Statistics

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Plot of Malton's populations, December 2005 to April 2020.
The Y axes show various population categories. Active characters are those that haven't idled out after five days. All below are subsets of active characters. Dead bodies include dead survivors and zombies, but not revivifying corpses. The zombie hunter count does not include hunters who are currently zombies themselves.

Data from Urban Dead statistics, April 2017 to current day. Older data from the Wayback Machine was collected manually.



Other graphs

For graphs focusing on survivor and zombie population dynamics, see Survivor-Zombie Imbalance. An older version of the above graph is shown below. As well, the total population trend (outside of the scope of game imbalance) is also shown.


Urban Dead Statistics

Old plot of Malton's populations, November 2005 to May 2011.
Data before April 22, 2007 is from before logs began. This is shown by a darker line, up to April 22, 2007 when data begins to be gathered hourly. A lighter plot if used for these values.

The Standing Hunter count starts late as it included the count of zombies possessing the skill before that date, so it isn't comparable with the current method; the first graph on this page nevertheless includes this earlier data from 2005. The count of dead and revivifying bodies start late as they was not separately tracked until that date.

Notable Events
  1. Players go On Strike during Stanstock, a zombie boost later results in the form of feeding groan.
  2. Some statistics undergo minor redefinitions on the stats page.
  3. Syringe Nerf. It now takes 10AP to use a syringe, up from 1AP.
  4. A zombie boost sees several new zombie skills.
  5. Another zombie boost along with other changes, resulting in more new skills.
  6. Official logging starts, stats page data is now captured every hour.
  7. Yahoomas occurs. An article about the game appears on Yahoo, resulting in a surge of new players.
  8. An update alters free running mechanics, and ruins now disrupt movement in the network.
  9. Zombies are boosted and now provide interference against barricading attempts, as well as other boons.
  10. The Dead make an appearance in Malton, and make a big impact on survivor and zombie numbers.
  11. Monroeville is locked down, and players return to Malton alts.
  12. Monroeville reopens for a brief period, and many Malton survivor characters idle out.
  13. Borehamwood opens, drawing players away from their Malton alts once again.
  14. Search rates are rumoured to be increased.
  15. Game update introducing survivor safehouses and zombie bellow.
  16. The Dead 2.0 return with another organized campaign of destruction throughout Malton.
  17. Dynamic search rates reach absurdly high levels with the high player imbalance.
  18. An automated sign up script creates 1500 throw-away survivor accounts.



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Total population of Malton, December 2005 to April 2020.
The steepness of the line corresponds to how many people signed up over a given time period. Events are labeled next to a dotted vertical line. Although Monroeville and Borehamwood statistics are not included on this graph, they are notable game events that attracted players to the game.

An older version of this graph is available here.

Notable Events

Chronologically, from left to right:

  1. Syringe Nerf.
  2. Yahoomas.
  3. The March of The Dead.
  4. Monroeville opens.
  5. Borehamwood opens.
  6. The Second March of The Dead.
  7. Spike in zerging using new survivor character signups.
  8. Unexplained uptick. An influx of total characters signal new creations, yet are ghosts: the active character numbers remain stable, as do other numbers on the stats page.
  9. Spike in zerging using new zombie character signups.

Suburb History

Snapshots of the suburb dangermap can be seen at Category:Suburb History. An animated gif showcasing these images can be seen here.

Sources

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