Special Zombie Extermination Squad

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Clock.png Inactive Group
Special Zombie Extermination Squad are no longer active. Its group page is preserved for archival purposes. Please do not edit this page. This group was reported inactive on 13:34, 3 May 2009 (BST) Not Inactive?


Special Zombie Extermination Squad
Szes2.jpg
Abbreviation: SZES
Group Numbers: Classified
Leadership: Position is free for anyone
Goals: Exterminate the Living Dead and protect Surviving Humans.
Recruitment Policy: Any survivor can join. But no Pkrs, Gkrs, or zombies allowed.
Contact: Use of Mobile Phones

The Description

The Special Zombie Extermination Squad is a Zombie Exterminator group thats job of exterminate and controll the Zombie Population of Malton, Monroeville, and Borehamwood. No matter what, we would find a way to remove these creatures and save the cities from zombie hands. This group give its Group Members respect and its wounded with care. We are mostley active in Malton since the Full Quarrintine in Monroeville, if anyone likes to join you have to read the policies below. If you have any kind of Emergancy, Problem, or Request please report it on the Discussion Page and we will get on it. The potential Headquarters is the Rutter Motel

Goal: Exterminate or Revive the Living Dead and Save and Protect Human Survivors.

Group Status: Inactive

Birth of Group: April 19, 2008

Group Type: Zombie Exterminator Group

Group Colors: Green

Headquarters: None

Allies:

  • Department of Emergency Management
  • Malton Defence Corperation
  • Necrotech
  • The Alliance of Fort Creedy
  • The Malton Police Department

Enemies:

  • Feral Undead
  • Philosophe Knights
  • The Auditors of Reality
  • The Dead
know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: 26.50 MHz
Transmitter Coordinates: 24,73

SZES Rules and Policies

Recruitment

Require in order to join: You must not be a Player Killer, Generator Killer, or Zombie. We do not allow them in the group. Also you can join in any level so you don't have to worry. And also you must have Special Zombie Extermination Squad in your group tag. Finally you must be carrying a Mobile Phone, we can stay in contact by these phones. Don't forget to add fellow members to your contact list.

Why join: Because the city is 95% occupied by the Living Dead. AKA zombies. And we need a group who can get rid of them. Thats us, the SZES. And how we are going to do this is simple, to Exterminate or Revivifiy zombies. And might sure you have the weapons that suitable to the job because this group "Hunts down the Living Dead and eliminate them from where they stand". This ment as if the undead walks Malton, we are there to wipe them off the face of the city.

Policies

Revivification Policy: All members are requested to purchase the necessary Skills, Weapons, and Supplies to revive zombies. Becareful of who you revive, because it could be a player killer so might sure you have checked the zombie's idenity on are Psychopath List before revivfication.

Barricade Policy: Keep certain building at Very Strongly Barricaded (VSB). If there are 3+ zombies are outside the building. Heavily barricade the building (VHB) until their gone.

Pker Tracking Policy: All SZES Members must check certain users or groups for signs of pking, we must not mistake a fellow friend for being a pkr or not even one at all. All Pkers must be written on the Psycohpath Wanted List below.

Known SZES Members

This is the SZES members section, this is where all SZES Members put their name."

1. POSITION AVAILABLE - Leader of the Special Zombie Extermination Squad

2. Zombie Hunter Recon - Officer of the Special Zombie Extermination Squad

3. Reporter John - Special Zombie Extermination Squad News Reporter

4. Rosslessness - Arbitrator of the Special Zombie Extermination Squad

5. Omega360 - Veteran of the Special Zombie Extermination Squad

6. ObiFireFighter - Associate of the Special Zombie Extermination Squad

Member Log

This is the member log, this log is used by SZES members to give out info or updates on whats going on in the city. If you have edited the member log and you did it wrong, it will be corrected with no harm done to your work.

For older posts please go to the Special Zombie Extermination Squad/Log Archive

December 2008

-Soldier UDW 01:44, 7 December 2008 (UTC)

SZES Mission Assignments

This is the Mission Assignment section, (only Soldier is allowed to update it) the log has available missions around the city. Missions that are postponed or completed are crossed out. Missions that are completed will be replaced by a new mission.

Main Missions

Main Missions are assignments that are very important and must be completed.

  • Mission 001: Do communtiy services around suburbs like building barricades and healing survivors. Probably you will earn someones respect.
  • Mission 002: Take part of the Malton Uprising, this will prove the greatness and popularity of the group.

Optional Missions

Optional Missions are assignments that SZES members have a choice of doing the selected Missions.

  • Mission 001: Advertise about the Special Zombie Extermination Squad around the city by graffiti or broadcasting on the radio.
  • Mission 002: Take out the Psychopaths listed on the Wanted list below. They are considered Armed and Dangerous and should use caution when combating them.
  • Mission 003: Create SZES Safehouses around the city. One that are stocked with any supplies or are high enough for Binocular Viewing are great but pick the one that are not controlled by any group.

Missing List

This is the Missing List, type down whos missing here so we could find them

  • Biohazard Control: Former News reporter of the SZES has been missing for 4 months. Last location unkown.

Websites

Urban Dead Wiki

  • Current Events - This article tells what events are going on in Urban Dead.
  • Forum - This is the forum for Z.E.M.A.
  • ZEMA/P.A. - This article is our way on telling the public on whatever.

Urban Dead

External Links

  • Ready America - This website will tell you how to prepare for an emergency

Supported Policies, Groups, etc.

Groups

BadgeDEM.jpg DEM Ally
Special Zombie Extermination Squad is an ally of the DEM


Fortress.jpg AoFC
This user, group, building, or area is part of the Alliance of Fort Creedy.


Police Helmet1.jpg Malton Police Departments Group
This user or group supports the MPDG in their attempt at restoring law and order in Malton.
Zombie-kit.jpeg
Anti-zombie Squad
This user or group supports the Anti-zombie squad


Policies

Killer.jpg PK Reporting
This User or Group supports PK Reporting. Don't let Player Killers get away with murder. Report them on the Rogues Gallery.
Ubpicon1.gif Uniform Barricading Policy Supporter
This User or Group supports the Uniform Barricading Policy by actively maintaining barricades according to local plan or UBP standard.
Revive.gif Revivification Requests
Undead? Want to breathe again?
Make a Revivification Request!
Syringe.jpg Planned Revivification
This user or group supports
organized revivification.
Killer.jpg PKers Suck
This group thinks that killing innocent survivors is a sentence to Death Row.
DontGK.jpg GKers Suck
This group thinks that destroying generators is a pussy move.

SZES Templates

SSS.jpg Property of SZES
This Area or Building belongs to the Special Zombie Extermination Squad
SSS.jpg SZES Supporter
This User or Group supports the Special Zombie Extermination Squad
SSS.jpg SZES Member
This User is a member of the Special Zombie Extermination Squad
SZESNow Hiring.jpg Special Zombie Extermination Squad
Do you like to join a group who hunts down Zombies? Do you need a group to rely on? Do you like to join a group that could save Malton from the living dead? Then join the Special Zombie Extermination Squad today!

This is where we keep all the SZES Templates, some may be needed to be worked on so this is very complicated. If you made any SZES Template, please put it on here. If it is approved by Soldier UDW, it will still be here.

Flag of the Special Zombie Extermination Squad

SZESFLAG.jpg

This flag was made in April 28, 2008

Danger Map

This is the Danger Map, it changes everytime it has been updated. The Green are called Safezones and the Red are called Hotzones (Their not auctully called that, I just gave them a nickname). Use this map to your advantage.

Danger Map of Malton Suburbs

Dakerstown Jensentown Quarlesbank West Boundwood East Boundwood Lamport Hills Chancelwood Earletown Rhodenbank Dulston
Roywood Judgewood Gatcombeton Shuttlebank Yagoton Millen Hills Raines Hills Pashenton Rolt Heights Pescodside
Peddlesden Village Chudleyton Darvall Heights Eastonwood Brooke Hills Shearbank Huntley Heights Santlerville Gibsonton Dunningwood
Dunell Hills West Becktown East
Becktown
Richmond Hills Ketchelbank Roachtown Randallbank Heytown Spracklingbank Paynterton
Owsleybank Molebank Lukinswood Havercroft Barrville Ridleybank Pimbank Peppardville Pitneybank Starlingtown
Grigg Heights Reganbank Lerwill Heights Shore Hills Galbraith Hills Stanbury Village Roftwood Edgecombe Pegton Dentonside
Crooketon Mornington North Blythville Brooksville Mockridge Heights Shackleville Tollyton Crowbank Vinetown Houldenbank
Nixbank Wykewood South Blythville Greentown Tapton Kempsterbank Wray Heights Gulsonside Osmondville Penny Heights
Foulkes Village Ruddlebank Lockettside Dartside Kinch Heights West Grayside East Grayside Scarletwood Pennville Fryerbank
New Arkham Old Arkham Spicer Hills Williamsville Buttonville Wyke Hills Hollomstown Danversbank Whittenside Miltown
Suburb Danger Level Colors
 
Safe

Structurally intact and inhabited by survivors, with numerous lit buildings, and few to no zombies.

 
Moderately Dangerous

Active zombies and break-ins, but no major hordes.

 
Intact

Structurally intact with few zombies, but a very low survivor population and few to no lit buildings.

 
Dangerous

Zombies inside many resource buildings and/or significant hostile mobs.

 
A Ghost Town

Mostly or entirely ruined, and devoid of significant survivor or zombie populations.

 
Very Dangerous

Most buildings wide open or zombie-infested and/or massive hostile zombie mobs.


Suburbs listed in boldface contain notable locations, groups, or events.
Factors beyond the scope of this map may affect the situation on the ground.

Danger Map of Borehamwood Suburbs

Radlett Northwest Borehamwood North Borehamwood Northeast Borehamwood Countryside (East)
Countryside (West) West Borehamwood Central Borehamwood East Borehamwood
Elstree Southwest Borehamwood South Borehamwood and Elstree Studios Southeast Borehamwood
Suburb Danger Level Colors
 
Safe

Structurally intact and inhabited by survivors, with numerous lit buildings, and few to no zombies.

 
Moderately Dangerous

Active zombies and break-ins, but no major hordes.

 
Intact

Structurally intact with few zombies, but a very low survivor population and few to no lit buildings.

 
Dangerous

Zombies inside many resource buildings and/or significant hostile mobs.

 
A Ghost Town

Mostly or entirely ruined, and devoid of significant survivor or zombie populations.

 
Very Dangerous

Most buildings wide open or zombie-infested and/or massive hostile zombie mobs.


Suburbs listed in boldface contain notable locations, groups, or events.
Factors beyond the scope of this map may affect the situation on the ground.

NT Map of Malton Suburbs

This map shows all NecroTech buildings in Malton on a modified Suburb Danger Map. This information is taken automatically from the Necrotech Information Center. Therefore, it should be noted that the map is only as accurate as the danger reports. The reports may not be a reflection of the builing's true status due to misinformation, or more commonly, outdatedness.

Safe NecroTech buildings in an area probably indicate that revive queues in the area will be short and managed in good time. A suburb lacking working buildings is likly to have congested revive queues and it may be several days wait for a revive, if one occurs at all. Rotter Revive Clinics (shown in brown) generally have no barricades to allow zombie entry so that those with Brain Rot may be revived. This makes the building less useful as a safehouse, but it does not nessessarily mean it is a dangerous area in the same sense that a ransacked or occupied building is.

StatusMap-Grid.png
 
Dakerstown Jensentown Quarlesbank W. Boundwood E. Boundwood Lamport Hills Chancelwood Earletown Rhodenbank Dulston
Roywood Judgewood Gatcombeton Shuttlebank Yagoton Millen Hills Raines Hills Pashenton Rolt Heights Pescodside
Peddlesden Vlg. Chudleyton Darvall Heights Eastonwood Brooke Hills Shearbank Huntley Heights Santlerville Gibsonton Dunningwood
Dunell Hills West Becktown East Becktown Richmond Hills Ketchelbank Roachtown Randallbank Heytown Spracklingbank Paynterton
Owsleybank Molebank Lukinswood Havercroft Barrville Ridleybank Pimbank Peppardville Pitneybank Starlingtown
Grigg Heights Reganbank Lerwill Heights Shore Hills Galbraith Hills Stanbury Village Roftwood Edgecombe Pegton Dentonside
Crooketon Mornington North Blythville Brooksville Mockridge Hts. Shackleville Tollyton Crowbank Vinetown Houldenbank
Nixbank Wykewood South Blythville Greentown Tapton Kempsterbank Wray Heights Gulsonside Osmondville Penny Heights
Foulkes Village Ruddlebank Lockettside Dartside Kinch Heights West Grayside East Grayside Scarletwood Pennville Fryerbank
New Arkham Old Arkham Spicer Hills Williamsville Buttonville Wyke Hills Hollomstown Danversbank Whittenside Miltown
For further information, see the Necrotech Information Center
NecroTech
Suburb Danger Level Colors
 
Safe

Structurally intact and inhabited by survivors, with numerous lit buildings, and few to no zombies.

 
Moderately Dangerous

Active zombies and break-ins, but no major hordes.

 
Intact

Structurally intact with few zombies, but a very low survivor population and few to no lit buildings.

 
Dangerous

Zombies inside many resource buildings and/or significant hostile mobs.

 
A Ghost Town

Mostly or entirely ruined, and devoid of significant survivor or zombie populations.

 
Very Dangerous

Most buildings wide open or zombie-infested and/or massive hostile zombie mobs.


Building Danger Level Colors

Safe

3 or less zombies outside. Barricades in place.

In Zombie Hands

Ransacked or ruined with more than 3 zombies inside.

Under Attack

4-20 zombies attacking, survivors holding out.

Rebuilding

Survivors recently recaptured the building.

Under Siege

More than 20 zombies attacking.

Rot Revive (NTs Only)

NecroTech buildings that revive zombies with Brain Rot.

Ruined

Ransacked or ruined with 3 or less zombies inside.

Unknown

The building's status is unknown.