Roachtown Barricade Plan

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This is the Barricade Plan for the suburb of Roachtown.

This diagram shows what levels buildings should ideally be barricaded to in order to provide protection in the form of Extremely Heavily Barricaded buildings, whilst designating entry points in the form of Very Strongly Barricaded buildings. Please note this plan indicates the preferred levels of barricades, and not the current levels.

If you wish to discuss alterations to this plan, please use the talk page.

If you need to edit the barricade plan, go to Template:Roachtown Barricade Plan. If changes are made, please be sure to also edit the Barricade Policy section of the page for any buildings affected.

To include the barricade plan on a page use:

{{Roachtown Barricade Plan}} for a fullsize plan

or

{{Roachtown Barricade Plan|Small}} for a smaller version.

Ubpicon1.gif UBP-Compliant Barricade Plan
This barricade plan is compliant with the Uniform Barricading Policy. This plan was last reviewed on October 20, 2009.


50 51 52 53 54 55 56 57 58 59
30 the Wagland Building
a carpark
Trotter Place
RP
Luckraft Cinema
Worcester Library
Rumble Crescent
Bathe Boulevard Railway Station
St. Helena's Hospital
the Gifford Motel
the Manly Motel
30
31 Robinson Lane
a warehouse
Croom Towers
Sonvico Cinema
Matraves Crescent Police Department
Club Willshire
Haig Grove
the Duke Hotel
the Cosway Building
Chisholm Square
RP
31
32 the Chidgey Building
Schever Towers
Woodford Road
Fellowes Lane
RP
the Weary Building
St. Dionysius's Church
Starling Street
Bignal Lane
a warehouse
the Bingham Museum
32
33 Traves Lane Police Department
Sires Boulevard Police Department
St. Paul's Church
Doneghue Walk
a factory
a factory
a cemetery
Coome Drive
James Alley
a junkyard
33
34 the Bourder Building
a junkyard
a cemetery
the Novell Arms
Stonnard Lane
Cyril General Hospital
Bateson Street
RP
the Chudley Building
Hegarty Bank
a carpark
34
35 the Portman Building
Date Drive
Hasell Way
Tar Auto Repair
Marriott Crescent
St. Dymphna's Church
MPM
a cemetery
Sparkes Towers
Gilbert Square
Furber Auto Repair
35
36 Mussabini Way
Alner Mansion
Alner Mansion
Vaux Grove School
McCann Lane
the Scott Motel
the Spinks Monument
Newbery Street
Cass Row
the Connor Arms
36
37 Townsend Walk
RP
Alner Mansion
Alner Mansion
Hoffman Walk
Bayfield Drive
Pegrum Square Fire Station
Stiles Row
the Hepburn Building
Failand Street
the Pither Building
37
38 the Haim Building
Club Pearce
Glanfield Cinema
Fey Alley Railway Station
Slape Way School
Gore Lane
wasteland
wasteland
Newstead Street Railway Station
Peacock Road
38
39 Thynne Walk Railway Station
Club Rookes
Gullick Towers
Sealby Place
the Travis Building
Herne Drive
a junkyard
wasteland
Hewlett Alley
Veal Lane Police Department
39
50 51 52 53 54 55 56 57 58 59


LEGEND
Extremely Heavily Barricaded Very Strongly Barricaded No Barricades
Auto Repair Shops Hospitals Other (non-TRP)
Factories and
Power Stations
NecroTech Buildings Unbarricadable
Forts and Malls Police Departments
MPM: Mobile Phone Masts RP: Revive Points

About

This plan is based on the concept on an Optimal Defense Diagram.

  • This is the defense plan for Roachtown and it is specific to this suburb. No building will be less than very strongly barricaded, and extremely heavily barricaded buildings will be distributed to provide optimal protection. The barricades follow the Uniform Barricading Policy with a few minor exceptions, most notably that the NecroTech buildings are to be maintained at EHB with an adjacent building set at VSB for entry. We realize that this sets the NecroTech buildings essentially off-limits to those without Free Running, but we have decided that this is necessary in order to help keep our revive point running smoothly. VSB entry points have been chosen such that no survivor is ever more than 3AP away from getting inside a building.
  • We have a high ratio of EHB:VSB buildings due to the fact that Roachtown is currently under seige by the undead. (We are still within the Uniform Barricading Policy guidelines, however.) It is recommended that low-level survivors without Free Running find somewhere safer to shelter.
  • No survivors with free running should sleep in VSB buildings. These buildings are for survivors without free running, and for people to get supplies. This will prevent a buildup of people, which would attract zombies.
  • This plan was developed by the ROACH Klips, and they have declared responsibility for the maintainence of the barricading levels according to this diagram in Roachtown. Any assistance and/or comments are welcomed!
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