New Arkham Horror

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New Arkham Horror
Arkham recruiting.jpg
Abbreviation: NAH
Group Numbers: just few, join now!
Leadership: UNKNOWN
Goals: rampaging through New and Old Arkham to create a brainless paradise (since 5th June 2008)
Recruitment Policy: thats easy! If you killed by a NAH member (or if you already a zed and want to join), just type "New Arkham Horror" in your group tag and travel to Arkham.
Contact: moan a long GRAAAGH! here

Description

The main playground from NAH is Old and New Arkham, but harrassing the neighbour suburbs is recommend, too. Arkham should be a very dangerous area the whole time, with groaning and chewing Zombies; a rotten paradise. Tearing down the cades, gnawing all the survivors in their well defended fortresses. They should note, that Arkham isnt the right spot for the living. Bring old and New Arkham back to breathless suburbs! For the undead! For the horror!


Policies

1.

Follow the feeding groans in Arkham

2.

Attack every building, which is VHB or (primary) VSB barricaded; particularly those buildings, which connecting the resource buildings or entry points. The result is, that the survivors must lower the cades from resource buildings or they overcading them. More free flesh!

3.

Greater (specially maxed 10k xp) Zombies should primary smashing down barricades, infect the living and drag dying survivors outdoors for the lesser ones. In this times, we cannot allow, that low-level Zeds frustrated search for revive points. Kill scientists with their nasty syringes first (when no highlevel hunter is available)! Newbee syringe-swinger may be potential good Zed-rookies...

4.

Keep the doors open and buildings ransacked. When you recognise, that a sacked building is intact again, destroy it quickly. Give them no chance to take a place to hide.

5.

Hide in the mass outdoors, Not in sacked buildings. We must not fear the living; they should fear us! You will hear the groans...

6.

Take care of our freshlings; divide your flesh and your rotten wisdom with them. All new recruits should buy Vigor, Death grip, Rend Flesh and Lurching Gait (in this order). Fresh corpses can nearly spent 20 AP per day in attacking the cades, too; when they got death grip. We will drag a dying (and screaming) survivor out for you.

7.

No zerging within 10 squares ! This isnt SC, dudes!

8.

And last, but not least...let the survivors live in fear and unspoken horror!