New Arkham

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Suburb of New Arkham
Border Foulkes Village Ruddlebank
Border New Arkham Old Arkham
Border Border Border

New Arkham location in Malton.


New Arkham map

Known groups in this suburb:

Key buildings in New Arkham:

Police Departments:0
Fire Stations:5
Hospitals:2
NecroTech Buildings:4

(1,95) (5,98) (7,99) (8,99)

Bulletin Boards: unknown
Malls:none
Others:Schools 2, Churches 1, Auto Repair 2, Railway Stations 3.
Phone Mast: the Parr Building [4,95]
Update New Arkham's danger level
New Arkham's NT building status is now updated automatically
Update Military Reports for New Arkham
Suburb Number: 91

New Arkham is a suburb of Malton, located at the south-western corner of the city.

Although the large number of Necrotech buildings make New Arkham useful for scientists, the absence of police departments makes the area unattractive for survivors specializing in firearms skills. Because New Arkham is a long distance away from the mall, survivors here are at a significant resource disadvantage - survivors sometimes move out after acquiring Bargain Hunting. Even before the outbreak it was considered boring. Most people had simple office jobs. After children grew up, they usually left to find some place less dull. The only thing that New Arkham was ever famous for was that it was the youngest suburb in Malton, it was 37 years old at the time of the outbreak and is now preparing for 40th birthday celebrations.

Contents

[edit] Resource Locations

Fire Stations

Hospitals

NecroTech Facilities

Police Departments

  • none

Malls

  • none

Bulletin Boards

Revive Points

[edit] News

Please remember to keep this article neutral.

News more than one month old can be found in the news archive.

Remember to keep news entries NPOV for this Suburb page.

Don't be a nobody - Sign your posts!

[edit] June 27th

Confirming yesterday's report: the west, southwest and central sections of New Arkham are almost all in Ruins. Many non-descripts on the east side are being held, but all resource buildings except for St-Timothy's are wide open. The count of 80 zombies, however, cannot be corroborated: I counted about half that number, with no large mobs, and most resource buildings held by only a solitary zombie.

Detailed screenshots:

--WanYao 18:26, 27 June 2008 (BST)

[edit] June 26th

Most buildings in the middle, South and West sectors ruined, a few key resource buildings (NT bldgs, fire stations) experiencing back-and-forth fights. About 80 zombies scattered around, but major surges destroying safe areas on a regular basis. Pretty dangerous. - WhatZombies

[edit] June 8th

Some fighting on the West end of town, particularly around the Mitchener Building (which is shaping up to be a real battle), Ashfield Ally Railway Station and some of the surrounding buildings. A few ruined buildings on the East end of town, but only a handful of zombies causing trouble. Still many safe buildings on the Northern edge of the suburb. - WhatZombies

[edit] May 2008

[edit] May 26th

Very few zombies to be found in NewArk, breakins are scarce and the revive queue at Methringham is empty. The biggest pain for local survivors at the moment could be some serious overbarricading of entry points -- perhaps a side effect of the many newcomers who can be seen around the suburb recently? -WanYao 20:04, 26 May 2008 (BST)

Indeed. I've also noticed many newcomers around town. And speaking of overcading, walking outside earlier today I nearly ran out of AP looking for a VSB building to get back inside. This was around the NT complex in the SE part of town, although from my scouting yesterday it appears it is much easier to get inside in the western part of New Arkham.--Foster 21:49, 26 May 2008 (BST)

[edit] May 22nd

Conditions have improved considerably around New Arkham in the past few days. Both hospitals have lights on, as well as 3 of 4 NTs. SW corner is still questionable, but your chances of surviving the night here are now pretty good. Downgrading to moderate.--Foster 17:59, 22 May 2008 (BST)

[edit] May 16th

A small but determined survivor contingent has taken the fight to the undead in recent days. Local zambahz, however, refuse to lie down without a bite -- and, while there are numerous well-defended safehouses to be found here, the TRPs are hotly contested and rarely stand for more 24 hours. --WanYao 06:17, 16 May 2008 (BST)

[edit] May 9th

Scouting New Arkham revealed most building to be ruined with the only small signs of survivor activity (i.e., barricades) being in the NE.[1][2] This reporter counted just over 50 zombies, including indoor TRP squatters, but not including 15 at NewArk's sole Revive Point: Methringham Grove [3] Of note is a group of 10 zombies outside Pritchard Grove Railway Station, the far SW corner of the city.[4] The presence of a small mob at this location has been consistent for several weeks now, leading zambah anthropologists to speculate whether this location holds some special meaning to the zombie psyche -- or whether the walking corpses have simply come to a dead end and are too confused to realise that there is nowhere further to go... --WanYao 06:10, 9 May 2008 (BST)

[edit] May 3rd

External Military: "... over a hundred in New Arkham ... a few big groups, but they're spread out ... no lights on down there ... it's a wasteland down there ... the Denty Building is down ..."--LH779/Quiz‼/W! 15:44, 3 May 2008 (BST)

[edit] Suburb Map

The Malton Suburb of New Arkham
NW N NE
W
Noake Grove Club Bratt Sayer Towers Denning Bank Carrington Park Attrill Drive the Heard Arms a junkyard St. Hormisdas's Church a cemetery
Gervais Bank Axe Grove Trebley Place Zephyrinus General Hospital the Franklin Museum Club Gellard Espin Alley the Stickling Building wasteland Swaine Library
Marchetti Bank Sly Grove Horton Square Fire Station Woof Grove Fire Station the Orlando Arms Tintiney Park Farnworth Alley Harries Towers the Barratt Hotel Glessell Avenue
McEwan Grove Care Bank Amory Lane Mildon Square Wale Place Dinovan Alley a junkyard Gregg Library wasteland Durling Road
Shervord Place Starkey Row Dane Drive Lathey Drive Halliday Lane a carpark Lawrence Auto Repair the Gulliver Building the Vick Arms Edgington Way
Cottingham Drive Fire Station the Mitchener Building Blunden Walk Painter Street School the Parr Building Comitty Row Fire Station Hinkes Auto Repair Raggett Row the Fullaway Building Newmarch Avenue School
Jukes Walk Maxwell Avenue a warehouse Redpath Place Tilke Bank a carpark wasteland Tope Alley Railway Station the Wagner Building the Court Building
Purchas Towers a warehouse the Tebbet Building wasteland Small Street Fire Station Payton Square Drury Street Woollcombe Plaza Purvis Library St. Timothy's Hospital
Ashfield Alley Railway Station Gigg Road Club Chester Allwood Drive Weatherhead Lane the Wreford Building the Woolven Building the Curtis Building Methringham Grove Sartain Road
Pritchard Grove Railway Station the Keyford Museum Hersant Avenue Judd Cinema the Connors Motel wasteland the Parkhouse Monument the Denty Building the Harford Building wasteland
E
SW S SE


[edit] Survivor specific information

[edit] Survivor groups

Groups must be listed at stats page

The Necronauts, although a relatively small group, have a long history of pro-survivor activity in New Arkham. The Legion of the Octopope operate in northeastern New Arkham but have been known to range further afield in pursuit of their oh-so-mysterious and unknowable goals.

[edit] Barricade plan

New Arkham/Barricade Plan

[edit] Other survivor specific information

[edit] Mobile Phone Mast

The Mobile Phone Mast for New Arkham is located at The Parr Building [4,95]. Check its status here.

[edit] Revive points

Methringham Grove is usually the primary revive point in New Arkham, served by three nearby NT buildings, and adjacent to St Timothy's Hospital. The cemetery at [9,90] is also used as a revive point, being serviced by the Henley NT in the suburb of Foulkes Village.

[edit] Zombie specific information

[edit] Zombie groups

Groups must be listed at stats page

Notable and active zombie groups in New Arkham include the New_Zombham_Armah and The_Republic_of_Arkham.

[edit] Other Zombie specific information

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