Suggestion:20060601 Ear Plugs

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Ear Plugs v2.0

Timestamp: 22:09, 1 June 2006 (BST)
Type: Item
Scope: Survivors
Description: Earplugs are a new item.
A survivor has a 5% chance of finding earplugs in a library or a 10% chance in a mall drugstore.
To activate the user clicks on the earplugs button (labeled "wear earplugs").
When the activated earplug item is in your inventory, you do not hear any radio chatter. Further, you don't hear speaks, zombie grunts, death rattle or any other audio communication. You can still see mobile phone text messages and spray paint tags.

Votes

  1. Keep - Author vote. Adlai Stevenson said "In quiet places, reason abounds." --LadyAG 22:09, 1 June 2006 (BST)
  2. Keep "A man's silence is wonderful to listen to." Thomas Hardy Conndrakamod T W! 22:24, 1 June 2006 (BST)
  3. Keep - But only if you can click on them again to deactivate. --Jimbo Bob ASSU! 22:25, 1 June 2006 (BST)
  4. Keep Good enough. HamsterNinja 22:43, 1 June 2006 (BST)
  5. Keep - Radios seem to have unleashed a torrent of spam. It'd be nice to hang out in a mall without having to "hear" all the idle chatter. --Ember MBR 22:44, 1 June 2006 (BST)
  6. Keep - Seems reasonable. --Bob Hammero TW!U! 23:05, 1 June 2006 (BST)
  7. Keep - but with the ability to deactivate and re-use later. In the case of actual speaking and zombie sounds, add some short general flavor text like "You can see that others around you are talking, but you don't hear it" (not to repeat it once for every speak, but once if any speaking occurs between page views).--Goathens 23:21, 1 June 2006 (BST)
  8. Keep - Hail! --Changchad WTFW!SGP 23:59, 1 June 2006 (BST)
  9. Keep - 26.35 MHz "Poop" --hagnat mod 00:07, 2 June 2006 (BST)
  10. Keep - Silence is gold and all that shit --McArrowni 02:18, 2 June 2006 (BST)
  11. Keep - What more can I say? --Darkstar949 03:56, 2 June 2006 (BST)
  12. Keep - What Jimbo Bob said. But it would be funny for all of these deaf survivors running around Malton. - Jedaz 03:59, 2 June 2006 (BST)
  13. Keep - You know, I logged on this evening wanting to do my part to defend a mall under siege and what to my surprise the fuck-nut crew has arrived. I immediately thought EAR PLUGS. Glad someone else beat me to it. This needs to like get faxed, emailed, snail mailed and any other form of transportation to Kevan. --Steel Hammer 04:28, 2 June 2006 (BST)
  14. Kill - Only remove radio chatter--Cah51o 06:56, 2 June 2006 (BST)
  15. Kill - If you hate the inane chatter so much, toss your radio, or leave the mall.-- Zizanie13 07:35, 2 June 2006 (BST)
  16. Keep - Nice in game touch to make this optional. They do need to be removable. --Spraycan Willy MalTel 08:37, 2 June 2006 (BST)
  17. Keep - Nice-anti-spam tool. But you know, you could just find a silent safehouse (though, you might wish you hadn't, when the zed's come-a-knocking, and you need backup).--William Raker 20:11, 2 June 2006 (BST)
  18. Keep - This would be really nice. Crazy Hand 21:35, 2 June 2006 (BST)
  19. Keep - But only if it doesn't block normal chat. --Cazador 00:58, 13 June 2006 (BST)
  20. Keep - being able to coordinate through speaking/radio is supposed to be a survivor strength, but if you want to give it up then the zombies will not mind eating you when you havent heard about the imminent seige. --Gage 16:57, 13 June 2006 (BST)