Roftwood

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Suburb of Roftwood
Ridleybank Pimbank Peppardville
Stanbury Village Roftwood Edgecombe
Shackleville Tollyton Crowbank

Roftwood location in Malton.


Roftwood map

Known groups in this suburb:

Key buildings in Roftwood:

Police Departments:6
Fire Stations:3
Hospitals:2
NecroTech Buildings:2

(62,51) (68,54)

Bulletin Boards: unknown
Malls:Hildebrand Mall
Others:Schools: 1, Churches: 1, Cinemas: 5 , Auto Repairs: 4, Railway Stations: 1, Factories: 4
Phone Mast: the Summer Building [64,55]
Update Roftwood's danger level
Roftwood's NT building status is now updated automatically
Update Military Reports for Roftwood
Suburb Number: 57

Roftwood is a suburb of Malton and located in the east of the city center. It contains Hildebrand Mall as well a rich and abundant mix of Resource Buildings. It lies in the middle of the central section of the Survivor Security Zone and is a bustling and thriving suburb when it isn't being hassled by the zombies of Ridleybank.

Contents

[edit] Resource Buildings

Fire Stations

Hospitals

NecroTech Facilities

Police Departments

Malls

Bulletin Boards

Revive Points

[edit] Visitor's Guide

Welcome to Roftwood!

Greetings visitor, Roftwood has much to offer and we hope you enjoy your visit and hope you stay with us!

The bulk of the activity in Roftwood takes place at and around Hildebrand Mall, where you can find vital supplies such as firearms, ammunition, first-aid kits and generators and also hang out with fellow survivors with an ice-cold beer.

If you are injured, you are advised to go to either Eligius General Hospital or St. Ethelbert's Hospital, where you'll receive medical care from the doctors and surgeons there. Scientists will be able to manufacture revivification syringes, access the NecroTech database and find other useful NecroTech equipment inside both the Herbert Building and the Greenhow Building. Due to the large number of buildings in Roftwood, every resource building is accessible via a free-running lane.

Generators are best found at Hildebrand Mall's hardware store but there are also four factories in the Roftwood that can also be searched. Fuel and spray cans are more available at four Auto Repair shops, the main one of which is Maiden Auto Repair, located just one block northwest of the Herbert Building. Flak jackets and ammunition can be found at Rawlins Row Police Dept, adjacent to the southeast corner of the mall.

If you prefer somewhere quieter than the bustle of Hildebrand Mall and its surrounding complex then you should visit western Roftwood. Western Roftwood serves as Roftwood's defense line due to the three police departments located there, which are optimally spaced from each other. Western Roftwood also has The Greenhow Building (an NT facility) and has an easy access to Nichols Mall in the adjacent suburb of Stanbury Village. Note that the area is usually heavily barricaded and can only be accessed by free running and via specific safehouses and entryways such as Blunden Row School and the Whale Building.

Connecting west Roftwood to the Mall complex are the Summer Building, the Wrench Hotel and an abandoned factory. The Summer Building holds Roftwood's mobile phone mast and therefore is always kept heavily barricaded, however the factory serves as an entryway and should always be accessible by survivors. The Wrench Hotel is the only hotel in Roftwood. It is close to the major buildings in the suburb (only two steps away from Hildebrand Mall and Eligius General Hospital) but it is not a Tactical Resource Point, making it a low-priority target for zombies, and a safe and convenient place to spend the night in.

We hope you enjoy your stay!


[edit] Recent News

Please remember to keep this article neutral.

Please put most recent events on top, and sign your entry. News over one month old can be found in the News Archive.

[edit] July 2008

[edit] July 1st

Herbert NT is experiencing regular zombie break-ins every few hours, and at the moment I'm typing this update, an organized strike by brain-rotted members of the RRF's Auxunit 10. Hildebrand mallgoers and other Roftwood citizens are encouraged to assist in keeping Herbert in survivor hands by participating in the NT's defense. --Aeon17x 17:31, 1 July 2008 (BST)

After twelve hours since the RRF's initial strike, the Herbert NT has fallen. --Aeon17x 03:11, 2 July 2008 (BST)

[edit] June 2008

[edit] June 30th

Herbert NT NecroNet scan as of July 1, 2008
Herbert NT NecroNet scan as of July 1, 2008

25.96 MHz: "... Roftwood is still active, around a hundred and fifty on the streets ... a horde of thirty or so outside the Herbert Building ... a lot of buildings with lights on ... serious collateral damage ... Hildebrand Mall has power ..." Laitaine 01:46, 1 July 2008 (BST)

[edit] June 29th

Higher than usual zombie activity in the suburb. A few ruined buildings near the mall, but those which are in good condition are lighted and caded. There are some GKers around like this guy, concerned citizens are advised to stay vigilant and watch who they are combat reviving if they want to keep the lights on. --Aeon17x 17:54, 29 June 2008 (BST)

[edit] June 27th

the mall is in survivors hands and the fortress is currently in the suburb in aid to get the suburb back up and running,herbert building is up and running all mall corners EHB and powered.tho most of the buildings are rnscaked the only powered 1s are the police dept,mall and herbert building.--Jame334 10:00, 27 June 2008 (BST)

Nope, Crooker Bank is powered too, it's a safehouse for a few survivors that are slowly repairing the surrounding buildings. They're doing a great job. --Bruce77Willis 11:23, 27 June 2008 (BST)

[edit] June 19th

Both hospitals, ethelbert and eligius are down, both are ruined and full of zombies. the suburb is full of ruined buildings apart from a few factories and pubs. don't go outside with little AP left you're more than likely to get trounced. a lot of people evacuating and rvive points full with nobody reviving. my next move: going southwest towards buttonville and williamsville, looks pretty safe there. --Rozspanner

[edit] June 17th

Pratley Road P.D. is down. Appears the suburb is being hit hard. Surrounding building have clusters of Zeds still.User:Geekzilla

Hildebrand is GONE. 32 zeds in SW, 2 in NE, 1 in SE. Where is the RCC when you need it?Also, I don't think it's June 17th yet.--Jallus 01:48, 17 June 2008 (BST)
72 zeds in SW, 16 in NW, 6 in SE, none in NE. Those who had the sense to evacuate are gone. Everybody is infected. --Vandurn 14:28, 17 June 2008 (BST)
The RRF Gore Corps have been striking survivors inside the Herbert Building. --Nick Nitroz 17:26, 17 June 2008 (BST)
Hildebrand is DOWN with zombies occupying every corner in force. Except, for you thrill seeking idiots out there, the NW corner, holding only some poor graffiti and 13 zeds.--Vandurn 23:04, 17 June 2008 (BST)

[edit] June 16th

Eligius General Hospital has fallen. I counted 57 zombies inside. This of course means they are right next to Hildebrand. --Saralan Talk MMS UD 06:05, 16 June 2008 (BST)

[edit] June 11th

Greenhow NT and Grimshaw PD are ruined, with a gang of undead waiting at Turpin. Doesn't look like that defence went very well.. --Jaydig 04:39, 12 June 2008 (BST)

[edit] June 10th

The Greenhow Building has been recently experiencing much undead activity. There is currently a battle in process as a group of survivors attempt to fend off this morning's break in. Anyone and everyone is advised to come and assist! --Nick Nitroz 17:11, 10 June 2008 (BST)

[edit] June 7th

St. Ethelbert's Hospital breached multiple times. Survivors mostly intact, but door is wide open and some survivors infected. A couple of zombies inside the hospital were dispatched. 11 zombies outside, a couple dead bodies inside that were promptly disposed of. --Kagami 11:14, 7 June 2008 (BST)

[edit] June 2nd

Zeds ruining buildings in NE corner of suburb. Zeds seem to be carving a path from the recently ransacked Tynte Mall in neighboring Pimbank. Some action at the Hildebrand Mall seems likely in the near future. Stay alert, stay alive Roftwood. --Saenz 08:22, 2 June 2008 (BST)

[edit] Barricade Plan & Discussion

Due to the large population of Roftwood, the barricade plan has been changed a number of times and is mostly agreed upon. Under the latest agreement there are 33 VSB buildings (entry points) and 21 EHB buildings (safehouses). The plan can be seen in the suburb map at the bottom of this page.

Please try and rectify any breeches in the barricade plan you encounter (raising and lowering barricades appropriately). If you are stuck outside and this is not possible (because of equipment, skills or AP), you can search for another entry point using the suburb map at the bottom of the page and with 33 such designated entry points, the nearest one should be only a few AP away.


Please add comments to the Roftwood Barricade Plan discussion page if you feel there needs to be further refinements to the barricade plan. Thank you. --RAF Lt.G Deathnut RAF

[edit] Revive Points

Roftwood has two NecroTech facilities:

Roftwood doesn't actually have any cemeteries, however there are three main revive points in Roftwood:

  • Turpin Road (61, 51), which is one block west of the Greenhow Building NT in north west Roftwood
  • Cake Walk (62, 55), two blocks west of the Summer Building in west Roftwood
  • Swansborough Park (68, 53), one block north of the Herbert Building NT in east Roftwood

The Sacred Ground policy is in force for these three revive points, please follow and respect it whether you are either zombie or harman.

Note: A discussion is under way to move the revive points to indoor locations in accordance with the RESCUE policy. More information on this will follow soon.

[edit] Radio and Cell Phone

The local radio frequency for communication in Roftwood is 26.17 MHz, this is the frequency for the Survivor Security Zone. Please keep radio transmitters in buildings tuned to this frequency for important news and information about events and happenings in the local area.


The transmitter for the Maltel cell-phone network is located in the Summer Building, and so this building is kept powered and at EHB at all times. Access is via the factory one block west, which is a designated entry point, kept at VSB+2.

[edit] Notable Events

[edit] The Last Stand at St. Ethelbert's Hospital

  • January 10th 2008 - January 31st 2008

The Last stand of Roftwood was a battle between the Malton Medical Staff (MMS), Upper Left Corner (ULC) and remaining survivors of Roftwood against the RRF and ferals. After systematically levelling the suburb building by building, the final building left was St. Ethelbert's Hospital, which came to be known as "That damn Hospital that just wont fall" - an embarrassment to the RRF that was finally overcome by using strike teams, death cultists and X:00 tactics. Though the battle was small, the conversation and comedy of the MMS and ULC together with the frustrations of the RRF about not being able to deal with a single VSB+2 Hospital was what made the event memorable.

[edit] Zombie Lectures

  • November 15th 2006 - Mar 19th 2007

In the spacious Quartly Library zombies and survivors debated things like zombie spies, strike teams and even love. After months of discussion, the zambahz had taught the harmanz about barhah, and fought for their safehouse like any survivor should.

[edit] Ricky Martin Concert

  • January 21st 2006

The first ever Ricky Martin concert in Malton took place. The concert began on January 21st at Floyd Stadium in Barrville, according to several fliers and advertisements sprayed on various buildings.

[edit] Community Notice Board

This section is for discussion, plans and news about Roftwood that will affect the whole suburb

[edit] Move of Revive Points for RESCUE

A new way of having revive points is to have them indoors, in ruined buildings next to or close to the NT facilities. It reduces AP used in travelling for the revivifiers and is also easier for the newly revived to get inside. Please see RESCUE for more information.

The policy recommends using non-resource buildings such as a church or junkyard and so the potential candidates for the new indoor revive points are:

Please discuss this below:


[edit] Additional Notable Locations

[edit] Suburb Map

The Malton Suburb of Roftwood
NW N NE
W
Dalziel Road Blunden Row School VSB wasteland a warehouse EHB Witherington Auto Repair VSB Neal Cinema VSB St. Ethelbert's Hospital VSB a factory VSB the Copeland Building EHB Pratley Road Police Department EHB
Benson Lane Turpin Road RP the Greenhow Building EHB Wadham Library EHB Micklewright Plaza Train Plaza Henslowe Park Fernie Grove Chinnock Auto Repair VSB Membry Lane Fire Station VSB
Hebditch Drive Missen Street Grimshaw Road Police Department EHB Byshop Avenue Sheppard Walk the Kirkby Building VSB Quartly Library none Philpotts Towers EHB Cator Drive the Pendell Arms VSB
the Whale Building VSB Naylor Walk the Truell Museum EHB Piegsa Way Dempsey Grove Police Department VSB wasteland Guilford Avenue Fire Station EHB Maiden Auto Repair VSB-EP Swansborough Park RP Draper Way
Vere Cinema EHB Lovebridge Way Joyner Boulevard Police Department VSB a carpark Napier Plaza Eligius General Hospital VSB Turpin Crescent a carpark the Herbert Building EHB the Wotton Building VSB-EP
Hunn Avenue the Amis Building EHB Cake Walk RP a factory VSB the Summer Building EHB Purchas Alley Hildebrand Mall EHB Hildebrand Mall EHB Gall Lane Vivian Cinema VSB
a carpark the Sage Building EHB Mayo Row Police Department VSB wasteland the Wrench Hotel EHB Sloper Row Hildebrand Mall EHB Hildebrand Mall EHB Rawlins Row Police Department EHB the Gregors Building EHB
Priscott Grove Dunlap Way the Dafforn Building EHB Gillman Lane Woodland Lane Forward Cinema VSB-EP Drewitt Road Chalderwood Road Railway Station VSB a factory VSB-EP the Kirkland Arms VSB
Line Street Templeton Boulevard Oatley Drive Lynham Bank VSB Culling Auto Repair VSB Tetley Road a factory VSB St. Arnold's Church VSB the Nicks Arms VSB Poultney Street Fire Station VSB
Brabner Square Alaway Row Mist Cinema VSB Shwalbe Lane Blaimen Square Crooker Bank VSB Keyford Row the Drewe Building EHB the Ker Building EHB Rillie Bank VSB
E
SW S SE


[edit] Key

  • EP: Entry Point
  • RP: Revive Point
  • NT: NecroTech Facility
  • EHB: Extrememly Heavily Barricaded building, accessible via free-running only
  • VSB: Very Strongly Barricaded building, a designated free-running entry point
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