Salt The Land Policy

From The Urban Dead Wiki

(Redirected from Salt the land)
Jump to: navigation, search

NOTE: This is an in-game movement. It is not a Wiki Policy or an official rule of the game.


Zombie Tactics

The information on this page or section discusses a zombie strategy.

 

Contents

[edit] What is the Salt the Land Policy?

Salt the Land policy states that all zombies should end their day in a ransacked NecroTech building whenever possible in order to maintain the ransack and prevent survivors accessing syringes. Rather than trying to mess with revives like the Scorched Earth Policy, Salt The Land aims to bring revives to a grinding halt all over Malton.

[edit] How do I do it?

It's very simple. Sleep in a ransacked NecroTech building every night, if you possibly can. If there isn't one within about 5 blocks, it's not necessary, but if you're close by, do it!

So, if you stroll past an NT building, check if it's ransacked. If so, and you end your day nearby, save a couple of APs to step back into the building and sleep there. The more zombies that do this, the more bodies will pack each and every ransacked NT building, and the harder it will be for humans to de-ransack the building to use it.

Survivors need NecroTech buildings more than any other resource, because without them, death is permanent. Follow the Salt the Land Policy! Hit them where it hurts the most!

[edit] But...

"If I sleep inside, then I won't hear feeding groans!"

That's a legitimate point. Look at it this way:

  • If you die, then you'll probably be dumped, and you'll get all the feeding groans when you log in. By getting killed, you'll have wasted a pile of pro-survivor AP, and helped stop them from un-ransacking the building.
  • If you don't die, then... bonus! No headshot! Spend those extra couple of APs looking around, and you're sure to find tasty brainz. Alternatively, if you log in a couple of hours before your APs fully recharge, step outside to listen for groans.

"It doesn't benefit ME!"

Oh yes it does! Every extra AP a survivor (or survivor in zombie form) has to spend booting you out of the NT is an AP taken away from, among other things:

  • Barricading (who likes barricades?)
  • Reviving other survivors (which, if an NT is running efficiently, takes less AP to do than it does for you to kill them!)
  • Searching/doing: Healing, setting up generators, finding guns and ammo to deliver headshots.

You're forcing survivors to invest their days killing you - which costs you a grand total of 6AP for you to stand, and makes it easier for every zombie (including you) in the area to find and eat brainz!

[edit] Cost Analysis of Survivor AP to kick you out of a building

The average cost for a fully skilled Survivor to kill a 50 HP Zombie and toss them out of a building are as follows:

  • Knife: 51 AP (50 to kill, 1 to toss)
  • Fire Axe: 43 AP (42 to kill, 1 to toss)
  • Pistol: 28 AP (18 to kill, 1 to toss, 3+ searches per clip * 3 clips)
  • Shotgun: 57 AP (14 to kill, 1 to toss, 3+ searches per shell * 14 shells)
  • Combat Revive: 19 - 20 AP (1 to toss,1 to DNA scan (unneeded), 8 to find a syringe, 10 to revive)

These numbers are the average results for survivors


It costs a zombie at most 15 AP (less with ankle grab and less skilled survivors) to get up after getting killed.

[edit] That's it!

It's a simple policy, and one to keep in mind while playing. It's not compulsory, but if you end your day near an NT, then it's very beneficial for zombiedom if you sleep in it! There are many situations where this won't be possible, or those last few AP might be spent doing something more worthwhile (the final blows of a kill, or groaning the location of a cracked safehouse), but if at all possible, do it!

[edit] What can I do to help spread the word?

Salt the Land will work best for all zombies if it's adhered to en masse. The more zombies inside, the less chance each individual will be headshot, and the harder it is for survivors to clear the building. Things you can do to help out:

  • Include a link to this page in your profile if you've got space, and Death Rattle to other zombies in the building to get their attention.
  • If you're revived, grab some spraycans and put up Salt the Land propaganda slogans around NT buildings.
  • If you don't have a group affiliation, make it Salt the Land - the higher it gets on the Groups page, the more people will notice the Policy.

[edit] Want to Put Some Salt on Malton?

Here's a map that us salties can use to track our efforts in (exactly) the same way the suburb danger levels are reported:

                   
                   
                   
                   
                   
                   
                   
                   
                   
                   
Image:NT-Metatac-Transparent.png
Dakerstown Jensentown Quarlesbank West Boundwood East Boundwood Lamport Hills Chancelwood Earletown Rhodenbank Dulston
Roywood Judgewood Gatcombeton Shuttlebank Yagoton Millen Hills Raines Hills Pashenton Rolt Heights Pescodside
Peddlesden Village Chudleyton Darvall Heights Eastonwood Brooke Hills Shearbank Huntley Heights Santlerville Gibsonton Dunningwood
Dunell Hills West Becktown East Becktown Richmond Hills Ketchelbank Roachtown Randallbank Heytown Spracklingbank Paynterton
Owsleybank Molebank Lukinswood Havercroft Barrville Ridleybank Pimbank Peppardville Pitneybank Starlingtown
Grigg Heights Reganbank Lerwill Heights Shore Hills Galbraith Hills Stanbury Village Roftwood Edgecombe Pegton Dentonside
Crooketon Mornington North Blythville Brooksville Mockridge Heights Shackleville Tollyton Crowbank Vinetown Houldenbank
Nixbank Wykewood South Blythville Greentown Tapton Kempsterbank Wray Heights Gulsonside Osmondville Penny Heights
Foulkes Village Ruddlebank Lockettside Dartside Kinch Heights West Grayside East Grayside Scarletwood Pennville Fryerbank
New Arkham Old Arkham Spicer Hills Williamsville Buttonville Wyke Hills Hollomstown Danversbank Whittenside Miltown

For further information, see the Necrotech Information Center
Image:Necrotech logo.png

Suburb Danger Level Colors
Safe

Break-ins rare, no zombie groups.

Dangerous

Zombies inside many resource buildings; OR hostile mobs of 50+

Moderate

Active zombies and break-ins, but no 50+ hostile hordes

Very Dangerous

Most buildings wide open or zombie-infested; OR hostile zombie mobs of 150+

Ghost Town

At least 2/3rds of the suburb's buildings Ransacked, Ruined or empty of survivors AND no zombie mobs over 10 and less than 60 zombies total


Building Danger Level Colors

Safe

Less than 15 zombies outside.

In Zombie Hands

More zombies than survivors inside or all blocks ruined or ransacked.

Under Attack

15-50 zombies outside.

Rebuilding

Survivors recently recaptured the building.

Under Siege

More than 50 zombies outside.

Rot Revive (NT's Only)

NecroTech buildings that revive zombies with Brain Rot.

Ransacked

Less than 10 zombies inside, and any blocks ruined or ransacked.

Unknown

The building's status is unknown.

Personal tools
advertising
project wonderful