St. Columbanus's Hospital (Randallbank)

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St. Columbanus's Hospital
The building has been completely ransacked, and has fallen into ruin. The wreckage is thick with dust. The doors to the street have been left wide open.
--Chuck Cranston 00:36, 11 November 2009 (UTC)
St. Columbanus's Hospital

Randallbank [61, 31]

Kay Library the Faber Motel a junkyard
a junkyard St. Columbanus's Hospital Simeon General Hospital
a junkyard a carpark the Brimblecombe Arms

Basic Info:

  • Excellent place to find first aid kits. Zombies frequently check inside.
  • At the moment the Hospital is one of the few buildings in which Portable Generators have a use other than powering the lights, and increasing search probability. Players with the Surgery Skill can heal for 15 HP if the Hospital has a fueled up Generator.
  • Hospitals can be barricaded normally.
  • Among the internal descriptions found in Hospitals:
    • "...its wards and corridors blackened with the soot of a recent fire"
    • "...its empty wards criss-crossed with snapped quarantine tape."
    • "...one of the city's psychiatric hospitals."
    • "...dark corridors leading through abandoned wards."
    • "...its emergency room in disarray."
    • "...its lobby covered with quarantine posters."
    • "...a children's hospital with bright murals across the walls. "
    • "The main lobby is riddled with bullet holes."
    • "It was one of the last to be evacuated, and seems to have been cleared out in a hurry."
    • "...a derelict hospital that was closed down years ago."

Contents

[edit] St. Columbanus's Hospital (Randallbank)

[edit] Description

A hospital twinned with St. Columbanus's Hospital, it has seen its fair share of ups and downs, and it has never been in human hands for very long. Now, with the 92nd Response Unit, Simeon General Hospital is an integral part of Kirby Complex.

[edit] History

[edit] Barricade Policy

According to the Randallbank Barricade Plan, St. Columbanus's Hospital must never be more than Very Strongly (VS+2) barricaded. This building serves as a medical shelter for survivors without Free Running, and an entry point for those who learnt it. Therefore it must be kept accessible at all times, unless the building is currently under siege from 5 or more zombies, in which it can be Extremely Heavily barricaded. When the danger has passed, the barricades should be torn down so everyone can access it again.

[edit] Current Status

Recently visited by a large zombie mob, probably from the RRF. Cades are back up at VSB2+. No generator. --Establish 16:58, 27 July 2009 (BST)

EHB. --Establish 3:30 PM, 17 July 2009 (CST)

VSB2+ Generator has low fuel. no zeds on the block, 2-5 zeds present in surrounding area. --Establish 12:21 AM, 14 July 2009 (CST)

VSB2+ with a fuelled generator. Some Zeds present outside the hospital. --Establish 07:38, 12 July 2009 (BST)

EHB, no generator. Light zombie presence in the area. --Establish 09:16, 6 July 2009 (BST)

VSB right now, with 1 or 2 zeds on the streets. --Establish 04:40, 22 June 2009 (BST)

VSB --Squibman 17:20, 9 December 2007 (UTC)

Many wounded were healed here today, suggesting nearby zombie activity, or human gang infighting. I didn't bother to ask, so many wounded, so many....

Barricades at very strong and a generator is running. Aug. 29, 2006 7:49 PM



Image:LocationsStub.png This page, St. Columbanus's Hospital (Randallbank), is a locations stub. Please help us to improve the wiki by contributing to this page. Please make sure the following information is added to the page: coordinates, suburb, 9 block map (or 16 block map for large buildings), description, barricading policy (if any), significance and/or history (if any). Please refer to the Location Style Guide.
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