Shearbank/Discussion Archive

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Archive for Shearbank Discussion Page

Recent discussions are here

October 26, 2009

MOB has moved into Shearbank and they will put up a good fight for good ol' Shearbank survivors, starting with Stickling Mall, which is already under siege! --Moogoogaipoo 04:04, 26 October 2009 (UTC)

January 24

Shearbank, if you need revives and want another whack at the Mall Tour, come to Santlerville. We're holding them at Hall NT and St. C's. Come to the Junkyard at 74, 26 for your revive and stay for the party in the NT. --Calista griffin 00:17, 25 January 2009 (UTC)

Thanks for Returning

I thought you had all abandoned us freshly dead in Shearbank. Thanks for coming back and reviving our sad rotten corpses. I'm glad were out of the red at last.--Rastem 12:48, 6 May 2008 (BST)

Now it gets boring again...Time to get out the chess boards I guess. It's going to be a long night.--Buckwheatsings 07:47, 9 May 2008 (BST)

Many Thanks

Keep up the good fight, Shearbank! I've seen some great acts of heroism from survivors, and quick efficient heals and revives. Many thanks to /zom/ members who kick started the rebuilding, (everyone I've talked to was revived by a /zom/ member).

Kill, dump and recade. It's just a matter of time now, people! ChrisForelle 15:31, 17 March 2008 (UTC)

Clear Groups

Holy hell. Clear out some groups. You have 10+. This is redunculous. --Sonny Corleone RRF DORIS CRF MOB pr0n 19:01, 22 February 2008 (UTC)

Well, is true there are a lot of survivors the moment I saw Umbrella Corporation, U.B.C.S, /zom/ and The Medics of Malton in the southern area...May do something about it...--Lithedarkangel 00:15, 20 March 2008 (UTC)

Radio Etiquette

Someone appears to be running through Stickling Mall re-tuning all the transmitters to random frequencies. Mall defenders please keep an eye on the transmitters and re-tune them to 26.80 if you see them on another frequency.

I've seen other transmitters on undocumented frequencies as well, but did not change them because I did not know if they had been maliciously re-tuned. Groups which tune to 26.80 please document your subscription to that frequency on the relevant location page. This will allow passers-through to help you keep an eye on your transmitters.

It may be a good idea for everyone to simply carry a radio tuned to 26.80. I don't see another way to counter this tactic.--Mister Nathan Marbles 00:42, 15 February 2008

When I need to get a message out to my men I am going to tune the radio to do so! On other notes, the Umbrella Trashsweeper Unit has returned to Shearbank and has begun operations clearing S.E. Malton with complete success. The U.T. Unit has plans to clear all of Shearbank to boost moral and get rid of any unsightly deadites and raise Shearbank to green. No thanks necessary but if you must, visit the Umbrella forums or just say hi when you see us.--Jackson 23:24, 15 February 2008 (UTC)
My understanding is that it is considered polite to re-tune a radio back to the frequency that radio was originally on when you're done using it. Especially when said radio is a Mall radio crucial to the common defense. All of this may be moot however, since I don't recall having seen 26.93 MHz as one of the frequencies.--Mister Nathan Marbles 06:17, 19 February 2008 (UTC)

RED alert

What is the plan when the zeds in the red zones to our west decide to head in our direction? --Vidad12 21:03, 13 December 2007 (UTC)

What we always do. If the zeds are organized, we get overrun, fight a glorious siege at Stickling Mall, then a feeble guerrilla resistance as we lose our NTs, retreat out of the Zed wave's path and then retake the burb within a month until things are peaceful enough for a pretentious murder gang to take it upon themselves to make things "interesting."
If they're not organized, there won't be a problem. Anyone bother to recon or look at the other burb's page?--The Envoy 19:21, 14 December 2007 (UTC)

But what if they follow us into the Suburb we retreat to? From the look of the Suburb map thats what their doing. --Vidad12 08:54, 19 December 2007 (UTC)

Are you new at this? If they follow us into the suburb we retreat to, then we go back to Shearbank. Eventually they'll run out steam, hordes always do. Always.--The Envoy 13:37, 19 December 2007 (UTC)
Yes I am new to this. Everytime I take a break from the game a horde comes into Shearbank and I come back just as the rebuilding starts. I'm not missing the next one. Also I dont think this horde is going to be finished for quite some time. --Vidad12 15:12, 20 December 2007 (UTC)

November 2007

PubCrawlHost.gif --Talunex 14:17, 9 December 2007 (UTC)

Radio 'order'

All survivors in Shearbank tune too 28.01Mhz frequency. A plan of making a big stronghold in Borrer Street PD and the buildings surrounding the area it's on it's way. No zombies near the area.-Ruben Carneiro

The above, with typos, was submitted as a news item. The news area is for things that have actually happened not a venue for recruiting people into your group or idea. If you knew anything about the suburb, you'd be aware that the whole suburb tends to use the Stickling Frequency 28.60, if you want to spread news, set up a page for your project and recruit people to it through the proper channels. As for your plan, why would people make a "big stronghold" around Borrer PD if there's a freaking mall right in the center of the suburb surrounded by resource buildings, including a PD and a revive point. You must be new here, welcome to the wiki, welcome to Shearbank, ask questions a learn a bit from those who know before you start marking up territory. Man, I hope DARIS gets wind of you, you're probably they're scale and will keep them out of the larger population's hair for a while.--The Envoy 13:15, 1 November 2007 (UTC)

About the top of the page.

This seems a bit unimportant with the extreme danger in the area, but why isn't DARIS mentioned in the suburb summary on the page's top? Seems to me that they were very important, so maybe they could use a mention? --Jallus 15:07, 7 April 2008 (BST)

The Scourge's Plans

Just to give you guys a heads-up, I'll likely be rallying more zombies around you. Just like what I did in Pimbank. I believe the other groups may also become tempted to strike. --Arcology 23:41, 27 June 2008 (BST)

Bring it on. Thank you for playing.--The Envoy 17:08, 28 June 2008 (BST)

November 11th 2008

I am not so sure this qualifies as news. A bit more actual information about the suburb and a bit less of group glorification. Kay? --Thadeous Oakley 18:41, 11 November 2008 (UTC)

The entry does qualify as news, in that what it says is true: Heavy assaults by the RRF, Brainstalkers and also PKing from Red Rum have brought wide-spread death and destruction. The suburb is indeed in deep shit. This is information about the suburb, in that it tells folks the most important thing that they need to know about it, which is that it's under attack from the most famous zombie and PKer groups in the game and an up-and-coming zombie group. Tell me something in the post which would not have qualified for a news broadcast. --Papa Moloch 19:24, 11 November 2008 (UTC)

I mean that you some add some details, its very global and it only concerns groups. It is also subject to personal interpretation when you say they brought wide-spread death and destruction. For example, I disagree with the wide-spread thing, allot of buildings are powered. Adding some solid facts about numbers and building status helps. What about Group X and Y have been attacking building X, Y and Z. Building Z is ruined while building Y has X number of zombies outside. X number of people standing at Alder Row. Etc, you know what I mean.

Try to back up those sayings of wide-spread death and destruction with examples.--Thadeous Oakley 19:39, 11 November 2008 (UTC)

Removed News

January 22, 2009

After much work by less than 20 survivors, some of Shearbank has been restored. The Whippey Building is now back in Human hands, with the cades' at VHB. Some of Stickling Mall has also been recaded', too. Way to go guys! One last push and Stickling mall is ours again!--Sgt Raiden 19:26, January 22, 2009.

25.96 MHz:Looks like major collateral damage on most buildings....*static*...looks like the Gabe Building is down, no survivors....*static*....Stickling Mall zed activity decreased massively, looks like this could be our chance to take it back...*static intensifies*...looks as though everyone evacuated Shearbank after Stickling Mall fell.....Nearly all NecroTech buildings are zed-infested or ruined, this could take months to rebuild the infrastructure.....Looks like everyone's fled to Yagoton.....*static*crash*silence*..--Sgt Raiden 21:33, 20 January, 2009

January 21, 2009

Stickling Mall: Operation Zed Cleansing

Everyone, I have a plan to take back Stickling Mall. If you have any ideas, post them in discussion.

Step 1: Set up HQ at The Whippey Building.

Step 1 First Priority: Close doors, and exterminate zeds.

Step 1 Second Priority: Get a generator going, and barricade to VSB.

Step 2: Close all doors of the Mall.

Step 3: Send in Veteran Zed-Killers to kill the remaining zeds.

Step 3 First Priority: Secure Mall, and set up a generator.

Step 3 Second Priority: Barricade to EHB.

Step 3 Third Priorty: Repair Building.

Step 4: Kill the remaining zeds in nearby buildings to prevent sieges.

We need to execute this plan now, while there's less than 20 zeds in the mall!

(Yeah, it's not technically news, but I don't feel like making a new section.) Linkthewindow  Talk  05:09, 22 January 2009 (UTC)

January 15, 2009

The mall tour is coming, prepare for a fight at Stickling Mall!--ZZMitch 3:52, 15 January, 2009

January 11

Excerpt from Military transmission, 18:31, January 11. Source : 26.80 Hrz.

"Shearbank looking good for now, Stickling Mall overcrowded from what my sources tell...*static*...Mall Tour '09 began yesterday. Already ruined Caiger Mall and a lot of NT buidlings....*static*.....Wait, what the F**k is that?....*static*....HOLY S**T! Bale Mall's gone!! We're Next! Get out of....*static intensifies*...... 11 zeds approaching Shearbank. Get ready for attack, even siege, we need to-*Transmission lost*.

January 10

While our status is Safe for right now, it will not be in a few days. Mall Tour '09 is coming to Shearbank. They announced the attack yesterday. GET OUT WHILE YOU CAN!!!!!!-- Sgt Raiden, January 10th, 2009.

Removed Fake EMR

Reports fabricated by Harrison Htachet were moved here. A reminder is given to him. Please only update the page with official reports from External Military radio 25.96 MHz. Thank you. -- Kittithaj 05:08, 28 September 2009 (BST)

18:41, 25 September 2009 (BST) "...The Whippey Building has been taken by zombies and ruined..."

14:05, 24 September 2009 (BST) "...MOB invasion confirmed... groups of up to 25 zombies seen ... many buildings breached, but Stickling Mall and most nearby buildings are secure for now... ongoing battles..."

15:24, 22 September 2009 (BST) "... Zombie activity in the north... may be part of MOB group that invaded Millen Hills a few days ago..."

01:06, 13 September 2009 (BST) "... lights on and barricades up everywhere... occasional break-in reported on the radio, but survivors regain control and rebuild almost instantly..."

Sorry, I didn't realize that it was a radio report. However, it's clear that the EMRP for Shearbank is long out of date and completely useless to anyone. Perhaps it should be removed? --Harrison Hatchet 07:11, 28 September 2009 (BST)

Great Suburb Group Massacre 2010

All suburb wiki pages are undergoing a clean up to remove inactive groups from the group listing (see here: this suburb's groups). If you are a group currently listed in this suburb, you will be contacted on your group's talk page within the next few days and asked to reply, indicating that you are active in this suburb. Groups that fail to reply within two weeks of being contacted will automatically be removed from the suburbs where they are listed.

We're posting here in the hopes that more groups will be aware of the clean up and can respond appropriately, since our team does not have the time nor the manpower to seek out every group in-game or track down its group members elsewhere on the wiki. If you know that some groups in your suburb do not check the wiki, please be a good neighbor and let them know that they NEED to check it for this, or else they will be unlisted in the near future.

The wiki members coordinating the cleanup will be using the table below to track their progress in communicating with the various groups. Please do not edit it if you are not involved with The Great Suburb Group Massacre 2010 team.

The Great Suburb Group Massacre 2010
Group Name Contacted On Date Due
Malt-com 28 January 2010 Removed
Malton Rangers 28 January 2010 Confirmed
The Malton Zookeepers 28 January 2010 Removed
Medics of Malton 28 January 2010 Removed
Shearbank Patrol 28 January 2010 Removed
SOTD - First and Only 28 January 2010 Removed
Umbrella Biohazard Containment Service 28 January 2010 Confirmed
zom 28 January 2010 Removed
Brainstalkers 28 January 2010 Removed
Church of the Resurrection 28 January 2010 Removed
Undeadites 28 January 2010 Confirmed
Edge of Extinction 28 January 2010 Removed
RDD 28 January 2010 Confirmed
This suburb has been cleared. Yonnua Koponen Talk ! Contribs 15:32, 13 February 2010 (UTC)

Please check your group's talk pages in the next few weeks, and respond promptly when you receive a communication from the GSGM2010 team. Thanks. Yonnua Koponen Talk ! Contribs 16:14, 28 January 2010 (UTC)

Thank you for your cooperation as we cleaned up the group listings for this suburb. Your help in reaching out to groups and replying to our requests has been much appreciated. Yonnua Koponen Talk ! Contribs 15:32, 13 February 2010 (UTC)

Is Pathetic Bill News?

Just wondering if including the exploits of Pathetic Bill and SillyLillyPilly as news is sound editorial strategy. Really, individual PKers, even those with a handful of followers just don't have that much of an effect on the suburb as a whole. Otherwise we'd have a post a day on Jack Chick or last summer a couple of posts a day about Son of Sam. It also looks like posting about an individual PKer will draw out the PKer and turn the news into a possible drama venue (although in this case, it actually looks like SillyLillyPilly had the decency to close her retort with an actual statement on the state of the Shear). I won't outright delete this, and defer to consensus, but I think bounty posting in news isn't really news. It's abusing news for vendetta settling/rallying. There's tools already for people who want to play that game. Your thoughts?--The Envoy 06:24, 11 September 2007 (BST)

-Agreed! --Cash Whizdom 08:47, 13 September 2007 (BST)
-I agree in this case too, but it brings up a question about the size of groups and their relevance for the suburb. If you argue it doesn't matter what Pathetic Bill or my kind does in a suburb that then it won't matter even less what groups like the Stickling 300, USIT, Malton Riot Squad or the Malton Militia do. They are not only smaller in numbers they are even less known and they're less likely to create any news or drama. Nonetheless groups like these (not pointing any finger) brag from time to time about some of their " achievements". I don't care about how news concerning small groups are treated, but it should be the same for pro survivor groups and groups with other ambitions. On the other hand maybe pker groups are more relevant news in shearbank than the lack of zombies. --SiIIyLiIIyPiIIy 19:40, 14 September 2007 (BST)
Well, while I'll admit USIT had a big head on its shoulders when it first enetered Malton, the only "bragging" USIT has done in news lists recently is in the form of claiming to be a source of information. For example, USIT's Zed density reports compiled from Necronet and field observation reports. So in that case the news is information, and USIT's just claiming to be the outlet because, well they worked to to calculate the number. I'd also say none of the smaller groups, except the Stickling 300 abuse the news feature either. On the other hand, saying "whah! I was PK'd! This is a newsworthy event" just isn't news, which led to the modification of the news items in question. Hell, I'd even say D.A.R.I.S. isn't really news, since, really Jack Chick was more effective at causing mayhem in Shearbank by himself than D.A.R.I.S. has proved itself capable of, but nothing's happening in Shearbank really these days, so we can play commie witch hunt and counter commie witch hunt for the time being.--The Envoy 17:07, 15 September 2007 (BST)
Don't get me wrong I had no problem with USIT reports (in fact I liked them a bit) and your edit of the news was complete valid and as I said I also don't consider specific pk reports as important news. I just had problems with the arguments concerning the group size and pleaded upfront for a fair treatment of pker groups und pro-survivor groups for the future, because I didn't see anyone editing news that reports actions of Stickling 300 for example. Perhaps I'm a bit over sensitive but the whole suburb news thing for most of the suburbs seems to me very pro survivor oriented. And every 3-man-zombie-headshot-gang can write all about their newest adventures on the news page while every zombie or pker related news is judged tripple for it relevance. Not that this was an issue in this case I just felt the need to make reservations, because of the agruments you stated. --SiIIyLiIIyPiIIy 16:39, 16 September 2007 (BST)
Honestly, I didn't realize the Stickling 300 were as small as you claimed, I thought they were kinda like the C4NT, a sort phenom that grew out of an overused catch phrase "This! Is! STICKLING!" But they were griefed quite a bit on the radio and got retagged quite a bit on the ground. I think you are right though that a "minor" group, be it PK, "survivor" or zed just isn't that newsworthy. The only time I actually took anyone to task about it was when some "group" patterned after the GDI in Command and Conquer used the news page to announce their "arrival". Looking them over, it was obvious they were a non-entity in game, and it was explained that they just weren't newsworthy and to keep their exploits on the page (and then I think they left the game after like 8 weeks). I don't know, while I agree abusing news for vanity recognition is misuse of the news, reviewing the past few months of news, I don't see it so much, at least in this burb. I always thought it was sort of a role playing thing. Really, while there's plenty of meta-game organizing, zeds aren't capable of the sort of communication humans are. That won't prevent the occasional super intelligent zed from Ranshack claiming they've owned the burb when they have. As far as PK groups go. In the present case, some of the claims D.A.R.I.S. has made are being allowed to pass, but really most of their claims are just bull. They don't have the numbers to control anything in the burb, unlike the DARIS of old who really did have the numbers and coordination to fight a real war in the burb. If D.A.R.I.S. really did have control over the burb, that would be a different story.--The Envoy 19:43, 16 September 2007 (BST)
Oh I'm not sure about how small groups are not newsworthy. Games areabout fun and if small groups produce entertaining news, nobody gets hurt from reading it. I like the role playing aspect too, but people don't use fair. People like to win and in UD sometimes everthing that is needed for a victory is to claim one and there is no better place for this than a suburb page. And it is no fun to play as zombie and only read how many of your kind get headshooted. Most of the times you and the other zombies just move on and a week later some posts in the suburbnews from some suburb most zombies left days ago to move on, how they owned the zombies in the suburb and totally conquered it back from the undead hands. If no zombie player would wrote something sometimes the history of malton would be very onesided and unbalanced. Of course this some ranting that has nothing to with shearbank or the lastest news in particular. So I guess I just stfu. --SiIIyLiIIyPiIIy 20:32, 16 September 2007 (BST)


At this point the best case scenario would be if a large majority of the survivors fell back into the Whippey building. Staying in the mall at this point is tantamount to suicide, but running is just as bad. If/When Whippey falls there will pretty much be a vertical scar across the map that's all in Zed control. Redwave 02:11, 9 August 2007 (BST)

I'm always reluctant to abandon malls, but in this case it might come down to this. It's much easier to defend 1 NT Building than a four-tile mall. Just look at Blackmore. --MSTK 22:34, 9 August 2007 (BST)


I've seen a lot of propaganda for DARIS spraypainted on the walls of Shearbank's buildings, and some guy claiming to represent the group shot me in the head while I slept after giving a speech about how the DEM aren't welcome in DARIS's Shearbank. I thought DARIS had been inactive for... oh, 3 years or so? Did I drop through some kind of timewarp? --Jimmy "Two Stacks" 11:24, 8 August 2007 (BST)

I've seen the graffiti too, but no counter graffiti, and other than your shooting, no "DARIS" activity. Worst case scenario, someone thinks "DARIS" can fill an anticipated "power vacuum" post LUE attack. I don't think anyone's taking that seriously. Seems some people are trying to revive old group names as a pretense for making power grabs and authority claims. Malton's changed and what might've been an awesome occupying revolutionary force in '05 is jus

Editing Talk:Shearbank (section) - The Urban Dead Wikit a joke these days. Other thought, maybe LUE sympathizers are using the DARIS name to scare DEM from the area.--The Envoy 12:52, 8 August 2007 (BST)

Someone smashed a generator today in a P.D. and then recited some article prohibiting foreigners from entry into Shearbank. It was unclear what constituted a foreigner, and further, what the article had to do with Betaman killing a generator.--The Envoy 01:28, 13 August 2007 (BST)
I saw two people who have listed themselves as D.A.R.I.S. in the mall, Bambi Killer and JuIes WinnfieId - I don't think they get the fact that setting up a 'homeland' for PKers is going to bring every bounty hunter in Malton down on them. PK's need to hide - putting up a flag is the worst move they could make. --Lucas Black 22:00, 18th August, 2008

In Light of all this DARIS nonsense Survivors might have an easier time with this Anti-D.A.R.I.S page. Hope it helps, be sure to add to it!--Annun 04:29, 23 August 2007 (BST)

Shearbank Active Groups - roll call

In an attempt to reduce the size of the groups list, I'd like to request any active groups in the suburb please post here. Any groups that haven't reported in after, lets say, 7 days but who are on the groups list currently will be moved to historical groups. I'll start the ball rolling. --Jimmy "Two Stacks" 22:51, 5 August 2007 (BST)

Historical is only for groups put up for historical, and if not only historical in that area. Red Guard can be removed but the Gray are historical. --Sonny Corleone RRF CoL DORIS CRF pr0n 00:00, 6 August 2007 (BST)
Can I suggest a different tactic? A lot of groups are more active on their own boards than the wiki. But every group, generally has a person who tracks efforts at contact through the wiki. If we want to be fair (and right) about this. We should send out a wire to those pages and wait 7 days for a response. Then we can cull. If you want, say the word and I'll do it tomorrow or Tuesday. Otherwise, I agree with Sonny that historical group rulings should be brought forth if the group pages are challenged. The fact that a group isn't in the area doesn't make them a historical group. Or do we have a "historic group" page for Shearbank somewhere.--The Envoy 03:26, 6 August 2007 (BST)
Historical group is for groups voted historical by the wiki or the suburb to show they were there and did something. --Sonny Corleone RRF CoL DORIS CRF pr0n 03:32, 6 August 2007 (BST) might want a new plan...I don't think many groups are gonna post here seeing that they probably have no clue this is here...The most effective way, I see, is to leave a message to each of the group's talk page. Don't worry about those in the NMC. I'll tell 'em on the forum. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 11:32, 6 August 2007 (BST)

I completely agree; however I think the groups list in Shearbank is not too far off accurate and doesn't require changing. Perhaps those who think there is a problem with the list should put their money where their mouth is, so to speak, and get busy finding and postingon the boards for each group listed. --Jimmy "Two Stacks" 11:18, 8 August 2007 (BST)
Probably just be easier removing them all and seeing who's active enough to put them back in. Obviously groups like the Shearbank Resistance and The Lime Brigade aren't active any more; they come out and say it on their wiki pages. Others like Omega Company USCMC or PTT are obvious because they haven't been updated for months. The Black Knights had three members and formed to stop a zombie group that's no longer active. If these people were doing anything, there would be some record. Meanwhile, at least half of the active groups aren't Shearbank exclusive. Ghetto Cow, C4NT, the DEM could conceivably be included in any suburb so it's pointless to have them. Like I said, easiest and most effective thing would be to remove them all and let the active ones re-list themselves.--Insomniac By Choice 15:59, 8 August 2007 (BST)
Easiest, but not neceassarily accurate. I run into Omega Company people all the time in Shearbank. They do all their metagaming on their own board, so that'd be a mistake. I agree PTT probably got bored or lost in translation. And the ones who are "everywhere" should be recorded where they are, because actually there are burbs where they aren't (c.f. one of the many raisons d'etre of the new CoL). I also don't know if it's wise doing these sorts of purges in the high days of summer, when a lot of people who game at school are away from their computers enjoying their summer. Like Kal, I agree the list is more accurate than not. Therefore dumping it and starting over just seems a bad editorial move.--The Envoy 18:45, 8 August 2007 (BST)
Those Omega Company people haven't done much metagaming on their own board for a month, and I'll bet they haven't done anything notable in a very long time. I've run into a member of The Many before, but the group itself is long dead. In my contacts list I still see a lot of people with The Undying Scourge and its various corps. But just because people who used to be part of the group are still playing doesn't mean the group is still playing.--Insomniac By Choice 19:13, 8 August 2007 (BST)
You have a point, but "effective and efficient" nevertheless can come across as autocratic and rude. The group list has been a "mess" for quite some time and not seen as a "problem" until a few days ago (and whether it's truly a "problem" is unclear), so there's no need for it to be "corrected" now. Rather, it's more socially appropriate to send out a message to each group on the list saying, something along the lines of "People around Shearbank haven't seen you folks lately. Within a week of this message please confirm that your group operates in Shearbank, ideally with a sense as to where your people operate in Shearbank so your group's presence can be confirmed." Much more social, and less likely to cause wiki drama than all out dumping the list.--The Envoy 20:46, 8 August 2007 (BST)

Anyone out there?

Hey there Shearbankers! Annun here! So how many of you are still crashing around Shearbank? Don't say where or anything, I just wanna know if there is anyone still fighting--Annun 12:49, 24 August 2007 (BST)

Most of the Shearbankers I know don't hang on the wiki. I'm out there and most of the regulars I know of are still trying to fight.
Copy that. The Shearbank Freerunners have dramatically fallen in numbers, but there's still at least three of us fighting the good fight. We just don't generally advertise. For my part, I have to retreat to safer burbs and use guerrilla ops in hard times like this. My brain is all rotted out, so when there's no power in the burb, I'm more of a liability than a help. --Pvt. Aaron Gosling, RAMCFREE 18:19, 26 August 2007 (BDT)

Saromu (Sonny Corleone) - groups list deletion

I see despite this discussion, Sonny Corleone decided to take matters into his own hands and rip out the entire active groups list. I have undone his edit, again, as per our discussion. --Jimmy "Two Stacks" 03:57, 6 September 2007 (BST)

It has nothing to do with this discussion, this was from a while back when the suburb was green and happy. In the future though it would probably be better to add groups that you know are active here back instead of adding them all back, that way ones that should be deleted and gone from the list are removed and groups that aren't are forced to actually say they are there. Just makes sense.--Karekmaps?! 14:40, 6 September 2007 (BST)
Oh and many of the groups on that list are active in other suburbs and left a while ago.--Karekmaps?! 14:42, 6 September 2007 (BST)
While I think Sonny's "investment" in this matter is a little silly and busybodyish (kinda like the whole CoL thing), and the bigger man would have left the editors who are actually invovled in Shearbank deal with this matter, he is correct that there's nothing in Shearbank. The dead are just that dead, and the revive queues there are broken since there's no infrastructure to take the place. A list of survivor groups that have been steamrolled and haven't been able to mount even a basic reconnaissance of the area is not an accurate statement on groups in the area. I guess maybe to make Sonny and the other edit-happy people, is to list the groups as "known casualties" of the most recent Ferral invasion, a list of casualities that should include DARIS, unless DARIS is now claiming they're a zombie group. Oh and Kerek, what happened to "not going to have anything to do with this", or are you Sonny's puppet backer?--The Envoy 21:47, 6 September 2007 (BST)
I stopped then, but I know for a fact that all of the NMC groups on that list are gone, one of them doesn't even exist anymore. --Karekmaps?! 21:57, 6 September 2007 (BST)
Then you're full of shite. Rangers are NMC, right? DHG's faceplanted in Shearbank in game, but is trying has been bringing rangers into the Shear via the NMC boards. Take you're lack of credibility out of the discussion, thank you. You're not as wired in as you thought.--The Envoy 02:43, 7 September 2007 (BST)
For the record, I have no problem whatsoever with people editing the groups list if they know for a fact that the groups mentioned are no longer active, disbanded, or simply not in the area any more, but you should at least make an effort to verify the facts before doing so. Just deleting the entire group list because it fits with your personal agenda is nothing but wiki-vandalism. --Jimmy "Two Stacks" 08:39, 7 September 2007 (BST)

I'd like to say that at the time of removing the groups there was no survivors at all in the suburb. If a noob were to come across the wiki and see a shit ton of survivor groups in Shearbank he'd go to Shearbank in game and be greeted by zombies or DARIS. Saying survivors are there when they're not is misinformation. Just because the truth hurts doesn't mean you have to suppress it. I'm a no bullshit kind of guy. You ain't in the suburb? Tits or GTFO. --Sonny Corleone RRF DORIS CRF pr0n 03:50, 11 September 2007 (BST)

If a n00b came across the wiki, he or she probably wouldn't be able to make heads or tails out of the group listing anyway. Besides your logic suggests that ultimately we should delete the whole page's since revive points weren't functioning at all for several days and none of the resource buildings were operating. No surivors were there. Nothing was there. Someone new who isn't couched in the Sonny marginalia reading method (with trade mark "tits or GTFO" punctuation ... btw, do you even know what that means?), would more likely go to the story of Shearbank in the news section and see that it was indeed a wasteland despite the depictions of the suburb in its "natural" survivor state. Whatever, this matter's over, you did your "service" the wiki, almost everyone but your loyal supporter on this page thinks you acted out of order. No love lost or gained. That is all.--The Envoy 06:20, 11 September 2007 (BST)
You're an idiot. Now, Tits or GTFO. --Sonny Corleone RRF DORIS CRF pr0n 22:07, 11 September 2007 (BST)


Holy hell. Someone remove some groups from this suburb. It's a mess. --Sonny Corleone RRF CoL DORIS CRF pr0n 20:10, 4 August 2007 (BST)

Probably best if someone in the suburb did it. You might meet that requirement.--Karekmaps?! 20:19, 4 August 2007 (BST)
It isn't really a mess. It's a list and there are just a lot of groups on it. For what it's worth, in the past week, I've seen members of 3/4 of those groups just in the vicinity of the mall. While I'm pretty sure 1 or 2 of the listed groups are no longer active or have moved out of the burb, that list may actually be fairly accurate. In fact, prior to today, I would have sworn 3 of the groups were inactive or gone until I ran into some members of Omega Company. If anything, with LUE allegedly putting the Shear in its sites, a lot of the alleged defuncts will probably resurface.--The Envoy 05:37, 5 August 2007 (BST)
It's a mess. Find who can be removed. --Sonny Corleone RRF CoL DORIS CRF pr0n 15:42, 5 August 2007 (BST)
It's not a mess. There are a lot of active groups in Shearbank. I can personally vouch for the current presence and activity of at least 13 of the groups on the list and I'm just one player. --Kal 16:49, 5 August 2007 (BST)
Mabey mabey not, but this still points out an issue with the groups section which is that any group can list presence even if they have 1 members in the area(some do do this), or if they have less than 5 members in their group(not a group). The section was meant to for notable active groups that entering the suburb generally meant you would interact with in some manner and 1-5 people in the suburb isn't a group presence and is most definitely not a notable one.--Karekmaps?! 17:26, 5 August 2007 (BST)
I suggest you bring it up on the policy discussion pages then - it's certainly not going to make any difference on some random suburb talk page. --Kal 22:41, 5 August 2007 (BST)
From what I understand there isn't any clear rule on what suburbs do with their pages. The suburb style guide is a work in progress and was never meant to be mandatory anyway. While I've been looking askance at a lot of the groups claiming to be operating in Shearbank since January, it seems to me it'd be better to let the people who actually play in Shearbank maintain the site, rather than someone not invested in Shearbank, but in some artificial sense of wiki order, telling them they're out of line.--The Envoy 03:32, 6 August 2007 (BST)
Which is exactly why I'm not going to be doing anything regarding this.--Karekmaps?! 11:29, 6 August 2007 (BST)


Recruitment is high, now with 10 members spanning 9 suburbs in every section of Malton-but we still need help. Squad Leader Zahmbe is setting up a Command Center in a hidden location-to aid in its safety-to help with troop movent and strategy but he needs fuel and a transmitter still.Only having his trusty portable generator inside of an EHB building being watched by another squad member to remain unnamed he is searching the mall in East Boundwood for more supplies. We need as much help as possible to ensure that Shuttlebank has enough medical aid to go around with its lack of multiple hospitals-and a safe fallback shelter in these times of surrounding hordes of the dead.Please send any assistance you can to the South West Corner of Bale Mall in Yagoton.Signal with a flare, or look for Zahmbe inside.--BLooDCLotT 10:29, 3 July 2007 (BST)

Not sure if this even belong on the Shearbank discussion page, but it certainly isn't Shearbank news. Moved it here from the main page to give it a chance. I'd say feel free to delete if the initiator of this "Shearbank news" has no defense of it.--The Envoy 17:56, 15 July 2007 (BST)

Word from Roachtown

June 10th Alner mansion seems to be under zed control but only by 3-4 zeds... a few other buildings have lone zombies in them. these zeds may not be controling major locations but if there numbers built up and suddenly grew they would have some great strategic locations from which to make raids from. just letting you know --Shibby X2 03:33, 10 June 2007 (BST)

Possible Security Threat

Today I have been seeing a lot of spray paintings that implie that a large Zombie incursion is going to occure soon. Most Like;y from the Block Adjecent to the NW. Looking for Confirmation--Th orcaavatar2.pngORCACommander GDI-P UDA | CNC Modder 03:06, 4 June 2007 (BST)

Is there a large mob of zombies NW of where?--The Envoy 05:20, 4 June 2007 (BST)
not the burb as of yet but the suburb to the NW is a red zone. --Th orcaavatar2.pngORCACommander GDI-P UDA | CNC Modder 11:34, 4 June 2007 (BST)
No it isn't; Yagoton is a Green zone and has been since May 26th. --Kal 22:39, 4 June 2007 (BST)
Seriously, since GDI seems a little disoriented from its space-time distortion, you all may want to put yourself under the tutelege of one of the more established groups in the area. I don't know if there are any active military units actually still in Shearbank, but DEM would be happy to train you guys in proper civil defense procedure; and if you just want weird adventure, you can always look for USIT. You're going to hear reports of pending zeds, cults, and 1 man armies on the march every hour almost like clockwork. Better to verify through reconnaissance than be the lip servant of the wall writing.--The Envoy 04:40, 5 June 2007 (BST)


May 19 A preliminary detachment of Phoenix Division| has arrived at the Sticling mall and looking for recruits. see our profile or recruitment page for more details. anything wee can do to help just ask of us although at the time we have no members capable of reving.--Th orcaavatar2.pngORCACommander GDI-P UDA | CNC Modder 01:06, 20 May 2007 (BST)

May 3rd

A new group has set up in Shearbank and is looking for recruits. Check out for more information. --User:Kid2222 4:36, 3 May 2007

You might consider adding your group to the list of active groups in Shearbank if it isn't there already. --Kal 18:27, 3 May 2007 (BST)

Indoor Revive Point Discussion, revived, again

As a side discussion, it may be worth moving the Allder Row RP inside St. Chris at some point in the near future. Shearbank is no place for low-level players anyway. --Ilta 20:40 20 April 2007 (BST)

Most of the people on this discussion are still active in retaking Shearbank for at least the 3rd time. Shearbank is not Yagoton, indoor RP points are just newbie killers and victim pools for zed marauders looking for easy kills.--The Envoy 02:02, 21 April 2007 (BST)
And with the rampant overbarricading, outdoor revive points are ALSO player killers, plus they attract rotters, and worst of all they pull support outdoors during a siege, which is the very definition of counterproductive. Furthermore, in the last seige few had the time or inclination to protect and maintain St. Chris anyway, negating any use for newbie players outside of being meat sandwiches.
And no matter the conditions outside, a mall is no place for a low-level to seek refuge, as it should always be at EH and thus never accessible without free running. For such players who do choose to risk the dangers of sleeping near a high-profile target like Stickling, or who find themselves travelling through and out of AP, the Dundas Building to the south makes a fine VSB safehouse, as do Borde Bank and the Bridle Museum to the west and east, respectively.
Shearbank isn't Yagoton, but that doesn't mean we can't learn things from them. I agree, certainly, that not all revive points should be moved inside, but when you have a church that is adjacent both to a mall and an NT, it's worth considering that it may be more valuable as something other than low-level housing. -- Ilta April 25, 00:32 (BST)
Here's some background that's not on the last discussion, and why I feel debates over RPs and barricade plans on the wikis are ultimately futile. I don't know if you were here for it; but in the last real siege, not what's been going on the past few weeks, there was a move to make St. Chris a revive point. Guess what? The people on the ground didn't care for what people designated on the wiki, so it was used as it always has been (it's easier to police an overcaded VS building than it is to take one all the way down to no cade if you want to talk economy of AP). Typical of an apocalypise scenario where there is no real authority anywhere aside from DEM, who don't really see themselves as authority so much as aid groups, it came down to mob democracy. If you have a large enough group to enforce St. Chris as an indoor RP, it's an indoor RP. If you don't, it's not. So in short, if you can make an indoor RP in the game, write it up; but don't expect to make the claim on the wiki and have people in game adhere to the authority of a de facto travelogue.--The Envoy 05:22, 25 April 2007 (BST)
I was indeed here for that, though I wasn't wiki'ing yet. I have no illusions that you or I could single-handedly designate and enforce an RP, but I imagine there's some sort of tipping point involving a critical mass of players and/or groups. I don't know where exactly that pointt is, but it won't be reached by simply saying things are as they are and can't be better. So mostly I'm hoping to raise awareness of the idea, but yeah, just by myself it's pretty much a futile shout in the dark here. -- Ilta April 25, 20:20 (BST)

looking for volunteers

shearbank is still trashed from when the mall tour came through. the USIT RECON REPORT: says theres only a 2.56 density around stickling with the Largest concentration still Whippey NT facility with 13 zeds. i'd bet a team of 20-25 survivors could retake stickling in a day, if we were orginized down to the hour. shearbank is a very useful 'burb. if we took it back i think it could help turn the tides in the central region. we just cant let all those NT buildings and PD's go under undead control any longer. anyone interested can contact me at stock up on ammo, medpacks, and revive syringes. well need to blitz if this is going to work. stay strong survivors --User:Maxxamelion 17:29 25, march 2007

The Evacuation of Stickling, Feb '07

Advertise here, instead of news, places survivors can seek revives, sanctuary, revenge, or further futile battle against MT07 and all other comers.

Any survivors left in Shearbank should plan a trip to the Blackmore Building in Riddleybank. Blackmore is under attack by 140+ zeds with only 70+ survivors inside. The survivors held out for about a month, so they could use all the help possible. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 13:16, 23 February 2007 (UTC)

I suggest anybody looking for a revive go to The Finch Monument [76, 24] in Santlerville. There is also a nearby mall for survivors to gather and plan a counter attack to retake Shearbank. --User:Joeph 1:29, 24 February 2007 (UTC)

Shearbank Danger Level

Is there really any need for the orange rating of this suburb? as i walk through, theres a severe lack of zahmbah. most likely due to global warming. Seriously though, this suburb feels like a green rating to me, the barricade plans are being generally followed, PK levels are (acceptable.... i think), and theres very few, if any, breakins. --Danalov 08:34, 8 January 2007 (UTC)

I'm not sure the above should be on the news page, it reads more like a discussion page entry to me (hence - moved). In any case, Shearbank is not currently an "orange" suburb, it's yellow - though I agree, it seems more like "yellow going on green" to me too. --Kal 13:12, 8 January 2007 (UTC) , MFD Captain, Shearbank.
Further to this I have downgraded the suburb's danger level to SpecialSafe. --Kal 13:19, 8 January 2007 (UTC) , MFD Captain, Shearbank.

Discussion of Style Differences Between Shearbank and Other Suburbs

Envoy, I'm not saying I don't like your style of journalism. It's in character, which is good, and it's factual which is also good. What I am saying is that the news page is there for everyone, not just the people who write reports (you, me, Kamino, etc.). We're seeking to inform people of up-to-the-minute news, not tell stories. Therefore brevity is, in my opinion, good. Long reports make the page difficult to load and difficult to read.

It may be that we simply have different priorities for the page in which case, following good wiki tradition, all the people who edit this page including me and you need to reach a non-hostile consensus. It may be helpful if you give examples of suburb pages that you think are examples worthy of emulation. Here are some that I believe are among the best.

In few suburbs is it tradition to leave a signature when updating the news (and for the suburb pages as a whole, it has never been a legal requirement). To me, that says that the news pages are for "wire service, not correspondence," if we can use the analogy of real-world news. For example the news page is not the place for interviews, or reporting what individuals have said or done, etc. There are pages (C4NT, ZNN) that accept longer correspondence from around Malton, including interviews and so on.

To close, I want to repeat that I like your writing a lot & it certainly puts the Shearbank page a cut above some of the other suburb news pages. I would just like to keep the page at a reasonable length. I hope you have the same goal, and that you haven't taken offense at my comments.

I hope you have some ideas for reasonable compromises. For example, we could archive all news except the past 2 weeks or so which would help load the page faster.

I like the general wiki rule which says - adding content is never bad. We just want to make that content accessible & readable.

Cordially Rheingold 04:21, 30 November 2006 (UTC)

Well said. If the only issue in contention here is page length, however, then it would seem to me that the primary solution here would be regular archiving. Most suburb pages keep things at a month, which isn't too bad (at least if you're on broadband), but if it needs to be adjusted here, that makes sense. I do disagree that news != telling stories. Again, as I commented on your talk page, I can't speak for any more than a handful of wiki users, but some of us read pages for suburbs simply for the news interest. Mere stats don't make for much value, at least in that case. And as I've argued elsewhere, trying to push all/most news story content to specialized pages makes it largely invisible to readers interested in what's going on in a particular suburb--not a win either, at least for that purpose. In any case, a good start to what will hopefully be a useful and compromise-engendering discussion. --Barbecue Barbecue 06:29, 30 November 2006 (UTC)
With an empty cache, the page loads in 0.812s here; while I accept that load times may vary between users, I would suggest that if your load times are unacceptably slow, this is an issue with your machine or internet connection, not an issue with the page itself, and reducing the length of the page by a matter of bytes will not make a significant difference.
"Readability" seems to me to be more an issue of personal preference than anything else, and with respect, Rheingold, however long you may have been active on the wiki for, you have been active on the Shearbank pages for only a few days. TheEnvoy has been amongst the most active - if not the most active - poster here for many months now. I, personally, like his style very much and do not find it inappropriate for the news page at all. If I were to offer any criticism it would only be to say that it does occasionally venture dangerously close to non-neutrality.
In any case, unless you personally are an administrator of this site, the main news page is not the place to be leaving your stylistic "suggestions". Keep the posts on the news page NPOV, and have your discussion here please. --Kal 11:47, 30 November 2006 (UTC)
Rheingold, first off, wire services are just a means. In fact wire services had been a primary means of submitting correspondence for a good chunk of the history of post-Edison journalism. I think you're talking about the transmission of baseball box data and stock ticker info, but what you're claiming is like saying the news page is for paper not information.
Now, when I suggested you sign your post, I'm pointing out a custom in Shearbank, not some law. We've been sign or attributing news posts in Shearbank because with the amount of individuals and groups operating in the suburb, and the shear volume of back and forth activity in the suburb, some news writers have proven to have greater journalistic credibility than others. There are people who try to use the news to vent (most recently the 'bot accusations PTT and Shacknews have thrown at each other, and general Eric Harris was mean to my character venting) and people do make an effort to edit those out. There are those who do make efforts to produce stats or brief newslines, but in an environment with as many actors (group and individual) and as much activity as Shearbank, a lot of those one line claims prove worthless or relevent for only a span of minutes when the facts "on the ground" are often unclear. I guess the styles of coverage we're debating here an effort to get a pragmatic handle on that old Jamesian epistemological chestnut, the "blooming buzzing confusion." You seem to believe a reporter can only bare witness to a few trees, I think it's fairly easy, and more valuable to try to get a sense of the whole forest.
Your examples of other suburb's practice are all well and good, but there are no "best practices" for managing suburb information. To my knowledge, there have been at least two efforts in the past two months to create some sort of Suburb mandatory conduct or style standards, but both have failed by broad margins. It seems the majority of players and wiki users prefer the suburbs have the freedom to create their own character, otherwise there'd be little point in having the city divided into suburbs. We could all play in one big block party where Zs have one number and a percentage of territory and the humans have another number and percentage of territory. And in that case, we wouldn't need a wiki, just the UD stats page. Fortunately, this game is so much more than pop census, and the information put forth on the Shearbank page apparently enriches many players experience more than hinders.
As for your technical concern, which other posters have already shed some doubt on, is anyone you know of having a problem accessing the page? We know Shearbank is more dynamically covered than others, and so we actually do archive a bit more often than the monthly advisory. In fact whenever we get the bold warning about size, someone tries to archive (some people have just deleted, so we've had to engage in some tetchy recovery edits). That warning btw, does not claim access to the page was in jeapordy of being hindered, but editing. The readers and inhabitants of Shearbank welcome participation by all, and make an effort at including as many voices as possible, so work to ensure that the page is always "editable".
I'm getting ridiculously long-winded here (now I don't have time to do a news dispatch :( ), and I don't wish to make it look like I'm trying to hammer you or anything of the sort. Do look up some of the suburb reg policy discussion to see further elaborations of my position on what's good wiki writing in the spirit of the game versus whatever some mods desire for uniformity. I'll let it stand that Shearbank's a highly active area, the news is a supplement to that activity valued by a lot of readers, and while I respect your intentions, I believe your stylistic concerns would impoverish the experience of more users than it would actually assist.--The Envoy 13:24, 30 November 2006 (UTC)
Good comments, everyone. Correct me if I'm mistaken but the consensus we've reached appears to be that the page needs to be concise, without deleting any of the content and writing which most everyone seems to like ;) right now it takes quite a while for my laptop + crappy wireless hookup to load and edit. If there are no objections over the next day, I'll probably archive the news prior to the past two weeks (when Big Bash left and Shacknews arrived; that seems to be a good splitting point). I'll also move that material plus what currently appears on this talk page to a separate history page, linked from the bottom of the recent news section, so it will be more accessible. If anyone beats me to it, the Darvall Heights and Ridleybank pages are good guides for how to archive history. With all respect, those suburbs have been considerably busier than this one in recent times... I see we already have a news archive page! I'll move it there, and also add a link at the bottom where people would naturally be looking for older news. ;)
Glad we could have this discussion, Rheingold 20:00, 30 November 2006 (UTC)
i'd just like to pop in here and post thanks for listing me as an actual reporter. :D --Kaminobob 03:33, 13 December 2006 (UTC)

Present Day (2006)

November 25th Eric Harris Has been killed and his body lies outside The Nisbet Building and he is still wearing the PTT tag for any one who cares, have fun with him. --Jinjinkas 22:30, 25 November 2006 (UTC)

Yeah, I put him there. He now even has Chinese description in his profile, how about that? Must copy from some random Chinese website I guess.--Phater 20:15, 27 November 2006 (UTC)

November 8th Kevin? Screw with survivors? not likely, Kevin needs to make zombies better! if we had zeds smashing at the barricades and pulling out screaming survivors to a gory demise more regularly then we wouldn't have to worry about griefers out for a lark like Eric Harris, and members of PTT can stop panicking and shooting anyone with a zed skill or two because of spy paranoia. Oh, and keep up the random chatter on the radio, shearbanksians! transmitters were made for amusing spam! --Danalov 00:21, 8 November 2006 (UTC) (oh, has anyone figured out what group the nisbet horde is? or are they just ferals?)

From what I've encountered so far, there are a whole bunch of Minions of the Apocalypse, some Big Bash and some Ferals, with a few RRF freelancers. --Phater 07:01, 8 November 2006 (UTC)

November 7th First and foremost, Eric Harris was not, is not, and will never be, not in a trillion years, a member of PTT. He has been on top of the PTT blacklist for quite some time now, and we all know he put on the PTT tag just to smear us. It is truly unfortunate that Kevan does not put any restriction on group tag (even though he has time to screw survivors over and over) that any wannabe can put on our tag and starts havoc. Eric Harris likes to blame us for pking him, but he fail to realize such harsh treatment is the kharma he has brought upon himself. In closing, PTT is not related to him in any way, the same goes to other impostors (ex. Gozar, Silas Slear). --Phater 19:49, 7 November 2006 (UTC)

The Farrant Crescent PD bldg has vacillated between Z and survivor control for the last few days. Breakins have occured at Stickling, but none so far have proved major. A greater problem has been the repeated GKing by fellow survivors. *sigh* Talking of which, Eric Harris has returned to his PK/GKing way, and this after his flowery speech prior to the Big Bash's assault. He now goes about his griefing under the banner of the PTT. More information can be found here.--Sgt Toni Reyes Union Flag.png OMEGA 10:21, 7 November 2006 (UTC)

General info

UBP updated based on discussions in the "Proposed new plan" section below. --Kal 15:05, 15 October 2006 (BST)

I updated the UBP so that it is formatted the same way as the other barricade plans. It is the same plan we had agreed upon previously, only it is formatted differently. Let me know if you have any questions, and I will be happy to answer them. Thanks, --Vikermac 06:47, 28 August 2006 (BST)

We have a serious problem with Over-barricading in Shearbank. I've attempted to reach Vikermac to talk to him about the DEM Barricade Plan, but haven't had success as of yet. Out of respect to him and the DEM, I'd like to wait longer, but survivors are getting trapped outside. In a moment, I'll update this page with the Freerunner barricade, as posted on our page. I don't want this to become a wiki-war, so if anyone from any survivor group wants to hash out a unified plan for all survivor groups in the shear, please get in touch with me via cell phone, radio, email, or this wiki. Thanks. --Pvt. Aaron Gosling, RAMC 17:42, 9 September 2006 (BST)

Today I made and added a map of Shearbank with its proper Uniform Barricade Codes as best in line with the UBP as I can. If need be, I can make corrections to this map with little difficulty. I think it would be best if everyone complied with this map for barricading Shearbank. Thanks, --Vikermac 03:18, 8 August 2006 (BST)

Who wrote the note on the front page, and are they referring to the Freerunners? As a rep of the Shearbank Resistance, I am virtually certain that no one in our group has said anything about pulling out of Stickling out of spite, and frankly I would be very surprised if anyone from the Freerunners said anything like that either. So who is it refering to? --TheBerts 04:55, 11 July 2006 (BST)

I have edited the entry for July 5-7 (formerly the entry for July 6-7). I do not think I have made any major changes or taken credit from anyone who deserves it. Please post here if you have any problems with my changes. --TheBerts 05:12, 11 July 2006 (BST)

Okay, I figured out how to use the history tab and have reviewed the last couple of weeks of changes, so Jester Nightbreed (profile Donald W, no group affiliation) is the one who posted the "note" about disgruntled groups feeling that they had almost "won the battle" before the Shopathon even started (I am paraphrasing) and that the newcomers were "glory hounds." So Jester, I have been in Shearbank for over 2 months, what group are you talking about? I am pretty damn sure it is not the Freerunners, (I will check with them tomorrow). And what "battle" have you been watching? The mall has been devoid of any significant human presence almost continuously since early April. Your note strikes me as a vague and unsubstatiated, placed with the intent of sowing discord amongst the defenders of Stickling. If you do not satisfactorily answer my questions with the next 24 hours I will delete your note in its entirety. Aw hell, I am going to delete it now. If you can answer why it should be left in place, then I will let you restore it. --TheBerts 06:15, 11 July 2006 (BST)

Shearbash Alliance

The Shearbash Alliance is an ongoing effort initiated by The 4-H, Omega Co. USMC, CDF Malakim and other groups to twart or at least delay the approach of the Big Bash. It calls for the EHB of all buildings on the eastern border of Shearbank. Please be aware of this ongoing effort. To participate or get more information, please goto the 4-H forums. --TheBerts 23:52, 8 October 2006 (BST)

Has the Shearbash Alliance noticed the suburb to the immediate south of Shearbank is painted the Big Red on the map? I thought River Tactics, which most of the Shearbashers claim to support, were more fluid than fronts, which seem the opposite of River Tactics as I've seen it defined.--The Envoy 16:28, 10 October 2006 (BST)
No it isn't. The suburb south of Huntley Heights (Randalbank) is bright red, the burb south of Shearbank is Roachtown. Furthermore, the BB text claims the BB is on its way to Ridleybank/Stanbury Village, and this may well be true. Blackmore experienced a larger than usual breach 2 days ago, and Nichols mall is in the process of falling (Nichols' fall began 11Oct06, and will be done sometime 13Oct06 (2 corners cleared and 90+Zs inside as of ten minutes ago)). Whatever the direction the Bash is taking, back to your point about River Tactics. Yes, the Shearbashers support River Tactics, when they are appropriate. The Shearbash also supports fighting/resisting untill Zeds reach critical mass, which, BB propaganda to the contrary, they never did in (western) Huntley Heights. As an aside, the BB is a bit of a joke. --TheBerts 06:50, 13 October 2006 (BST)
What map are you looking at? I'm looking at this Suburb and it's got Roachtown in the bright red. Admittedly Huntley Heights is Creamsicle color, but Randallbank is the same color as Shearbank. It looks to me that attacks heading toward the Mall are heading from the South. This at the least points to how a firm adherent to River Tactics would be more flexible in dealing with the actual threats than some theoretical "front line" which keeps deploying to its rear. If you're willing to fight until the enemy creates a critical mass, wouldn't it be tactically more efficient to be deployed in something looser, more river flowing, than an "Eastern front." This sort of tactics could lead an investigator to infer the military is holing up in its own Green Zone, using the civilian populace as bait and fodder. Current events should show you how well that works.--The Envoy 15:43, 13 October 2006 (BST)
Apologies. The suburb map does indeed show Roachtown as red. However, the discussion topic is resistance to the Big Bash (in the form of the Shearbash Alliance), so I was looking at the map published by the BB on their page which details their past and current locations and explicitly states their next target. This indicates that Shearbank (and Roachtown for that matter) is not their next target at all. Furthermore, the ferals in Roachtown are not a significant threat to us, so I do not expect any "attacks" to come from the east or south for several days at least. The BB will probably spend several days in Ridelybank/Stanbury Village, and may or may not come here next (I think they will). --TheBerts 18:03, 13 October 2006 (BST)
For more detailed understanding of the Alliances motives, please see "How to win a Mall Siege" and the 4-H forum. And just b/c I can't resist, do you really think there is a meaningful analogy between real life Iraq and this game? --TheBerts 18:03, 13 October 2006 (BST)
I'm aware of the competing views on how to win against a seiging Z mob, but I can't help but think most of these "community defense tactics" are more about "force protection" (like a Green Zone). Nothing wrong with that, but nothing wrong with criticizing it either. As far the Iraq/game question. Seriously meaningful? Of course not. The Green Zone metaphor was a real world reference to tease your position. However, there's been a lot of good arguments claiming that a lot of zombie films, particularly Romero's, have strong real world parallels. Not necessarily a conscious metaphor, but definitely at least zeitgeist expression. Also there are a lot claims that Zombie movies aren't really about zombies, but really "about the evil that men do". In other words, zombie movies are really about human beings, the menace of the undead just a pretext for investigating humanity. So, all that said, I'm sure you could make all sorts of Baghdad/Fallujah metaphors in Malton, with its complicated factional system strangling itself behind the "surface fight" of human vs. zombie.
As you may've seen from the wiki and if you've come across me in game, you should know I'm big on role playing, and I see Malton as a city that exists in a version of our current world. When my group goes on line and starts to seriously recruit this weekend, they'll be references to other U.S. military actions against "supernatural insurgency", references my favorite online comic strip, For example, Weirdass Sample and Weirdass Sample 2 I guess I tend to role play the Envoy's perspective in the wiki as well.--The Envoy 19:00, 13 October 2006 (BST)

What's the plan of action against The Big Bash?

  • Hello to all the residents of Shearbank... I'd just like to know what your plans are when The Big Bash come a knockin' on the door of Stickling if it's alright? Now TBB aren't a hord that focus on destroying Malls, more so the rest of the suburb, but if you were all to pile into Stickling, you'd pretty much be forcing the Bash to try and break down your mall's walls. In doing this, you would be sacrificing the majority of your 'burb, but as long as you kept the NT facilities open, you may be alright. I'm the spokesperson of The Sun Organization you see and by gathering as much information as possibe, I'm trying to decide wether we should move into Stickling here or Bale Mall in Yagoton when The Big Bash show up. We've helped defend both suburbs when aid has been called for, but on this occasion we will only be able to help one... Replies anybody? Regards... --Chopper 15:33, 7 October 2006 (BST)
I'm pretty sure that the DEM's policy is River Tactics. If it is determined that the Big Bash will truly be arriving in force, an evacuation plan will be prepared which all DEM members will disseminate as much as they can. Of course we can't force people to evacuate, but if the Bash arrive and find no-one there, they'll quickly ransack the place and move on - then we can move back in, rebuild and repair and get back to business as usual.
--Kal 17:30, 7 October 2006 (BST)
Please see info regarding "shearbash" on the 4-H forums (found through their wiki page). This is a plan to resist the BB at the Huntley heights/Shearbank border.--TheBerts 21:34, 8 October 2006 (BST)
Thanks for the information all. I'm all too familiar with the DEM and River Tactics, although I don't always nessessarilly beleive that they're the best option, though they may be the most logical. By all means I'll take a look at the shearbash plan on the 4 Horsemen forum, but if the DEM are pulling out of the 'Bank, then it seems rather unlikely that the residents here will be able to hold The Big Bash off. Perhaps a scout or two could be sent out to pinpoint exactly where the Bash are, what their numbers are, and judging by how far forward the Ransacked buidings reach; when they'll be here..? --Chopper 13:01, 12 October 2006 (BST)
Don't jump the gun :) The DEM aren't pulling out of Shearbank just yet; we aren't even sure that the Bash will actually head this way. For the moment we are staying in place and it's business as usual. --Kal 14:53, 13 October 2006 (BST)

Revive Point Discussion

To revisit this. So, Berts. How can a Z get a revival if no survivor in their right mind is leaving St. Christopher's below VS, let alone with the doors open. I've taken the liberty to change the descriptor as outdoors to reflect the actual facts on the ground as opposed to the wishful strategy of whatever group you claim to represent.--The Envoy 15:24, 12 October 2006 (BST)

hmm. 1) the doors are closed more often than not, but they are not always closed. 2) You imply the answer to your own question, Zs can still get revived outside St.Chris' if the doors are closed (and if they dont have the AP to knock down the cades themselves). 3) "whatever group" - you are either lazy (which is belied by the involved (and admittedly interesting) IC color of your main page posts) or you are just trying to bait me. in any event, my affiliation is available in my initial post. you can read our (brief) page on the wiki. 4) since we haven't given up yet (though who knows how much longer we will keep this up), I have switched the description back --TheBerts 07:14, 13 October 2006 (BST)
The question here is Why bother? If Zs lack the AP to knock down barricades and open doors (and "fresh kills" who really don't want to be Zs aren't going to have "memories of life" skills to open said doors) why bother having an internal revival point. Acknowledging that the doors are closed more often than not, that I've never seen the Church below VSB in the past two weeks in my patrols, and that Zs who attack barricades are more likely intending to ransack than except cades (just to pick 3 problems with your group's plan), your revival policy is more of nuissance to Zs wishing revivication than any service to the community. I'll modify the listing to reflect this policy since it'd be impossible to tag all the conditions required to get inside the Church revival.  ::And yes "whatever group" was facetious, I also meant to imply that the way things actually work in the game (people wait outside the church for revival) clearly defies your plan, regardless of the group putting it forward.--The Envoy 13:09, 13 October 2006 (BST)
I didn't think Church doors could be closed at all? Don't they go straight from LB to wide open?? It's not a question of doors open vs doors shut and memories of life isn't required to get inside a Church. The problem here is barricaded vs unbarricaded, Zombies being left stranded (and possibly assumed to be attacking) vs definitively being at the RP, and player confusion resulting from the un-intuitive use of a non-NT building as an indoor revive point. The fact is, not everyone reads the wiki - I would guess not even most do. This means that no matter what discussion we have here, any indoor RP is inevitably going to be less succesful than an outdoor one due to the player confusion alone - people are going to barricade the building when they find it's 'cades are down, and it only takes one player out of the goodness knows how many going past to completely mess the RP up. That just can't happen with an outdoor RP. A succesful RP needs to be easily accessible to zombies, have good access points nearby for the recently revived to get indoors, and to be well publicised so zeds in need know where to head. Ideally, it needs to be monitored on a Revive Request tool too, so the possibility of accidentally reviving known PKers and the like can be reduced. We have all these things in the Allder Row RP.
The only argument I have seen with any weight for St Chris's vs Allder Row is that some groups feel they are getting a lot of active zombie attacks while attempting revives at Allder Row. The only thing I can really say in answer to that is that te DEM certainly haven't noticed the problem, and we've been actively maintaining Allder Row for many months now. Furthermore, I really don't see how this changes by bringing the RP indoors. Zombies aren't restricted in whether or not they can attack when they are indoors vs outdoors.
Random zombie attacks on reviving personnel whilst at the RP are always going to occur, just as random human attacks on zombies who are peacefully waiting at the RP will. Sometimes they are new players, sometimes they are just players who don't care about an agreed upon rules. It's part of the game and we deal with it. Having an indoor RP won't change that.
"Better access" has also been mentioned as an argument for the use of St Chris'. To be fair to TheBerts in some sense it is true that St Chris' has better access to get indoors for a recently revived player - albeit only if they have freerunning. If St Chris' is functioning "correctly" it would have no barricades, meaning a revived player has to immediately get up and relocate. For a freerunner this is trivial and this is the one place where St Chris' has an advantage over Allder Row. Allder Row has two VSB access points adjacent to it so it would cost a player a minimum of 2AP to get to saftey (assuming correct 'cade levels.) For non-freerunners, there is only one VSB building adjacent to St Chris', meaning double the chance of lack of access due to overbarricading, and it would still cost 2AP to get indoors. To carry it slightly further, Allder Row has 5 entry points within 3AP's expenditure, St Chris' has only 2, so for a non-freerunner, Allder Row has far better access.
Of course, none of this is an issue with a half-competent player who waits until they have plenty of AP before standing up after revival, and realistically, with so many access points close by, both locations probably have equally good access. The point is though, that "better access" certainly shouldn't be an argument for St Chris' use over that of Allder Row, because it just isn't true. --Kal 14:22, 13 October 2006 (BST)
I'm not sure if I'm following entirely, Kal, but you seem to be framing most of this as a defense of Allder Row as a RP. I don't think anyone's arguing for closing one RP or the other anymore. I think it comes down to trying to persuade the St. Chris crowd about what an effective RP policy is, whether the building has doors or not.--The Envoy 15:05, 13 October 2006 (BST)
This particular discussion started when TheBerts removed Allder Row from the list of active RPs on the main page, replacing it with St Chris', and posted his line below about the "rash of attacks" at Allder Row meaning it should be closed.
My objective is to show TheBerts, the groups he represents, and any others using St Christopher's as an RP that not only is there no advantage in doing so, but that by so doing they are in fact contributing to confusion in the area and that what they are doing is actually detrimental to the overall survivor effort. Ultimately I hope to see the closure of St Christopher's as an "official" RP and move all active reviver efforts to focus on Allder Row (and Male Way.) My post above was intended to refute the points which TheBerts has so far made in his arguments for the use of St Chris' and necessarily this means explaining why Allder Row makes a better choice.
I hope that clarifies my position! --Kal 17:46, 13 October 2006 (BST)

Recent events have highlighted the need for changes. There have been a rash of assaults on revivers at Alder Row RP, therefore it should be closed untill further notice. The RP should be St. Chris's, and it should be INDOORS. Indoor RPs are simply safer for the the rivivers (and for those revivees who have FRing). The SR is currently working to spread awareness of this change. --TheBerts 23:37, 8 October 2006 (BST)

Right, well that's certainly a couple of things for discussion - but I think discussion is certainly something we should have before any edits to the actual UBP take place.
* Allder Row is an active RP, regardless of your opinion of it. It is actively maintained by the DEM and monitored on their Revive Request tool.
* I totally disagree that indoor RP's are a good idea. Zombies and corpses belong out-of-doors. Having an RP indoors creates confusion amongst survivors who may not be as well educated local barricade plans, is totally against the guidelines laid down by the UBP, and it unecessarily puts a survivor safehouse out-of-action. Any competent player can manage their AP sufficiently to be able to complete a few revives out-of-doors before returning to a safehouse, assaults simply should not be an issue. --Kal 23:54, 8 October 2006 (BST)
I would say that it necessarily puts a safe house out of comission and creates a very reliable FRing entry point, which are always in short supply. I say necessarily b/c losing 30+ hp while doing revives wastes even more AP than the (admittedly few) needed to exit and enter buildings to do outdoor revives. Indoor revives attract fewer Rotters. The allow the rivived to stand up and already be inside so they can FR to safty (true, not all Surv's have FRing, but there is an outdoor RP if they prefer, or they can exit and reenter one of the adjacent VSB safehouses).--TheBerts 00:17, 9 October 2006 (BST)
With one entry point immediately to the north and another two within two squares walk of Allder Row, I don't think the argument of having an entry point being any more or less accessible to the RP holds any water. I can't speak for the attraction of rotters or otherwise; I would have thought any well-publicised RP will attract rotters, indoors or out. On the subject of the assaults, I simply don't understand how they taking place. Are the revivers standing around at the RP for hours on end - in which case they only have themselves to blame - or by some freak of bad luck are they being caught by an active, real-time zombie attacking them at the RP? If the latter is the case, is it really happening often enough to justify moving the RP indoors with the related downsides? --Kal 00:38, 9 October 2006 (BST)
They are caught by active Zeds, some of whom stand up to make the attack. I guess "often enough" is a matter of opinion, and we would say "yes," but....--TheBerts 01:35, 9 October 2006 (BST)
Also, as it has been noted elsewhere in this discussion (I think by yourself), that although the SGP allows for the consideration of Churchs as RPs, this can lead to confusion regarding the intent of Zeds standing outside the church. Moving the RP indoors eliminates this confusion. We (the SR) are modelling the St. Chris's indoor RP after the extremely successful YRC inside St. Swithun's church. We think that striving to reach their levels of success is worthwhile and we hope to do so with the assistance of the other groups active in the area. If the MFD and the rest of the DEM wish to continue using Allder row (thanks for the spell check, btw) we certainly won't cover your tags or contradict you in game, but we will also continue (trying) to use St. Chris's as an Indoor RP.--TheBerts 00:42, 9 October 2006 (BST)
Well I have to say, surely relocating the RP away from the church entirely makes at least as much sense as moving it indoors, if avoiding confusion is the reasoning.
If you are dead set on maintaining an RP inside St Christopher's then of course the DEM will extend you the same courtesy as you are extending us and will not contradict you in game or overwrite your tags. However I should note that the usage of St Christopher's as an indoor RP is in direct contradiction of the Freerunners policy which has been to use the outdoors of St Christopher's as an RP, maintain the building at VSB, and kill any zombies found inside - and this has been their policy since May. This is clearly stated on their page. --Kal 00:59, 9 October 2006 (BST)
We feel that St. Chris's has adavantages (proximity to mall and NT) which make it a good RP. The arguments about having a more reliable entry point, avoiding confusion and safeguarding revivers are secondary points about why it should be indoors, and we hope to convince the FRs to make this change as well. As an aside, it was the FZVA who moved the St. Chris's RP indoors in late June (though, as I pointed out elsewhere, they left shearbank in late august/early sept to help defend Giddings).
Well, I'm afraid I just don't see your argument. Allder Row is identically close to an NT building and only one square further from the Mall. If people are following the posted barricade plan, the Church should always be barricaded VSB, and so any questions of it's reliability are no different from any other entry point - not to mention that there are already 4 other entry points within 2 squares of Allder Row - 5 if you count St Chris's itself. Using an indoor revive point contributes to confusion in the area, rather than alleviateing it, as this discussion clearly shows. There is absolutely no confusion with a simple, outdoor, street-based RP. Lastly, while I personally find it hard to believe that real-time active zombie attacks at the RP are a big enough problem alone to justify moving it indoors, if they really are such a big problem, surely those same zombies will have no difficulty moving 1SE and indoors to keep their attacks up?
Does your entire argument for the merit of this RP really rest on it being 1 square closer to the Mall??
The Freerunners page has noted that their policy is for RP's at Churches to be OUTDOORS only since the page's creation on May 8th, regardless of any policy by the FZVA.--Kal 04:54, 9 October 2006 (BST)
Putting in support for Kal's argument. Two RPs kitty-corner the way they are is just group vanity wanting it's "own" RP. Also, why would you want as close as you can to the mall? That just makes it more confusing during a seige. It's why Allder Row makes more sense. Safe distance and all.
1) It is not vanity, it is standing on principle. 2) Close to the mall is not the primary point, but it does help the revived move to safety (slightly) more quickly. 3) Safe distance? Perhaps slightly safer, but the arguement hardly hinges on that. --TheBerts 07:14, 13 October 2006 (BST)
One possibility, annotate RPs to show who's maintaining it. If groups go "dark" or move on, assume the RP point is no longer active.
This is reasonable --TheBerts 07:14, 13 October 2006 (BST)

Indoor revives work, are safer, and they do not confuse players. There is even a wiki page on the subject listing the advantages of each (yes, I am happy to say that outdoor RPs have advantages). RPs can and do exist side by side (there is an indoor/outdoor combo in Darvall heights), and the best known, most successful RP in the game is the indoor clinic run by the YRC. Bottom line, I believe you simultaneously underestimate the ability of players to understand and overestimate their willingness to follow posted instructions, whether in the form of wiki barricade maps or ingame tags. We are clearly not going to change oneanothers perspective; this discussion has been going on for a week, with only 3 players contributing. So I will simply thank you for the polite debate on this issue, free of personal attacks. --TheBerts 22:04, 14 October 2006 (BST)

I have no problem letting the wiki stand with St. Chris described as is, despite the absurdity in tone I was going for when I was marking it up. Whether Mal likes it or not, it's in use and should be noted. Despite the debates going on here, I don't think the wikis are good for setting policy since I think the majority of players don't really make use of it besides checking up in news. Rather, the wiki is really only good for describing how things actually are. In the past couple of hours I've been in Ranahan Library just north of St. Chris just now, a bunch of people came in complaining of zombie penetration of St. Chris and asking for help taking them out. The zeds became bodies fast. Whereas, I pass through outside St. Chris on a regular basis on my recon runs, and haven't seen a single Z kill go on out there, I'm sure it happens, just not in the rally style that occurs when St. Chris's is breached. Lastly, the Yagaton church clinic is kept unbarricaded, whereas St. Chris is kept at VS+2 (and you don't seem to get the silliness and waste of AP on both sides with your "well, they'll just have to tear them down and we'll build them up when they enter" argument. We can say it's an indoor outdoor anything goes RP point, but I think the facts on the ground leave it as an outdoor RP point, whatever the Freerunners say.

--The Envoy 23:52, 14 October 2006 (BST)

Yep, indeed - I guess we'll just all have to agree to disagree. I'm quite happy to agree that indoor revive points can be succesful; I just don't agree that St Chris's is an example of that - quite the opposite. I don't think any more discussion will be productive - the fact that you haven't even replied to my counterpoints to your arguments illustrates the reality of your perspective to me quite clearly.
I have updated the proposed barricade plan based on this conclusion to the discussions here, and shown as clearly as I can that St Chris' is intended to be an indoor RP with the building not to be barricaded, I'd appreciate it if you could cast your eye over it once more. I'd really like to iron out any remaining bugs from the plan and get it posted. --Kal 01:23, 15 October 2006 (BST)

I saw [56,28] spray-painted as an RP. Is this comfirmed? --Darkmiz 08:29, 18 October 2006 (BST)

Only as far as the SGP is concerned, it's not being maintained as a primary RP by any of the groups operating in Shearbank (as far as I know!) --Kal 08:37, 18 October 2006 (BST)
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