St. John's Hospital (Brooksville)

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St. John's Hospital
Lightly caded, unlit
Danger Updater MDUDC 17:43, 18 February 2019 (UTC)
St. John's Hospital

Brooksville [34,60]

the Zeally Arms
(Shore Hills)
Burlton Park
(Shore Hills)
the Thornhill Museum
(Shore Hills)
Dodimead Bank St. John's Hospital Langbrick Street
Mattick Towers Robertson Walk Police Department Gristwood Lane

Basic Info:

  • Excellent place to find first aid kits. Zombies frequently check inside.
  • Portable Generators have a use other than powering the lights and increasing search probability in hospitals. Players with the Surgery Skill can heal for 15 HP if the Hospital has a fueled up Generator.
  • Hospitals can be barricaded normally.
  • Among the internal descriptions found in Hospitals:
    • "...its wards and corridors blackened with the soot of a recent fire"
    • "...its empty wards criss-crossed with snapped quarantine tape."
    • " of the city's psychiatric hospitals."
    • "...dark corridors leading through abandoned wards."
    • "...its emergency room in disarray."
    • "...its lobby covered with quarantine posters."
    • "...a children's hospital with bright murals across the walls. "
    • "The main lobby is riddled with bullet holes."
    • "It was one of the last to be evacuated, and seems to have been cleared out in a hurry."
    • "...a derelict hospital that was closed down years ago."

Basic Info

Coordinates: 34,60

Barricade Level: EHB+2




One of the two Hospitals in Brooksville, this building is surrounded by Robertson Walk Police Department, Mattick Towers Dodimead Bank, The Zeally Arms, and The Thornhill Museum. The nearest NT buildings located at the same distance in Brooksville include the Flooks Building and the Culling Building, in addition to The Pittman Building in Shore Hills.


Fallen and ruined. --Robert Barclay 14:33, 13 January 2010 (UTC)

Barricade policy

It is recommended under the Brooksville Barricade Plan to keep this building Very Strongly Barricaded or at VSB++ all times. Its purpose is to serve as an entry point and shelter for low-leveled survivors.

Generator.JPG Needs Generator
This building requires a generator for maximum usefulness.

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