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  • ...ame mechanics. Zombies need a buff, but not like this --[[User:phungus420|phungus420]] ...e help, and this idea has never been suggested before. --[[User:phungus420|phungus420]]
    82 KB (13,613 words) - 21:20, 13 March 2008
  • *'''Keep''' - [[User:phungus420|phungus420]] 2134, 18DEC05 (GMT) ...zombie hordes are now on strike. Headshot needs axed. --[[User:phungus420|phungus420]] 1847, 19DEC05
    80 KB (13,496 words) - 17:12, 14 January 2006
  • ...es arn't NPCs dude, remember that before posting again - [[User:phungus420|phungus420]] 1957, 3JAN06 (GMT) ...This is almost as bad as flying zombie skulls, almost - [[User:phungus420|phungus420]] 1955, 3JAN06 (GMT)
    52 KB (8,718 words) - 05:42, 18 January 2006
  • ...would help make the game more fun for survivors again. [[User:phungus420|phungus420]] 1944, 16DEC05 (GMT) ...insta kill combat syringe, this would help that, alot.--[[User:phungus420|phungus420]] 2213, 16DEC05 (GMT)
    54 KB (9,057 words) - 21:23, 13 March 2008
  • ...zombie hordes are now on strike. Headshot needs axed. --[[User:phungus420|phungus420]] 1847, 19DEC05
    32 KB (5,148 words) - 20:32, 29 May 2007
  • ...or ferals to horde so that they actually stand a chance. [[User:phungus420|phungus420]] 1513, 11Dec05 (GMT)</s> ''original author responses only'' ...f the game as is, we need to help zombies anyway we can. [[User:phungus420|phungus420]] 1510, 11Dec05
    89 KB (14,742 words) - 03:16, 12 December 2005
  • ...ame first before throwing it even further out of wack. - [[User:phungus420|phungus420]] ...onverts and casual players accept playing as a zombie. --[[User:phungus420|phungus420]]
    88 KB (14,413 words) - 09:11, 25 December 2005
  • ...rainrot subskill as narly as headshot, or kill headshot--[[user:phungus420|phungus420]] 1129, 24DEC05 (GMT) ...ld work. Although I still prefer just axing the skill. [[User:phungus420|phungus420]] 0842, 28DEC05 (GMT)</del> ''Duplicate vote deleted and placed next to ori
    73 KB (12,435 words) - 15:52, 3 January 2006
  • **<s>'''RE''' - Yes. [[User:phungus420|phungus420]]</s> ''original author responses only'' ...ting keep, if it was any higher, I would vote to kill. -[[User:phungus420|phungus420]] 1522, 11Dec05 (GMT)
    75 KB (12,220 words) - 03:53, 13 December 2005
  • ...want to nerf them? WTF is wrong with the author here? --[[User:phungus420|phungus420]] ..., I'm just voting keep to help breing attention to it. --[[User:phungus420|phungus420]]
    109 KB (18,413 words) - 15:03, 23 December 2005
  • *'''Spam''' - Zombie spies, serious buisness - [[User:phungus420|phungus420]] 1947, 16DEC05 (GMT)
    52 KB (8,691 words) - 21:21, 13 March 2008
  • *'''Keep''' Hell yes -[[User:phungus420|phungus420]] 0654, 28DEC05 (GMT)
    53 KB (8,763 words) - 21:22, 13 March 2008
  • So it's alright to grief zombies but not survivors? [[User:phungus420|phungus420]]
    68 KB (11,236 words) - 21:25, 13 March 2008
  • ...pid a zombie game is without zombies if you keep it up. [[User:phungus420|phungus420]] 1451, 11Dec05 (GMT)
    71 KB (11,745 words) - 04:25, 30 December 2005
  • ...vivor and my zombie characters do not like this idea. - [[User:phungus420|phungus420]] 1818, 30DEC05 (GMT)
    72 KB (11,743 words) - 15:45, 17 January 2006
  • #'''Keep''' - Makes sense. [[User:phungus420|phungus420]] 2234, 05JAN06 (GMT)
    77 KB (12,630 words) - 13:26, 20 January 2006
  • ...e groups of survivors, it seems to make alot of sense. -[[User:phungus420|phungus420]] 1941, 16DEC05 (GMT)
    70 KB (11,619 words) - 15:48, 3 January 2006
  • ...et that wouldn't overtip the scales, and would help alot.[[User:phungus420|phungus420]] ...ld dedicated rotters be screwed out of this advantage? --[[User:phungus420|phungus420]]
    134 KB (22,138 words) - 12:27, 23 December 2005