Suggestion:20070413 Telescope

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Telescope (first revision)

Timestamp: Jon Pyre 02:36, 13 April 2007 (BST)
Type: Item
Scope: Survivors
Description: This is the first revision of the telescope idea, based on voter comments. The new mechanics are in bold. The telescope, of the five foot high tripoded type is similar to the binoculars in that it lets you see farther from tall buildings, but different. Unlike binoculars they don't have as wide a field of view. They do however have a greater magnification allowing you to see further. They'd be found in sporting goods stores, schools, and museums at a rate of 3%. Another thing that seperates them from binoculars is that they can't be used while in your inventory. Instead they must be set up in a tall building, the same way generators or artwork is. Once set up they can be used by any player at that location, until someone attacks and destroys them.

You'd have a new button on screen when in a room with a telescope, along with two text fields. It'd look like this: "(Use Telescope) +X [___] +Y [___]". Unlike binoculars which let you see a wide area telescopes would only show you a single square of ground, but with double the range (six spaces). Players would enter in x and y coordinates, from their position to the square they want to view. For instance if you want to see how many zombies are 4 north 5 west you'd put down +X [-5_] +Y [4__] before clicking "Use Telescope". If you enter a coordinate more than 6 spaces away, such as +X [8__] +Y [-2_] you'll lose an AP and get the message "That's too far to see even with magnification".

This provides a different kind of use for telescopes than binoculars. Binoculars would be best suited for newbies trying to find zombies to level up on, or for defenders watching how many zombies are massing outside their safehouse. Telescopes would instead be useful for checking up on your allies across the suburb. "I wonder how many zombies are outside the mall now", "Which revive point, the one 4 west or 5 north, has a bigger crowd", "Have a lot of zombies swarmed the PD yet", are all kinds of things you'd use a telescope for instead of binoculars. It'd be a cool new mechanic, and something else to set up and make a safe house more valuable with is always nice. With humans outnumbered I don't think a scouting tool would be overpowered.

  • Note: Voters have suggested using two drop down menus, one for X one for Y, with number options -6 through 6 instead of text boxes. This might make it simpler to use.

Keep Votes

  1. Keep I think the more things you can set up in a building the better. Also, it'd be nice to search a museum for useful items (telescopes) as well as for fun decoration (artwork). --Jon Pyre 02:43, 13 April 2007 (BST)
  2. Keep - I like the revised version. --Axe27 02:45, 13 April 2007 (BST)
  3. Keep - I think something like this would be a nice touch to the game.--Blood Panther 02:47, 13 April 2007 (BST)
  4. Keep - MAkes sense. Turns scouting into something usefull. Plus, gives a use to those GPS units i keep picking up..--Seventythree
  5. Keep - Adds a nice tactical element to the game without unbalancing anything.--Black Mask 03:05, 13 April 2007 (BST)
  6. Keep - A little more complicated than before, but ok. --Ducis DuxSlothTalk 05:16, 13 April 2007 (BST)
  7. Keep- But instead of a type-in layout, maybe use a drop-down. It seems more consistent with the game.--Grigori 05:31, 13 April 2007 (BST)
    • Re That could work. You'd just need two drop-downs with options -6 to 6. --Jon Pyre 16:14, 13 April 2007 (BST)
  8. Keep -- Liked it the first time, just want more flavor in the game... and this could be interesting --Lord Evans 05:35, 13 April 2007 (BST)
  9. Keep - Sure - JedazΣT MC ΞD GIS S! 05:12, 13 April 2007 (GMT)
  10. Keep - Love the revision; great improvement on the original idea. The Hierophant. 07:10, 13 April 2007.
  11. Keep - I don't particularly like the interface (too complicated?) - I'm voting Keep on the idea, which is very cool. --Funt Solo Scotland flag.JPG 09:50, 13 April 2007 (BST)
  12. Keep - First revision, best revision. --Mosqu GCM GRR! 12:08, 13 April 2007 (BST)
  13. Keep - I once visited the Sears Tower observation platform and used thier telescopes to spy on folks at the grocery store near my appartment- which was 2 miles away! The one catch I can see is that reaching the roof / top floor of a building tall enough for this to work would take some effort, and you wouldn't know if there was a telescope up there until you did go up there. But that would require tall buildings to have multiple internal locations. --S.WiersctdpNTmapx:oo 12:35, 13 April 2007 (BST)
  14. All aboard the keep express! --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 13:11, 13 April 2007 (BST)
  15. Keep - excellent. unlike previous version, this one is great --Duke Garland 13:36, 13 April 2007 (BST)
  16. Keep - as with grigori, dropdown would be more consistent, but meh! All aboard!--Gene Splicer 15:25, 13 April 2007 (BST)
  17. Keep - impressive. Worth adding, but I tend to agree with the drop-down option. MoyesT RPM 16:01, 13 April 2007 (BST)
  18. Much Better than last time. All aboard the bandwagon. -Mark D. Stroyer SoH 17:00, 13 April 2007 (BST)
  19. Keep - Very nice, I'm not sold on the limit though. A greater viewing range wouldn't hurt. the drop down option seems handy.--Vista 18:12, 13 April 2007 (BST)
  20. Keep - Not bad, the only thing that I don't like about it is that it needs meta-gaming to be really useful (unless you have learned the layout of your suburb really well) since there is no in-game map. --Gm0n3y 18:49, 13 April 2007 (BST)
  21. Keep - Big improvement over last time. --ZombieSlay3rSig.pngT 20:16, 13 April 2007 (BST)

Kill Votes
Against Votes here

  1. I don't see why you couldn't use it to view much farther if it is only one square at a time. Have it cost more AP per square.--Pesatyel 07:44, 13 April 2007 (BST)
  2. Kill - Meh -- boxy T L ZS Nuts2U DA 15:30, 14 April 2007 (BST)

Spam/Dupe Votes
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