Pescodside/News Archive

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Contents

All news older than one month should be moved from the Pescodside page to here.

2015

April

April 8th

25.96 MHz: "... streets are looking clear in Pescodside ... a lot of buildings with lights on ... infrastructure looks intact ... power's on at the Clewett Building ... the Waish Building is in bad shape ..." --UroguyTMZ 02:48, 8 April 2015 (UTC)

February

February 18th

25.96 MHz: "... looking quiet in Pescodside ... several buildings with power ... only a few buildings damaged ... the Waish Building has lights on ... the Clewett Building has definitely fallen ..." --UroguyTMZ 02:59, 19 February 2015 (UTC)

February 15th

25.96 MHz: "... looking quiet in Pescodside ... a lot of buildings with lights on ... infrastructure looks intact ... the Waish Building has lights on ..." --UroguyTMZ 18:58, 15 February 2015 (UTC)

2014

November

November 16th

Suburb is firmly under zombie control.--Alice Gravesend (talk) 11:22, 16 November 2014 (UTC)

October

October 15th

25.96 MHz: "... reporting from Pescodside, I've got maybe a dozen active ... all stragglers, no groups ... a lot of buildings with lights on ... only a few buildings damaged ... the Inman Building has lights on ... the Waish Building is out of action ..." --UroguyTMZ 02:27, 16 October 2014 (UTC)

October 12th

25.96 MHz: "... streets are looking clear in Pescodside ... a lot of buildings with lights on ... infrastructure looks intact ... power's on at the Clewett Building ..." --UroguyTMZ 07:44, 12 October 2014 (UTC)


September

September 28th

25.96 MHz: "... looking quiet in Pescodside ... a lot of buildings with lights on ... can't see a single ruined building ... power's back on at the Waish Building ..." --UroguyTMZ 17:59, 28 September 2014 (UTC)


August

August 9th

25.96 MHz: "... streets are looking clear in Pescodside ... a lot of buildings with lights on ... infrastructure looks intact ... power's on at the Clewett Building ..." -- Jen T | SFHNAS | PK 18:01, 9 August 2014 (UTC)

July

July 25th

25.96 MHz: "... streets are looking clear in Pescodside ... several buildings with power ... infrastructure looks intact ... power's on at the Clewett Building ... the Inman Building is in bad shape ..." --UroguyTMZ 01:46, 26 July 2014 (UTC)

July 21st

25.96 MHz: "... reporting from Pescodside, I've got maybe a dozen active ... all stragglers, no groups ... a lot of buildings with lights on ... can't see a single ruined building ... some survivor activity in the Inman Building ..." --UroguyTMZ 00:05, 22 July 2014 (UTC)

July 19th

25.96 MHz: "... leaving Pescodside, counted maybe a dozen outside ... all stragglers, no groups ... a lot of buildings with lights on ... can't see a single ruined building ... the Clewett Building is being held ..." --UroguyTMZ 02:28, 20 July 2014 (UTC)

June

June 24th

25.96 MHz: "... looking quiet in Pescodside ... a lot of buildings with lights on ... infrastructure looks intact ... the Inman Building has lights on ..." --UroguyTMZ 05:44, 25 June 2014 (UTC)

May

May 14th

25.96 MHz: "... streets are looking clear in Pescodside ... a lot of buildings with lights on ... infrastructure looks intact ... power's on at the Clewett Building ..." --UroguyTMZ 23:03, 14 May 2014 (UTC)

May 13th

25.96 MHz: "... leaving Pescodside, counted maybe a dozen outside ... all stragglers, no groups ... a lot of buildings with lights on ... infrastructure looks intact ... lights are on in the Clewett Building ..." --UroguyTMZ 05:05, 14 May 2014 (UTC)

May 12th

25.96 MHz: "... leaving Pescodside, counted maybe a dozen outside ... all stragglers, no groups ... a lot of buildings with lights on ... can't see a single ruined building ... the Clewett Building is being held ..." --UroguyTMZ 23:31, 13 May 2014 (UTC)

May 1st

25.96 MHz: "... reporting from Pescodside, I've got twenty or so active ... all stragglers, no groups ... a few buildings with lights on ... some minor structural damage ... the Inman Building is looking wrecked ..." --UroguyTMZ 22:15, 2 May 2014 (UTC)

2013

November

November 5th

25.96 MHz: "... streets are looking clear in Pescodside ... a lot of buildings with lights on ... infrastructure looks intact ... power's on at the Clewett Building ..." --UroguyTMZ 22:43, 5 November 2013 (UTC)

November 1st

25.96 MHz: "... streets are looking clear in Pescodside ... several buildings with power ... only a few buildings damaged ... power's on at the Clewett Building ... the Waish Building is in bad shape ..." --UroguyTMZ 04:37, 1 November 2013 (UTC)

October

October 29th

25.96 MHz: "... streets are looking clear in Pescodside ... a lot of buildings with lights on ... infrastructure looks intact ... power's on at the Clewett Building ..." --UroguyTMZ 21:16, 29 October 2013 (UTC)

October 26th

25.96 MHz: "... streets are looking clear in Pescodside ... a lot of buildings with lights on ... infrastructure looks intact ... power's on at the Clewett Building ..." --UroguyTMZ 22:27, 26 October 2013 (BST)

October 24th

25.96 MHz: "... crossing Pescodside now, can see maybe a dozen down there ... they're just wandering around ... several buildings with power ... only a few buildings damaged ... power's back on at the Waish Building ..." --UroguyTMZ 04:22, 25 October 2013 (BST)

October 23rd


2012

August

August 11th

Zombie incursions are occurring along the northern border. Minor zombie attacks occurring within the suburb center.--Alice Gravesend 22:16, 11 August 2012 (BST)

April

April 30th

A bunch of the buildings have been ruined by the Angry Vaginas zombie squad, with the survivors mercilessly dragged out and eaten. I'd estimate at least 50% of the buildings ruined. --RevEngEspc 09:13, 30 April 2012 (BST)

April 26th

25.96 MHz: "... looking quiet in Pescodside ... a lot of buildings with lights on ... infrastructure looks intact ... power's on at the Inman Building ..." - Grakmar 02:33, 27 April 2012 (BST)

March

March 9th

25.96 MHz: "... streets are looking clear in Pescodside ... a lot of buildings with lights on ... some minor structural damage ... power's on at the Clewett Building ..." --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 17:07, 9 March 2012 (UTC)

March 4th

25.96 MHz: "... reporting from Pescodside, I've got maybe a dozen active ... all stragglers, no groups ... several buildings with power ... some minor structural damage ... the Inman Building is looking wrecked ..." --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 07:35, 4 March 2012 (UTC)

January

January 17th

The Inman Building is up and running with help from local survivors. Those needing revives should head to the Mermagen Street Revive Point, as several survivors are working in the area to keep the revives flowing. LemonHead7t7 *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡|͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|]]| ̡̡̡ ̡ ̡ ̴̡ı̴̴̡ ̡*̡͌l̡* Talk/PDA/Red Rum/MOB 18:16, 17 January 2012 (UTC)

2011

November

November 26th

25.96 MHz: "... looking quiet in Pescodside ... a lot of buildings with lights on ... infrastructure looks intact ... the Inman Building has lights on ..." (1 hour and 2 minutes ago) Son of Sin 05:42, 26 November 2011 (UTC)

October

October 29th

well, Pescodside looks like a ghost town. There may be a few survivors in a few barricaded buildings, but I didn't check each one. Some of the zombies have been scanned by me and someone else (others). The 3 NT buildings are ruined/in zombie hands. TheSonOfSin 05:55, 29 October 2011 (BST)

October 4th

Zombies hordes made up of The Dead and Dead Animals have been rampaging around a bit. Right now most of the activity is in the Western sections of Pescodside.--Alice Gravesend 06:00, 4 October 2011 (BST)

October 5th

Pescodside is a mess right now. At least Dangerous and maybe Very Dangerous. The west side is wrecked anyway.--Alice Gravesend 11:41, 5 October 2011 (BST)

July

July 24th

The suburb is mostly safe, with most if not all buildings repaired and most TRPs powered(though resident GKers He's Dead Jim and Whitlock Wizard are doing their absolute best to prevent this). NT Scans suggest around twenty or so in the suburb, with the vast majority of them focused on the Clewett building. There has been a recent rise in PKing, however, so survivors should be on guard against such things and heal other survivors when possible.

-User:Malton Carabinieri 15:19, July 24th 2011

July 19th

"... reporting from Pescodside, I've got about forty active ... mostly just stragglers, no organised groups ... a few buildings with lights on ... heavy structural damage ... the Inman Building has lights on ..." -- VW 11:12, 19 July 2011 (BST)

July 13th

Pescodside is a wreck. Nearly all TRPs have fallen, and those that are still standing are unpowered and devoid of survivor presence. A few scattered non-resource buildings still stand. Western Pescodside is swarming with Horde-affiliated and feral zombies descending upon Rolt Heights. Northern, Central, Eastern, and Southern Pescodside have a moderately large number of zombies in them, mostly squatting in random buildings. There appears to be fewer than ten standing survivors in the entire Suburb, possibly even fewer than five, although a good number of zombies may be recently-killed survivors. Not a ghost town yet, but maybe in a few more days it will be.

-Malton Carabinieri 18:23, July 13th 2011 (BST)

June

June 18th

"... reporting from Pescodside, I've got twenty or so active ... mostly just stragglers, no organised groups ... several buildings with power ... only a few buildings damaged ... the Inman Building has lights on ..." Sukyanti 16:53, 18 June 2011 (BST)

June 3rd

All but two non-resource buildings are ruined. Fewer than ~30 zombies outside. Ghostly. --SearchDerelict 16:10, 3 June 2011 (BST)



May

May 28th

"... reporting from Pescodside, I've got about sixty active ... mostly just stragglers, no organised groups ... no lights on down there ... it's a wasteland down there ... the Inman Building is out of action ..." Sukyanti 19:32, 28 May 2011 (BST)

March

March 29th

25.96 MHz: "... crossing Pescodside now, can see thirty or so down there ... they're just wandering around ... can't see any signs of life ... most of the buildings are ruined ... the Waish Building is in bad shape ..."

The number of zombies lessened again. Looks like the suburb is a Ghost Town. -- Kittithaj 13:43, 30 March 2011 (BST)
There are at least 30 zombies inside the buildings.-Bobby Big Balls 15:46, 30 March 2011 (BST)

March 25th

25.96 MHz: "... reporting from Pescodside, I've got thirty or so active ... all stragglers, no groups ... only one building with lights on ... the whole suburb's wrecked ... the Inman Building is looking wrecked ..."

25.96 MHz: "... crossing Pescodside now, can see about forty down there ... they're just wandering around ... only one building with lights on ... most of the buildings are ruined ... the Waish Building has definitely fallen ..."
Those two reports were nine hours apart. The numbers of zombies went up by ten. Perhaps they came in from another suburb, or perhaps they came out of hiding. Looks like this suburb isn't a Ghost Town, yet. -- Kittithaj 04:17, 26 March 2011 (UTC)

March 23rd

Looks just as bad as the last time I was here. Very Dangerous.-Bobby Big Balls 07:47, 23 March 2011 (UTC)

March 15th

Downgraded from "Very Dangerous" to "Dangerous." There are just about 50 zombies outside. 20 of the buildings are ruined, fewer than half. Most of the ruins are west and north. South and east seems fairly safe. --SearchDerelict 18:15, 15 March 2011 (UTC)

March 6th

Still Very Dangerous, but if anything the situation is even worse. Pescoside is a complete and utter wreck, with zombies camped out in most resource buildings.-Bobby Big Balls 04:13, 6 March 2011 (UTC)

February

February 23rd

Situation in Pescodside continues to deteriorate.-Bobby Big Balls 13:58, 23 February 2011 (UTC)

25.96 MHz: "... leaving Pescodside, counted about sixty outside ... all stragglers, no groups ... no lights on down there ... most of the buildings are ruined ... the Clewett Building has fallen - repeat, the Clewett Building has fallen ..."
External Military broadcast further revealed the suburb is Very Dangerous. -- Kittithaj 19:24, 24 February 2011 (UTC)

February 19th

Getting more and more dangerous around here. No 50+ hordes but small groups are picking the suburb apart.-Bobby Big Balls 03:59, 19 February 2011 (UTC)

25.96 MHz: "... reporting from Pescodside, I've got about eighty active ... mostly just stragglers, no organised groups ... several buildings with power ... heavy structural damage ... the Inman Building has lights on ... the Waish Building is out of action ..."
The recent External Military radio broadcast confirmed that. -- Kittithaj 05:15, 20 February 2011 (UTC)

February 4th

The great suburb group massacre has been completed for this suburb. As such, Pagans, Pescodside Defense Alliance, Dead Animals and Browncoats have been removed from the suburb listing.--Yonnua Koponen Talk ! Contribs 08:10, 4 February 2011 (UTC)

25.96 MHz: "... leaving Pescodside, counted twenty or so outside ... mostly just stragglers, no organised groups ... a few buildings with lights on ... infrastructure looks intact ... lights are on in the Clewett Building ..."
Some survivor, zombie, and hostile group are gone gone, but things are getting better. The suburb is Safe, albeit largely without electricity. -- Kittithaj 20:08, 4 February 2011 (UTC)


January

January 21st

The Great Suburb Group Massacre has commenced. Check your group talk page to confirm what suburbs you are active in.--Yonnua Koponen Talk ! Contribs 23:01, 21 January 2011 (UTC)

2010

November

November 12th

25.96 MHz: "... crossing Pescodside now, can see about forty down there ... mostly just small groups ... several buildings with power ... only a few buildings damaged ... power's back on at the Waish Building ..." --Truezombieboy 21:17, 12 November 2010 (UTC)

October

October 14th

Pescodside has been bent over and taken roughly from behind...sans lube. No signs of life anywhere.--Sargent Havok 06:31, 14 October 2010 (BST)

October 13th

Pescodside should be changed to Dangerous, more than 80% of the suburb is ruined, all ressources building (NT, hospital, PD) are ruined and occupied by zombies. All revive points have 20 Mrh? cows. --PyroPyro 08:44, 13 October 2010 (BST)

October 7th

25.96 MHz: "... reporting from Pescodside, I've got a couple of dozen active ... all stragglers, no groups ... a lot of buildings with lights on ... only a few buildings damaged ... the Inman Building has lights on ... the Waish Building is out of action ..." --Immortal 13:43, 7 October 2010 (BST)

September

September 16th

25.96 MHz: "... crossing Pescodside now, can see thirty or so down there ... mostly just small groups ... a few buildings with lights on ... serious collateral damage ... power's back on at the Waish Building ... the Clewett Building is in bad shape ..." --Immortal 22:40, 16 September 2010 (BST)

August

August 31st

25.96 MHz: "... reporting from Pescodside, I've got about sixty active ... all stragglers, no groups ... no lights on down there ... the whole suburb's wrecked ... the Inman Building is out of action ..."--tyx94 16:15, 31 August 2010 (BST)

The situation is getting worse. The suburb is now Very Dangerous. -- Kittithaj 18:05, 1 September 2010 (BST)

August 15th

25.96 MHz: "... crossing Pescodside now, can see maybe seventy down there ... a few big groups, but they're spread out ... no lights on down there ... heavy structural damage ... the Waish Building has definitely fallen ..." -- Kittithaj 23:27, 16 August 2010 (BST)

August 11th

25.96 MHz: "... reporting from Pescodside, I've got about eighty active ... a few big groups, but they're spread out ... a few buildings with lights on ... heavy structural damage ... the Inman Building is down ..." -- Kittithaj 17:31, 11 August 2010 (BST)

August 1st

25.96 MHz: "... reporting from Pescodside, I've got nearly a hundred active ... a few big groups, but they're spread out ... several buildings with power ... heavy structural damage ... power's on at the Inman Building ... the Clewett Building is looking wrecked ..."

Sounds like Dangerous. -- Kittithaj 15:31, 2 August 2010 (BST)

July

July 18th

25.96 MHz: "... leaving Pescodside, counted maybe fifty outside ... mostly just stragglers, no organised groups ... several buildings with power ... some minor structural damage ... lights are on in the Clewett Building ... the Inman Building has fallen - ..." -- Kittithaj 04:21, 19 July 2010 (BST)

July 10th

25.96 MHz: "... leaving Pescodside, counted about forty outside ... all stragglers, no groups ... a few buildings with lights on ... some minor structural damage ... lights are on in the Clewett Building ... the Waish Building has fallen - repeat, the Waish ..." --Ryan Rocksmith 19:26, 10 July 2010 (BST)

July 9th

25.96 MHz: "... reporting from Pescodside, I've got maybe fifty active ... all stragglers, no groups ... only one building with lights on ... serious collateral damage ... the Inman Building is looking wrecked ..." --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 02:36, 9 July 2010 (BST)

July 1st

The deadly urban warfare for Pescodside rages on. Buildings switch hands, recaptured one day only to be ruined again a few days later. Killed survivor are revived, sent back to their duty, and killed again in the next wave of attack. No side has yet to gained a noticeable advantage. At the time of the report, the Inman Building is back under human control, while other NTs, Clewett and Waish, are left in ruins. -- Kittithaj 13:26, 1 July 2010 (BST)

June

June 15th

NecroWatch issued a report from the Clewett Building. A recent NecroNet scan had revealed that there were 62 zombies within scanning range of the facility. Of these numbers, 11 zombies were standing at the Otto Street revive point, 15 zombies were at the Waish Building, and 3 more zombies were at a factory. Meanwhile over in Rolt Heights there were 6 zombies at the McMurtrie Building, and 3 zombie standing at both the cemetery revive point and a warehouse. The remaining detected zombies, which were in pairs or alone, were scattered across the area. --Mobius

June 14th

NecroWatch issued a report from the Clewett Building. A recent NecroNet scan had revealed that there were 68 zombies within scanning range of the facility. Of these numbers, 20 zombies were standing at the Otto Street revive point, 13 zombies were at the Waish Building, 9 zombies were at the Mermagen Street revive point, and 3 more zombies were at the Inman Building. Meanwhile over in Rolt Heights there were 4 zombies standing at the cemetery revive point and 3 zombies at the McMurtrie Building. The remaining detected zombies, which were in pairs or alone, were scattered across the area. --Mobius

June 12th

NecroWatch reported in from the Clewett Building today. A recent NecroNet scan had revealed that there were 74 zombies within scanning range of the facility. Of these numbers, 23 zombies were standing at the Otto Street revive point, while over in Rolt Heights there were 10 more zombies standing at the cemetery revive point. The remaining detected zombies, which were in groups of 3 or less, were scattered across the area. --Mobius

June 10th

NecroWatch reported in from the Clewett Building today. A recent NecroNet scan had revealed that there were 62 zombies within scanning range of the facility. Of these numbers, 14 zombies were standing at the Otto Street revive point, 6 zombies were at the sugar factory, and 4 zombies were at St Ninian's Hospital. Meanwhile over in Rolt Heights there were 7 zombies standing at the cemetery revive point and 6 more zombies standing at the other cemetery. The remaining detected zombies, which were in groups of 3 or less, were scattered across the area. --Mobius

June 5th

25.96 MHz: "... leaving Pescodside, counted maybe fifty outside ... a few big groups, but they're spread out ... a lot of buildings with lights on ... some minor structural damage ... power's on at the Clewett Building ... the Waish Building is in bad shape ..." -- Kittithaj 07:02, 5 June 2010 (BST)

Update: NecroWatch reported in from the Clewett Building today. A recent NecroNet scan had revealed that there were 61 zombies within scanning range of the facility. Of these numbers, 12 zombies were standing at the Otto Street revive point, while 5 zombies stood at both the Keats Museum and Spitter Walk Railway Station. Meanwhile over in Rolt Heights there were 6 zombies at the Burchell Arms and 4 zombies standing at the cemetery revive point. The remaining detected zombies, which were in groups of 3 or less, were scattered across the area. --Mobius

June 4th

25.96 MHz: "... reporting from Pescodside, I've got maybe fifty active ... a few big groups, but they're spread out ... a lot of buildings with lights on ... infrastructure looks intact ... power's on at the Inman Building ..." --Ryan Rocksmith 23:09, 4 June 2010 (BST)

May

May 31st

NecroWatch issued another report from the Clewett Building. A recent NecroNet scan had revealed that there were 52 zombies within scanning range of the facility. Of these numbers, 12 zombies were now at the Clewett facility itself, 6 zombies were standing at the Otto Street revive point, 5 more zombies were at Brokbury Row Fire Station, and 4 zombies were at a factory. Meanwhile over in Rolt Heights there were 4 zombies at the cemetery revive point. The remaining detected zombies, which were in groups of 3 or fewer, were scattered across the area. --Mobius

May 30th

NecroWatch issued another report from the Clewett Building. A recent NecroNet scan had revealed that there were 60 zombies within scanning range of the facility. Of these numbers, 13 zombies were still at the Clewett facility itself, 5 zombies were still at the Waish Building, and 4 zombies were still standing at Kempshaw Street. Meanwhile over in Rolt Heights there were 5 zombies at a junkyard and 4 more zombies were at the Burchell Arms. The remaining detected zombies, which were in groups of 3 or fewer, were scattered across the area. --Mobius

May 29th

NecroWatch secretly issued a report from the Clewett Building. A recent NecroNet scan had revealed that there were 64 zombies within scanning range of the facility. Of these numbers, 14 zombies were still at the Clewett facility itself, 5 zombies were at the Waish Building, 4 zombies were standing at Kempshaw Street, and 3 zombies were at a factory. Meanwhile over in Rolt Heights there were 7 zombies standing at the cemetery revive point, while 3 zombies could be found at both the adjacent cemetery and Younghusband Square PD. The remaining detected zombies, which were in groups of 1's or 2's, were scattered across the area. --Mobius

May 27th

NecroWatch issued a report from the besieged Clewett Building. A recent NecroNet scan had revealed that there were 57 zombies within scanning range of the facility. Of these numbers, 14 zombies were at the Clewett facility itself, 6 zombies were at the Lancastle Building, while 4 zombies could be found at a warehouse, Sadley Way Fire Station, and a factory. The remaining detected zombies, which were in groups of 3 or less, were scattered across the area. --Mobius

May 26th

NecroWatch reported in from the Clewett Building yet again. A recent NecroNet scan had revealed that there were 56 zombies within scanning range of the facility. Of these numbers, 13 zombies were at the Clewett facility itself, 7 zombies were at a warehouse, while 6 zombies were at the Waish Building and 4 more zombies were at a factory. The remaining detected zombies, which were in groups of 3 or less, were scattered across the area. --Mobius

May 24th

NecroWatch reported in from the Clewett Building today. A recent NecroNet scan had revealed that there were 49 zombies within scanning range of the facility. Of these numbers, 11 zombies could be found at both Tanner Auto Repair and Club Godfry, while 5 zombies stood at Sirl Plaza and 4 more zombies were at Sadley Way Fire Station. The remaining detected zombies, which were in groups of 3 or less, were scattered across the area. --Mobius

May 20th

NecroWatch, in conjunction with the B.A.R., issued another report from the Clewett Building. A recent NecroNet scan had revealed that there were 32 zombies within scanning range of the facility. Of these numbers, 7 zombies were at St Ninian's Hospital. Meanwhile over in Rolt Heights there were 4 zombies standing at the cemetery revive point and 3 more zombies at Younghusband Square PD. The remaining zombies, which were in 1's and 2's, were scattered across the area. --Mobius

May 18th

NecroWatch, in conjunction with the B.A.R., issued a report from the Clewett Building. A recent NecroNet scan had revealed that there were 40 zombies within scanning range of the facility. Of these numbers, 5 zombies were at the Sunderland Museum, while 3 zombies were at both the Clewett facility itself and Bamford Park. Meanwhile over in Rolt Heights there were 8 zombies standing at the cemetery revive point and 4 more zombies at Younghusband Square PD. The remaining zombies, which were in 1's and 2's, were scattered across the area. --Mobius

25.96 MHz: "... leaving Pescodside, counted about forty outside ... mostly just stragglers, no organised groups ... a lot of buildings with lights on ... infrastructure looks intact ... lights are on in the Clewett Building ..." -- Kittithaj 19:39, 18 May 2010 (BST)

May 17th

NecroWatch issued a report from the Clewett Building. A recent NecroNet scan had revealed that there were 38 zombies within scanning range of the facility. Of these numbers, 5 zombies were standing at Bamford Park, 4 zombies were at the Clewett facility itself, while 3 zombies were standing at the Mermagen Street revive point. Meanwhile over in Rolt Heights there were 4 zombies standing at the cemetery revive point and 3 more zombies at Younghusband Square PD. The remaining zombies, which were in 1's and 2's, were scattered across the area. --Mobius

May 16th

NecroWatch reported in from the Clewett Building today. A recent NecroNet scan had revealed that there were 35 zombies within scanning range of the facility. Of these numbers, 5 zombies were standing at the Mermagen Street revive point, 4 zombies were standing at Bamford Park, while 3 zombies could be found at the Clewett facility itself, Ludwell Lane Fire Station, and Sadley Way Fire Station. Meanwhile over in Rolt Heights there were 3 zombies at both Younghusband Square PD and cemetery revive point. The remaining zombies, which were for the most part each on their own, were scattered across the area. --Mobius

May 12th

The Waish Building was taken down by a small group of about 5-10 zombies yesterday. Today, the adjacent Club Godfry suffered the same fate. -- Kittithaj 18:58, 12 May 2010 (BST)

May 10th

The area is safe for the time being, while the MoB destroys nearby suburbs. The Inman Building is being protected by the PDA and The Abandoned. --LemonHead7t7 *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡|͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|]]| ̡̡̡ ̡ ̡ ̴̡ı̴̴̡ ̡*̡͌l̡* Talk/PDA/Red Rum/MOB 04:49, 11 May 2010 (BST)

March

March 23rd

25.96 MHz: "... leaving Pescodside, counted about sixty outside ... mostly just stragglers, no organised groups ... a few buildings with lights on ... serious collateral damage ... lights are on in the Clewett Building ..." -- Kittithaj 13:29, 23 March 2010 (UTC)

March 18th

25.96 MHz: "... reporting from Pescodside, I've got about forty active ... mostly just stragglers, no organised groups ... a lot of buildings with lights on ... only a few buildings damaged ... the Inman Building has lights on ..." --Ryan Rocksmith 12:53, 18 March 2010 (UTC)

February

February 25th

25.96 MHz: "... leaving Pescodside, counted a couple of dozen outside ... mostly just stragglers, no organised groups ... a lot of buildings with lights on ... infrastructure looks intact ... lights are on in the Clewett Building ... the Waish Building has ..." --Ryan Rocksmith 13:46, 25 February 2010 (UTC)

February 20th

Southern Pescodside is clear, with most buildings barricaded and unlit. In contrast, the northern half is semi-dangerous with zombies spilling over from southwest Dulston.--~ Red Hawk One Talk | space for lease 06:00, 20 February 2010 (UTC)

January

January 29th

Runs into the western suburb show few ruined buildings, with small groups hanging around major resource buildings.--~ Red Hawk One Talk | space for lease 07:27, 29 January 2010 (UTC)

With updated data from Necrowatch, and the indication that no zombie horde in the suburb has numbers greater than five... Pescodside can return to safe status for the first time in many months. The question on many survivor minds is... how long will it last? -- Ottari DA PDA NW Read the Dispatch! 20:16, 29 January 2010 (UTC)

January 19th

External Military: 25.96 MHz: "... reporting from Pescodside, I've got thirty or so active ... mostly just stragglers, no organised groups ... several buildings with power ... serious collateral damage ... the Inman Building has lights on ... the Waish Building is out of action ..." --Tybalt Peroni 11:31, 19 January 2010 (UTC)

January 5th

Survivors are moving back into the area, although some reports suggest the zombies may still have a strong grip on the area.--~ Red Hawk One Talk | space for lease 21:37, 5 January 2010 (UTC)

2009

December 2009

December 28th

Pescodside is fairly nasty at the moment. The Knights Templar, Boardsies, and Tactical Strike Force arrived a week ago as part of their tour around Malton, and were greeted by ruins and zombies. No local survivor groups are evident, and no one other than the tour members is performing revives. Furthermore, the heavy concentration of zeds means that keeping any building barricaded for more than 24 hours is nearly impossible. While the 'burb might turn green in the future, I don't see it happening any time soon. --Wayson 08:22, 28 December 2009 (UTC)

External Military: "... reporting from Pescodside, I've got maybe seventy active ... mostly just stragglers, no organised groups ... no lights on down there ... it's a wasteland down there ... the Inman Building is out of action ..." Laitaine 23:05, 28 December 2009 (UTC)
Danger status upgraded to very dangerous due to External Military Report. -- Papa Jadkor (RRF) (MotA) (MT11) 18:34, 29 December 2009 (UTC)

December 23rd

25.96 MHz: "... reporting from Pescodside, I've got over a hundred active ... a few big groups, but they're spread out ... can't see any signs of life ... the whole suburb's wrecked ... the Inman Building is looking wrecked ..." --Ryan Rocksmith 15:37, 23 December 2009 (UTC)

November

November 29th

25.96 MHz: "... reporting from Pescodside, I've got maybe seventy active ... mostly just stragglers, no organised groups ... a few buildings with lights on ... the whole suburb's wrecked ... the Inman Building is looking wrecked ..." --Ryan Rocksmith 15:14, 29 November 2009 (UTC)

November 16th

The Militant Order of Barhah would like to say Hello to the (hopefully yummy) people of Pescodside. -- Grogh 01:29, 16 November 2009 (UTC)

Pescodside, like Dulston, is unprepared for such attack. In only one day, all three NTs, two hospitals, and both PDs went down. The suburb is definitely gone. -- Kittithaj 18:50, 16 November 2009 (UTC)

November 5th

25.96 MHz: "... leaving Pescodside, counted thirty or so outside ... mostly just stragglers, no organised groups ... a lot of buildings with lights on ... infrastructure looks intact ... lights are on in the Clewett Building ..." --Ryan Rocksmith 14:50, 5 November 2009 (UTC)

October

October 29th

NecroWatchDevice-Shadow.png NecroWatch

NecroWatch reported in from the Waish Building. The scan revealed 26 zombies within the scanning range of the facility. Building up and barricaded. Medium survivor presence. Zed activity near mall in the north
Necro Technician:Itsacon 18:24, 29 October 2009 (UTC)


October 27th

NecroWatchDevice-Shadow.png NecroWatch

NecroWatch reported in from the Clewett Building. The scan revealed 7 zombies within the scanning range of the facility. Building up and barricaded. Medium survivor presence.
Necro Technician:Itsacon 16:35, 27 October 2009 (UTC)


October 23rd

NecroWatchDevice-Shadow.png NecroWatch

NecroWatch reported in from the Inman Building. The scan revealed 37 zombies within the scanning range of the facility. Building up and barricaded. Medium survivor presence.
Necro Technician:Itsacon 23:17, 23 October 2009 (BST)


October 21st

25.96 MHz: "... leaving Pescodside, counted thirty or so outside ... mostly just stragglers, no organised groups ... a lot of buildings with lights on ... infrastructure looks intact ... lights are on in the Clewett Building ..." --Ryan Rocksmith 12:46, 21 October 2009 (BST)

September

September 25th

NecroWatchDevice-Shadow.png NecroWatch

NecroWatch reported in from the Inman Building. The scan revealed 72 zombies within the scanning range of the facility. Quite a few zeds still shuffling around looking for axe edges and bullets to run into.
Necro Technician:--RustyNailsSon, 20:30 25 Sep 2009


September 24th

A recent scan from the Clewett Building shows a moderately large number of zeds to the north-east, mostly groups of one and two, and at least 15 outside Sadley Way Fire Station. A personal scouting trip shows many more zeds closer to the Clewett Building, and several directly to the north as well. ~Dr Frank (t) (DF) [P] (Sb) 08:43, 24 September 2009 (BST)

September 22nd

NecroWatch has reported in from The Clewett Building with a scan showing 11 zombies at a factory, 8 each at St. Odile's and Sadley Way Fire Station, 5 at The Warner Building, 4 at The Waish Building and 3 each at Millerd Walk Fire Station and The Clewett Building. The remainder were spread out in 2's and 1's mainly to the east of Waish and Clewett. Total Count: 49. --BLusk 04:17, 23 September 2009 (BST)

NecroWatch has also reported in from The Waish Building with a scan that agrees in all respects with the Clewett scan, adding the following: 7 zombies inhabit Treweeke Mall, 5 at Lentell Walk Police Department, and 4 each at The Dycer Hotel and The Masters Museum. The remainder were spread out in 2's and ones, mainly in the vicinity of Treweeke Mall. Total Count: 80. --BLusk 04:17, 23 September 2009 (BST)

September 21th

A Necronet scan in the Clewett Building reveals a number of zeds in the north-eastern and far eastern part of the NT Station's scan, at least one outside each building and a dozen gathered in front of the St Odile's Church. There are virtually no zeds around Clewett or in the west towards Rolt Heights, and the area remains comparably undamaged. ~Dr Frank (t) (DF) [P] (Sb) 08:50, 21 September 2009 (BST)

September 19th

NecroWatch has reported in from The Inman Building with a scan showing 13 zombies at The Waish Building, 9 at The Inman Building, which is ruined with 5 inside and 4 outside, 5 at St. Matthias's, 4 at Wyld Towers, 3 outside a factory and a scattering of singular zombies, with one set of two. Total Count: 52. --BLusk 00:39, 20 September 2009 (BST)

September 14th

NecroWatchDevice-Shadow.png NecroWatch

NecroWatch reported in from the Waish Building. The scan revealed 21 zombies within the scanning range of the facility. All main buildings rebarricaded and many resource buildings lit. Hardly any zeds in suburb at the moment.
Necro Technician:--RustyNailsSon, 21:20 14 September UTC+10


September 13th

25.96 MHz: "... crossing Pescodside now, can see thirty or so down there ... mostly just small groups ... a lot of buildings with lights on ... infrastructure looks intact ... power's back on at the Waish Building ..." --Rat of Steel 13:27, 13 September 2009 (BST)

Based on recent External Military data, the danger level of Pescodside has been downgraded from Moderately Dangerous to Safe. --Rat of Steel 13:27, 13 September 2009 (BST)

September 8th

25.96 MHz: "... crossing Pescodside now, can see about forty down there ... maybe a dozen outside the Clewett Building ... a lot of buildings with lights on ... infrastructure looks intact ... the Waish Building has lights on ..."

Most of the zombies have left and the suburb is Safe again. -- Kittithaj 03:22, 8 September 2009 (BST)
Negative on that. Around 11 zeds outside the Clewett NT station, and 5 inside. Power's out and the few survivors inside wounded. Many small zombie groups on the western border of the suburb. --~Dr Frank (t) (DF) [P] (Sb) 09:22, 8 September 2009 (BST)

July

July 19th

25.96 MHz: "... reporting from Pescodside, I've got nearly a hundred active ... mostly just stragglers, no organised groups ... several buildings with power ... serious collateral damage ... the Inman Building is looking wrecked ..." --Rat of Steel 01:17, 19 July 2009 (BST)

Based on recent External Military data, the danger level of Pescodside has been upgraded from Dangerous to Very Dangerous. --Rat of Steel 01:17, 19 July 2009 (BST)

July 16th

25.96 MHz: "... crossing Pescodside now, can see nearly a hundred down there ... a few big groups, but they're spread out ... a lot of buildings with lights on ... some minor structural damage ... the Waish Building has lights on ..."

Lots of zombies, but not many buildings damaged. This suburb is of course Dangerous, but not Very Dangerous. -- Kittithaj 16:09, 16 July 2009 (BST)

July 14th

Many buildings in West Pescodside, such as St. Ninian's Hospital and The Clewett Building, are in survivor hands.--Yonnua Koponen Talk ! Contribs 16:57, 14 July 2009 (BST)

June

June 20th

25.96 MHz: "... leaving Pescodside, counted about sixty outside ... mostly just stragglers, no organised groups ... several buildings with power ... serious collateral damage ... lights are on in the Clewett Building ... the Inman Building has fallen - repeat, ..." -- Kittithaj 18:20, 20 June 2009 (BST)

June 15th

External Military: "... crossing Pescodside now, can see about eighty down there ... mostly just small groups ... a few buildings with lights on ... heavy structural damage ... the Waish Building has definitely fallen ..." Laitaine 02:40, 16 June 2009 (BST)

June 5th

External Military: "... leaving Pescodside, counted over a hundred outside ... a few big groups, but they're spread out ... several buildings with power ... serious collateral damage ... the Clewett Building is down ..." Laitaine 11:54, 5 June 2009 (BST)

June 4th

25.96 MHz: "... reporting from Pescodside, I've got a hundred or so active ... a few big groups, but they're spread out ... a lot of buildings with lights on ... heavy structural damage ... the Inman Building is down ..." --Eve Amedeus 07:36, 4 June 2009 (BST)

May

May 30th

After a valiant defense for the better part of two weeks the Clewett Building has fallen to the hordes with survivors fleeing to nearby resource buildings. About 80 zombies within sight of Clewett.--S1leNt RIP 06:37, 30 May 2009 (BST)

May 29th

Waish Building ruined, 30+ zombies inside Treweeke Mall. 50+ zombies spread around. --Mike Madman Calwert 12:17, 29 May 2009 (BST)

May 28th

Clewett Building is under siege by 60+ zombies, Waish Building barricaded and powered, but lack of defenders. Treweeke Mall (in nearby Dulston) recently cleared by USSR and now barricaded and powered, ~10 Zs outside NW corner. Area has a lot of zombie-spies due combat-revive tactics used in Clewett.--Mike Madman Calwert 21:35, 28 May 2009 (BST)

May 19th

25.96 MHz: "... reporting from Pescodside, I've got about eighty active ... a horde of thirty or so outside the Clewett Building ... a lot of buildings with lights on ... some minor structural damage ... power's on at the Inman Building ..." --Eve Amedeus 19:42, 19 May 2009 (BST)

May 18th

25.96 MHz: "... reporting from Pescodside, I've got nearly a hundred active ... a horde of thirty or so outside the Clewett Building ... a lot of buildings with lights on ... only a few buildings damaged ... power's on at the Inman Building ..."--Red Hawk One 06:16, 18 May 2009 (BST)

May 13th

25.96 MHz: "... reporting from Pescodside, I've got a hundred or so active ... a horde of thirty or so outside the Clewett Building ... a lot of buildings with lights on ... serious collateral damage ... power's on at the Inman Building ... the Waish Building is ..." --Eve Amedeus 21:11, 13 May 2009 (BST)

May 12th

The Majority of the suberb is in survivor hands now with only a handful of buildings still in ruins. 26 wait outside of Clewett N/T but survivors are holding them back. Waish N/T slightly north of there however still remains in zombie hands with only 6 inside and 5 out. Downgrading status to Dangerous you can survive the night inside but if you sleep on the streets....well lets just stay inside for now shall we? --Melancholy One 23:32, 12 May 2009 (BST)

May 7th

Location is in zeds hands. Radio is silent. St Ninian's Hospital active, the Clewett Building is under hard siege. 8 zeds inside and 5 outside. 13 dead survivor is waiting for revive in Otto Street. No lights around, but some buildings are caded and not ruined. What happen inside there is unknown, probably a few survivors inside. --Freakazoitt 17:12, 7 May 2009 (BST)

April

April 27th

25.96 MHz: "... reporting from Pescodside, I've got nearly a hundred active ... mostly just stragglers, no organised groups ... a few buildings with lights on ... most of the buildings are ruined ... the Inman Building is looking wrecked ..." -- Kittithaj 15:05, 27 April 2009 (BST)

April 13th

25.96 MHz: "... reporting from Pescodside, I've got maybe fifty active ... mostly just stragglers, no organised groups ... a lot of buildings with lights on ... some minor structural damage ... the Inman Building has lights on ... the Clewett Building is out of ..." (36 minutes ago). Looks like the RRF is here boys. --Red Hawk One 05:53, 13 April 2009 (BST)

April 7th

NecroWatch reported in from the Clewett Building. A recent scan revealed that there were 8 zombies within scanning range of the facility. Of these numbers, 2 zombies were at a cemetery over in Rolt Heights. The rest of the zombies were each on their own and posed no serious threats to any other locations. --Mobius

April 6th

NecroWatch reported in from the Clewett Building today. A recent scan had revealed that there were still 10 zombies within scanning range of the facility. Of these numbers, 3 zombies were at both the Love Building and Millerd Walk Fire Station. The remaining zombies, each on its own, were scattered across the area and posed no serious threat to any other locations. --Mobius

April 3rd

NecroWatch reported in from the Clewett Building. A recent scan revealed that there were 10 zombies within scanning range of the facility. Of these numbers, 2 zombies were at Schreiber Drive PD and 3 zombies were at a cemetery, with both locations over in Rolt Heights. The remaining zombies were each on their own and posed no serious threat to any other locations. --Mobius

25.96 MHz: "... looking quiet in Pescodside ... lights are on across the suburb ... infrastructure looks intact too ... some survivor activity in the Inman Building ..." -- Kittithaj 17:44, 5 April 2009 (BST)

March

March 30th

NecroWatch reported from the Clewett Building. The scan revealed 2 (two) zombies in the scanning range of the facility. 1 is relaxing in Wedmore Grove, blazing in the sun, while the other is visiting St Odile's Church to pray to whomever undeads pray to. -- -Alka Selzer- [ Talk - Map - Stuff 19:17, 30 March 2009 (BST)

March 27th

NecroWatch reported from Clewett Building, Inman Building and Waish Building. Recent scans from the three buildings show 19 scanned zombie within the range of all three buildings. The zombie at Millerd Walk Fire Station is on the inside and there is one zombie outside the Clewett Building. There are three zombies standing outside Bearcrofte Bank, perhaps they are looking to make a deposit?--N00bert foxhound DA NW 20:14, 27 March 2009 (UTC)

March 26th

NecroWatch reported in from the Clewett Building. A recent scan revealed that there were 10 zombies within scanning range of the facility. Of these numbers, 3 zombies were at both Millerd Walk Fire Station and the Love Building. The remaining 4 zombies were each on their own and posed no serious threat to any other locations. --Mobius

March 25th

NecroWatch reported in from the Clewett Building. A recent scan revealed that there were now 26 zombies within scanning range of the facility. Of these numbers, 11 zombies were at St. Odile's Church, while 4 zombies were at the McMurtrie Building over in Rolt Heights. The remaining zombies, which numbered in the 1's and 2's, were scattered across the area. --Mobius

March 22nd

NecroWatch reported in from the Clewett Building. A recent scan revealed that there were now 14 zombies within scanning range of the facility. Of these numbers, 6 zombies were at St. Odile's Church. The remaining zombies, which numbered in the 1's and 2's, were scattered mostly to the north of the facility. --Mobius

March 15th

25.96 MHz: "... reporting from Pescodside, I've got about forty active ... mostly just stragglers, no organised groups ... a lot of lights on, looks the area's been reclaimed ... only a few buildings damaged though ... some survivor activity in the Inman Building ..." -- Kittithaj 23:19, 15 March 2009 (UTC)

March 11th

NecroWatch reported in from the Clewett Building. A recent scan had revealed that there were currently 64 zombies within scanning range of the facility. Of these numbers, 22 zombies were at the Waish Building, 11 zombies were at a factory, and 7 zombies were at St. Odile's Church. The remaining zombies numbered 3 or fewer and were scattered across the area. --Mobius

March 9th

NecroWatch reported in from the Clewett Building today. A recent scan revealed that there were currently 32 zombies within scanning range of the facility. Of these numbers, 10 zombies were at a factory and 3 zombies were at the Waish Building. Meanwhile in Rolt Heights there were 6 zombies at Armstead Library and 4 zombies at St. Peter's Church. The remaining scattered zombies numbered in the 1's and 2's and proved no serious threat to any other locations. --Mobius

March 3rd

NecroWatch reported in again from the Clewett Building. A recent scan had revealed that there were 37 zombies within scanning range of the facility. Of these numbers, 6 zombies were at Tanner Auto Repair, 6 more zombies were at a factory, and just to the south of the factory 5 zombies were at Sadley Way Fire Station. The remaining zombies, which numbered in the 1's and 2's, were scattered across the area, but survivors so far need only worry about safehouses closer to the border with Dulston for now. --Mobius

March 2nd

NecroWatch reported in from the Clewett Building today. A recent scan had revealed that there were 23 zombies within scanning range of the facility. Of these numbers, 8 zombies were at St. Odile's Church and 5 zombies were at Groser Crescent PD. The remaining zombies, which numbered in the 1's and 2's, were scattered mostly to the east of the Clewett facility and posed no serious threat to any other locations. --Mobius 23:21, 2 March 2009 (UTC)

The 5 zombies outside GCPD have dissipated, leaving three. That number then reduced to 1. GCPD is secure, and the area around it seems to be fairly secure for now. Most of the barricaded buildings in the area are clear of zombies for a couple of blocks. No serious threat in that area. --Turok 12:53, 2 March 2009 (UTC)

March 1st

After weeks with no sightings, the following groups have been removed from the Pescodside suburb listing:

Please re-add them if they are still active. Linkthewindow  Talk  10:27, 1 March 2009 (UTC)

February

February 27th

NecroWatch reported in again from the Clewett Building. A new scan had revealed that there were now 12 zombies within scanning range of the facility. Of these numbers, 3 zombies were at the Farbrother Building and 2 zombies were at Brokbury Row Fire Station. The remaining zombies were each on their own and scattered throughout the area, thus posing no serious threat to any other locations. --Mobius 14:48, 28 February 2009 (UTC)

25.96 MHz: "... crossing Pescodside now, can see about forty down there ... mostly just small groups ... lights are on across the suburb ... infrastructure looks intact too ... lights are on in the Waish Building ..." -- Kittithaj 15:01, 28 February 2009 (UTC)

February 26th

NecroWatch reported in from the Clewett Building today. A recent scan revealed that there were only a mere 4 zombies within scanning range of the facility. With such insignificant numbers of zombies in the area, no buildings are under threat within the Clewett scanning zone. Sources state that the recent exodus was fueled by a zombie attack on Treweeke Mall over in Dulston, which allowed northern Pescodside resident a welcome respite from the zombie menace. --Mobius 12:49, 26 February 2009 (UTC)

February 23rd

NecroWatch reported in from the Inman and Waish Buildings. Recent scans had revealed that there were 39 zombies within scanning range of the two facilities, after accounting for scan overlaps. Of these numbers, 4 zombies were at both Spitter Walk Railway Station and a factory next door to it, while 3 zombies were at the Mermagen Street revive point. Meanwhile, across the border in Dulston, there were 4 zombies at the northeast corner of Treweeke Mall, while 3 more zombies stood at the southeast corner and Pegrum Place PD. The remaining detected zombies, which numbered in the 1's and 2's, posed no serious threat to any other locations and were scattered across the area. --Mobius 13:47, 23 February 2009 (UTC)

The Mobile phone mast in the The Farbrother Building is up and running again. --User:Twitch Kyros

February 22nd

NecroWatch reported in from the Clewett Building. A recent scan had revealed that there were now 23 zombies within scanning range of the facility. Of these numbers, 6 zombies were at the Waish Building, 5 zombies were at a factory, 4 zombies were at the Inman Building, and 3 zombies were at the Mermagen Street revive point. The remaining zombies were fewer in number than these mobs and scattered mostly to the northeast of the facility. --Mobius 17:08, 22 February 2009 (UTC)

Waish Building reclaimed by the Black Templars from the zeds. Revive queue at Farmer Way is currently short, number of hostiles in the region declining. -- Garviel LokenMaltesecross2.jpgNo Pity! No Remorse! No Fear! Talk23:02, 22 February 2009 (UTC)

February 19th

25.96 MHz: "... crossing Pescodside now, can see maybe fifty down there ... a few big groups, but they're spread out ... a lot of lights on, looks the area's been reclaimed ... only a few buildings damaged though ... power's back on at the Waish Building ..." -- Kittithaj 14:56, 20 February 2009 (UTC)

February 17th

NecroWatch reported in from the Clewett Building today. A recent scan revealed that there were currently 26 zombies within scanning range of the facility. Of these numbers, 7 zombies were at the Waish Building, 6 zombies were at a factory nearby to the Waish facility, while 3 zombies were at both Tanner Auto Repair and at Club Webbe in Rolt Heights. The remaining zombies were fewer in number than these mobs and scattered around the area. --Mobius 21:51, 17 February 2009 (UTC)

February 15th

NecroWatch reported in from the Clewett Building. A recent scan revealed that there were 20 zombies within scanning range of the facility. Of these numbers, there appeared to be no groups larger than 2 zombies. The zombie appear to be concentrated in northern Pescdoside, more to the east than west. Survivors are cautioned to be on alert while travelling in northern Pescodside and should expect to find ruined buildings potentially with lone zombies inside them. In other news, efforts are already underway by the Burchell Arms Regulars to cleanse the affected area of zombie interlopers from Dulston. --Mobius 18:48, 15 February 2009 (UTC)

February 14th

NecroWatch reported in from the Clewett Building. A recent scan revealed that there were only 8 zombies within scanning range of the facility. Of these numbers, 5 zombies were at Club Godfry. The remaining zombies were on their own and posed no serious threat to any other specific locations. --Mobius 21:23, 14 February 2009 (UTC)

February 11th

NecroWatch reported from the Clewett Building today. A more recent scan revealed that there were now 34 zombies within scanning range of the facility. Of these numbers, 10 zombies were at the Waish Building, which was reported to have fallen, 4 zombies wer at a factory, while 3 zombies were at Brokbury Row Fire Station, Tanner Auto Repair and Spitter Walk Railway Station. The remaining zombie mobs were fewer in number than these and appeared to pose no serious threat to any other locations in the area. --Mobius 19:39, 11 February 2009 (UTC)

February 7th

NecroWatch reported yet again from the Clewett Building today. A new scan revealed that there were now 21 zombies within scanning range of the facility. Of these numbers, 10 zombies were at St. Odile's Church and 4 zombies were at the Waish Building. The remaining zombies were thinly scattered and posed no serious threat to any other locations in the area. --Mobius 04:33, 8 February 2009 (UTC)

February 5th

NecroWatch reported again from the Clewett Building today. A more recent scan revealed that there were now 33 zombies within scanning range of the facility. Of these numbers, 8 zombies were at St. Odile's Church, 5 zombies were at Brokbury Row Fire Station, and 4 zombies were at Younghusband Square PD over in Rolt Heights. The remaining zombies were scattered throughout the area and posed no significant threat to any specific location. --Mobius 13:01, 5 February 2009 (UTC)

February 2nd

NecroWatch reported from the Clewett Building today. A recent scan revealed that there were 11 zombies within scanning range of the facility. Of these numbers, 3 zombies were standing at the Otto Street revive point, while the rest were scattered across the area. At this time the zombies did not appear to pose a serious threat to any specific safehouse. --Mobius 12:50, 2 February 2009 (UTC)

February 1st

Northern Pescodside is seeing an increase of zombies as Dulston is still under attack. Survivors are asked to help maintain the Mermagen Street and Otto Street Revive Points, as well as help out Treweeke Mall in Dulston. --LemonHead7t7 *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡|͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|]]| ̡̡̡ ̡ ̡ ̴̡ı̴̴̡ ̡*̡͌l̡* Talk/PDA/Red Rum/MOB 01:35, 2 February 2009 (UTC)

January

January 31st

NecroWatch reported in from the Clewett Building, one of the three facilities located in the suburb. A recent scan revealed that there were only 9 zombies within the immediate area. Of these zombies 3 were at St. Odile's Church and 2 more zombies were at the Waish Building. The other remaining zombies were scattered and posed no real threat to any specific location.

January 18th

25.96 MHz: "... leaving Pescodside, counted thirty or so outside ... all stragglers, no groups ... a lot of lights on, looks the area's been reclaimed ... only a few buildings damaged though ... the Clewett Building is being held ..."

Sounds safe to me. Can anyone in the suburb confirm this and update the danger level accordingly? -- Kittithaj 18:13, 18 January 2009 (UTC)
I confirm, it's been safer than I've ever seen it. However, people need to leave their couches and 'cade. 19:34, 18 January 2009 (UTC)

2008

December

December 21st

Zombies cleared the Waish Building and ruined it. The area is looking a little better now... --WanYao 20:53, 21 December 2008 (UTC)

December 17th

BAR retook Waish NT yesterday and powered it. Area is looking good.-- tom1504 17:15, 17 December 2008 (BST)

December 15th

BAR has recently moved into the burb repairing and holding buildings as they go. Clewett NT and Inman NT are both pwered and held by the BAR and the PDA as well as locals. Largest group of zeds is 7 with 20-25 spread throughout the burb. Things are looking good for survivors. --tom1504 10:41, 15 December 2008 (GMT)

November

November 17th

25.96 MHz: "... leaving Pescodside, counted over a hundred outside ... mostly just stragglers, no organised groups ... a few buildings with lights on ... the whole suburb's wrecked ... lights are on in the Clewett Building ... the Waish Building has fallen - ..." -- Kittithaj 14:28, 17 November 2008 (UTC)

November 10th

NecroWatch must have had a glitch. The Militant Order of Barhah is in town, and there is 1 PD and 1 NT left unruined. There are no hospitals left. Condition Red is imminent. P.S. We do dare to threaten Clewett. Actually, more than threaten. -- Grogh 04:58, 10 November 2008 (UTC)

Update: It's down and held by six zeds.

November 5th

NecroWatch reported from the Clewett Building today with a scan that showed there were only 13 zombies within tracking range of the facility. Of those zombies none appeared, or perhaps dared, to threaten the Clewett Building proper. Rather a small mob of 5 zombies was reported at the Inman facility. The remaining zombies in the scan were scattered and posed no significant threat to survivors at those locations.

October

October 31st

"Zombies? What zombies?" was the report from the often inebriated and irrepressible members of the Burchell Arms Regulars as they wished everyone in Pescodside a 'Happy Halloween'. A NecroWatch scan from the Clewett Building showed that there were no longer any zombies attacking the facility, and furthermore there were only 13 zombies within its entire scanning area. Of course reports of the assault on Treweeke Mall in Dulston, where 50 zombies have been reported, may have played a factor in Pescodside's recent lack of zombies. Survivors are encouraged to use this lull to reclaim and re-barricade any building ruined during the past month's war against the horde.

October 26th

The Clewett Building, which had been under siege for over a week by 30+ zombies has managed to hold-out. In the end the zombie mob scattered leaving only 1/3rd of its original number outside the facility. The Burchell Arms Regulars, who played a key role in the building's defence, have claimed this as a victory. Survivors are encouraged to drop by the facility to restock on syringes.

October 1st

At least 74 zombies on the streets. Breakdown of the Tactical Resource Points:

  • 3 NecroTechs: 2 ruined, 1 without power.
  • 2 Police depts: without power.
  • 2 hospitals: ruined.
  • 3 factories: 1 powered, 2 not.
  • 1 auto repair: without power.

Much of the suburb is ruined, with some apparent repair work in the north. Dangerous. --Funt Solo QT Scotland flag.JPG 17:52, 1 October 2008 (BST)

September

September 26th

St Ninian's Hospital has been retaken by the survivors. On the other hand, the Clewett Building fell to the zombie . horde. Revival at Otto Street will be halted for a while. -- Kittithaj 16:28, 26 September 2008 (BST)

The bottom line is that both of these resource buildings are fierce battlezones at the moment, and they continue to change hands regularly. --WanYao 22:48, 26 September 2008 (BST)

September 24th

After a long siege, St Ninian's Hospital at last fell to the zombies[1] who've been ravaging the entire NE corner. The zombies involved in the siege wish to thank and congratulate the Burchell Arms Regulars -- with honourable mentions given to the Imperium and ACC -- for their invaluable assistance. If it weren't for their mass slaughter of zombies outside the building, it's quite possible that St. Ninian's would still be in survivor hands. Evidence of the astronomical levels AP and ammo profligacy which took place outside St. Ninian's Hopsital in the midst of the siege can be found here. --WanYao 17:16, 24 September 2008 (BST)

September 22nd

The Inman Building (NT) has fallen into zombie hands. LemonHead7t7 *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡|͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|]]| ̡̡̡ ̡ ̡ ̴̡ı̴̴̡ ̡*̡͌l̡* Talk/PDA/Red Rum/MOB 20:55, 22 September 2008 (BST)

September 11th

External Military Report (25.96 MHz): "... reporting from Pescodside, I've got about eighty active ... mostly just stragglers, no organised groups ... a lot of buildings with lights on ... serious collateral damage ... the Inman Building has lights on ... the Waish Building is out of ..." (3 hours and 23 minutes ago) --WanYao 12:05, 11 September 2008 (BST)

September 10th

With the fall of the last pocket of resistance in Dulston northeastern Pescodside is beginning to feel pressure from zombie attackers, several buildings in NE Pescoside have been sacked and reduced to ruins including Lentile Walk PD. Upgrading suburb status to yellow.Garviel LokenMaltesecross2.jpgNo Pity! No Remorse! No Fear! Talk16:50, 10 September 2008 (BST)

The hordes move quick through Pescodside, as the whole northern section lies in ruins and the eastern part is starting to heat up as well. St. Bartholomew's was recently broken in with four dead. Upgrading danger level to orange. --Aeon17x 09:50, 11 September 2008 (BST)

September 1st

The Inman Building has been reclaimed by the PDA, but with much help from local survivors. Low zombie numbers in the area, with the highest concentration at St.Ninian's Hospital. LemonHead7t7 *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡|͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|]]| ̡̡̡ ̡ ̡ ̴̡ı̴̴̡ ̡*̡͌l̡* Talk/PDA/Red Rum/MOB 19:11, 1 September 2008 (BST)

August

August 29th

EMRP: "... leaving Pescodside, counted thirty or so outside ... mostly just stragglers, no organised groups ... a lot of lights on, looks the area's been reclaimed ... only a few buildings damaged though ... the Clewett Building is being held ... the Inman ..." --igotgun 11:51, 29 August 2008 (BST)

August 17th

After recent requests solicited no response, the following group links have been removed from the suburb.

If any of these groups are still active, please add them again. --Adavastor 04:31, 18 August 2008 (BST)

August 13th

Inman Building sacked with 7 zombies inside. Featherstone library has two inside. - ZombieHunter2009, 17:41 (EDT)

August 10th

The Inman NT has been broken into. Moving across the suburb I see no ruined buildings. zombies are dotted along the eastern part of the suburb. The western part has no zombie activity there. I really haven't seen any zombies by or waiting in the otto street revive point. pothead930 17:27, 10 August 2008 (BST)

August 10th

External Military: "... reporting from Pescodside, I've got thirty or so active ... maybe a dozen outside the Inman Building ... lights are on across the suburb ... infrastructure looks intact too ... some survivor activity in the Inman Building ..." Laitaine 16:22, 10 August 2008 (BST)

July

July 31st

Inman has been reclaimed by the Pescodside Defense Alliance and with help from other Dulston Alliance members as well as DEM members.LemonHead7t7 *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡|͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|]]| ̡̡̡ ̡ ̡ ̴̡ı̴̴̡ ̡*̡͌l̡* Talk/PDA/Red Rum/MOB 23:12, 31 July 2008 (BST)

July 21st

Inman lost. Survivors being eaten inside. Zombie numbers in the area are on the rise. --Dr D'Structo 00:16, 22 July 2008 (BST)

July 13th

Inman has been retaken. A few zombies around the suburb. No real large groups. A few ruined buildings in the east. The west side is still clear with lots of survivor activity. --Pothead930 1:49pm July 13,2008

June

June 29th

25.96 MHz: "... crossing Pescodside now, can see twenty or so down there ... mostly just small groups ... lights are on across the suburb ... some minor structural damage though ... lights are on in the Waish Building ... the Inman Building is in bad shape ..." Laitaine 17:35, 29 June 2008 (BST)

June 3rd

Eastern Pescodside partially ruined 30+ zeds Roaming and destroying all buildings 15 zeds waiting at mermagen street for revives. 20+ zeds at NT Building ( cant remember name ) looks as if it might be lost its the NT building closest to Mermagen street. Armydude5792

30+ zeds are bashing on the front doors of the Inman Building, but reports sow that the siuation is under control, with minor breakins being cleaned up quickly by the PDA, FOXHOUND, and Metal Fox. With the help of local survivors, the suburb will be cleaned up in no time.LemonHead7t7 *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡|͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|]]| ̡̡̡ ̡ ̡ ̴̡ı̴̴̡ ̡*̡͌l̡* Talk/PDA/Red Rum/MOB 20:44, 3 June 2008 (BST)

June 1st

Last night 8 zombies broke into the Inman Building and immediately local forces went into action, quickly lowering the number to 4, but as more break in, who knows how long they will last. The Pescodside Defense Alliance with the aid of FOXHOUND is asking all who are able to come help us out. Reports have come in the St.Bartholomew's Hospital is caded and should be safe, but this has not been confirmed by this reporter. Stay safe out there and keep fighting the good fight. LemonHead7t7 *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡|͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|]]| ̡̡̡ ̡ ̡ ̴̡ı̴̴̡ ̡*̡͌l̡* Talk/PDA/Red Rum/MOB 18:16, 1 June 2008 (BST)

Because of the urgency of the situation, survivors had to resort to Combat Reviving, but all zombies in the building have been eradicated! There is no doubt that help will still be needed however, as zombies will continue to bash on the front door. LemonHead7t7 *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡|͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|]]| ̡̡̡ ̡ ̡ ̴̡ı̴̴̡ ̡*̡͌l̡* Talk/PDA/Red Rum/MOB 18:32, 1 June 2008 (BST)

May

May 30th

All was peaceful in Pescodside until 14 zombies broke into St.Bart's hospital in the east. Its not known who is behind the attacks, but hopefully they won't be around for long.LemonHead7t7 *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡|͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|]]| ̡̡̡ ̡ ̡ ̴̡ı̴̴̡ ̡*̡͌l̡* Talk/PDA/Red Rum/MOB 19:51, 30 May 2008 (BST)

May 29th

Pescodside is green, with the highest concentration of zombies being in the SE. There are reports of a rising amount of zombies in the west, but so far local zombie presence has remained minimal. Lemonhead7t7 is holding a party at St.Bart's Hospital, in honor of FOXHOUND. This is in response to FOXHOUND setting up an HQ at the hospital. Expect the hospital to be up and running 24/7, and with it all of east Pescodside will be repopulated.LemonHead7t7 *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡|͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|]]| ̡̡̡ ̡ ̡ ̴̡ı̴̴̡ ̡*̡͌l̡* Talk/PDA/Red Rum/MOB 18:51, 29 May 2008 (BST)

May 10th

Pescodside clear of zombies, with a NT scan showing only two zombies in the area. LemonHead7t7 *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡|͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|]]| ̡̡̡ ̡ ̡ ̴̡ı̴̴̡ ̡*̡͌l̡* Talk/PDA/Red Rum/MOB 02:23, 11 May 2008 (BST)

May 4th

Barricades are overly high across the suburb, making it difficult for revived survivors to get in. Remember the Pescodside Barricade Plan. --BrettW 02:31, 4 May 2008 (BST)

May 3rd

Buildings coming together...revive points active...we are returning this suburb to normal.--Rhuster 07:47, 3 May 2008 (BST)

March

With mainly PDA support, Memagen Street has gone from 31 zombies to just 4 in two days, keep it up, and soon we can have our buildings rebuilt!LemonHead7t7 *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡|͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|]]| ̡̡̡ ̡ ̡ ̴̡ı̴̴̡ ̡*̡͌l̡* Talk/PDA/Red Rum/MOB 12:22, 1 April 2008 (BST)

March 25th

"Just as you lay waste to our homes, we will repay ten-fold. The End is near... and it's hungry." The suburb is lost, all survivors should do the same. --Spoook 02:07, 25 March 2008 (UTC)

"luckily I escaped otherwise, i might be dead".--Surfraptor 25 march 2008

Help! Zombies are inside St Odile's Church, all baricades are down and people are being bitten... also experienced a PKer, Amber Waves of Pain, profile http://www.urbandead.com/profile.cgi?id=1082046 ... if that bitch dies dont revive her!! Bufster

March 24th

Zeds are everywhere! I've holed up in St Bartholomew's with about 30 other survivors. Wait... There's dozens of zeds! They've taken down the cades! Argh! They're tearing us all apart! Tell... [end of transmission] -- BrettW 05:37, 24 March 2008 (UTC)

heard 300 zeds to the south of lentwall walk Pd.anyone in pediscoe get outta there. i'm collecting FAKS. i'll try to help refugees that are injured if I see them. -surfraptor

There is a multitude of zeds all over te burb, managed to escape the NT building I was in. I'm hiding out in a fire dept. with some other survivors, requesting help. I suggest a well coordinated counter assult, if not retreat back into a safer subub. -Dr. Deedster

March 22nd

The PDA is keeping mermagen clear as best as they can, but as rotters are starting to block it, so do your part and revive and kill!.LemonHead7t7 *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡|͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|]]| ̡̡̡ ̡ ̡ ̴̡ı̴̴̡ ̡*̡͌l̡* Talk/PDA/Red Rum/MOB 03:16, 21 March 2008 (UTC)

31 zeds at mermagen.--Dropkickfireman 02:27, 23 March 2008 (UTC)

March 21st

We're starting to see an influx of zombie refugees from the south. Mermagen St is full of zeds waiting for revives. Also, folks are getting overly protective with the barricades. The barricades at Millerd Walk Fire Station blocked the usual free running entry point. Don't forget the Pescodside Barricade Plan! -- BrettW 02:34, 21 March 2008 (UTC)

March 20th

i need a revive at Lentell Walk Police Dept, i just ran out of action points. lv41 civilian, maybe handy helping with giving revives ;D. and it is true you guys are overbarricading at southern locations and i myself as a zed, see as many as 2-7 survivors outside the buildings and the detection of humans becomes more and more strong attracting as many as mobs of 2-4 zeds coming from southern parts of the cities like Paynterton and Starlingtown highly infected cities bringing along mobs of 100s of zeds and its not to late lower barricades. or i will destroy them myself. it only takes 30AP to tear down a EHB building as a zed. and it takes 10-20 ap as a human. watch the barricades they will soon fall. log in 3 times a day keep the cades in check depending how many people are in the building.--Kuzzo 21:39, 20 March 2008 (UTC)

March 20th

I have wandered to many locations in Pescodside and I am afraid to say that some areas of the southern region are over barricaded (e.g. Headland Street Fire Station and Groser Crescent Police Department). In accordance with the Pescodside Barricade Plan, some of the buildings that are currently at EHB should be at VSB, therefore, one that sees fit to obey the agreed upon plan should take the matter into its own hands and enforce its usage to its full extent (as a result of over barricading, I and a few other survivors now stand outside the aforementioned Fire Station, praying for the Immortal God Emperor to protect our mortal souls from the claws of the Aliens, the Mutants and the Heretics). On the bright side, very few Zombies were seen during a scout mission conducted by myself in the southern part of the suburb. The revive points are almost empty. --Maximillian Verus 15:02, 20 March 2008 (UTC)

An update on the over barricading situation in Pescodside: I have recently been to St. Ninian's Hospital, as it sits now, it is VSB. All of those trapped due to misinformed survivors with barricading compulsiveness should make their way to the entry point mentioned above. --Maximillian Verus 16:14, 20 March 2008 (UTC)

March 19th

First The Dead member sighted in Pescodside by Lord Castellan Gavriel Loken of the Black Templars (on patrol in Pescodside, 1st Company, Sqaud Maximus, Imperium support to local survivor allies.). Black Templar Field Hospital Setup in Croom Towers, will heal infected and badly injured survivors. --Apothecary Leonardus Brother Apothecary of 1st Company, Squad Maximus, Black Templars, Imperium of Man. (Blessings to the Immortal Emperor). 10:59 19th March 2008.

March 17th

While some survivors have noticed increased criminal sightings near Dulston of late, the marked lack of serious body counts have pointed to an interesting turn of events. The infamous assassin group, Red Rum has gathered those members who are interested in working with survivors in order to fight The Dead and arrived in Dulston. Over the past week Red Rum initiated talks with the Dulston Alliance in hopes of securing a temporary truce. While initially it appeared the truce would be rejected, Red Rum made supported several conditions that met with Alliance approval. Chief among these conditions was the promise that Red Rummers will not kill any survivors within Dulston, Rhodenbank, Rolt Heights, or Pescodside. Furthermore, after the truce ended Red Rum promised to depart from all four suburbs and not return for up to 1 month. In return the Dulston Alliance has agreed not to hunt Red Rummers within any of the four suburbs. Survivors are reminded that not all Red Rummers agreed to the truce, but those who are not interested in it have promised to stay outside the four suburbs. As such, reasonable caution is advised to any survivors traveling outside this area and encountering Red Rummers. --Mobius 01:40, 18 March 2008 (UTC)

March 11th

The relative quiet of Pescodside was broken when a small group of zombies quickly smashed their way into The Inman Building. Some may be infectious. I've loosely barricaded the front doors to buy us more time, then staggered next door to rouse survivors there to help push the zeds out. --BrettW 12:41, 12 March 2008 (UTC)

March 5th

NecroWatch reported from the Clewett, Inman, and Waish Buildings revealing that there were an estimated 42 zombies within scanning range of all three facilities. Of note, there were 4 zombies at St. Bartholomew's Hospital and a cemetery in Rolt Heights, while 5 zombies are standing at Hoskyns Alley. The remaining detected zombies were mostly scattered and uncoordinated, which would indicate that the suburb's overall threat level has diminished. --Mobius 13:20, 6 March 2008 (UTC)

February

February 28th

The PDA has succesfully cleared the Mermagen Street revive point, with the help of other groups and local survivors. We are quickly responding to the situation at hand, and you can expect power up at all of our buildings and possibly even others outside of our territory. Clewett NT and Inman NT have both been reclaimed, and surviors are asked to beware of the Phiosopher, a rotter who likes to clog the mermagen street revive point. If you suspect it is being clogged, please head one south to Wedmore Grove and we will revive you as soon a possible. LemonHead7t7 *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡|͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|]]| ̡̡̡ ̡ ̡ ̴̡ı̴̴̡ ̡*̡͌l̡* Talk/PDA/Red Rum/MOB 05:13, 28 February 2008 (UTC)

February 26th

NecroWatch reported from the Clewett Building revealing that there were 73 zombies within scanning range of the facility. Of note, there were 9 zombies at Schreiber Drive PD across the border in Rolt Heights and 5 zombies at Millerd Walk Fire Station. It should also be mentioned that 23 zombies were at the Mermagen Street revive point, and therefore might be considered non-hostile zombies. --Mobius187 17:28, 26 February 2008 (UTC)

February 13th

The survivors of Pescodside continue to fight ever onwards, as noted by NecroWatch from the barricades of the Clewett Building. A recent scan reported to the organization from the besieged facility revealed that there were 180 zombies within its scanning range. Of note, there were 17 zombies outside the Clewett facility and 20 zombies at the Otto Street revive point. Across the border in Rolt Heights there were 19 zombies at the Burchell Arms, 9 zombies at Schreiber Drive PD and 7 more zombies at St. Herman's Hospital. The remaining zombies were scattered across the entire scanning area in varied smaller pockets, but still proved to act as lesser threats to survivor safehouses. --Mobius187 18:07, 13 February 2008 (UTC)

February 9th

The Inman Building is ruined and there are zombies on every block I could see. Barhah has been brought to this suburb. --Ghills 18:58, 9 February 2008 (UTC)

February 7th

NecroWatch reported from the Inman Building, keeping in mind the recent fall of the Clewett Building to the Second Big Bash. The scan revealed that there were 244 zombies within range of the eastern facility, with zombie concentrations at all major resource buildings. Of note, there were 37 zombies outside the Inman facility itself, 20 zombies at Millerd Walk Fire Station, and 16 zombies at Groser Crescent PD. The reamining zombies were scattered in varying degrees across a variety of safehouses, with only lone zombies standing in empty streets. --Mobius187 23:28, 8 February 2008 (UTC)

February 6th

NecroWatch reported from the Clewett Building today, issuing an advisory warning to all survivors along the west border of Pescodside as the edge of the Second Big Bash appeared to be spilling over from Rolt Heights into the suburb. The scan detected 163 zombies within scanning range, a marked increase when compared to the previous month. Of note, 52 zombies were detected at St. Ninian's Hospital, while a majority of the remaining zombies were across the border in Rolt Heights with 27 zombies at Schreiber Drive PD, 20 at the Burchell Arms, and 9 more at Lovell Auto Repair. The remaining zombies were most scattered in said adjacent suburb.

There was no official comment from Dulston Alliance forces stationed within Pescodside, although forces were spotted moving from the east side of the suburb to support the western border safehouses. --Mobius187 13:25, 6 February 2008 (UTC)

Update:According to Barhah.com, Pescodside is The Second Big Bash's next target from Rolt Heights. Suggested preparing for a mob of Zombies. --Mouren 21:25, 6 February 2008 (UTC)
The scattered safehouses wont last long against the full force of BB2, time would be better spent preparing at Dulston in either the Mall or spicer PD.

February 2nd

NecroWatch reported from the Clewett, Inman and Waish Buildings revealing that there were 7 zombies within scanning range. Pescodside appears to be relatively "zombie free" at this time.

February 1st

NecroWatch reported from the Inman and Waish Buildings revealing that there were 5 zombies within scanning range. All of the detected zombies were scattered and of little or no threat to the suburb's survivor populace. Pescodside appears to be a sleepy suburb (for now...). --Mobius187 15:04, 1 February 2008 (UTC)

January

January 29th

"Took shelter in a near by factory. Pescodside has atleast 20 or more zombies in the area at this time. Beware of the hazards. Not many places to hide." --David Cluett 21:50, 29 January 2008 (UTC)

January 10th

External Military"... crossing Pescodside now, can see maybe a dozen down there ... mostly just small groups ... lights are on across the suburb ... only a few buildings damaged though ... lights are on in the Waish Building ..." --Tohrurokuno 19:49, 10 January 2008 (UTC)


2007

December

December 24th

External Military "... crossing Pescodside now, can see about forty down there ... a few outside the Adkins Motel ... a lot of lights on, looks the area's been reclaimed ... infrastructure looks intact too ... power's back on at the Waish Building ..."   --cuio (talk) (NW) 03:14, 25 December 2007 (UTC)

December 12th

Everyone is encouraged to check the discussion page and provide feedback on the proposed barricade plan. Different groups have been using different barricade plans for too long, and at long last a plan has been negotiated which is approved by both the Burchell Arms Regulars and the DEM. I hope you all like it. --Kolossov 16:23, 12 December 2007 (UTC)

December 11th

External Military Report: "... leaving Pescodside, counted thirty or so outside ... all stragglers, no groups ... a lot of lights on, looks the area's been reclaimed ... only a few buildings damaged though ... the Clewett Building is being held ... the Inman Building is out of ..." --Frozen Flame 22:49, 11 December 2007 (UTC)

The PDA and other survivors and groups in the area succesfully retook the Inman Building--LemonHead7t7 *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡|͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|]]| ̡̡̡ ̡ ̡ ̴̡ı̴̴̡ ̡*̡͌l̡* Talk/PDA/Red Rum/MOB 00:21, 12 December 2007 (UTC)

December 10th

Relatively quiet today in this suburb. The MoB maintain the ruin of both The Waish Building and The Inman Building. Survivors appear to have dug in at The Clewett Building. --Blanemcc 20:51, 10 December 2007 (UTC)

December 9th

The Inman Building has fallen and is populated by 16 (slightly disorientated) zeds. Status of The Waish Building is unkown at this time. The Clewett Building remains in survivor hands. Let's try and keep the MoB entertained guys --Blanemcc 11:02, 9 December 2007 (UTC)

Update: The MoB are reporting that they have ruined the Waish building. All survivors in the area are asked to head to Clewett to reinforce survivor numbers there. Let's keep the last NT in Pescodside. --Blanemcc 11:05, 9 December 2007 (UTC)
Update: Waish is in survivor hands and powered at this hour. Necronet scans show a backlog of survivors at Mermagen Street and hordes of zombies in the Inman NT. Survivors wishing to help in the defense of Pescodside Necrotech facilities are urged to report to Clewett, Waish, and Farbrother for orders. --Ottari 12:30, 9 December 2007 (UTC)
Update: Alas, the fresh harmanbargarz supplied to Waish ran out entirely too rapidly, even when made into kebabs using the handy sticks propped up in front of the door. A zombie can only hope that this shortage will be addressed. ᚱᛖᚢᛖᚾᚨᚾ 15:26, 9 December 2007 (UTC)

December 8th

The Militant Order of Barhah have moved further into the suburb leaving destruction in their wake. One only wonders how long it will take the half-dozen survivor groups assembled in the area to shift their objectives and try to repel the infestation of BARHAH bringers --TouchingVirus 17:19, 8 December 2007 (UTC)

December 7th

The Dulston Alliance reported that the Clewett Building managed to withstand 5 zombie assaults that started yesterday and continued into today. Survivors have little doubt that these were attempts made by the Militant Order of Barhah to regain their lost foothold on the building. But when the dust settled survivors still held the building. Lemonhead7t7, leader of the PDA, declared that not only were survivors in command of the building, but that power had been restored. As such, local survivors in need of revival can expect services to return back to normal. If this holds much needed reinforcements will no doubt flood the survivor ranks. --Caleb UsherNW 14:29, 7 December 2007 (UTC)

December 6th

As of 12:29 AM (GMT) Dulston Alliance recon reported that with the combined joint military action of the PDA, FOXHOUND, KMA, Friends of the Featherstone Library, and BAR a survivor victory was secured at the Clewett Building. At this time the facility was once more in survivor hands and the Militant Order of Barhah horde had been turned back for the time being.

Ottari, of the PDA and NecroWatch, also received information that survivors in Pescodside and from Rolt Heights had also reclaimed St. Ninian's Hospital, turned back a zombie break-in at the Waish Building, and reclaimed Youl Avenue Railway Station from the zombie menace. From these reports it would appear that the Militant Order of Barhah was being turned back on all fronts.

One wonders, did the survivors mentioned above kill the dozen survivors remaining in St. Ninian's Hospital in order to "reclaim" it, seeing as that particular hospital had never been ruined? --Sauth 12:42, 7 December 2007 (UTC)
Update: Not ones to take death lying down, the Militant Order of Barhah stood their forces up once again to threaten the Clewett Building. A tactical report made at 02:36 AM (GMT) indicated that 11 zombies had breached the building's primary defense perimeter (i.e. a wall of junk) and were inside. The battle was intense, but a survivor report issued at 12:25 PM (GMT) cleared up the suspense when it was learned that the building had been held the entire night. What today will hold has yet to be seen, but one can expect that the MoB will not take this defeat lightly. --Caleb UsherNW 13:55, 6 December 2007 (UTC)

December 5th

Combat in and around the suburb continued unabated. Recon indicated increased Dulston Alliance activity in the suburb as members of FOXHOUND and the DITPS were spotted in the area along with local Alliance groups. A majority of the combat appeared to take place in and around the Clewett Building. As of yet no clear victory for survivors has been achieved at that location though. —The preceding unsigned comment was added by Mobius187 (talkcontribs) 16:45, 5 December 2007.

Update: The Pescodside Defense Alliance, FOXHOUND, the DITPS, King Murek's Army, and members of the BAR coordinated to wage an attack on the Militant Order of Barhah members occuping the Clewett NecroTech facility. Through a coordinated effort, the enemies were routed, and at this hour power has been restored to the building. NecroTechnician Ottari has posted a scan on NecroWatch, indicating 33 standing zeds in the area, meaning survivors must band together if Clewett is to stand through the night. -Ottari 02:15, 6 December 2007 (UTC)
Update: The defenders of Clewett continue to stand strong as the night crowd attempts to retake the building. They have vowed to hold their position until death. Unfortunately for the zombies, it seems that hot lead is still leaving the barrels of their guns. It is simply a matter now of whether or not the undead can penetrate the expanding barrier between the cold pavement they crawl upon and the fresh food inside. ----Rhuster 05:09, 6 December 2007 (UTC)

December 2nd

St. Ninian's Hospital was attacked at some point overnight with many inside being killed, myself being dragged outside. Pescodside seems to be becoming a dangerous place to be. It seems like people like myself would not have had to have died if the color coding system wasn't changed back to safe. The Clewett Building is still destroyed, this 'burb needs a bit of help at the moment. —The preceding unsigned comment was added by Zack WIPZ (talkcontribs) 00:35, 3 December 2007.

Update: The Pescodside Defense Alliance (PDA) launched yet another tactical strike against zombies holding the Clewett Building, with some assistance from local survivors determined to retake the building from the Militant Order of Barhah. The operation began at 8:00 PM EST and ended approximately 15 minutes later. The tactical assets committed to the battle included 14 MoB zombies versus a 12-man PDA strike team. By the time the dust settled there were 8 confirmed zombie casualties and 0 PDA casualties. A final analysis indicated the the offensive was not a success as the building was still occupied by 6 zombies. —The preceding unsigned comment was added by Mobius187 (talkcontribs) 16:45, 5 December 2007.

December 1st

Pescodside is having some uprisings within the suburb. The Clewett is in zed hands, and St. Ninian's Hospital has been under attack from the undead. The color coding system might need updating, as it was updated earlier today and then changed back to safe. At the moment it seems like the suburb is waiting to explode possibly. —The preceding unsigned comment was added by Zack WIPZ (talkcontribs) 05:55, 2 December 2007.

Update: Please note the following report was made earlier today, and was attributed to as the reason behind the revision of the suburb's danger status back to its prior "Safe" level (whether this is still the case remains to be seen):
External Military on 25.96 MHz: "... streets are looking clear in Pescodside ... lights are on across the suburb ... infrastructure looks intact too ... some survivor activity in the Clewett Building ..." (11 hours and 22 minutes ago) --03:01, 1 December 2007 (UTC) —The preceding unsigned comment was added by Mobius187 (talkcontribs) 06:10, 2 December 2007.
I would like to say for continuity of the game though, that perhaps the External Military is not always saying the truth. They did, in fact, close us all up in the city to deal with the infestation ourselves. Perhaps they want to see how we deal with surprise. —The preceding unsigned comment was added by Zack WIPZ (talkcontribs) 01:22, 3 December 2007.

November

November 30th

Throughout Pescodside there is celebration as a recent NecroWatch scanning tour shows only 1 confirmed zombie in Pescodside! This scanning tour was conducted by Ottari, a member of the Pescodside Defense Alliance who has been working on the project with noted NecroTech scientist, Caleb Usher. Necrowatch will be up and running sometime at the end of December, and will provide Necronet scans of every NT building in Malton! In other news the Pescodside Defense Alliance has re-joined the Dulston Alliance and will continue to provide protection to Pescodside. Contact the PDA today at their forums and sign up to defend Pescodside!!! --LemonHead7t7 *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡|͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|]]| ̡̡̡ ̡ ̡ ̴̡ı̴̴̡ ̡*̡͌l̡* Talk/PDA/Red Rum/MOB 21:44, 30 November 2007 (UTC)

The NecroWatch machine should be returned to the factory as defective. BTW, that's the Militant Order of Barhah squatting in the ruined Clewett NT. -- Grogh 01:22, 1 December 2007 (UTC)
An updated report issued from at the Waish Building on NecroWatch reveals the prescence of some 7 zombies inside Clewett. As of this update, that number has been reduced to 4, and NecroWatch continues to monitor the zombie levels in the NE corner. -- Ottari PDA 1:30, 1 December 2007 (UTC)

November 25th

The war with the Flat Earth Society has finally ended, as they declared they are leaving Dulston. This is obviously because of the combined efforts of all the groups in the area that finally caused the Pk'er group to leave town. The Pescodside Defense Alliance and Friends of the Featherstone Library, both had members hunting the murderers, as Pescodside's representatives in the fight against the hostile group. The PDA has made allies with the Defenders of the Playground and convinced the group to set up their HQ at the Masters Museum, which was the FEZ's old HQ. This is a great victory for the NE and everyone involved in the war. Feel free to come by the Farbrother Building to celebrate with the PDA! --LemonHead7t7 *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡|͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|]]| ̡̡̡ ̡ ̡ ̴̡ı̴̴̡ ̡*̡͌l̡* Talk/PDA/Red Rum/MOB 17:08, 25 November 2007 (UTC)

November 4th

Headland Street Fire Station is over-barricaded again. According to the barricade plan, it should only be Very Strongly barricaded. Damn trenchies! --No-genius 10:17, 4 November 2007 (UTC)

October

October 31st

The Dulston Alliance wishes every survivor a Happy Halloween! As for all those killers and zombies, well, they can suck on a lemon. But seriously, stay indoors and out of the fog...

October 11th

It has been reported that survivors need fuel at the Petvin Museum. In other news, rumor has it that Fort Creedy is under attack. One would assume the culprits are zombies.

October 2nd

St. Bartholomew's Hospital is standing strong with vsmirl ready to heal one and all. --ottotorrens 6:28 PM Oct. 2, 2007 (BST)

September

September 20th

Pescodside is GREEN once again, thanks to the several groups in the area. Mermagen street is running smoothly, and there is very little killer resistance.LemonHead7t7 *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡|͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|]]| ̡̡̡ ̡ ̡ ̴̡ı̴̴̡ ̡*̡͌l̡* Talk/PDA/Red Rum/MOB 17:56, 20 September 2007 (BST)

September 18th

The generator in Waish Building is running low on fuel. If you have spare gas make sure to pop in there. --Dr Frank 17:01, 18 September 2007 (BST)

Update: The suburb is now stable enough to be considered safe. This still means you shouldn't do something stupid, like sleep on the street. --Bob Runslikehell 23:45, 18 September 2007 (BST)

September 17th

I just logged in to hear this military broadcast: "25.96 MHz: "... leaving Pescodside, counted maybe a dozen outside ... mostly just stragglers, no organised groups ... a lot of lights on, looks the area's been reclaimed ... infrastructure looks intact too ... some survivor activity in the Clewett Building ..." (2 hours and 32 minutes ago)"

I pretty much think that the area has been built up and reclaimed. Cheers! --Dr Frank 16:17, 17 September 2007 (BST)

September 15th

The number of zombies in the area has increased slightly. 4 groups of 1-2 zombies. Although it seems that they don't pose much threat. The scan was taken in Clewett.--Dr Frank 07:27, 15 September 2007 (BST)

Update: The generator in St. Ninian's Hospital is empty. Requesting fuel. --Dr Frank 07:38, 15 September 2007 (BST)

September 13th

Pescodside seems virtually empty of zeds as I write these words. Just three zeds in the scan I took in Clewett NT. All separate. One rotter was outside the Clewett building though. --Dr Frank 18:19, 13 September 2007 (BST)

September 6th

St. Bartholomew's Hospital is under attack. Zombies are continuing to destroy barricades and there is a zed in the building as we speak. --Keyser666 11:21, 6 September 2007 (BST)

August

August 31st

The BAR has reported that a daring raid has allowed survivors to re-secure Schreiber Drive PD! As the last of the zombies were cleared out efforts are underway to have power restored and use the stored ammunitions found there to help reclaim other nearby resource buildings. This is no doubt good news for the citizens of Pescodside as it will no doubt fuel efforts to push the zombies from the northeast corner.

August 30th

It appears that Pescodside could be about to experience a horde run. Schreiber Drive PD on the edge of Rolt Heights is currently housing 50 or so zombies. Locals are dropping their hotdogs and picking up their pitchforks.

Update: The suburb's ruined. Don't go here if you're low on AP. Everywhere in (at least) the SE corner is ruined, and the rest of the suburb is probably just as bad.
Update: Actually, the north is faring pretty well despite being on the doorstep of the LUE infested Dulston.

August 29th

A Malton Free Press reporter recently was shocked to see a zombie flag him down. The reporter has spent considerable time learning Zombese and was horrified to see John Marshimaroo, famed Zombie hunter, in his current state. The reporter has translated the following statement from John...

"Shotgun Ed got me! I'm going to hunt him down as soon as I get a revive! The mall to the the North is completely dead. Killers are running rampant in our beloved Pescodside. Zeds are not that heavy at this time in the area. Damn!!! I'm going to miss my line dancing lessons! And how am I going to explain this to my wife?"

The reporter left John at a revive point and quickly went to the nearest club to drown his sorrows.

Update (Compiled): Apparently the above news was reported after an unfortunate misunderstanding. The murderer who killed John Marshimaroo appears to have been a copycat survivor named Shotqun Ed, who was apparently so overcome with jealousy of the famous bounty hunter Shotgun Ed that he changed his name in an effort to besmirch the real Ed's honor. And by "honor" we are in fact referring to his endless hunger for feasting on the corpses of killers... not literally. In turn PVT Deathstalker, John's half-brother, hunted down and killed Shotgun Ed by accident. If by accident we can infer shooting Ed 17 times was not intentional consider the real culprit. When this matter was finally cleared up PVT Deathstalker had this to say, "I fully and completely apologise if I, PVT Deathstalker have done any wrong to a non-PKing survivor, in this case Shotgun Ed. I was going on the info from John Marshimaroo and I guess the g instead of q in the name caused me to kill a survivor that did not deserve the attack. Marshimaroo is my half-brother and I flew into a rage when I heard he was killed. My bad for not noticing the name fully. I hope there are no hard feelings. I wish Shotgun Ed well and John Marshimaroo has offered to teach him free Salsa dance lessons when the current zed crisis has passed."

August 22nd

A survivor complaint was raised as it was reported St. Bartholomew's Hospital is once again in ruins, with 3 zombies inside and 12 more outside the building. Most of the zombies at Lanning Lane appear to be brain-rotters or lowly Level 1 corpses.

August 20th

St. Bartholomew's Hospital is heavily barricaded with five survivors and six zombies inside, and a lot more zombies outside. Other than that, zombie levels are mild; mostly singles or pairs scattered around the suburb.

August 19th

Zombie numbers are slowly lowering, and in an exclusive interview with PDA leader Lemonhead7t7, he is quoted as having said:

"In the past few weeks Pescodside has been faced with heavy zombie attacks, but now we feel it is time for these attacks to end. The rotters at Mermagen have slowed our progress, but in a few days you can expect to see mermagen running back at 100%. Inman and Millerd are being re-established, and we are sending the best of the PDA to help maintain St. Bart's Hospital."

When asked about the PDA owned buildings, Lemonhead7t7 responded by saying that they have plans to leave Millerd Walk Fire Station, as soon as the survivors staying there can fend for themselves, and will move all PDA members stationed at Millerd to Bart's, to help maintain it.

"St. Bartholomew's Hospital is almost constantly under attack, but we plan to have it almost as safe as The Farbrother Building herself" Whether or not these promises will be fullfilled have yet to be confirmed, but we can only wait.

Update: As of 7:30 EST, St. Bart's is VSD and completely unpowered with 2 zombies inside (and 10 survivors), 16 bodies outside.

August 17th

Malton Free Press recently caught up with John Marshimaroo in the midst of the current crisis.

MFP: "Can you give us an update?"

JM: "Mermagen revive point has a long waiting list. We're trying to get everyone back to normal as soon as we can."

MFP: "Are you at all worried with the current state of Pescodside?"

JM: "[CENSORED] no. The Undeadites are a weak bunch. I'm still going to my Salsa dance lessons and collecting Zed skulls."

Yet we are still ruining your buildings, and munching on your bra!nz with salsa chip dip! Creeping Crud U 19:43, 17 August 2007 (BST)

Update: St. Bart's is clear, but just barely. Zeds are swarming around and it's at VSD. Someone needs to head over to maintain it.

August 16th

St. Bartholomew's Hospital has been overrun. Rnrarrrh! --Creeping Crud U 06:47, 16 August 2007 (BST)

Update: Lentell Walk PD in the northeast is being mobbed by 14 zombies and a request has been made for additional fighters and barricaders, ASAP. Mermagen Street is packed, so something bad's happening in the East. These rumors are heard courtesy of the LUE. Probably a fight over St. Bart's or the Inman Building.
Lentell's PD in the northeast is getting very overrun, the barricades are down, bodies are piling up, the doors are wide open, with 25+ zeds either in the building or about to enter. --Major Motion Picture 05:41, 17 August 2007 (BST)

August 15th

The center of Pescodside is in ruins as the Undeadites run rampant through the Inman Building, Millerd Walk Fire Station, and nearby factory. Creeping Crud U 06:54, 15 August 2007 (BST)

(update) St Bartholemew's Hospital is once again in survivor hands. Barricades and power still needed.--Twohundered 16:56, 15 August 2007 (BST)

August 14th

Mermagen Street is a REVIVE POINT, so STOP KILLING THE ZOMBIES THERE! I've been killed twice in the last 24 hours while waiting for a revive.

August 13th

Again, St. Bartholomew's Hospital has been ransacked with 5 zombies still inside. Since the suburb only has 2 hospitals, it would be nice if someone would stick around and actually defend one of them. The Inman Building is safe for now, but there is a group of at least 15 zombies buzzing around it and the factory next door.

August 12th

St. Bartholomew's Hospital is currently free of all zombies and it is VH barricaded. Survivors are asked to come by and help defend it. In other news, a large number of zombies were seen slowly moving north towards Treweeke Mall.

August 11th

St. Bartholomew's Hospital has been breached again and it doors are wide open. There are 3 people inside and 4 zombies. Not exactly a winning combination.

August 9th

Today not a lot of zombies to report. St. Bart's is clear of zombies and while the number of killers has risen, it seems the zombies are moving out. Lemonhead7t7, leader of the PDA, has finished his paper, "The Wonders of Meta-Gaming and the Benefits of Instant Messenging", and invites all survivors to read it and comment on anything they find incorrect or interesting here.

August 8th

Members of DORIS, Red Rum, Angels of Mercy, and Brotherhood of the Reckoning are spotted in the area as the streets of NE Malton become a battleground between pro-survivor groups and PKer groups.

August 5st

St. Bartholomew's Hospital in the east has been breached. There are survivors and a group of 8 zombies inside, neither of which seem to be awake as of 8:00 Eastern Time.

August 4th

Today the Brotherhood of the Reckoning requested an alliance with the Burchell Arms Regulars. The BAR, supported by the Friends of the Featherstone Library, respond that only unconditional surrender and no trespassing in NE Malton is acceptable. Unhappy that they were not allowed free passage to terrorize the citizens of the area they threaten the BAR and FOTFL who respond by declaring an all out war on all murderers in the area. The Dulston Alliance agreed to support the BAR as an ally and mobilized their own bounty hunter forces.

August 1st

While the south of the 'burb is full of zombie activity, the north is still pretty quiet. There are currently no major zombie mobs above 5 zombies. Survivors continue to defend every resource building in Pescodside so that they do not fall into, or back into as the case may be, zombie hands. --Blanemcc 08:00, 1 August 2007 (BST)

July

July 31st

At this time there are currently 30 zombies banging on the barricades outside of the Inman Building, with 6 zombies more at the nearby factory.

Update: The Keats Museum has been invaded, with 8 zombies inside and Ludwell Lane Fire Station has seven zombies inside. Southern Pescodside is very active with zombies. --Blanemcc 09:46, 31 July 2007 (BST)
Update: The Inman Building is currently powered and Very Strongly barricaded, but with very few survivors inside. There are 17 zombies directly outside of the building. --JackJLWilliams18:52, 31 July 2007 (BST)

July 30th

There are 17 zombies outside the Inman Building, but the building has been extremely heavily barricaded to keep the zombies out. At this time there is no information on the state of affairs inside the NT facility. Survivors numbers and the status of the generator, even if known are likely to remain private information in order to protect those inside during the siege.

July 29th

The situation at The Inman Building is at a standstill for both survivors and zombies. There is currently 23 zombies outside, with only 2 inside. The 'cades stay up most of the time, but every once and a while a zombie gets in while people are sleeping, and tears the place up a bit. Survivors are asked to come by and raise 'cades or heal any wounded or infected surivors that are fighting inside.

All UD players are asked to submit their information to the Contact Database, to help keep all members of Malton connected. LemonHead7t7 *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡|͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|]]| ̡̡̡ ̡ ̡ ̴̡ı̴̴̡ ̡*̡͌l̡* Talk/PDA/Red Rum/MOB 23:39, 29 July 2007 (BST)

July 28th

Tim Quinton has taken out the generator at St. Ninian's in the last ten minutes. Unsurprisingly, St. Herman's Hospital and Schreiber Drive PD are also dark. I would not be surprised if there is an attack on one [or more] of these three tactical resource points in the wee hours. Survivors have been warned...

July 27th

A mob of 32 zombies broke down the barricades at the Inman Building. The doors were closed and the building lightly re-barricaded, but 9 zombies still remain inside (with 23 outside) at this time with a number of survivors still asleep. Help is requested. A few survivors managed to escape the attack by heading east to Club Hardyman, but are infected and need to be healed.

The DvEM are having a wonderful time eating their fill in Pescodside. All survivors are kindly asked to eat a stick of butter before going to sleep. Lady Ragnarok 02:15, 28 July 2007 (BST)

John Marshimaroo, noted zombie hunter was interviewed today by the Malton Free Press. (Q) "Your thoughts on the latest Zed infestation?" (JM) "Hunters are being mobilized...Lady Ragnarok ....my wife wants your head for her collection. I mean...is there an infestation? All I see is more flesh for the fire. We like to give the undead hordes a glimmer of triumph before total destruction." (Q) "Are you at all worried?" (JM) "Hell no. I've just got more to shoot at, more friends to revive, more beers to drink. This horde is a joke and they will be dealt with." This reporter was happy to see that Mr. Marshimaroo did indeed blow away two Zeds and revive a friend before drinking a beer and heading for the nearset club. (JM) "Salsa dancing lessons tonight brother!"1818korea 17:56, 28 July 2007 (BST)

July 26th

Zombie groups are getting heavier. There are groups of 11 or 12 scattered around southern Pescodside, coming up from northern Dunningwood. Nothing unmanageable, but southern safehousers might want to relocate for now. Revive points are basically deserted.

July 24th

Yesterday the Pescodside Defense Alliance acquired St. Ninian's Hospital and will be maintaining the building. There have been a rising numbers of zombies in the southern parts of Pescodside, mainly around the Featherstone Library and the Love Building. Survivors are reminded that the PDA sponsored Mermagen Street revive point is still very active and revives are handed out on a daily basis to anyone in need. --LemonHead7t7 *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡|͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|]]| ̡̡̡ ̡ ̡ ̴̡ı̴̴̡ ̡*̡͌l̡* Talk/PDA/Red Rum/MOB 21:50, 24 July 2007 (BST)

July 22nd

Killer Gord0n Freeman was seen at St. Odile's Church. Blanemcc had taken him right down to 24 HP, but lacked the AP to finish him- Any Killer control teams in the area take him down- failure to take care of this killer may result in an attack similar to the one which took place at Treweeke Mall last night. --Blanemcc 10:18, 22 July 2007 (BST)

Update: Thanks to MrGomez, killer Gord0n Freeman has been executed. Survivors are reminded to stay clear from reviving him, lest he disturbs the peace again. --Blanemcc 18:58, 22 July 2007 (BST)

July 20th

King Murek's Army, which only in the past few months returned to the suburb, have as of today joined the Dulston Alliance and showed their support for greater survivor unity within the NE Corner. As zombie troubles continue to stir within east-Pescodside their help and that of the Alliance will be needed in the days to come. Survivors are reminded to report zombie sightings and killers to the Alliance in order to help secure a safer tomorrow.

July 16th

There are a lot more walkers spotted in the southwest Pescodside. After killing four Zeds near Ludwell Lane Fire Station, Zombie Hunter John Marshimaroo was quoted as having said," Yeah... hunting is a lot easier. They're dead and walking around. They're all messed up." John later sharpened his axe and was heard to utter, "I hope this keeps up. My lady likes to collect skulls... bit of a hobby for her. That and line dancing." Vigilance is urged for all citizens. The only good zombie is one who just received a headshot.

July 6th

As noted earlier this month there has been a sudden upswing in zombie activity around the east-Pescodside. A NecroNet report issued by famed local Zombiologist Ottari shows that there are 43 zombies around the Inman Building. Of particular interest are the 16 zombies attacking St. Bartholomew's Hospital.

Update: In a glorious fight that will no doubt be remembered by everyone forever, St. Bartholomew's Hospital was finally overrun by its zombie attackers. Many survivors died, while the rest fled before the hungry undead. Furthermore, the zombies have since ransacked the hospital and made off with large supplies of gauze bandages. Coincidentally any reports of Egyptian curses or "mummy" sightings should be ignored.

July 1st

There has been a noted increase in zombie activity...

June

June 29th

Perhaps in an effort to keep survivors minds off of Dulston's current zombie troubles the Dulston Alliance today revealed that they had just finsihed negotiations and signed an ally treaty with The Abandoned. While the survivors aligned with The Abandoned are situated over in Yagoton, as one of Malton's premiere survivor groups the Alliance believed it is in everyone's interests to establish diplomatic relations with them. As such, a Non-Aggression Pact was signed and in a surprising gesture The Abandoned even offered to assist the Alliance with its zombie "problem" once they had finished off the ones in their own suburb. Now there's an offer that's hard to refuse.

June 22nd

During the seven day bloodbath the Dulston Alliance and the Burchell Arms Regulars achieved over 63 confirmed kills of St. Anastasius' Royal Guard clones. While the threat posed by the clones was minimal the response was a message to all survivors that such abominal tactics would never be permitted within Alliance territory. Now that Operation Cleansing Wave has ended survivors can once again return to their regular duties.

June 17th

It seems that SARG has grown tired of mass Zerging/Cheating to kill its enemies, and has declared an end to the so-called Farbrother War (known more commonly as the Farbrother Farce to locals). The allied forces on the opposite side can only hope that they have finally rid themselves of this abhorent tactic.

June 16th

A dark shadow has fallen over the happenings of the so-called Farbrother War initiated by St. Anastasius' Royal Guard against the survivors of Pescodside. Where once before the murderous killing spree was being treated as nothing more than another, in a long line of, terrorist cell nuisances, recent information has come to light proving that there is something far more sinister underway. Rumors abound that the members of SARG are in fact... clones! A recent sighting shows several "Kevin###" clones (Kevin001, Kevin003, Kevin014, Kevin015, Kevin016, ect) working alongside several other inexperienced clones. The Burchell Arms Regulars and the Dulston Alliance have both declared they will work together to deal with this menace once and for all, no matter what shady tactics the SARG chooses to employ.

June 15th

After a few weeks of conflict, the Farbrother War has begun. All citizens wishing to stay out of the conflict are asked to stay out of the Farbrother Building, and stay out of the general area. More of this will come as the war progresses.

June 14th

After three weeks of intense negotiations, what started off as a simple renewal of old treaties between the Malton Fire Department, Malton Civil Defense Unit, and the Dulston Alliance ended with a Non-Aggression Pact being signed with the entire Department of Emergency Management. As such, on this very day, the Dulston Alliance and the DEM are formally considered allies in the struggle against zombies and murderers. What this alliance will have in store for the NE Corner has yet to be seen, but local survivors are optimistic that this is yet another nail in the coffin of their enemies.

June 13th

While zombies continue to stumble around eastern Dulston at Treweeke Mall survivors gathered to witness a historic diplomatic ceremony as the Dulston Alliance and the U.S. Army Infantry signed an official Support Accord treaty. Exact details of the treaty are unclear, but what has been learned is that the USAI has committed an entire platoon to render aid to the Alliance should it be required and the Alliance in turn has promised to lend the support of its Joint Task Force to the USAI should they call for support. When asked to comment noted NecroTech scientist, Caleb Usher, had this to say, "I'm not saying this alliance will lead to the utter annihilation of all zombies in Northeast Malton, but I'm certainly not saying that it won't."

June 12th

The Featherstone Library's inhabitants were killed and the builidng was smashed and ransacked by the Reanimations and zombie volunteers from Pescodside. --Secruss 19:04, 12 June 2007 (BST)

June 8th

Radios, often with poor reception, continue to crackle out fragmented excerpts of advertisements for Biertag. The advertisements mention that to date over 19 survivors have signed something called the "Beer Pledge", signifying their willingness and determination to arrive at the beer festival.

In other news it has been learned that elements of the Burchell Arms Regulars have formed a sub-group, known as the Knight Watchmen, whose purpose appears to be dealing with the growing number of "deadbeats" in the NE Corner. It's planned that this group will be in full force during the Biertag festival.

June 5th

Over the past week survivors have noticed an increasing number of radio advertisements promoting the festival of Biertag. It's believed that the Burchell Arms Regulars, who are apparently the main sponsors of the Malton holiday, are responsible, along with tags spraypainted throughout Rolt Heights. While the celebration is still more than a month away some beer enthusiasts are already planning to attend the festival which will be held at St. Arnold's Church on July 8th.

May

May 25th

Survivors are asked to be on the lookout for the wanted murderer Tiggermann who is currently in the NE Corner and was last executed at Treweeke Mall in Dulston. The fugitive, who was previously categorized by the Burchell Arms Regulars as "relatively insignificant", has recently added a new crime to his list: fraudulent group affiliation. Survivors are advised that Tiggermann is not, and never has been, associated with the BAR. Survivors are also cautioned that he is to be considered dangerous... to some degree... and therefore should be avoided unless properly executed.

May 18th

A single bugle played as the standard for The Last Stand lowered over Treweeke Mall in nearby Dulston, from where it hung atop one of several flag poles among the other standards of the Dulston Alliance member groups. Jack Sorrows, former leader of the survivor group, was there to accept his group's standard and signal the end to an era. It was a sad day for Pescodside as another survivor group passed away into history. Those remaining members of The Last Stand, having made private arrangements, are to join with the Pescodside Defense Alliance so that they could continue the fight and aid the NE Corner even though their group was no more. Fight on brave soldiers, fight on.

May 15th

Noted NecroTech scientist, Caleb Usher, whose service to the suburbs of Dulston and Pescodside, celebrated his 31st birthday today. When asked how he felt he simply quipped, "Older". Oh my, what a card that Caleb is! Gifts and congratulations abounded from local survivors with the most from those associated with either the Dulston Alliance, for whom Caleb works as a diplomat, or the party-loving Burchell Arms Regulars who consider Caleb a respected Burchell Arms investor. So let's all raise a glass of beer in celebration of this joyous occasion!

May 12th

Metal Fox has declared its support for the Mermagen Street revive point, and as such, will be aiding the Pescodside Defense Alliance in its efforts to revive undead survivors at this location. It's believed that not since the days when the Sons of Korhal still walked the streets of Pescodside has the revival rate been this efficient. This is yet again proof-positive of the beneficial efforts being brought to survivors by members of the Dulston Alliance.

May 11th

Local NecroTech researcher, Ottari, had this to say after a thorough NecroNet scan of the area, "Pescodside has enjoyed a brief respite from the zombie menace for the past few weeks. Residents are advised to be on guard though, as scans indicate a recent spike in zombie activity, particularly in southeastern Pescodside. Overall, there are some ten tagged zombies throughout the suburb. On a more personal note, I look forward to working with the Pescodside Defense Alliance to continue monitoring zombie activity throughout Pescodside. Reports have been posted for the Clewett, Inman, and Waish NecroTech buildings."

May 9th

With great fan-fair and much celebration, the Dulston Alliance today welcomed its newest member group, Metal Fox, into the Alliance. Known for their sudden rise to power, Metal Fox assisted survivors in both Rolt Heights and Pescodside. Designated spokesperson and noted NecroTech scientist, Caleb Usher, had this to say to those present at Treweeke Mall, "Today the Dulston Alliance has taken yet another step forward to securing peace and prosperity for all living, breathing humans in Northeast Malton. NecroTech welcomes all survivor alliances which strengthen the NE Corner of Malton." It should be noted that with the inclusion of Metal Fox the Dulston Alliance now holds a firm presence in Rolt Heights, where before it only deployed random patrols into the suburb.

May 3rd

With the end of the Rolt Heights War local survivor groups who assisted with helping track down the murderers running rampant in the suburb have now found they can finally refocus their efforts on the real threat: zombies. The Friends of the Featherstone Library, now formally allied with the Burchell Arms Regulars as brothers-in-arms, intend to defend Pescodside to the end, but also uphold their obligations to the Dulston Alliance as one of its oldest member groups. The Friends did not abandon Rolt Heights to its fate at the hands of the PKer Alliance, neither do they plan to let the Dulston Destruction Tour have its way with Dulston.

May 1st

Lemonhead7t7, leader of the Pescodside Defense Alliance, had this to say, "The Dulston Destruction Tour will be coming to Northeast Malton. Estimates, based on certain known groups affiliated with this tour, suggest about ~500 invaders composed mostly of zombies, but may also include some killers in their ranks, which will attack Dulston. Now, normally, the plan would be for everyone in the NE Corner to defend Treweeke Mall, and while that's fine and all, this time we're not dealing with Mall Tour, instead the target is the entire area. Normally, Dulston either stands or falls, but Pescodside is always ravaged in its wake. Although there will still be some attacks, the Pescodside Defense Alliance will make its stand here and urges all other survivors to stay and help defend our suburb. I wish Dulston's survivors all the best, but sometimes we have to look out for ourselves. Also, the Mermagen Street Revive Point will be highly maintained. I have called in for support from all over Malton, from groups such as the CDF and USAI. I am asking for all local groups to help in this defense initiative while we still have the time and resources to plan for it. Let us make a stand for our peaceful suburb and defend it, til the end!."

April

April 29th

The Friends of the Featherstone Library continued their efforts to track and execute any murderers found hiding within the suburb's borders in an effort to aid their allies, the Burchell Arms Regulars in Rolt Heights. Through joint efforts with the BAR, the Friends of the Featherstone Library have reported any killers they managed to locate during their searches. To further these tactical discussions the BAR has granted Shotgun Ed, a member of the FotFL, official diplomatic status at the Burchell Arms.

April 26th

As the week has progressed more and more zombies have been appearing in our peaceful suburb. There is a large number of zombies awaiting revival at the Mermagen Street revive point and the Inman Building was ransacked with every survivor inside killed. Right now there are 15 zombies inside the building, with 3 zombies more outside. Millerd Walk Fire Station, just 1 block north, has also been ransacked with 3 zombies still inside. All citizens wanting to help clean-up or revive undead survivors should simply gather some FAKs, syringes, and a loaded shotgun. As Pescodside is in the most peaceful corner of Malton, we need to uphold that safety and not let these zombies turn us into a dangerous suburb! This is Lemonhead7t7 of the Pescodside Defense Alliance hoping every survivor out there takes what has been reported into serious consideration.

April 24th

Efforts by the Friends of the Featherstone Library to help curb murderer activity in nearby Rolt Heights has certainly taken its toll on allies of the PKer Alliance. An insider report suggested that at one point in the conflict, 7 members of the infamous Red Rum were awaiting revival at one location, while elsewhere still 2 more were shambling around in search of a revive point. Of course what survivors really want to know is... when will the killing stop?

April 22nd

Lemonhead7t7, leader of the Pescodside Defense Alliance, had this to say, "As of now, the Pescodside Defense Alliance is back in action. There are certain groups here that need to be taken care of and we plan to take care of that. Just because we went undergound for a while, does not mean the buildings we owned were lost. All PDA property will be taken back within the month, and we expect no resistance. All underground members and factions of the PDA are called to rise once again, and resume active duty. Plan Alpha is still in effect. Anyone interested in joining should check our group wikipage."

Local survivors consider this to be a positive turn of events as the PDA, while still a relatively small group, has proven itself to be very resourceful in protecting its safehouses and those survivors inside them. The general consensus is that greater safety within the suburb is always welcome.

April 18th

Recently it has become readily apparent that survivors associated with Dulston Alliance member groups are preparing to deal with a growing threat just west of the border. Scattered reports indicate that the Friends of the Featherstone Library, here in Pescodside, and Dead vs Blue over in nearby Dulston, are in the midst of mobilizing their forces to assist the Burchell Arms Regulars in their war against the PKer Alliance. Comments from the Friends of the Featherstone Library are expected to be forthcoming on this matter.

Update: As earlier reported an official statement was released by Shotgun Ed, from the Friends of the Featherstone Library, who had this to say, "We've been dealin' with scum like this longer than most groups in the northeast. We drove DORIS from our streets and into graves. Sure the Rogues Gallery may label us vigilante killers, but I could care less if the DEM can't get their facts straight and lets killers abuse their services. We'll just keep on enforcin' the law despite all that."

April 8th

Increased murder rates in the past few days have been attributed to killers from the PKer Alliance who are currently plaguing Rolt Heights. While the attacks do appear to be focused on Rolt Heights survivors are cautioned that copycat killers already in Pescodside may choose to mimic the PKA's activity on a smaller scale.

The Dulston Alliance asks that, as a public service, all survivors confirm the identities of any survivors sharing their safehouse and report any known killers to the Alliance or the Burchell Arms Regulars.

March

March 19th

NecroNet researcher Ottari, recently had this to say, "After restoring power to the Inman Building and performing a thorough NecroNet scan of the suburb from the Clewett, Inman, and Waish Necrotech facilities, I am pleased to report the prescence of only 36 zombies in the entire suburb of Pescodside. The highest concentrations are in the eastern end of Pescodside, with 16 in the 3X3 block around the Inman Building. Survivors are urged to defend the newly powered Inman Building with every available resource. NecroNet Reports will still be issued daily from all three locations, and this particular scientist will rest easy knowing Pescodside's beer supplies are safe from the ravaging hordes."

March 16th

NecroNet researcher and Clewett's leading Zombiologist, Ottari, recently had this to say, "Today's NecroNet report reveals the presence of a meager 25 zombies in the 9x9 area around the Clewett Building. The series of skirmishes outside Featherstone Library seems to have resulted in a survivor victory. Though there are 12 zombies outside the Inman Building, I can personally attest to the strength of its barricades. Still, the building is without power and thus of little use for NecroNet reconnaissance at this time. Once more, I would speculate that some zombies have wandered out of the Clewett Building's NecroNet range, and may be present in eastern Pescodside. If power were restored to the Inman Building, this researcher might very well consider issuing two daily NecroNet reports for the suburb."

Noted NecroTech scientist, Caleb Usher, had this to add, "A source has informed me that previous reports indicating the zombie group, Dead Animals - Redux, as being behind the recent sieges, are false. From what little information we do have it appears Dead Animals - Redux has joined up with Mall Tour '07 for the time being."

March 15th

In a continued effort to monitor zombie activity, at least until zombie numbers drop into a safer range, the Clewett Building has issued a recent NecroNet scan which has detected 37 nearby tagged zombies. Unfortunately most of these zombies are amassed outside the Inman Building and the Featherstone Library. The siege against the Featherstone Library seems to validate rumors that the attack is being spearheaded by zombies from Dead Animals - Redux.

March 14th

A recent NecroNet report issued by the Clewett Building has recorded a minor upsurge in zombie activity. While the 50 tagged zombies detected with the 9x9 block grid around the NecroTech facility are half the number they were a week ago, it should be noted that currently 17 of these zombies are sieging the Inman Building. Staff at that facility have been warned and the Friends of the Featherstone Library are aware of the situation.

March 10th

A warning to all survivor residents of Pescodside: Recently there have been numerous sightings of zombies in the area surrounding the Featherstone Library. It should be noted that historically the Friends of the Featherstone Library, a member group of the Dulston Alliance, have been involved in an ongoing conflict with zombies from a horde known as the Dead Animals. While there is no proof these sightings are related to this specific zombie group or the aforementioned conflict, survivors are asked to take caution and be sure to bring a couple of extra pistol clips if they drop by the library.

March 6th

Just a few days after the fall of Treweeke Mall, a fair number of zombies still linger in Pescodside. Some survivor buildings have been reclaimed, but parts of the suburb are still without power. Revives are slow but steady and zombie migration is under observation. NecroNet reports are available for the Clewett Building. Until power has been restored to the Waish Building, it will be difficult to determine tagged zombie density within northern and central Pescodside.

March 1st

Mall Tour '07 has departed, on their way to Giddings Mall in Pitneybank. As such, zombie numbers in the NE Corner have dropped significantly. At this time survivors are busy with reviving their former comrades-turned-zombies and reclaiming buildings lost to the horde yesterday, such as the Waish Building. It should not be long before order and the "status quo" are restored.

February

February 28th

Mall Tour '07 has ransacked Treweeke Mall and those survivors who have not fled the mall are most likely dead. Caleb Usher has issued the following suburb-wide warning: "The Mall Tour is unhappy with the relatively weak resistance they met at Treweeke Mall and therefore are taking out their rage on surrounding resource buildings. While two of their targets are in Dulston, residents of Pescodside need to be aware that the horde has targeted the Waish Building for complete annihilation. Unprepared survivors in this building should retreat, but I would ask those willing to fight to protect the facility at all costs."

February 27th

Mall Tour '07 continues its siege of Treweeke Mall. Members of the Electric Light Torchestra, a survivor group from Dulston, have sent one of their own to help defend and maintain power at the Waish Building. Their goal is simple, to hold the facility until the siege ends and the horde departs. Then allow survivors access to the revivification syringes that they will desperately need in order to restore order to the NE Corner suburbs.

February 26th

Survivors are reminded that Mall Tour '07 is now heading towards Treweeke Mall in nearby Dulston. As such, all locations along northern Pescodside should be considered unsafe and kept Extremely Heavily barricaded at all times. Furthermore, noted NecroTech scientist, Caleb Usher, pointed out that this warning specifically concerns the Waish Building since it will most likely become one of the horde's primary targets due to its proximity and importance to the mall. All non-essential personnel are asked to evacuate this building if not prepared to confront the horde's inevitable assault.

February 23rd

Rumors of the survivor group, Dante's Guard, returning from the ashes have been confirmed. The group is actively recruiting new members at both the Inman Building and St. Matthias's Church.The number of standing zeds in the burb is about 40, with significant PKer activity, particularly in the Inman building.

February 11th

St. Ninian's Hospital, which had been overrun by zombies the previous day, has been recovered, but at the cost of Schreiber Drive PD in Rolt Heights. The zombie horde known as the Militant Order of Barhah have been blamed for both attacks and have been sighted throughout Rolt Heights and Pescodside. Survivors are warned not to sleep overnight in resource buildings or other prime targets in either suburb.

February 10th

Recent news reported have placed co-ordinated zombie activity in the southeast area of Pescodside. These reports seem to be circulating rumors of a zombie attack against the northeastern suburbs of Malton. Where these may be only speculations at the moment, the Pescodside Defense Alliance will not take chances. The PDA is currently on RED ALERT. Until signs that this zombie offensive has been averted survivors are cautioned to stay on the lookout for, and report any, signs of massive zombie activity.

February 9th

The Militant Order of Barhah entered the suburb from the south and hit several buildings, including Groser Crescent PD, killing everyone inside. --Jorm 04:46, 9 February 2007 (UTC)

February 5th

Zombie Attack! Reports are coming in that a large number of zombies have sacked the Crampton Building (NecroTech facility). The zombies are currently in Dunningwood to the south, but are heading north into southeast Pescodside. BillyBoggins was the last survivor, but has since been stranded in the street exhausted (no AP). He may not last the night! --Reinbowarrior 08:59 February 5 2007 (GMT)

February 4th

In less than a month The Friends of the Featherstone Library and other Dulston Alliance members have chased DORIS and The Myrmidons, both PKer groups pretending to be bounty hunters, out of the Greater Dulston area. Very few zombies are in the area although there has been some limited activity along the SE portion of the Dunningwood border. --Shotgun Ed 12:46 February 4 2007 (CST)

January

January 30th

Noted NecroTech scientist, Caleb Usher, has completed one of his latest great works for the citizens of Pescodside. Through hard work and diligence he has mapped every street location and categorized them into a single informative page. Hopefully with this new resource at their disposal fewer tourists visiting Pescodside will become lost and eaten by zombies.

January 2nd

With the area firmly in survivor control tha battle has turned to hunting PKers from DORIS and The Myrmidons. The Friends of the Featherstone Library and other Dulston Alliance members are aiding local residents in keeping these groups ineffective. --Shotgun Ed 21:52 January 2 2007 (CST)


2006

December

December 29th

After surveying the entire suburb, the number of zombies found is very low. There are also many lighted and highly barricaded buildings. Break-ins are very rare and as a result of these conditions it is acceptable to say the suburb is safe. --Zombie slay3r 19:15, 29 December 2006 (UTC)

December 23rd

The suburb is relatively safe, with zombies are appearing less and less as Christmas nears. All lost survivors are welcome to stay at The Holt Building, The Farbrother Building, or Youl Avenue Railway Station for saftey. The entry points are the warehouse and Ludwell Lane Fire Station. Happy Holidays from the Pescodside Defense Alliance! --Lemonhead7t7 18:25, 23 December 2006 (UTC)

December 19th

Survivors, Shacknews has recently disbanded as of today so the December 17th bulletin warning of an organized zombie attack may be void. Have a nice day!

December 17th

Survivors be extremely careful as reports of the zombie group Shacknews come in about a possible imminent attack on this burb and the neighboring ones. They are a force to be reckoned with! Sleeping in resource buildings is NOT advised. If possible, band together with other survivors! The Burchell Arms Regulars in the south-eastern portion of Rolt Heights would be a good choice to make a stand with

UPDATE - Check your sources please. Shacknews is calling it quits after they ranshack Giddings Mall. It's even on one of their public web pages. Shotgun Ed 23:39 December 17 2006 (CST)

December 14th

Pescodside considered very safe from zombies, but there is still the threat of PKers, and they are being dealt with. The Pescodside Defense Alliance group site is up and the P.D.A. would like to officially thank "Shot Gun" Ed for his reports on the status of Pescodside. Ed, if you are interested, the PDA could use someone like you. --Lemonhead7t7 20:12 December 14 2006 (EST)

December 12th

Pescodside has been very quiet with virtually no zombie activity to speak of. The locals are spending more time hunting down PKers than shooting zombies. --Shotgun Ed 11:11 December 12 2006 (CST)

November

November 18th

The Pescodside members of the Dulston Alliance have mobolized to combat the PKer group known as DORIS who have been PKing around Treweeke Mall. The Dulston Alliance has declared a Kill on Sight order for any DORIS member no matter where they are found until further notice. --Shotgun Ed 11:50 November 18 2006 (CST)

November 7th

The suburb pretty safe, just as long as you stay inside buildings. Very few break-ins and no huge mobs of zombies.

October

October 22nd

As of this day the Pescodside Defense Alliance is starting up. The group's main headquarters is located at the Farbrother Building, with a secondary HQ at the Holt Building. Anyone wishing to join is asked to visit the Farbrother Building and inquire within. The leaders of this new survivor group are Lemonhead7t7 and Jurai.

October 10th

The life of survivors in Pescodside is improving as more and more civilians move back into the suburb. A new Pescodside defense program is going to be starting up soon so be sure to check back here for more details.

September

September 22nd

Pescodside is quickly getting back on it's feet. Most buildings are now barricaded and defended with more survivors returning each day. Some ferals remain along with the small local zombie population but the threat has substantially subsided now that the Big Bash has left.

September 16th

Pescodside is deserted. All buildings are open and most are ransacked.

September 4th

Pescodside has fallen and is now a resting place for tired Zombies awaiting the go to attack the next Suburb. Oh, by the way, the RRF helped too. :D This is reporter Itakura signing off, and wishing you many brainz!

Edit: Really? I just toured the suburb and there are quite a few buildings barricaded with survivors inside. At this time the northern portion of the suburb remains in survivor control with other buildings still contested. Shotgun Ed 15:32 September 4 2006 (CST)

Edit 2: They were down when I last checked. Things change. This IS a game after all. 'Cade levels change rapidly. Could just be a player Barricade Straifing the suburb. The level of Survivors matter less in a situation like this. There are still TONS of Zombies outside.

The Northern Part of the Suburb 'cade levels are around 50/50. Some are wide open and some are Barricaded so tight it'd take ages to get them down.

August

August 31st

2:30am EDT - Zombie hordes reported at Mermagen Street [94, 14] and surrounding area, numbering approximately 40.Cheezymadman 07:29, 31 August 2006 (BST)

August 29th(1)

A red sun shines over Malton.

Dunningwood has fallen. The day has come, when Pescodside must show this city what we are made of. Within 24 hours the big bash will have overrun the city. Whether you decide to help defend it or not might just make that one bit of difference that will help us save our town. I advise you, this will not be easy, and if we do repel The Big bash, this will be something that few or no people have ever done. Please, replace hope in Miltwn, with this one stand against these merciless hordes. Come fight, and fight for something worth fighting for, Pescodside.

We've had many confirmed reports of the Big bash's small attacks all around the southern part of the city. Although these are small for the moment, we are certain that they will pick up soon and we will be overun, unless help comes. Please lend all you can to The Last Stand no matter what level you are or what class you are.

This may be our final broadcast so I wish you all in Pescodside and Dulston a safe resistance and I hope it goes well, as my life depends on it.

Please make your way to the Tweeke Mall in Dulston, we have about half the amount of people we need to survive, so please think of us and hurry. Ask all factions and groups you can, we're gonna need it all.

Good night, and good luck. - Lemonhead7t7

August 29th(2)

The Dulston Alliance are putting the groups emergency plan into action in light of the current "Big Bash" situation. Any & all survivors are requested at the Treweeke Mall to help bolster defenses and offer FAK's/Revives. Please carefully read the detailed information and make note of the area which will be the stronghold. Come take a stand with us!

August 28th

Two confirmed Big Bash Zombies attacked the Featherstone Library. They seem to be moving a little faster then I had anticipated. Still, all members of The Last Stand, and anyone who wants to defend the NE, should check out our orders on the wiki page.

August 26th

Recent Reports of "the big bash's" northern advance has been startling many Pescodside residents. I am putting together a resistance at The holt building, and your help would be widely appreciated. Please meet at the Holt building were I will be, or gather at neighboring buildings. I also suggest that if you have no interest in protecting our city, that you evacuate immediatly. I see Pescodside elevating to danger level: red within 48 hours. All military, police, scientists, and civilians that want to fight are strongly needed to protect our city, and put up an effective resistance against this threat. If we can push them back, we can put back some hope for the people of Pescodside, and Dulston. Please help, and tell your friends. WE MUST FIGHT BACK!

August 7th(1)

The Last Stand has STRONG reason to believe the Silly Lilly Philly, (or something along those lines) is threatening Pescodside. Our scouts have relayed to me that they are attacking the Dunningwood Warriors, and plan on moving up to Pescodside. WE MUST PREPARE!

August 7th(2)

There is some increase in zombie activity near Rolt Heights. There is also a noticealbe, but not necasarily large increase of activity near the southern border by Dunningwood. Also, The Groser Cresent Police Dept. has been overbarricaded. That is a prime place to organize counter offensives, and for lower level surviors to hide. This message relayed to you by Jack Sorrows, co-leader of The Last Stand.

August 2nd

The Dulston Alliance have modified their group site with an emergency plan as well as several other resources for survivors within' the suburb of Dulston and surrounding areas. It is suggested anyone residing in the NE corner please take a look at this helpful information and check back as it will be updated on a regular basis.

July

July 23th

Northwest corner of Pescodside should be avoided by those without free running for the next couple of days, pockets of zombie (1 group of 20, 2 groups of 10 & 20 or so loners) activity centered near Brokbury Fire Station & Treweeke Mall have surviviors in area overbarricading that is resulting in many people being stuck outside - Euphoriakill MEMS

July 9th

Otto Street [91, 16] is currently tagged as a revive point - no confirmation if actual revives are happening there, but I have seen members of the Burchell Arms Regulars in that area - on their forum they claim sponsorship of the Otto Street revive point.

July 5th

Zombies have been targeting the necrotech building of the suburb, ransacking both the Waish Building and the Inman Building within hours of each other.

June

June 13th

Some zombie activity in the western part of the suburb. In general the suburb remains under survivor control with the few buildings that get broken into quickly cleaned up and barricaded.

May

May 25th

A couple of rotters in St Josephine's Church [90,19]. Otherwise, town seems fairly quiet.

May 20th

Zombie activity has fallen off to almost nothing. There are occassional breaches but these are nominal and mopped up quickly by local organized groups. PKers are more of a threat than the local zombie population. Pkers have been hunted down and killed repeatedly as they try to flee the justice inflicted on them by Pescodside citizens.

May 12th

Just over the western border St Herman's Hospital has come under assault by Dead Animals. Not many casualties have been reported as of yet but numerous survivors have been infected and the assaulting horde continues to grow. Could St Ninian's be next?

May 11th

Lab techs at The Inman Building breathe a sigh of relief as many of the zeds assaulting the barricades move on to other targets.

May 4th

Around the suburb several survivors are finding their comrades shutting the doors on their cries, as the barricades go up survivors are finding that there is no where to go, no entry points… and the night is closing in… --Bra!nySmurf 00:59, 4 May 2006 (BST)

May 2nd

The Inman Building continues to be under attack. Almost breached, the remaining 30 survivers prepare for the worst as the zombie onslaught persists through all hours.

April

April 28th

The Inman Building continues to come under regular attack, but the horde seems to be loosing interest, as fewer and fewer harmanz brave taking a nap in the building.

April 26th

(22:45 US EDT): The Friends of the Featherstone Library and their allies continue to clash with a group of zeds that includes members of the Reavers and various Dead Animals. The ongoing battle has been contained to a one block radius surrounding Featherstone Library for over two weeks. During this time the Featherstone Library has been cleared of all survivors once, and The Inman Building has lost power repeatedly.

While the Library was cleared of bodies with a pulse, the undead amused themselves with a dance party. Ssarls, Karioki, Spudgunner and Tidy outdid themselves with an impromptu rap dancing exhibition. The FotFL soon returned, found the palsied zeds briefly amusing, and then killed them all. A good time was had by all.

April 25th

(23:33 AEST): The feeding groans of the Dead Animals, Reavers and feral zombies around the Featherstone Library have attracted a medium sized horde from the surrounding areas, eager to get in on the feeding frenzy.

April 24th

(9:12 EDT): The southeast corner of the suburb has come under attack by an organized zombie group called the Dead Animals. The local survivor group, Friends of the Featherstone Library, are repelling the attacks of this small but vocal band that make appearances as survivors to taunt their targets whenever they are combat revived.

April 19th

(9:02 EDT): With the southern half of the suburb under heavy attack, whispers of Dante's Guard have been circulating in the north section of the suburb. They apparently will provide assistance to survivors in need, and doom to zombies. Are these rumors true?

April 8th

Due to the recent increase in zed activity, Dead Vs Blue request all members of the Dulston Alliance to contact them. Any other survivor groups in Dulston or the surrounding suburbs are encouraged to do so as well. Discussions are needed. Please contact Dead Vs Blue via the email on the group page. --Officer Murphy 10:51, 8 April 2006 (CST)

March

March 23rd

(2:10 AM EST): Someone has spraypainted graffiti on various places in Pescodside indicating that the Prior Monument is a revive point. It is unknown if this is a prank or a zombie trick or for real.

March 20th

(8:32 PM EST): The Sons of Korhal have officially disbanded at this date. The survivor group was best known for their dedication to maintaining the Mermagen Street revive point, which recently gained increased importance as the old revive point, at Sirl Plaza, was shutdown.

March 19th

(3:57 PM EST): Staff at the Waish Building officially declared that Sirl Plaza is no longer a revive point for Pescodside. After much debate it was deemed that while the location had been convenient for its science staff all too often zombies awaiting revival were instead gunned down by other survivors for the experience. As such, all further revivifications will instead be rerouted to Mermagen Street where both the Sons of Korhal and the Friends of the Featherstone Library are keeping a close watch. While this will mean a longer trek for staff at the Waish Building they all agree it is worth the extra effort to protect undead survivors from unwanted harassment.

March 17th

(8:28 AM EST): The murder of noted NecroTech scientist, Caleb Usher at Treweeke Mall in nearby Dulston by the oddly named serial murderer ken0smw has proven a dark day for staff at the Waish Building. All NecroTech staff at the building were asked to wear black armbands as a sign of their lament over their fellow scientist's fate... for all of 10 minutes.

As a man of science, and an advocate of well-maintained revive points, it was no surprise that Caleb was revived mere minutes after arriving at the Mermagen Street revive point. If not for his unconscious state investigators believe Caleb might have given a stirring speech or at least some witty comments. Saddened by the lack of quotable commentary reporters departed the scene soon afterwards. It should be noted, for the record, that a member of the Friends of the Featherstone Library was attributed with having revived Caleb, proving once again that the FotFL is a strong pillar of the survivor community.

March 15th

(9:14 AM EST): The Waish Building has noted renewed activity along the edges of its scanning range. Of particular note are the zombies currently at the junkyard to the northeast in nearby Dulston. In Pescodside itself only Millerd Walk Fire Station shows a lone zombie at its location. Of course NecroTech staff caution survivors, as always, that these reports do not, I repeat, do not indicate any untagged or disabled zombies that might be at these or other locations. Therefore these threats may actually be more significant then they appear.

March 14th

(8:00 AM EST): Recent debate has been stirred around the Sirl Plaza revive point as some survivors question its significance. While in the past the revive point was serviced by NecroTech staff from the Waish Building, in recent months interest in this task has wavered. This, coupled with increased zombie hunting activity from both Pegrum Place PD and Treweeke Mall in nearby Dulston, has turned zombies awaiting revival here into nothing more than targets for bored survivors. As such, survivors are being warned away from Sirl Plaza unless they are willing to take the unwarranted abuse.

March 12th

(11:00 AM EST): Today's NecroNet report released by the Waish Building indicates increased zombie activity within southern Pescodside. Survivors are warned to be on the look-out for small mobs that may form in that area. In particular threat are resource buildings like the Clewett Building.

March 10th

(7:54 AM EST): Science staff at the Waish Building have noted increased zombie activity at the Jewell Museum and Lentell Walk PD. Due to the low numbers scientists believe this event must have occurred recently, but at the same time do not discount the possibility that untagged (i.e. Brain Rot) zombies might be among these numbers. As such, an alert has been issued to both Pegrum Place PD and Treweeke Mall survivors to render aid to that area.

March 2nd

(8:10 AM EST): NecroNet reports issued by the Waish Building have shown that zombie numbers within the area around the Clewett Building have dropped significantly since yesterday's report. Whether this implies the zombies were slaughtered or simply moved elsewhere beyond the reach of the Waish Building's scanners is uncertain at this time, but survivors are cautioned to remain on alert while traveling in southern Pescodside.

March 1st

(17:14 PM GMT): There was a severe break-in at the Clewett Building. Zombies tore down the barricades and, once inside, inflicted several casualties among the survivors. More zombies remain outside, with a smaller zombie group forming at Lovell Auto Repair in nearby Rolt Heights. According to a NecroNet scan, all the zombies in the area are grouped at these two buildings. Assistance is needed urgently.

February

February 28th

(8:00 AM EST): The Waish Building issued a new NecroNet report this morning indicating increased zombie activity within southern Pescodside. Survivors are advised to remain on alert and cautioned against staying overnight in that area unless, or until, the situation has been dealt with.

February 26th

(9:15 AM EST): Sadley Way Fire Station has once again been retaken and the NecroNet report from the Waish Building shows that the zombie numbers at that location have dwindled from 4 zombies to a mere 1 zombie, with this lone zombie currently outside the barricaded station. Of particular note was the major survivor response from Treweeke Mall, proving that survivors within the Dulston landmark are particularly eager to locate and engage any zombie mobs that are pinpointed nearby. Science staff at the Waish Building surmise this would make it difficult for any zombie mobs to form within a 3-4 block radius of the mall itself.

February 25th

(5:39 PM EST): Scientists at the Waish Building noted down that once again zombies had invaded Sadley Way Fire Station. Recon reports show that 4 zombies had broken inside the building and were still wandering around, even though further inspection showed that the building itself was Heavily barricaded. A lone survivor, severely injured, was found inside and rendered medical assistance before our runner went to issue a report to both Pegrum Place PD and Treweeke Mall. For further information survivors are asked to overview all daily NecroNet reports currently archived at the Waish Building (here).

February 17th

(7:56 AM EST): NecroTech technicians at the Waish Building were startled this morning to discover that once again Sadley Way Fire Station had become the target of zombies. After the initial surprise wore off noted NecroTech scientist, Caleb Usher visited the fire station, confirming that zombies were not actually inside at the time and that the barricades were at Very Strongly. Even so, he decided to warn the few survivors inside the building of the risk they were in before heading off to alert local militia of the zombie threat. Of course, this did little to dispel rumors that Sadley Way Fire Station was cursed.

February 14th

(8:55 AM EST): Sadley Way Fire Station is now free of zombies and NecroNet reports show no zombies near the fire station. Survivors are returning in small numbers and barricades have been restored.

February 13th

(8:17 AM EST): Scientists at the Waish Building continue to marvel at the apparent interest zombies have been showing Sadley Way Fire Station, which has seen constant attacks over the past week by a handful of zombies. While perplexed over the zombies' apparent fascination with the building, this did not prevent NecroTech staff from sending word to Treweeke Mall requesting that they send assistance in clearing out the minor threat the zombies presented to the area.

February 12th

(8:54 AM EST): Now on the third day, the group of zombies holding Sadley Way Fire Station has dwindled to a lone zombie although survivors numbers within the station have also dramatically reduced over this period as survivors seek shelter in surrounding buildings not claimed by the walking dead. Of course citizens are relieved at the news, knowing that a possibly dangerous zombie mob has been dispersed before it could become a real threat within Pescodside.

February 11th

(10:25 AM EST): NecroTech staff at the Waish Building issued a termination warrant for AxeAxeAxe for the willful destruction of NecroTech property (a portable generator). Staff were appalled to learn that members of the anarchistic Degenerates group had found their way into Pescodside and while most Degenerates continue to be minor annoyances, survivors should consider AxeAxeAxe to be armed and dangerous as detailed in reports issued from the Giddings Mall Defence Policy and Rhodenbank Civil Defense Corps. Citizens are asked to approach AxeAxeAxe with caution, but should the opportunity arise, to kill him on sight. Only by executing social deviants can we hope to build a better Malton.

NecroTech: Building a better tomorrow, today.

February 11th

(9:50 AM EST): For the second day Sadley Way Fire Station remains overrun, with a half-dozen zombies wandering throughout the station. Survivors are asked to avoid this building unless they wish to join the attack on the walking dead. Local citizens are somewhat concerned that this might be the seed of a new zombie mob, similar to what happened in late-January when a Drunken Dead mob overran several buildings in west Pescodside.

February 10th

(8:19 AM EST): Sadley Way Fire Station has once again been overrun by zombies. With no survivors left alive inside reports of the incident were quickly circulated to survivors at Pegrum Place PD and Treweeke Mall the moment recon reports were corroborated with the recent NecroNet report released by the Waish Building.

February 6th

(8:14 AM EST): A NecroNet report issued by the Waish Building informed survivors of a zombie threat at Sadley Way Fire Station early this morning. This proved once again the usefulness of NecroNet to survivors monitoring zombie activities while reducing the need for recon patrols. Upon receiving the report reinforcements were dispatched from Pegrum Place PD and the zombies sieging the fire station were promptly subdued.

February 4th

(7:12 PM EST): With its satellite relay uplink finally setup, the Waish Building has started issuing NecroNet reports on zombie tracking throughout the area. The scientific staff at the Waish Building would like welcome all survivors to take advantage of this new resource.

February 2nd

(8:54 AM): Thanks to efforts by the Friends of the Featherstone Library and rogue zombie hunters from Dulston the Clewett Building has been retaken. In addition, St. Ninian's Hospital has also been cleared of zombies and its barricades remain at Very Strongly. Survivors are cautioned by reports issued from the Waish Building, as NecroTech staff stationed there revealed that NecroNet is tracking 11-12 tagged zombies grouped outside St. Ninian's Hospital at this time.

February 1st

(8:18 AM EST): Rallied by the call to arms against the growing zombie threat in Pescodside several zombie hunters from Dulston arrived in the suburb to assess the situation. What they found wasn't very inspiring. The Clewett Building had been overrun and its barricades shattered. Milling about the lobby and labs were 27 zombies feasting on the corpses of the fallen scientists and other survivors that had once taken shelter in the NecroTech facility the day before. How many had survived the assault by escaping is uncertain at this time, but what is clear, the zombies had prevailed in their siege.

Further reports indicate that St. Ninian's Hospital was hardly in better shape. As was with the Clewett Building, no survivors were found inside. While the barricades had been restored to Very Strongly there were 2 zombies wandering about the premises. The fates of other resource buildings in the area remain unclear at this time until further recon is reported.

January

January 31th

(1:51 PM EST): Reports are filtering in that the Clewett Building, long considered a forerunner in NecroTech R&D within Pescodside, is now under siege. At this time one report, issued by NecroTech scientist Tripp Coleman, has the Clewett Building's barricades heavily damaged with 2 zombies having breached their defenses. With its portable generator destroyed efforts to remove brain rot from the lead zombie, as well as any others, are currently hampered.

(6:05 AM EST): Noted citizen and NecroTech scientist Caleb Usher took the initiative to survey the scene at St. Ninian's Hospital early that morning and found that survivor numbers inside the hospital had plummeted. With only a handful of survivors left inside the zombie numbers had grown to well over 20+ standing within the blood-drenched lobby of the facility. Caleb tagged several zombies, continuing NecroTech's research of the zombie epidemic, before reporting his findings at the Clewett Building along with dire warnings of events to come.

Early recon from Dulston reports that lone gunmen are filtering down from locations such as Pegrum Place PD in order to provide support to the depleted survivor numbers in Pescodside so as to push back the horde and reclaim the surrounding area. Whether these efforts will prove fruitful are as of yet unknown as recent events show that the zombies have so far proven relentless.

Other survivors have taken note of this fact and scattered themselves in small pockets inside non-resource buildings that they have in turn heavily barricaded. As zombie mobs commonly employ zombie spies in order to locate buildings with high survivor populations it is believed that by staying in smaller numbers and raising heavy barricades that most zombie mobs will not waste their time to break inside. In the past this tactic has been known to provide some measure of security for survivors, especially those with Free Running, but low-level survivors will find it difficult to locate safe shelter in Pescodside at this time.

January 30th

(9:17 PM EST): The onslaught of zombies besieging Pescodside's west-side resources buildings continues unabated. While initial hopes held that the zombie mob could be repelled late that night zombies continued time and again to breach the barricades of St. Ninian's Hospital, until finally over a dozen zombies had entered the building unopposed. With its defenses crumbled survivors inside were quickly infected by the horde. This included noted citizen Caleb Usher, who although infected, went on to report the incident at both the Clewett Building and St. Herman's Hospital before being patched up.

At this time reports are still sketchy as to the number of possible zombie spies in the area and whether they had a hand in the breach as it was noted that several survivors inside St. Ninian's Hospital voiced their misguided support for the walking dead. Large quantities of medical-grade alcohol consumed at the scene may have been a factor in these incidents, pointing the finger once again to the Drunken Dead.

(10:57 AM EST): Zombie mobs, notably those affiliated with the infamous Drunken Dead horde, have started sieging resource buildings in southwest Pescodside. With the fall of Schreiber Drive PD in Rolt Heights over the weekend, which now has 17-20 zombies inside and no survivors, smaller zombie mobs have targeted St. Ninian's Hospital. Zombies breached the hospital's defenses earlier this morning in small numbers while the survivors inside have attempted to mobilize their remaining forces to repel the attack.

Efforts by noted citizens (who have asked that their names be withheld in order to avoid being targeted by zombie spies during the siege) have attempted to rally support at both the Clewett Building (NecroTech facility) and St. Herman's Hospital in nearby Rolt Heights. A runner was dispatched north to Treweeke Mall in hopes of securing reinforcements, as recent reports indicate that the mall has been re-secured and is now heavily manned by survivors itching for a fight.

January 22nd

(7:29 PM EST): Zombies gathering around the south side of town. Hard to move around there without getting attacked. If you travel in the SE part of town I would bring a pistol and lots of ammo.

2005

December

December 24th

(10:27 PM GMT): Just passed through Pescodside. Most of the buildings are max barricaded and survivors without Free Running will have problems.

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