time for my alt account, and never for Damien --Damien falcon 05:48, 15 November 2010 (UTC)

Tangling Grasp stopped working for me some time ago as well. I get the message that I've grabbed on, and following that will either be a miss, or another message about grabbing on all over again. My zombie is Kolgrim --Kolgrim 09:44, 6 March 2011 (UTC)--Kolgrim

  • Update: After quite seriously weeks of it not working, no sooner do I mention this do I get a Grip and Bite message for the first time in ages. Madness.--Kolgrim 09:48, 6 March 2011 (UTC)

I'm doubting if this will ever be seen, but my alt character "VanceMendoza"'s tangling grasp is also not working.--VinnyMendoza 04:08, 12 April 2012 (BST)

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