Roachtown
From The Urban Dead Wiki
| Suburb of Roachtown | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Known groups in this suburb:
edit group listing
Key buildings in Roachtown:
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| Suburb Number: 36 |
Roachtown is a polluted suburb of Malton, located to the north of the city centre and is generally thought of as part of Central Malton . It is considered the grimiest, smelliest, and filthiest in the whole of Malton. The south-eastern section of the suburb, known as the Roachtown ghettos is especially poor and dangerous.
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[edit] Suburb Info
Roachtown is the stronghold of a group of Roachtown residents calling themselves the ROACH Klips. They have banded together to help stop the Zombie hordes and help any survivors in need of assistance. Little is known about the group, except that they are pro-human and seek to free Roachtown from the grips of the undead. They can usually be found throughout Roachtown trying to secure the buildings and streets for the remaining survivors. If you see a building with smoke billowing out, it is most likely a ROACH Klips safehouse! Be sure to stop in and say hello.
Alner Mansion is the chief Roachtown landmark and was once the command of the Roachtown Rebels, a group which have become extinct in recent times. The mansion itself is heavily trapped and resembles Father Grigori's Church. Occasionally groups and individuals attempt to secure the mansion but it's large size and a lack of resources mean it rarely remains free of zombies for long.
Perhaps the most notable thing about Roachtown is its borders. To the south lies the zombie Mecca of Ridleybank. As a result members of the Ridleybank Resistance Front often wander into the southern part of the Suburb. Indeed many members of the RRF regard Roachtown as part of Greater Ridleybank and thus their own territory.
To the north of the Suburb is Shearbank which is usually a survivor stronghold. As a result survivors attempting to raid Ridleybank frequently use Roachtown as a jumping off point for such assaults. Conversely Roachtown has often been ransacked by zombie hordes heading north to feed upon the rich pickings of Shearbank.
Being such a disputed locale means that Roachtown is usually too dangerous for low level survivors. However smaller survivor groups may find it to be a useful training ground as it supplies reasonable access to resources and a ready supply of Zombies.
If just traveling through the suburb and are in need of a hot meal and good nights rest, stop by St D's Bar & Grill in northern Roachtown, or you could make a stop at The Novell Arms!
| Amusing Location | |
| This location is on the list of Amusing Locations in Malton |
[edit] Resource Buildings
A proposed change to this template has been made here. Please comment on this proposal.
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Fire Stations
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Hospitals
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NecroTech Facilities
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Police Departments
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Malls
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Bulletin Boards
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Revive Points
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[edit] Roachtown Information Resources
The Roachtown Building Information Center contains status reports and updates on key buildings in the suburb.View zombie activity and locations in Roachtown from External Military Reports and NecroWatch.
[edit] Recent News
Place most recent news at the top (& sign your posts!)
Please keep news entries NPOV for this suburb page.
- This is not a place to discuss tactics, call for help, or to give orders: use the talk page.
- This is not the place to talk up your own group, or badmouth an enemy: use the talk page or your own group page.
- This is not the place for reporting your own death or requesting a revive.
- This is the place for neutrally worded reports on the actual situation in the suburb.
- Any entry which doesn't follow these rules should be moved to the talk page, or at least the offending part.
News more than one month old can be found in the news archive.
[edit] October 2009
[edit] October 30th
25.96 MHz: "... leaving Roachtown, counted maybe seventy outside ... mostly just stragglers, no organised groups ... a lot of buildings with lights on ... serious collateral damage ... lights are on in the Chudley Building ... the Haim Building has fallen - ..." --Ryan Rocksmith 20:20, 30 October 2009 (UTC)
[edit] October 21st
25.96 MHz: "... flying over Roachtown, can see thirty or so on the streets ... mostly just small groups ... a lot of lights on, looks the area's been reclaimed ... only a few buildings damaged though ... the Haim Building is being held ..." -- Kittithaj 22:34, 21 October 2009 (BST)
[edit] October 19th
25.96 MHz: "Been reconing in Roachtown, so far, vast struggling zombie population... Near the duo police department, there's a good number of active men.. Most are safe... Life support is good... Mansion is a no go..." -- Resident
—The preceding unsigned comment was added by Dying Medic (talk • contribs) 05:46, 20 October 2009 (BST).
- Please don't try to imitate the External Military radio. Thank you. -- Kittithaj 22:34, 21 October 2009 (BST)
[edit] October 7th
25.96 MHz: "... leaving Roachtown, counted thirty or so outside ... mostly just stragglers, no organised groups ... a lot of buildings with lights on ... some minor structural damage ... lights are on in the Chudley Building ..."
- Some buildings have been repaired back up. Downgrading to Moderately Dangerous. -- Kittithaj 23:05, 7 October 2009 (BST)
[edit] October 3rd
25.96 MHz: "... leaving Roachtown, counted about forty outside ... mostly just stragglers, no organised groups ... a lot of buildings with lights on ... serious collateral damage ... lights are on in the Chudley Building ... the Haim Building has fallen - ..."
- The suburb suffers some damage which may or may not be related to the MOB's attack on Shearbank to the North. Upgrading the danger level to Dangerous until all important buildings are repaired. -- Kittithaj 16:00, 3 October 2009 (BST)
[edit] NecroNet Updates
No active scans
[edit] Roachtown Optimal Defense Plan
The Roachtown Defense Plan has been moved to a separate page.
| 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | |
| 30 | Build | Cin | Lib | Rail | Hosp | Mot | Mot | |||
| 31 | Ware | Build | Cin | PD | Club | Hot | Build | |||
| 32 | Build | Tow | Build | Chur | Ware | Mus | ||||
| 33 | PD | PD | Chur | Fact | Fact | Cem | Junk | |||
| 34 | Build | Junk | Cem | Bar | Hosp | RP | NT | Bank | ||
| 35 | Build | Auto | Chur | Cem | Tow | Auto | ||||
| 36 | Mans | Mans | Sch | Mot | Bar | |||||
| 37 | Mans | Mans | FS | Build | Build | |||||
| 38 | NT | Club | Cin | Rail | Sch | Rail | ||||
| 39 | Rail | Club | Tow | Build | ` | Junk | PD |
| Unenterable Buildings | |||
| Extremely Heavily Barricaded | Phone Mast | ||
| Enterable Buildings | |||
| Auto Shop | Fire Station | ||
| Hospital | NecroTech | ||
| Police Department | School | ||
| Other VSB Buildings | Unbarricaded Buildings | ||
| Other Locations | |||
| Street | Monument | ||
| Cemetery | Revivification Point | ||
