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  • ...rathen's idea even more about the "low health" status. --[[User:Zombie1313|Zombie1313]] ...the need for zombies to metagame down is a good thing. --[[User:Zombie1313|Zombie1313]]
    54 KB (9,057 words) - 21:23, 13 March 2008
  • ...g some nub zombie just walking the streets by himself. --[[User:Zombie1313|Zombie1313]] ...f zombies crowding graveyards will be nice for flavor. --[[User:Zombie1313|Zombie1313]]
    45 KB (7,462 words) - 04:01, 21 January 2006
  • ...-ops' class for the same reason I like the flavor idea!--[[User:Zombie1313|Zombie1313]] *'''Keep''' What paincake said. :) --[[User:Zombie1313|Zombie1313]]
    70 KB (11,619 words) - 15:48, 3 January 2006
  • ...net. Still I'll leave that question to the programers. --[[User:Zombie1313|Zombie1313]]
    43 KB (7,437 words) - 21:22, 13 March 2008
  • ...anced just not as much as everyone makes it out to be. --[[User:Zombie1313|Zombie1313]]
    52 KB (8,718 words) - 05:42, 18 January 2006
  • ...ea. Would like the option for zombies to destory them.-- [[user:Zombie1313|Zombie1313]]
    51 KB (8,391 words) - 21:24, 13 March 2008
  • ...lay dead for a day or two and then try to get revived. --[[User:Zombie1313|Zombie1313]]
    88 KB (14,413 words) - 09:11, 25 December 2005
  • ...'' I like it, gives a player a reason to be zombie. :) --[[User:Zombie1313|Zombie1313]]
    101 KB (16,621 words) - 21:22, 13 March 2008
  • ...ld get it within a week and the skill would be useless.--[[User:Zombie1313|Zombie1313]]
    109 KB (18,413 words) - 15:03, 23 December 2005