Old Arkham

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Suburb of Old Arkham
Foulkes Village Ruddlebank Lockettside
New Arkham Old Arkham Spicer Hills
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Old Arkham location in Malton.


Old Arkham map

Known groups in this suburb:

edit group listing

– Pro-Survivor Groups –

– Zombie Groups –

– Hostile Groups –

Only freelance killers....

Key buildings in Old Arkham:

Police Departments:2
Fire Stations:4
Hospitals:3
NecroTech Buildings:1

(19,97)

Bulletin Boards: unknown
Malls:none
Others:Schools 4, Churches 4, Auto Repair 2, Railway Stations 4, Miskatonic University
Phone Mast: the Flambert Motel [16,95]
Update Old Arkham's danger level
Old Arkham's NT building status is now updated automatically
Update Military Reports for Old Arkham
Suburb Number: 92
Please remember to keep this article neutral.

Old Arkham is a suburb of Malton, located in the southwest of the city.

Contents

[edit] Resource Locations

Fire Stations

Hospitals

NecroTech Facilities None.

Police Departments

Malls none

Bulletin Boards

Revive Points

[edit] News

News more than one month old can be found in the news archive.

Remember to keep news entries NPOV for this Suburb page.

Don't be a nobody - Sign your posts!

[edit] June 6th

Emma General Hospital has been Extremely Heavily Barricaded, Its my second day here, looks like I need to waste a lot of AP to get some FAK's Jack Tenneson 11:03, 6 June 2008 (BST)

[edit] June 2nd

The suburb is fairly safe. Briefly, wandering I only found one group of 3 zombies. The entrance to get inside the free running chain is south east at Club Yeeles. The Free Running chain is secure and leads to police staions. This is a safe place to be (as long as you're inside)! Lynx992 06:20, 2 June 2008 01:19,2 June 2008 (EST)

[edit] May 2008

Today I died because I couldn't get into a building to get a cure for my infection. That was a syringe and AP waste, people. DEBARRICADE DOWN TO ENTRY LEVEL PLEASE. Zombie spies are responsible, I've seen them doing it... Soror Repentia Azalea 06:14, 31 May 2008 (BST)

[edit] May 29th

This suburb is way overbarricaded, I spent like 40 AP trying (and failing) to find a building to enter. What the hell, people. Break down to VSB, please! Soror Repentia Azalea 04:15, 30 May 2008 (BST)

[edit] May 25th

Emma hospital now taking patients.gabdewulf 16:14, 25 May 2008 (BST)

[edit] May 16th

Most buildings in Old Arkham are barricaded. Local survivors seem to be doing their jobs and, while zombies also seem to having their fun, the suburb is no longer Very Dangerous. Downgrading to "orange alert". --WanYao 06:08, 16 May 2008 (BST)

[edit] May 9th

The suburb has a significant zombie presence, danger level unchanged. The man 10:25, 9 May 2008 (BST)

[edit] Recent Conditions in Old Arkham

  • Buildings: many buildings are barricaded in the range of VS-to-EHB; there are also a few buildings only secured by closed doors. To the eastern-most half of the suburb, particularly the south-eastern quarter, most buildings are ransacked or nearly unbarricaded. Staying overnight (logging off) in resource buildings is not advised as a general rule; in particular if there is no sustained maintenance from a group of dedicated survivors for the building in question.
Also, Miskatonic University has been reopened.
  • Zombie Activity: light-to-moderate, with small hordes of 5-6.
  • Survivor Strength: the suburb is currently categorized by small numbers of seemingly unaffiliated survivors strung throughout inhabitable buildings. The Reformed Old Arkham Republic (ROAR) is the largest and most organized survivor contingent active in the area. Those in need of assistance should contact ROAR.

[edit] Revive Points

As of 22 August 2007, the Reformed Old Arkham Republic has adopted the use of indoor Revive Points. St Alda's Church (16, 96) and St. Neot's Church (13, 92) have been designated as Indoor Revive Points.

These buildings are to be left un-barricaded and are no-kill zones. Survivors and zombies alike are encouraged to assist in keeping these buildings barricade-free. Residents are also asked not to dump any bodies found inside these revive points, as these are likely to be revivified survivors. If you are seeking a revive and find yourself unable to enter a revive point, you may wait outside.

To request a NecroTech Technician's services, please make a request on the forum. Please know that ROAR members will be revived before non-members.

[edit] Radio Communication

The following radio frequencies serve the suburb of Old Arkham:

[edit] Active Groups

Note: inactive groups moved to Old Arkham - Inactive Groups. The information below can be POV.

[edit] Arkham Asylum Avengers

The Arkham Asylum Avengers are a zombie group comprised of former patients from the notorious Arkham Asylum, also known as St. Luke's Hospital (Old Arkham). Strongly drawn by indistinct yet compelling memories, the Arkham Asylum Avengers attempt, even in undeath, to return to their former "home".

[edit] New Zombham Armah

The New Zombham Armah was formed in August of 2007 for the purpose of creating a second zombie homeland in the New Arkham suburb.

Choosing the Mitchener Building as their HQ, the New Zombham Armah works to secure New Zombham (New Arkham) for future zombie kind. They also lay territorial claim to the Greater Zombham areas of Old Zombham (Old Arkham) and Shambles Village (Foulkes Village).

[edit] Reformed Old Arkham Republic

The Reformed Old Arkham Republic (previously known as Old Arkham Republic, but under "new management") is dedicated to supporting survivors and eliminating zombies within the bounds of the suburb.

ROAR has never claimed ownership of any part of Malton, but has made Old Arkham its home -- in perpetuity. The Reformed Old Arkham Republic welcomes cooperation with other survivor groups, but asks that they respect the group's standing as the oldest and largest survivor organisation in the suburb.

[edit] The Damned

The Damned are a new group in Old Arkham. They are dedicated to making Old Arkham a safe place for zombie and survivor alike, and for rebuilding the infrastructure of the suburb.

[edit] The Church of Valtenians

The Church of Valtenians is here to proclaim the infinite wisdom of the tentacle camel-god of doom.

[edit] "You are lost in a maze of twisty passages, all alike...."

-- "Sorry, which St Daniel's Church was that, again?"
-- "But I am at Pridmore Way School!!"
-- "Did you say to meet at the Edbrook Walk Fire Station or the Edbrook Building? Oooh, the Edgcumbe Drive Fire Station, got it!"

Sound familiar?

Finding your way in Old Arkham can be difficult sometimes. Some have speculated that time and space itself distort in Old Arkham. Most historians, however, note the suburb's long history of settlement and occupation as the reason for its sometimes disorientating urban physiognomy. Over the centuries, literally layers upon layers of architecture have been built here. Meanwhile, events such as floods, or the freakish Great Fire of 1912, destroyed large parts of Old Arkham. Many of these areas were later rebuilt. Old Arkham is a suburb whose ancient, dense, often contradictory and enigma-riddled history is reflected in its streets and its buildings.

To assist visitors and residents alike, The Old Arkham Chamber of Commerce issued the following map which is reproduced below for your convenience.

[edit] Suburb Map

The Malton Suburb of Old Arkham
NW N NE
W
Church Bank wasteland Loweth Alley a factory Gait Bank a factory Chafy Towers Shew Library Club Bousfield Gyles Bank
Cockburn Plaza Railway Station St. Humphrey's Hospital the Baldwin Hotel Cobley Walk Bagnall Way Glanfield Street Vines Auto Repair Merryweather Row Draper Lane School Blanchflower Cinema
a warehouse Horditch Auto Repair Miller Library St. Neot's Church
RP
a cemetery
RP
Hillyer Park Rawkins Plaza Author Avenue a junkyard Aris Road
Smithfield Alley Kelley Library the Durston Building Leman Boulevard Newmarch Square Fire Station Emma General Hospital Tredaway Way Langridge Drive Crew Walk Clavey Walk
Rayfield Bank Cary Towers St. Daniel's Church a cemetery
RP
a factory Edgell Road Margery Avenue Damon Row School Wilton Drive Kelreher Square
Elder Alley a carpark Haley Street a warehouse Club Hunn Brain Boulevard Railway Station the Flambert Motel Large Row Police Department Bendells Row Fire Station a junkyard
Pridmore Way School McKay Lane Police Department St. Luke's Hospital Pridmore Way School Basket Avenue Messiter Alley St. Alda's Church
RP
Nettleton Towers Question Place Bulmer Cinema
Malpas Grove Tatler Lane the Hardy Building Kingman Alley St. Daniel's Church a cemetery
RP
Cradock Grove Railway Station Pillinger Boulevard Gwinnall Walk the Button Building
Bicknel Way Edbrook Walk Fire Station Statham Walk Railway Station Seaman Boulevard the Edbrook Building the Woodforde Building Gomer Boulevard Howes Row Androwes Towers Dickin Park
RP
the Leggatt Building wasteland Perryman Park Bray Square the Paffard Building Edgcumbe Drive Fire Station Woodbridge Plaza Club Yeeles the Hawley Motel Theobald Library
E
SW S SE


[edit] Barricade Plan

Discussion, or proposed changes or modifications, of this plan can be done on the Suburb Talk page.

A copy of the old UBP Barricade Plan can be found, for now, here.

Old Arkham Barricade Plan
10 11 12 13 14 15 16 17 18 19
90 bank --- --- fact bank fact tow libr club bank
91 rail HOS hot --- --- --- auto --- sch cine
92 ware auto libr chur RP --- --- --- junk ---
93 --- libr bldg --- fire HOS --- --- --- ---
94 bank tow chur RP fact --- --- scho --- ---
95 --- --- --- ware club rail mot PD fire junk
96 sch PD HOS sch --- --- chur tow --- cine
97 --- --- bldg --- chur RP rail --- --- NT
98 --- fire rail --- bldg bldg --- --- tow ---
99 bldg --- --- --- bldg fire --- club mot libr
  • Green blocks are Entry Points and are to be kept at VBS+2.
  • Yellow blocks are to be kept at EHB+.
  • White blocks are Revive Points (cemeteries)
  • The Flambert Motel (16,95) houses Old Arkham's Phone Mast and should be maintained at EHB+.
  • St Alda's Church (16,96) is a proposed indoor revive point. But unless a consensus is reached to go ahead with this, it should be barricaded to VSB+2 and used as an entry point.
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