Roachtown
From The Urban Dead Wiki
| Suburb of Roachtown | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Known groups in this suburb:
Key buildings in Roachtown:
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Roachtown is a polluted suburb of Malton, located to the north of the city centre and is generally thought of as part of Central Malton . It is considered the grimiest, smelliest, and filthiest in the whole of Malton. The south-eastern section of the suburb, known as the Roachtown ghettos is especially poor and dangerous.
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[edit] Suburb Info
Roachtown is the stronghold of a group of Roachtown residents calling themselves the ROACH Klips. They have banded together to help stop the Zombie hordes and help any survivors in need of assistance. Little is known about the group, except that they are pro-human and seek to free Roachtown from the grips of the undead. They can usually be found throughout Roachtown trying to secure the buildings and streets for the remaining survivors. If you see a building with smoke billowing out, it is most likely a ROACH Klips safehouse! Be sure to stop in and say hello.
Alner Mansion is the chief Roachtown landmark and was once the command of the Roachtown Rebels, a group which have become extinct in recent times. The mansion itself is heavily trapped and resembles Father Grigori's Church. Occasionally groups and individuals attempt to secure the mansion but it's large size and a lack of resources mean it rarely remains free of zombies for long.
Perhaps the most notable thing about Roachtown is its borders. To the south lies the zombie Mecca of Ridleybank. As a result members of the Ridleybank Resistance Front often wander into the southern part of the Suburb. Indeed many members of the RRF regard Roachtown as part of Greater Ridleybank and thus their own territory.
To the north of the Suburb is Shearbank which is usually a survivor stronghold. As a result survivors attempting to raid Ridleybank frequently use Roachtown as a jumping off point for such assaults. Conversely Roachtown has often been ransacked by zombie hordes heading north to feed upon the rich pickings of Shearbank.
Being such a disputed locale means that Roachtown is usually too dangerous for low level survivors. However smaller survivor groups may find it to be a useful training ground as it supplies reasonable access to resources and a ready supply of Zombies.
If just traveling through the suburb and are in need of a hot meal and good nights rest, stop by St D's Bar & Grill in northern Roachtown, or you could make a stop at The Novell Arms, currently owned and operated by the MCF Brigade. Try the fried rat! Tip your waitress! ( the Novell arms pub is not safe currently due to a zombie attack, the owner flaming bob was killed DO NOT ENTER)
| Amusing Location | |
| This location is on the Amusing Locations in Malton list |
[edit] Resource Buildings
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Fire Stations
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Hospitals
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NecroTech Facilities
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Police Departments
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Malls
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Bulletin Boards
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Revive Points
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[edit] Recent News
News more than one month old can be found in the news archive.
Remember to keep news entries NPOV for this Suburb page.
Don't be a nobody - Sign your posts!
[edit] June 2008
[edit] June 26th
Increasing danger level. Much of the SE section of Roachtown is collapsing and for a while the chaos was reaching into the depths of the suburb before survivors could effectively react.--Jackson 00:32, 28 June 2008 (BST)
[edit] June 26th
Several small zombie groups moving up from the southeast, group sizes range from 4 to 9, northwest seems pretty safe but the zombies are moving up pretty quickly. —The preceding unsigned comment was added by Scarecrow63 (talk • contribs) at an unknown time.
[edit] June 22nd
Zeds are coming up Ridleybank and invading southern Roachtown. The free-running lanes in southern Roachtown are a mess. Several buildings are sitting pinatas with zeds outside and in. Most buildings are unpowered, and several completely unmanned. Break-ins happening often. Attacks happening at The Bourder Building [50,34], The Portman Building [50,35], Alner Mansion (primarily the attack is happening in the SW corner [51,37]. Haim Bldg [50,38], Club Pearce [51,38] and Glanfield Cinema [52,38] are dark, ranscaked and have zeds outside and in. Survivor count on the southern half of town is extremely low. Zeds outnumber humans in the south of town 3 to 1. Could use some backup if it's so safe.-- Kai Tan Sying Malton Rangers 04:14, 22 June 2008 (BST)
[edit] June 21st
Most of burb is pretty much safe (thanks to the Umbrella Corporation and the Roach klips, along with the local survivors.)with some minor break-ins. The TRP's are mainly in survivor hands, and I did not see any zed group over 50.--MisterGame 17:55, 21 June 2008 (BST)
[edit] June 17th
Roachtown, at least the south-western region, is overrun. --Carby 14:12, 17 June 2008
[edit] June 11th
The Zeds are everywhere. I saw many ruined buildings in the west side of Roachtown, along with many small groups of zeds. —The preceding unsigned comment was added by RC Michow (talk • contribs) at an unknown time.
[edit] June 1st
Recent recon of the suburb shows that only two buildings in Roachtown are ruined and that zed numbers remain below 25 despite the reapearance of RRF to the South. Even though buildings are even harder to repair and often not worth it due to the new rediculess mod, Roachtown and the Roach Klips will continue to stand strong. All Umbrella and UBCS members are to continue with Operation: Homegrown Part Duex until new orders are given. --Jackson 01:07, 1 June 2008 (BST) out.
[edit] May 2008
[edit] May 16th
A recent recon of the suburb show that less than 90% of the buildings remain standing throughout the day. Upgrading danger level to yellow.--Jackson 09:07, 16 May 2008 (BST)
[edit] May 6th
Almost all TRPs are functional. < 3 ruined buildings remain in the suburb. Small concentrations of zombies exist, but none larger than the 6 outside Chudley NT. Suburb status updated to yellow.--JFX 13:51, 6 May 2008 (BST)
[edit] May 1st
Some TRPs are still functional, including both NTs, but non-ruined buildings are strictly block to block, making free running impossible. Zombies are spread out, but generally massed against TRPs or more heavily barricaded buildings (group numbers 4+ throughout the suburb).--FT MCI 17:51, 1 May 2008 (BST)
[edit] March 2008
[edit] March 31st
Military report: "... leaving Roachtown, counted a hundred or so outside ... all stragglers, no groups ... no lights on down there ... it's a wasteland down there ... the Chudley Building has fallen - repeat, the Chudley Building has fallen ..."--Scott Timewell 05:18, 31 March 2008 (BST)
[edit] March 27th
Almost all buildings are still ruined. Zombies are widely dispersed but rather few in numbers. Seculus 20:32, 27 March 2008 (UTC)
[edit] March 20th
My alt is there now, it is not a ghost town, it may be on it's way there but there are still a few survivors and many zombies. --ZSandmann 15:12, 20 March 2008 (UTC)
[edit] March 19th
I was able to complete a partial scout of this suburb before I ran out of ap. I did not see a single standing building but I didn't see any zombie either. I'm updating the danger level of this suburb to ghost town until someone has the ap available to make a complete scout of this suburb. The man 19:42, 19 March 2008 (UTC)
- Negative! There are survivors and zombies roaming around in the South West Corner! However, resource buildings have all been ransacked and survivors don't seem to be making much of any attempt at keeping this town alive.--Lokanus 21:47, 19 March 2008 (UTC)
[edit] March 12th
Most buildings are in a good state and are well occupied by humans. This suburb needs atleast one downgrade.--MisterGame 16:57, 12 March 2008 (UTC)
[edit] NecroNet Updates
No active scans
[edit] Roachtown Optimal Defense Plan
The Roachtown Defense Plan has been moved to a separate page.
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| 30 | Build | Cin | Lib | Rail | Hosp | Mot | Mot | |||
| 31 | Ware | Build | Cin | PD | Club | Hot | Build | |||
| 32 | Build | Tow | Build | Chur | Ware | Mus | ||||
| 33 | PD | PD | Chur | Fact | Fact | Cem | Junk | |||
| 34 | Build | Junk | Cem | Bar | Hosp | RP | NT | Bank | ||
| 35 | Build | Auto | Chur | Cem | Tow | Auto | ||||
| 36 | Mans | Mans | Sch | Mot | Bar | |||||
| 37 | Mans | Mans | FS | Build | Build | |||||
| 38 | NT | Club | Cin | Rail | Sch | Rail | ||||
| 39 | Rail | Club | Tow | Build | ` | Junk | PD |
| Unenterable Buildings | |||
| Extremely Heavily Barricaded | Phone Mast | ||
| Enterable Buildings | |||
| Auto Shop | Fire Station | ||
| Hospital | NecroTech | ||
| Police Department | School | ||
| Other VSB Buildings | Unbarricaded Buildings | ||
| Other Locations | |||
| Street | Monument | ||
| Cemetery | Revivification Point | ||
