Search Odds/Factory Data

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Rupert's

Mall Stores Data
Mall (No Shopping) | Book Store | Drug Store | Gun Store | Hardware Store | Liquor Store | Sports Store | Tech Store
Fort Buildings Data
Armoury | Barracks | Exercise Yard | Gatehouse | Infirmary | Storehouse | Training Ground | Vehicle Depot
Summary
Adding Data Guidelines
1. Use ~~~~ to sign your entries in the Sig field. If the data was not collected on the day it was recorded, use ~~~~ anyway, and then edit the date once you've saved it.
2. Always check your data to ensure that it is accurate before posting. Make sure you add up all your items + nothing searches to ensure that it matches up to the total number of searches you've recorded. Data that doesn't add up can't be used in data analyses, so try to make sure it's all accurate.
3. Ammunition level of found firearms is recorded in separate column for sake of easier processing. For example use Pistol (N) column for number of found pistols and Pistol (Q) for their quality (ammunition level).
4. To record condition statuses, use the following in the Building Condition field :
  • L - For a Lights on Condition
  • R - For a Ransack Condition
  • R(r) - For a Ransack & Ruined Condition
  • LR - For both Ransack/ruin and Lights on Conditions
  • N - For no Condition


Analysis

Note: this section may contain colclusions that are out of date

  • It's believed that search rates in lit, non-ransacked factories have 30% chance to find something, unlike 25% for most other locatin types. Possibly search odds in non-lit, non-ransacked factories also have 5% bonus (25% instead of 20%), but there's not enough data to be sure. Odds in ruined non-lit factories are about 10% and lit and ruined - about 20-25% (possibly equal to non-lit, non-ransacked status).
  • Searchs in lit factory most often reveal metal pipes (about 8%), less often generators, fuel cans and fire axes (about 5% each), more rarely crowbars and toolboxes (about 4% each)
  • After wirecutters were removed out of searchable items and toolboxes added, search odds for crowbars and fire axes were left on about same level, metal pipes - decreased, fuel cans and generators - increased.
  • Average AP to find generator in dark building is 26.3AP, in light - 19.2AP. Thus, lighting a factory cutts off 7.1AP from finding extra generator, which pays off after finding 4 generators. (i.e. if goal is to find more than 4 extra generators - setting up one is worth, 3 or less - not; Note that fuel cans and other resources are not taken in account here)

Data Table (After 20 February 2008)

nothing changed, just splitting table due to it being too long

Sig Number of Searches Crowbar Length of Pipe Fuel Can Fire Axe Generator Toolbox Nothing Building Condition
~~~~ [talk] 22:38, 21 February 2008 (UTC) 22 3 3 2 1 1 1 11 L
~~~~ [talk] 07:48, 7 March 2008 (UTC) 60 4 4 1 3 0 3 45 N
Your data here
Sig Number of Searches Crowbar Length of Pipe Fuel Can Fire Axe Generator Toolbox Nothing Building Condition

Older Data

Old data sheets are moved to the archive, but summary is kept

(aprox. 2nd week)September 2007 - 20 February 2008

Removal of Wirecutters as searchable items.

Number of Searches Crowbar Length of Pipe Fuel Can Fire Axe Generator Toolbox Nothing Building Condition
1434 54 115 68 68 74 54 1000 L
3.8% ± 0.5% 8.0% ± 0.7% 4.7% ± 0.6% 4.7% ± 0.6% 5.2% ± 0.6% 3.8% ± 0.5% 69.7% ± 1.2%
339 17 24 8 13 13 10 254 N
5.0% ± 1.2% 7.1% ± 1.4% 2.4% ± 0.8% 3.8% ± 1.0% 3.8% ± 1.0% 2.9% ± 0.9% 74.9% ± 2.4%
122 2 4 0 3 1 3 109 R(r)
1.6% ± 1.1% 3.3% ± 1.6% 0.0% ± 0.0% 2.5% ± 1.4% 0.8% ± 0.8% 2.5% ± 1.4% 89.3% ± 2.8%
39 1 3 1 0 2 2 30 LR
2.6% ± 2.5% 7.7% ± 4.3% 2.6% ± 2.5% 0.0% 5.1% ± 3.5% 5.1% ± 3.5% 76.9% ± 6.7%

14 August 2007 - (aprox. 2nd week)September 2007

Introduction of toolboxes as searchable items.

There is only relatevely small amount of data gathered by Morgan Blair, check talk page for it. It has not enough statistical significance for a summary here.

29 Aprl 2006 - 14 August 2007

Fueled generators now increase search odds.

Number of Searches Crowbar Wirecutters Length of Pipe Fuel Can Fire Axe Generator Nothing Building Condition
1704 63 86 157 65 79 61 1196 L
3.7% ± 0.5% 5.0% ± 0.5% 9.2% ± 0.7% 3.8% ± 0.5% 4.6% ± 0.5% 3.6% ± 0.5% 70.2% ± 1.1%
409 17 17 26 9 12 10 317 N
4.2% ± 1.0% 4.2% ± 1.0% 6.4% ± 1.2% 2.2% ± 0.7% 2.9% ± 0.8% 2.4% ± 0.8% 77.5% ± 2.1%

18 Nov 2005 - 29 Aprl 2006

Introduction of generators as a searchable item.

Number of Searches Crowbar Wirecutters Length of Pipe Fuel Can Fire Axe Generator Nothing
1091 29 29 62 28 33 35 876
2.7% ± 0.5% 2.7% ± 0.5% 5.7% ± 0.7% 2.6% ± 0.5% 3.0% ± 0.5% 3.2% ± 0.5% 80.3% ± 1.2%

Before 18 Nov 2005

Early days before the introduction of generators.

Number of Searches Crowbar Wirecutters Length of Pipe Fuel Can Fire Axe Nothing
126 3 5 13 2 3 100
2.4% ± 1.4% 4.0% ± 1.7% 10.3% ± 2.7% 1.6% ± 1.1% 2.4% ± 1.4% 79.4% ± 3.6%
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