St. Columbanus's Hospital (Lerwill Heights)

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St. Columbanus's Hospital

Lerwill Heights [23, 52]

Laimbeer Way Frodsham Lane a factory
the Morrish Motel St. Columbanus's Hospital the Selley Building
a carpark the Sebright Museum a carpark

Basic Info:

  • Excellent place to find first aid kits. Zombies frequently check inside.
  • At the moment the Hospital is one of the few buildings in which Portable Generators have a use other than powering the lights, and increasing search probability. Players with the Surgery Skill can heal for 15 HP if the Hospital has a fueled up Generator.
  • Hospitals can be barricaded normally.
  • Among the internal descriptions found in Hospitals:
    • "...its wards and corridors blackened with the soot of a recent fire"
    • "...its empty wards criss-crossed with snapped quarantine tape."
    • "...one of the city's psychiatric hospitals."
    • "...dark corridors leading through abandoned wards."
    • "...its emergency room in disarray."
    • "...its lobby covered with quarantine posters."
    • "...a children's hospital with bright murals across the walls. "
    • "The main lobby is riddled with bullet holes."
    • "It was one of the last to be evacuated, and seems to have been cleared out in a hurry."
    • "...a derelict hospital that was closed down years ago."



This is a picture of the hospital, pre-outbreak.
This is a picture of the hospital, pre-outbreak.


Contents

[edit] Description

Image:redcrosssmall.jpg Malton Hospitals Group
This hospital has been registered on the Malton Hospitals Group database, and can be guaranteed to have a doctor present.
Needs Generator
This building requires a generator for maximum usefulness.


Entry PointHospital

This Building under protection and control by Sebright Union. Building is to be kept at VSB as an entry point for new survivors.

[edit] News

[edit] May 2008

  • Ruined. 6 zombies inside, 5 outside. 09:59, 18 May 2008 (BST)
  • Under attack. Barricades down, 4 zombies inside. Generator still running. --Johann Bradt 23:48, 17 May 2008 (BST)

[edit] December 24th

Dang zeds...at least I got rid of them from here. It's caded, safe, and you can find an entry point an free run in...but I can't VSB it, for there are still around eight outside...--KoronofHearts 05:10, 24 December 2007 (UTC)KoronofHearts

[edit] December 23rd

Someone help out here! Active zeds, and I can't cade and recade it forever. Forget it, I'll just go and kill them...--KoronofHearts 11:34, 23 December 2007 (UTC)KoronofHearts

[edit] October 25th

Building is currently extremely heavily barricaded.

[edit] May 9th

Building is only lightly barricaded but one rather newish doctor is present.

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